AI Coding Book

AI Coding Book — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • ObjectVision

    ObjectVision

    ObjectVision was a forms-based programming language and environment for Windows 3.x developed by Borland. The latest version, 2.1, was released in 1992. An ObjectVision application is composed by forms designed in a graphic way that contains objects and events to provide interactivity. Forms are connected together with logic in the form of decision trees. ObjectVision applications also can interact with databases using multiple engines, like Paradox and dBase. A finished project is saved as an OVD file, that is executed by an interpreted runtime that can be freely distributed. ObjectVision was not used broadly except in some niche segments, but the visual programming ideas were the basis for Borland Delphi.

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  • BFR algorithm

    BFR algorithm

    The BFR algorithm, named after its inventors Bradley, Fayyad and Reina, is a variant of k-means algorithm that is designed to cluster data in a high-dimensional Euclidean space. It makes a very strong assumption about the shape of clusters: they must be normally distributed about a centroid. The mean and standard deviation for a cluster may differ for different dimensions, but the dimensions must be independent. In other words, the data must take the shape of axis-aligned ellipses.

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  • The Best Free AI Photo Editor for Beginners

    The Best Free AI Photo Editor for Beginners

    Comparing the best AI photo editor? An AI photo editor is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI photo editor slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • The Best Free AI Website Builder for Beginners

    The Best Free AI Website Builder for Beginners

    In search of the best AI website builder? An AI website builder is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI website builder slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • MultiValue database

    MultiValue database

    A MultiValue database is a type of NoSQL and multidimensional database. It is typically considered synonymous with PICK, a database originally developed as the Pick operating system. MultiValue databases include commercial products from Rocket Software, Revelation, InterSystems, Northgate Information Solutions, ONgroup, and other companies. These databases differ from a relational database in that they have features that support and encourage the use of attributes which can take a list of values, rather than all attributes being single-valued. They are often categorized with MUMPS within the category of post-relational databases, although the data model actually pre-dates the relational model. Unlike SQL-DBMS tools, most MultiValue databases can be accessed both with or without SQL. == History == Don Nelson designed the MultiValue data model in the early to mid-1960s. Dick Pick, a developer at TRW, worked on the first implementation of this model for the US Army in 1965. Pick considered the software to be in the public domain because it was written for the military, this was but the first dispute regarding MultiValue databases that was addressed by the courts. Ken Simms wrote DataBASIC, sometimes known as S-BASIC, in the mid-1970s. It was based on Dartmouth BASIC, but had enhanced features for data management. Simms played a lot of Star Trek (a text-based early computer game originally written in Dartmouth BASIC) while developing the language, to ensure that DataBASIC functioned to his satisfaction. Three of the implementations of MultiValue - PICK version R77, Microdata Reality 3.x, and Prime Information 1.0 - were very similar. In spite of attempts to standardize, particularly by International Spectrum and the Spectrum Manufacturers Association, who designed a logo for all to use, there are no standards across MultiValue implementations. Subsequently, these flavors diverged, although with some cross-over. These streams of MultiValue database development could be classified as one stemming from PICK R83, one from Microdata Reality, and one from Prime Information. Because of the differences, some implementations have provisions for supporting several flavors of the languages. An attempt to document the similarities and differences can be found at the Post-Relational Database Reference (PRDB). One reasonable hypothesis for this data model lasting 50 years, with new database implementations of the model even in the 21st century is that it provides inexpensive database solutions. == Data model example == In a MultiValue database system: a database or schema is called an "account" a table or collection is called a "file" a column or field is called a field or an "attribute", which is composed of "multi-value attributes" and "sub-value attributes" to store multiple values in the same attribute. a row or document is called a "record" or "item" Data is stored using two separate files: a "file" to store raw data and a "dictionary" to store the format for displaying the raw data. For example, assume there's a file (table) called "PERSON". In this file, there is an attribute called "eMailAddress". The eMailAddress field can store a variable number of email address values in a single record. The list [[email protected], [email protected], [email protected]] can be stored and accessed via a single query when accessing the associated record. Achieving the same (one-to-many) relationship within a traditional relational database system would include creating an additional table to store the variable number of email addresses associated with a single "PERSON" record. However, modern relational database systems support this multi-value data model too. For example, in PostgreSQL, a column can be an array of any base type. == MultiValue Basic Language == Multivalue Basic (now commonly styled as mvBasic) is a family of programming languages more or less common (and portable) to all the multivalue databases derived from the original Pick Operating System. The variations between implementations are known as flavours. The language originates from Dartmouth Basic and the earliest implementation of PickBASIC (now D3 FlashBasic). Over time various customisations and extensions have been added to take advantage of capabilities added to the different flavours while staying mainly in sync. mvBasic statements and functions are designed to access and take advantage of the multivalue database model and providing the usual capabilities of most modern languages. For example, cryptography and communications. mvBasic is typeless and lends itself to structured programming techniques. Example code is available but limited. Whilst there are commercial applications and tools available, the multivalue database community has not embraced the open source library/package model to the degree seen with other languages. The typical mvBasic compiler compiles program source to a P-code executable object and runs in an interpreter, with D3 FlashBasic and jBASE being notable exceptions. == MultiValue Query Language == Known as ENGLISH, ACCESS, AQL, UniQuery, Retrieve, CMQL, and by many other names over the years, corresponding to the different MultiValue implementations, the MultiValue query language differs from SQL in several respects. Each query is issued against a single dictionary within the schema, which could be understood as a virtual file or a portal to the database through which to view the data. LIST PEOPLE LAST_NAME FIRST_NAME EMAIL_ADDRESSES WITH LAST_NAME LIKE "Van..." The above statement would list all e-mail addresses for each person whose last name starts with "Van". A single entry would be output for each person, with multiple lines showing the multiple e-mail addresses (without repeating other data about the person).

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  • Korpusomat

    Korpusomat

    Korpusomat - a tool for creating and searching electronic language corpora, created at the Institute of Computer Science of the Polish Academy of Sciences. Korpusomat is a fourth generation corpus tool. It is a web application, which eliminates the need to store data sets on the user's own computer. The corpus is created either by adding text files from the local drive (in any language and format), or by indicating websites from which texts are to be downloaded. Then, the corpus is annotated automatically on several levels: morphosyntantic, named entities recognition (e.g. geographical names or people) and partial syntantic information (which also allows for the visualization of dependency trees). The finished corpus can be edited, shared with other users, and searched. There are also a number of functions offering statistical summaries of the collected texts

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  • Markov chain

    Markov chain

    In probability theory and statistics, a Markov chain or Markov process is a stochastic process describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happens next depends only on the state of affairs now." A countably infinite sequence, in which the chain moves state at discrete time steps, gives a discrete-time Markov chain (DTMC). A continuous-time process is called a continuous-time Markov chain (CTMC). Markov processes are named in honor of the Russian mathematician Andrey Markov. Markov chains have many applications as statistical models of real-world processes. They provide the basis for general stochastic simulation methods known as Markov chain Monte Carlo, which are used for simulating sampling from complex probability distributions, and have found application in areas including Bayesian statistics, biology, chemistry, economics, finance, information theory, physics, signal processing, and speech processing. The adjectives Markovian and Markov are used to describe something that is related to a Markov process. == Principles == === Definition === A Markov process is a stochastic process that satisfies the Markov property (sometimes characterized as "memorylessness"). In simpler terms, it is a process for which predictions can be made regarding future outcomes based solely on its present state and—most importantly—such predictions are just as good as the ones that could be made knowing the process's full history. In other words, conditional on the present state of the system, its future and past states are independent. A Markov chain is a type of Markov process that has either a discrete state space or a discrete index set (often representing time), but the precise definition of a Markov chain varies. For example, it is common to define a Markov chain as a Markov process in either discrete or continuous time with a countable state space (thus regardless of the nature of time), but it is also common to define a Markov chain as having discrete time in either countable or continuous state space (thus regardless of the state space). === Types of Markov chains === The system's state space and time parameter index need to be specified. The following table gives an overview of the different instances of Markov processes for different levels of state space generality for both discrete and continuous time: Note that there is no definitive agreement in the literature on the use of some of the terms that signify special cases of Markov processes. Usually the term "Markov chain" is reserved for a process with a discrete set of times, that is, a discrete-time Markov chain (DTMC), but a few authors use the term "Markov process" to refer to a continuous-time Markov chain (CTMC) without explicit mention. In addition, there are other extensions of Markov processes that are referred to as such but do not necessarily fall within any of these four categories (see Markov model). Moreover, the time index need not necessarily be real-valued; like with the state space, there are conceivable processes that move through index sets with other mathematical constructs. Notice that the general state space continuous-time Markov chain is general to such a degree that it has no designated term. While the time parameter is usually discrete, the state space of a Markov chain does not have any generally agreed-on restrictions: the term may refer to a process on an arbitrary state space. However, many applications of Markov chains employ finite or countably infinite state spaces, which have a more straightforward statistical analysis. Besides time-index and state-space parameters, there are many other variations, extensions and generalizations (see Variations). For simplicity, most of this article concentrates on the discrete-time, discrete state-space case, unless mentioned otherwise. === Transitions === The changes of state of the system are called transitions. The probabilities associated with various state changes are called transition probabilities. The process is characterized by a state space, a transition matrix describing the probabilities of particular transitions, and an initial state (or initial distribution) across the state space. By convention, we assume all possible states and transitions have been included in the definition of the process, so there is always a next state, and the process does not terminate. A discrete-time random process involves a system which is in a certain state at each step, with the state changing randomly between steps. The steps are often thought of as moments in time, but they can equally well refer to physical distance or any other discrete measurement. Formally, the steps are the integers or natural numbers, and the random process is a mapping of these to states. The Markov property states that the conditional probability distribution for the system at the next step (and in fact at all future steps) depends only on the current state of the system, and not additionally on the state of the system at previous steps. Since the system changes randomly, it is generally impossible to predict with certainty the state of a Markov chain at a given point in the future. However, the statistical properties of the system's future can be predicted. In many applications, it is these statistical properties that are important. == History == Andrey Markov studied Markov processes in the early 20th century, publishing his first paper on the topic in 1906. Markov processes in continuous time were discovered long before his work in the early 20th century in the form of the Poisson process. Markov was interested in studying an extension of independent random sequences, motivated by a disagreement with Pavel Nekrasov who claimed independence was necessary for the weak law of large numbers to hold. In his first paper on Markov chains, published in 1906, Markov showed that under certain conditions the average outcomes of the Markov chain would converge to a fixed vector of values, so proving a weak law of large numbers without the independence assumption, which had been commonly regarded as a requirement for such mathematical laws to hold. Markov later used Markov chains to study the distribution of vowels in Eugene Onegin, written by Alexander Pushkin, and proved a central limit theorem for such chains. In 1912 Henri Poincaré studied Markov chains on finite groups with an aim to study card shuffling. Other early uses of Markov chains include a diffusion model, introduced by Paul and Tatyana Ehrenfest in 1907, and a branching process, introduced by Francis Galton and Henry William Watson in 1873, preceding the work of Markov. After the work of Galton and Watson, it was later revealed that their branching process had been independently discovered and studied around three decades earlier by Irénée-Jules Bienaymé. Starting in 1928, Maurice Fréchet became interested in Markov chains, eventually resulting in him publishing in 1938 a detailed study on Markov chains. Andrey Kolmogorov developed in a 1931 paper a large part of the early theory of continuous-time Markov processes. Kolmogorov was partly inspired by Louis Bachelier's 1900 work on fluctuations in the stock market as well as Norbert Wiener's work on Einstein's model of Brownian movement. He introduced and studied a particular set of Markov processes known as diffusion processes, where he derived a set of differential equations describing the processes. Independent of Kolmogorov's work, Sydney Chapman derived in a 1928 paper an equation, now called the Chapman–Kolmogorov equation, in a less mathematically rigorous way than Kolmogorov, while studying Brownian movement. The differential equations are now called the Kolmogorov equations or the Kolmogorov–Chapman equations. Other mathematicians who contributed significantly to the foundations of Markov processes include William Feller, starting in 1930s, and then later Eugene Dynkin, starting in the 1950s. == Examples == Mark V. Shaney is a third-order Markov chain program, and a Markov text generator. It ingests the sample text (the Tao Te Ching, or the posts of a Usenet group) and creates a massive list of every sequence of three successive words (triplet) which occurs in the text. It then chooses two words at random, and looks for a word which follows those two in one of the triplets in its massive list. If there is more than one, it picks at random (identical triplets count separately, so a sequence which occurs twice is twice as likely to be picked as one which only occurs once). It then adds that word to the generated text. Then, in the same way, it picks a triplet that starts with the second and third words in the generated text, and that gives a fourth word. It adds the fourth word, then repeats with the third and fourth words, and so on. Random walks based on integers and the gambler's ruin problem are ex

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  • Margaret Mitchell (scientist)

    Margaret Mitchell (scientist)

    Margaret Mitchell is a computer scientist who works on algorithmic bias and fairness in machine learning. She is most well known for her work on automatically removing undesired biases concerning demographic groups from machine learning models, as well as more transparent reporting of their intended use. == Education == Mitchell obtained a bachelor's degree in linguistics from Reed College, Portland, Oregon, in 2005. After having worked as a research assistant at the OGI School of Science and Engineering for two years, she subsequently obtained a Master's in Computational Linguistics from the University of Washington in 2009. She enrolled in a PhD program at the University of Aberdeen, where she wrote a doctoral thesis on the topic of Generating Reference to Visible Objects, graduating in 2013. == Career and research == Mitchell is best known for her work on fairness in machine learning and methods for mitigating algorithmic bias. This includes her work on introducing the concept of 'Model Cards' for more transparent model reporting, and methods for debiasing machine learning models using adversarial learning. Margaret Mitchell created the framework for recognizing and avoiding biases by testing with a variable for the group of interest, predictor and an adversary. In 2012, Mitchell joined the Human Language Technology Center of Excellence at Johns Hopkins University as a postdoctoral researcher, before taking up a position at Microsoft Research in 2013. At Microsoft, Mitchell was the research lead of the Seeing AI project, an app that offers support for the visually impaired by narrating texts and images. In November 2016, she became a senior research scientist at Google Research and Machine intelligence. While at Google, she founded and co-led the Ethical Artificial Intelligence team together with Timnit Gebru. In May 2018, she represented Google in the Partnership on AI. In February 2018, she gave a TED talk on "How we can build AI to help humans, not hurt us". In January 2021, after Timnit Gebru's termination from Google, Mitchell reportedly used a script to search through her corporate account and download emails that allegedly documented discriminatory incidents involving Gebru. An automated system locked Mitchell's account in response. In response to media attention Google claimed that she "exfiltrated thousands of files and shared them with multiple external accounts". After a five-week investigation, Mitchell was fired. Prior to her dismissal, Mitchell had been a vocal advocate for diversity at Google, and had voiced concerns about research censorship at the company. In late 2021, she joined AI start-up Hugging Face. Mitchell is a co-founder of Widening NLP, a special interest group within the Association for Computational Linguistics (ACL) seeking to increase the proportion of women and minorities working in natural language processing; and Computational Linguistics and Clinical Psychology, an annual workshop within the ACL that brings together clinicians and computational linguists to advance the state of the art in clinical psychology.

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  • Sub-pixel resolution

    Sub-pixel resolution

    In digital image processing, sub-pixel resolution can be obtained in images constructed from sources with information exceeding the nominal pixel resolution of said images. == Example == For example, if the image of a ship of length 50 metres (160 ft), viewed side-on, is 500 pixels long, the nominal resolution (pixel size) on the side of the ship facing the camera is 0.1 metres (3.9 in). Now sub-pixel resolution of well resolved features can measure ship movements which are an order of magnitude (10×) smaller. Movement is specifically mentioned here because measuring absolute positions requires an accurate lens model and known reference points within the image to achieve sub-pixel position accuracy. Small movements can however be measured (down to 1 cm) with simple calibration procedures. Specific fit functions often suffer specific bias with respect to image pixel boundaries. Users should therefore take care to avoid these "pixel locking" (or "peak locking") effects. == Determining feasibility == Whether features in a digital image are sharp enough to achieve sub-pixel resolution can be quantified by measuring the point spread function (PSF) of an isolated point in the image. If the image does not contain isolated points, similar methods can be applied to edges in the image. It is also important when attempting sub-pixel resolution to keep image noise to a minimum. This, in the case of a stationary scene, can be measured from a time series of images. Appropriate pixel averaging, through both time (for stationary images) and space (for uniform regions of the image) is often used to prepare the image for sub-pixel resolution measurements.

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  • Probabilistic automaton

    Probabilistic automaton

    In mathematics and computer science, the probabilistic automaton (PA) is a generalization of the nondeterministic finite automaton; it includes the probability of a given transition into the transition function, turning it into a transition matrix. Thus, the probabilistic automaton also generalizes the concepts of a Markov chain and of a subshift of finite type. The languages recognized by probabilistic automata are called stochastic languages; these include the regular languages as a subset. The number of stochastic languages is uncountable. The concept was introduced by Michael O. Rabin in 1963; a certain special case is sometimes known as the Rabin automaton (not to be confused with the subclass of ω-automata also referred to as Rabin automata). In recent years, a variant has been formulated in terms of quantum probabilities, the quantum finite automaton. == Informal Description == For a given initial state and input character, a deterministic finite automaton (DFA) has exactly one next state, and a nondeterministic finite automaton (NFA) has a set of next states. A probabilistic automaton (PA) instead has a weighted set (or vector) of next states, where the weights must sum to 1 and therefore can be interpreted as probabilities (making it a stochastic vector). The notions states and acceptance must also be modified to reflect the introduction of these weights. The state of the machine as a given step must now also be represented by a stochastic vector of states, and a state accepted if its total probability of being in an acceptance state exceeds some cut-off. A PA is in some sense a half-way step from deterministic to non-deterministic, as it allows a set of next states but with restrictions on their weights. However, this is somewhat misleading, as the PA utilizes the notion of the real numbers to define the weights, which is absent in the definition of both DFAs and NFAs. This additional freedom enables them to decide languages that are not regular, such as the p-adic languages with irrational parameters. As such, PAs are more powerful than both DFAs and NFAs (which are famously equally powerful). == Formal Definition == The probabilistic automaton may be defined as an extension of a nondeterministic finite automaton ( Q , Σ , δ , q 0 , F ) {\displaystyle (Q,\Sigma ,\delta ,q_{0},F)} , together with two probabilities: the probability P {\displaystyle P} of a particular state transition taking place, and with the initial state q 0 {\displaystyle q_{0}} replaced by a stochastic vector giving the probability of the automaton being in a given initial state. For the ordinary non-deterministic finite automaton, one has a finite set of states Q {\displaystyle Q} a finite set of input symbols Σ {\displaystyle \Sigma } a transition function δ : Q × Σ → ℘ ( Q ) {\displaystyle \delta :Q\times \Sigma \to \wp (Q)} a set of states F {\displaystyle F} distinguished as accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} . Here, ℘ ( Q ) {\displaystyle \wp (Q)} denotes the power set of Q {\displaystyle Q} . By use of currying, the transition function δ : Q × Σ → ℘ ( Q ) {\displaystyle \delta :Q\times \Sigma \to \wp (Q)} of a non-deterministic finite automaton can be written as a membership function δ : Q × Σ × Q → { 0 , 1 } {\displaystyle \delta :Q\times \Sigma \times Q\to \{0,1\}} so that δ ( q , a , q ′ ) = 1 {\displaystyle \delta (q,a,q^{\prime })=1} if q ′ ∈ δ ( q , a ) {\displaystyle q^{\prime }\in \delta (q,a)} and 0 {\displaystyle 0} otherwise. The curried transition function can be understood to be a matrix with matrix entries [ θ a ] q q ′ = δ ( q , a , q ′ ) {\displaystyle \left[\theta _{a}\right]_{qq^{\prime }}=\delta (q,a,q^{\prime })} The matrix θ a {\displaystyle \theta _{a}} is then a square matrix, whose entries are zero or one, indicating whether a transition q → a q ′ {\displaystyle q{\stackrel {a}{\rightarrow }}q^{\prime }} is allowed by the NFA. Such a transition matrix is always defined for a non-deterministic finite automaton. The probabilistic automaton replaces these matrices by a family of right stochastic matrices P a {\displaystyle P_{a}} , for each symbol a in the alphabet Σ {\displaystyle \Sigma } so that the probability of a transition is given by [ P a ] q q ′ {\displaystyle \left[P_{a}\right]_{qq^{\prime }}} A state change from some state to any state must occur with probability one, of course, and so one must have ∑ q ′ [ P a ] q q ′ = 1 {\displaystyle \sum _{q^{\prime }}\left[P_{a}\right]_{qq^{\prime }}=1} for all input letters a {\displaystyle a} and internal states q {\displaystyle q} . The initial state of a probabilistic automaton is given by a row vector v {\displaystyle v} , whose components are the probabilities of the individual initial states q {\displaystyle q} , that add to 1: ∑ q [ v ] q = 1 {\displaystyle \sum _{q}\left[v\right]_{q}=1} The transition matrix acts on the right, so that the state of the probabilistic automaton, after consuming the input string a b c {\displaystyle abc} , would be v P a P b P c {\displaystyle vP_{a}P_{b}P_{c}} In particular, the state of a probabilistic automaton is always a stochastic vector, since the product of any two stochastic matrices is a stochastic matrix, and the product of a stochastic vector and a stochastic matrix is again a stochastic vector. This vector is sometimes called the distribution of states, emphasizing that it is a discrete probability distribution. Formally, the definition of a probabilistic automaton does not require the mechanics of the non-deterministic automaton, which may be dispensed with. Formally, a probabilistic automaton PA is defined as the tuple ( Q , Σ , P , v , F ) {\displaystyle (Q,\Sigma ,P,v,F)} . A Rabin automaton is one for which the initial distribution v {\displaystyle v} is a coordinate vector; that is, has zero for all but one entries, and the remaining entry being one. == Stochastic languages == The set of languages recognized by probabilistic automata are called stochastic languages. They include the regular languages as a subset. Let F = Q accept ⊆ Q {\displaystyle F=Q_{\text{accept}}\subseteq Q} be the set of "accepting" or "final" states of the automaton. By abuse of notation, Q accept {\displaystyle Q_{\text{accept}}} can also be understood to be the column vector that is the membership function for Q accept {\displaystyle Q_{\text{accept}}} ; that is, it has a 1 at the places corresponding to elements in Q accept {\displaystyle Q_{\text{accept}}} , and a zero otherwise. This vector may be contracted with the internal state probability, to form a scalar. The language recognized by a specific automaton is then defined as L η = { s ∈ Σ ∗ | v P s Q accept > η } {\displaystyle L_{\eta }=\{s\in \Sigma ^{}\vert vP_{s}Q_{\text{accept}}>\eta \}} where Σ ∗ {\displaystyle \Sigma ^{}} is the set of all strings in the alphabet Σ {\displaystyle \Sigma } (so that is the Kleene star). The language depends on the value of the cut-point η {\displaystyle \eta } , normally taken to be in the range 0 ≤ η < 1 {\displaystyle 0\leq \eta <1} . A language is called η-stochastic if and only if there exists some PA that recognizes the language, for fixed η {\displaystyle \eta } . A language is called stochastic if and only if there is some 0 ≤ η < 1 {\displaystyle 0\leq \eta <1} for which L η {\displaystyle L_{\eta }} is η-stochastic. A cut-point is said to be an isolated cut-point if and only if there exists a δ > 0 {\displaystyle \delta >0} such that | v P ( s ) Q accept − η | ≥ δ {\displaystyle \vert vP(s)Q_{\text{accept}}-\eta \vert \geq \delta } for all s ∈ Σ ∗ {\displaystyle s\in \Sigma ^{}} == Properties == Every regular language is stochastic, and more strongly, every regular language is η-stochastic. A weak converse is that every 0-stochastic language is regular; however, the general converse does not hold: there are stochastic languages that are not regular. Every η-stochastic language is stochastic, for some 0 < η < 1 {\displaystyle 0<\eta <1} . Every stochastic language is representable by a Rabin automaton. If η {\displaystyle \eta } is an isolated cut-point, then L η {\displaystyle L_{\eta }} is a regular language. == p-adic languages == The p-adic languages provide an example of a stochastic language that is not regular, and also show that the number of stochastic languages is uncountable. A p-adic language is defined as the set of strings L η ( p ) = { n 1 n 2 n 3 … | 0 ≤ n k < p and 0. n 1 n 2 n 3 … > η } {\displaystyle L_{\eta }(p)=\{n_{1}n_{2}n_{3}\ldots \vert 0\leq n_{k}\eta \}} in the letters 0 , 1 , 2 , … , ( p − 1 ) {\displaystyle 0,1,2,\ldots ,(p-1)} . That is, a p-adic language is merely the set of real numbers in [0, 1], written in base-p, such that they are greater than η {\displaystyle \eta } . It is straightforward to show that all p-adic languages are stochastic. In particular, this implies that the number of stochastic languages is uncountable. A p-adic

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  • Georgetown–IBM experiment

    Georgetown–IBM experiment

    The Georgetown–IBM experiment was an influential demonstration of machine translation, which was performed on January 7, 1954. Developed jointly by Georgetown University and IBM, the experiment involved completely automatic translation of more than sixty Russian sentences into English. == Background == Conceived and performed primarily in order to attract governmental and public interest and funding by showing the possibilities of machine translation, it was by no means a fully featured system: It had only six grammar rules and 250 lexical items in its vocabulary (of stems and endings). Words in the vocabulary were in the fields of politics, law, mathematics, chemistry, metallurgy, communications and military affairs. Vocabulary was punched onto punch cards. This complete dictionary was never fully shown (only the extended one from Garvin's article). Apart from general topics, the system was specialized in the domain of organic chemistry. The translation was carried out using an IBM 701 mainframe computer (launched in April 1953). The Georgetown-IBM experiment is the best-known result of the MIT conference in June 1952 to which all active researchers in the machine translation field were invited. At the conference, Duncan Harkin from US Department of Defense suggested that his department would finance a new machine translation project. Jerome Weisner supported the idea and offered finance from the Research Laboratory of Electronics at MIT. Leon Dostert had been invited to the project for his previous experience with the automatic correction of translations (back then 'mechanical translation'); his interpretation system had a strong impact on the Nuremberg War Crimes Tribunal. The linguistics part of the demonstration was carried out for the most part by linguist Paul Garvin who had also good knowledge of Russian. Over 60 Romanized Russian statements from a wide range of political, legal, mathematical, and scientific topics were entered into the machine by a computer operator who knew no Russian, and the resulting English translations appeared on a printer. The sentences to be translated were carefully selected. Many operations for the demonstration were fitted to specific words and sentences. In addition, there was no relational or sentence analysis which could recognize the sentence structure. The approach was mostly 'lexicographical' based on a dictionary where a specific word had a connection with specific rules and steps. == Algorithm == The algorithm first translates Russian words into numerical codes, then performs the following case-analysis on each numerical code to choose between possible English word translations, reorder the English words, or omit some English words. The flowchart of the algorithm is reproduced in (see Table 1 for the 6 rules). == Translation examples == How it analyzes Vyelyichyina ugla opryedyelyayetsya otnoshyenyiyem dlyini dugi k radyiusu (figure 2 of ). == Reception == Well publicized by journalists and perceived as a success, the experiment did encourage governments to invest in computational linguistics. The authors claimed that within three or five years, machine translation could well be a solved problem. However, the real progress was much slower, and after the ALPAC report in 1966, which found that the ten years of long research had failed to fulfill the expectations, funding was reduced dramatically. The demonstration was given widespread coverage in the foreign press, but only a small fraction of journalists drew attention to previous machine translation attempts.

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  • Indic OCR

    Indic OCR

    Indic OCR refers to the process of converting text images written in Indic scripts into e-text using Optical character recognition (OCR) techniques. Broadly, it can also refer to the OCR systems of Brahmic scripts for languages of South Asia and Southeast Asia, not just the scripts of the Indian subcontinent, which are all written in an abugida-based writing system. OCR for Latin characters is still not 100% accurate but a relatively high degree of accuracy in conversion has been able to be achieved. Such accuracy has not yet been able to be achieved for Indic scripts using OCR. This is due in part to the writing systems of Indic languages as well as a lack of standard representation, encoding, and support among operating systems and keyboards. The Centre for Development of Advanced Computing (C-DAC) and Technology Development for Indian Languages, the premier R&D organisation of the Ministry of Electronics and Information Technology (also known as MeitY) of India have carried out many projects relating to OCR. Their projects include OCR for Malayalam, Odia, Punjabi, Telugu and Devanagari script. == Properties of Indian writing systems == There are 22 officially recognised languages in India. Of these, Hindi, Bengali and Punjabi are the most widely spoken Indo-Aryan languages and are also the fourth, seventh and tenth most widely spoken languages in the world respectively. Two or more languages can be written with same script. For example, Devanagari is used to write Hindi, Marathi, Rajasthani, Sanskrit, Bhojpuri and others, while Eastern Nagari is used to write Bengali, Assamese, Manipuri and others. Apart from basic characters as consonants and vowels, most Indic languages combine 2 or more basic characters to form compound characters. The shape of a compound character is more complex than the constituent basic characters. Some Indo-Aryan languages (including Hindi and Punjabi) have a horizontal line over the characters, while other languages (including Gujarati) and Dravidian languages (Malayalam, Kannada, Tamil, and Telugu) do not. These are some of the main challenges for creating a single OCR for all Indic languages. Indic OCR also generally includes support for recently invented scripts in India like Ol Chiki, Warang Citi, Mundari Bani, etc. which are mainly created for writing Munda languages of Austroasiatic family. The concept of upper/lower case is absent in Indic scripts. Apart from Urdu, Sindhi, Kashmiri and Thaana, all other Indic languages are written from left to right. == Examples == SanskritOCR - OCR software for Sanskrit, Hindi and other Indo-Aryan languages based on the Devanagari script. Sanskrit OCR is developed by a Sanskrit scholar from Germany - Dr. Oliver Hellwig of Department for Languages and Cultures of Southern Asia, Freie Universität Berlin. The official website is in German. The interface of earlier versions of the software was also in German, but later versions have an English interface too. E-aksharayan - Optical character recognition engine for Indian languages Chitrankan - This technology was developed by ISI, Kolkata, and transferred to C-DAC. It processes printed Hindi text from a scanner or from an image. Indic OCR models for Tesseract (software) == OCR in use == OCR has been used for Wikisource and other projects.

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  • Winner-take-all in action selection

    Winner-take-all in action selection

    Winner-take-all is a computer science concept that has been widely applied in behavior-based robotics as a method of action selection for intelligent agents. Winner-take-all systems work by connecting modules (task-designated areas) in such a way that when one action is performed it stops all other actions from being performed, so only one action is occurring at a time. The name comes from the idea that the "winner" action takes all of the motor system's power. == History == In the 1980s and 1990s, many roboticists and cognitive scientists were attempting to find speedier and more efficient alternatives to the traditional world modeling method of action selection. In 1982, Jerome A. Feldman and D.H. Ballard published the "Connectionist Models and Their Properties", referencing and explaining winner-take-all as a method of action selection. Feldman's architecture functioned on the simple rule that in a network of interconnected action modules, each module will set its own output to zero if it reads a higher input than its own in any other module. In 1986, Rodney Brooks introduced behavior-based artificial intelligence. Winner-take-all architectures for action selection soon became a common feature of behavior-based robots, because selection occurred at the level of the action modules (bottom-up) rather than at a separate cognitive level (top-down), producing a tight coupling of stimulus and reaction. == Types of winner-take-all architectures == === Hierarchy === In the hierarchical architecture, actions or behaviors are programmed in a high-to-low priority list, with inhibitory connections between all the action modules. The agent performs low-priority behaviors until a higher-priority behavior is stimulated, at which point the higher behavior inhibits all other behaviors and takes over the motor system completely. Prioritized behaviors are usually key to the immediate survival of the agent, while behaviors of lower priority are less time-sensitive. For example, "run away from predator" would be ranked above "sleep." While this architecture allows for clear programming of goals, many roboticists have moved away from the hierarchy because of its inflexibility. === Heterarchy and fully distributed === In the heterarchy and fully distributed architecture, each behavior has a set of pre-conditions to be met before it can be performed, and a set of post-conditions that will be true after the action has been performed. These pre- and post-conditions determine the order in which behaviors must be performed and are used to causally connect action modules. This enables each module to receive input from other modules as well as from the sensors, so modules can recruit each other. For example, if the agent's goal were to reduce thirst, the behavior "drink" would require the pre-condition of having water available, so the module would activate the module in charge of "find water". The activations organize the behaviors into a sequence, even though only one action is performed at a time. The distribution of larger behaviors across modules makes this system flexible and robust to noise. Some critics of this model hold that any existing set of division rules for the predecessor and conflictor connections between modules produce sub-par action selection. In addition, the feedback loop used in the model can in some circumstances lead to improper action selection. === Arbiter and centrally coordinated === In the arbiter and centrally coordinated architecture, the action modules are not connected to each other but to a central arbiter. When behaviors are triggered, they begin "voting" by sending signals to the arbiter, and the behavior with the highest number of votes is selected. In these systems, bias is created through the "voting weight", or how often a module is allowed to vote. Some arbiter systems take a different spin on this type of winner-take-all by using a "compromise" feature in the arbiter. Each module is able to vote for or against each smaller action in a set of actions, and the arbiter selects the action with the most votes, meaning that it benefits the most behavior modules. This can be seen as violating the general rule against creating representations of the world in behavior-based AI, established by Brooks. By performing command fusion, the system is creating a larger composite pool of knowledge than is obtained from the sensors alone, forming a composite inner representation of the environment. Defenders of these systems argue that forbidding world-modeling puts unnecessary constraints on behavior-based robotics, and that agents benefits from forming representations and can still remain reactive.

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  • Katia Sycara

    Katia Sycara

    Ekaterini Panagiotou Sycara (Greek: Κάτια Συκαρά) is a Greek computer scientist. She is an Edward Fredkin Research Professor of Robotics in the Robotics Institute, School of Computer Science at Carnegie Mellon University internationally known for her research in artificial intelligence, particularly in the fields of negotiation, autonomous agents and multi-agent systems. She directs the Advanced Agent-Robotics Technology Lab at Robotics Institute, Carnegie Mellon University. She also serves as academic advisor for PhD students at both Robotics Institute and Tepper School of Business. == Education and early life == Born in Greece, she went to the United States to pursue advanced education through various scholarships, including a Fulbright (1965-1969). She received a B.S. in applied mathematics from Brown University, M.S. in electrical engineering from the University of Wisconsin–Milwaukee, and PhD in computer science from Georgia Institute of Technology. == Research and career == Sycara is a pioneer in the field of semantic web, case-based reasoning, autonomous agents and multi-agent systems. She has authored or co-authored more than 700 technical papers dealing with multi-agent systems, software agents, web services, semantic web, human–computer interaction, human-robot interaction, negotiation, case-based reasoning and the application of these techniques to crisis action planning, scheduling, manufacturing, healthcare management, financial planning and e-commerce.[1] She has led multimillion-dollar research effort funded by DARPA, NASA, AFOSR, ONR, AFRL, NSF and industry. Through an ONR MURI program and though the COABS DARPA program, Prof. Sycara's group has developed the RETSINA multiagent infrastructure, a toolkit that enables the development of heterogeneous software agents that can dynamically coordinate in open information environments (e.g. the Internet). RETSINA has been used in multiple applications including supporting human joint mission teams for crisis response; creating autonomous agents for situation awareness and information fusion; financial portfolio management, negotiations and coalition formation for e-commerce, and coordinating robots for Urban Search and Rescue. Sycara is one of the contributors to the development of OWL-S, the Darpa-sponsored language for Semantic Web services, as well as matchmaking and brokering software for agent discovery, service integration and semantic interoperation. === Academic service === Sycara is the founding Editor-in-Chief of the journal Autonomous Agents and Multi-Agent Systems; Editor-in-Chief, of the Springer Series on Agents; and Area Editor of AI and Management Science, the journal "Group Decision and Negotiation." She is a member of the Editorial Board, the Kluwer book series on "Multiagent Systems, Artificial Societies and Simulated Organizations"; member of the editorial board, the journals "Agent Oriented Software Engineering", "Web Intelligence and Agent Technologies", "Journal of Infonomics", "Fundamenda Informaticae", and "Concurrent Engineering: Research and Applications"; and member of the editorial board of the "ETAI journal on the Semantic Web" (1998–2001). She was on the Editorial Board of "IEEE Intelligent Systems and their Applications" (1992–1996), and "AI in Engineering" (1990–1996). She is a member of the Scientific Advisory Board of France Telecom, 2003-2009; member of the Scientific Advisory Board of the Institute of Informatics and Telecommunications of the Greek National Research Center Demokritos, 2004-2012; member of the AAAI Executive Council (1996–99); member of the OASIS Technical committee on the development of UDDI (Universal Description and Discovery for Interoperability) software which is an industry standard; and an invited expert for W3C (the World Wide Web Consortium) Working Group on Web Services Architecture. She was a founding member of the Board of Directors of the International Foundation of Multiagent Systems (IFMAS), and founding member of the Semantic Web Science Association. Sycara served as the program chair of the Second International Semantic Web Conference (ISWC 2003); general chair, of the Second International Conference on Autonomous Agents (Agents 98); chair of the Steering Committee of the Agents Conference (1999–2001); scholarship chair of AAAI (1993–1999); and the US co-chair for the US-Europe Semantic Web Services Initiative. === Awards and honors === Sycara is a Fellow of Institute of Electrical and Electronics Engineers (IEEE), and a Fellow of American Association for Artificial Intelligence (AAAI). Sycara is the recipient of the 2002 ACM/SIGART Agents Research Award. She is also the recipient of the 2015 Group Decision and Negotiation (GDN) Award of the Institute for Operations Research and the Management Sciences (INFORMS) GDN Section for her outstanding contributions to the field of group decision and negotiation. According to the citation of the award: Katia Sycara is widely acknowledged as one of the leading researchers in the field of autonomous software agents and in particular on problems related to joint decision making and negotiations of such agents. Her work is characterized by a unique combination of methods from Artificial Intelligence and research on human negotiations, and thus has contributed to significant advances in both fields. Sycara's robot teams have won multiple international awards. In the 2005 Robocup Urban Search and Rescue (US Open) held in Atlanta, her team won the First-in-Class Award for Autonomy, and the First-in-Class Award for Mobility. Two years later, again in Atlanta, she led another team that became a world champions in the 2007 International Robocup Search and Rescue Simulation League Competition. In 2008, her robotic team placed third in the Worldwide Robocup Championship Competition in the Urban Search and Rescue Virtual robots League held in Beijing, China. In 2005, she received the Outstanding Alumnus Award from the University of Wisconsin–Milwaukee. She was awarded an Honorary Doctorate from the University of the Aegean in 2004.

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  • F-score

    F-score

    In statistical analysis of binary classification and information retrieval systems, the F-score or F-measure is a measure of predictive performance. It is calculated from the precision and recall of the test, where the precision is the number of true positive results divided by the number of all samples predicted to be positive, including those not identified correctly, and the recall is the number of true positive results divided by the number of all samples that should have been identified as positive. Precision is also known as positive predictive value, and recall is also known as sensitivity in diagnostic binary classification. The F1 score is the harmonic mean of the precision and recall. It thus symmetrically represents both precision and recall in one metric. The more generic F β {\displaystyle F_{\beta }} score applies additional weights, valuing one of precision or recall more than the other. The highest possible value of an F-score is 1.0, indicating perfect precision and recall, and the lowest possible value is 0, if the precision or the recall is zero. == Etymology == The name F-measure is believed to be named after a different F function in Van Rijsbergen's book, when introduced to the Fourth Message Understanding Conference (MUC-4, 1992). == Definition == The traditional F-measure or balanced F-score (F1 score) is the harmonic mean of precision and recall: F 1 = 2 r e c a l l − 1 + p r e c i s i o n − 1 = 2 p r e c i s i o n ⋅ r e c a l l p r e c i s i o n + r e c a l l = 2 T P 2 T P + F P + F N {\displaystyle F_{1}={\frac {2}{\mathrm {recall} ^{-1}+\mathrm {precision} ^{-1}}}=2{\frac {\mathrm {precision} \cdot \mathrm {recall} }{\mathrm {precision} +\mathrm {recall} }}={\frac {2\mathrm {TP} }{2\mathrm {TP} +\mathrm {FP} +\mathrm {FN} }}} With precision = TP / (TP + FP) and recall = TP / (TP + FN), it follows that the numerator of F1 is the sum of their numerators and the denominator of F1 is the sum of their denominators. If FP=FN F 1 = 2 T P 2 T P + 2 F P = T P T P + F P {\displaystyle F_{1}={\frac {2\mathrm {TP} }{2\mathrm {TP} +2\mathrm {FP} }}={\frac {\mathrm {TP} }{\mathrm {TP} +\mathrm {FP} }}} or F 1 = 2 T P 2 T P + 2 F N = T P T P + F N {\displaystyle F_{1}={\frac {2\mathrm {TP} }{2\mathrm {TP} +2\mathrm {FN} }}={\frac {\mathrm {TP} }{\mathrm {TP} +\mathrm {FN} }}} So, F1 = precision = recall If TP=FP=FN F 1 = 2 T P 2 T P + 2 F P = 2 T P 4 T P = 1 2 = 0.5 {\displaystyle F_{1}={\frac {2\mathrm {TP} }{2\mathrm {TP} +2\mathrm {FP} }}={\frac {2\mathrm {TP} }{4\mathrm {TP} }}={\frac {1}{2}}=0.5} or F 1 = 2 T P 2 T P + 2 F N = 2 T P 4 T P = 1 2 = 0.5 {\displaystyle F_{1}={\frac {2\mathrm {TP} }{2\mathrm {TP} +2\mathrm {FN} }}={\frac {2\mathrm {TP} }{4\mathrm {TP} }}={\frac {1}{2}}=0.5} To see it as a harmonic mean, note that F 1 − 1 = 1 2 ( r e c a l l − 1 + p r e c i s i o n − 1 ) {\displaystyle F_{1}^{-1}={\frac {1}{2}}(\mathrm {recall} ^{-1}+\mathrm {precision} ^{-1})} . === Fβ score === A more general F score, F β {\displaystyle F_{\beta }} , that uses a positive real factor β {\displaystyle \beta } , where β {\displaystyle \beta } is chosen such that recall is considered β {\displaystyle \beta } times as important as precision, is: F β = β 2 + 1 ( β 2 ⋅ r e c a l l − 1 ) + p r e c i s i o n − 1 = ( 1 + β 2 ) ⋅ p r e c i s i o n ⋅ r e c a l l ( β 2 ⋅ p r e c i s i o n ) + r e c a l l {\displaystyle F_{\beta }={\frac {\beta ^{2}+1}{(\beta ^{2}\cdot \mathrm {recall} ^{-1})+\mathrm {precision} ^{-1}}}={\frac {(1+\beta ^{2})\cdot \mathrm {precision} \cdot \mathrm {recall} }{(\beta ^{2}\cdot \mathrm {precision} )+\mathrm {recall} }}} To see that as a weighted harmonic mean, note that F β − 1 = 1 β + β − 1 ( β ⋅ r e c a l l − 1 + β − 1 ⋅ p r e c i s i o n − 1 ) {\displaystyle F_{\beta }^{-1}={\frac {1}{\beta +\beta ^{-1}}}(\beta \cdot \mathrm {recall} ^{-1}+\beta ^{-1}\cdot \mathrm {precision} ^{-1})} . In terms of Type I and type II errors this becomes: F β = ( 1 + β 2 ) ⋅ T P ( 1 + β 2 ) ⋅ T P + β 2 ⋅ F N + F P = ( 1 + β 2 ) ⋅ T P ( T P + F N ) ⋅ β 2 + ( T P + F P ) {\displaystyle F_{\beta }={\frac {(1+\beta ^{2})\cdot \mathrm {TP} }{(1+\beta ^{2})\cdot \mathrm {TP} +\beta ^{2}\cdot \mathrm {FN} +\mathrm {FP} }}\,={\frac {(1+\beta ^{2})\cdot \mathrm {TP} }{(\mathrm {TP} +\mathrm {FN} )\cdot \beta ^{2}+(\mathrm {TP} +\mathrm {FP} )}}\,} Two commonly used values for β {\displaystyle \beta } are 2, which weighs recall higher than precision, and 1/2, which weighs recall lower than precision. The F-measure was derived so that F β {\displaystyle F_{\beta }} "measures the effectiveness of retrieval with respect to a user who attaches β {\displaystyle \beta } times as much importance to recall as precision". It is based on Van Rijsbergen's effectiveness measure E = 1 − ( α p + 1 − α r ) − 1 {\displaystyle E=1-\left({\frac {\alpha }{p}}+{\frac {1-\alpha }{r}}\right)^{-1}} Their relationship is: F β = 1 − E {\displaystyle F_{\beta }=1-E} where α = 1 1 + β 2 {\displaystyle \alpha ={\frac {1}{1+\beta ^{2}}}} == Diagnostic testing == This is related to the field of binary classification where recall is often termed "sensitivity". == Dependence of the F-score on class imbalance == Precision-recall curve, and thus the F β {\displaystyle F_{\beta }} score, explicitly depends on the ratio r {\displaystyle r} of positive to negative test cases. This means that comparison of the F-score across different problems with differing class ratios is problematic. One way to address this issue (see e.g., Siblini et al., 2020) is to use a standard class ratio r 0 {\displaystyle r_{0}} when making such comparisons. == Applications == The F-score is often used in the field of information retrieval for measuring search, document classification, and query classification performance. It is particularly relevant in applications which are primarily concerned with the positive class and where the positive class is rare relative to the negative class. Earlier works focused primarily on the F1 score, but with the proliferation of large scale search engines, performance goals changed to place more emphasis on either precision or recall and so F β {\displaystyle F_{\beta }} is seen in wide application. The F-score is also used in machine learning. However, the F-measures do not take true negatives into account, hence measures such as the Matthews correlation coefficient, Informedness or Cohen's kappa may be preferred to assess the performance of a binary classifier. The F-score has been widely used in the natural language processing literature, such as in the evaluation of named entity recognition and word segmentation. == Properties == The F1 score is the Dice coefficient of the set of retrieved items and the set of relevant items. The F1-score of a classifier which always predicts the positive class converges to 1 as the probability of the positive class increases. The F1-score of a classifier which always predicts the positive class is equal to 2 proportion_of_positive_class / ( 1 + proportion_of_positive_class ), since the recall is 1, and the precision is equal to the proportion of the positive class. If the scoring model is uninformative (cannot distinguish between the positive and negative class) then the optimal threshold is 0 so that the positive class is always predicted. F1 score is concave in the true positive rate. == Criticism == David Hand and others criticize the widespread use of the F1 score since it gives equal importance to precision and recall. In practice, different types of mis-classifications incur different costs. In other words, the relative importance of precision and recall is an aspect of the problem. According to Davide Chicco and Giuseppe Jurman, the F1 score is less truthful and informative than the Matthews correlation coefficient (MCC) in binary evaluation classification. David M W Powers has pointed out that F1 ignores the True Negatives and thus is misleading for unbalanced classes, while kappa and correlation measures are symmetric and assess both directions of predictability - the classifier predicting the true class and the true class predicting the classifier prediction, proposing separate multiclass measures Informedness and Markedness for the two directions, noting that their geometric mean is correlation. Another source of critique of F1 is its lack of symmetry. It means it may change its value when dataset labeling is changed - the "positive" samples are named "negative" and vice versa. This criticism is met by the P4 metric definition, which is sometimes indicated as a symmetrical extension of F1. Finally, Ferrer and Dyrland et al. argue that the expected cost (or its counterpart, the expected utility) is the only principled metric for evaluation of classification decisions, having various advantages over the F-score and the MCC. Both works show that the F-score can result in wrong conclusions about the absolute and relative quality of systems. == Difference from Fowlkes–Mallows index == While the F-measur

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