AI Chatbot X Pro Apk

AI Chatbot X Pro Apk — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Live Transcribe

    Live Transcribe

    Live Transcribe is a mobile app for real-time captioning, developed by Google for the Android operating system. Development on the application began in partnership with Gallaudet University. It was publicly released as a free beta for Android 5.0+ on the Google Play Store on February 4, 2019. As of early 2023 it had been downloaded over 500 million times. == Development == Researchers Dimitri Kanevsky, Sagar Savla and Chet Gnegy at Google developed the app in collaboration with researchers at Gallaudet University, an American university for the education of the deaf and hard of hearing. The app uses machine learning to generate captions, similar to YouTube's auto-generated captions. In August 2019, Google made Live Transcribe an open-source project. == Features == The app uses speech recognition to generate live captions in over 80 languages with varying accuracy. The app, which requires connection to the Internet to function, is available to download on the Google Play Store. A later update to the app displayed information on sounds such as clapping, laughter, music, applause, and whistling. In May 2020, the app started supporting transcription in Albanian, Burmese, Estonian, Macedonian, Mongolian, Punjabi, and Uzbek, supporting 70 languages. In March 2022, the app was updated with support to transcribe offline, without Internet connection, so long as the appropriate language pack has been installed. The offline mode is only available for devices with 6GB of RAM and certain Google Pixel devices.

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  • Struc2vec

    Struc2vec

    struc2vec is a framework to generate node vector representations on a graph that preserve the structural identity. In contrast to node2vec, that optimizes node embeddings so that nearby nodes in the graph have similar embedding, struc2vec captures the roles of nodes in a graph, even if structurally similar nodes are far apart in the graph. It learns low-dimensional representations for nodes in a graph, generating random walks through a constructed multi-layer graph starting at each graph node. It is useful for machine learning applications where the downstream application is more related with the structural equivalence of the nodes (e.g., it can be used to detect nodes in networks with similar functions, such as interns in the social network of a corporation). struc2vec identifies nodes that play a similar role based solely on the structure of the graph, for example computing the structural identity of individuals in social networks. In particular, struc2vec employs a degree-based method to measure the pairwise structural role similarity, which is then adopted to build the multi-layer graph. Moreover, the distance between the latent representation of nodes is strongly correlated to their structural similarity. The framework contains three optimizations: reducing the length of degree sequences considered, reducing the number of pairwise similarity calculations, and reducing the number of layers in the generated graph. struc2vec follows the intuition that random walks through a graph can be treated as sentences in a corpus. Each node in a graph is treated as an individual word, and short random walk is treated as a sentence. In its final phase, the algorithm employs Gensim's word2vec algorithm to learn embeddings based on biased random walks. Sequences of nodes are fed into a skip-gram or continuous bag of words model and traditional machine-learning techniques for classification can be used. It is considered a useful framework to learn node embeddings based on structural equivalence.

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  • AI Code-review Tools Reviews: What Actually Works in 2026

    AI Code-review Tools Reviews: What Actually Works in 2026

    Shopping for the best AI code-review tool? An AI code-review tool is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI code-review tool slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Postediting

    Postediting

    Post-editing (or postediting) is the process whereby humans amend machine-generated translation to achieve an acceptable final product. A person who post-edits is called a post-editor. The concept of post-editing is linked to that of pre-editing. In the process of translating a text via machine translation, best results may be gained by pre-editing the source text – for example by applying the principles of controlled language – and then post-editing the machine output. It is distinct from editing, which refers to the process of improving human generated text (a process which is often known as revision in the field of translation). Post-edited text may afterwards be revised to ensure the quality of the language choices are proofread to correct simple mistakes. Post-editing involves the correction of machine translation output to ensure that it meets a level of quality negotiated in advance between the client and the post-editor. Light post-editing aims at making the output simply understandable; full post-editing at making it also stylistically appropriate. With advances in machine translation full post-editing is becoming an alternative to manual translation. Practically all computer-assisted translation (CAT) tools now support post-editing of machine translated output. == Post-editing and machine translation == Machine translation left the labs to start being used for its actual purpose in the late seventies at some big institutions such as the European Commission and the Pan-American Health Organization, and then, later, at some corporations such as Caterpillar and General Motors. First studies on post-editing appeared in the eighties, linked to those implementations. To develop appropriate guidelines and training, members of the Association for Machine Translation in the Americas (AMTA) and the European Association for Machine Translation (EAMT) set a Post-editing Special Interest Group in 1999. After the nineties, advances in computer power and connectivity sped machine translation development and allowed for its deployment through the web browser, including as a free, useful adjunct to the main search engines (Google Translate, Bing Translator, Yahoo! Babel Fish). A wider acceptance of less than perfect machine translation was accompanied also by a wider acceptance of post-editing. With the demand for localisation of goods and services growing at a pace that could not be met by human translation, not even assisted by translation memory and other translation management technologies, industry bodies such as the Translation Automation Users Society (TAUS) expect machine translation and post-editing to play a much bigger role within the next few years. The use of Machine Translation suggests sometimes pre-editing. Human translators possess significantly more sophisticated cognitive abilities than machine translation (MT) systems. They leverage a wealth of life experience, common sense, and multi-sensory input to understand context, identify semantic intent, and add cultural nuances to translations. This remains true even as MT capabilities continue to improve. Unlike MT systems, which primarily focus on literal word-for-word conversion, human translators grasp the underlying meaning and intent, even when information is implicit. They "read between the lines," guided by their understanding of the world. Essentially, MT models excel at text string prediction, not true comprehension. Their success often stems from framing problems as prediction tasks, such as in self-driving cars or fraud detection. Studies have demonstrated that integrating adaptive MT with post-editing interfaces can lead to reductions in technical effort and time, improving overall translation efficiency. These systems are also supported by research that highlights the benefits of adaptive MT in real-world translation scenarios. For example, incremental adaptation in Neural Machine Translation (NMT) for professional post-editors has been shown to improve translation quality and reduce time spent on edits, showcasing how human expertise and machine assistance can complement each other effectively. == Light and full post-editing == For many years, no widely accepted, standardized post-editing guidelines existed; however, in 2017, ISO standard 18587:2017: Translation services — Post-editing of machine translation output — Requirements was published. Studies in the eighties distinguished between degrees of post-editing which, in the context of the European Commission Translation Service, were first defined as conventional and rapid or full and rapid. Light and full post-editing seems the wording most used today. Light post-editing implies minimal intervention by the post-editor, with the aim of ensuring quality is "good enough" or "understandable"; the expectation is that the client will use it for inbound purposes only, often when the text is needed urgently, or has a short time span. Full post-editing involves a greater level of intervention to achieve a degree of quality to be negotiated between client and post-editor; the expectation is that the outcome will be a text that is not only understandable but presented in some stylistically appropriate way, so it can be used for assimilation and even for dissemination, for inbound and for outbound purposes. The quality is expected to be publishable and equivalent to that of a human translation. The assumption, however, has been that it takes less effort for translators to work directly from the source text than to post-edit the machine generated version. With advances in machine translation, this may be changing. For some language pairs and for some tasks, and with engines that have been customised with domain specific good quality data, some clients are already requesting translators to post-edit instead of translating from scratch, in the belief that they will attain similar quality at a lower cost. The light/full classification, developed in the nineties when machine translation still came on a CD-ROM, may not suit advances in machine translation at the light post-editing end either. For some language pairs and some tasks, particularly if the source has been pre-edited, raw machine output may be good enough for gisting purposes without requiring subsequent human intervention. == Post-editing efficiency == Post-editing is used when raw machine translation is not good enough and human translation not required. Industry advises post-editing to be used when it can at least double the productivity of manual translation, even fourfold it in the case of light post-editing (1000 words per hour vs. 250 wph). However, post-editing efficiency is difficult to predict. Various studies from both academia and industry have claimed that post-editing is generally faster than translating from scratch, regardless of language pairs or translators' experience. There is, however, no agreement about how much time can be saved through post-editing in practice (if any at all): While the industry reports on time savings around 40%, some academic studies suggest that time savings under actual working conditions are more likely to be between 0–20%, or that it may depend on the terminological proximity between the source and target languages. Professionals have also reported negative productivity gains where corrections require more time than to translate from scratch. == Post-editing and the language industry == After some thirty years, post-editing is still "a nascent profession". What the right profile of the post-editor is, has not yet been fully studied. Post-editing overlaps with translating and editing, but only partially. Most think the ideal post-editor will be a translator keen to be trained on the specific skills required, but there are some who think a bilingual without a background in translation may be easier to train. Not much is known either on who the actual post-editors are, whether they tend to be professional translators, whether they work mostly as in-house employees or self-employed, and on which conditions. Many professional translators dislike post-editing, among other reasons because it tends to be paid at lower rates than conventional translations, with the International Association of Professional Translators and Interpreters (IAPTI) having been particularly vocal about it.

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  • Sketch Engine

    Sketch Engine

    Sketch Engine is a corpus manager and text analysis software developed by Lexical Computing since 2003. Its purpose is to enable people studying language behaviour (lexicographers, researchers in corpus linguistics, translators or language learners) to search large text collections according to complex and linguistically motivated queries. Sketch Engine gained its name after one of the key features, word sketches: one-page, automatic, corpus-derived summaries of a word's grammatical and collocational behaviour. Currently, it supports and provides corpora in over 100 languages. == History of development == Sketch Engine is a product of Lexical Computing, a company founded in 2003 by the lexicographer and research scientist Adam Kilgarriff. He started a collaboration with Pavel Rychlý, a computer scientist working at the Natural Language Processing Centre, Masaryk University, and the developer of Manatee and Bonito (two major parts of the software suite). Kilgarriff also introduced the concept of word sketches. Since then, Sketch Engine has been commercial software, however, all the core features of Manatee and Bonito that were developed by 2003 (and extended since then) are freely available under the GPL license within the NoSketch Engine suite. == Features == A list of tools available in Sketch Engine: Word sketches – a one-page automatic derived summary of a word's grammatical and collocational behaviour Word sketch difference – compares and contrasts two words by analysing their collocations Distributional thesaurus – automated thesaurus for finding words with similar meaning or appearing in the same/similar context Concordance search – finds occurrences of a word form, lemma, phrase, tag or complex structure Collocation search – word co-occurrence analysis displaying the most frequent words (for a search word) which can be regarded as collocation candidates Word lists – generates frequency lists which can be filtered with complex criteria n-grams – generates frequency lists of multi-word expressions Terminology / Keyword extraction (both monolingual and bilingual) – automatic extraction of key words and multi-word terms from texts (based on frequency count and linguistic criteria) Diachronic analysis (Trends) – detecting words which undergo changes in the frequency of use in time (show trending words) Corpus building and management – create corpora from the Web or uploaded texts including part-of-speech tagging and lemmatization which can be used as data mining software Parallel corpus (bilingual) facilities – looking up translation examples (EUR-Lex corpus, Europarl corpus, OPUS corpus, etc.) or building a parallel corpus from own aligned texts Text type analysis – statistics of metadata in the corpus === Keywords and terminology extraction === Sketch Engine can perform automatic term extraction by identifying words typical of a particular corpus, document, or text. Single words and multi-word units can be extracted from monolingual or bilingual texts. The terminology extraction feature provides a list of relevant terms based on comparison with a large corpus of general language. This functionality is also available as a separate service called OneClick Terms with a dedicated interface. === SKELL === A free web service based on Sketch Engine and aimed at language learners and teachers is SKELL (formerly SkELL). It exploits Sketch Engine's proprietary GDEX (Good Dictionary Examples) scoring function to provide authentic example sentences for specific target words. Results are drawn from a special corpus of high-quality texts covering everyday, standard, formal, and professional language and displayed as a concordance. SKELL also includes simplified versions of Sketch Engine's word sketch and thesaurus functions. It has been suggested that SKELL can be used, for instance, to help students understand the meaning and/or usage of a word or phrase; to help teachers wanting to use example sentences in a class; to discover and explore collocates; to create gap-fill exercises; to teach various kinds of homonyms and polysemous words. SKELL was first presented in 2014, when only English was supported. Later, support was added for Russian, Czech, German, Italian and Estonian. == List of text corpora == Sketch Engine provides access to more than 800 text corpora. There are monolingual as well as multilingual corpora of different sizes (from one thousand words up to 85 billion words) and various sources (e.g. web, books, subtitles, legal documents). The list of corpora includes British National Corpus, Brown Corpus, Cambridge Academic English Corpus and Cambridge Learner Corpus, CHILDES corpora of child language, OpenSubtitles (a set of 60 parallel corpora), 24 multilingual corpora of EUR-Lex documents, the TenTen Corpus Family (multi-billion web corpora), and Trends corpora (monitor corpora with daily updates). == Architecture == Sketch Engine consists of three main components: an underlying database management system called Manatee, a web interface search front-end called Bonito, and a web interface for corpus building and management called Corpus Architect. === Manatee === Manatee is a database management system specifically devised for effective indexing of large text corpora. It is based on the idea of inverted indexing (keeping an index of all positions of a given word in the text). It has been used to index text corpora comprising tens of billions of words. Searching corpora indexed by Manatee is performed by formulating queries in the Corpus Query Language (CQL). Manatee is written in C++ and offers an API for a number of other programming languages including Python, Java, Perl and Ruby. Recently, it was rewritten into Go for faster processing of corpus queries. === Bonito === Bonito is a web interface for Manatee providing access to corpus search. In the client–server model, Manatee is the server and Bonito plays the client part. It is written in Python. === Corpus Architect === Corpus Architect is a web interface providing corpus building and management features. It is also written in Python. == Applications == Sketch Engine has been used by major British and other publishing houses for producing dictionaries such as Macmillan English Dictionary, Dictionnaires Le Robert, Oxford University Press or Shogakukan. Four of United Kingdom's five biggest dictionary publishers use Sketch Engine.

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  • Top 10 AI Pair Programmers Compared (2026)

    Top 10 AI Pair Programmers Compared (2026)

    Looking for the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Stefan Schaal

    Stefan Schaal

    Stefan Schaal (born 1961) is a German-American computer scientist specializing in robotics, machine learning, autonomous systems, and computational neuroscience. == Education and career == Schaal was born in Frankfurt am Main in Germany, Schaal grew up in the North Bavarian town of Nürnberg. After graduating from school, he served in the German army in the Ski Patrol Division of Bad Reichenhall, where he honorably discharged with the rank of a Lieutenant. Schaal studied mechanical engineering at the Technical University of Munich, graduating in 1987 with a Diploma degree (summa cum laude). Subsequently, Schaal did his Ph.D. in computer aided design and artificial intelligence at the Technical University of Munich and the Massachusetts Institute of Technology, receiving his Ph.D. in 1991 (Summa Cum Laude) under Klaus Ehrlenspiel. In 1991, Schaal was a Postdoctoral Fellow at the Department and Brain and Cognitive Science and the Artificial Intelligence Lab at the Massachusetts Institute of Technology, funded by the Alexander von Humboldt Foundation and the German Academic Scholarship Foundation. Starting from 1992, he became an invited researcher at the ATR Computational Neuroscience Labs in Japan, where he created a robotics lab focusing on biological principles of motor control and learning. In 1994, Schaal moved to the Georgia Institute of Technology as an adjunct assistant professor, and also held the same rank at the Pennsylvania State University. In 1996, Schaal assumed a group leader position in the ERATO Kawato Dynamic Brain Project in Japan. Schaal joined the University of Southern California (USC) in 1997, where he advanced from the ranks of assistant professor, to associate professor, to full professor. In 2009, Schaal became a founder in defining and creating the Max Planck Institute for Intelligent Systems in Tübingen and Stuttgart, Germany, an institute focusing on principles of perception-action-learning systems in synthetic intelligence. In 2012, Schaal founded the Autonomous Motion Department (AMD) at this institute, while maintaining a partial appointment at USC. Stefan Schaal joined Google X as lead of a robotics research team in late 2018. == Research == Stefan Schaal's interests focus on autonomous perception-action-learning systems, in particular anthropomorphic robotic systems. He works on topics of machine learning for control, control theory, computational neuroscience for neuromotor control, experimental robotics, reinforcement learning, artificial intelligence, and nonlinear dynamical systems. Stefan has co-authored more than 400 publications in top conferences and journals, and served as organizer on various top conferences in machine learning and robotics. He has received numerous best paper awards and honors in his scientific community. Stefan Schaal has been noted as one of the five leaders in robotics in 2011, and among the top robotics experts in the world. == Controversy == In 2018, the German newsjournal Der Spiegel published an article reporting on his double affiliation with USC and the Max-Planck Society, both with full salaries, which was apparently unknown to either party. Schaal rejected the allegations, but was forced to leave his position at the Max Planck Institute.

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  • Xu Li (computer scientist)

    Xu Li (computer scientist)

    Xu Li is a Chinese computer scientist and co-founder and current CEO of SenseTime, an artificial intelligence (AI) company. Xu has led SenseTime since the company's incorporation and helped it independently develop its proprietary deep learning platform. == Education and research == Xu obtained both his bachelor's and master's degrees in computer science from Shanghai Jiao Tong University. He received his doctorate in computer science from the Chinese University of Hong Kong. Xu has published more than 50 papers at international conferences and in journals in the field of computer vision and won the Best Paper Award at the international conference on Non-Photorealistic Rendering and Animation (NPAR) 2012 and the Best Reviewer Award at the international conferences Asian Conference on Computer Vision ACCV 2012 and International Conference on Computer Vision (ICCV) 2015. He has three algorithms that have been included into the visual open-source platform OpenCV, and his "L0 Smoothing" algorithm garnered the most citations in research papers over a span of five years (2011–2015) within the ACM Transactions on Graphics (TOG), a scientific journal that Thomson Reuters InCites has placed first among software engineering journals. == Career == Previously, Xu worked at Lenovo Corporate Research & Development. He was also a visiting researcher at Motorola China R&D Institute, Omron Research Institute, and Microsoft Research. == Selected publications == Jimmy Ren, Xiaohao Chen, Jianbo Liu, Wenxiu Sun, Li Xu, Jiahao Pang, Qiong Yan, Yu-wing Tai, "Accurate Single Stage Detector Using Recurrent Rolling Convolution", (CVPR), 2017. Jimmy SJ. Ren, Yongtao Hu, Yu-Wing Tai, Chuan Wang, Li Xu, Wenxiu Sun, Qiong Yan, "Look, Listen and Learn – A Multimodal LSTM for Speaker Identification", The 30th AAAI Conference on Artificial Intelligence (AAAI), 2016 Jimmy SJ. Ren, Li Xu, Qiong Yan, Wenxiu Sun, "Shepard Convolutional Neural Networks" Advances in Neural Information Processing Systems (NIPS), 2015. Xiaoyong Shen, Chao Zhou, Li Xu, Jiaya Jia, "Mutual-Structure for Joint Filtering" International Conference on Computer Vision (ICCV), (oral presentation), 2015. Jianping Shi, Qiong Yan, Li Xu, Jiaya Jia, "Hierarchical Image Saliency Detection on Extended CSSD" IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 2015. Jianping Shi, Xin Tao, Li Xu, Jiaya Jia, "Break Ames Room Illusion: Depth from General Single Images" ACM Transactions on Graphics (TOG), (Proc. ACM SIGGRAPH ASIA2015). Yongtao Hu, Jimmy SJ. Ren, Jingwen Dai, Chang Yuan, Li Xu, Wenping Wang, "Deep Multimodal Speaker Naming" ACM International Conference on Multimedia (MM), 2015. Li Xu, Jimmy SJ. Ren, Qiong Yan, Renjie Liao, Jiaya Jia "Deep Edge-Aware Filters" International Conference on Machine Learning (ICML), 2015. Jianping Shi, Li Xu, Jiaya Jia "Just Noticeable Defocus Blur Detection and Estimation" IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015. Ziyang Ma, Renjie Liao, Xin Tao, Li Xu, Jiaya Jia, Enhua Wu "Handling Motion Blur in Multi-Frame Super-Resolution" IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015. Xiaoyong Shen, Qiong Yan, Li Xu, Lizhuang Ma, Jiaya Jia"Multispectral Joint Image Restoration via Optimizing a Scale Map" IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 2015. Jimmy SJ. Ren, Li Xu, "On Vectorization of Deep Convolutional Neural Networks for Vision Tasks" AAAI Conference on Artificial Intelligence (AAAI), 2015. == Awards and honors == Xu was ranked 7th in Fortune magazine's 2018 edition of its 40 Under 40. He was also named "China's Outstanding AI Industry Leader" by The Economic Observer, received the "Innovative Business Leader" Award under NetEase's "Future Technology Talent Awards", and was honored as Sina's "2017 Top Ten Economic Figures". In 2018, Xu was named EY's "Entrepreneur of the Year China" in the Technology category.

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  • LENA Foundation

    LENA Foundation

    The LENA Foundation is an American nonprofit organisation which provides tools for measuring children's language acquisition and exposure. Specifically, the LENA system consists of a digital language processor which is worn by a child and records and analyses their auditory environment, using propriety software. It then presents a summary of child-adult conversation, such as conversation turns and word counts. The purpose of the LENA system is to encourage interactive talk between children (between the age of two to forty-eight months) and their caretakers. The LENA system is also used for research; while useful for researchers who wish to save transcription costs or observe the child in its natural state, the accuracy of this system, while often quite high, varies between contexts, for example notably in the case of hard of hearing children. Because of this, several researchers recommend caution in using only the LENA system on its own for the purposes of scientific research. == History == The LENA Foundation was established in 2009 by Terrance and Judith Paul, founders of Renaissance Learning, Inc., with the purpose of aiding children with disabilities and assisting with early learning. They were inspired by the book "Meaningful Differences in the Everyday Experience of American Children" by Dr. Betty Hart and Dr. Todd Risley. A pilot version of the LENA system was launched in February 2006. The LENA Research Foundation was registered as a tax-exempt 501(c)(3) nonprofit in September 2010. The organisation was renamed simply LENA in 2018 and adopted the tagline "Building brains through early talk." LENA has been used for parental feedback, linguistics or paediatrics research, and for specific clinical cases. == Scientific background == In 2018, research using the LENA system showed that there was a link between children's conversational turns and activation of Broca's area (a part of the brain responsible, although not necessarily essential, for language processing). The LENA foundation cites research by its own employees as evidence for the scientific basis of its technology. Said research claims that verbal interaction with young children has an effect on language acquisition, including verbal comprehension skills during adolescence. == LENA System == The LENA software analyses a child's natural language environment, such as verbal exposure, and provides several metrics, such as adult and child speech time, television/recorded audio time, word count, or conversation turn count. The LENA hardware is a recorder that is usually placed into a child's specially-designed vest. The software was trained on over 65,000 hours of manually annotated American English audio recordings. It splits the audio into segments which are categorised as "key child", "other child", "male adult", "noise", etc. The advantages of LENA as opposed to manual transcription are its speed and ease of use; the disadvantages are its potential inaccuracies and lack of transcription capability (which LENA does not profess to attempt). The LENA system has also been criticised for prioritising quantity of speaking over quality (i.e., mastery of the language, as opposed to babble). == Product lines == === LENA Start === LENA Start is a program for parents that utilises feedback from the LENA System in conjunction with weekly group sessions in order to address the home language environment. It was introduced in 2015 and implemented across several U.S. states. In October 2020, during the restrictions of the COVID-19 pandemic, Read Aloud Delaware began a virtual LENA Start program with families statewide, where parents received feedback and participated in one-hour Zoom workshops each week during the 10-week program. === LENA Grow === LENA Grow is a professional development program for teachers in early childhood classrooms. Before launching at sites around the country, the program was first piloted in Escambia County, Florida. === LENA Home === LENA Home is a supplement to existing parent coaching curricula. Typically, home visitors facilitate the use of the LENA System to help parents track their progress towards increasing interactive talk in their homes. === Developmental Snapshot === The LENA Developmental Snapshot, based on a 52-question parent survey, assesses both expressive and receptive language skills and provides an estimate of a child's developmental age from 2 months to 36 months.

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  • Pietro Perona

    Pietro Perona

    Pietro Perona (born 3 September 1961) is an Italian-American educator and computer scientist. He is the Allan E. Puckett Professor of Electrical Engineering and Computation and Neural Systems at the California Institute of Technology and director of the National Science Foundation Engineering Research Center in Neuromorphic Systems Engineering. He is known for his research in computer vision and is the director of the Caltech Computational Vision Group. == Academic biography == Perona obtained his D.Eng. in electrical engineering cum laude from the University of Padua in 1985 and completed his Ph.D. at the University of California, Berkeley in 1990. His dissertation was titled Finding Texture and Brightness Boundaries in Images, and his adviser was Jitendra Malik. In 1990, Perona was a postdoctoral fellow at the International Computer Science Institute at Berkeley. From 1990 to 1991, he was a postdoctoral fellow at the Massachusetts Institute of Technology in the Laboratory for Information and Decision Systems. He has been on the faculty of the California Institute of Technology since 1991, and he was named Allan E. Puckett Professor in 2008. == Research == Perona’s research focuses on the computational aspects of vision and learning. He developed the anisotropic diffusion equation, a partial differential equation that reduces noise in images while enhancing region boundaries. He is currently interested in visual recognition and in visual analysis of behavior. Perona and Serge Belongie lead the Visipedia project, which facilitates research on visual knowledge representation, visual search, and human-in-the-loop machine learning systems. Perona pioneered the study of visual categorization (including the publication of the Caltech 101 dataset) for which he was awarded the Longuet-Higgins Prize in 2013. He is also the recipient of the 2010 Koenderink Prize for Fundamental Contributions in Computer Vision, the 2003 Conference on Computer Vision and Pattern Recognition best paper award, and a 1996 NSF Presidential Young Investigator Award. == Media coverage == Perona has been quoted or had his research featured in various national media outlets, including the New York Times, Science Friday, The New Yorker, and the Los Angeles Times. In 2003, Perona and Stephen Nowlin organized the NEURO art exhibition, which brought together contemporary artists and scientists to explore neuromorphic engineering.

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  • Is an AI Copywriting Tool Worth It in 2026?

    Is an AI Copywriting Tool Worth It in 2026?

    Looking for the best AI copywriting tool? An AI copywriting tool is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI copywriting tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • FrameNet

    FrameNet

    FrameNet is a group of online lexical databases based upon the theory of meaning known as Frame semantics, developed by linguist Charles J. Fillmore. The project's fundamental notion is simple: most words' meanings may be best understood in terms of a semantic frame, which is a description of a certain kind of event, connection, or item and its actors. As an illustration, the act of cooking usually requires the following: a cook, the food being cooked, a container to hold the food while it is being cooked, and a heating instrument. Within FrameNet, this act is represented by a frame named Apply_heat, and its components (Cook, Food, Container, and Heating_instrument), are referred to as frame elements (FEs). The Apply_heat frame also lists a number of words that represent it, known as lexical units (LUs), like fry, bake, boil, and broil. Other frames are simpler. For example, Placing only has an agent or cause, a theme—something that is placed—and the location where it is placed. Some frames are more complex, like Revenge, which contains more FEs (offender, injury, injured party, avenger, and punishment). As in the examples of Apply_heat and Revenge below, FrameNet's role is to define the frames and annotate sentences to demonstrate how the FEs fit syntactically around the word that elicits the frame. == Concepts == === Frames === A frame is a schematic representation of a situation involving various participants, props, and other conceptual roles. Examples of frame names are Being_born and Locative_relation. A frame in FrameNet contains a textual description of what it represents (a frame definition), associated frame elements, lexical units, example sentences, and frame-to-frame relations. === Frame elements === Frame elements (FE) provide additional information to the semantic structure of a sentence. Each frame has a number of core and non-core FEs which can be thought of as semantic roles. Core FEs are essential to the meaning of the frame while non-core FEs are generally descriptive (such as time, place, manner, etc.) For example: The only core FE of the Being_born frame is called Child; non-core FEs Time, Place, Means, etc. Core FEs of the Commerce_goods-transfer frame include the Seller, Buyer, and Goods, while non-core FEs include a Place, Purpose, etc. FrameNet includes shallow data on syntactic roles that frame elements play in the example sentences. For example, for a sentence like "She was born about AD 460", FrameNet would mark She as a noun phrase referring to the Child frame element, and "about AD 460" as a noun phrase corresponding to the Time frame element. Details of how frame elements can be realized in a sentence are important because this reveals important information about the subcategorization frames as well as possible diathesis alternations (e.g. "John broke the window" vs. "The window broke") of a verb. === Lexical units === Lexical units (LUs) are lemmas, with their part of speech, that evoke a specific frame. In other words, when an LU is identified in a sentence, that specific LU can be associated with its specific frame(s). For each frame, there may be many LUs associated to that frame, and also there may be many frames that share a specific LU; this is typically the case with LUs that have multiple word senses. Alongside the frame, each lexical unit is associated with specific frame elements by means of the annotated example sentences. For example, lexical units that evoke the Complaining frame (or more specific perspectivized versions of it, to be precise), include the verbs complain, grouse, lament, and others. === Example sentences === Frames are associated with example sentences and frame elements are marked within the sentences. Thus, the sentence She was born about AD 460 is associated with the frame Being_born, while She is marked as the frame element Child and "about AD 460" is marked as Time. From the start, the FrameNet project has been committed to looking at evidence from actual language use as found in text collections like the British National Corpus. Based on such example sentences, automatic semantic role labeling tools are able to determine frames and mark frame elements in new sentences. === Valences === FrameNet also exposes statistics on the valence of each frame; that is, the number and position of the frame elements within example sentences. The sentence She was born about AD 460 falls in the valence pattern NP Ext, INI --, NP Dep which occurs twice in the FrameNet's annotation report for the born.v lexical unit, namely: She was born about AD 460, daughter and granddaughter of Roman and Byzantine emperors, whose family had been prominent in Roman politics for over 700 years. He was soon posted to north Africa, and never met their only child, a daughter born 8 June 1941. === Frame relations === FrameNet additionally captures relationships between different frames using relations. These include the following: Inheritance: When one frame is a more specific version of another, more abstract, parent frame. Anything that is true about the parent frame must also be true about the child frame, and a mapping is specified between the frame elements of the parent and the frame elements of the child. Perspectivization: A neutral frame is connected to a frame with a specific perspective of the same scenario. For example, Commerce_transfer-goods is considered from the perspective of the buyer in Commerce_buy and from that of the seller in Commerce_sell. Subframe: Some frames refer to complex scenarios that consist of several individual states or events that can be described by separate frames. For example, Criminal_process is composed of Arrest, Trial, and so on. Precedence: This relation captures the temporal order that holds between subframes of a complex frame. For example, within the Cycle_of_life_and_death frame, the subframe Death is preceded by the subframe Being_born. Causative and Inchoative: These two relations mark, for causative- and inchoative-aspect frames, the separate stative frame they refer to. For example, the stative Position_on_a_scale (e.g. "She had a high salary") is described by the causative Cause_change_of_scalar_position (e.g. "She raised his salary") and by the inchoative Change_position_on_a_scale frame (e.g. "Her salary increased"). Using: This relation marks a frame that in some way involves another frame. For example, Judgment_communication uses both Judgment and Statement, but does not inherit from either of them because there is no clear correspondence of frame elements. See also: Connects frames that bear some resemblance but need to be distinguished carefully. == Applications == FrameNet has proven to be useful in a number of computational applications, because computers need additional knowledge in order to recognize that "John sold a car to Mary" and "Mary bought a car from John" describe essentially the same situation, despite using two quite different verbs, different prepositions and a different word order. FrameNet has been used in applications like question answering, paraphrasing, recognizing textual entailment, and information extraction, either directly or by means of Semantic Role Labeling tools. The first automatic system for Semantic Role Labeling (SRL, sometimes also referred to as "shallow semantic parsing") was developed by Daniel Gildea and Daniel Jurafsky based on FrameNet in 2002. Semantic Role Labeling has since become one of the standard tasks in natural language processing, with the latest version (1.7) of FrameNet now fully supported in the Natural Language Toolkit. Since frames are essentially semantic descriptions, they are similar across languages, and several projects have arisen over the years that have relied on the original FrameNet as the basis for additional non-English FrameNets, for Spanish, Japanese, German, and Polish, among others.

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