AI Content Generator Jobs

AI Content Generator Jobs — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Bandhan Tod

    Bandhan Tod

    Bandhan Tod is a mobile app to stop child marriage in India's Bihar state through SOS button in the app. When the SOS on Bandhan Tod is activated, the nearest small NGO will attempt to resolve the issue. If the family resists, then the police gets notified. Till now so many child marriages has been cancelled through Bandhan Tod interventions. Bandhan Tod is an initiative of Gender Alliance managed by Prashanti Tiwari to support the state government's efforts to end child marriage and dowry.

    Read more →
  • Frame (artificial intelligence)

    Frame (artificial intelligence)

    Frames are an artificial intelligence data structure used to divide knowledge into substructures by representing "stereotyped situations". They were proposed by Marvin Minsky in his 1974 article "A Framework for Representing Knowledge". Frames are the primary data structure used in artificial intelligence frame languages; they are stored as ontologies of sets. Frames are also an extensive part of knowledge representation and reasoning schemes. They were originally derived from semantic networks and are therefore part of structure-based knowledge representations. According to Russell and Norvig's Artificial Intelligence: A Modern Approach, structural representations assemble "facts about particular object and event types and [arrange] the types into a large taxonomic hierarchy analogous to a biological taxonomy". == Frame structure == The frame contains information on how to use the frame, what to expect next, and what to do when these expectations are not met. Some information in the frame is generally unchanged while other information, stored in "terminals", usually change. Terminals can be considered as variables. Top-level frames carry information, that is always true about the problem in hand, however, terminals do not have to be true. Their value might change with the new information encountered. Different frames may share the same terminals. Each piece of information about a particular frame is held in a slot. The information can contain: Facts or Data Values (called facets) Procedures (also called procedural attachments) IF-NEEDED: deferred evaluation IF-ADDED: updates linked information Default Values For Data For Procedures Other Frames or Subframes == Features and advantages == A frame's terminals are already filled with default values, which is based on how the human mind works. For example, when a person is told "a boy kicks a ball", most people will visualize a particular ball (such as a familiar soccer ball) rather than imagining some abstract ball with no attributes. One particular strength of frame-based knowledge representations is that, unlike semantic networks, they allow for exceptions in particular instances. This gives frames a degree of flexibility that allows representations to reflect real-world phenomena more accurately. Like semantic networks, frames can be queried using spreading activation. Following the rules of inheritance, any value given to a slot that is inherited by subframes will be updated (IF-ADDED) to the corresponding slots in the subframes and any new instances of a particular frame will feature that new value as the default. Because frames are based on structures, it is possible to generate a semantic network given a set of frames even though it lacks explicit arcs. References to Noam Chomsky and his generative grammar of 1950 are generally missing from Minsky's work. The simplified structures of frames allow for easy analogical reasoning, a much prized feature in any intelligent agent. The procedural attachments provided by frames also allow a degree of flexibility that makes for a more realistic representation and gives a natural affordance for programming applications. == Example == Worth noticing here is the easy analogical reasoning (comparison) that can be done between a boy and a monkey just by having similarly named slots. Also notice that Alex, an instance of a boy, inherits default values like "Sex" from the more general parent object Boy, but the boy may also have different instance values in the form of exceptions such as the number of legs. == Frame language == A frame language is a technology used for knowledge representation in artificial intelligence. They are similar to class hierarchies in object-oriented languages although their fundamental design goals are different. Frames are focused on explicit and intuitive representation of knowledge whereas objects focus on encapsulation and information hiding. Frames originated in AI research and objects primarily in software engineering. However, in practice, the techniques and capabilities of frame and object-oriented languages overlap significantly. === Example === A simple example of concepts modeled in a frame language is the Friend of A Friend (FOAF) ontology defined as part of the Semantic Web as a foundation for social networking and calendar systems. The primary frame in this simple example is a Person. Example slots are the person's email, home page, phone, etc. The interests of each person can be represented by additional frames describing the space of business and entertainment domains. The slot knows links each person with other persons. Default values for a person's interests can be inferred by the web of people they are friends of. === Implementations === The earliest frame-based languages were custom developed for specific research projects and were not packaged as tools to be re-used by other researchers. Just as with expert system inference engines, researchers soon realized the benefits of extracting part of the core infrastructure and developing general-purpose frame languages that were not coupled to specific applications. One of the first general-purpose frame languages was KRL. One of the most influential early frame languages was KL-ONE. KL-ONE spawned several subsequent Frame languages. One of the most widely used successors to KL-ONE was the Loom language developed by Robert MacGregor at the Information Sciences Institute. In the 1980s, Artificial Intelligence generated a great deal of interest in the business world fueled by expert systems. This led to the development of many commercial products for the development of knowledge-based systems. These early products were usually developed in Lisp and integrated constructs such as IF-THEN rules for logical reasoning with Frame hierarchies for representing data. One of the most well known of these early Lisp knowledge-base tools was the Knowledge Engineering Environment (KEE) from Intellicorp. KEE provided a full Frame language with multiple inheritance, slots, triggers, default values, and a rule engine that supported backward and forward chaining. As with most early commercial versions of AI software KEE was originally deployed in Lisp on Lisp machine platforms but was eventually ported to PCs and Unix workstations. The research agenda of the Semantic Web spawned a renewed interest in automatic classification and frame languages. An example is the Web Ontology Language (OWL) standard for describing information on the Internet. OWL is a standard to provide a semantic layer on top of the Internet. The goal is that rather than searching the web using keywords as most search engines (e.g. Google) do today, the web can be organized by concepts organized in an ontology, like a directory structure. The name of the OWL language itself provides a good example of the value of a Semantic Web. If one were to search for "OWL" using the Internet today most of the pages retrieved would be on the bird Owl rather than the standard OWL. With a Semantic Web it would be possible to specify the concept "Web Ontology Language" and the user would not need to worry about the various possible acronyms or synonyms as part of the search. Likewise, the user would not need to worry about homonyms crowding the search results with irrelevant data such as information about birds of prey as in this simple example. In addition to OWL, various standards and technologies that are relevant to the Semantic Web and were influenced by Frame languages include OIL and DAML. The Protege Open Source software tool from Stanford University provides an ontology editing capability that is built on OWL and has the full capabilities of a classifier. However it ceased to explicitly support frames as of version 3.5 (which is maintained for those preferring frame orientation), with the current version being 5.6.8 as of 2025. The justification for moving from explicit frames being that OWL DL is more expressive and "industry standard". === Comparison of frames and objects === Frame languages have a significant overlap with object-oriented languages. The terminologies and goals of the two communities were different but as they moved from the academic world and labs to the commercial world developers tended to not care about philosophical issues and focused primarily on specific capabilities, taking the best from either camp regardless of where the idea began. What both paradigms have in common is a desire to reduce the distance between concepts in the real world and their implementation in software. As such both paradigms arrived at the idea of representing the primary software objects in taxonomies starting with very general types and progressing to more specific types. The following table illustrates the correlation between standard terminology from the object-oriented and frame language communities: The primary difference between the two paradigms was in the degree that encapsulation was considered a majo

    Read more →
  • ACROSS Project

    ACROSS Project

    ACROSS is a Singular Strategic R&D Project led by Treelogic funded by the Spanish Ministry of Industry, Tourism and Trade activities in the field of Robotics and Cognitive Computing over an execution time-frame from 2009 to 2011. ACROSS project involves a number higher than 100 researchers from 13 Spanish entities. == ACROSS project objectives == ACROSS modifies the design of social robotics, blocked in providing predefined services, going further by means of intelligent systems. These systems are able to self-reconfigure and modify their behavior autonomously through the capacity for understanding, learning and software remote access. In order to provide an open framework for collaboration between universities, research centers and the Administration, ACROSS develops Open Source Services available to everybody. == Three application domains == ACROSS works in three application domains: Autonomous living: robots are used as technological tools to help handicapped person into daily tasks. Psycho-Affective Disorders (autism): robots are used to mitigate cognitive disorders. Marketing: robots are used to interact with humans in a recreational approach. == Consortium == Treelogic Alimerka Bizintek Universitat Politécnica de Catalunya University of Deusto European Centre for Soft Computing Fatronik - Tecnalia Fundació Hospital Comarcal Sant Antoni Abat Fundación Pública Andaluza para la Gestión de la Investigación en Salud de Sevilla, "Virgen del Rocío" University Hospitals m-BOT Omicron Electronic Universidad de Extremadura - RoboLab Verbio Technologies

    Read more →
  • DREAM Challenges

    DREAM Challenges

    DREAM Challenges (Dialogue for Reverse Engineering Assessment and Methods) is a non-profit initiative for advancing biomedical and systems biology research via crowd-sourced competitions. Started in 2006, DREAM challenges collaborate with Sage Bionetworks to provide a platform for competitions run on the Synapse platform. Over 60 DREAM challenges have been conducted over the span of over 15 years. == Overview == DREAM Challenges were founded in 2006 by Gustavo Stolovizky from IBM Research and Andrea Califano from Columbia University. Current chair of the DREAM organization is Paul Boutros from University of California. Further organization spans emeritus chairs Justin Guinney and Gustavo Stolovizky, and multiple DREAM directors. Individual challenges focus on tackling a specific biomedical research question, typically narrowed down to a specific disease. A prominent disease focus has been on oncology, with multiple past challenges focused on breast cancer, acute myeloid leukemia, and prostate cancer or similar diseases. The data involved in an individual challenge reflects the disease context; while cancers typically involve data such as mutations in the human genome, gene expression and gene networks in transcriptomics, and large scale proteomics, newer challenges have shifted towards single cell sequencing technologies as well as emerging gut microbiome related research questions, thus reflecting trends in the wider research community. Motivation for DREAM Challenges is that via crowd-sourcing data to a larger audience via competitions, better models and insight is gained than if the analysis was conducted by a single entity. Past competitions have been published in such scientific venues as the flagship journals of the Nature Portfolio and PLOS publishing groups. Results of DREAM challenges are announced via web platforms, and the top performing participants are invited to present their results in the annual RECOMB/ISCB Conferences with RSG/DREAM organized by the ISCB. While DREAM Challenges have emphasized open science and data, in order to mitigate issues rising from highly sensitive data such as genomics in patient cohorts, "model to data" approaches have been adopted. In such challenges participants submit their models via containers such as Docker or Singularity. This allows retaining confidentiality of the original data as these containers are then run by the organizers on the confidential data. This differs from the more traditional open data model, where participants submit predictions directly based on the provided open data. == Challenge organization == DREAM challenge comprises a core DREAM/Sage Bionetworks organization group as well as an extended scientific expert group, who may have contributed to creation and conception of the challenge or by providing key data. Additionally, new DREAM challenges may be proposed by the wider research community. Pharmaceutical companies or other private entities may also be involved in DREAM challenges, for example in providing data. == Challenge structure == Timelines for key stages (such as introduction webinars, model submission deadlines, and final deadline for participation) are provided in advance. After the winners are announced, organizers start collaborating with the top performing participants to conduct post hoc analyses for a publication describing key findings from the competition. Challenges may be split into sub-challenges, each addressing a different subtopic within the research question. For example, regarding cancer treatment efficacy predictions, these may be separate predictions for progression-free survival, overall survival, best overall response according to RECIST, or exact time until event (progression or death). == Participation == During DREAM challenges, participants typically build models on provided data, and submit predictions or models that are then validated on held-out data by the organizers. While DREAM challenges avoid leaking validation data to participants, there are typically mid-challenge submission leaderboards available to assist participants in evaluating their performance on a sub-sampled or scrambled dataset. DREAM challenges are free for participants. During the open phase anybody can register via Synapse to participate either individually or as a team. A person may only register once and may not use any aliases. There are some exceptions, which disqualify an individual from participating, for example: Person has privileged access to the data for the particular challenge, thus providing them with an unfair advantage. Person has been caught or is under suspicion of cheating or abusing previous DREAM Challenges. Person is a minor (under age 18 or the age of majority in jurisdiction of residence). This may be alleviated via parental consent.

    Read more →
  • Chasys Photo

    Chasys Photo

    Chasys Photo (previously called Chasys Draw Artist, then Chasys Draw IES) is a suite of applications including a layer-based raster graphics editor with adjustment layers, linked layers, timeline and frame-based animation, icon editing, image stacking and comprehensive plug-in support (Chasys Draw IES Artist), a fast multi-threaded image file converter (Chasys Draw IES Converter) and a fast image viewer (Chasys Draw IES Viewer), with RAW image support in all components. It supports the native file formats of several competitors including Adobe Photoshop, Affinity Photo, Corel Photo-Paint, GIMP, Krita, Paint.NET and PaintShop Pro, and the whole suite is designed to make effective use of multi-core processors, touch-screens and pen-input devices. The software is developed by John Paul Chacha in Nairobi, Kenya. Chasys Draw IES is currently released as freeware, and is available for computers running Microsoft Windows operating systems. It is available in three distributions: the standard distro, a portable version and a Microsoft Store version. The suite is coded in a blend of C, C++ and assembly language. It runs on x86 processors and supports the MMX, SSE, SSE2, S-SSE3, and SSE4.1 instruction sets. == History == Chasys Draw is a project that was started in November 2001 by John Paul Chacha, mostly as a hobby than anything else. The original Chasys Draw was a rather simple bitmap editor done in Visual Basic, a lot like MS Paint save for its ability to do gradients. This application underwent many changes, eventually leading up to Chasys Draw 5. This was the first version to have its own native format, referred to simply as CD5. Major updates to the graphics code in May 2002 resulted in Chasys Draw DTFx (Direct Tool eFfects). The new graphics code being referred to here was actually a miniature bitmap abstraction engine that allowed for fast per-pixel operations and direct image buffer access (much as the DIB engine does for GDI). The engine was named JpDRAW. This version was also done in VB, but was much faster than all the previous versions. The new graphics code allowed for more tools to be implemented than was ever possible before. Later on in 2002, the developer decided to completely abandon VB as a programming platform and moved all the code to C/C++. The move to C/C++ allowed the development of a full-fledged graphics engine which was named JpDRAW2. Chasys was renamed to Chasys Draw Artist, and the CD5 image format was also updated to reflect the new features. By coincidence, the module that implemented the file format was the fifth module to be added, so the format was called Chasys Draw module 5, retaining the .cd5 file extension. First public release In April 2004, Chasys Draw Artist was released to the public via the internet for the first time (version 1.27). The release was done via betanews). In 2005, Chasys Draw underwent major user interface changes as well as internal changes. By December of that year, the project had reached version 1.63. This was the first version to introduce advanced features such as anti-aliasing. It was also the first version with full support for alpha channels. The CD5 image format was also upgraded to version 2, adding advanced compression, full alpha channels, encryption and metadata. Version 1.63 was the first version to win an IEEE (Kenya chapter) award in ICT. The "chazy-glass" interface, from which the all later versions' user interfaces borrowed, was introduced in version 1.80. Chasys Draw Artist adopted photo editing features in version 2.01. Comprehensive tutorials were added and many features were re-designed to make them easier to use. Multi-threading was introduced to accelerate some tasks, such as the improved auto-save engine. Utilities such as a converter and browser were added. Version 2.43 of Chasys Draw Artist was quietly released to the public in late 2007 without any announcements. It featured many fixes to the formal version 2.42, as well as many new features. The quiet release was due to a decision to re-build Chasys Draw Artist from scratch, while still continuing support for the old architecture. An experimental version 2.45 was released only to beta-testers for the purpose of testing new technologies that would be included in the new architecture and was officially withdrawn in May 2008. During the time when the versions 2.43~2.45 were being released, work was underway to create a new layer-based Chasys Draw, which was released as Chasys Draw IES (Image Editing Suite), with the initial version number 2.50. A new multi-layer tag-based image format was created to support layering and blending modes; this was named CD5 v3. The next version introduced animation and multi-resolution support as editing modes, and the next one brought in an unlimited undo engine, new plug-ins and several internal fixes. Further development led to the introduction of super-resolution and image stacking, support for video and video capture, Anti-aliasing, metadata save and restore, a "Pen and Path" tool, physical measurement specification, and a video sequence composer engine. The user interface was enhanced with adaptive scrolling and the auto-save engine was optimized. Some memory management was added for machines with low RAM. By version 2.60, Chasys Draw IES was capable of loading Photoshop's PSD files, as well as load and save JPEG 2000. This version also had shell integration with thumbnails and application-level support for multi-monitor display setups. Metadata was extended to support save, restore and scaling for text formatting and path data. There was also a new palette with exchangeable swatches, loadable from all kinds of palette files. A slicing tool for web and user interface design was also included. A C++ code module output for inline image generation was added, as was a constrained recolor brush. The concept of a "fully anti-aliased work-flow" was introduced in version 2.62, in which all drawing and selection tools were anti-aliased by default. Support for Photoshop plug-ins using Adobe's 8bf format was added in version 2.66, allowing users to utilize thousands of free plug-ins available online. Equivalents for the Pantone palettes (PMS 100 to 814-2x) were added, and the "Just-in-Time" memory compressor significantly reduced the editor's memory requirements. First freeware release Chasys Draw IES went freeware on 6 June 2009. With the coming of the freeware IES, two blending modes (Hue and Chroma) were added. Textures were improved to allow multiple layer-based textures. The TextArt G3 engine was enhanced with LINK metadata, and alpha shift was improved. IES 2.72 added the Luma Wand tool, fixed PNG and TIFF transparency issues, and fixed Smart-Paste transparency. IES 2.74 introduced alpha protection, and 2.75 followed with a new adjustments engine that faced out many effects implemented by the effects engine. The adjustments engine was designed to appeal to experienced image editors. IES 2.76 introduced a new transform engine and the Resizer for IES plug-in supporting multi-core and 18 scaling methods, including customizable windowed Sinc interpolation. IES 2.77 added Greyscale with Tint adjustment, separated the Lock and Click-Thru layer properties, extended the Cloning Brush with three options (this, below and composite) and also extended the Color Picker with multiple point sampling. IES 3.01 brought a new look and many breakthrough tools to the suite. It was geared toward touch and was fully compatible with Windows 7. The toolbox was reorganized, with some tools being grouped and new ones added. Some message boxes were replaced with a new popup system, and the working of the workspace was changed to use a back-blitter, which enabled the addition of new blending modes, Screen and Mask. The printing interface was modified and given accurate proofing. Alpha Function Adjustment was added and a new Anti-Quantization Engine included for all adjustments to remove the need for 16 bits per channel editing. An internal clipboard was created to cater for copying images that are too large for the Windows clipboard, and translucency full-page gradients added. Some new tutorials were added and keyboard shortcuts made configurable. IES 3.05 brought the power of custom full-page gradients to the suite, supporting .ggr, .grd and .gra gradients. New gradient styles were included, as was support for Adobe color tables (.act), palette previewing, point color editing and a highly improved TextArt engine. Digital lightroom IES 3.11 was introduced on 14 December 2009. It was done on a new development base and added a new application, raw-Input. This was a RAW image format processor based on dcraw. This application allowed the use of Chasys Draw IES in processing digital negatives, which are popular with professional photographers. Chasys Draw IES 3.24 was released with a re-designed user interface, powered by a higher performance graphics core and better memory management. A history palette w

    Read more →
  • Sriram Krishnan

    Sriram Krishnan

    Sriram Krishnan (born 1984) is a tech executive and White House official, currently serving as the Senior White House Policy Advisor on Artificial Intelligence. Krishnan was named a Time Person of the Year in 2025 as an "Architect of Artificial Intelligence." He was described in Time as providing the "wake-up call that we needed" to the other AI builders, leading to "a multiyear, $500 billion initiative dubbed Stargate" to push American-made AI, as well as numerous other AI initiatives. Also in December 2025, President Trump said of Krishnan, "without him, things on AI would not function well" and cited Krishnan as the leading figure behind the American executive order on AI. As the leader of the United States' policy team regarding artificial intelligence, Krishnan plays "a significant role in shaping the administration’s approach to AI and driving measures to advance federal adoption of AI." The role calls for removing barriers to AI adoption within the government, driving vendors toward solutions suitable for federal needs, designing sensible regulation of private-sector AI, and conducting "AI diplomacy". He has stated a policy goal of "reinvigorating US dominance in emerging technologies," including AI. He also represents the United States' interests in AI abroad, such as at the Paris AI Summit. He is one of the authors of the American "AI Action Plan" released in July, 2025, which he contends is necessary to win the "existential race with China" for AI supremacy. Krishnan, a U.S. citizen born in India, is also a venture capitalist, podcaster, product manager and author. Early in his career, he led product teams at Microsoft, Twitter, Yahoo!, Facebook, and Snap. In addition to his work as an investor and technologist, he and his wife, Aarthi Ramamurthy, rose to additional prominence in 2021 as podcast hosts. He served as a general partner at the venture capital firm Andreessen Horowitz and led its London office. In 2022, Krishnan announced that he was working with Elon Musk on the rebuilding of Twitter following Musk's acquisition of the company. On December 22, 2024, US president-elect Donald Trump announced that Krishnan would be Senior White House Policy Advisor on Artificial Intelligence in his incoming administration; in 2026 he joined the National Economic Council. == Early life and education == Krishnan was born in Chennai, India. He earned his Bachelor of Technology in Information Technology from SRM University (2001–2005), moved to the United States in 2007 to join Microsoft, and became a naturalized U.S. citizen in 2016. == Career == === Early career === In 2007, he began working at Microsoft where he served as a program manager for Visual Studio. At Facebook, Krishnan built the Facebook Audience Network, a competitive platform to Google's ad technologies. At Twitter, he led product and core user experience, driving a 20% annual user growth rate and launching a redesigned home page and events experience. === Andreessen Horowitz === Krishnan was appointed a general partner of American venture capital firm Andreessen Horowitz ("a16z") in February 2021. He was anticipated to serve consumer and social markets, however he has also theorized on the impact of "deep tech" on society. In 2023 he was appointed to lead the firm's London office, its first non-US location. The office is expected to serve Web3 investments as well as AI and other fields. Krishnan announced that he would leave the firm at the end of 2024. === Social media and AI === In 2022, various news media reported that Krishnan was assisting Elon Musk in the revamp of Twitter following Musk's takeover of the company. Additional reports named Krishnan as the leading candidate for the role of CEO of the newly private company. Krishnan penned a 2023 New York Times opinion column regarding social media, AI, and related fields. He predicted a rise in the number and diversity of online spaces due to decentralization and platforms like Farcaster, Bluesky and Mastodon. === Public office === In 2024, the Financial Times reported that Krishnan was active in international affairs, reintroducing Boris Johnson to Elon Musk, following Musk's nomination to the proposed Department of Government Efficiency. Krishnan was also reported as potentially leaving a16z at the end of the year to "be jumping into something I've wanted to spend [his] energy on," which was widely reported as being related to Musk's and Vivek Ramaswamy's work at DOGE. Others reported to be involved include Joe Lonsdale, Marc Andreesen, Bill Ackman, and Travis Kalanick. On December 22, 2024, US president-elect Donald Trump announced that he would be Senior White House Policy Advisor on Artificial Intelligence in his incoming administration. On February 6, 2025, Reuters reported that Krishnan would be accompanying Vice President Vance to the Paris AI Summit, a "major artificial intelligence" event later that month. Other members of the White House Office of Science and Technology Policy would also be joining the event with around 100 other countries to "focus on AI's potential." Krishnan joined a U.S. technology policy delegation to the Middle East in advance of President Trump's visit in May 2025. Conducting "AI diplomacy," Krishnan negotiated the spread of U.S. AI technologies with Crown Prince Mohammed bin Salman of Saudi Arabia, as well as other means to strengthen bilateral trade in artificial intelligence technologies. He explained that the goal of the diplomatic mission was that "we want American A.I. to spread." Krishnan, along with David Sacks and Michael Kratsios, were credited as authors of the American AI Action Plan released in July 2025. The plan is "the administration’s most significant policy directive" regarding artificial intelligence; it calls for financing to support the global spread of American AI models and a policy to enforce neutrality in models. The Washington Post referred to the plan as a "bold action to ensure that American AI remains at the cutting edge." The AI Action Plan is a continuation of prior efforts to reduce barriers to U.S. production of AI systems and the removal of rules that were considered to hinder such growth. Later in 2025, at the POLITICO AI & Tech Summit, Krishnan called national AI development "an existential race with China." He suggested that private companies are best positioned to create new models, quipping "let them cook." He further suggested that state-by-state regulation of AI technologies may hinder national AI competitiveness. Also in 2025, at the Axios AI+ Summit, Krishnan stated that the United States and China are in a race for AI supremacy, in which the winner will be judged by market share. Winning the race is a "business strategy" to Krishnan. Krishnan was named in the 2025 Time Person of the Year article as an "AI Architect". === The Aarthi and Sriram Show and other media === In early 2021, Krishnan and his wife, Aarthi Ramamurthy, launched a Clubhouse talk show that "focuses on organic conversations on anything from startups to venture capitalism and cryptocurrencies." An early appearance by Elon Musk on the Good Time Show was described as the first show that "broke Clubhouse" by rapidly exceeding the limit of 5,000 simultaneous users. The desire to interact with a larger community led to a variety of later innovations to allow streaming and replaying of Clubhouse chats. On that episode, Elon Musk grilled Robinhood CEO Vlad Tenev regarding the GameStop trading controversy. As of December 2021, the show had over 187,000 subscribers, plus 735,000 subscribers between Krishnan and Ramamurthy's personal Clubhouse accounts. Other guests have included Facebook CEO Mark Zuckerberg, Diane von Fürstenberg, Tony Hawk, MrBeast, and A.R. Rahman. In 2022, the Good Time Show moved to YouTube. It then evolved to a podcasting format under the name The Aarthi and Sriram Show, with both audio and video content. The Hollywood Reporter reported that the podcast had received more than 1 million downloads by early 2023. == Personal life == Krishnan is married to Aarthi Ramamurthy, co-host of The Aarthi and Sriram Show (formerly the Good Time Show) and a serial entrepreneur. They met in college in 2003 through a Yahoo! chat room related to a coding project and began dating in 2006 and eloped in 2010. == Awards == Time Person of the Year - 2025

    Read more →
  • Hyper basis function network

    Hyper basis function network

    In machine learning, a Hyper basis function network, or HyperBF network, is a generalization of radial basis function (RBF) networks concept, where the Mahalanobis-like distance is used instead of the Euclidean distance measure. Hyper basis function networks were first introduced by Poggio and Girosi in the 1990 paper “Networks for Approximation and Learning”. == Network Architecture == The typical HyperBF network structure consists of a real input vector x ∈ R n {\displaystyle x\in \mathbb {R} ^{n}} , a hidden layer of activation functions and a linear output layer. The output of the network is a scalar function of the input vector, ϕ : R n → R {\displaystyle \phi :\mathbb {R} ^{n}\to \mathbb {R} } , is given by where N {\displaystyle N} is a number of neurons in the hidden layer, μ j {\displaystyle \mu _{j}} and a j {\displaystyle a_{j}} are the center and weight of neuron j {\displaystyle j} . The activation function ρ j ( | | x − μ j | | ) {\displaystyle \rho _{j}(||x-\mu _{j}||)} at the HyperBF network takes the following form where R j {\displaystyle R_{j}} is a positive definite d × d {\displaystyle d\times d} matrix. Depending on the application, the following types of matrices R j {\displaystyle R_{j}} are usually considered R j = 1 2 σ 2 I d × d {\displaystyle R_{j}={\frac {1}{2\sigma ^{2}}}\mathbb {I} _{d\times d}} , where σ > 0 {\displaystyle \sigma >0} . This case corresponds to the regular RBF network. R j = 1 2 σ j 2 I d × d {\displaystyle R_{j}={\frac {1}{2\sigma _{j}^{2}}}\mathbb {I} _{d\times d}} , where σ j > 0 {\displaystyle \sigma _{j}>0} . In this case, the basis functions are radially symmetric, but are scaled with different width. R j = d i a g ( 1 2 σ j 1 2 , . . . , 1 2 σ j z 2 ) I d × d {\displaystyle R_{j}=diag\left({\frac {1}{2\sigma _{j1}^{2}}},...,{\frac {1}{2\sigma _{jz}^{2}}}\right)\mathbb {I} _{d\times d}} , where σ j i > 0 {\displaystyle \sigma _{ji}>0} . Every neuron has an elliptic shape with a varying size. Positive definite matrix, but not diagonal. == Training == Training HyperBF networks involves estimation of weights a j {\displaystyle a_{j}} , shape and centers of neurons R j {\displaystyle R_{j}} and μ j {\displaystyle \mu _{j}} . Poggio and Girosi (1990) describe the training method with moving centers and adaptable neuron shapes. The outline of the method is provided below. Consider the quadratic loss of the network H [ ϕ ∗ ] = ∑ i = 1 N ( y i − ϕ ∗ ( x i ) ) 2 {\displaystyle H[\phi ^{}]=\sum _{i=1}^{N}(y_{i}-\phi ^{}(x_{i}))^{2}} . The following conditions must be satisfied at the optimum: where R j = W T W {\displaystyle R_{j}=W^{T}W} . Then in the gradient descent method the values of a j , μ j , W {\displaystyle a_{j},\mu _{j},W} that minimize H [ ϕ ∗ ] {\displaystyle H[\phi ^{}]} can be found as a stable fixed point of the following dynamic system: where ω {\displaystyle \omega } determines the rate of convergence. Overall, training HyperBF networks can be computationally challenging. Moreover, the high degree of freedom of HyperBF leads to overfitting and poor generalization. However, HyperBF networks have an important advantage that a small number of neurons is enough for learning complex functions.

    Read more →
  • Issue tree

    Issue tree

    An issue tree, also called logic tree, is a graphical breakdown of a question that dissects it into its different components vertically and that progresses into details as it reads to the right. Issue trees are useful in problem solving to identify the root causes of a problem as well as to identify its potential solutions. They also provide a reference point to see how each piece fits into the whole picture of a problem. == Types == According to professor of strategy Arnaud Chevallier, elaborating an approach used at McKinsey & Company, there are two types of issue trees: diagnostic ones and solution ones. Diagnostic trees break down a "why" key question, identifying all the possible root causes for the problem. Solution trees break down a "how" key question, identifying all the possible alternatives to fix the problem. == Rules == Four basic rules can help ensure that issue trees are optimal, according to Chevallier: Consistently answer a "why" or a "how" question Progress from the key question to the analysis as it moves to the right Have branches that are mutually exclusive and collectively exhaustive (MECE) Use an insightful breakdown The requirement for issue trees to be collectively exhaustive implies that divergent thinking is a critical skill. == Applications == === In management interviews === Issue trees are used to answer questions in case interviews for management consulting positions. A quantitative type of question, the market sizing question, requires the interviewee to estimate the size of a data group such as a specific segment of a population, an amount of objects, a company's revenues, or similar. The candidates are expected to use a structured and logical method of arriving at their answer, and using an issue tree provides a diagram to aid the candidate's logical reasoning. Issue trees are used for other types of case interview questions as well.

    Read more →
  • Nolot

    Nolot

    Nolot is a chess test suite with 11 positions from real games. They were compiled by Pierre Nolot (French: [nɔ.lo]) for the French chess magazine Gambisco and posted on the rec.games.chess Usenet group in 1994. They were designed to be particularly hard to solve for chess engines to solve at the time, although modern engines can find a solution near-instantaneously. == Problem 1 == FEN: r3qb1k/1b4p1/p2pr2p/3n4/Pnp1N1N1/6RP/1B3PP1/1B1QR1K1 w - - 0 1 26.Nxh6!! c3 (26... Rxh6 27.Nxd6 Qh5 (best) 28.Rg5! Qxd1 29.Nf7+ Kg8 30.Nxh6+ Kh8 31.Rxd1 c3 32.Nf7+ Kg8 33.Bg6! Nf4 34.Bxc3 Nxg6 35.Bxb4 Kxf7 36.Rd7+ Kf6 37.Rxg6+ Kxg6 38.Rxb7 ±) 27.Nf5! cxb2 28.Qg4 Bc8 (28... g6!? 29.Kh2! 29.Qd7 30.Nh4 Bc6 31.Nc5! dxc 32.Rxe6 Nf6 33.Nxg6+ Kg7 34.Qg5 Nbd5 35.Ne5 Kh8 36.Nxd7 ±) 29.Qh4+ Rh6 30.Nxh6 gxh6 31.Kh2! Qe5 32.Ng5 Qf6 33.Re8 Bf5 34.Qxh6 (missing a mate in 6: 34.Nf7+ Qxf7 35.Qxh6+ Bh7 36.Rxa8 Nf6 37.Rxf8 Qxf8 38.Qxf8+ Ng8 39.Qg7#) 34...Qxh6 35.Nf7+ Kh7 36.Bxf5+ Qg6 37.Bxg6+ Kg7 38.Rxa8 Be7 39.Rb8 a5 40.Be4+ Kxf7 41.Bxd5+ 1–0 The best Novag computer, the Diablo 68000, finds 26. Nxh6 after seven and a half months (Pierre Nolot has let it run on the position for 14 months and one day, until a power failure stopped an analysis of over 80,000,000,000 nodes.) but for wrong reasons: it evaluates white's position as inferior and thinks this move would enable it to draw. Today Gambit Tiger 2.0 for example can find it quite quickly: Most free engines running on 64-bit processors in 2010 could solve this problem and the others in a few seconds. 1.Qd4 c3 2.Bxc3 Nxc3 3.Qxb4 Nxe4 4.Qxb7 Rb8 5.Qxb8 Qxb8 6.Bxe4 d5 7.Rb1 μ (-1.20) Depth: 12 00:00:09 6055 kN 1.Nxh6 c3 2.Nf5 cxb2 3.Qg4 Rb8 4.Nxg7 Rg6 5.Qxg6 Qxg6 6.Rxg6 Bxg7 7.Nxd6 ³ (-0.48) Depth: 12 00:00:21 14368 kN 1.Nxh6 c3 2.Nf5 cxb2 3.Qg4 Rc8 4.Nxg7 Rg6 5.Nxe8 Rxg4 6.Rxg4 Rxe8 7.Rg6 μ (-0.74) Depth: 13 00:00:55 38455 kN 1.Ne3 Rxe4 2.Bxe4 Qxe4 3.Nxd5 Qxd5 4.Qc1 Qf5 5.Qxh6+ Qh7 6.Qe6 Nd3 7.Re2 Nxb2 8.Rxb2 ³ (-0.58) Depth: 13 00:01:30 62979 kN 1.Ne3 Rxe4 ³ (-0.58) Depth: 14 00:02:02 84941 kN 1.Ne3 Nxe3 2.Rexe3 Bxe4 3.Qg4 Rg6 4.Qxe4 Qxe4 5.Bxe4 Rxg3 6.Rxg3 d5 7.Bf5 Re8 8.Bc3 ³ (-0.30) Depth: 15 00:03:05 128968 kN 1.Nxh6 ² (0.32) Depth: 15 00:07:58 350813 kN With the next ply showing a clear advantage. Stockfish 14dev 64bit 4CPU running on 2020 hardware recognises the significance of Nxh6!! in 1 second. Stockfish_21092606_x64_avx2: NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 19/32 00:01 7708k 4882k +3,00 Nxh6 Rxh6 Nxd6 Qh5 Bg6 Qxd1 Nf7+ Kg8 Nxh6+ gxh6 Bh5+ Kh7 Rxd1 c3 Bxc3 Nxc3 Rd7+ Kh8 Rxb7 Ne4 Re3 Nxf2 Kxf2 Bc5 Ke2 Bxe3 Kxe3 Nd5+ Kf2 49/73 15:02 5118270k 5673k +6,15 Nxh6 Rxh6 Nxd6 Qh5 Rg5 Qxd1 Nf7+ Kg8 Nxh6+ Kh8 Rxd1 c3 Nf7+ Kg8 Bg6 Nf4 Bxc3 Nbd5 Rb1 Bc6 Bd2 Nxg6 Rxg6 Ne7 Rxc6 Nxc6 Rb6 Rc8 Ng5 a5 Ra6 Bb4 Be3 Ne5 Bd4 Nc6 Bb6 Bd2 h4 Kf8 Bc5+ Kg8 Be3 Bxe3 fxe3 Kf8 Kf2 Ke7 Nf3 Kd7 Rb6 Ne7 Rb5 Kd6 Rxa5 Rc2+ Kg3 Re2 Nd4 Rxe3+ Kf4 Rd3 Nf5+ Kc7 Nxe7 == Problem 2 == FEN: r4rk1/pp1n1p1p/1nqP2p1/2b1P1B1/4NQ2/1B3P2/PP2K2P/2R5 w - - 0 1 22.Rxc5!! Nxc5 23.Nf6+ Kh8 24.Qh4 Qb5+ (computers think there is perpetual check here, but...) 25.Ke3! 25... h5 26.Nxh5 Qxb3+ (26... d5+ 27.Bxd5 Qd3 28.Kf2 Ne4+ 29.Bxe4 Qd4+ 30.Kg2 Qxb2+ 31.Kh3 ±) and White won in 41 moves. Today Deep Junior 8.ZX for example finds it very quickly (around 1 minute): 1.Kd1 Rac8 2.Bh6 Qb5 3.Rc3 Qf1+ 4.Kc2 Rc6 5.Bxf8 −+ (-2.11) Depth: 12 00:00:04 10422 kN 1.Nxc5 Nxc5 2.Rxc5 Qxc5 3.e6 Rae8 4.e7 Nc8 5.Kf1 Nxd6 6.Bf6 b5 −+ (-2.10) Depth: 12 00:00:14 25054 kN 1.Bf6! μ (-1.35) Depth: 12 00:00:17 34601 kN 1.Bf6 Qb5+ 2.Ke1 Bb4+ 3.Kf2 Bc5+ = (0.00) Depth: 12 00:00:20 34601 kN 1.Bf6 Qb5+ 2.Ke1 Nxf6 3.Nxf6+ Kg7 4.Nh5+ gxh5 5.Qf6+ Kg8 6.Qg5+ Kh8 7.Qf6+ = (0.00) Depth: 15 00:01:01 130544 kN 1.Rxc5! = (0.15) Depth: 15 00:01:12 145875 kN 1.Rxc5 Nxc5 2.Nf6+ Kh8 3.Qh4 Qb5+ 4.Ke3 h5 5.Nxh5 Qd3+ 6.Kf2 Ne4+ 7.fxe4 Qd4+ 8.Kf1 Qd3+ 9.Ke1 Qb1+ 10.Bd1 ± (2.18) Depth: 15 00:01:18 145875 kN Stockfish 14dev 64bit 4CPU running on 2020 hardware recognises the significance of Rxc5!! in 1 second. Stockfish_21092606_x64_avx2: NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 21/25 00:01 5822k 5545k +6,61 Rxc5 Qxc5 Nxc5 Nxc5 Bh6 Nbd7 Bxf8 Rxf8 Qe3 Rc8 f4 Nxe5 Qxe5 Ne6 Bxe6 Rc2+ Kd3 Rxh2 46/86 11:27 5057055k 7355k +7,61 Rxc5 Qxc5 Nxc5 Nxc5 Bf6 Ne6 Qh6 Nd4+ Kf2 Nf5 Qg5 Nd7 h4 Nxf6 Qxf6 Ng7 d7 b5 Bd5 Rab8 b4 Nh5 Bxf7+ Rxf7 d8R+ Rxd8 Qxd8+ Rf8 Qd5+ Kg7 e6 Kf6 Qd7 Ng7 Qd4+ Kxe6 Qxg7 Rf7 Qc3 Ke7 Qc5+ Ke8 Qc8+ Ke7 h5 gxh5 Kg3 h4+ Kh2 h6 Qc5+ Kf6 Qxb5 Kg7 f4 Rxf4 Qe5+ Rf6 b5 h3 Qd4 Kg8 Qxf6 h5 Blacks 22. .. Nxc5 is suboptimal and leads faster mate 77/44 09:18 6987714k 12518k +M22 Nf6+ Kh8 Qh4 Qb5+ Ke3 Qxb3+ axb3 h5 Nxh5 Nd5+ Kd4 Ne6+ Kxd5 Nxg5 Qxg5 gxh5 f4 Rad8 f5 f6 Qxh5+ Kg7 Qg6+ Kh8 e6 b6 e7 Rb8 exf8Q+ Rxf8 Ke6 b5 Ke7 Rb8 Qh5+ Kg7 Qf7+ Kh8 Kxf6 Rf8 Qxf8+ Kh7 Qg7+ == Problem 3 == FEN: r2qk2r/ppp1b1pp/2n1p3/3pP1n1/3P2b1/2PB1NN1/PP4PP/R1BQK2R w KQkq - 0 1 12.Nxg5!! Bxd1 13.Nxe6 Qb8 14.Nxg7+!! Kf8 15.Bh6! Bg4 16.0-0+ Kg8 17.Rf4 ± White wins with a queen sac but black has defensive resources. Stockfish 8 64bit 3CPU running on 2016 hardware recognizes the significance of Nxg5!! in 55 seconds. Stockfish 14 dev (Stockfish_21092606_x64_avx2) 64bit 4CPU running on 2020 hardware recognizes the significance of Nxg5!! in 1 second. NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 21/34 00:01 8291k 4530k +2,78 Nxg5 Bxd1 Nxe6 Qb8 Nxg7+ Kd8 Kxd1 b5 N3f5 Bf8 Rf1 Kc8 Nh5 Kb7 Bxb5 Ne7 g4 a6 Ba4 Nxf5 gxf5 Ka7 Nf4 c5 47/59 37:49 10390430k 4578k +3,16 Nxg5 Bxd1 Nxe6 Qb8 Nxg7+ Kd8 Kxd1 b5 Rf1 Kc8 N3f5 Bf8 Ne6 Kd7 Nf4 Ne7 g4 a5 Ke2 Qb7 h4 Ra6 a3 Kc8 Be3 Kb8 Kf3 Rb6 Bd2 Qc8 Kg3 c5 Be3 c4 Nxe7 Bxe7 Bf5 Qd8 h5 Qg8 Kh3 Bg5 Rf3 Ra6 Raf1 b4 Nxd5 Qxd5 Bxg5 bxc3 bxc3 Rb6 Be3 Rb3 Blacks 14 .. Kf8 is suboptimal and leads loss fast 41/68 06:31 3269727k 8350k +9,28 Bh6 Kg8 Rxd1 Bf8 N3h5 Bxg7 Nxg7 Qf8 Nf5 Ne7 Bxf8 Nxf5 Bxf5 Rxf8 Be6+ Kg7 Rd3 Rf4 Bxd5 c6 Rg3+ Kf8 Rf3 Rxf3 Bxf3 Kg7 Rf1 Re8 Be4 Re6 Ke2 a5 Ke3 Rh6 h3 a4 Kf4 Re6 h4 Re8 Ke3 h6 h5 Rf8 Rxf8 Kxf8 == Problem 4 == FEN: r1b1kb1r/1p1n1ppp/p2ppn2/6BB/2qNP3/2N5/PPP2PPP/R2Q1RK1 w kq - 0 1 10.Nxe6!! Qxe6 11.Nd5 Kd8 12.Bg4 Qe5 13.f4 Qxe4 (13...Qxb2 stronger but not sufficient: 14.Bxd7 Bxd7 15.Rb1 Qa3 16.Nxf6 Bb5 17.Qd4 Qc5 18.Rfd1 ±) 14.Bxd7 Bxd7 15.Nxf6 gxf6 16.Bxf6+ Kc7 17.Bxh8 and Black resigned on move 27. Stockfish 14dev 64bit 4CPU running on 2020 hardware recognises the significance of 10.Nxe6 in 1 second. Stockfish_21092606_x64_avx2: NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 22/37 00:01 6955k 5367k +4,00 Nxe6 Qxe6 Nd5 Kd8 Bg4 Qe5 f4 Qxb2 Rb1 Qa3 Bxd7 Bxd7 Nxf6 Bb5 Rf3 Qxa2 c4 Bxc4 Rf2 Qa5 Nd5+ f6 Nxf6 Kc7 Rc1 b5 Qd5 gxf6 Bxf6 Kb8 Rxc4 Qe1+ Rf1 51/70 47:10 14538911k 5137k +5,76 Nxe6 Qxe6 Nd5 Kd8 Bg4 Qe5 f4 Qxe4 Bxd7 Bxd7 Nxf6 Qf5 Qd4 Kc8 Nd5 Bc6 c4 f6 Nb6+ Kb8 Bh4 Be7 Rae1 Bd8 Nxa8 Kxa8 Bf2 Kb8 Qxd6+ Bc7 Ba7+ Kc8 Qe6+ Qxe6 Rxe6 h5 h4 Rd8 Re7 g6 Be3 Ba5 Kf2 Rd6 Rc1 Bd8 Rg7 Be4 Rg8 Kd7 c5 Rd3 Rc4 Bd5 Rg7+ Ke6 Rd4 Rxd4 Bxd4 Kf5 Rd7 Bc6 Rxd8 Kxf4 Bxf6 == Problem 5 == FEN: r2qrb1k/1p1b2p1/p2ppn1p/8/3NP3/1BN5/PPP3QP/1K3RR1 w - - 0 1 21.e5!! dxe5 22.Ne4! Nh5 23.Qg6!? (stronger is 23.Qg4!! Nf4 24.Nf3 Qc7 25.Nh4 ± ) 23...exd4? (23...Nf4 24.Rxf4! exf4 25.Nf3! Qb6 26.Rg5!! covering b5 and threatening Nf6 or Ne5-f7+) 24.Ng5 1−0 Stockfish 8 64bit 3CPU running on 2016 hardware recognises the significance of 21.e5 in 5 seconds. Stockfish 12 dev (Stockfish_20062212_x64_modern) 64bit 1CPU running on 2016 hardware recognizes the significance of 21.e5 in 11 seconds. 25/42 00:06 7 963k 1309k +6,93 e5 Nh5 Ne4 dxe5 Nf3 Nf4 Qg4 Qc7 Nh4 Bc6 Nf6 g5 Rxf4 exf4 Qh5 Qe7 Ng6+ Kg7 Nxe7 Rxe7 Ng4 37/62 03:12 298 083k 1545k +10,70 e5 Ng4 Qxg4 Qg5 Qh3 Qxe5 Nde2 g5 Rxf8+ Kg7 Rff1 Rf8 Re1 Qf5 Qg3 Rad8 Nd4 Qf4 Nxe6+ Bxe6 Rxe6 Qxg3 == Problem 6 == FEN: rnbqk2r/1p3ppp/p7/1NpPp3/QPP1P1n1/P4N2/4KbPP/R1B2B1R b kq - 0 1 13... axb5!! offers an exchange to keep the white queen out of play. 14.Qxa8 Bd4 15.Nxd4 cxd4 16.Qxb8 0-0! 17.Ke1 Qh4 18.g3 Qf6 19.Bf4 g5? (Ivanchuk found 19...d3! during post-game analysis.) 20.Rc1 exf4 21.Qxf4 Qd4 22.Rd1 bxc4 23.e5 Qc3+ 24.Rd2 Re8 25.Bxd3 cxd3 −+ Tasc R30 finds 19... d3! in 2 1/2 hours. 19... Bf5!! is even stronger than 19... d3. Position is already lost at 19... d3 +8.00 for black, ... Bf5 not much better Stockfish 14dev 64bit 4CPU running on 2020 hardware recognises the significance of axb5!! in 1 second. Stockfish_21092606_x64_avx2: NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 21/28 00:01 9264k 4714k -1,22 axb5 Qxa8 Bd4 Nxd4 cxd4 h3 Nf6 Bg5 0-0 cxb5 h6 Bxf6 Qxf6 Re1 Nd7 Kd1 Qg6 Qa4 Qg3 Qc2 Qxa3 Bd3 Qxb4 Qb1 46/67 1:05:00 18113493k 4644k -2,40 axb5 Qxa8 Bd4 h3 Nf6 Nxd4 exd4 Kf2 Nxe4+ Kg1 Nd7 Bg5 Qxg5 Qxc8+ Ke7 Qc7 Qe5 d6+ Qxd6 Qxd6+ Kxd6 bxc5+ Ndxc5 cxb5 d3 h4 d2 Rh3 Ke5 Be2 f5 Ra2 Rd8 Bd1 Rd4 Re3 f4 Re2 b6 a4 Kd6 Rc2 Kd5 Ra2 h6 Rb2 Nxa4 Bxa4 Rxa4 Rexd2+ Nxd2 Rxd2+ Kc4 Rd7 g6 == Problem 7 == FEN 1r1bk2r/2R2ppp/p3p3/1b2P2q/4QP2/4N3/1B4PP/3R2K1 w k - 0 1 1.Rxd8+!! Rxd8 (1...Kxd8 2.Ra7! Qe2 3.Qd4+ Ke8 4.h3 Qe1+ 5.Kh2 Rd8 6.Qc5 Qh4 7.Ba3 Rd7 8.Ra8+ Rd8 9.g3 1−0)

    Read more →
  • Aidan Gomez

    Aidan Gomez

    Aidan Gomez is a British-Canadian computer scientist working in the field of artificial intelligence, with a focus on natural language processing. He is the co-founder and CEO of the technology company Cohere. == Early life and education == Gomez grew up in Brighton, Ontario. He graduated from the University of Toronto with a bachelor's degree in computer science and mathematics. He was pursuing a PhD in computer science from the University of Oxford. He paused his studies to launch Cohere. He was granted the PhD in 2024. == Career == In 2017, as a 20 year-old intern at Google Brain, Gomez was one of eight authors of the research paper "Attention Is All You Need", which is credited with changing the AI industry and helping lead to the creation of ChatGPT. The paper proposed a novel deep learning architecture called the transformer, that enables machine learning models to analyze large amounts of data for patterns, and then use those patterns to make predictions while leveraging GPU parallelization. It has been commonly adopted for training large language models and in the development of generative AI. In the same year, Gomez founded FOR.ai, a program to help researchers learn machine learning techniques in a collaborative format. An outgrowth of this project was Cohere For AI (now Cohere Labs), which released Aya, an open-source multilingual LLM. As a PhD student, Gomez worked as a machine learning researcher at Google Brain. At that time, he co-authored the paper "One Model to Learn Them All" about multi-task learning by a single neural network. In 2019, Gomez left Google Brain to launch Cohere, an enterprise-focused company that helps businesses implement AI into chatbots, search engines, and other products. As of Sept 2025, Cohere has raised about US$1.6 billion at valuation north of $7 billion, as Gomez leads the company as its CEO. Gomez was named to the 2023 Time 100/AI list of the most influential people in the field of artificial intelligence. He and his fellow Cohere founders Ivan Zhang and Nick Frosst were named number 1 on 2023 Maclean's AI Trailblazers Power List. In April 2025, Gomez was elected to the board of Rivian. == Views on AI == Gomez has stated that warnings regarding the existential risk from artificial intelligence are overblown, and that real risks involve the automated spread of misinformation on social media. He said that the United States would win the AI arms race over China.

    Read more →
  • Stewart Nelson

    Stewart Nelson

    Stewart Nelson is an American mathematician and programmer from The Bronx who co-founded Systems Concepts. == Biography == From a young age, Nelson was tinkering with electronics, aided and abetted by his father who was a physicist that had become an engineer. Stewart attended Poughkeepsie High School, graduating in the spring of 1963. From his first few days of High School, Stewart displayed his talents for hacking the international telephone trunk lines, along with an uncanny skill for picking combination locks, although this was always done as innocent entertainment. He simply loved the challenge of seeing how quickly he could accomplish this feat. His quirky sense of humor was always visible, as was his disdain for any rule that got in the way of his gaining knowledge. Stewart was an inspiration to the school's Tech-elec Club, as well as a ringleader in the founding of the school's pirate radio station. Nelson enrolled at MIT in 1963 and quickly became known for hooking up the AI Lab's PDP-1 (and later the PDP-6) to the telephone network, making him one of the first phreakers. Nelson later accomplished other feats like hard-wiring additional instructions into the PDP-1. Nelson was hired by Ed Fredkin's Information International Inc. at the urging of Marvin Minsky to work on PDP-7 programs at the MIT Computer Science and Artificial Intelligence Laboratory. Nelson was known as a brilliant software programmer. He was influential in LISP, the assembly instructions for the Digital Equipment Corporation PDP, and a number of other systems. The group of young hackers was known for working on systems after hours. One night, Nelson and others decided to rewire MIT's PDP-1 as a prank. Later, Margaret Hamilton tried to use the DEC-supplied DECAL assembler on the machine and it crashed repeatedly.

    Read more →
  • David Krueger (professor)

    David Krueger (professor)

    David Krueger is an American machine learning professor and advocate for the reduction of risks related to artificial intelligence. Krueger is an assistant professor in Robust, Reasoning, and Responsible AI at the University of Montreal and a Core Academic Member at Mila. == Early life and education == Krueger obtained a B.A. in mathematics from Reed College, and completed his MSc and Ph.D. in Computer Science at the University of Montreal. He trained in deep learning under Yoshua Bengio, Roland Memisevic, and Aaron Courville from 2013 to 2021. Krueger was also an intern on Google DeepMind's AI Safety team in 2018. == Career == Krueger researches deep learning, AI alignment, and AI safety. His work is focused on reducing the risk of human extinction resulting from out-of-control AI systems. Krueger was an assistant professor at the University of Cambridge from 2021 to 2024, before taking a faculty position at the University of Montreal in 2024. In 2023, he was a founding research director at the UK AI Security Institute. That same year, Krueger initiated the Statement on AI Risk, which argues that AI could cause human extinction and was signed by Anthropic's Dario Amodei, OpenAI's Sam Altman, AI expert Geoffrey Hinton, and other leaders. In April 2026, Krueger discussed the risks of advanced AI at a Capitol Hill event hosted by Senator Bernie Sanders. === Evitable === In 2025, Krueger founded Evitable, a nonprofit organization that advocates for an AI moratorium. == Views == Krueger argues that AI will lead to a "gradual disempowerment" of workers, likening AI chips to nuclear bombs. He also says the military use of AI "poses an existential risk to humanity."

    Read more →
  • Concept mining

    Concept mining

    Concept mining is an activity that results in the extraction of concepts from artifacts. Solutions to the task typically involve aspects of artificial intelligence and statistics, such as data mining and text mining. Because artifacts are typically a loosely structured sequence of words and other symbols (rather than concepts), the problem is nontrivial, but it can provide powerful insights into the meaning, provenance and similarity of documents. == Methods == Traditionally, the conversion of words to concepts has been performed using a thesaurus, and for computational techniques the tendency is to do the same. The thesauri used are either specially created for the task, or a pre-existing language model, usually related to Princeton's WordNet. The mappings of words to concepts are often ambiguous. Typically each word in a given language will relate to several possible concepts. Humans use context to disambiguate the various meanings of a given piece of text, where available machine translation systems cannot easily infer context. For the purposes of concept mining, however, these ambiguities tend to be less important than they are with machine translation, for in large documents the ambiguities tend to even out, much as is the case with text mining. There are many techniques for disambiguation that may be used. Examples are linguistic analysis of the text and the use of word and concept association frequency information that may be inferred from large text corpora. Recently, techniques that base on semantic similarity between the possible concepts and the context have appeared and gained interest in the scientific community. == Applications == === Detecting and indexing similar documents in large corpora === One of the spin-offs of calculating document statistics in the concept domain, rather than the word domain, is that concepts form natural tree structures based on hypernymy and meronymy. These structures can be used to generate simple tree membership statistics, that can be used to locate any document in a Euclidean concept space. If the size of a document is also considered as another dimension of this space then an extremely efficient indexing system can be created. This technique is currently in commercial use locating similar legal documents in a 2.5 million document corpus. === Clustering documents by topic === Standard numeric clustering techniques may be used in "concept space" as described above to locate and index documents by the inferred topic. These are numerically far more efficient than their text mining cousins, and tend to behave more intuitively, in that they map better to the similarity measures a human would generate.

    Read more →
  • Ethics of artificial intelligence

    Ethics of artificial intelligence

    The ethics of artificial intelligence covers a broad range of topics within AI that are considered to have particular ethical stakes. This includes algorithmic biases, fairness, accountability, transparency, privacy, and regulation, particularly where systems influence or automate human decision-making. It also covers various emerging or potential future challenges such as machine ethics (how to make machines that behave ethically), lethal autonomous weapon systems, arms race dynamics, AI safety and alignment, technological unemployment, AI-enabled misinformation, how to treat certain AI systems if they have a moral status (AI welfare and rights), artificial superintelligence and existential risks. Some application areas may also have particularly important ethical implications, like healthcare, education, criminal justice, or the military. == Machine ethics == Machine ethics (or machine morality) is the field of research concerned with designing Artificial Moral Agents (AMAs), robots or artificially intelligent computers that behave morally or as though moral. To account for the nature of these agents, it has been suggested to consider certain philosophical ideas, like the standard characterizations of agency, rational agency, moral agency, and artificial agency, which are related to the concept of AMAs. There are discussions on creating tests to see if an AI is capable of making ethical decisions. Alan Winfield concludes that the Turing test is flawed and the requirement for an AI to pass the test is too low. A proposed alternative test is one called the Ethical Turing Test, which would improve on the current test by having multiple judges decide if the AI's decision is ethical or unethical. Neuromorphic AI could be one way to create morally capable robots, as it aims to process information similarly to humans, nonlinearly and with millions of interconnected artificial neurons. Similarly, whole-brain emulation (scanning a brain and simulating it on digital hardware) could also in principle lead to human-like robots, thus capable of moral actions. And large language models are capable of approximating human moral judgments. Inevitably, this raises the question of the environment in which such robots would learn about the world and whose morality they would inherit – or if they end up developing human 'weaknesses' as well: selfishness, pro-survival attitudes, inconsistency, scale insensitivity, etc. In Moral Machines: Teaching Robots Right from Wrong, Wendell Wallach and Colin Allen conclude that attempts to teach robots right from wrong will likely advance understanding of human ethics by motivating humans to address gaps in modern normative theory and by providing a platform for experimental investigation. As one example, it has introduced normative ethicists to the controversial issue of which specific learning algorithms to use in machines. For simple decisions, Nick Bostrom and Eliezer Yudkowsky have argued that decision trees (such as ID3) are more transparent than neural networks and genetic algorithms, while Chris Santos-Lang argued in favor of machine learning on the grounds that the norms of any age must be allowed to change and that natural failure to fully satisfy these particular norms has been essential in making humans less vulnerable to criminal "hackers". Some researchers frame machine ethics as part of the broader AI control or value alignment problem: the difficulty of ensuring that increasingly capable systems pursue objectives that remain compatible with human values and oversight. Stuart Russell has argued that beneficial systems should be designed to (1) aim at realizing human preferences, (2) remain uncertain about what those preferences are, and (3) learn about them from human behaviour and feedback, rather than optimizing a fixed, fully specified goal. Some authors argue that apparent compliance with human values may reflect optimization for evaluation contexts rather than stable internal norms, complicating the assessment of alignment in advanced language models. == Challenges == === Algorithmic biases === AI has become increasingly inherent in facial and voice recognition systems. These systems may be vulnerable to biases and errors introduced by their human creators. Notably, the data used to train them can have biases. According to Allison Powell, associate professor at LSE and director of the Data and Society programme, data collection is never neutral and always involves storytelling. She argues that the dominant narrative is that governing with technology is inherently better, faster and cheaper, but proposes instead to make data expensive, and to use it both minimally and valuably, with the cost of its creation factored in. Friedman and Nissenbaum identify three categories of bias in computer systems: existing bias, technical bias, and emergent bias. In natural language processing, problems can arise from the text corpus—the source material the algorithm uses to learn about the relationships between different words. Large companies such as IBM, Google, etc. that provide significant funding for research and development have made efforts to research and address these biases. One potential solution is to create documentation for the data used to train AI systems. Process mining can be an important tool for organizations to achieve compliance with proposed AI regulations by identifying errors, monitoring processes, identifying potential root causes for improper execution, and other functions. However, there are also limitations to the current landscape of fairness in AI, due to the intrinsic ambiguities in the concept of discrimination, both at the philosophical and legal level. ==== Racial and gender biases ==== Bias can be introduced through historical data used to train AI systems. For instance, Amazon terminated their use of AI hiring and recruitment because the algorithm favored male candidates over female ones. This was because Amazon's system was trained with data collected over a 10-year period that included mostly male candidates. The algorithms learned the biased pattern from the historical data, and generated predictions where these types of candidates were most likely to succeed in getting the job. Therefore, the recruitment decisions made by the AI system turned out to be biased against female and minority candidates. The performance of facial recognition and computer vision models may vary based on race and gender. Facial recognition algorithms made by Microsoft, IBM and Face++ all performed significantly worse on darker-skinned women. Facial recognition was shown to be biased against those with darker skin tones. AI systems may be less accurate for black people, as was the case in the development of an AI-based pulse oximeter that overestimated blood oxygen levels in patients with darker skin, causing issues with their hypoxia treatment. In 2015, controversy erupted after a Black couple were labeled "Gorillas" by Google Photos. Oftentimes the systems are able to easily detect the faces of white people while being unable to register the faces of people who are black. This has led to the ban of police usage of AI materials or software in some U.S. states. The reason for these biases is that AI pulls information from across the internet to influence its responses in each situation. For example, if a facial recognition system was only tested on people who were white, it would make it much harder for it to interpret the facial structure and tones of other races and ethnicities. Biases often stem from the training data rather than the algorithm itself, notably when the data represents past human decisions. A 2020 study that reviewed voice recognition systems from Amazon, Apple, Google, IBM, and Microsoft found that they have higher error rates when transcribing black people's voices than white people's. Injustice in the use of AI is much harder to eliminate within healthcare systems, as oftentimes diseases and conditions can affect different races and genders differently. This can lead to confusion as the AI may be making decisions based on statistics showing that one patient is more likely to have problems due to their gender or race. This can be perceived as a bias because each patient is a different case, and AI is making decisions based on what it is programmed to group that individual into. This leads to a discussion about what should be considered a biased decision in the distribution of treatment. While it is known that there are differences in how diseases and injuries affect different genders and races, there is a discussion on whether it is fairer to incorporate this into healthcare treatments, or to examine each patient without this knowledge. In modern society there are certain tests for diseases, such as breast cancer, that are recommended to certain groups of people over others because they are more likely to contract the disease in question. If AI implements these statistics

    Read more →
  • Ishikawa diagram

    Ishikawa diagram

    Ishikawa diagrams (also called fishbone diagrams, herringbone diagrams, cause-and-effect diagrams) are causal diagrams created by Kaoru Ishikawa that show the potential causes of a specific event. Common uses of the Ishikawa diagram are product design and quality defect prevention to identify potential factors causing an overall effect. Each cause or reason for imperfection is a source of variation. Causes are usually grouped into major categories to identify and classify these sources of variation. == Overview == The defect, or the problem to be solved, is shown as the fish's head, facing to the right, with the causes extending to the left as fishbones; the ribs branch off the backbone for major causes, with sub-branches for root-causes, to as many levels as required. Ishikawa diagrams were popularized in the 1960s by Kaoru Ishikawa, who pioneered quality management processes in the Kawasaki shipyards, and in the process became one of the founding fathers of modern management. The basic concept was first used in the 1920s, and is considered one of the seven basic tools of quality control. It is known as a fishbone diagram because of its shape, similar to the side view of a fish skeleton. Mazda Motors famously used an Ishikawa diagram in the development of the Miata (MX5) sports car. == Root causes == Root-cause analysis is intended to reveal key relationships among various variables, and the possible causes provide additional insight into process behavior. It shows high-level causes that lead to the problem encountered by providing a snapshot of the current situation. There can be confusion about the relationships between problems, causes, symptoms and effects. Smith highlights this and the common question “Is that a problem or a symptom?” which mistakenly presumes that problems and symptoms are mutually exclusive categories. A problem is a situation that bears improvement; a symptom is the effect of a cause: a situation can be both a problem and a symptom. At a practical level, a cause is whatever is responsible for, or explains, an effect - a factor "whose presence makes a critical difference to the occurrence of an outcome". The causes emerge by analysis, often through brainstorming sessions, and are grouped into categories on the main branches off the fishbone. To help structure the approach, the categories are often selected from one of the common models shown below, but may emerge as something unique to the application in a specific case. Each potential cause is traced back to find the root cause, often using the 5 Whys technique. Typical categories include: === The 5 Ms (used in manufacturing) === Originating with lean manufacturing and the Toyota Production System, the 5 Ms is one of the most common frameworks for root-cause analysis: Manpower / Mindpower (physical or knowledge work, includes: kaizens, suggestions) Machine (equipment, technology) Material (includes raw material, consumables, and information) Method (process) Measurement / medium (inspection, environment) These have been expanded by some to include an additional three, and are referred to as the 8 Ms: Mission / mother nature (purpose, environment) Management / money power (leadership) Maintenance === The 8 Ps (used in product marketing) === This common model for identifying crucial attributes for planning in product marketing is often also used in root-cause analysis as categories for the Ishikawa diagram: Product (or service) Price Place Promotion People (personnel) Process Physical evidence (proof) Performance === The 4 or 5 Ss (used in service industries) === An alternative used for service industries, uses four categories of possible cause: Surroundings: Refers to the environment in which the process occurs. Suppliers: Refers to external parties that provide inputs—raw materials, components, or services. Systems: Refers to the procedures, processes, and technologies used to perform the work. Skill: Refers to the human factor, particularly the knowledge and abilities of employees. Safety: Refers to physical and psychological well-being in the workplace. == Use in specific industries == The Ishikawa diagram has been widely adopted across various industries as an effective tool for root cause analysis in quality, efficiency, and safety-related issues. Its versatility allows it to be applied in both manufacturing and service contexts. In the manufacturing industry, particularly in the automotive and electronics sectors, the diagram is frequently used in continuous improvement initiatives such as Six Sigma and Lean Manufacturing. Quality teams use it to identify causes related to materials, methods, machinery, manpower, environment, and measurement, facilitating informed decision-making to reduce defects and optimize processes. In the food industry, the Ishikawa diagram is applied to analyze issues related to food safety, temperature control, cross-contamination, and regulatory compliance. Its use enables companies to identify improvement opportunities in production, packaging, and distribution stages. In the pharmaceutical sector, it is a key tool in process validation, quality control, and compliance with Good Manufacturing Practices (GMP). It helps visualize factors affecting product quality from formulation to storage. It has also been successfully implemented in sectors such as aerospace, pulp and paper, construction, education, and healthcare, where it supports structured problem-solving and promotes continuous improvement and a culture of quality.

    Read more →