AI Chat Exporter Firefox

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  • Non-photorealistic rendering

    Non-photorealistic rendering

    Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation (also known as "toon" shading) as well as in scientific visualization, architectural illustration and experimental animation. == History and criticism of the term == The term non-photorealistic rendering is believed to have been coined by the SIGGRAPH 1990 papers committee, who held a session entitled "Non Photo Realistic Rendering". The term has received some criticism: The term "photorealism" has different meanings for graphics researchers (see "photorealistic rendering") and artists. For artists—who are the target consumers of NPR techniques—it refers to a school of painting that focuses on reproducing the effect of a camera lens, with all the distortion and hyper-reflections that it creates. For graphics researchers, however, it refers to an image that is visually indistinguishable from reality. In fact, graphics researchers lump the kinds of visual distortions that are used by photorealist painters into "non-photorealism". Describing something by what it is not is problematic. Equivalent (made-up) comparisons might be "non-elephant biology" or "non-geometric mathematics". NPR researchers have stated that they expect the term will disappear eventually and be replaced by the now more general term "computer graphics", with "photorealistic graphics" being the term used to describe "traditional" computer graphics. Many techniques that are used to create 'non-photorealistic' images are not rendering techniques. They are modelling techniques, or post-processing techniques. While the latter are coming to be known as 'image-based rendering', sketch-based modelling techniques, cannot technically be included under this heading, which is very inconvenient for conference organisers. The first conference on non-photorealistic animation and rendering included a discussion of possible alternative names. Among those suggested were "expressive graphics", "artistic rendering", "non-realistic graphics", "art-based rendering", and "psychographics". All of these terms have been used in various research papers on the topic, but the "non-photorealistic" term seems to have nonetheless taken hold. The first technical meeting dedicated to NPR was the ACM-sponsored Symposium on Non-Photorealistic Rendering and Animation(NPAR) in 2000. NPAR is traditionally co-located with the Annecy Animated Film Festival, running on even numbered years. From 2007 onward, NPAR began to also run on odd-numbered years, co-located with ACM SIGGRAPH. == 3D == Three-dimensional NPR is the style that is most commonly seen in video games and movies. The output from this technique is almost always a 3D model that has been modified from the original input model to portray a new artistic style. In many cases, the geometry of the model is identical to the original geometry, and only the material applied to the surface is modified. With increased availability of programmable GPU's, shaders have allowed NPR effects to be applied to the rasterised image that is to be displayed to the screen. The majority of NPR techniques applied to 3D geometry are intended to make the scene appear two-dimensional. NPR techniques for 3D images include cel shading and Gooch shading. Many methods can be used to draw stylized outlines and strokes from 3D models, including occluding contours and Suggestive contours. For enhanced legibility, the most useful technical illustrations for technical communication are not necessarily photorealistic. Non-photorealistic renderings, such as exploded view diagrams, greatly assist in showing placement of parts in a complex system. Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films. This technique is often used to blend 3D objects and environments with 2D hand-animated elements while maintaining a consistent look. Treasure Planet movie by Disney is an example of blending these techniques. == 2D == The input to a two dimensional NPR system is typically an image or video. The output is a typically an artistic rendering of that input imagery (for example in a watercolor, painterly or sketched style) although some 2D NPR serves non-artistic purposes e.g. data visualization. The artistic rendering of images and video (often referred to as image stylization) traditionally focused upon heuristic algorithms that seek to simulate the placement of brush strokes on a digital canvas. Arguably, the earliest example of 2D NPR is Paul Haeberli's 'Paint by Numbers' at SIGGRAPH 1990. This (and similar interactive techniques) provide the user with a canvas that they can "paint" on using the cursor — as the user paints, a stylized version of the image is revealed on the canvas. This is especially useful for people who want to simulate different sizes of brush strokes according to different areas of the image. Subsequently, basic image processing operations using gradient operators or statistical moments were used to automate this process and minimize user interaction in the late nineties (although artistic control remains with the user via setting parameters of the algorithms). This automation enabled practical application of 2D NPR to video, for the first time in the living paintings of the movie What Dreams May Come (1998). More sophisticated image abstractions techniques were developed in the early 2000s harnessing computer vision operators e.g. image salience, or segmentation operators to drive stroke placement. Around this time, machine learning began to influence image stylization algorithms notably image analogy that could learn to mimic the style of an existing artwork. The advent of deep learning has re-kindled activity in image stylization, notably with neural style transfer (NST) algorithms that can mimic a wide gamut of artistic styles from single visual examples. These algorithms underpin mobile apps capable of the same e.g. Prisma In addition to the above stylization methods, a related class of techniques in 2D NPR address the simulation of artistic media. These methods include simulating the diffusion of ink through different kinds of paper, and also of pigments through water for simulation of watercolor. == Artistic rendering == Artistic rendering is the application of visual art styles to rendering. For photorealistic rendering styles, the emphasis is on accurate reproduction of light-and-shadow and the surface properties of the depicted objects, composition, or other more generic qualities. When the emphasis is on unique interpretive rendering styles, visual information is interpreted by the artist and displayed accordingly using the chosen art medium and level of abstraction in abstract art. In computer graphics, interpretive rendering styles are known as non-photorealistic rendering styles, but may be used to simplify technical illustrations. Rendering styles that combine photorealism with non-photorealism are known as hyperrealistic rendering styles. == Notable films and games == This section lists some seminal uses of NPR techniques in films, games and software. See cel-shaded animation for a list of uses of toon-shading in games and movies.

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  • Content Disarm and Reconstruction

    Content Disarm and Reconstruction

    Content Disarm and Reconstruction (CDR) is a computer security technology for removing potentially malicious code from files. Unlike malware analysis, CDR technology does not determine or detect malware's functionality but removes all file components that are not approved within the system's definitions and policies. It is used to prevent cyber security threats from entering a corporate network perimeter. Channels that CDR can be used to protect include email and website traffic. Advanced solutions can also provide similar protection on computer endpoints, or cloud email and file sharing services. There are three levels of CDR; 1) flattening and converting the original file to a PDF, 2) stripping active content while keeping the original file type, and 3) eliminating all file-borne risk while maintaining file type, integrity and active content. Beyond these three levels, there are also more advanced forms of CDR that is able to perform "soft conversion" and "hard conversion", based on the user's preference in balancing usability and security. == Applications == CDR works by processing all incoming files of an enterprise network, deconstructing them, and removing the elements that do not match the file type's standards or set policies. CDR technology then rebuilds the files into clean versions that can be sent on to end users as intended. Because CDR removes all potentially malicious code, it can be effective against zero-day vulnerabilities that rely on being an unknown threat that other security technologies would need to patch against to maintain protection. CDR can be used to prevent cyber threats from variety of sources: Email Data Diodes Web Browsers Endpoints File Servers FTP Cloud email or webmail programs SMB/CIFS Removable media scanning (CDR Kiosk) CDR can be applied to a variety of file formats including: Images Office documents PDF Audio/video file formats Archives HTML == Open source implementations == DocBleach ExeFilter

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  • Flat-field correction

    Flat-field correction

    Flat-field correction (FFC) is a digital imaging technique to mitigate pixel-to-pixel differences in the photodetector sensitivity and distortions in the optical path. It is a standard calibration procedure in everything from personal digital cameras to large telescopes. == Overview == Flat fielding refers to the process of compensating for different gains and dark currents in a detector. Once a detector has been appropriately flat-fielded, a uniform signal will create a uniform output (hence flat-field). This then means any further signal is due to the phenomenon being detected and not a systematic error. A flat-field image is acquired by imaging a uniformly-illuminated screen, thus producing an image of uniform color and brightness across the frame. For handheld cameras, the screen could be a piece of paper at arm's length, but a telescope will frequently image a clear patch of sky at twilight, when the illumination is uniform and there are few, if any, stars visible. Once the images are acquired, processing can begin. A flat-field consists of two numbers for each pixel, the pixel's gain and its dark current (or dark frame). The pixel's gain is how the amount of signal given by the detector varies as a function of the amount of light (or equivalent). The gain is almost always a linear variable, as such the gain is given simply as the ratio of the input and output signals. The dark-current is the amount of signal given out by the detector when there is no incident light (hence dark frame). In many detectors this can also be a function of time, for example in astronomical telescopes it is common to take a dark-frame of the same time as the planned light exposure. The gain and dark-frame for optical systems can also be established by using a series of neutral density filters to give input/output signal information and applying a least squares fit to obtain the values for the dark current and gain. C = ( R − D ) × m ( F − D ) = ( R − D ) × G {\displaystyle C={\frac {(R-D)\times m}{(F-D)}}=(R-D)\times G} where: C = corrected image R = raw image F = flat field image D = dark frame image m = image-averaged value of (F−D) G = Gain = m ( F − D ) {\displaystyle m \over (F-D)} In this equation, capital letters are 2D matrices, and lowercase letters are scalars. All matrix operations are performed element-by-element. In order for an astrophotographer to capture a light frame, they must place a light source over the imaging instrument's objective lens such that the light source emanates evenly through the users optics. The photographer must then adjust the exposure of their imaging device (charge-coupled device (CCD) or digital single-lens reflex camera (DSLR) ) so that when the histogram of the image is viewed, a peak reaching about 40–70% of the dynamic range (maximum range of pixel values) of the imaging device is seen. The photographer typically takes 15–20 light frames and performs median stacking. Once the desired light frames are acquired, the objective lens is covered so that no light is allowed in, then 15–20 dark frames are taken, each of equal exposure time as a light frame. These are called Dark-Flat frames. == In X-ray imaging == In X-ray imaging, the acquired projection images generally suffer from fixed-pattern noise, which is one of the limiting factors of image quality. It may stem from beam inhomogeneity, gain variations of the detector response due to inhomogeneities in the photon conversion yield, losses in charge transport, charge trapping, or variations in the performance of the readout. Also, the scintillator screen may accumulate dust and/or scratches on its surface, resulting in systematic patterns in every acquired X-ray projection image. In X-ray computed tomography (CT), fixed-pattern noise is known to significantly degrade the achievable spatial resolution and generally leads to ring or band artifacts in the reconstructed images. Fixed pattern noise can be easily removed using flat field correction. In conventional flat field correction, projection images without sample are acquired with and without the X-ray beam turned on, which are referred to as flat fields (F) and dark fields (D). Based on the acquired flat and dark fields, the measured projection images (P) with sample are then normalized to new images (N) according to: N = ( P − D ) ( F − D ) {\displaystyle N={\frac {(P-D)}{(F-D)}}} == Dynamic flat field correction == While conventional flat field correction is an elegant and easy procedure that largely reduces fixed-pattern noise, it heavily relies on the stationarity of the X-ray beam, scintillator response and CCD sensitivity. In practice, however, this assumption is only approximately met. Indeed, detector elements are characterized by intensity dependent, nonlinear response functions and the incident beam often shows time dependent non-uniformities, which render conventional FFC inadequate. In synchrotron X-ray tomography, many factors may cause flat field variations: instability of the bending magnets of the synchrotron, temperature variations due to the water cooling in mirrors and the monochromator, or vibrations of the scintillator and other beamline components. The latter is responsible for the biggest variations in the flat fields. To deal with such variations, a dynamic flat field correction procedure can be employed that estimates a flat field for each individual projection. Through principal component analysis of a set of flat fields, which are acquired prior and/or posterior to the actual scan, eigen flat fields can be computed. A linear combination of the most important eigen flat fields can then be used to individually normalize each X-ray projection: N j = P j − D ¯ F ¯ + ∑ k w j k u k − D ¯ {\displaystyle N_{j}={\frac {P_{j}-{\bar {D}}}{{\bar {F}}+\sum _{k}w_{jk}u_{k}-{\bar {D}}}}} where N j {\displaystyle N_{j}} = intensity normalized X-ray projection P j {\displaystyle P_{j}} = raw X-ray projection F ¯ {\displaystyle {\bar {F}}} = mean flat field image (average of flat fields) u k {\displaystyle u_{k}} = k-th eigen flat field w j k {\displaystyle w_{jk}} = weight of the eigen flat field u k {\displaystyle u_{k}} D ¯ {\displaystyle {\bar {D}}} = mean dark field (average of dark fields)

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  • CPanel

    CPanel

    cPanel is a web hosting control panel software developed by cPanel, L.L.C. It provides a graphical interface (GUI) and automation tools designed to simplify the process of hosting a web site for the website owner or "end user". It enables administration through a standard web browser using a three-tier structure. While cPanel is limited to managing a single hosting account, cPanel & WHM allow the administration of the entire server. In addition to the GUI, cPanel also has command line and API-based access that allows third-party software vendors, web hosting organizations, and developers to automate standard system administration processes. cPanel & WHM is designed to function either as a dedicated server or virtual private server. The latest cPanel & WHM version supports installation on AlmaLinux, Rocky Linux, CloudLinux OS, and Ubuntu. == History == cPanel is currently developed by cPanel, L.L.C., a privately owned company headquartered in Houston, Texas, United States. WebPros is the parent company of cPanel, L.L.C. It was originally designed in 1996 as the control panel for Speed Hosting, a now-defunct web hosting company. The original author of cPanel, J. Nick Koston, had a stake in Speed Hosting. Webking quickly began using cPanel after its merger with Speed Hosting. The new company moved its servers to Virtual Development Inc. (VDI), a now-defunct hosting facility. Following an agreement between Koston and VDI, cPanel was only available to customers hosted directly at VDI. At the time, there was little competition in the control panel market, with the main choices being VDI and Alabanza. Eventually, due to Koston leaving for college, he and William Jensen signed an agreement in which cPanel was split into a separate program called WebPanel; this version was run by VDI. Without the lead programmer, VDI was not able to continue any work on cPanel and eventually stopped supporting it completely. Koston kept working on cPanel while also working at BurstNET. Eventually, he left BurstNET to focus fully on cPanel. cPanel 3 was released in 1999: main additions over cPanel 2 were an automatic upgrade and the Web Host Manager (WHM). The interface was also improved when Carlos Rego of WizardsHosting made what became the default theme of cPanel. With the release of cPanel 11, cPanel adopted a four-tier versioning system, "Parent.Major.Minor.Patch" (e.g., 11.32.0.3). As of version 11.52, the "Parent" representation is deprecated, with 11.54 stylized as "Version 54." cPanel 11.30 is the last major version to support FreeBSD. On August 20, 2018 cPanel L.L.C. announced that it had signed an agreement to be acquired by a group led by Oakley Capital (who also own Plesk and SolusVM). While Koston sold his interest in cPanel, he will continue to be an owner of the company that owns cPanel. In April 2026, a severe vulnerability was discovered that affected all cPanel and WHM versions after 11.40, affectively allowing unauthenticated remote attackers to access the control panel. According to some web hosters the vulnerability was already being actively exploited, with some attempts even dating back to late February 2026. == Add-ons == cPanel provides front-ends for a number of common operations, including the management of PGP keys, crontab tasks, mail and FTP accounts, and mailing lists. Several add-ons exist, some for an additional fee, including auto installers such as Installatron, Fantastico, Softaculous, and WHMSonic (SHOUTcast/radio Control Panel Add-on). The add-ons need to be enabled by the server administrator in WHM to be accessible to the cPanel user. WHM manages some software packages separately from the underlying operating system, applying upgrades to Apache, PHP, MySQL and MariaDB, Exim, FTP, and related software packages automatically. This ensures that these packages are kept up-to-date and compatible with WHM, but makes it more difficult to install newer versions of these packages. It also makes it difficult to verify that the packages have not been tampered with, since the operating system's package management verification system cannot be used to do so. == WHM == WHM, short for WebHost Manager, is a web-based tool which is used for server administration. There are at least two tiers of WHM, often referred to as "root WHM", and non-root WHM (or Reseller WHM). Root WHM is used by server administrators and non-root WHM (with fewer privileges) is used by others, like entity departments, and resellers to manage hosting accounts often referred to as cPanel accounts on a web server. WHM is also used to manage SSL certificates (both server self generated and CA provided SSL certificates), cPanel users, hosting packages, DNS zones, themes, and authentication methods. The default automatic SSL (AutoSSL) provided by cPanel is powered by Let's Encrypt. Additionally, WHM can also be used to manage FTP, Mail (POP, IMAP, and SMTP) and SSH services on the server. As well as being accessible by the root administrator, WHM is also accessible to users with reseller privileges. Reseller users of cPanel have a smaller set of features than the root user, generally limited by the server administrator, to features which they determine will affect their customers' accounts rather than the server as a whole. From root WHM, the server administrator can perform maintenance operations such as upgrading and recompiling Apache and PHP, installing Perl modules, and upgrading RPMs installed on the system. == Enkompass == A version of cPanel & WHM for Microsoft Windows, called Enkompass, was declared end-of-life as of February 2014. Version 3 remained available for download, but without further development or support. In the preceding years, Enkompass had been available for free as product development slowed. == Pricing == On June 27, 2019 cPanel announced a new account-based pricing structure. After backlash from their customers, cPanel issued a second announcement but did not change the new structure.

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  • Automated penetration testing

    Automated penetration testing

    Automated penetration testing (also known as autonomous penetration testing or automated offensive security) is the application of software-driven workflows and orchestration to simulate cyberattack techniques. These methods are used to identify, validate, and exploit security vulnerabilities in IT assets such as networks, applications, and cloud infrastructure. Automated penetration testing is the use of software to simulate cyberattacks in order to rapidly identify exploitable vulnerabilities across systems without relying solely on human testers. In technical literature, the term describes a spectrum of activities ranging from scripted exploit orchestration to experimental systems designed for fully autonomous attack planning. Automated Penetration Testing falls short of testing using manual experts in terms of discovery of deep complex vulnerabilities and contextual business logic vulnerabilities. == Terminology and scope == The label “automated penetration testing” appears frequently in vendor and practitioner writing but lacks a single, neutral, standards-based definition. In the literature the term’s scope varies: some authors use it to mean automation of specific penetration-testing tasks (scanning, exploitation attempts, evidence collection), others to describe integrated, repeatable assessment pipelines, and a smaller body of work investigates autonomous decision-making agents that select attack steps algorithmically. To avoid implying consensus, this article describes common techniques and architectures reported in the literature and industry, and it notes where claims are primarily found in practitioner publications or early-stage research. Its important to note the differences between automated penetration testing and traditional penetration testing using human skill. The most important difference is scope and speed. Automated penetration testing generally fails at discovering exposures and weakness associated with business logic due to a lack of contextual understanding. The benefit of Automated Penetration testing is speed at which it can be conducted. Traditional penetration testing also is expected to be accurate and contain no false positives. This is due to the human validation aspect of the test. Automated approaches are expected to contain mistakes and false positives which need to be validated upon completion of the test. == History == Automated offensive techniques build on decades of tools and scripting that aided vulnerability discovery and exploitation. Early vulnerability scanners and community scripting in the 1990s and 2000s created the first layers of automation. Later, modular exploitation frameworks (notably Metasploit) integrated scanning and exploitation modules and made automated proof-of-concept attacks more accessible. Over the 2010s–2020s, as cloud platforms, APIs and continuous delivery practices increased the need for frequent validation, academic and industry interest in formalizing automated approaches also grew. == Methodologies and architectures == Descriptions in the literature and technical reports cluster automated capabilities into several overlapping models: Scripted/engineered playbooks (task automation): Predefined workflows or playbooks encode common attack paths (for example, web application exploit sequences or lateral-movement chains). These playbooks are designed to reproduce known techniques in a controlled way to validate exploitability and reduce manual repetition. Exploit-oriented orchestration: Automation orchestrates exploitation modules from established frameworks to perform controlled proof-of-concept attacks that confirm exploitability rather than simply flagging potential weaknesses. This approach can reduce false positives versus passive scanning when tests are run in an appropriately controlled environment. Orchestrated multi-tool pipelines: A coordinated toolchain integrates reconnaissance, vulnerability scanning, credential testing, exploitation modules and reporting. Data and state persist across stages so that multi-step workflows (e.g., discover → escalate → pivot) can be executed repeatably, approximating manual penetration-test methodologies at larger scale. Continuous / CI-integrated testing: Automation embedded in build or deployment pipelines (CI/CD) triggers assessments automatically on new builds, configuration changes, or on a schedule, supporting frequent, repeatable validation aligned with DevOps practices. Academic theses and experimental work describe CI/CD-integrated proof-of-concept systems for web applications and internal networks. Research on autonomous planning and learning: Recent academic work explores machine learning and reinforcement-learning approaches to select or prioritise attack steps, generate attack sequences, or optimize the testing path; these approaches are largely experimental and raise distinct validation and safety questions. == Tools and vendors == Automated penetration testing is provided by a mix of open-source projects, commercial platforms, and professional services. These often follow the penetration testing as a service (PTaaS) model, which integrates automated scanning with manual validation by security analysts. Examples of widely known tools and vendors in the space include exploitation frameworks such as Metasploit, commercial automated platforms and PTaaS providers, and specialist vendors that offer breach-and-attack simulation (BAS) or continuous testing capabilities. == Applications and deployment models == In industry practice, some organizations deploy automated techniques through dedicated security validation platforms rather than bespoke toolchains. These platforms are typically used for continuous or scheduled validation in pre-production or controlled environments and are often positioned alongside, rather than in place of, human-led penetration testing. Examples discussed in secondary literature include platforms such as Pentera, which are commonly classified under breach-and-attack simulation or automated security validation rather than as standalone penetration-testing methodologies.

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  • Gitter

    Gitter

    Gitter is an open-source instant messaging and chat room system for developers and users of GitLab and GitHub repositories. Gitter is provided as software as a service, with a free option providing all basic features and the ability to create a single private chat room, and paid subscription options for individuals and organisations, which allows them to create arbitrary numbers of private chat rooms. Individual chat rooms can be created for individual Git repositories on GitHub. Chatroom privacy follows the privacy settings of the associated GitHub repository: thus, a chatroom for a private (i.e. members-only) GitHub repository is also private to those with access to the repository. A graphical badge linking to the chat room can then be placed in the git repository's README file, bringing it to the attention of all users and developers of the project. Users can chat in the chat rooms, or access private chat rooms for repositories they have access to, by logging into Gitter via GitHub. Gitter is similar to Slack. Like Slack, it automatically logs all messages in the cloud. In late 2020, New Vector Limited acquired Gitter from GitLab, and announced Gitter's features would eventually be moved to New Vector's flagship product, Element, thereby replacing Gitter entirely. On February 13, 2023, Gitter migrated their service to a custom-branded Matrix instance that uses Element for its web interface. == Features prior to Migration to Matrix == Gitter supports: Notifications, which are batched up on mobile devices to avoid annoyance Inline media files Viewing and subscribing to ("starring") multiple chat rooms in one web browser tab Linking to individual files in the linked git repository Linking to GitHub issues (by typing # and then the issue number) in the linked Git repository, with hovercards showing the details of the issue GitHub-flavored Markdown in chat messages Online status for users User hovercards, based on their GitHub profiles and statistics (number of GitHub followers, etc.) Browsable and searchable message archives, grouped by month Connection from IRC clients Gitter on iOS support authentication using GitHub or Twitter === Integrations with non-GitHub sites and applications === Gitter integrates with Trello, Jenkins, Travis CI, Drone (software), Heroku, and Bitbucket, among others. === Apps === Official Gitter apps for Windows, Mac, Linux, iOS and Android are available. === Account registration === Like other chat technologies, Gitter allows clients to instant message each other. It allows people to authenticate using a GitHub account and join a chatroom from a web browser, thus not requiring one to install any software, or create additional online accounts. == History == Gitter was created by some developers who were initially trying to create a generic web-based chat product, but then wrote extra code to hook their chat application up to GitHub to meet their own needs, and realised that they could turn the combined product into a viable specialist product in its own right. Gitter came out of beta in 2014. During the beta period, Gitter delivered 1.8 million chat messages. On March 15, 2017, GitLab announced the acquisition of Gitter. Included in the announcement was the stated intent that Gitter would continue as a standalone project. It was published as open source under an MIT License as of June 2017. On September 30, 2020, New Vector Limited acquired Gitter from GitLab, and announced upcoming support for the Matrix protocol in Gitter, which went live by the end of the year. Gitter's features would eventually be moved to New Vector's flagship product, Element, thereby replacing Gitter entirely. On February 13, 2023, Gitter migrated their service to a custom-branded Matrix instance that uses Element for its web interface. == Implementation prior to Migration to Matrix == The Gitter web application is implemented entirely in JavaScript, with the back end being implemented on Node.js. The source code to the web application was formerly proprietary (it was open-sourced in June 2017), although Gitter had made numerous auxiliary projects available as open-source software, such as an IRC bridge for IRC users who prefer using IRC client applications (and their extra features) to converse in the Gitter chat rooms.

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  • Mastodon (social network)

    Mastodon (social network)

    Mastodon is a free and open-source software platform for decentralized social networking with microblogging features similar to Twitter. It operates as a federated network of independently managed servers that communicate using the ActivityPub protocol, allowing users to connect across different instances within the Fediverse. Each Mastodon instance establishes its own moderation policies and content guidelines, distinguishing it from centrally controlled social media platforms. First released in 2016 by Eugen Rochko, Mastodon has positioned itself as an alternative to mainstream social media, particularly for users seeking decentralized, community-driven spaces. The platform has experienced multiple surges in adoption, most notably following the Twitter acquisition by Elon Musk in 2022, as users sought alternatives to Twitter. It is part of a broader shift toward decentralized social networks, including Bluesky and Lemmy. Mastodon emphasizes user privacy and moderation flexibility, offering features such as granular post visibility controls, content warning options, and local community-driven moderation. The software is written in Ruby on Rails and Node.js, with a web interface built using React and Redux. It is interoperable with other ActivityPub-based platforms, such as Threads, and supports various third-party applications on desktop and mobile devices. == Functionality == Users post short-form status messages, historically known as "toots", for others to see and interact with. On a standard Mastodon instance, these messages can include up to 500 text-based characters, greater than Twitter's 280-character limit. Some instances support even longer messages. Images, audio files, videos or polls can also be added to a message. Users join a specific Mastodon server, rather than a single centralized website or application. The servers are connected as nodes in a network, and each server can administer its own rules, account privileges, and whether to share messages to and from other servers. Users can communicate and follow each other across connected Mastodon servers with usernames similar in format to full email addresses. Since version 2.9.0, Mastodon's web user interface has offered a single-column mode for new users by default. In advanced mode, the interface approximates the microblogging interface of TweetDeck. === Privacy === Mastodon includes a number of specific privacy features. Each message has a variety of privacy options available, and users can choose whether the message is public or private. Messages can display public on a global feed, known as a timeline, or can be shared only to the user's followers. Messages can also be marked as unlisted from timelines or direct between users. Users can also mark their accounts as completely private. In the timeline, messages can display with an optional content warning feature, which requires readers to click on the hidden main body of the message to reveal it. Mastodon servers have used this feature to hide spoilers, trigger warnings, and not safe for work (NSFW) content, though some accounts use the feature to hide links and thoughts others might not want to read. Mastodon aggregates messages in local and federated timelines in real time. The local timeline shows messages from users on a singular server, while the federated timeline shows messages across all participating Mastodon servers. === Content moderation === In early 2017, journalists like Sarah Jeong distinguished Mastodon from Twitter for its approach to combating harassment. Mastodon uses community-based moderation, in which each server can limit or filter out undesirable types of content, while Twitter uses a single, global policy on content moderation. Servers can choose to limit or filter out messages with disparaging content. The founder of Mastodon, Eugen Rochko, believes that small, closely related communities deal with unwanted behavior more effectively than a large company's small safety team. In Move Slowly and Build Bridges, Robert W. Gehl argues that predominantly white participation has shaped Mastodon in ways that affect how reports of racism are received and limit its ability to replicate Black Twitter on Twitter. Users can also block and report others to administrators, much like on Twitter. Instance administrators can block other instances from interacting with their own, an action called defederation. By posting toots hashtagged with #fediblock, some instance administrators and users alert others of issues requiring moderation. === Searching === Mastodon by default allows searching for hashtags and mentioned accounts in the Fediverse. Server administrators can optionally enable Elasticsearch to search the full-text of public posts that have opted in to being indexed. == Versions == In September 2018, with the release of version 2.5 with redesigned public profile pages, Mastodon marked its 100th release. Mastodon 2.6 was released in October 2018, introducing the possibilities of verified profiles and live, in-stream link previews for images and videos. Version 2.7, in January 2019, made it possible to search for multiple hashtags at once, instead of searching for just a single hashtag, with more robust moderation capabilities for server administrators and moderators, while accessibility, such as contrast for users with sight issues, was improved. The ability for users to create and vote in polls, as well as a new invitation system to manage registrations was integrated in April 2019. Mastodon 2.8.1, released in May 2019, made images with content warnings blurred instead of completely hidden. In version 2.9 in June 2019, an optional single-column view was added. This view became the default displayed to new users, with a user "preferences" option to switch to a multiple-column-based view. In August 2020, Mastodon 3.2 was released. It included a redesigned audio player with custom thumbnails and the ability to add personal notes to one's profile. In July 2021, an official client for iOS devices was released. According to the project's then CEO, Eugen Rochko, the release was part of an effort to attract new users. Mastodon 4.0 was released in November 2022, including language support for translating posts, editing posts and following hashtags. Mastodon 4.5 was released in November 2025. Among other features it introduced quote posts, which were previously rejected from being implemented due to concerns about toxicity and harassment. To mitigate these issues Mastodon's quote post feature has been designed in a way that lets users decide if and by whom their posts can be quoted. == Software == Mastodon is published as free and open-source software under the Affero GPL license, allowing anyone to use the software or modify it as they wish. Servers can be run by any individual or organization, and users can join these servers as they wish. The server software itself is powered by Ruby on Rails and Node.js, with its web client being written in React.js and Redux. The only database software supported is PostgreSQL, with Redis being used for job processing and various actions that Mastodon needs to process. The service is interoperable with the fediverse, a collection of social networking services which use the ActivityPub protocol for communication between each other, with previous versions containing support for OStatus. Client apps for interacting with the Mastodon API are available for desktop computer operating systems, including Windows, macOS and the Linux family of operating systems, as well as mobile phones running iOS and Android. The API is open for anyone to utilize, allowing clients to be built for any operating system that can connect to the internet. === Integration with Fediverse === Mastodon uses the ActivityPub protocol for federation; this allows users to communicate between independent Mastodon instances and other ActivityPub compatible services. Thus, Mastodon is generally considered to be a part of the Fediverse. Services utilizing the ActivityPub protocol exist which allow for searching all posts on all instances as long as users opt-in. For similar reasons, only hashtags can appear in a Mastodon instance's trending topics, not arbitrary popular words. Trending topics vary between instances, since individual instances are aware of different subsets of posts from the whole fediverse. === Security concerns === While Mastodon's decentralized structure is one of its most distinctive features, it also poses additional security challenges. Since many Mastodon instances are run by volunteers, some security experts are concerned about data security and responsiveness to new threats and vulnerabilities across the network, considering the difficulty of configuring and maintaining an instance as well as uneven skill levels among administrators. Administrators of an instance also have access to the private information of any users that are either registered with that instance or have federated

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  • Microsoft Forms

    Microsoft Forms

    Microsoft Forms (formerly Office 365 Forms) is an online survey creator, part of Microsoft 365. == Usage == Forms allows users to create surveys and quizzes with automatic marking. The data can be exported to Microsoft Excel, Power BI dashboards and viewed live using the Present feature. == Phishing and fraud == Due to a wave of phishing attacks utilizing Microsoft 365 in early 2021, Microsoft uses algorithms to automatically detect and block phishing attempts with Microsoft Forms. Also, Microsoft advises Forms users not to submit personal information, such as passwords, in a form or survey. It also place a similar advisory underneath the “Submit” button in every form created with Forms, warning users not to give out their password.

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  • Celia (virtual assistant)

    Celia (virtual assistant)

    Celia is an artificially intelligent virtual assistant developed by Huawei for their latest HarmonyOS and Android-based EMUI smartphones that lack Google Services and a Google Assistant. The assistant can perform day-to-day tasks, which include making a phone call, setting a reminder and checking the weather. It was unveiled on 7 April 2020 and got publicly released on 27 April 2020 via an OTA update solely to selected devices that can update their software to EMUI 10.1. Huawei had initially referred to the new assistant in late 2019 by having announced that there would be an English version of their already 2018 Chinese speaker assistant—Xiaoyi—to be released into the European markets. Due to the on-going China–United States trade war, the company's newly released smartphones were left without any Google services, including the loss of Google Assistant. This subsequently led to the development and release of Celia. AI technology is integrated into the software of Celia, which allows it to translate text using a phones camera and to identify everyday objects — similar to that of Google Lens. == Features == Celia has many features that are similar to that of its rivals: the Google Assistant and Siri. It can be triggered by the words, 'Hey Celia' or be summoned by pressing and holding down on the power button. The default search engine for Celia is Bing, but this can be changed in settings. Celia can make calls, check the agenda, send a message, show the weather, set alarms and control home appliances. The assistant also has the ability to integrate itself with the stock apps of the EMUI software and toggle with the device's settings, such as by turning on the flashlight and playing multimedia content, but with the users command. With the AI that is installed in Celia, it can identify food, everyday objects and translate text using the phones camera. In China, Chinese Xiaoyi packs with an LLM model called PanGu-Σ 3.0 AI on HarmonyOS 4.0 major upgrade improvements from Celia, making the assistant smarter and more advanced compared to when it was launched in 2020 on EMUI handsets in China and internationally, surpassing Apple and Google by the being the first in the AI industry, with a dedicated AI system framework of APIs on the latest operating system that evolves to a complete large dedicated AI software stack called Harmony Intelligence of Pangu Embedded variant model and MindSpore AI framework with Neural Network Runtime on OpenHarmony-based HarmonyOS NEXT base system to replace the dual framework system with a single frame HarmonyOS 5.0 version by Q4 2024, first introduced on June 21, 2024, in Developer Beta 1 preview release at HDC 2024. == Availability by country and language == Currently, Celia is available only in German, English, French and Spanish, and has been released in Germany, the UK, France, Spain, Chile, Mexico and Colombia. Huawei has said, that there will be more regions and languages to come. == Compatible devices == Celia only became available with the EMUI 10.1 update that was released in April, which means that a limited number of devices are compatible with it. More devices will be added to the list throughout the coming months as Celia's availability increases. The current list is shown below: === Huawei P series === Huawei P50 (Pro) Huawei P40 (Lite, Pro & Pro+) Huawei P30 (Pro) === Huawei Mate series === Huawei Mate 40 Huawei Mate 30 (Lite, Pro & RS Porche Design) Huawei MatePad Pro Huawei Mate 20 (Pro, 20X 4G, 20X 5G and RS Porche Design) Huawei Mate X & Xs === Huawei Nova series === Huawei Nova 6 (Nova 6 5G & Nova 6 SE) Huawei Nova 5 (Nova 5 Pro, Nova 5i Pro & Nova 5Z) Huawei Nova Y60 === Huawei Enjoy series === Huawei Enjoy 10S == Issues == Technology news website Engadget has noted that when saying, 'Hey Celia', out aloud in the presence of an iPhone, Siri will respond along with Celia; this is apparently because 'Celia' sounds similar to 'Siri'.

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  • Cloudlet

    Cloudlet

    A cloudlet is a mobility-enhanced small-scale cloud datacenter that is located at the edge of the Internet. The main purpose of the cloudlet is supporting resource-intensive and interactive mobile applications by providing powerful computing resources to mobile devices with lower latency. It is a new architectural element that extends today's cloud computing infrastructure. It represents the middle tier of a 3-tier hierarchy: mobile device - cloudlet - cloud. A cloudlet can be viewed as a data center in a box whose goal is to bring the cloud closer. The cloudlet term was first coined by M. Satyanarayanan, Victor Bahl, Ramón Cáceres, and Nigel Davies, and a prototype implementation is developed by Carnegie Mellon University as a research project. The concept of cloudlet is also known as follow me cloud, and mobile micro-cloud. == Motivation == Many mobile services split the application into a front-end client program and a back-end server program following the traditional client-server model. The front-end mobile application offloads its functionality to the back-end servers for various reasons such as speeding up processing. With the advent of cloud computing, the back-end server is typically hosted at the cloud datacenter. Though the use of a cloud datacenter offers various benefits such as scalability and elasticity, its consolidation and centralization lead to a large separation between a mobile device and its associated datacenter. End-to-end communication then involves many network hops and results in high latencies and low bandwidth. For the reasons of latency, some emerging mobile applications require cloud offload infrastructure to be close to the mobile device to achieve low response time. In the ideal case, it is just one wireless hop away. For example, the offload infrastructure could be located in a cellular base station or it could be LAN-connected to a set of Wi-Fi base stations. The individual elements of this offload infrastructure are referred to as cloudlets. == Applications == Cloudlets aim to support mobile applications that are both resource-intensive and interactive. Augmented reality applications that use head-tracked systems require end-to-end latencies of less than 16 ms. Cloud games with remote rendering also require low latencies and high bandwidth. Wearable cognitive assistance systems combine devices such as Google Glass with cloud-based processing to guide users through complex tasks. This futuristic genre of applications is characterized as “astonishingly transformative” by the report of the 2013 NSF Workshop on Future Directions in Wireless Networking. These applications use cloud resources in the critical path of real-time user interaction. Consequently, they cannot tolerate end-to-end operation latencies of more than a few tens of milliseconds. Apple Siri and Google Now which perform compute-intensive speech recognition in the cloud, are further examples in this emerging space. == Cloudlet vs Cloud == There is significant overlap in the requirements for cloud and cloudlet. At both levels, there is the need for: (a) strong isolation between untrusted user-level computations; (b) mechanisms for authentication, access control, and metering; (c) dynamic resource allocation for user-level computations; and, (d) the ability to support a very wide range of user-level computations, with minimal restrictions on their process structure, programming languages or operating systems. At a cloud datacenter, these requirements are met today using the virtual machine (VM) abstraction. For the same reasons they are used in cloud computing today, VMs are used as an abstraction for cloudlets. Meanwhile, there are a few but important differentiators between cloud and cloudlet. === Rapid provisioning === Different from cloud data centers that are optimized for launching existing VM images in their storage tier, cloudlets need to be much more agile in their provisioning. Their association with mobile devices is highly dynamic, with considerable churn due to user mobility. A user from far away may unexpectedly show up at a cloudlet (e.g., if he just got off an international flight) and try to use it for an application such as a personalized language translator. For that user, the provisioning delay before he is able to use the application impacts usability. === VM handoff across cloudlets === If a mobile device user moves away from the cloudlet he is currently using, the interactive response will degrade as the logical network distance increases. To address this effect of user mobility, the offloaded services on the first cloudlet need to be transferred to the second cloudlet maintaining end-to-end network quality. This resembles live migration in cloud computing but differs considerably in a sense that the VM handoff happens in Wide Area Network (WAN). == OpenStack++ == Since the cloudlet model requires reconfiguration or additional deployment of hardware/software, it is important to provide a systematic way to incentivise the deployment. However, it can face a classic bootstrapping problem. Cloudlets need practical applications to incentivize cloudlet deployment. However, developers cannot heavily rely on cloudlet infrastructure until it is widely deployed. To break this deadlock and bootstrap the cloudlet deployment, researchers at Carnegie Mellon University proposed OpenStack++ that extends OpenStack to leverage its open ecosystem. OpenStack++ provides a set of cloudlet-specific APIs as OpenStack extensions. == Commercial implementations and standardization effort == By 2015 cloudlet based applications were commercially available. In 2017 the National Institute of Standards and Technology published draft standards for fog computing in which cloudlets were defined as nodes on the fog architecture.

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  • ShareMethods

    ShareMethods

    ShareMethods is a Web 2.0 document management and collaboration service with a focus on sales, marketing, and the extended selling network. It offers a software as a service (SaaS) subscription to companies and is available as a stand-alone application or as an integrated program with CRM tools such as Oracle CRM On Demand or salesforce.com. == History == ShareMethods was launched in 2004 to provide collaboration and communication services for sales and marketing teams, business partners, and customers. The founders have a background of building software-as-a-service applications and creating digital media applications. In September 2005, ShareMethods launched "ShareNow" as one of the first applications on the salesforce.com AppExchange. In September 2006, ShareMethods moved its operations into a SAS 70 Type II data center owned by SunGard. In March 2009, ShareMethods launched "ShareSpaces" to provide on-demand portals or workspaces. In 2013, ShareMethods announced that its platform is available in a private cloud (on-premises) version. == Products == ShareMethods: Combines document management, collaboration, analytics, and CRM integration into a single solution. Key content can be centrally managed and delivered to sales channels, while providing feedback to marketing. ShareMethods is often used as a sales portal for internal sales and a partner portal for external partners. ShareNow: Integrates ShareMethods with salesforce.com providing Single Sign On for salesforce.com users and access to files related to accounts opportunities, etc. including custom objects. Also facilitates collaboration between salesforce.com users and non-users. ShareMethods for Oracle CRM On Demand: Integrates ShareMethods with Oracle CRM On Demand providing Single Sign On for Oracle users and easy access to files related to accounts opportunities, etc. ShareOffice: An on-demand intranet/extranet solution. Features include full-text search, version history, server sync-up, email updates, audit trail/analytics, check-in/check-out, multilingual user interface. ShareSpaces: Independent workspaces or portals where users can collaborate with business partners, teammates, or individuals to work together on content and documents. == Integration and interoperability == ShareMethods is available on Salesforce.com's AppExchange platform. ShareMethods also integrates with Oracle CRM On Demand to provide document management within the CRM application. Customers also can integrate proprietary systems via single-sign-on and self-registration. In addition, developers can make use of the ShareMethods API based on WebDAV to integrate document management functionality.

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  • Tabletopia

    Tabletopia

    Tabletopia is an online portal for users to play and create virtual tabletop games. The platform is developed by Tabletopia Inc and initially was released as a web browser based service after a successful crowdfunding campaign in August 2015. In December 2016 Tabletopia was released on Steam, and later in 2018 became available in AppStore and Google Play. == Gameplay == Tabletopia is a sandbox system for running any game. That means no AI or rules enforcement. Participating players will have to know how to play the game. Nevertheless, the platform has some automated actions available, like card-shuffling and dealing, dice-rolling, magnetic placement of components in special zones, hand management, and some others. Tabletopia also features ready game setups for various player numbers to facilitate gameplay. It also has customisable camera controls which let players save camera positions and switch between them using hot keys. People can use the Game Designer mode to design and create their own board games using the component library. They can then monetise the games with a 70/30 split to the game designer. == Development == Tabletopia was created in early 2014, by Tim Bokarev and his partners Artem Zinoviev and Dmitry Sergeev. These co-founders already had experience in the video and board games industry. Their other projects include Promo Interactive, an internet advertising agency, Playtox, a mobile MMORPG, Igrology, a game studio, and Tesera.ru, the main Russian-speaking board gaming portal. By Spring 2014, Artem, Dmitry and Tim created Tabletopia Inc. USA and started development. Tabletopia is a multinational crew that includes professionals from USA, Ukraine, Australia, Ireland, and Germany. The Kickstarter campaign in August 2015 earned $133,721 by 2,545 backers. Tabletopia received Green Light on Steam in September 2015 and was released on Steam in March 2016. The platform remained in Early Access until December 2016, when it was officially released on Steam and on the web. In February 2018 it was released as a stand-alone app for iOS tablets, and in September 2018 for Android tablets.

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  • Linux color management

    Linux color management

    Linux color management has the same goal as the color management systems (CMS) for other operating systems, which is to achieve the best possible color reproduction throughout an imaging workflow from its source (camera, video, scanner, etc.), through imaging software (Digikam, darktable, RawTherapee, GIMP, Krita, Scribus, etc.), and finally onto an output medium (monitor, video projector, printer, etc.). In particular, color management attempts to enable color consistency across media and throughout a color-managed workflow. Linux color management relies on the use of accurate ICC (International Color Consortium) and DCP (DNG Color Profile) profiles describing the behavior of input and output devices, and color-managed applications that are aware of these profiles. These applications perform gamut conversions between device profiles and color spaces. Gamut conversions, based on accurate device profiles, are the essence of color management. Historically, color management was not an initial design consideration of the X Window System on which much of Linux graphics support rests, and thus color-managed workflows have been somewhat more challenging to implement on Linux than on other OS's such as Microsoft Windows or macOS. This situation is now being progressively remedied, and color management under Linux, while functional, has not yet acquired mature status. Although it is now possible to obtain a consistent color-managed workflow under Linux, certain problems still remain: The absence of a central user control panel for color settings. Some hardware devices for color calibration lack Linux drivers, firmware or accessory data. Since ICC color profiles are written to an open specification, they are compatible across operating systems. Hence, a profile produced on one OS should work on any other OS given the availability of the necessary software to read it and perform the gamut conversions. This can be used as a workaround for the lack of support for certain spectrophotometers or colorimeters under Linux: one can simply produce a profile on a different OS and then use it in a Linux workflow. Additionally, certain hardware, such as most printers and certain monitors, can be calibrated under another OS and then used in a fully color-managed workflow on Linux. The popular Ubuntu Linux distribution added initial color management in the 11.10 release (the "Oneiric Ocelot" release). == Requirements for a color-managed workflow == Accurate device profiles obtained with source or output characterization software. Correctly loaded video card lookup tables (LUTs) (or monitor profiles that do not require LUT adjustments). Color-managed applications that are configured to use a correct monitor profile and input/output profiles, with support for control over the rendering intent and black point compensation. Calibration and profiling requires: for input devices (scanner, camera, etc.) a color target which the profiling software will compare to the manufacturer-provided color values of the target. or for output devices (monitor, printer, etc.) a reading with a specific device (spectrophotometer, colorimeter or spectrocolorimeter) of the color patch values and comparing the measured values against the values originally sent for output. === Monitor calibration and profiling === One of the critical elements in any color-managed workflow is the monitor, because, at one step or another, handling and making color adaptation through imaging software is required for most images, thus the ability of the monitor to present accurate colors is crucial. Monitor color management consists of calibration and profiling. The first step, calibration, is done by adjusting the monitor controls and the output of the graphics card (via calibration curves) to match user-definable characteristics, such as brightness, white point and gamma. The calibration settings are stored in a .cal file. The second step, profiling (characterization), involves measuring the calibrated display's response and recording it in a color profile. The profile is stored in an .icc file ("ICC file"). For convenience, the calibration settings are usually stored together with the profile in the ICC file. Note that .icm files are identical to .icc files - the difference is only in the name. Seeing correct colors requires using a monitor profile-aware application, together with the same calibration used when profiling the monitor. Calibration alone does not yield accurate colors. If a monitor was calibrated before it was profiled, the profile will only yield correct colors when used on the monitor with the same calibration (the same monitor control adjustments and the same calibration curves loaded into the video card's lookup table). macOS has built-in support for loading calibration curves and installing a system-wide color profile. Windows 7 onward allows loading calibration curves, though this functionality must be enabled manually. Linux and older versions of Windows require using a standalone LUT loader. === Device profiles === ICC profiles are cross-platform and can thus be created on other operating systems and used under Linux. Monitor profiles, however, require some additional attention. Since a monitor profile depends both on the monitor itself and on the video card, a monitor profile should only be used with the same monitor and video card with which it was created. The monitor settings should not be adjusted after creating the profile. In addition, since most calibration software use LUT adjustments during calibration, the corresponding LUTs must be loaded every time the display server (X11, Wayland) is started (e.g. with every graphical login). In the unlikely case of a colorimeter being unsupported by Linux, a profile created under Windows or macOS can be used under Linux. === Display-channel lookup tables === There are two approaches to loading display channel LUTs: Create a profile that does not modify video card LUTs and thus does not require LUTs be loaded later on. Ideally, this approach would rely on DDC-capable monitors—the internal monitor settings of which are set via calibration software. Unfortunately, monitors capable of making these adjustments through DDC are not common and are generally expensive. There is only one calibration software on Linux that can interact with a DDC monitor. For mainstream monitors, a couple of options exist: BasICColor software, which works with most colorimeters on the market, allows one to adjust display output via the monitor interface, and then to choose a "Profile, do not calibrate" option. By doing this, one can create a profile that does not require video card LUT adjustments. For EyeOne devices, EyeOne Match allows the user to calibrate to "Native" gamma and white point targets, which results in the LUT adjustment curves displayed after the calibration as a simple, linear 1:1 mapping (a straight line from corner to corner). Both BasICColor and EyeOne Match do not presently run under Linux but they are capable of creating a profile that does not require LUT adjustments. Use an LUT loader to actually load the LUT adjustments contained within the profile prepared during calibration. According to the documentation, these loaders do not modify the video card LUT by itself, but achieve the same type of adjustment by modifying the X server gamma ramp. Loaders are available for Linux distributions that use X.org or XFree86—the two most popular X servers on Linux. Other X servers are not guaranteed to work with the currently available loaders. There are two LUT loaders available for Linux: Xcalib is one such loader, and although it is a command-line utility, it is quite easy to use. dispwin is a part of Argyll CMS. If, for any reason, the LUT cannot be loaded, it is still recommended to go through the initial stages of calibration where a user is asked by calibration software to make some manual adjustments to the monitor, as this will often improve display linearity and also provide information on its color temperature. This is especially recommended for CRT monitors. === Color-managed applications === In ICC-aware applications, it is important to make sure the correct profiles are assigned to devices, mainly to the monitor and the printer. Some Linux applications can auto-detect the monitor profile, while others requires that it is specified manually. Although there is no designated place to store device profiles on Linux, /usr/share/color/icc/ has become the de facto standard. Most applications running under WINE have not been fully tested for color accuracy. While 8-bpp programs can have some color resolution difficulties due to depth conversion errors, colors in higher-depth applications should be accurate, as long as those programs perform their gamut conversions based on the same monitor profile as that used for loading the LUT, granted that the corresponding LUT adjustments are loaded. == List of color-managed applications == darktabl

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  • Situational application

    Situational application

    In computing, a situational application is "good enough" software created for a narrow group of users with a unique set of needs. The application typically (but not always) has a short life span, and is often created within the group where it is used, sometimes by the users themselves. As the requirements of a small team using the application change, the situational application often also continues to evolve to accommodate these changes. Although situational applications are specifically designed to embrace change, significant changes in requirements may lead to an abandonment of the situational application altogether – in some cases it is just easier to develop a new one than to evolve the one in use. == Characteristics == Situational applications are developed fast, easy to use, uncomplicated, and serve a unique set of requirements. They have a narrow focus on a specific business problem, and they are written in a way where if the business problem changes rapidly, so can the situational application. This contrasts with more common enterprise applications, which are designed to address a large set of business problems, require meticulous planning, and impose a sometimes-slow and often-meticulous change process. == Origination == Clay Shirky in his essay entitled "Situated Software" described a type of software that "...is designed for use by a specific social group, rather than for a generic set of "users"." IBM later morphed the term into "situational applications". == Evolution == The successful large-scale implementation of a situational application environment in an organization requires a strategy, mindset, methodology and support structure quite different from traditional application development. This is now evolving as more companies learn how to best leverage the ideas behind situational applications. In addition, the advent of cloud-based application development and deployment platforms makes the implementation of a comprehensive situational application environment much more feasible. == Examples == A structured wiki that can host wiki applications lends itself to creation of situational applications. Some mashups can also be considered situational applications. A forms application such as a Microsoft Access Database (MDB file) can be considered a situational application. The latest implementations of situational application environments include Longjump, Force.com and WorkXpress.

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  • Apache Hama

    Apache Hama

    Apache Hama is a distributed computing framework based on bulk synchronous parallel computing techniques for massive scientific computations e.g., matrix, graph and network algorithms. Originally a sub-project of Hadoop, it became an Apache Software Foundation top level project in 2012. It was created by Edward J. Yoon, who named it (short for "Hadoop Matrix Algebra"), and Hama also means hippopotamus in Yoon's native Korean language (하마), following the trend of naming Apache projects after animals and zoology (such as Apache Pig). Hama was inspired by Google's Pregel large-scale graph computing framework described in 2010. When executing graph algorithms, Hama showed a fifty-fold performance increase relative to Hadoop. Retired in April 2020, project resources are made available as part of the Apache Attic. Yoon cited issues of installation, scalability, and a difficult programming model for its lack of adoption. == Architecture == Hama consists of three major components: BSPMaster, GroomServers and Zookeeper. === BSPMaster === BSPMaster is responsible for: Maintaining groom server status Controlling super steps in a cluster Maintaining job progress information Scheduling jobs and assigning tasks to groom servers Disseminating execution class across groom servers Controlling fault Providing users with the cluster control interface. A BSP Master and multiple grooms are started by the script. Then, the bsp master starts up with a RPC server for groom servers. Groom servers starts up with a BSPPeer instance and a RPC proxy to contact the bsp master. After started, each groom periodically sends a heartbeat message that encloses its groom server status, including maximum task capacity, unused memory, and so on. Each time the BSP master receives a heartbeat message, it brings the groom server status up-to-date. The bsp master makes use of groom servers' status in order to assign tasks to idle groom servers - and returns a heartbeat response containing assigned tasks and others actions for a groom server to do. Currently BSP master has a FIFO job scheduler and simple task assignment algorithms. === GroomServer === A groom server (shortly referred to as groom) is a process that performs BSP tasks assigned by BSPMaster. Each groom contacts the BSPMaster, and it takes assigned tasks and reports its status by means of periodical piggybacks with BSPMaster. Each groom is designed to run with HDFS or other distributed storages. Basically, a groom server and a data node should be run on one physical node. === Zookeeper === A Zookeeper is used to manage the efficient barrier synchronisation of the BSPPeers.

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