AI Code Understanding

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  • User-defined function

    User-defined function

    A user-defined function (UDF) is a function provided by the user of a program or environment, in a context where the usual assumption is that functions are built into the program or environment. UDFs are usually written for the requirement of its creator. == BASIC language == In some old implementations of the BASIC programming language, user-defined functions are defined using the "DEF FN" syntax. More modern dialects of BASIC are influenced by the structured programming paradigm, where most or all of the code is written as user-defined functions or procedures, and the concept becomes practically redundant. == COBOL language == In the COBOL programming language, a user-defined function is an entity that is defined by the user by specifying a FUNCTION-ID paragraph. A user-defined function must return a value by specifying the RETURNING phrase of the procedure division header and they are invoked using the function-identifier syntax. See the ISO/IEC 1989:2014 Programming Language COBOL standard for details. As of May 2022, the IBM Enterprise COBOL for z/OS 6.4 (IBM COBOL) compiler contains support for user-defined functions. == Databases == In relational database management systems, a user-defined function provides a mechanism for extending the functionality of the database server by adding a function, that can be evaluated in standard query language (usually SQL) statements. The SQL standard distinguishes between scalar and table functions. A scalar function returns only a single value (or NULL), whereas a table function returns a (relational) table comprising zero or more rows, each row with one or more columns. User-defined functions in SQL are declared using the CREATE FUNCTION statement. For example, a user-defined function that converts Celsius to Fahrenheit (a temperature scale used in USA) might be declared like this: Once created, a user-defined function may be used in expressions in SQL statements. For example, it can be invoked where most other intrinsic functions are allowed. This also includes SELECT statements, where the function can be used against data stored in tables in the database. Conceptually, the function is evaluated once per row in such usage. For example, assume a table named Elements, with a row for each known chemical element. The table has a column named BoilingPoint for the boiling point of that element, in Celsius. The query would retrieve the name and the boiling point from each row. It invokes the CtoF user-defined function as declared above in order to convert the value in the column to a value in Fahrenheit. Each user-defined function carries certain properties or characteristics. The SQL standard defines the following properties: Language - defines the programming language in which the user-defined function is implemented; examples include SQL, C, C# and Java. Parameter style - defines the conventions that are used to pass the function parameters and results between the implementation of the function and the database system (only applicable if language is not SQL). Specific name - a name for the function that is unique within the database. Note that the function name does not have to be unique, considering overloaded functions. Some SQL implementations require that function names are unique within a database, and overloaded functions are not allowed. Determinism - specifies whether the function is deterministic or not. The determinism characteristic has an influence on the query optimizer when compiling a SQL statement. SQL-data access - tells the database management system whether the function contains no SQL statements (NO SQL), contains SQL statements but does not access any tables or views (CONTAINS SQL), reads data from tables or views (READS SQL DATA), or actually modifies data in the database (MODIFIES SQL DATA). User-defined functions should not be confused with stored procedures. Stored procedures allow the user to group a set of SQL commands. A procedure can accept parameters and execute its SQL statements depending on those parameters. A procedure is not an expression and, thus, cannot be used like user-defined functions. Some database management systems allow the creation of user defined functions in languages other than SQL. Microsoft SQL Server, for example, allows the user to use .NET languages including C# for this purpose. DB2 and Oracle support user-defined functions written in C or Java programming languages. === SQL Server 2000 === There are three types of UDF in Microsoft SQL Server 2000: scalar functions, inline table-valued functions, and multistatement table-valued functions. Scalar functions return a single data value (not a table) with RETURNS clause. Scalar functions can use all scalar data types, with exception of timestamp and user-defined data types. Inline table-valued functions return the result set of a single SELECT statement. Multistatement table-valued functions return a table, which was built with many TRANSACT-SQL statements. User-defined functions can be invoked from a query like built‑in functions such as OBJECT_ID, LEN, DATEDIFF, or can be executed through an EXECUTE statement like stored procedures. Performance Notes: User-defined functions are subroutines made of one or more Transact-SQL statements that can be used to encapsulate code for reuse. It takes zero or more arguments and evaluates a return value. Has both control-flow and DML statements in its body similar to stored procedures. Does not allow changes to any Global Session State, like modifications to database or external resource, such as a file or network. Does not support output parameter. DEFAULT keyword must be specified to pass the default value of parameter. Errors in UDF cause UDF to abort which, in turn, aborts the statement that invoked the UDF. === Apache Hive === Apache Hive defines, in addition to the regular user-defined functions (UDF), also user-defined aggregate functions (UDAF) and table-generating functions (UDTF). Hive enables developers to create their own custom functions with Java. === Apache Doris === Apache Doris, an open-source real-time analytical database, allows external users to contribute their own UDFs written in C++ to it.

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  • Dark mode

    Dark mode

    A dark mode, dark theme, night mode, or light-on-dark color scheme is a color scheme that uses light-colored text, icons, and graphical user interface elements on a dark background. It is often discussed in terms of computer user interface design and web design. Many modern websites and operating systems offer the user an optional light-on-dark display mode. Some users find dark mode displays more visually appealing, and claim that it can reduce eye strain. Displaying white at full brightness uses roughly six times as much power as pure black on a 2016 Google Pixel, which has an OLED display. However, conventional LED displays may not benefit from reduced power consumption; but if a LED display has the partial dimming features, it still benefits from reduced power consumption. Most modern operating systems support an optional light-on-dark color scheme. == History == Microsoft introduced the high contrast themes in Windows 95. Later, Microsoft introduced a dark theme in the Anniversary Update of Windows 10 in 2016. In 2018, Apple followed in macOS Mojave. In September 2019, iOS 13 and Android 10 both introduced dark modes. Some operating systems provide tools to change the dark mode state automatically at sundown or sunrise. A "prefers-color-scheme" option was created for front-end web developers in 2019, being a CSS property that signals a user's choice for their system to use a light or dark color theme. Firefox and Chromium have optional dark theme for all internal screens. It is also possible for third-party developers to implement their own dark themes. There are also a variety of browser add-ons that can re-theme web sites with dark color schemes, also aligning with system theme. Wikipedia's mobile and desktop versions received a dark mode option in 2024. == Implementation == There is a prefers-color-scheme media query in CSS, to detect if the user has requested light or dark color scheme and serve the requested color scheme. It can be indicated from the user's operating system preference or a user agent. CSS example: JavaScript example: == Energy usage == Light on dark color schemes require less energy to display on OLED displays. This positively impacts battery life and reduces energy consumption. While an OLED will consume around 40% of the power of an LCD displaying an image that is primarily black, it can use more than three times as much power to display an image with a white background, such as a document or web site. This can lead to reduced battery life and higher energy usage unless a light-on-dark color scheme is used. The long-term reduced power usage may also prolong battery life or the useful life of the display and battery. The energy savings that can be achieved using a light-on-dark color scheme are because of how OLED screens work: in an OLED screen, each subpixel generates its own light and it only consumes power when generating light. This is in contrast to how an LCD works: in an LCD, subpixels either block or allow light from an always-on (lit) LED backlight to pass through. "AMOLED Black" color schemes (that use pure black instead of dark gray) do not necessarily save more energy than other light-on-dark color schemes that use dark gray instead of black, as the power consumption on an AMOLED screen decreases proportionately to the average brightness of the displayed pixels. Although it is true that AMOLED black does save more energy than dark gray, the additional energy savings are often negligible; AMOLED black will only give an additional energy saving of less than 1%, for instance, over the dark gray that's used in the dark theme for Google's official Android apps. In November 2018, Google confirmed that dark mode on Android saved battery life. == Web issues == Some argue that a color scheme with light text on a dark background is easier to read on the screen, because the lower overall brightness causes less eyestrain, while others argue to the contrary. Some pages on the web are designed for white backgrounds; Image assets (GIF, PNG, SVG, WOFF, etc) can be used improperly causing visual artifacts if dark mode is forced (instead of designed for) with a plugin like Dark Reader.

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  • Shape table

    Shape table

    Shape tables are a feature of the Apple II ROMs which allows for manipulation of small images encoded as a series of vectors. An image (or shape) can be drawn in the high-resolution graphics mode—with scaling and rotation—via software routines in the ROM. Shape tables are supported via Applesoft BASIC and from machine code in the "Programmer's Aid" package that was bundled with the original Integer BASIC ROMs for that computer. Applesoft's high-resolution graphics routines were not optimized for speed, so shape tables were not typically used for performance-critical software such as games, which were typically written in assembly language and used pre-shifted bitmap shapes. Shape tables were used primarily for static shapes and sometimes for fancy text; Beagle Bros offered a number of fonts in Font Mechanic as Applesoft shape tables. == Technical details == The vectors of a two-dimensional graphic, each encoding a direction from the previous pixel along with a flag indicating whether the new pixel should be illuminated or not, were encoded up to three in a byte. These were stored in a table via the Monitor or the POKE command. From there, the graphic could be referenced by number (a table could contain up to 255 shapes), and built-in Applesoft routines permitted scaling, rotating, and drawing or erasing the shape. An XOR mode was also available to allow the shape to be visible on any color background; this had the advantage, also, of allowing the shape to be easily erased by redrawing it. Apple did not provide any utilities for creating shape tables; they had to be created by hand, usually by plotting on graph paper, then calculating the hexadecimal values and entering them into the computer. Beagle Bros created a shape table editing program, which eliminated the "number crunching", called Apple Mechanic, and a related program, Font Mechanic.

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  • Supertoroid

    Supertoroid

    In geometry and computer graphics, a supertoroid or supertorus is usually understood to be a family of doughnut-like surfaces (technically, a topological torus) whose shape is defined by mathematical formulas similar to those that define the superellipsoids. The plural of "supertorus" is either supertori or supertoruses. The family was described and named by Alan Barr in 1994. Barr's supertoroids have been fairly popular in computer graphics as a convenient model for many objects, such as smooth frames for rectangular things. One quarter of a supertoroid can provide a smooth and seamless 90-degree joint between two superquadric cylinders. However, they are not algebraic surfaces (except in special cases). == Formulas == Alan Barr's supertoroids are defined by parametric equations similar to the trigonometric equations of the torus, except that the sine and cosine terms are raised to arbitrary powers. Namely, the generic point P(u, v) of the surface is given by P ( u , v ) = ( X ( u , v ) Y ( u , v ) Z ( u , v ) ) = ( ( a + C u s ) C v t ( b + C u s ) S v t S u s ) {\displaystyle P(u,v)=\left({\begin{array}{c}X(u,v)\\Y(u,v)\\Z(u,v)\end{array}}\right)=\left({\begin{array}{c}(a+C_{u}^{s})C_{v}^{t}\\(b+C_{u}^{s})S_{v}^{t}\\S_{u}^{s}\end{array}}\right)} where C θ ε = sgn ⁡ ( cos ⁡ θ ) | cos ⁡ θ | ε , S θ ε = sgn ⁡ ( sin ⁡ θ ) | sin ⁡ θ | ε , {\displaystyle {\begin{aligned}C_{\theta }^{\varepsilon }&=\operatorname {sgn} (\cos \theta )\,\left|\,\cos \theta \,\right|^{\varepsilon },\\S_{\theta }^{\varepsilon }&=\operatorname {sgn} (\sin \theta )\ \left|\,\sin \theta \ \right|^{\varepsilon },\end{aligned}}} sgn is the sign function, and the parameters u, v range from 0 to 360 degrees (0 to 2π radians). In these formulas, the parameter s > 0 controls the "squareness" of the vertical sections, t > 0 controls the squareness of the horizontal sections, and a, b ≥ 1 are the major radii in the x and y directions. With s = t = 1 and a = b = R one obtains the ordinary torus with major radius R and minor radius 1, with the center at the origin and rotational symmetry about the z-axis. In general, the supertorus defined as above spans the intervals: − ( a + 1 ) ≤ x ≤ + ( a + 1 ) − ( b + 1 ) ≤ y ≤ + ( b + 1 ) − 1 ≤ z ≤ + 1 {\displaystyle {\begin{array}{rcccl}-(a+1)&\leq &x&\leq &+(a+1)\\[4pt]-(b+1)&\leq &y&\leq &+(b+1)\\[4pt]-1&\leq &z&\leq &+1\end{array}}} The whole shape is symmetric about the planes x = 0, y = 0, and z = 0. The hole runs in the z direction and spans the intervals − ( a − 1 ) ≤ x ≤ + ( a − 1 ) − ( b − 1 ) ≤ y ≤ + ( b − 1 ) − ∞ ≤ z ≤ + ∞ {\displaystyle {\begin{array}{rcccl}-(a-1)&\leq &x&\leq &+(a-1)\\[4pt]-(b-1)&\leq &y&\leq &+(b-1)\\[4pt]-\infty &\leq &z&\leq &+\infty \end{array}}} A curve of constant u on this surface is a horizontal Lamé curve with exponent ⁠ 2 t , {\displaystyle {\tfrac {2}{t}},} ⁠ scaled in x and y and displaced in z. A curve of constant v, projected on the plane x = 0 or y = 0, is a Lamé curve with exponent ⁠ 2 s , {\displaystyle {\tfrac {2}{s}},} ⁠ scaled and horizontally shifted. If v = 0, the curve is planar and spans the intervals: a − 1 ≤ x ≤ a + 1 − 1 ≤ z ≤ + 1 {\displaystyle {\begin{array}{rcccl}a-1&\leq &x&\leq &a+1\\[4pt]-1&\leq &z&\leq &+1\end{array}}} and similarly if v = 90°, 180°, 270°. The curve is also planar if a = b. In general, if a ≠ b and v is not a multiple of 90 degrees, the curve of constant v will not be planar; and, conversely, a vertical plane section of the supertorus will not be a Lamé curve. The basic supertoroid shape defined above is often modified by non-uniform scaling to yield supertoroids of specific width, length, and vertical thickness. == Plotting code == The following GNU Octave code generates plots of a supertorus:

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  • SAP BTP

    SAP BTP

    SAP Business Technology Platform (SAP BTP) is a platform as a service developed by SAP SE that offers a suite of services including database and data management, AI, analytics, application development, automation and integration all running on one unified platform. == Overview == SAP BTP is made up of four components: Application development and automation: to create applications or extend existing applications. Data and analytics: to access and analyze data across SAP and third-party systems using multi-cloud architecture. Integration: to integrate and connect applications and data. Artificial Intelligence (AI): to access large language models (LLMs) to develop AI. == History == SAP BTP was introduced as part of the SAP strategy to unify its portfolio and cloud offerings under a single platform. The platform was evolved from earlier initiatives such as SAP Cloud Platform and now serves as the central hub for cloud, data, analytics, integration and AI technologies. Initially unveiled as "SAP NetWeaver Cloud" belonging to the SAP HANA Cloud portfolio on October 16, 2012 the cloud platform was reintroduced with the new name "SAP HANA Cloud Platform" on May 13, 2013 as the foundation for SAP cloud products, including the SAP BusinessObjects Cloud. Adoption of the SAP HANA Cloud Platform in 2015 stood at over 4000 customers and 500 partners. In 2016, SAP and Apple Inc. partnered to develop mobile applications on iOS using cloud-based software development kits (SDKs) for the SAP Cloud Platform. On February 27, 2017, SAP HANA Cloud Platform was renamed "SAP Cloud Platform" at the Mobile World Congress. On January 18, 2021, the name "SAP Cloud Platform" was retired from the SAP product portfolio to support SAP BTP. As of October 2024, SAP states that SAP BTP is used by more than 27,000 customers and more than 2,800 partners. Recently, SAP Business One has worked on improving the functionalities of BTP to cater for the demands of digital transformation. The platform offers comprehensive services in AI, application development, automation, integration, data management, and analytics.

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  • JustWatch

    JustWatch

    JustWatch is a website that provides information on the availability of films and TV shows on various streaming platforms such as Netflix, HBO Max, Disney+, Hulu, Peacock, Fandango at Home, Apple TV, and Amazon Prime Video, among others. It is also available as a mobile application and smart TV application. JustWatch provides a search engine that allows users to discover which digital platforms host a particular movie or TV series. As of November 2023, JustWatch is available to users in 139 countries. == Features == JustWatch functions as a search engine by aggregating information about the online availability of films and TV series from video-on-demand streaming services. It aggregates information from more than 100 video content libraries, as well providing information about video resolution quality, pricing, and purchase or rental options. The website includes various filters for searching, including genre, price, release date, rating, and popularity. Users are also able to create lists of shows and movies and to share these lists with other users. == History == JustWatch GmbH is an international database company that is privately held and headquartered in Berlin, Germany. The company specializes in the online availability of movies and TV series. In addition to its user-facing website, the company also has an advertising-focused arm, JustWatch Media, that works with corporate clients, using data about what people watch that it gleans from user behavior to help entertainment companies tailor their marketing strategies. Its clients include Universal Pictures, Paramount Pictures, and Sony Pictures, among others. Development of the website began in 2014, and it was launched in the U.S. and Germany in February 2015. In 2018, the company received funding to improve databases within the European Union. In December 2019, the company acquired a rival streaming aggregation service, GoWatchIt, from Plexus Entertainment. JustWatch also used the acquisition to open its first New York office. In 2019, JustWatch had over 30 million users across 38 countries. By 2020, the company's streaming aggregation service was available in over 45 countries. By November 2023, it was available in 139 countries, and had over 40 million monthly users. === Founding === JustWatch was co-founded in 2013 by David Croyé, Cristoph Hoyer, Kevin Hiller, Dominik Raute, Ingke Weimert, and Michael Wilken. In a company blog post from February 2017, Croyé described the group of co-founders as all having previously "worked in leading roles at successful international tech-startups in Berlin." Croyé, who currently holds the title of CEO at JustWatch GmbH, had previously worked as the chief marketing officer at kaufDA, a European location-based mobile coupon and promotion service, and the background of other co-founders included time at the adtech company Trademob and the streaming site MyVideo. Startup capital for the website initially came from the founders themselves. Croyé in particular was able to reinvest funds he had obtained from the sale of kaufDA to Axel Springer, a European media company, in March 2011. Since 2015, the company has had at least one additional round of seed funding, with investors including venture capital groups CG Partners and STS Ventures.

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  • Security of the Java software platform

    Security of the Java software platform

    The Java software platform provides a number of features designed for improving the security of Java applications. This includes enforcing runtime constraints through the use of the Java Virtual Machine (JVM), a security manager that sandboxes untrusted code from the rest of the operating system, and a suite of security APIs that Java developers can utilise. Despite this, criticism has been directed at the programming language, and Oracle, due to an increase in malicious programs that revealed security vulnerabilities in the JVM, which were subsequently not properly addressed by Oracle in a timely manner. == Security features == === The JVM === The binary form of programs running on the Java platform is not native machine code but an intermediate bytecode. The JVM performs verification on this bytecode before running it to prevent the program from performing unsafe operations such as branching to incorrect locations, which may contain data rather than instructions. It also allows the JVM to enforce runtime constraints such as array bounds checking. This means that Java programs are significantly less likely to suffer from memory safety flaws such as buffer overflow than programs written in languages such as C which do not provide such memory safety guarantees. The platform does not allow programs to perform certain potentially unsafe operations such as pointer arithmetic or unchecked type casts. It manages memory allocation and initialization and provides automatic garbage collection which in many cases (but not all) relieves the developer from manual memory management. This contributes to type safety and memory safety. === Security manager === The platform provides a security manager which allows users to run untrusted bytecode in a "sandboxed" environment designed to protect them from malicious or poorly written software by preventing the untrusted code from accessing certain platform features and APIs. For example, untrusted code might be prevented from reading or writing files on the local filesystem, running arbitrary commands with the current user's privileges, accessing communication networks, accessing the internal private state of objects using reflection, or causing the JVM to exit. The security manager also allows Java programs to be cryptographically signed; users can choose to allow code with a valid digital signature from a trusted entity to run with full privileges in circumstances where it would otherwise be untrusted. Users can also set fine-grained access control policies for programs from different sources. For example, a user may decide that only system classes should be fully trusted, that code from certain trusted entities may be allowed to read certain specific files, and that all other code should be fully sandboxed. === Security APIs === The Java Class Library provides a number of APIs related to security, such as standard cryptographic algorithms, authentication, and secure communication protocols. === The sun.misc.Unsafe class === sun.misc.Unsafe is an internal utility class in the Java programming language which is a collection of low-level unsafe operations. While it is not a part of the official Java Class Library, it is called internally by the Java libraries. It resides in an unofficial Java module named jdk.unsupported. Beginning in Java 11, it has been partially migrated to jdk.internal.misc.Unsafe (which resides in module java.base). Its primary feature is to allow direct memory management (similar to C memory management) and memory address manipulation, manipulating objects and fields, thread manipulation, and concurrency primitives. Its declaration is: public final class Unsafe;, and it is a singleton class with a private constructor. It contains the following methods, many of which are declared native (invoking Java Native Interface): static Unsafe getUnsafe(): retrieves the Unsafe instance. It uses sun.reflect.Reflection to do so. int getInt(Object o, long offset): fetches a value (a field or array element) in the object at the given offset. (There are corresponding getBoolean(), getByte(), getShort(), getChar(), getLong(), getFloat(), and getDouble() methods as well.) void putInt(Object o, long offset, int x): stores a value into an object at the given offset. (There are corresponding putBoolean(), putByte(), putShort(), putChar(), putLong(), putFloat(), and putDouble() methods as well.) Object getObject(Object o, long offset): fetches a reference value from an object at the given offset. void putObject(Object o, long offset, Object x): stores a reference value into an object at the given offset. int getInt(long address): fetches a value at the given address. (There are corresponding getBoolean(), getByte(), getShort(), getChar(), getLong(), getFloat(), and getDouble() methods as well.) void putInt(long address, int x): stores a value into the given address. (There are corresponding putBoolean(), putByte(), putShort(), putChar(), putLong(), putFloat(), and putDouble() methods as well.) long getAddress(long address): fetches a native pointer from a given address. void putAddress(long address, long x): stores a native pointer into a given address. long allocateMemory(long bytes): allocates a block of native memory of the given size (similar to malloc()). long reallocateMemory(long address, long bytes): resizes a block of native memory to the given size (similar to realloc()). void setMemory(Object o, long offset, long bytes, byte value), void setMemory(long address, long bytes, byte value): sets all bytes in a block of memory to a fixed value (similar to memset()). void copyMemory(Object srcBase, long srcOffset, Object destBase, long destOffset, long bytes), void copyMemory(long srcAddress, long destAddress, long bytes): sets all bytes in a given block of memory to a copy of another block (similar to memcpy()). void freeMemory(long address): deallocates a block of native memory obtained from allocateMemory() or reallocateMemory(), similar to free()). long staticFieldOffset(Field f): obtains the location of a given field in the storage allocation of its class. long objectFieldOffset(Field f): obtains the location of a given static field in conjunction with staticFieldBase(). Object staticFieldBase(Field f): obtains the location of a given static field in conjunction with staticFieldOffset(). void ensureClassInitialized(Class c): ensures the given class has been initialized. int arrayBaseOffset(Class arrayClass): obtains the offset of the first element in the storage allocation of a given array class. int arrayIndexScale(Class arrayClass): obtains the scale factor for addressing elements in the storage allocation of a given array class. static int addressSize(): obtains the size (in bytes) of a native pointer. int pageSize(): obtains the size (in bytes) of a native memory page. Class defineClass(String name, byte[] b, int off, int len, ClassLoader loader, ProtectionDomain protectionDomain): signals to the JVM to define a class without security checks. Class defineAnonymousClass(Class hostClass, byte[] data, Object[] cpPatches): signals to the JVM to define a class but do not make it known to the class loader or system directory. Object allocateInstance(Class cls) throws InstantiationException: allocates an instance of a class without running its constructor. void monitorEnter(Object o): locks an object. void monitorExit(Object o): unlocks an object. boolean tryMonitorEnter(Object o): tries to lock an object, returning whether the lock succeeded. void throwException(Throwable ee): throws an exception without telling the verifier. final boolean compareAndSwapInt(Object o, long offset, int expected, int x): updates a variable to x if it is holding expected, returning whether the operation succeeded. (There are corresponding compareAndSwapLong() and compareAndSwapObject() methods as well.) int getIntVolatile(Object o, long offset): volatile version of getInt(). (There are corresponding getBooleanVolatile(), getByteVolatile(), getShortVolatile(), getCharVolatile(), getLongVolatile(), getFloatVolatile(), getDoubleVolatile(), and getObjectVolatile() methods as well.) void putIntVolatile(Object o, long offset, int x): volatile version of putInt(). (There are corresponding putBooleanVolatile(), putByteVolatile(), putShortVolatile(), putCharVolatile(), putLongVolatile(), putFloatVolatile(), putDoubleVolatile(), and putObjectVolatile() methods as well.) void putOrderedInt(Object o, long offset, int x): version of putIntVolatile() not guaranteeing immediate visibility of storage to other threads. (There are corresponding putOrderedLong() and putOrderedObject() methods as well.) void unpark(Object thread): unblocks a thread. void park(boolean isAbsolute, long time): blocks the current thread. int getLoadAverage(double[] loadavg, int nelems): gets the load average in the system run queue assigned to available processors averaged over various periods of time. void invokeCleaner(ByteBuffe

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  • System integrity

    System integrity

    In telecommunications, the term system integrity has the following meanings: That condition of a system wherein its mandated operational and technical parameters are within the prescribed limits. The quality of an AIS when it performs its intended function in an unimpaired manner, free from deliberate or inadvertent unauthorized manipulation of the system. The state that exists when there is complete assurance that under all conditions an IT system is based on the logical correctness and reliability of the operating system, the logical completeness of the hardware and software that implement the protection mechanisms, and data integrity.

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  • Stability (learning theory)

    Stability (learning theory)

    Stability, also known as algorithmic stability, is a notion in computational learning theory of how a machine learning algorithm output is changed with small perturbations to its inputs. A stable learning algorithm is one for which the prediction does not change much when the training data is modified slightly. For instance, consider a machine learning algorithm that is being trained to recognize handwritten letters of the alphabet, using 1000 examples of handwritten letters and their labels ("A" to "Z") as a training set. One way to modify this training set is to leave out an example, so that only 999 examples of handwritten letters and their labels are available. A stable learning algorithm would produce a similar classifier with both the 1000-element and 999-element training sets. Stability can be studied for many types of learning problems, from language learning to inverse problems in physics and engineering, as it is a property of the learning process rather than the type of information being learned. The study of stability gained importance in computational learning theory in the 2000s when it was shown to have a connection with generalization. It was shown that for large classes of learning algorithms, notably empirical risk minimization algorithms, certain types of stability ensure good generalization. == History == A central goal in designing a machine learning system is to guarantee that the learning algorithm will generalize, or perform accurately on new examples after being trained on a finite number of them. In the 1990s, milestones were reached in obtaining generalization bounds for supervised learning algorithms. The technique historically used to prove generalization was to show that an algorithm was consistent, using the uniform convergence properties of empirical quantities to their means. This technique was used to obtain generalization bounds for the large class of empirical risk minimization (ERM) algorithms. An ERM algorithm is one that selects a solution from a hypothesis space H {\displaystyle H} in such a way to minimize the empirical error on a training set S {\displaystyle S} . A general result, proved by Vladimir Vapnik for an ERM binary classification algorithms, is that for any target function and input distribution, any hypothesis space H {\displaystyle H} with VC-dimension d {\displaystyle d} , and n {\displaystyle n} training examples, the algorithm is consistent and will produce a training error that is at most O ( d n ) {\displaystyle O\left({\sqrt {\frac {d}{n}}}\right)} (plus logarithmic factors) from the true error. The result was later extended to almost-ERM algorithms with function classes that do not have unique minimizers. Vapnik's work, using what became known as VC theory, established a relationship between generalization of a learning algorithm and properties of the hypothesis space H {\displaystyle H} of functions being learned. However, these results could not be applied to algorithms with hypothesis spaces of unbounded VC-dimension. Put another way, these results could not be applied when the information being learned had a complexity that was too large to measure. Some of the simplest machine learning algorithms—for instance, for regression—have hypothesis spaces with unbounded VC-dimension. Another example is language learning algorithms that can produce sentences of arbitrary length. Stability analysis was developed in the 2000s for computational learning theory and is an alternative method for obtaining generalization bounds. The stability of an algorithm is a property of the learning process, rather than a direct property of the hypothesis space H {\displaystyle H} , and it can be assessed in algorithms that have hypothesis spaces with unbounded or undefined VC-dimension such as nearest neighbor. A stable learning algorithm is one for which the learned function does not change much when the training set is slightly modified, for instance by leaving out an example. A measure of Leave one out error is used in a Cross Validation Leave One Out (CVloo) algorithm to evaluate a learning algorithm's stability with respect to the loss function. As such, stability analysis is the application of sensitivity analysis to machine learning. == Summary of classic results == Early 1900s - Stability in learning theory was earliest described in terms of continuity of the learning map L {\displaystyle L} , traced to Andrey Nikolayevich Tikhonov. 1979 - Devroye and Wagner observed that the leave-one-out behavior of an algorithm is related to its sensitivity to small changes in the sample. 1999 - Kearns and Ron discovered a connection between finite VC-dimension and stability. 2002 - In a landmark paper, Bousquet and Elisseeff proposed the notion of uniform hypothesis stability of a learning algorithm and showed that it implies low generalization error. Uniform hypothesis stability, however, is a strong condition that does not apply to large classes of algorithms, including ERM algorithms with a hypothesis space of only two functions. 2002 - Kutin and Niyogi extended Bousquet and Elisseeff's results by providing generalization bounds for several weaker forms of stability which they called almost-everywhere stability. Furthermore, they took an initial step in establishing the relationship between stability and consistency in ERM algorithms in the Probably Approximately Correct (PAC) setting. 2004 - Poggio et al. proved a general relationship between stability and ERM consistency. They proposed a statistical form of leave-one-out-stability which they called CVEEEloo stability, and showed that it is a) sufficient for generalization in bounded loss classes, and b) necessary and sufficient for consistency (and thus generalization) of ERM algorithms for certain loss functions such as the square loss, the absolute value and the binary classification loss. 2010 - Shalev Shwartz et al. noticed problems with the original results of Vapnik due to the complex relations between hypothesis space and loss class. They discuss stability notions that capture different loss classes and different types of learning, supervised and unsupervised. 2016 - Moritz Hardt et al. proved stability of gradient descent given certain assumption on the hypothesis and number of times each instance is used to update the model. == Preliminary definitions == We define several terms related to learning algorithms training sets, so that we can then define stability in multiple ways and present theorems from the field. A machine learning algorithm, also known as a learning map L {\displaystyle L} , maps a training data set, which is a set of labeled examples ( x , y ) {\displaystyle (x,y)} , onto a function f {\displaystyle f} from X {\displaystyle X} to Y {\displaystyle Y} , where X {\displaystyle X} and Y {\displaystyle Y} are in the same space of the training examples. The functions f {\displaystyle f} are selected from a hypothesis space of functions called H {\displaystyle H} . The training set from which an algorithm learns is defined as S = { z 1 = ( x 1 , y 1 ) , . . , z m = ( x m , y m ) } {\displaystyle S=\{z_{1}=(x_{1},\ y_{1})\ ,..,\ z_{m}=(x_{m},\ y_{m})\}} and is of size m {\displaystyle m} in Z = X × Y {\displaystyle Z=X\times Y} drawn i.i.d. from an unknown distribution D. Thus, the learning map L {\displaystyle L} is defined as a mapping from Z m {\displaystyle Z_{m}} into H {\displaystyle H} , mapping a training set S {\displaystyle S} onto a function f S {\displaystyle f_{S}} from X {\displaystyle X} to Y {\displaystyle Y} . Here, we consider only deterministic algorithms where L {\displaystyle L} is symmetric with respect to S {\displaystyle S} , i.e. it does not depend on the order of the elements in the training set. Furthermore, we assume that all functions are measurable and all sets are countable. The loss V {\displaystyle V} of a hypothesis f {\displaystyle f} with respect to an example z = ( x , y ) {\displaystyle z=(x,y)} is then defined as V ( f , z ) = V ( f ( x ) , y ) {\displaystyle V(f,z)=V(f(x),y)} . The empirical error of f {\displaystyle f} is I S [ f ] = 1 n ∑ V ( f , z i ) {\displaystyle I_{S}[f]={\frac {1}{n}}\sum V(f,z_{i})} . The true error of f {\displaystyle f} is I [ f ] = E z V ( f , z ) {\displaystyle I[f]=\mathbb {E} _{z}V(f,z)} Given a training set S of size m, we will build, for all i = 1....,m, modified training sets as follows: By removing the i-th element S | i = { z 1 , . . . , z i − 1 , z i + 1 , . . . , z m } {\displaystyle S^{|i}=\{z_{1},...,\ z_{i-1},\ z_{i+1},...,\ z_{m}\}} By replacing the i-th element S i = { z 1 , . . . , z i − 1 , z i ′ , z i + 1 , . . . , z m } {\displaystyle S^{i}=\{z_{1},...,\ z_{i-1},\ z_{i}',\ z_{i+1},...,\ z_{m}\}} == Definitions of stability == === Hypothesis Stability === An algorithm L {\displaystyle L} has hypothesis stability β with respect to the loss function V if the following holds: ∀ i ∈ { 1 , . . . , m } , E S , z [ | V ( f S , z ) − V ( f S |

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  • Wargame (hacking)

    Wargame (hacking)

    In hacking, a wargame (or war game) is a cyber-security challenge and mind sport in which the competitors must exploit or defend a vulnerability in a system or application, and/or gain or prevent access to a computer system. A wargame usually involves a capture the flag logic, based on pentesting, semantic URL attacks, knowledge-based authentication, password cracking, reverse engineering of software (often JavaScript, C and assembly language), code injection, SQL injections, cross-site scripting, exploits, IP address spoofing, forensics, and other hacking techniques. == Wargames for preparedness == Wargames are also used as a method of cyberwarfare preparedness. The NATO Cooperative Cyber Defence Centre of Excellence (CCDCOE) organizes an annual event, Locked Shields, which is an international live-fire cyber exercise. The exercise challenges cyber security experts through real-time attacks in fictional scenarios and is used to develop skills in national IT defense strategies. == Additional applications == Wargames can be used to teach the basics of web attacks and web security, giving participants a better understanding of how attackers exploit security vulnerabilities. Wargames are also used as a way to "stress test" an organization's response plan and serve as a drill to identify gaps in cyber disaster preparedness.

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  • Z-order

    Z-order

    Z-order is an ordering of overlapping two-dimensional objects, such as windows in a stacking window manager, shapes in a vector graphics editor, or objects in a 3D application. One of the features of a typical GUI is that windows may overlap, so that one window hides part or all of another. When two windows overlap, their Z-order determines which one appears on top of the other. == Definition == The term "Z-order" refers to the order of objects along the Z-axis. In coordinate geometry, X typically refers to the horizontal axis (left to right), Y to the vertical axis (up and down), and Z refers to the axis perpendicular to the other two (forward or backward). One can think of the windows in a GUI as a series of planes parallel to the surface of the monitor. The windows are therefore stacked along the Z-axis, and the Z-order information thus specifies the front-to-back ordering of the windows on the screen. An analogy would be some sheets of paper scattered on top of a table, each sheet being a window, the table your computer screen, and the top sheet having the highest Z value. == Use == Typically, users of a GUI can affect the Z-order by selecting a window to be brought to the foreground (that is, "above" or "in front of" all the other windows). Some window managers allow interaction with windows while they are not in the foreground, while others will bring a window to the front whenever it receives input from the user. It is also possible for special windows to be designated "always on top"; these are then fixed to the top of the Z-order so that (with few exceptions) no other window can overlap them. When dealing with visual objects on a computer screen, an object with a Z-order of 1 would be visually "underneath" an object with a Z-order of 2 or greater. This is the same as making "layers" of objects where the Z-order determines what object is on top of another. An HTML page can use CSS to specify the Z-order so that some objects can be layered over others. Z-ordering is also used in 3D applications to determine object visibility based on overlap from other objects. This confers a speed advantage to the user as the computer does not need to render unseen objects. In practice, of course, some objects may be only partially obscured, and this is a complication that must be taken into account. In early real-time 3D graphics, Z-order was applied on a per-polygon basis to avoid using Z-buffer, which was considered expensive at the time. In modern 3D graphics, Z-order is used for order-dependent rendering, for example with semi-transparent objects. It can also be used to reduce the problem of Z-fighting, by either rendering farther objects first and then using weak inequality as the depth test or, conversely, rendering front-to-back and using strict inequality. == z-index == The actual number assigned to a particular place in the Z-order is sometimes known as the z-index. In particular the CSS property that sets the stack order of specific elements is known as the z-index. An element with greater stack order is always in front of another element with lower stack order. Negative values can also be used in the same manner. A negative value will appear behind a positive one. z-index only works on elements that have a position value (e.g. position: relative;) and for many coders, this one of the first things to investigate when debugging why the z-index isn't working. Like all other CSS properties, it can be set with JavaScript, with the following syntax:

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  • Digistar

    Digistar

    Digistar is the first computer graphics-based planetarium projection and content system. It was designed by Evans & Sutherland and released in 1983. The technology originally focused on accurate and high quality display of stars, including for the first time showing stars from points of view other than Earth's surface, travelling through the stars, and accurately showing celestial bodies from different times in the past and future. Beginning with the Digistar 3 the system now projects full-dome video. == Projector == Unlike modern full-dome systems, which use LCD, DLP, SXRD, or laser projection technology, the Digistar projection system was designed for projecting bright pinpoints of light representing stars. This was accomplished using a calligraphic display, a form of vector graphics, rather than raster graphics. The heart of the Digistar projector is a large cathode-ray tube (CRT). A phosphor plate is mounted atop the tube, and light is then dispersed by a large lens with a 160 degree field of view to cover the planetarium dome. The original lens bore the inscription: "August 1979 mfg. by Lincoln Optical Corp., L.A., CA for Evans and Sutherland Computer Corp., SLC, UT, Digital planetarium CRT projection lens, 43mm, f2.8, 160 degree field of view". The coordinates of the stars and wire-frame models to be displayed by the projector were stored in computer RAM in a display list. The display would read each set of coordinates in turn and drive the CRT's electron beam directly to those coordinates. If the electron beam was enabled while being moved a line would be painted on the phosphor plate. Otherwise, the electron beam would be enabled once at its destination and a star would be painted. Once all coordinates in the display list had been processed, the display would repeat from the top of the display list. Thus, the shorter the display list the more frequently the electron beam would refresh the charge on a given point on the phosphor plate, making the projection of the points brighter. In this way, the stars projected by Digistar were substantially brighter than could be achieved using a raster display, which has to touch every point on the phosphor plate before repeating. Likewise, the calligraphic technology allowed Digistar to have a darker black-level than full-dome projectors, since the portions of the phosphor plate representing dark sky were never hit by the electron beam. As it is only one tube, with no pixelated color filter screen, the Digistar projector is monochromatic. The Digistar projects a bright, phosphorescent green, though many (including both visitors and planetarians) report they cannot distinguish between this green and white. Additionally, unlike a raster display, the calligraphic display is not discretized into pixels, so the displayed stars were a more realistic single spot of light, without the blocky or ropy artifacts that are hard to avoid with raster graphics. Due to the use of vector graphics, as opposed to raster imaging, the Digistar does not have the resolution issues that many full-dome systems have. Thanks to this, and the brightness of the CRT, only one projector is needed to project on the entire dome, whereas most full-dome systems require up to six raster projectors, depending on dome size. The projector in the original Digistar was housed in a square pyramid-shaped sheathing. When powered on, the four sides at the tip of the pyramid would recede into the housing, exposing the lens and appearing as a cut-off pyramid. As Digistar II was being developed, many planetaria were sold Digistar LEA projectors. The LEA, called Digistar 1.5 by many users, was effectively a prototype of the D2 projector, compatible with Digistar and upgradable to Digistar II. There are no significant differences in performance between the LEA and the true D2. == History == Digistar was the brainchild of Stephen McAllister and Brent Watson, both of whom were long-time amateur astronomers and computer graphics engineers. In 1977, E&S had been consulting with Johnson Space Center regarding training simulators for astronauts. McAllister had been writing proof-of-concept software for this consultation and in summer 1977 entered the data for 400 bright stars and wrote the software to display them. Steve and Brent both originally saw the system's purpose as celestial navigation training. Brent, who had until recently worked at Hansen planetarium, asked his planetarium coworkers what they thought of a potential digital planetarium system, and then Steve and Brent both targeted the system toward planetaria. The primary goal of the planetarium system was to use computer graphics to overcome the limitation of traditional star ball technology that only allowed display of star fields from the point of view of Earth's surface. By using computer graphics the stars could be displayed from viewpoints in space, including simulating the appearance of space flight. Likewise, planets and moons within the Solar System could be displayed accurately for any time in history, from any point of view. The system used the location of real stars from the Yale Bright Star Catalogue, as well as random stars. A laboratory prototype of Digistar was used to generate the star fields and tactical displays in the 1982 science fiction film Star Trek II: The Wrath of Khan. Filming was done directly from the Digistar display in the lab. ILM projected the effort would take two weeks, but in fact it took from late November 1981 until mid-February 1982. The last shot recorded was what became the first entirely computer generated feature film sequence. It was the opening scene of the film, a rotating forward translation through a star field that lasted 3.5 minutes. It was recorded in one take, at a rate of one frame every 3.5 seconds, taking four hours for the shoot. The Digistar team members are credited in the film. After prototyping in labs at Evans and Sutherland the team repeatedly used Salt Lake City's Hansen planetarium to beta test the system at the planetarium at night. The Digistar team performed one week of shows at the planetarium as a fund raiser to benefit the planetarium. The company also later gave the planetarium an improved prototype Digistar to replace "Jake", the planetarium's aging Spitz planetarium projector. The first customer installation was to the newly constructed Universe Planetarium at the Science Museum of Virginia in 1983, the largest planetarium dome in the world at the time, for $595,000. By September 1986 there were four installed Digistars. Even at this point the long-term success of the product was very much in doubt, but as of 2019 Digistar has an installed base of over 550 planetaria. === Versions === Digistar (1983) Digistar II (1995) Digistar 3 (2002) Digistar 4 (2010?) Digistar 5 (2012) Digistar 6 (2016) Digistar 7 (2021) == Hardware == Digistar was driven by a VAX-11/780 minicomputer, with custom graphics hardware related to the E&S Picture System 2. Later versions of Digistar 1 used a DEC MicroVAX 2, driving a custom version of a PS/300. The original Digistar and Digistar 2 had a physical control panel that was used for running the star shows. This control panel was approximately 3' x 4' and contained a keyboard, a 6 DOF joystick, and a large array of back-lit buttons. One button that was used for moving the viewpoint forward in space was labeled "Boldly Go". Later iterations of Digistar replaced the physical control panel with a common graphical user interface. Digistar 3 was the first Digistar system to offer full-dome video in 2002, using six projectors. Digistar 4 was able to cover the dome using only two projectors. == System limitations == Though technologically advanced in its day, and the closest system to true full-dome video at the time of its release, the original Digistar and Digistar 2 are limited to only projecting dots and lines—meaning only wireframe models can be projected. To compensate for this, the projector is capable of defocusing specific models, blurring lines and dots together. An example of this is in the Digistar 2's built-in Milky Way model. The model is a circle of parallel lines that, when defocused, appear as the continuous band of the Milky Way across the sky. On more complex models, especially three-dimensional ones, brightness and details may be lost in this process, so it is not useful in all situations. The Digistar and Digistar 2 also suffer focus limitations. Because they use a single lens to cover the entire dome, it is difficult to gain perfect focus across the dome. Coupled with this, stars greater than a certain brightness are "multihit" points, meaning the projector draws two dots at the given position to accommodate the brightness of the star. Errors in the projector can lead the second dot to be slightly out-of-place with the first one. These two issues together, along with other issues that can occur within the projector's focus system, give the stars a blobby look. Some p

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  • Artificial intelligence content detection

    Artificial intelligence content detection

    Artificial intelligence detection software aims to determine whether some content (text, image, video, or audio) was generated using artificial intelligence (AI). This software is often unreliable. == Accuracy issues == Many AI detection tools have been shown to be unreliable in detecting AI-generated text. In a 2023 study conducted by Weber-Wulff et al., researchers evaluated 14 detection tools including Turnitin and GPTZero and found that "all scored below 80% of accuracy and only 5 over 70%." They also found that these tools tend to have a bias for classifying texts more as human than as AI, and that accuracy of these tools worsens upon paraphrasing. === False positives === In AI content detection, a false positive is when human-written work is incorrectly flagged as AI-written. Many AI detection platforms claim to have a minimal level of false positives, with Turnitin claiming a less than 1% false positive rate. However, later research by The Washington Post produced much higher rates of 50%, though they used a smaller sample size. False positives in an academic setting frequently lead to accusations of academic misconduct, which can have serious consequences for a student's academic record. Additionally, studies have shown evidence that many AI detection models are prone to give false positives to work written by people whose first language is not English, and also to neurodivergent people. In June 2023, Janelle Shane wrote that portions of her book You Look Like a Thing and I Love You were flagged as AI-generated. === False negatives === A false negative is a failure to identify documents with AI-written text. False negatives often happen as a result of a detection software's sensitivity level or because evasive techniques were used when generating the work to make it sound more human. False negatives are less of a concern academically, since they aren't likely to lead to accusations and ramifications. Notably, Turnitin stated they have a 15% false negative rate. == Text detection == For text, this is usually done to prevent alleged plagiarism, often by detecting repetition of words as telltale signs that a text was AI-generated (including hallucinations). Detection systems may also rely on stylistic and structural regularities associated with LLM output, such as unusually consistent grammar, formulaic transitions, repeated discourse markers, and recurring rhetorical templates. Some tools are designed less to establish authorship provenance than to flag prose that resembles common LLM-generated style patterns. They are often used by teachers marking their students, usually on an ad hoc basis. Following the release of ChatGPT and similar AI text generative software, many educational establishments have issued policies against the use of AI by students. AI text detection software is also used by those assessing job applicants, as well as online search engines, hiring, online moderation and publishing. Current detectors may sometimes be unreliable and have incorrectly marked work by humans as originating from AI while failing to detect AI-generated work in other instances. MIT Technology Review said that the technology "struggled to pick up ChatGPT-generated text that had been slightly rearranged by humans and obfuscated by a paraphrasing tool". AI text detection software has also been shown to discriminate against non-native speakers of English. Two students from the University of California, Davis, were referred to the university's Office of Student Success and Judicial Affairs (OSSJA) after their professors scanned their essays with positive results; the first with an AI detector called GPTZero, and the second with an AI detector integration in Turnitin. However, following media coverage, and a thorough investigation, the students were cleared of any wrongdoing. In April 2023, Cambridge University and other members of the Russell Group of universities in the United Kingdom opted out of Turnitin's AI text detection tool, after expressing concerns it was unreliable. The University of Texas at Austin opted out of the system six months later. In May 2023, a professor at Texas A&M University–Commerce used ChatGPT to detect whether his students' content was written by it, which ChatGPT said was the case. As such, he threatened to fail the class despite ChatGPT not being able to detect AI-generated writing. No students were prevented from graduating because of the issue, and all but one student (who admitted to using the software) were exonerated from accusations of having used ChatGPT in their content. In July 2023, a paper titled "GPT detectors are biased against non-native English writers" was released, reporting that GPTs discriminate against non-native English authors. The paper compared seven GPT detectors against essays from both non-native English speakers and essays from United States students. The essays from non-native English speakers had an average false positive rate of 61.3%. An article by Thomas Germain, published on Gizmodo in June 2024, reported job losses among freelance writers and journalists due to AI text detection software mistakenly classifying their work as AI-generated. In September 2024, Common Sense Media reported that generative AI detectors had a 20% false positive rate for Black students, compared to 10% of Latino students and 7% of White students. To improve the reliability of AI text detection, researchers have explored digital watermarking techniques. A 2023 paper titled "A Watermark for Large Language Models" presents a method to embed imperceptible watermarks into text generated by large language models (LLMs). This watermarking approach allows content to be flagged as AI-generated with a high level of accuracy, even when text is slightly paraphrased or modified. The technique is designed to be subtle and hard to detect for casual readers, thereby preserving readability, while providing a detectable signal for those employing specialized tools. However, while promising, watermarking faces challenges in remaining robust under adversarial transformations and ensuring compatibility across different LLMs. == Anti text detection == There is software available designed to bypass AI text detection. In practice, evasion may not require specialized bypass tools. Paraphrasing, style editing, and removal of repeated discourse markers can substantially reduce the effectiveness of detectors that rely on recognizable surface patterns. A study published in August 2023 analyzed 20 abstracts from papers published in the Eye Journal, which were then paraphrased using GPT-4.0. The AI-paraphrased abstracts were examined for plagiarism using QueText and for AI-generated content using Originality.AI. The texts were then re-processed through an adversarial software called Undetectable.ai in order to reduce the AI-detection scores. The study found that the AI detection tool, Originality.AI, identified text generated by GPT-4 with a mean accuracy of 91.3%. However, after reprocessing by Undetectable.ai, the detection accuracy of Originality.ai dropped to a mean accuracy of 27.8%. Some experts also believe that techniques like digital watermarking are ineffective because they can be removed or added to trigger false positives. "A Watermark for Large Language Models" paper by Kirchenbauer et al. (2023) also addresses potential vulnerabilities of watermarking techniques. The authors outline a range of adversarial tactics, including text insertion, deletion, and substitution attacks, that could be used to bypass watermark detection. These attacks vary in complexity, from simple paraphrasing to more sophisticated approaches involving tokenization and homoglyph alterations. The study highlights the challenge of maintaining watermark robustness against attackers who may employ automated paraphrasing tools or even specific language model replacements to alter text spans iteratively while retaining semantic similarity. Experimental results show that although such attacks can degrade watermark strength, they also come at the cost of text quality and increased computational resources. == Image, video, and audio detection == Several purported AI image detection software exist, to detect AI-generated images (for example, those originating from Midjourney or DALL-E). They are not completely reliable. Industry analyses have also noted that AI-driven image recognition systems often struggle in real-world environments, where inconsistent lighting, noise and variable visual inputs reduce detection reliability, a challenge highlighted in modern agricultural quality-control research. Others claim to identify video and audio deepfakes, but this technology is also not fully reliable yet either. Despite debate around the efficacy of watermarking, Google DeepMind is actively developing a detection software called SynthID, which works by inserting a digital watermark that is invisible to the human eye into the pixels of an image.

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  • Metadatabase

    Metadatabase

    Metadatabase is a database model for (1) metadata management, (2) global query of independent databases, and (3) distributed data processing. The word metadatabase is an addition to the dictionary. Originally, metadata was only a common term referring simply to "data about data", such as tags, keywords, and markup headers. However, in this technology, the concept of metadata is extended to also include such data and knowledge representation as information models (e.g., relations, entities-relationships, and objects), application logic (e.g., production rules), and analytic models (e.g., simulation, optimization, and mathematical algorithms). In the case of analytic models, it is also referred to as a Modelbase. These classes of metadata are integrated with some modeling ontology to give rise to a stable set of meta-relations (tables of metadata). Individual models are interpreted as metadata and entered into these tables. As such, models are inserted, retrieved, updated, and deleted in the same manner as ordinary data do in an ordinary (relational) database. Users will also formulate global queries and requests for processing of local databases through the Metadatabase, using the globally integrated metadata. The Metadatabase structure can be implemented in any open technology for relational databases. == Significance == The Metadatabase technology is developed at Rensselaer Polytechnic Institute at Troy, New York, by a group of faculty and students (see the references at the end of the article), starting in late 1980s. Its main contribution includes the extension of the concept of metadata and metadata management, and the original approach of designing a database for metadata applications. These conceptual results continue to motivate new research and new applications. At the level of particular design, its openness and scalability is tied to that of the particular ontology proposed: It requires reverse-representation of the application models in order to save them into the meta-relations. In theory, the ontology is neutral, and it has been proven in some industrial applications. However, it needs more development to establish it for the field as an open technology. The requirement of reverse-representation is common to any global information integration technology. A way to facilitate it in the Metadatabase approach is to distribute a core portion of it at each local site, to allow for peer-to-peer translation on the fly.

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  • Videotex

    Videotex

    Videotex (or interactive videotex) was one of the earliest implementations of an end-user information system. From the late 1970s to early 2010s, it was used to deliver information (usually pages of text) to a user in computer-like format, typically to be displayed on a television or a dumb terminal. In a strict definition, videotex is any system that provides interactive content and displays it on a video monitor such as a television, typically using modems to send data in both directions. A close relative is teletext, which sends data in one direction only, typically encoded in a television signal. All such systems are occasionally referred to as viewdata. Unlike the modern Internet, traditional videotex services were highly centralized. Videotex in its broader definition can be used to refer to any such service, including teletext, the Internet, bulletin board systems, online service providers, and even the arrival/departure displays at an airport. This usage is no longer common. With the exception of Minitel in France, videotex elsewhere never managed to attract any more than a very small percentage of the universal mass market once envisaged. By the end of the 1980s its use was essentially limited to a few niche applications. == Initial development and technologies == === United Kingdom === The first attempts at a general-purpose videotex service were created in the United Kingdom in the late 1960s. In about 1970 the BBC had a brainstorming session in which it was decided to start researching ways to send closed captioning information to the audience. As the Teledata research continued the BBC became interested in using the system for delivering any sort of information, not just closed captioning. In 1972, the concept was first made public under the new name Ceefax. Meanwhile, the General Post Office (soon to become British Telecom) had been researching a similar concept since the late 1960s, known as Viewdata. Unlike Ceefax which was a one-way service carried in the existing TV signal, Viewdata was a two-way system using telephones. Since the Post Office owned the telephones, this was considered to be an excellent way to drive more customers to use the phones. Not to be outdone by the BBC, they also announced their service, under the name Prestel. ITV soon joined the fray with a Ceefax-clone known as ORACLE. In 1974, all the services agreed on a standard for displaying the information. The display would be a simple 40×24 grid of text, with some "graphics characters" for constructing simple graphics, revised and finalized in 1976. The standard did not define the delivery system, so both Viewdata-like and Teledata-like services could at least share the TV-side hardware, which was expensive at the time. The standard also introduced a new term that covered all such services, teletext. Ceefax first started operation in 1974 with a limited 30 pages, followed quickly by ORACLE and then Prestel in 1979. By 1981, Prestel International was available in nine countries, and a number of countries, including Sweden, The Netherlands, Finland and West Germany were developing their own national systems closely based on Prestel. General Telephone and Electronics (GTE) acquired an exclusive agency for the system for North America. In the early 1980s, videotex became the base technology for the London Stock Exchange's pricing service called TOPIC. Later versions of TOPIC, notably TOPIC2 and TOPIC3, were developed by Thanos Vassilakis and introduced trading and historic price feeds. === France === Development of a French teletext-like system began in 1973. A very simple 2-way videotex system called Tictac was also demonstrated in the mid-1970s. As in the UK, this led on to work to develop a common display standard for videotex and teletext, called Antiope, which was finalised in 1977. Antiope had similar capabilities to the UK system for displaying alphanumeric text and chunky "mosaic" character-based block graphics. A difference however was that while in the UK standard control codes automatically also occupied one character position on screen, Antiope allowed for "non spacing" control codes. This gave Antiope slightly more flexibility in the use of colours in mosaic block graphics, and in presenting the accents and diacritics of the French language. Meanwhile, spurred on by the 1978 Nora/Minc report, the French government was determined to catch up on a perceived falling behind in its computer and communications facilities. In 1980 it began field trials issuing Antiope-based terminals for free to over 250,000 telephone subscribers in Ille-et-Vilaine region, where the French CCETT research centre was based, for use as telephone directories. The trial was a success, and in 1982 Minitel was rolled out nationwide. === Canada === Since 1970, researchers at the Communications Research Centre (CRC) in Ottawa had been working on a set of "picture description instructions", which encoded graphics commands as a text stream. Graphics were encoded as a series of instructions (graphics primitives) each represented by a single ASCII character. Graphic coordinates were encoded in multiple 6 bit strings of XY coordinate data, flagged to place them in the printable ASCII range so that they could be transmitted with conventional text transmission techniques. ASCII SI/SO characters were used to differentiate the text from graphic portions of a transmitted "page". In 1975, the CRC gave a contract to Norpak to develop an interactive graphics terminal that could decode the instructions and display them on a colour display, which was successfully up and running by 1977. Against the background of the developments in Europe, CRC was able to persuade the Canadian government to develop the system into a fully-fledged service. In August 1978, the Canadian Department of Communications publicly launched it as Telidon, a "second generation" videotex/teletext service, and committed to a four-year development plan to encourage rollout. Compared to the European systems, Telidon offered real graphics, as opposed to block-mosaic character graphics. The downside was that it required much more advanced decoders, typically featuring Zilog Z80 or Motorola 6809 processors. === Japan === Research in Japan was shaped by the demands of the large number of Kanji characters used in Japanese script. With 1970s technology, the ability to generate so many characters on demand in the end-user's terminal was seen as prohibitive. Instead, development focussed on methods to send pages to user terminals pre-rendered, using coding strategies similar to facsimile machines. This led to a videotex system called Captain ("Character and Pattern Telephone Access Information Network"), created by NTT in 1978, which went into full trials from 1979 to 1981. The system also lent itself naturally to photographic images, albeit at only moderate resolution. However, the pages typically took two or three times longer to load, compared to the European systems. NHK developed an experimental teletext system along similar lines, called CIBS ("Character Information Broadcasting Station"). Based on a 388×200 pixel resolution, it was first announced in 1976, and began trials in late 1978. (NHK's ultimate production teletext system launched in 1983). == Standards == Work to establish an international standard for videotex began in 1978 in CCITT. But the national delegations showed little interest in compromise, each hoping that their system would come to define what was perceived to be going to be an enormous new mass-market. In 1980 CCITT therefore issued recommendation S.100 (later T.100), noting the points of similarity but the essential incompatibility of the systems, and declaring all four to be recognised options. Trying to kick-start the market, AT&T Corporation entered the fray, and in May 1981 announced its own Presentation Layer Protocol (PLP). This was closely based on the Canadian Telidon system, but added to it some further graphics primitives and a syntax for defining macros, algorithms to define cleaner pixel spacing for the (arbitrarily sizeable) text, and also dynamically redefinable characters and a mosaic block graphic character set, so that it could reproduce content from the French Antiope. After some further revisions this was adopted in 1983 as ANSI standard X3.110, more commonly called NAPLPS, the North American Presentation Layer Protocol Syntax. It was also adopted in 1988 as the presentation-layer syntax for NABTS, the North American Broadcast Teletext Specification. Meanwhile, the European national Postal Telephone and Telegraph (PTT) agencies were also increasingly interested in videotex, and had convened discussions in European Conference of Postal and Telecommunications Administrations (CEPT) to co-ordinate developments, which had been diverging along national lines. As well as the British and French standards, the Swedes had proposed extending the British Prestel standard with a new se

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