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  • Graphics software

    Graphics software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on either vector or raster graphics, but there are a few that operate on both. It is simple to convert from vector graphics to raster graphics, but going the other way is harder. Some software attempts to do this. In addition to static graphics, there are animation and video editing software. Different types of software are often designed to edit different types of graphics such as video, photos, and vector-based drawings. The exact sources of graphics may vary for different tasks, but most can read and write files. Most graphics programs have the ability to import and export one or more graphics file formats, including those formats written for a particular computer graphics program. Such programs include, but are not limited to: GIMP, Adobe Photoshop, CorelDRAW, Microsoft Publisher, Picasa, etc. The use of a swatch is a palette of active colours that are selected and rearranged by the preference of the user. A swatch may be used in a program or be part of the universal palette on an operating system. It is used to change the colour of a text or image and in video editing. Vector graphics animation can be described as a series of mathematical transformations that are applied in sequence to one or more shapes in a scene. Raster graphics animation works in a similar fashion to film-based animation, where a series of still images produces the illusion of continuous movement. == History == SuperPaint was one of the earliest graphics software applications, first conceptualized in 1972 and achieving its first stable image in 1973 Fauve Matisse (later Macromedia xRes) was a pioneering program of the early 1990s, notably introducing layers in customer software. Currently Adobe Photoshop is one of the most used and best-known graphics programs in the Americas, having created more custom hardware solutions in the early 1990s, but was initially subject to various litigation. GIMP is a popular open-source alternative to Adobe Photoshop.

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  • Population model (evolutionary algorithm)

    Population model (evolutionary algorithm)

    The population model of an evolutionary algorithm (EA) describes the structural properties of its population to which its members are subject. A population is the set of all proposed solutions of an EA considered in one iteration, which are also called individuals according to the biological role model. The individuals of a population can generate further individuals as offspring with the help of the genetic operators of the procedure. The simplest and widely used population model in EAs is the global or panmictic model, which corresponds to an unstructured population. It allows each individual to choose any other individual of the population as a partner for the production of offspring by crossover, whereby the details of the selection are irrelevant as long as the fitness of the individuals plays a significant role. Due to global mate selection, the genetic information of even slightly better individuals can prevail in a population after a few generations (iteration of an EA), provided that no better other offspring have emerged in this phase. If the solution found in this way is not the optimum sought, that is called premature convergence. This effect can be observed more often in panmictic populations. In nature global mating pools are rarely found. What prevails is a certain and limited isolation due to spatial distance. The resulting local neighbourhoods initially evolve independently and mutants have a higher chance of persisting over several generations. As a result, genotypic diversity in the gene pool is preserved longer than in a panmictic population. It is therefore obvious to divide the previously global population by substructures. Two basic models were introduced for this purpose, the island models, which are based on a division of the population into fixed subpopulations that exchange individuals from time to time, and the neighbourhood models, which assign individuals to overlapping neighbourhoods, also known as cellular genetic or evolutionary algorithms (cGA or cEA). The associated division of the population also suggests a corresponding parallelization of the procedure. For this reason, the topic of population models is also frequently discussed in the literature in connection with the parallelization of EAs. == Island models == In the island model, also called the migration model or coarse grained model, evolution takes place in strictly divided subpopulations. These can be organised panmictically, but do not have to be. From time to time an exchange of individuals takes place, which is called migration. The time between an exchange is called an epoch and its end can be triggered by various criteria: E.g. after a given time or given number of completed generations, or after the occurrence of stagnation. Stagnation can be detected, for example, by the fact that no fitness improvement has occurred in the island for a given number of generations. Island models introduce a variety of new strategy parameters: Number of subpopulations Size of the subpopulations Neighbourhood relations between islands: they determine which islands are considered neighbouring and can thus exchange individuals, see picture of a simple unidirectional ring (black arrows) and its extension by additional bidirectional neighbourhood relations (additional green arrows) Criteria for the termination of an epoch, synchronous or asynchronous migration Migration rate: number or proportion of individuals involved in migration. Migrant selection: There are many alternatives for this. E.g. the best individuals can replace the worst or randomly selected ones. Depending on the migration rate, this can affect one or more individuals at a time. With these parameters, the selection pressure can be influenced to a considerable extent. For example, it increases with the interconnectedness of the islands and decreases with the number of subpopulations or the epoch length. == Neighbourhood models or cellular evolutionary algorithms == The neighbourhood model, also called diffusion model or fine grained model, defines a topological neighbouhood relation between the individuals of a population that is independent of their phenotypic properties. The fundamental idea of this model is to provide the EA population with a special structure defined as a connected graph, in which each vertex is an individual that communicates with its nearest neighbours. Particularly, individuals are conceptually set in a toroidal mesh, and are only allowed to recombine with close individuals. This leads to a kind of locality known as isolation by distance. The set of potential mates of an individual is called its neighbourhood or deme. The adjacent figure illustrates that by showing two slightly overlapping neighbourhoods of two individuals marked yellow, through which genetic information can spread between the two demes. It is known that in this kind of algorithm, similar individuals tend to cluster and create niches that are independent of the deme boundaries and, in particular, can be larger than a deme. There is no clear borderline between adjacent groups, and close niches could be easily colonized by competitive ones and maybe merge solution contents during this process. Simultaneously, farther niches can be affected more slowly. EAs with this type of population are also well known as cellular EAs (cEA) or cellular genetic algorithms (cGA). A commonly used structure for arranging the individuals of a population is a 2D toroidal grid, although the number of dimensions can be easily extended (to 3D) or reduced (to 1D, e.g. a ring, see the figure on the right). The neighbourhood of a particular individual in the grid is defined in terms of the Manhattan distance from it to others in the population. In the basic algorithm, all the neighbourhoods have the same size and identical shapes. The two most commonly used neighbourhoods for two-dimensional cEAs are L5 and C9, see the figure on the left. Here, L stands for Linear while C stands for Compact. Each deme represents a panmictic subpopulation within which mate selection and the acceptance of offspring takes place by replacing the parent. The rules for the acceptance of offspring are local in nature and based on the neighbourhood: for example, it can be specified that the best offspring must be better than the parent being replaced or, less strictly, only better than the worst individual in the deme. The first rule is elitist and creates a higher selective pressure than the second non-elitist rule. In elitist EAs, the best individual of a population always survives. In this respect, they deviate from the biological model. The overlap of the neighbourhoods causes a mostly slow spread of genetic information across the neighbourhood boundaries, hence the name diffusion model. A better offspring now needs more generations than in panmixy to spread in the population. This promotes the emergence of local niches and their local evolution, thus preserving genotypic diversity over a longer period of time. The result is a better and dynamic balance between breadth and depth search adapted to the search space during a run. Depth search takes place in the niches and breadth search in the niche boundaries and through the evolution of the different niches of the whole population. For the same neighbourhood size, the spread of genetic information is larger for elongated figures like L9 than for a block like C9, and again significantly larger than for a ring. This means that ring neighbourhoods are well suited for achieving high quality results, even if this requires comparatively long run times. On the other hand, if one is primarily interested in fast and good, but possibly suboptimal results, 2D topologies are more suitable. == Comparison == When applying both population models to genetic algorithms, evolutionary strategy and other EAs, the splitting of a total population into subpopulations usually reduces the risk of premature convergence and leads to better results overall more reliably and faster than would be expected with panmictic EAs. Island models have the disadvantage compared to neighbourhood models that they introduce a large number of new strategy parameters. Despite the existing studies on this topic in the literature, a certain risk of unfavourable settings remains for the user. With neighbourhood models, on the other hand, only the size of the neighbourhood has to be specified and, in the case of the two-dimensional model, the choice of the neighbourhood figure is added. == Parallelism == Since both population models imply population partitioning, they are well suited as a basis for parallelizing an EA. This applies even more to cellular EAs, since they rely only on locally available information about the members of their respective demes. Thus, in the extreme case, an independent execution thread can be assigned to each individual, so that the entire cEA can run on a parallel hardware platform. The island model also supports p

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  • Gaussian process emulator

    Gaussian process emulator

    In statistics, Gaussian process emulator is one name for a general type of statistical model that has been used in contexts where the problem is to make maximum use of the outputs of a complicated (often non-random) computer-based simulation model. Each run of the simulation model is computationally expensive and each run is based on many different controlling inputs. The variation of the outputs of the simulation model is expected to vary reasonably smoothly with the inputs, but in an unknown way. The overall analysis involves two models: the simulation model, or "simulator", and the statistical model, or "emulator", which notionally emulates the unknown outputs from the simulator. The Gaussian process emulator model treats the problem from the viewpoint of Bayesian statistics. In this approach, even though the output of the simulation model is fixed for any given set of inputs, the actual outputs are unknown unless the computer model is run and hence can be made the subject of a Bayesian analysis. The main element of the Gaussian process emulator model is that it models the outputs as a Gaussian process on a space that is defined by the model inputs. The model includes a description of the correlation or covariance of the outputs, which enables the model to encompass the idea that differences in the output will be small if there are only small differences in the inputs.

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  • Variational autoencoder

    Variational autoencoder

    In machine learning, a variational autoencoder (VAE) is an artificial neural network architecture introduced by Diederik P. Kingma and Max Welling in 2013. It is part of the families of probabilistic graphical models and variational Bayesian methods. In addition to being seen as an autoencoder neural network architecture, variational autoencoders can also be studied within the mathematical formulation of variational Bayesian methods, connecting a neural encoder network to its decoder through a probabilistic latent space (for example, as a multivariate Gaussian distribution) that corresponds to the parameters of a variational distribution. Thus, the encoder maps each point (such as an image) from a large complex dataset into a distribution within the latent space, rather than to a single point in that space. The decoder has the opposite function, which is to map from the latent space to the input space, again according to a distribution (although in practice, noise is rarely added during the decoding stage). By mapping a point to a distribution instead of a single point, the network can avoid overfitting the training data. Both networks are typically trained together with the usage of the reparameterization trick, although the variance of the noise model can be learned separately. Although this type of model was initially designed for unsupervised learning, its effectiveness has been proven for semi-supervised learning and supervised learning. == Overview of architecture and operation == A variational autoencoder is a generative model with a prior and noise distribution respectively. Usually such models are trained using the expectation-maximization meta-algorithm (e.g. probabilistic PCA, (spike & slab) sparse coding). Such a scheme optimizes a lower bound of the data likelihood, which is usually computationally intractable, and in doing so requires the discovery of q-distributions, or variational posteriors. These q-distributions are normally parameterized for each individual data point in a separate optimization process. However, variational autoencoders use a neural network as an amortized approach to jointly optimize across data points. In that way, the same parameters are reused for multiple data points, which can result in massive memory savings. The first neural network takes as input the data points themselves, and outputs parameters for the variational distribution. As it maps from a known input space to the low-dimensional latent space, it is called the encoder. The decoder is the second neural network of this model. It is a function that maps from the latent space to the input space, e.g. as the means of the noise distribution. It is possible to use another neural network that maps to the variance, however this can be omitted for simplicity. In such a case, the variance can be optimized with gradient descent. To optimize this model, one needs to know two terms: the "reconstruction error", and the Kullback–Leibler divergence (KL-D). Both terms are derived from the free energy expression of the probabilistic model, and therefore differ depending on the noise distribution and the assumed prior of the data, here referred to as p-distribution. For example, a standard VAE task such as IMAGENET is typically assumed to have a gaussianly distributed noise; however, tasks such as binarized MNIST require a Bernoulli noise. The KL-D from the free energy expression maximizes the probability mass of the q-distribution that overlaps with the p-distribution, which unfortunately can result in mode-seeking behaviour. The "reconstruction" term is the remainder of the free energy expression, and requires a sampling approximation to compute its expectation value. More recent approaches replace Kullback–Leibler divergence (KL-D) with various statistical distances, see "Statistical distance VAE variants" below. == Formulation == From the point of view of probabilistic modeling, one wants to maximize the likelihood of the data x {\displaystyle x} by their chosen parameterized probability distribution p θ ( x ) = p ( x | θ ) {\displaystyle p_{\theta }(x)=p(x|\theta )} . This distribution is usually chosen to be a Gaussian N ( x | μ , σ ) {\displaystyle N(x|\mu ,\sigma )} which is parameterized by μ {\displaystyle \mu } and σ {\displaystyle \sigma } respectively, and as a member of the exponential family it is easy to work with as a noise distribution. Simple distributions are easy enough to maximize, however distributions where a prior is assumed over the latents z {\displaystyle z} results in intractable integrals. Let us find p θ ( x ) {\displaystyle p_{\theta }(x)} via marginalizing over z {\displaystyle z} . p θ ( x ) = ∫ z p θ ( x , z ) d z , {\displaystyle p_{\theta }(x)=\int _{z}p_{\theta }({x,z})\,dz,} where p θ ( x , z ) {\displaystyle p_{\theta }({x,z})} represents the joint distribution under p θ {\displaystyle p_{\theta }} of the observable data x {\displaystyle x} and its latent representation or encoding z {\displaystyle z} . According to the chain rule, the equation can be rewritten as p θ ( x ) = ∫ z p θ ( x | z ) p θ ( z ) d z {\displaystyle p_{\theta }(x)=\int _{z}p_{\theta }({x|z})p_{\theta }(z)\,dz} In the vanilla variational autoencoder, z {\displaystyle z} is usually taken to be a finite-dimensional vector of real numbers, and p θ ( x | z ) {\displaystyle p_{\theta }({x|z})} to be a Gaussian distribution. Then p θ ( x ) {\displaystyle p_{\theta }(x)} is a mixture of Gaussian distributions. It is now possible to define the set of the relationships between the input data and its latent representation as Prior p θ ( z ) {\displaystyle p_{\theta }(z)} Likelihood p θ ( x | z ) {\displaystyle p_{\theta }(x|z)} Posterior p θ ( z | x ) {\displaystyle p_{\theta }(z|x)} Unfortunately, the computation of p θ ( z | x ) {\displaystyle p_{\theta }(z|x)} is expensive and in most cases intractable. To speed up the calculus to make it feasible, it is necessary to introduce a further function to approximate the posterior distribution as q ϕ ( z | x ) ≈ p θ ( z | x ) {\displaystyle q_{\phi }({z|x})\approx p_{\theta }({z|x})} with ϕ {\displaystyle \phi } defined as the set of real values that parametrize q {\displaystyle q} . This is sometimes called amortized inference, since by "investing" in finding a good q ϕ {\displaystyle q_{\phi }} , one can later infer z {\displaystyle z} from x {\displaystyle x} quickly without doing any integrals. In this way, the problem is to find a good probabilistic autoencoder, in which the conditional likelihood distribution p θ ( x | z ) {\displaystyle p_{\theta }(x|z)} is computed by the probabilistic decoder, and the approximated posterior distribution q ϕ ( z | x ) {\displaystyle q_{\phi }(z|x)} is computed by the probabilistic encoder. Parametrize the encoder as E ϕ {\displaystyle E_{\phi }} , and the decoder as D θ {\displaystyle D_{\theta }} . == Evidence lower bound (ELBO) == Like many deep learning approaches that use gradient-based optimization, VAEs require a differentiable loss function to update the network weights through backpropagation. For variational autoencoders, the idea is to jointly optimize the generative model parameters θ {\displaystyle \theta } to reduce the reconstruction error between the input and the output, and ϕ {\displaystyle \phi } to make q ϕ ( z | x ) {\displaystyle q_{\phi }({z|x})} as close as possible to p θ ( z | x ) {\displaystyle p_{\theta }(z|x)} . As reconstruction loss, mean squared error and cross entropy are often used. The Kullback–Leibler divergence D K L ( q ϕ ( z | x ) ∥ p θ ( z | x ) ) {\displaystyle D_{KL}(q_{\phi }({z|x})\parallel p_{\theta }({z|x}))} can be used as a loss function to squeeze q ϕ ( z | x ) {\displaystyle q_{\phi }({z|x})} under p θ ( z | x ) {\displaystyle p_{\theta }(z|x)} . This divergence loss expands to D K L ( q ϕ ( z | x ) ∥ p θ ( z | x ) ) = E z ∼ q ϕ ( ⋅ | x ) [ ln ⁡ q ϕ ( z | x ) p θ ( z | x ) ] = E z ∼ q ϕ ( ⋅ | x ) [ ln ⁡ q ϕ ( z | x ) p θ ( x ) p θ ( x , z ) ] = ln ⁡ p θ ( x ) + E z ∼ q ϕ ( ⋅ | x ) [ ln ⁡ q ϕ ( z | x ) p θ ( x , z ) ] . {\displaystyle {\begin{aligned}D_{KL}(q_{\phi }({z|x})\parallel p_{\theta }({z|x}))&=\mathbb {E} _{z\sim q_{\phi }(\cdot |x)}\left[\ln {\frac {q_{\phi }(z|x)}{p_{\theta }(z|x)}}\right]\\&=\mathbb {E} _{z\sim q_{\phi }(\cdot |x)}\left[\ln {\frac {q_{\phi }({z|x})p_{\theta }(x)}{p_{\theta }(x,z)}}\right]\\&=\ln p_{\theta }(x)+\mathbb {E} _{z\sim q_{\phi }(\cdot |x)}\left[\ln {\frac {q_{\phi }({z|x})}{p_{\theta }(x,z)}}\right].\end{aligned}}} Now, define the evidence lower bound (ELBO): L θ , ϕ ( x ) := E z ∼ q ϕ ( ⋅ | x ) [ ln ⁡ p θ ( x , z ) q ϕ ( z | x ) ] = ln ⁡ p θ ( x ) − D K L ( q ϕ ( ⋅ | x ) ∥ p θ ( ⋅ | x ) ) {\displaystyle L_{\theta ,\phi }(x):=\mathbb {E} _{z\sim q_{\phi }(\cdot |x)}\left[\ln {\frac {p_{\theta }(x,z)}{q_{\phi }({z|x})}}\right]=\ln p_{\theta }(x)-D_{KL}(q_{\phi }({\cdot |x})\parallel p_{\theta }({\cdot |x}))} Maximizing the ELBO θ ∗ , ϕ ∗ = argmax θ , ϕ L θ , ϕ ( x ) {\dis

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  • NHS COVID-19

    NHS COVID-19

    NHS COVID-19 was a voluntary contact tracing app for monitoring the spread of the COVID-19 pandemic in England and Wales, in use from 24 September 2020 until 27 April 2023. It was available for Android and iOS smartphones, and could be used by anyone aged 16 or over. Two versions of the app were created. The first was commissioned by NHSX and developed by the Pivotal division of American software company VMware. A pilot deployment began in May 2020, but on 18 June development of the app was abandoned in favour of a second design using the Apple/Google Exposure Notification system. Scotland and Northern Ireland had separate contact tracing apps. A 2023 study estimated that in its first year of use, the app's contact tracing function prevented an estimated 1 million cases, and 9,600 deaths. == Description == The app allowed users to: See the alert level of their local authority area (in Wales) or information about restrictions (in England); to enable this, the user must enter the first half of their postcode "Check in" at places displaying an NHS QR code poster (no longer required by legislation after 26 January 2022, removed from the app the next month) Be notified when they have been in close contact with someone who has tested positive for the virus Be notified when local health protection teams determine that people with the virus had attended a business or other venue around the same time as the user Check their symptoms, and book a coronavirus test if necessary If asked to self-isolate, receive information and a daily "countdown". At first, "close contact" was defined as being within 2 metres for 15 minutes, or within 4 metres for a longer time. These time durations were reduced from 29 October 2020, to as little as three minutes when the other person is at their most infectious, i.e. soon after they begin showing symptoms. === Implementation === The Android app was coded in Kotlin, and the iOS app in Swift. The backend used Java and is deployed to Amazon Web Services using Terraform. The code of the app and back-end is open-source and available on GitHub. == Context == The app was part of the UK's test and trace programme which was chaired by Dido Harding; from 12 May 2020 Tom Riordan, chief executive of Leeds City Council, led the tracing effort. == First phase and cancellation == === Description === In March 2020, NHSX commissioned a contact tracing app to monitor the spread in the United Kingdom of the coronavirus disease 2019 (COVID-19) in the 2020 pandemic, developed by the Pivotal division of American software company VMware. The app used a centralised approach, in contrast to the Google / Apple contact tracing project. NHSX consulted ethicists and GCHQ's National Cyber Security Centre (NCSC) about the privacy aspects. The app recorded the make and model of the phone and asked the user for their postcode area. It generated a unique installation identification number and also a daily identification number. It then used Bluetooth Low Energy (BLE) to record the daily identification number of other users nearby. If a user was unwell, they could tell the app about symptoms which are characteristic of COVID-19, such as a fever and cough. These details were then passed to a central NHS server. This would assess the information and notify other users that have been in contact, giving them appropriate advice such as physical distancing. The NHS would also arrange for a swab test of the unwell user and the outcome would determine further notifications to contacts: if the test confirmed infection with COVID-19, the contacts would be asked to isolate. By June 2020, £11.8 million had been spent on the app; in 2020–21, £35 million was spent on the app. === Deployment === The first public trial of the app began on the Isle of Wight on 5 May 2020 and by 11 May it had been downloaded 55,000 times. When the first national contact tracing schemes were launched – Test, Trace, Protect in Wales on 13 May, then on 28 May NHS Test and Trace in England, and Test and Protect in Scotland – the app was not ready to be included. Replying to a question at the government's daily briefing on 8 June, Hancock was unable to give a date for rollout of the app in England, saying it would be brought in "when it's right to do so". On 17 June, Lord Bethell, junior minister for Innovation at the Department of Health and Social Care, said "we're seeking to get something going before the winter ... it isn't a priority for us at the moment". On 18 June, Health Secretary Matt Hancock announced development would switch to the Apple/Google system after admitting that Apple's restrictions on usage of Bluetooth prevented the app from working effectively. At the same press briefing Dido Harding, leader of the UK's test and trace programme, said "What we've done in really rigorously testing both our own Covid-19 app and the Google-Apple version is demonstrate that none of them are working sufficiently well enough to be actually reliable to determine whether any of us should self-isolate for two weeks [and] that's true across the world". === Concerns === The first, ultimately rejected, version of the app was subject to privacy concerns, the government backtracking on initial statements that the data collected from the app would not be shared outside the NHS. Matthew Gould, CEO of NHSX, the government department responsible for the app, said the data would be accessible to other organisations, but did not disclose which. Data collected would not necessarily be anonymised and would be held in a centralised repository. Over 150 of the UK's security and privacy experts warned the app's data could be used by 'a bad actor (state, private sector, or hacker)' to spy on citizens. Fears were discussed by the House of Commons' Human Rights Select Committee about plans for the app to record user location data. Parliament's Joint Committee on Human Rights said this version of the app should not be released without proper privacy protections. The second version of the app, released nationwide, addressed these concerns by employing a decentralised framework, the Apple/Google Exposure Notification system. Under this system, users remain pseudonymous: a person diagnosed with COVID-19 does not know which people are informed about an encounter, and contacted persons do not receive any information about the person diagnosed with COVID-19. The functionality of the app was also questioned in late April and early May 2020, as the software's use of Bluetooth required the app to be constantly running, meaning users could not use other apps or lock their device if the app was to function properly. The developers of the app were said to have found a way of working around this restriction. === Related contracts === Faculty – a company linked to Cambridge Analytica – provided research and modelling to NHSX in support of the response to the pandemic. Palantir, also linked to Cambridge Analytica, provided their data management platform. These contracts began in February and March respectively. == Second phase == As outlined on cancellation of the first app on 18 June 2020, the Department of Health and Social Care published on 30 July a brief description of the "next phase" app. Users would be able to scan a QR code at venues they visit, and later be notified if they had visited a place which was the source of a number of infections; the app would also assist with identifying symptoms and ordering a test. By using the Exposure Notification system from Apple and Google, personal data would be decentralised. Zuhlke Engineering Ltd, the UK branch of Swiss-based Zühlke Group, used 70 staff to complete the development of the app in 12 weeks. Zuhlke Engineering was awarded "Development Team of the Year" title at UK IT Industry awards in November 2021 for development of NHS COVID-19 application. === Timeline === Testing of the app by NHS volunteer responders, and selected residents of the Isle of Wight and the London Borough of Newham, began around 13 August. The app was made available to the public (aged 16 or over) in England and Wales on 24 September. An updated app released on 29 October, in part from collaboration with the Alan Turing Institute, improved the accuracy of measurements of the distance between the user's phone and other phones. At the same time, the duration threshold for determining exposure was reduced; this was expected to lead to an increase in the number of users told to self-isolate. An update to the app in April 2021, timed to coincide with easing of restrictions on hospitality businesses, was blocked by Apple and Google. It was intended that users who tested positive would be asked to share their history of visited venues, to assist in warning others, but this would have contravened assurances by Apple and Google that location data from devices would not be shared. === Statistics and effectiveness === The app was downloaded six million times on the first day it was generally availa

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  • Diffusion model

    Diffusion model

    In machine learning, diffusion models, also known as diffusion-based generative models or score-based generative models, are a class of latent variable generative models. A diffusion model consists of two major components: the forward diffusion process, and the reverse sampling process. The goal of diffusion models is to learn a diffusion process for a given dataset, such that the process can generate new elements that are distributed similarly as the original dataset. A diffusion model models data as generated by a diffusion process, whereby a new datum performs a random walk with drift through the space of all possible data. A trained diffusion model can be sampled in many ways, with different efficiency and quality. There are various equivalent formalisms, including Markov chains, denoising diffusion probabilistic models, noise conditioned score networks, and stochastic differential equations. They are typically trained using variational inference. The model responsible for denoising is typically called its "backbone". The backbone may be of any kind, but they are typically U-nets or transformers. As of 2024, diffusion models are mainly used for computer vision tasks, including image denoising, inpainting, super-resolution, image generation, and video generation. These typically involve training a neural network to sequentially denoise images blurred with Gaussian noise. The model is trained to reverse the process of adding noise to an image. After training to convergence, it can be used for image generation by starting with an image composed of random noise, and applying the network iteratively to denoise the image. Diffusion-based image generators have seen widespread commercial interest, such as Stable Diffusion and DALL-E. These models typically combine diffusion models with other models, such as text-encoders and cross-attention modules to allow text-conditioned generation. Other than computer vision, diffusion models have also found applications in natural language processing such as text generation and summarization, sound generation, and reinforcement learning. == Denoising diffusion model == === Non-equilibrium thermodynamics === Diffusion models were introduced in 2015 as a method to train a model that can sample from a highly complex probability distribution. They used techniques from non-equilibrium thermodynamics, especially diffusion. Consider, for example, how one might model the distribution of all naturally occurring photos. Each image is a point in the space of all images, and the distribution of naturally occurring photos is a "cloud" in space, which, by repeatedly adding noise to the images, diffuses out to the rest of the image space, until the cloud becomes all but indistinguishable from a Gaussian distribution N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . A model that can approximately undo the diffusion can then be used to sample from the original distribution. This is studied in "non-equilibrium" thermodynamics, as the starting distribution is not in equilibrium, unlike the final distribution. The equilibrium distribution is the Gaussian distribution N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} , with pdf ρ ( x ) ∝ e − 1 2 ‖ x ‖ 2 {\displaystyle \rho (x)\propto e^{-{\frac {1}{2}}\|x\|^{2}}} . This is just the Maxwell–Boltzmann distribution of particles in a potential well V ( x ) = 1 2 ‖ x ‖ 2 {\displaystyle V(x)={\frac {1}{2}}\|x\|^{2}} at temperature 1. The initial distribution, being very much out of equilibrium, would diffuse towards the equilibrium distribution, making biased random steps that are a sum of pure randomness (like a Brownian walker) and gradient descent down the potential well. The randomness is necessary: if the particles were to undergo only gradient descent, then they will all fall to the origin, collapsing the distribution. === Denoising Diffusion Probabilistic Model (DDPM) === The 2020 paper proposed the Denoising Diffusion Probabilistic Model (DDPM), which improves upon the previous method by variational inference. ==== Forward diffusion ==== To present the model, some notation is required. β 1 , . . . , β T ∈ ( 0 , 1 ) {\displaystyle \beta _{1},...,\beta _{T}\in (0,1)} are fixed constants. α t := 1 − β t {\displaystyle \alpha _{t}:=1-\beta _{t}} α ¯ t := α 1 ⋯ α t {\displaystyle {\bar {\alpha }}_{t}:=\alpha _{1}\cdots \alpha _{t}} σ t := 1 − α ¯ t {\displaystyle \sigma _{t}:={\sqrt {1-{\bar {\alpha }}_{t}}}} σ ~ t := σ t − 1 σ t β t {\displaystyle {\tilde {\sigma }}_{t}:={\frac {\sigma _{t-1}}{\sigma _{t}}}{\sqrt {\beta _{t}}}} μ ~ t ( x t , x 0 ) := α t ( 1 − α ¯ t − 1 ) x t + α ¯ t − 1 ( 1 − α t ) x 0 σ t 2 {\displaystyle {\tilde {\mu }}_{t}(x_{t},x_{0}):={\frac {{\sqrt {\alpha _{t}}}(1-{\bar {\alpha }}_{t-1})x_{t}+{\sqrt {{\bar {\alpha }}_{t-1}}}(1-\alpha _{t})x_{0}}{\sigma _{t}^{2}}}} N ( μ , Σ ) {\displaystyle {\mathcal {N}}(\mu ,\Sigma )} is the normal distribution with mean μ {\displaystyle \mu } and variance Σ {\displaystyle \Sigma } , and N ( x | μ , Σ ) {\displaystyle {\mathcal {N}}(x|\mu ,\Sigma )} is the probability density at x {\displaystyle x} . A vertical bar denotes conditioning. A forward diffusion process starts at some starting point x 0 ∼ q {\displaystyle x_{0}\sim q} , where q {\displaystyle q} is the probability distribution to be learned, then repeatedly adds noise to it by x t = 1 − β t x t − 1 + β t z t {\displaystyle x_{t}={\sqrt {1-\beta _{t}}}x_{t-1}+{\sqrt {\beta _{t}}}z_{t}} where z 1 , . . . , z T {\displaystyle z_{1},...,z_{T}} are IID (Independent and identically distributed random variables) samples from N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . The coefficients 1 − β t {\displaystyle {\sqrt {1-\beta _{t}}}} and β t {\displaystyle {\sqrt {\beta _{t}}}} ensure that Var ( X t ) = I {\displaystyle {\mbox{Var}}(X_{t})=I} assuming that Var ( X 0 ) = I {\displaystyle {\mbox{Var}}(X_{0})=I} . The values of β t {\displaystyle \beta _{t}} are chosen such that for any starting distribution of x 0 {\displaystyle x_{0}} , if it has finite second moment, then lim t → ∞ x t | x 0 {\displaystyle \lim _{t\to \infty }x_{t}|x_{0}} converges to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . The entire diffusion process then satisfies q ( x 0 : T ) = q ( x 0 ) q ( x 1 | x 0 ) ⋯ q ( x T | x T − 1 ) = q ( x 0 ) N ( x 1 | α 1 x 0 , β 1 I ) ⋯ N ( x T | α T x T − 1 , β T I ) {\displaystyle q(x_{0:T})=q(x_{0})q(x_{1}|x_{0})\cdots q(x_{T}|x_{T-1})=q(x_{0}){\mathcal {N}}(x_{1}|{\sqrt {\alpha _{1}}}x_{0},\beta _{1}I)\cdots {\mathcal {N}}(x_{T}|{\sqrt {\alpha _{T}}}x_{T-1},\beta _{T}I)} or ln ⁡ q ( x 0 : T ) = ln ⁡ q ( x 0 ) − ∑ t = 1 T 1 2 β t ‖ x t − 1 − β t x t − 1 ‖ 2 + C {\displaystyle \ln q(x_{0:T})=\ln q(x_{0})-\sum _{t=1}^{T}{\frac {1}{2\beta _{t}}}\|x_{t}-{\sqrt {1-\beta _{t}}}x_{t-1}\|^{2}+C} where C {\displaystyle C} is a normalization constant and often omitted. In particular, we note that x 1 : T | x 0 {\displaystyle x_{1:T}|x_{0}} is a Gaussian process, which affords us considerable freedom in reparameterization. For example, by standard manipulation with Gaussian process, x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} x t − 1 | x t , x 0 ∼ N ( μ ~ t ( x t , x 0 ) , σ ~ t 2 I ) {\displaystyle x_{t-1}|x_{t},x_{0}\sim {\mathcal {N}}({\tilde {\mu }}_{t}(x_{t},x_{0}),{\tilde {\sigma }}_{t}^{2}I)} In particular, notice that for large t {\displaystyle t} , the variable x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} converges to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . That is, after a long enough diffusion process, we end up with some x T {\displaystyle x_{T}} that is very close to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} , with all traces of the original x 0 ∼ q {\displaystyle x_{0}\sim q} gone. For example, since x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} we can sample x t | x 0 {\displaystyle x_{t}|x_{0}} directly "in one step", instead of going through all the intermediate steps x 1 , x 2 , . . . , x t − 1 {\displaystyle x_{1},x_{2},...,x_{t-1}} . ==== Backward diffusion ==== The key idea of DDPM is to use a neural network parametrized by θ {\displaystyle \theta } . The network takes in two arguments x t , t {\displaystyle x_{t},t} , and outputs a vector μ θ ( x t , t ) {\displaystyle \mu _{\theta }(x_{t},t)} and a matrix Σ θ ( x t , t ) {\displaystyle \Sigma _{\theta }(x_{t},t)} , such that each step in the forward diffusion process can be approximately undone by x t − 1 ∼ N ( μ θ ( x t , t ) , Σ θ ( x t , t ) ) {\displaystyle x_{t-1}\sim {\mathcal {N}}(\mu _{\theta }(x_{t},t),\Sigma _{\theta }(x_{t},t))} . This then gives us a backward diffusion process p θ {\displaystyle p_{\theta }} defined by p θ ( x T ) = N ( x T | 0 , I ) {\displaystyle p_{\theta }(x

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  • U-matrix

    U-matrix

    The U-matrix (unified distance matrix) is a representation of a self-organizing map (SOM) where the Euclidean distance between the codebook vectors of neighboring neurons is depicted in a grayscale image. This image is used to visualize the data in a high-dimensional space using a 2D image. == Construction procedure == Once the SOM is trained using the input data, the final map is not expected to have any twists. If the map is twist-free, the distance between the codebook vectors of neighboring neurons gives an approximation of the distance between different parts of the underlying data. When such distances are depicted in a grayscale image, light colors depict closely spaced node codebook vectors and darker colors indicate more widely separated node codebook vectors. Thus, groups of light colors can be considered as clusters, and the dark parts as the boundaries between the clusters. This representation can help to visualize the clusters in the high-dimensional spaces, or to automatically recognize them using relatively simple image processing techniques.

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  • Nearest centroid classifier

    Nearest centroid classifier

    In machine learning, a nearest centroid classifier or nearest prototype classifier is a classification model that assigns to observations the label of the class of training samples whose mean (centroid) is closest to the observation. When applied to text classification using word vectors containing tfidf weights to represent documents, the nearest centroid classifier is known as the Rocchio classifier because of its similarity to the Rocchio algorithm for relevance feedback. An extended version of the nearest centroid classifier has found applications in the medical domain, specifically classification of tumors. == Algorithm == === Training === Given labeled training samples { ( x → 1 , y 1 ) , … , ( x → n , y n ) } {\displaystyle \textstyle \{({\vec {x}}_{1},y_{1}),\dots ,({\vec {x}}_{n},y_{n})\}} with class labels y i ∈ Y {\displaystyle y_{i}\in \mathbf {Y} } , compute the per-class centroids μ → ℓ = 1 | C ℓ | ∑ i ∈ C ℓ x → i {\displaystyle \textstyle {\vec {\mu }}_{\ell }={\frac {1}{|C_{\ell }|}}{\underset {i\in C_{\ell }}{\sum }}{\vec {x}}_{i}} where C ℓ {\displaystyle C_{\ell }} is the set of indices of samples belonging to class ℓ ∈ Y {\displaystyle \ell \in \mathbf {Y} } . === Prediction === The class assigned to an observation x → {\displaystyle {\vec {x}}} is y ^ = arg ⁡ min ℓ ∈ Y ‖ μ → ℓ − x → ‖ {\displaystyle {\hat {y}}={\arg \min }_{\ell \in \mathbf {Y} }\|{\vec {\mu }}_{\ell }-{\vec {x}}\|} .

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  • Ampere Computing

    Ampere Computing

    Ampere Computing LLC is an American fabless semiconductor company that designs ARM-based central processing units (CPUs) with high core counts for use in cloud computing and data center environments. Founded in 2017 by former Intel president Renée James, the company is headquartered in Santa Clara, California, and operates as an independent subsidiary of SoftBank Group since November 2025. == History == Ampere Computing was founded in fall 2017 by Renée James, ex-President of Intel, with funding from The Carlyle Group. James acquired a team from MACOM Technology Solutions (formerly AppliedMicro) in addition to several industry hires to start the company. Ampere Computing is an ARM architecture licensee and develops its own server microprocessors. Ampere fabricates its products at TSMC. In April 2019, Ampere announced its second major investment round, including investment from Arm Holdings and Oracle Corporation. In June 2019, Nvidia announced a partnership with Ampere to bring support for Compute Unified Device Architecture (CUDA). In November 2019, Nvidia announced a reference design platform for graphics processing unit (GPU)-accelerated ARM-based servers including Ampere. In the first half of 2020, Ampere announced Ampere Altra, an 80-core processor, and Ampere Altra Max, a 128-core processor, without the use of simultaneous multithreading. In March 2020, the company announced a partnership with Oracle. In September 2020, Oracle said it would launch bare-metal and virtual machine instances in early 2021 based on Ampere Altra. In November 2020, Ampere was named one of the top 10 hottest semiconductor startups by CRN. In May 2021, the company announced a partnership with Microsoft. In April 2022, Ampere said that it had filed a confidential prospectus with the U.S. Securities and Exchange Commission, signaling its intent to go public. In June 2022, HPE announced their Gen11 ProLiant system would use Ampere Altra and Ampere Altra Max Cloud Native Processors. In July 2022, Google announced T2A instances using Ampere Altra in the Google cloud and in August 2022 Microsoft announced their instances of Ampere running in Azure. On March 19, 2025, investment holding company SoftBank Group announced it will acquire Ampere Computing for $6.5 billion. The deal finalized in November 2025, with Ampere remaining as an independent subsidiary with its headquarters in Santa Clara, California. == Products == Ampere develops ARM-based computer processors and CPU cores under their Altra brands. These are used in databases, media encoding, web services, network acceleration, mobile gaming, AI inference processing, and other applications and programs that need to scale. On February 5, 2018, Ampere announced the eMAG 8180 featuring 32x Skylark cores fabricated on TSMC's 16FF+ process. It supports a turbo of up to 3.3 GHz with a TDP of 125 W, 8ch 64-bit DDR4, up to 1 TB DDR4 per socket, and 42x PCIe 3.0 Lanes. The Skylark cores were based on AppliedMicro's X-Gene 3. Packet offers servers with the eMAG 8180 and 128 GB DRAM, 480 GB SSD, and 2x 10 Gbit/s networking. On September 19, 2018, Ampere announced the availability of a version featuring 16x Skylark cores. === 2020 === On March 3, 2020, Ampere announced the Ampere Altra featuring 80 cores fabricated on TSMC's N7 process for hyperscale computing. It was the first server-grade processor to include 80 cores and the Q80-30 conserves power by running at 161 W in use. The cores are semi-custom Arm Neoverse N1 cores with Ampere modifications. It supports a frequency of up to 3.3 GHz with TDP of 250 W, 8ch 72-bit DDR4, up to 4 TB DDR4-3200 per socket, 128x PCIe 4.0 Lanes, 1 MB L2 per core and 32 MB SLC. Ampere also announced their roadmap with Ampere Altra Max (2021) in development and AmpereOne (2022) defined. === 2021 === The 128-core Altra Max was released in 2021 and targeted hyperscale cloud providers. It uses the same server socket and platforms as Ampere Altra, and both products have one thread per core. The Altra Max CPUs provide 128 Arm v8.2+ cores per chip and run up to 3.0 GHz. They also support eight channels of DDR4-3200 memory and 128 lanes of PCIe Gen4. Also in 2021, Oracle launched its Oracle Cloud Infrastructure (OCI) using Ampere Altra processors. === 2022 === In February 2022, Ampere and Rigetti Computing announced a strategic partnership to create hybrid quantum-classical computers. The companies will combine Ampere's Altra Max CPUs with Rigetti's Quantum Processing Units (QPU) in cloud-based High-Performance Computing (HPC) environments. In April, Microsoft previewed its Azure Virtual Machines running on the Ampere Altra. The VMs run scale-out workloads, web servers, application servers, open source databases, cloud native .NET applications, Java applications, gaming servers, media servers, and other processes. In May, Ampere announced the sampling of AmpereOne CPUs, 5 nanometer chips based on its in-house Ampere-developed core. AmpereOne will add support for DDR5 main memory and PCIe Gen5 peripherals. On June 28, 2022, HPE became first tier-one server provider to offer compute with optimized cloud-native silicon for service providers and enterprises embracing cloud-native development with new line of HPE ProLiant RL Gen11 servers, using Ampere® Altra® and Ampere® Altra® Max processors, delivering high performance and power efficiency. === 2023 === During April 2023, Ampere released the Altra developer's kit, an IoT Prototype Kit based on Ampere Altra, aimed at cloud developers, available in 32-core, 64-core, and 80-core formats. === 2024 === In May 2024, Ampere updated its AmpereOne roadmap to 256 cores and announced a joint effort with Qualcomm on CPUs and accelerators. == Customers == Ampere's customers include Microsoft Azure, Tencent Cloud, Oracle, ByteDance, Hewlett Packard Enterprise (HPE), Cloudflare, Equinix, Kingsoft Cloud, Meituan, Scaleway, UCloud, Foxconn Industrial Internet, Gigabyte, Inspur, Cruise, Hetzner, Project Ronin, Wiwynn and Google Cloud Platform Cruise uses an Ampere Altra variant for its autonomous driving unit. The CPU was selected because of its throughput and low power consumption. In 2021, Oracle, Microsoft, Tencent, and ByteDance committed to using Ampere's customized chips, first announced in May. In April 2022, Microsoft previewed Ampere Altra processors in its new Azure D-and E- series virtual machines. The Dpsv5 series is built for Linux enterprise application types, and the Epsv5 series is for memory-intensive Linux workloads. They provide up to 64 vCPUs, include VM sizes with 2GiB, 4GiB, and 8GiB per vCPU memory configurations, up to 40 Gbit/s networking, and high-performance local SSD storage. In 2022, Microsoft's Ampere Altra-based Azure servers became the first cloud solution provider server to be Arm SystemReady SR certified. The Azure VMs, powered by Altra processors, were also the first to be SystemReady Virtual Environment standard certified. SystemReady defines a set of firmware and hardware standards as a baseline for system development for software developers, original equipment vendors, and chipmakers.

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  • Yooreeka

    Yooreeka

    Yooreeka is a library for data mining, machine learning, soft computing, and mathematical analysis. The project started with the code of the book "Algorithms of the Intelligent Web". Although the term "Web" prevailed in the title, in essence, the algorithms are valuable in any software application. It covers all major algorithms and provides many examples. Yooreeka 2.x is licensed under the Apache License rather than the somewhat more restrictive LGPL (which was the license of v1.x). The library is written 100% in the Java language. == Algorithms == The following algorithms are covered: Clustering Hierarchical—Agglomerative (e.g. MST single link; ROCK) and Divisive Partitional (e.g. k-means) Classification Bayesian Decision trees Neural Networks Rule based (via Drools) Recommendations Collaborative filtering Content based Search PageRank DocRank Personalization

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  • Fitness function

    Fitness function

    A fitness function is a particular type of objective or cost function that is used to summarize, as a single figure of merit, how close a given candidate solution is to achieving the set aims. It is an important component of evolutionary algorithms (EA), such as genetic programming, evolution strategies or genetic algorithms. An EA is a metaheuristic that reproduces the basic principles of biological evolution as a computer algorithm in order to solve challenging optimization or planning tasks, at least approximately. For this purpose, many candidate solutions are generated, which are evaluated using a fitness function in order to guide the evolutionary development towards the desired goal. Similar quality functions are also used in other metaheuristics, such as ant colony optimization or particle swarm optimization. In the field of EAs, each candidate solution, also called an individual, is commonly represented as a string of numbers (referred to as a chromosome). After each round of testing or simulation the idea is to delete the n worst individuals, and to breed n new ones from the best solutions. Each individual must therefore to be assigned a quality number indicating how close it has come to the overall specification, and this is generated by applying the fitness function to the test or simulation results obtained from that candidate solution. Two main classes of fitness functions exist: one where the fitness function does not change, as in optimizing a fixed function or testing with a fixed set of test cases; and one where the fitness function is mutable, as in niche differentiation or co-evolving the set of test cases. Another way of looking at fitness functions is in terms of a fitness landscape, which shows the fitness for each possible chromosome. In the following, it is assumed that the fitness is determined based on an evaluation that remains unchanged during an optimization run. A fitness function does not necessarily have to be able to calculate an absolute value, as it is sometimes sufficient to compare candidates in order to select the better one. A relative indication of fitness (candidate a is better than b) is sufficient in some cases, such as tournament selection or Pareto optimization. == Requirements of evaluation and fitness function == The quality of the evaluation and calculation of a fitness function is fundamental to the success of an EA optimisation. It implements Darwin's principle of "survival of the fittest". Without fitness-based selection mechanisms for mate selection and offspring acceptance, EA search would be blind and hardly distinguishable from the Monte Carlo method. When setting up a fitness function, one must always be aware that it is about more than just describing the desired target state. Rather, the evolutionary search on the way to the optimum should also be supported as much as possible (see also section on auxiliary objectives), if and insofar as this is not already done by the fitness function alone. If the fitness function is designed badly, the algorithm will either converge on an inappropriate solution, or will have difficulty converging at all. Definition of the fitness function is not straightforward in many cases and often is performed iteratively if the fittest solutions produced by an EA is not what is desired. Interactive genetic algorithms address this difficulty by outsourcing evaluation to external agents which are normally humans. == Computational efficiency == The fitness function should not only closely align with the designer's goal, but also be computationally efficient. Execution speed is crucial, as a typical evolutionary algorithm must be iterated many times in order to produce a usable result for a non-trivial problem. Fitness approximation may be appropriate, especially in the following cases: Fitness computation time of a single solution is extremely high Precise model for fitness computation is missing The fitness function is uncertain or noisy. Alternatively or also in addition to the fitness approximation, the fitness calculations can also be distributed to a parallel computer in order to reduce the execution times. Depending on the population model of the EA used, both the EA itself and the fitness calculations of all offspring of one generation can be executed in parallel. == Multi-objective optimization == Practical applications usually aim at optimizing multiple and at least partially conflicting objectives. Two fundamentally different approaches are often used for this purpose, Pareto optimization and optimization based on fitness calculated using the weighted sum. === Weighted sum and penalty functions === When optimizing with the weighted sum, the single values of the O {\displaystyle O} objectives are first normalized so that they can be compared. This can be done with the help of costs or by specifying target values and determining the current value as the degree of fulfillment. Costs or degrees of fulfillment can then be compared with each other and, if required, can also be mapped to a uniform fitness scale. Without loss of generality, fitness is assumed to represent a value to be maximized. Each objective o i {\displaystyle o_{i}} is assigned a weight w i {\displaystyle w_{i}} in the form of a percentage value so that the overall raw fitness f r a w {\displaystyle f_{raw}} can be calculated as a weighted sum: f r a w = ∑ i = 1 O o i ⋅ w i w i t h ∑ i = 1 O w i = 1 {\displaystyle f_{raw}=\sum _{i=1}^{O}{o_{i}\cdot w_{i}}\quad {\mathsf {with}}\quad \sum _{i=1}^{O}{w_{i}}=1} A violation of R {\displaystyle R} restrictions r j {\displaystyle r_{j}} can be included in the fitness determined in this way in the form of penalty functions. For this purpose, a function p f j ( r j ) {\displaystyle pf_{j}(r_{j})} can be defined for each restriction which returns a value between 0 {\displaystyle 0} and 1 {\displaystyle 1} depending on the degree of violation, with the result being 1 {\displaystyle 1} if there is no violation. The previously determined raw fitness is multiplied by the penalty function(s) and the result is then the final fitness f f i n a l {\displaystyle f_{final}} : f f i n a l = f r a w ⋅ ∏ j = 1 R p f j ( r j ) = ∑ i = 1 O ( o i ⋅ w i ) ⋅ ∏ j = 1 R p f j ( r j ) {\displaystyle f_{final}=f_{raw}\cdot \prod _{j=1}^{R}{pf_{j}(r_{j})}=\sum _{i=1}^{O}{(o_{i}\cdot w_{i})}\cdot \prod _{j=1}^{R}{pf_{j}(r_{j})}} This approach is simple and has the advantage of being able to combine any number of objectives and restrictions. The disadvantage is that different objectives can compensate each other and that the weights have to be defined before the optimization. This means that the compromise lines must be defined before optimization, which is why optimization with the weighted sum is also referred to as the a priori method. In addition, certain solutions may not be obtained, see the section on the comparison of both types of optimization. === Pareto optimization === A solution is called Pareto-optimal if the improvement of one objective is only possible with a deterioration of at least one other objective. The set of all Pareto-optimal solutions, also called Pareto set, represents the set of all optimal compromises between the objectives. The figure below on the right shows an example of the Pareto set of two objectives f 1 {\displaystyle f_{1}} and f 2 {\displaystyle f_{2}} to be maximized. The elements of the set form the Pareto front (green line). From this set, a human decision maker must subsequently select the desired compromise solution. Constraints are included in Pareto optimization in that solutions without constraint violations are per se better than those with violations. If two solutions to be compared each have constraint violations, the respective extent of the violations decides. It was recognized early on that EAs with their simultaneously considered solution set are well suited to finding solutions in one run that cover the Pareto front sufficiently well. They are therefore well suited as a-posteriori methods for multi-objective optimization, in which the final decision is made by a human decision maker after optimization and determination of the Pareto front. Besides the SPEA2, the NSGA-II and NSGA-III have established themselves as standard methods. The advantage of Pareto optimization is that, in contrast to the weighted sum, it provides all alternatives that are equivalent in terms of the objectives as an overall solution. The disadvantage is that a visualization of the alternatives becomes problematic or even impossible from four objectives on. Furthermore, the effort increases exponentially with the number of objectives. If there are more than three or four objectives, some have to be combined using the weighted sum or other aggregation methods. === Comparison of both types of assessment === With the help of the weighted sum, the total Pareto front can be obtained by a suitable choice of weights, provided that it is convex

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  • Random projection

    Random projection

    In mathematics and statistics, random projection is a technique used to reduce the dimensionality of a set of points which lie in Euclidean space. According to theoretical results, random projection preserves distances well, but empirical results are sparse. They have been applied to many natural language tasks under the name random indexing. == Dimensionality reduction == Dimensionality reduction, as the name suggests, is reducing the number of random variables using various mathematical methods from statistics and machine learning. Dimensionality reduction is often used to reduce the problem of managing and manipulating large data sets. Dimensionality reduction techniques generally use linear transformations in determining the intrinsic dimensionality of the manifold as well as extracting its principal directions. For this purpose there are various related techniques, including: principal component analysis, linear discriminant analysis, canonical correlation analysis, discrete cosine transform, random projection, etc. Random projection is a simple and computationally efficient way to reduce the dimensionality of data by trading a controlled amount of error for faster processing times and smaller model sizes. The dimensions and distribution of random projection matrices are controlled so as to approximately preserve the pairwise distances between any two samples of the dataset. == Method == The core idea behind random projection is given in the Johnson-Lindenstrauss lemma, which states that if points in a vector space are of sufficiently high dimension, then they may be projected into a suitable lower-dimensional space in a way which approximately preserves pairwise distances between the points with high probability. In random projection, the original d {\displaystyle d} -dimensional data is projected to a k {\displaystyle k} -dimensional subspace, by multiplying on the left by a random matrix R ∈ R k × d {\displaystyle R\in \mathbb {R} ^{k\times d}} . Using matrix notation: If X d × N {\displaystyle X_{d\times N}} is the original set of N d-dimensional observations, then X k × N R P = R k × d X d × N {\displaystyle X_{k\times N}^{RP}=R_{k\times d}X_{d\times N}} is the projection of the data onto a lower k-dimensional subspace. Random projection is computationally simple: form the random matrix "R" and project the d × N {\displaystyle d\times N} data matrix X onto K dimensions of order O ( d k N ) {\displaystyle O(dkN)} . If the data matrix X is sparse with about c nonzero entries per column, then the complexity of this operation is of order O ( c k N ) {\displaystyle O(ckN)} . === Orthogonal random projection === A unit vector can be orthogonally projected to a random subspace. Let u {\displaystyle u} be the original unit vector, and let v {\displaystyle v} be its projection. The norm-squared ‖ v ‖ 2 2 {\displaystyle \|v\|_{2}^{2}} has the same distribution as projecting a random point, uniformly sampled on the unit sphere, to its first k {\displaystyle k} coordinates. This is equivalent to sampling a random point in the multivariate gaussian distribution x ∼ N ( 0 , I d × d ) {\displaystyle x\sim {\mathcal {N}}(0,I_{d\times d})} , then normalizing it. Therefore, ‖ v ‖ 2 2 {\displaystyle \|v\|_{2}^{2}} has the same distribution as ∑ i = 1 k x i 2 ∑ i = 1 k x i 2 + ∑ i = k + 1 d x i 2 {\displaystyle {\frac {\sum _{i=1}^{k}x_{i}^{2}}{\sum _{i=1}^{k}x_{i}^{2}+\sum _{i=k+1}^{d}x_{i}^{2}}}} , which by the chi-squared construction of the Beta distribution, has distribution Beta ⁡ ( k / 2 , ( d − k ) / 2 ) {\displaystyle \operatorname {Beta} (k/2,(d-k)/2)} , with mean k / d {\displaystyle k/d} . We have a concentration inequality P r [ | ‖ v ‖ 2 − k d | ≥ ϵ k d ] ≤ 3 exp ⁡ ( − k ϵ 2 / 64 ) {\displaystyle Pr\left[\left|\|v\|_{2}-{\frac {k}{d}}\right|\geq \epsilon {\sqrt {\frac {k}{d}}}\right]\leq 3\exp \left(-k\epsilon ^{2}/64\right)} for any ϵ ∈ ( 0 , 1 ) {\displaystyle \epsilon \in (0,1)} . === Gaussian random projection === The random matrix R can be generated using a Gaussian distribution. The first row is a random unit vector uniformly chosen from S d − 1 {\displaystyle S^{d-1}} . The second row is a random unit vector from the space orthogonal to the first row, the third row is a random unit vector from the space orthogonal to the first two rows, and so on. In this way of choosing R, and the following properties are satisfied: Spherical symmetry: For any orthogonal matrix A ∈ O ( d ) {\displaystyle A\in O(d)} , RA and R have the same distribution. Orthogonality: The rows of R are orthogonal to each other. Normality: The rows of R are unit-length vectors. === More computationally efficient random projections === Achlioptas has shown that the random matrix can be sampled more efficiently. Either the full matrix can be sampled IID according to R i , j = 3 / k × { + 1 with probability 1 6 0 with probability 2 3 − 1 with probability 1 6 {\displaystyle R_{i,j}={\sqrt {3/k}}\times {\begin{cases}+1&{\text{with probability }}{\frac {1}{6}}\\0&{\text{with probability }}{\frac {2}{3}}\\-1&{\text{with probability }}{\frac {1}{6}}\end{cases}}} or the full matrix can be sampled IID according to R i , j = 1 / k × { + 1 with probability 1 2 − 1 with probability 1 2 {\displaystyle R_{i,j}={\sqrt {1/k}}\times {\begin{cases}+1&{\text{with probability }}{\frac {1}{2}}\\-1&{\text{with probability }}{\frac {1}{2}}\end{cases}}} Both are efficient for database applications because the computations can be performed using integer arithmetic. More related study is conducted in. It was later shown how to use integer arithmetic while making the distribution even sparser, having very few nonzeroes per column, in work on the Sparse JL Transform. This is advantageous since a sparse embedding matrix means being able to project the data to lower dimension even faster. === Random Projection with Quantization === Random projection can be further condensed by quantization (discretization), with 1-bit (sign random projection) or multi-bits. It is the building block of SimHash, RP tree, and other memory efficient estimation and learning methods. == Large quasiorthogonal bases == The Johnson-Lindenstrauss lemma states that large sets of vectors in a high-dimensional space can be linearly mapped in a space of much lower (but still high) dimension n with approximate preservation of distances. One of the explanations of this effect is the exponentially high quasiorthogonal dimension of n-dimensional Euclidean space. There are exponentially large (in dimension n) sets of almost orthogonal vectors (with small value of inner products) in n–dimensional Euclidean space. This observation is useful in indexing of high-dimensional data. Quasiorthogonality of large random sets is important for methods of random approximation in machine learning. In high dimensions, exponentially large numbers of randomly and independently chosen vectors from equidistribution on a sphere (and from many other distributions) are almost orthogonal with probability close to one. This implies that in order to represent an element of such a high-dimensional space by linear combinations of randomly and independently chosen vectors, it may often be necessary to generate samples of exponentially large length if we use bounded coefficients in linear combinations. On the other hand, if coefficients with arbitrarily large values are allowed, the number of randomly generated elements that are sufficient for approximation is even less than dimension of the data space. == Implementations == RandPro - An R package for random projection sklearn.random_projection - A module for random projection from the scikit-learn Python library Weka implementation [1]

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  • Webull

    Webull

    Webull Corporation, often stylized as simply Webull, is a U.S.-based financial services holding company headquartered in St. Petersburg, Florida. It owns and operates the Webull electronic trading platform for self-directed retail investors. Depending on jurisdiction, the Webull platform offers trading in stocks, exchange-traded funds (ETFs), options, margin, bonds, cryptocurrency and futures, as well as market-data tools. Webull began operations in 2016 under Hunan Fumi Information Technology, a China-based financial technology company founded by Wang Anquan. It launched U.S. brokerage services through Webull Financial LLC in 2018 and expanded during the retail-trading boom of 2020 and 2021. In April 2025, Webull became a publicly traded company on the Nasdaq through a merger with special-purpose acquisition company SK Growth Opportunities Corporation. The company's U.S. brokerage revenue relies substantially on payment for order flow, with options trading accounting for the larger share of its order-flow rebates in 2025. Webull has faced regulatory actions related to options customer approvals, complaint handling, suspicious activity reporting, social-media marketing and customer disclosures. It has also faced scrutiny from U.S. lawmakers and state officials over its historical and operational ties to China and the handling of U.S. customer data. == History == === Founding === Webull was founded in 2016 under Hunan Fumi Information Technology, a China-based financial technology company, by Wang Anquan, a former employee of Alibaba Group and Xiaomi. Hunan Fumi Information Technology received backing from Xiaomi, Shunwei Capital, and other investors in China. Fumi Technology was a Hunan-based fintech start-up incubated by Xiaomi and raised about CNY200 million (approximately US$30 million) in a Series B financing round in 2018. On May 24, 2017, Webull Financial LLC was established as a Delaware limited liability company. It began offering brokerage services in the United States in May 2018. Wang hired Anthony Denier as CEO of the U.S. brokerage that year and the two mapped out their strategy on napkins at a Mexican restaurant in New York City. Webull Corporation was incorporated in the Cayman Islands in September 2019 as the group's holding company. === Retail trading boom === In May 2020, the company received SEC approval to launch a robo-advisor on its platform. By August 2020, the platform had over 11 million registered users, and in October 2020, it had 750,000 daily active users. Webull introduced options trading in 2020 and later added cryptocurrency trading through a separate digital-asset business. In November 2020, Webull began supporting cryptocurrency transactions. In December 2020, Webull launched trading services in Hong Kong. During the GameStop short squeeze in January 2021, Webull gained attention as some retail traders looked for alternatives to Robinhood. On January 27, 2021, Webull recorded its highest-ever number of active daily users, at 952,000, and the Webull app was downloaded across the Apple App and Google Play stores an estimated 100,000 times. That week, approximately 1.2 million people downloaded the Webull mobile app, which the company reported as a 1,548% week-over-week increase. On January 28, 2021, Webull was directed by its clearing house to temporarily halt buy orders for stocks affected by the GameStop short squeeze. In June 2021, Webull was reported to be considering a U.S. initial public offering that could raise up to $400 million. === Restructuring and expansion === Webull restructured its China-related corporate arrangements in 2022 and later stated that Hunan Fumi was no longer affiliated with the group. In 2022 and 2023, Webull expanded in several non-U.S. markets, including Singapore, Australia, South Africa, Japan, the United Kingdom and Indonesia. In June 2023, Webull moved cryptocurrency trading to a separate app called Webull Pay. By the end of 2023, Webull had 4.3 million funded accounts and US$8.2 billion in customer assets. In January 2024, Anthony Denier was promoted to group president of Webull Corporation. In November 2024, Webull launched overnight, or extended-hours, trading, expanding the trading window of U.S. stocks for users inside and outside the United States. === SPAC merger and Nasdaq listing === On February 28, 2024, Webull agreed to go public through a business combination with SK Growth Opportunities Corporation (NASDAQ: SKGR), a special-purpose acquisition company, in a deal that valued the company at approximately US$7.3 billion. The proposed valuation drew scrutiny because of Webull's limited financial disclosure at announcement, reliance on payment for order flow and small expected public float. SK Growth shareholders approved the business combination on March 30, 2025, and the transaction closed on April 10, 2025. Webull's Class A ordinary shares and warrants began trading on the Nasdaq on April 11, 2025 under the ticker symbols BULL and BULLW (incentive warrants traded under BULLZ until their redemption in June 2025). The merger brought Webull to the public market but generated little cash for the company: after shareholder redemptions, Webull disclosed net proceeds of US$430,066 from the transaction. After the listing, Webull's shares experienced extreme volatility, rising as much as 500% to US$79.56 on April 14, 2025, after closing at US$13.25 on the prior trading day. The initial post-listing surge increased the value of Webull holdings owned by earlier investors, including RIT Capital Partners, which had first invested in Webull in 2021. In April 2026, after Webull's shares had fallen about 70% over the previous year, the company authorized a US$100 million share repurchase program. == Business model and financials == Webull provides a self-directed electronic trading platform available through mobile, desktop and web applications. Depending on jurisdiction, the platform offers trading in stocks, exchange-traded funds, options, margin, futures, fixed income products, cryptocurrency, cash management features and market data tools. In the United States, Webull Financial LLC is a registered broker-dealer and member of FINRA and the Securities Investor Protection Corporation, while Webull operates in other markets through locally licensed brokerage subsidiaries. Webull operates a commission-free or low-cost brokerage model for self-directed retail investors. In the United States, a substantial part of its trading-related revenue comes from payment for order flow, while in some non-U.S. markets the company more commonly charges commissions directly to customers. The platform is aimed at more active retail investors, including users seeking options tools, extended-hours trading and real-time market data. For 2025, Webull reported total revenue of US$571.0 million, up from US$390.2 million in 2024. Equity and option order-flow rebates accounted for US$304.1 million, or 53.3% of revenue, making order-flow rebates the company's largest reported revenue category. Interest-related income accounted for US$154.3 million, handling charge income for US$87.3 million and other revenue for US$25.3 million. Options were the larger component of the company's order-flow rebates in 2025, generating US$210.0 million compared with US$94.2 million from equities. Webull also generates revenue from interest-related activities, including margin financing, customer bank deposits, stock lending and corporate bank deposits. The company has stated that its interest-related income is affected by interest rates, customer cash balances, margin balances and demand for stock lending. The company had approximately 20 million registered users worldwide as of February 2024. As of December 31, 2025, it reported 26.8 million registered users, 5.0 million funded accounts and US$24.6 billion in customer assets. As of March 2025, Webull operated in Hong Kong, Singapore, Australia, South Africa, Japan, the United Kingdom, the United States, Indonesia, Canada, Brazil, Thailand, Malaysia and Mexico. == Marketing and sponsorships == Webull has used paid digital advertising, referral incentives, free-stock promotions, affiliate marketing and sports sponsorships to acquire customers and promote its brand. In its 2025 annual filing, the company reported marketing and branding expenses of US$152.3 million in 2023, US$138.7 million in 2024 and US$135.9 million in 2025. Webull said most of its advertising and promotion costs were related to paid search and paid social advertising, and that it had reduced free-stock promotions while shifting toward deposit- and asset-transfer-based incentives. In September 2021, BSE Global, the parent company of the Brooklyn Nets and New York Liberty, entered into a global multi-year agreement with Webull. Under the agreement, Webull became an official sponsor and online brokerage partner of the teams, with branding that included a jersey patch on Brooklyn Nets uniforms. Spo

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  • Joseph Nechvatal

    Joseph Nechvatal

    Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom computer viruses. == Life and work == Joseph Nechvatal was born in Chicago. He studied fine art and philosophy at Southern Illinois University Carbondale, Cornell University, and Columbia University. He earned a Doctor of Philosophy in Philosophy of Art and Technology at the Planetary Collegium at University of Wales, Newport and has taught art theory and art history at the School of Visual Arts. He has had many solo exhibitions and is one of five artists that art historian Patrick Frank examines in his 2024 book Art of the 1980s: As If the Digital Mattered. His work in the late 1970s and early 1980s chiefly consisted of postminimal gray palimpsest-like drawings that were often photo-mechanically enlarged. Beginning in 1979 he became associated with the artist group Colab, organized the Public Arts International/Free Speech series, and helped established the non-profit group ABC No Rio. In 1983 he co-founded the avant-garde electronic art music audio project Tellus Audio Cassette Magazine. In 1984, Nechvatal began work on an opera called XS: The Opera Opus (1984-6) with the no wave musical composer Rhys Chatham. He began using computers and robotics to make post-conceptual paintings in 1986 and later, in his signature work, began to employ self-created computer viruses. From 1991 to 1993, he was artist-in-residence at the Louis Pasteur Atelier in Arbois, France and at the Saline Royale/Ledoux Foundation's computer lab. There he worked on The Computer Virus Project, his first artistic experiment with computer viruses and computer virus animation. He exhibited computer-robotic paintings at Documenta 8 in 1987. In 2002 he extended his experimentation into viral artificial life through a collaboration with the programmer Stephane Sikora of music2eye in a work called the Computer Virus Project II. Nechvatal has also created a noise music work called viral symphOny, a collaborative sound symphony created by using his computer virus software at the Institute for Electronic Arts at Alfred University. In 2021 Pentiments released Nechvatal's retrospective audio cassette called Selected Sound Works (1981-2021) and in 2022 his The Viral Tempest, a double vinyl LP of new audio work. In 2025, he joined the roster of artists/musicians at Table of the Elements with two CD/book releases: Selected Sound Works (1981-2021) and The Marriage of Orlando and Artaud, Even. From 1999 to 2013, Nechvatal taught art theories of immersive virtual reality and the viractual at the School of Visual Arts in New York City (SVA). A book of his collected essays entitled Towards an Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality (1993–2006) was published by Edgewise Press in 2009. Also in 2009, his virtual reality art theory and art history book Immersive Ideals / Critical Distances was published. In 2011, his book Immersion Into Noise was published by Open Humanities Press in conjunction with the University of Michigan Library's Scholarly Publishing Office. Nechvatal has also published three books with Punctum Books: Minóy (noise music—ed.—2014), Destroyer of Naivetés (poetry—2015), and Styling Sagaciousness (poetry—2022). In 2023 his art theory cybersex farce novella venus©~Ñ~vibrator, even was published by Orbis Tertius Press The Joseph Nechvatal archive is housed at The Fales Library Downtown Collection at the NYU Special Collections Library in New York City. === Viractualism === Viractualism is an art theory concept developed by Nechvatal in 1999 from Ph.D. research Nechvatal conducted at the Planetary Collegium at University of Wales, Newport. There he developed his concept of the viractual, which strives to create an interface between the actual and the virtual.

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  • Dispersive flies optimisation

    Dispersive flies optimisation

    Dispersive flies optimisation (DFO) is a bare-bones swarm intelligence algorithm which is inspired by the swarming behaviour of flies hovering over food sources. DFO is a simple optimiser which works by iteratively trying to improve a candidate solution with regard to a numerical measure that is calculated by a fitness function. Each member of the population, a fly or an agent, holds a candidate solution whose suitability can be evaluated by their fitness value. Optimisation problems are often formulated as either minimisation or maximisation problems. DFO was introduced with the intention of analysing a simplified swarm intelligence algorithm with the fewest tunable parameters and components. In the first work on DFO, this algorithm was compared against a few other existing swarm intelligence techniques using error, efficiency and diversity measures. It is shown that despite the simplicity of the algorithm, which only uses agents’ position vectors at time t to generate the position vectors for time t + 1, it exhibits a competitive performance. Since its inception, DFO has been used in a variety of applications including medical imaging and image analysis as well as data mining and machine learning. == Algorithm == DFO bears many similarities with other existing continuous, population-based optimisers (e.g. particle swarm optimization and differential evolution). In that, the swarming behaviour of the individuals consists of two tightly connected mechanisms, one is the formation of the swarm and the other is its breaking or weakening. DFO works by facilitating the information exchange between the members of the population (the swarming flies). Each fly x {\displaystyle \mathbf {x} } represents a position in a d-dimensional search space: x = ( x 1 , x 2 , … , x d ) {\displaystyle \mathbf {x} =(x_{1},x_{2},\ldots ,x_{d})} , and the fitness of each fly is calculated by the fitness function f ( x ) {\displaystyle f(\mathbf {x} )} , which takes into account the flies' d dimensions: f ( x ) = f ( x 1 , x 2 , … , x d ) {\displaystyle f(\mathbf {x} )=f(x_{1},x_{2},\ldots ,x_{d})} . The pseudocode below represents one iteration of the algorithm: for i = 1 : N flies x i . fitness = f ( x i ) {\displaystyle \mathbf {x_{i}} .{\text{fitness}}=f(\mathbf {x} _{i})} end for i x s {\displaystyle \mathbf {x} _{s}} = arg min [ f ( x i ) ] , i ∈ { 1 , … , N } {\textstyle [f(\mathbf {x} _{i})],\;i\in \{1,\ldots ,N\}} for i = 1 : N and i ≠ s {\displaystyle i\neq s} for d = 1 : D dimensions if U ( 0 , 1 ) < Δ {\displaystyle U(0,1)<\Delta } x i d t + 1 = U ( x min , d , x max , d ) {\displaystyle x_{id}^{t+1}=U(x_{\min ,d},x_{\max ,d})} else x i d t + 1 = x i n d t + U ( 0 , 1 ) ( x s d t − x i d t ) {\displaystyle x_{id}^{t+1}=x_{i_{nd}}^{t}+U(0,1)(x_{sd}^{t}-x_{id}^{t})} end if end for d end for i In the algorithm above, x i d t + 1 {\displaystyle x_{id}^{t+1}} represents fly i {\displaystyle i} at dimension d {\displaystyle d} and time t + 1 {\displaystyle t+1} ; x i n d t {\displaystyle x_{i_{nd}}^{t}} presents x i {\displaystyle x_{i}} 's best neighbouring fly in ring topology (left or right, using flies indexes), at dimension d {\displaystyle d} and time t {\displaystyle t} ; and x s d t {\displaystyle x_{sd}^{t}} is the swarm's best fly. Using this update equation, the swarm's population update depends on each fly's best neighbour (which is used as the focus μ {\displaystyle \mu } , and the difference between the current fly and the best in swarm represents the spread of movement, σ {\displaystyle \sigma } ). Other than the population size N {\displaystyle N} , the only tunable parameter is the disturbance threshold Δ {\displaystyle \Delta } , which controls the dimension-wise restart in each fly vector. This mechanism is proposed to control the diversity of the swarm. Other notable minimalist swarm algorithm is Bare bones particle swarms (BB-PSO), which is based on particle swarm optimisation, along with bare bones differential evolution (BBDE) which is a hybrid of the bare bones particle swarm optimiser and differential evolution, aiming to reduce the number of parameters. Alhakbani in her PhD thesis covers many aspects of the algorithms including several DFO applications in feature selection as well as parameter tuning. == Applications == Some of the recent applications of DFO are listed below: Optimising support vector machine kernel to classify imbalanced data Quantifying symmetrical complexity in computational aesthetics Analysing computational autopoiesis and computational creativity Identifying calcifications in medical images Building non-identical organic structures for game's space development Deep Neuroevolution: Training Deep Neural Networks for False Alarm Detection in Intensive Care Units Identification of animation key points from 2D-medialness maps

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