AI Chatbot No Filter No Limit

AI Chatbot No Filter No Limit — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Datasource

    Datasource

    A datasource or DataSource is a name given to the connection set up to a database from a server. The name is commonly used when creating a query to the database. The data source name (DSN) need not be the same as the filename for the database. For example, a database file named friends.mdb could be set up with a DSN of school. Then DSN school would be used to refer to the database when performing a query. == Sun's version of DataSource [1] == A factory for connections to the physical data source that this DataSource object represents. An alternative to the DriverManager facility, a DataSource object is the preferred means of getting a connection. An object that implements the DataSource interface will typically be registered with a naming service based on the Java Naming and Directory Interface (JNDI) API. The DataSource interface is implemented by a driver vendor. There are three types of implementations: Basic implementation — produces a standard Connection object Connection pooling implementation — produces a Connection object that will automatically participate in connection pooling. This implementation works with a middle-tier connection pooling manager. Distributed transaction implementation — produces a Connection object that may be used for distributed transactions and almost always participates in connection pooling. This implementation works with a middle-tier transaction manager and almost always with a connection pooling manager. A DataSource object has properties that can be modified when necessary. For example, if the data source is moved to a different server, the property for the server can be changed. The benefit is that because the data source's properties can be changed, any code accessing that data source does not need to be changed. A driver that is accessed via a DataSource object does not register itself with the DriverManager. Rather, a DataSource object is retrieved through a lookup operation and then used to create a Connection object. With a basic implementation, the connection obtained through a DataSource object is identical to a connection obtained through the DriverManager facility. == Sun's DataSource Overview [2] == A DataSource object is the representation of a data source in the Java programming language. In basic terms, a data source is a facility for storing data. It can be as sophisticated as a complex database for a large corporation or as simple as a file with rows and columns. A data source can reside on a remote server, or it can be on a local desktop machine. Applications access a data source using a connection, and a DataSource object can be thought of as a factory for connections to the particular data source that the DataSource instance represents. The DataSource interface provides two methods for establishing a connection with a data source. Using a DataSource object is the preferred alternative to using the DriverManager for establishing a connection to a data source. They are similar to the extent that the DriverManager class and DataSource interface both have methods for creating a connection, methods for getting and setting a timeout limit for making a connection, and methods for getting and setting a stream for logging. Their differences are more significant than their similarities, however. Unlike the DriverManager, a DataSource object has properties that identify and describe the data source it represents. Also, a DataSource object works with a Java Naming and Directory Interface (JNDI) naming service and can be created, deployed, and managed separately from the applications that use it. A driver vendor will provide a class that is a basic implementation of the DataSource interface as part of its Java Database Connectivity (JDBC) 2.0 or 3.0 driver product. What a system administrator does to register a DataSource object with a JNDI naming service and what an application does to get a connection to a data source using a DataSource object registered with a JNDI naming service are described later in this chapter. Being registered with a JNDI naming service gives a DataSource object two major advantages over the DriverManager. First, an application does not need to hardcode driver information, as it does with the DriverManager. A programmer can choose a logical name for the data source and register the logical name with a JNDI naming service. The application uses the logical name, and the JNDI naming service will supply the DataSource object associated with the logical name. The DataSource object can then be used to create a connection to the data source it represents. The second major advantage is that the DataSource facility allows developers to implement a DataSource class to take advantage of features like connection pooling and distributed transactions. Connection pooling can increase performance dramatically by reusing connections rather than creating a new physical connection each time a connection is requested. The ability to use distributed transactions enables an application to do the heavy duty database work of large enterprises. Although an application may use either the DriverManager or a DataSource object to get a connection, using a DataSource object offers significant advantages and is the recommended way to establish a connection. Since 1.4 Since Java EE 6 a JNDI-bound DataSource can alternatively be configured in a declarative way directly from within the application. This alternative is particularly useful for self-sufficient applications or for transparently using an embedded database. == Yahoo's version of DataSource [3] == A DataSource is an abstract representation of a live set of data that presents a common predictable API for other objects to interact with. The nature of your data, its quantity, its complexity, and the logic for returning query results all play a role in determining your type of DataSource. For small amounts of simple textual data, a JavaScript array is a good choice. If your data has a small footprint but requires a simple computational or transformational filter before being displayed, a JavaScript function may be the right approach. For very large datasets—for example, a robust relational database—or to access a third-party webservice you'll certainly need to leverage the power of a Script Node or XHR DataSource.

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  • Language identification in the limit

    Language identification in the limit

    Language identification in the limit is a formal model for inductive inference of formal languages, mainly by computers (see machine learning and induction of regular languages). It was introduced by E. Mark Gold in a technical report and a journal article with the same title. In this model, a teacher provides to a learner some presentation (i.e. a sequence of strings) of some formal language. The learning is seen as an infinite process. Each time the learner reads an element of the presentation, it should provide a representation (e.g. a formal grammar) for the language. Gold defines that a learner can identify in the limit a class of languages if, given any presentation of any language in the class, the learner will produce only a finite number of wrong representations, and then stick with the correct representation. However, the learner need not be able to announce its correctness; and the teacher might present a counterexample to any representation arbitrarily long after. Gold defined two types of presentations: Text (positive information): an enumeration of all strings the language consists of. Complete presentation (positive and negative information): an enumeration of all possible strings, each with a label indicating if the string belongs to the language or not. == Learnability == This model is an early attempt to formally capture the notion of learnability. Gold's journal article introduces for contrast the stronger models Finite identification (where the learner has to announce correctness after a finite number of steps), and Fixed-time identification (where correctness has to be reached after an apriori-specified number of steps). A weaker formal model of learnability is the Probably approximately correct learning (PAC) model, introduced by Leslie Valiant in 1984. == Examples == It is instructive to look at concrete examples (in the tables) of learning sessions the definition of identification in the limit speaks about. A fictitious session to learn a regular language L over the alphabet {a,b} from text presentation:In each step, the teacher gives a string belonging to L, and the learner answers a guess for L, encoded as a regular expression. In step 3, the learner's guess is not consistent with the strings seen so far; in step 4, the teacher gives a string repeatedly. After step 6, the learner sticks to the regular expression (ab+ba). If this happens to be a description of the language L the teacher has in mind, it is said that the learner has learned that language.If a computer program for the learner's role would exist that was able to successfully learn each regular language, that class of languages would be identifiable in the limit. Gold has shown that this is not the case. A particular learning algorithm always guessing L to be just the union of all strings seen so far:If L is a finite language, the learner will eventually guess it correctly, however, without being able to tell when. Although the guess didn't change during step 3 to 6, the learner couldn't be sure to be correct.Gold has shown that the class of finite languages is identifiable in the limit, however, this class is neither finitely nor fixed-time identifiable. Learning from complete presentation by telling:In each step, the teacher gives a string and tells whether it belongs to L (green) or not (red, struck-out). Each possible string is eventually classified in this way by the teacher. Learning from complete presentation by request:The learner gives a query string, the teacher tells whether it belongs to L (yes) or not (no); the learner then gives a guess for L, followed by the next query string. In this example, the learner happens to query in each step just the same string as given by the teacher in example 3.In general, Gold has shown that each language class identifiable in the request-presentation setting is also identifiable in the telling-presentation setting, since the learner, instead of querying a string, just needs to wait until it is eventually given by the teacher. == Gold's theorem == More formally, a language L {\displaystyle L} is a nonempty set, and its elements are called sentences. a language family is a set of languages. a language-learning environment E {\displaystyle E} for a language L {\displaystyle L} is a stream of sentences from L {\displaystyle L} , such that each sentence in L {\displaystyle L} appears at least once. a language learner is a function f {\displaystyle f} that sends a list of sentences to a language. This is interpreted as saying that, after seeing sentences a 1 , a 2 . . . , a n {\displaystyle a_{1},a_{2}...,a_{n}} in that order, the language learner guesses that the language that produces the sentences should be f ( a 1 , . . . , a n ) {\displaystyle f(a_{1},...,a_{n})} . Note that the learner is not obliged to be correct — it could very well guess a language that does not even contain a 1 , . . . , a n {\displaystyle a_{1},...,a_{n}} . a language learner f {\displaystyle f} learns a language L {\displaystyle L} in environment E = ( a 1 , a 2 , . . . ) {\displaystyle E=(a_{1},a_{2},...)} if the learner always guesses L {\displaystyle L} after seeing enough examples from the environment. a language learner f {\displaystyle f} learns a language L {\displaystyle L} if it learns L {\displaystyle L} in any environment E {\displaystyle E} for L {\displaystyle L} . a language family is learnable if there exists a language learner that can learn all languages in the family. Notes: In the context of Gold's theorem, sentences need only be distinguishable. They need not be anything in particular, such as finite strings (as usual in formal linguistics). Learnability is not a concept for individual languages. Any individual language L {\displaystyle L} could be learned by a trivial learner that always guesses L {\displaystyle L} . Learnability is not a concept for individual learners. A language family is learnable if, and only if, there exists some learner that can learn the family. It does not matter how well the learner performs for learning languages outside the family. Gold's theorem is easily bypassed if negative examples are allowed. In particular, the language family { L 1 , L 2 , . . . , L ∞ } {\displaystyle \{L_{1},L_{2},...,L_{\infty }\}} can be learned by a learner that always guesses L ∞ {\displaystyle L_{\infty }} until it receives the first negative example ¬ a n {\displaystyle \neg a_{n}} , where a n ∈ L n + 1 ∖ L n {\displaystyle a_{n}\in L_{n+1}\setminus L_{n}} , at which point it always guesses L n {\displaystyle L_{n}} . == Learnability characterization == Dana Angluin gave the characterizations of learnability from text (positive information) in a 1980 paper. If a learner is required to be effective, then an indexed class of recursive languages is learnable in the limit if there is an effective procedure that uniformly enumerates tell-tales for each language in the class (Condition 1). It is not hard to see that if an ideal learner (i.e., an arbitrary function) is allowed, then an indexed class of languages is learnable in the limit if each language in the class has a tell-tale (Condition 2). == Language classes learnable in the limit == The table shows which language classes are identifiable in the limit in which learning model. On the right-hand side, each language class is a superclass of all lower classes. Each learning model (i.e. type of presentation) can identify in the limit all classes below it. In particular, the class of finite languages is identifiable in the limit by text presentation (cf. Example 2 above), while the class of regular languages is not. Pattern Languages, introduced by Dana Angluin in another 1980 paper, are also identifiable by normal text presentation; they are omitted in the table, since they are above the singleton and below the primitive recursive language class, but incomparable to the classes in between. == Sufficient conditions for learnability == Condition 1 in Angluin's paper is not always easy to verify. Therefore, people come up with various sufficient conditions for the learnability of a language class. See also Induction of regular languages for learnable subclasses of regular languages. === Finite thickness === A class of languages has finite thickness if every non-empty set of strings is contained in at most finitely many languages of the class. This is exactly Condition 3 in Angluin's paper. Angluin showed that if a class of recursive languages has finite thickness, then it is learnable in the limit. A class with finite thickness certainly satisfies MEF-condition and MFF-condition; in other words, finite thickness implies M-finite thickness. === Finite elasticity === A class of languages is said to have finite elasticity if for every infinite sequence of strings s 0 , s 1 , . . . {\displaystyle s_{0},s_{1},...} and every infinite sequence of languages in the class L 1 , L 2 , . . . {\displaystyle L_{1},L_{2},...} , there exists a finite number n such

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  • Error-driven learning

    Error-driven learning

    In reinforcement learning, error-driven learning is a method for adjusting a model's (intelligent agent's) parameters based on the difference between its output results and the ground truth. These models stand out as they depend on environmental feedback, rather than explicit labels or categories. They are based on the idea that language acquisition involves the minimization of the prediction error (MPSE). By leveraging these prediction errors, the models consistently refine expectations and decrease computational complexity. Typically, these algorithms are operated by the GeneRec algorithm. Error-driven learning has widespread applications in cognitive sciences and computer vision. These methods have also found successful application in natural language processing (NLP), including areas like part-of-speech tagging, parsing, named entity recognition (NER), machine translation (MT), speech recognition (SR), and dialogue systems. == Formal Definition == Error-driven learning models are ones that rely on the feedback of prediction errors to adjust the expectations or parameters of a model. The key components of error-driven learning include the following: A set S {\displaystyle S} of states representing the different situations that the learner can encounter. A set A {\displaystyle A} of actions that the learner can take in each state. A prediction function P ( s , a ) {\displaystyle P(s,a)} that gives the learner's current prediction of the outcome of taking action a {\displaystyle a} in state s {\displaystyle s} . An error function E ( o , p ) {\displaystyle E(o,p)} that compares the actual outcome o {\displaystyle o} with the prediction p {\displaystyle p} and produces an error value. An update rule U ( p , e ) {\displaystyle U(p,e)} that adjusts the prediction p {\displaystyle p} in light of the error e {\displaystyle e} . == Algorithms == Error-driven learning algorithms refer to a category of reinforcement learning algorithms that leverage the disparity between the real output and the expected output of a system to regulate the system's parameters. Typically applied in supervised learning, these algorithms are provided with a collection of input-output pairs to facilitate the process of generalization. The widely utilized error backpropagation learning algorithm is known as GeneRec, a generalized recirculation algorithm primarily employed for gene prediction in DNA sequences. Many other error-driven learning algorithms are derived from alternative versions of GeneRec. == Applications == === Cognitive science === Simpler error-driven learning models effectively capture complex human cognitive phenomena and anticipate elusive behaviors. They provide a flexible mechanism for modeling the brain's learning process, encompassing perception, attention, memory, and decision-making. By using errors as guiding signals, these algorithms adeptly adapt to changing environmental demands and objectives, capturing statistical regularities and structure. Furthermore, cognitive science has led to the creation of new error-driven learning algorithms that are both biologically acceptable and computationally efficient. These algorithms, including deep belief networks, spiking neural networks, and reservoir computing, follow the principles and constraints of the brain and nervous system. Their primary aim is to capture the emergent properties and dynamics of neural circuits and systems. === Computer vision === Computer vision is a complex task that involves understanding and interpreting visual data, such as images or videos. In the context of error-driven learning, the computer vision model learns from the mistakes it makes during the interpretation process. When an error is encountered, the model updates its internal parameters to avoid making the same mistake in the future. This repeated process of learning from errors helps improve the model's performance over time. For NLP to do well at computer vision, it employs deep learning techniques. This form of computer vision is sometimes called neural computer vision (NCV), since it makes use of neural networks. NCV therefore interprets visual data based on a statistical, trial and error approach and can deal with context and other subtleties of visual data. === Natural Language Processing === ==== Part-of-speech tagging ==== Part-of-speech (POS) tagging is a crucial component in Natural Language Processing (NLP). It helps resolve human language ambiguity at different analysis levels. In addition, its output (tagged data) can be used in various applications of NLP such as information extraction, information retrieval, question Answering, speech eecognition, text-to-speech conversion, partial parsing, and grammar correction. ==== Parsing ==== Parsing in NLP involves breaking down a text into smaller pieces (phrases) based on grammar rules. If a sentence cannot be parsed, it may contain grammatical errors. In the context of error-driven learning, the parser learns from the mistakes it makes during the parsing process. When an error is encountered, the parser updates its internal model to avoid making the same mistake in the future. This iterative process of learning from errors helps improve the parser's performance over time. In conclusion, error-driven learning plays a crucial role in improving the accuracy and efficiency of NLP parsers by allowing them to learn from their mistakes and adapt their internal models accordingly. ==== Named entity recognition (NER) ==== NER is the task of identifying and classifying entities (such as persons, locations, organizations, etc.) in a text. Error-driven learning can help the model learn from its false positives and false negatives and improve its recall and precision on (NER). In the context of error-driven learning, the significance of NER is quite profound. Traditional sequence labeling methods identify nested entities layer by layer. If an error occurs in the recognition of an inner entity, it can lead to incorrect identification of the outer entity, leading to a problem known as error propagation of nested entities. This is where the role of NER becomes crucial in error-driven learning. By accurately recognizing and classifying entities, it can help minimize these errors and improve the overall accuracy of the learning process. Furthermore, deep learning-based NER methods have shown to be more accurate as they are capable of assembling words, enabling them to understand the semantic and syntactic relationship between various words better. ==== Machine translation ==== Machine translation is a complex task that involves converting text from one language to another. In the context of error-driven learning, the machine translation model learns from the mistakes it makes during the translation process. When an error is encountered, the model updates its internal parameters to avoid making the same mistake in the future. This iterative process of learning from errors helps improve the model's performance over time. ==== Speech recognition ==== Speech recognition is a complex task that involves converting spoken language into written text. In the context of error-driven learning, the speech recognition model learns from the mistakes it makes during the recognition process. When an error is encountered, the model updates its internal parameters to avoid making the same mistake in the future. This iterative process of learning from errors helps improve the model's performance over time. ==== Dialogue systems ==== Dialogue systems are a popular NLP task as they have promising real-life applications. They are also complicated tasks since many NLP tasks deserving study are involved. In the context of error-driven learning, the dialogue system learns from the mistakes it makes during the dialogue process. When an error is encountered, the model updates its internal parameters to avoid making the same mistake in the future. This iterative process of learning from errors helps improve the model's performance over time. == Advantages == Error-driven learning has several advantages over other types of machine learning algorithms: They can learn from feedback and correct their mistakes, which makes them adaptive and robust to noise and changes in the data. They can handle large and high-dimensional data sets, as they do not require explicit feature engineering or prior knowledge of the data distribution. They can achieve high accuracy and performance, as they can learn complex and nonlinear relationships between the input and the output. == Limitations == Although error driven learning has its advantages, their algorithms also have the following limitations: They can suffer from overfitting, which means that they memorize the training data and fail to generalize to new and unseen data. This can be mitigated by using regularization techniques, such as adding a penalty term to the loss function, or reducing the complexity of the model. They can be sensitive to the choice of

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  • Linear discriminant analysis

    Linear discriminant analysis

    Linear discriminant analysis (LDA), normal discriminant analysis (NDA), canonical variates analysis (CVA), or discriminant function analysis is a generalization of Fisher's linear discriminant, a method used in statistics and other fields, to find a linear combination of features that characterizes or separates two or more classes of objects or events. The resulting combination may be used as a linear classifier, or, more commonly, for dimensionality reduction before later classification. LDA is closely related to analysis of variance (ANOVA) and regression analysis, which also attempt to express one dependent variable as a linear combination of other features or measurements. However, ANOVA uses categorical independent variables and a continuous dependent variable, whereas discriminant analysis has continuous independent variables and a categorical dependent variable (i.e. the class label). Logistic regression and probit regression are more similar to LDA than ANOVA is, as they also explain a categorical variable by the values of continuous independent variables. These other methods are preferable in applications where it is not reasonable to assume that the independent variables have a normal distribution, which is a fundamental assumption of the LDA method. LDA is also closely related to principal component analysis (PCA) and factor analysis in that they both look for linear combinations of variables which best explain the data. LDA explicitly attempts to model the difference between the classes of data. PCA, in contrast, does not take into account any difference in class, and factor analysis builds the feature combinations based on similarities rather than differences. Discriminant analysis is also different from factor analysis in that it is not an interdependence technique: a distinction between independent variables and dependent variables (also called criterion variables) must be made. LDA works when the measurements made on independent variables for each observation are continuous quantities. When dealing with categorical independent variables, the equivalent technique is discriminant correspondence analysis. Discriminant analysis is used when groups are known a priori (unlike in cluster analysis). Each case must have a score on one or more quantitative predictor measures, and a score on a group measure. In simple terms, discriminant function analysis is classification - the act of distributing things into groups, classes or categories of the same type. == History == The original dichotomous discriminant analysis was developed by Sir Ronald Fisher in 1936. It is different from an ANOVA or MANOVA, which is used to predict one (ANOVA) or multiple (MANOVA) continuous dependent variables by one or more independent categorical variables. Discriminant function analysis is useful in determining whether a set of variables is effective in predicting category membership. == LDA for two classes == Consider a set of observations x → {\displaystyle {\vec {x}}} (also called features, attributes, variables or measurements) for each sample of an object or event with known class y {\displaystyle y} . This set of samples is called the training set in a supervised learning context. The classification problem is then to find a good predictor for the class y {\displaystyle y} of any sample of the same distribution (not necessarily from the training set) given only an observation x → {\displaystyle {\vec {x}}} . LDA approaches the problem by assuming that the conditional probability density functions p ( x → | y = 0 ) {\displaystyle p({\vec {x}}|y=0)} and p ( x → | y = 1 ) {\displaystyle p({\vec {x}}|y=1)} are both the normal distribution with mean and covariance parameters ( μ → 0 , Σ 0 ) {\displaystyle \left({\vec {\mu }}_{0},\Sigma _{0}\right)} and ( μ → 1 , Σ 1 ) {\displaystyle \left({\vec {\mu }}_{1},\Sigma _{1}\right)} , respectively. Under this assumption, the Bayes-optimal solution is to predict points as being from the second class if the log of the likelihood ratios is bigger than some threshold T, so that: 1 2 ( x → − μ → 0 ) T Σ 0 − 1 ( x → − μ → 0 ) + 1 2 ln ⁡ | Σ 0 | − 1 2 ( x → − μ → 1 ) T Σ 1 − 1 ( x → − μ → 1 ) − 1 2 ln ⁡ | Σ 1 | > T {\displaystyle {\frac {1}{2}}({\vec {x}}-{\vec {\mu }}_{0})^{\mathrm {T} }\Sigma _{0}^{-1}({\vec {x}}-{\vec {\mu }}_{0})+{\frac {1}{2}}\ln |\Sigma _{0}|-{\frac {1}{2}}({\vec {x}}-{\vec {\mu }}_{1})^{\mathrm {T} }\Sigma _{1}^{-1}({\vec {x}}-{\vec {\mu }}_{1})-{\frac {1}{2}}\ln |\Sigma _{1}|\ >\ T} Without any further assumptions, the resulting classifier is referred to as quadratic discriminant analysis (QDA). LDA instead makes the additional simplifying homoscedasticity assumption (i.e. that the class covariances are identical, so Σ 0 = Σ 1 = Σ {\displaystyle \Sigma _{0}=\Sigma _{1}=\Sigma } ) and that the covariances have full rank. In this case, several terms cancel: x → T Σ 0 − 1 x → = x → T Σ 1 − 1 x → {\displaystyle {\vec {x}}^{\mathrm {T} }\Sigma _{0}^{-1}{\vec {x}}={\vec {x}}^{\mathrm {T} }\Sigma _{1}^{-1}{\vec {x}}} x → T Σ i − 1 μ → i = μ → i T Σ i − 1 x → {\displaystyle {\vec {x}}^{\mathrm {T} }{\Sigma _{i}}^{-1}{\vec {\mu }}_{i}={{\vec {\mu }}_{i}}^{\mathrm {T} }{\Sigma _{i}}^{-1}{\vec {x}}} because both sides are scalar and transpose to each other ( Σ i {\displaystyle \Sigma _{i}} is Hermitian) and the above decision criterion becomes a threshold on the dot product w → T x → > c {\displaystyle {\vec {w}}^{\mathrm {T} }{\vec {x}}>c} for some threshold constant c, where w → = Σ − 1 ( μ → 1 − μ → 0 ) {\displaystyle {\vec {w}}=\Sigma ^{-1}({\vec {\mu }}_{1}-{\vec {\mu }}_{0})} c = 1 2 w → T ( μ → 1 + μ → 0 ) {\displaystyle c={\frac {1}{2}}\,{\vec {w}}^{\mathrm {T} }({\vec {\mu }}_{1}+{\vec {\mu }}_{0})} This means that the criterion of an input x → {\displaystyle {\vec {x}}} being in a class y {\displaystyle y} is purely a function of this linear combination of the known observations. It is often useful to see this conclusion in geometrical terms: the criterion of an input x → {\displaystyle {\vec {x}}} being in a class y {\displaystyle y} is purely a function of projection of multidimensional-space point x → {\displaystyle {\vec {x}}} onto vector w → {\displaystyle {\vec {w}}} (thus, we only consider its direction). In other words, the observation belongs to y {\displaystyle y} if corresponding x → {\displaystyle {\vec {x}}} is located on a certain side of a hyperplane perpendicular to w → {\displaystyle {\vec {w}}} . The location of the plane is defined by the threshold c {\displaystyle c} . == Assumptions == The assumptions of discriminant analysis are the same as those for MANOVA. The analysis is quite sensitive to outliers and the size of the smallest group must be larger than the number of predictor variables. Multivariate normality: Independent variables are normal for each level of the grouping variable. Homogeneity of variance/covariance (homoscedasticity): Variances among group variables are the same across levels of predictors. Can be tested with Box's M statistic. It has been suggested, however, that linear discriminant analysis be used when covariances are equal, and that quadratic discriminant analysis may be used when covariances are not equal. Independence: Participants are assumed to be randomly sampled, and a participant's score on one variable is assumed to be independent of scores on that variable for all other participants. It has been suggested that discriminant analysis is relatively robust to slight violations of these assumptions, and it has also been shown that discriminant analysis may still be reliable when using dichotomous variables (where multivariate normality is often violated). == Discriminant functions == Discriminant analysis works by creating one or more linear combinations of predictors, creating a new latent variable for each function. These functions are called discriminant functions. The number of functions possible is either N g − 1 {\displaystyle N_{g}-1} where N g {\displaystyle N_{g}} = number of groups, or p {\displaystyle p} (the number of predictors), whichever is smaller. The first function created maximizes the differences between groups on that function. The second function maximizes differences on that function, but also must not be correlated with the previous function. This continues with subsequent functions with the requirement that the new function not be correlated with any of the previous functions. Given group j {\displaystyle j} , with R j {\displaystyle \mathbb {R} _{j}} sets of sample space, there is a discriminant rule such that if x ∈ R j {\displaystyle x\in \mathbb {R} _{j}} , then x ∈ j {\displaystyle x\in j} . Discriminant analysis then, finds “good” regions of R j {\displaystyle \mathbb {R} _{j}} to minimize classification error, therefore leading to a high percent correct classified in the classification table. Each function is given a discriminant score to determine how well it predicts group placement. Structure Corr

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  • Outlook on the web

    Outlook on the web

    Outlook on the web (formerly Outlook Web App and Outlook Web Access) is a personal information manager web app from Microsoft. It is a web-based version of Microsoft Outlook, and is included in Exchange Server and Exchange Online (a component of Microsoft 365). It can be freely accessed from any web browser whether inside or outside an organization's network, and includes a web email client, a calendar tool, a contact manager, and a task manager. It also includes add-in integration, Skype on the web, and alerts as well as unified themes that span across all the web apps. == Purpose == Outlook on the web is available to Microsoft 365 (formerly Office 365) and Exchange Online subscribers, and is included with the on-premises Exchange Server, to enable users to connect to their email accounts via a web browser, without requiring the installation of Microsoft Outlook or other email clients. In case of Exchange Server, it is hosted on a local intranet and requires a network connection to the Exchange Server for users to work with e-mail, address book, calendars and task. The Exchange Online version, which can be bought either independently or through Office 365 licensing program, is hosted on Microsoft servers on the World Wide Web. == History == Outlook Web Access was created in 1995 by Microsoft Program Manager Thom McCann on the Exchange Server team. An early working version was demonstrated by Microsoft Vice President Paul Maritz at Microsoft's famous Internet summit in Seattle on December 27, 1995. The first customer version was shipped as part of the Exchange Server 5.0 release in early 1997. The first component to allow client-side scripts to issue HTTP requests (XMLHTTP) was originally written by the Outlook Web Access team. It soon became a part of Internet Explorer 5. Renamed XMLHttpRequest and standardized by the World Wide Web Consortium, it has since become one of the cornerstones of the Ajax technology used to build advanced web apps. Outlook Web Access was later renamed Outlook Web App in 2010. An update on August 4, 2015, renamed OWA to "Outlook on the web", often referred to in brief as simply "Outlook". == Components == === Mail === Mail is the webmail component of Outlook on the web. The default view is a three column view with folders and groups on the left, an email message list in the middle, and the selected message on the right. With the 2015 update, Microsoft introduced the ability to pin, sweep and archive messages, and undo the last action, as well as richer image editing features. It can connect to other services such as GitHub and Twitter through Office 365 Connectors. Actionable Messages in emails allows a user to complete a task from within the email, such as retweeting a Tweet on Twitter or setting a meeting date on a calendar. Outlook on the web supports S/MIME and includes features for managing calendars, contacts, tasks, documents (used with SharePoint or Office Web Apps), and other mailbox content. In the Exchange 2007 release, Outlook on the web (still called Outlook Web App at the time) also offers read-only access to documents stored in SharePoint sites and network UNC shares. === Calendar === Calendar is the calendaring component of Outlook on the web. With the update, Microsoft added a weather forecast directly in the Calendar, as well as icons (or "charms") as visual cues for an event. In addition, email reminders came to all events, and a special Birthday and Holiday event calendars are created automatically. Calendars can be shared and there are multiple views such as day, week, month, and today. Another view is work week which includes Mondays through Fridays in the calendar view. Calendar's "Board View" feature allows for a customizable calendar with widgets such as Goal, Calendar, Tasks and Tips. Calendar details can be added with HTML and rich-text editing, and files can be attached to calendar events and appointments. === People === People is the contact manager component of Outlook on the web. A user can search and edit existing contacts, as well as create new ones. Contacts can be placed into folders and duplicate contacts can be linked from multiple sources such as LinkedIn or Twitter. In Outlook Mail, a contact can be created by clicking on an email address sender, which pulls down a contact card with an add button to add to Outlook People. Contacts can be imported as well as placed into a list that can be utilized when composing an email in Outlook Mail. People can also sync with friends and connections lists on LinkedIn, Facebook, and Twitter. === To Do === To Do was originally launched as Tasks for Outlook Web App. Microsoft was slowly rolling out a preview of Tasks to its consumer-based Outlook.com service that in May 2015, was announced to be moving to the Office 365 infrastructure. It was initially a part of Calendar as a view. Microsoft has separated the services into its own web app in Outlook on the web. In a post on the Office Blogs in 2015, Microsoft announced that Outlook Web App would be renamed Outlook on the web and that Tasks would move under that brand. A user can create tasks, put them into categories, and move them to another folder. A feature added was the ability to set due days and sort and filter the tasks according to those criteria. The app provides the user with fields such as subject, start and end dates, percent complete, priority, and how much work was put into each task. Rich editing features like bold, italic, underline, numbering, and bullet points were also introduced. Tasks can be edited and categorized according to how the user wishes them to be sorted. == Removed features == Outlook on the web has had two interfaces available: one with a complete feature set (known as Premium) and one with reduced functionality (known as Light or sometimes Lite). Prior to Exchange 2010, the Premium client required Internet Explorer. Exchange 2000 and 2003 require Internet Explorer 5 and later, and Exchange 2007 requires Internet Explorer 6 and later. Exchange 2010 supports a wider range of web browsers: Internet Explorer 7 or later, Firefox 3.01 or later, Chrome, or Safari 3.1 or later. However, Exchange 2010 restricts its Firefox and Safari support to macOS and Linux. In Exchange 2013, these browser restrictions were lifted. In Exchange 2010 and earlier, the Light user interface is rendered for browsers other than Internet Explorer. The basic interface did not support search on Exchange Server 2003. In Exchange Server 2007, the Light interface supported searching mail items; managing contacts and the calendar was also improved. The 2010 version can connect to an external email account. The ability to add new accounts to Outlook on the web using the Connected accounts feature was removed in September 2018 and all connected accounts stopped synchronizing email the following month.

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  • Optimal discriminant analysis and classification tree analysis

    Optimal discriminant analysis and classification tree analysis

    Optimal Discriminant Analysis (ODA) and the related classification tree analysis (CTA) are exact statistical methods that maximize predictive accuracy. For any specific sample and exploratory or confirmatory hypothesis, optimal discriminant analysis (ODA) identifies the statistical model that yields maximum predictive accuracy, assesses the exact Type I error rate, and evaluates potential cross-generalizability. Optimal discriminant analysis may be applied to > 0 dimensions, with the one-dimensional case being referred to as UniODA and the multidimensional case being referred to as MultiODA. Optimal discriminant analysis is an alternative to ANOVA (analysis of variance) and regression analysis.

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  • Influence diagram

    Influence diagram

    An influence diagram (ID) (also called a relevance diagram, decision diagram or a decision network) is a compact graphical and mathematical representation of a decision situation. It is a generalization of a Bayesian network, in which not only probabilistic inference problems but also decision making problems (following the maximum expected utility criterion) can be modeled and solved. ID was first developed in the mid-1970s by decision analysts with an intuitive semantic that is easy to understand. It is now adopted widely and becoming an alternative to the decision tree which typically suffers from exponential growth in number of branches with each variable modeled. ID is directly applicable in team decision analysis, since it allows incomplete sharing of information among team members to be modeled and solved explicitly. Extensions of ID also find their use in game theory as an alternative representation of the game tree. == Semantics == An ID is a directed acyclic graph with three types (plus one subtype) of node and three types of arc (or arrow) between nodes. Nodes: Decision node (corresponding to each decision to be made) is drawn as a rectangle. Uncertainty node (corresponding to each uncertainty to be modeled) is drawn as an oval. Deterministic node (corresponding to special kind of uncertainty that its outcome is deterministically known whenever the outcome of some other uncertainties are also known) is drawn as a double oval. Value node (corresponding to each component of additively separable Von Neumann-Morgenstern utility function) is drawn as an octagon (or diamond). Arcs: Functional arcs (ending in value node) indicate that one of the components of additively separable utility function is a function of all the nodes at their tails. Conditional arcs (ending in uncertainty node) indicate that the uncertainty at their heads is probabilistically conditioned on all the nodes at their tails. Conditional arcs (ending in deterministic node) indicate that the uncertainty at their heads is deterministically conditioned on all the nodes at their tails. Informational arcs (ending in decision node) indicate that the decision at their heads is made with the outcome of all the nodes at their tails known beforehand. Given a properly structured ID: Decision nodes and incoming information arcs collectively state the alternatives (what can be done when the outcome of certain decisions and/or uncertainties are known beforehand) Uncertainty/deterministic nodes and incoming conditional arcs collectively model the information (what are known and their probabilistic/deterministic relationships) Value nodes and incoming functional arcs collectively quantify the preference (how things are preferred over one another). Alternative, information, and preference are termed decision basis in decision analysis, they represent three required components of any valid decision situation. Formally, the semantic of influence diagram is based on sequential construction of nodes and arcs, which implies a specification of all conditional independencies in the diagram. The specification is defined by the d {\displaystyle d} -separation criterion of Bayesian network. According to this semantic, every node is probabilistically independent on its non-successor nodes given the outcome of its immediate predecessor nodes. Likewise, a missing arc between non-value node X {\displaystyle X} and non-value node Y {\displaystyle Y} implies that there exists a set of non-value nodes Z {\displaystyle Z} , e.g., the parents of Y {\displaystyle Y} , that renders Y {\displaystyle Y} independent of X {\displaystyle X} given the outcome of the nodes in Z {\displaystyle Z} . == Example == Consider the simple influence diagram representing a situation where a decision-maker is planning their vacation. There is 1 decision node (Vacation Activity), 2 uncertainty nodes (Weather Condition, Weather Forecast), and 1 value node (Satisfaction). There are 2 functional arcs (ending in Satisfaction), 1 conditional arc (ending in Weather Forecast), and 1 informational arc (ending in Vacation Activity). Functional arcs ending in Satisfaction indicate that Satisfaction is a utility function of Weather Condition and Vacation Activity. In other words, their satisfaction can be quantified if they know what the weather is like and what their choice of activity is. (Note that they do not value Weather Forecast directly) Conditional arc ending in Weather Forecast indicates their belief that Weather Forecast and Weather Condition can be dependent. Informational arc ending in Vacation Activity indicates that they will only know Weather Forecast, not Weather Condition, when making their choice. In other words, actual weather will be known after they make their choice, and only forecast is what they can count on at this stage. It also follows semantically, for example, that Vacation Activity is independent on (irrelevant to) Weather Condition given Weather Forecast is known. == Applicability to value of information == The above example highlights the power of the influence diagram in representing an extremely important concept in decision analysis known as the value of information. Consider the following three scenarios; Scenario 1: The decision-maker could make their Vacation Activity decision while knowing what Weather Condition will be like. This corresponds to adding extra informational arc from Weather Condition to Vacation Activity in the above influence diagram. Scenario 2: The original influence diagram as shown above. Scenario 3: The decision-maker makes their decision without even knowing the Weather Forecast. This corresponds to removing informational arc from Weather Forecast to Vacation Activity in the above influence diagram. Scenario 1 is the best possible scenario for this decision situation since there is no longer any uncertainty on what they care about (Weather Condition) when making their decision. Scenario 3, however, is the worst possible scenario for this decision situation since they need to make their decision without any hint (Weather Forecast) on what they care about (Weather Condition) will turn out to be. The decision-maker is usually better off (definitely no worse off, on average) to move from scenario 3 to scenario 2 through the acquisition of new information. The most they should be willing to pay for such move is called the value of information on Weather Forecast, which is essentially the value of imperfect information on Weather Condition. The applicability of this simple ID and the value of information concept is tremendous, especially in medical decision making when most decisions have to be made with imperfect information about their patients, diseases, etc. == Related concepts == Influence diagrams are hierarchical and can be defined either in terms of their structure or in greater detail in terms of the functional and numerical relation between diagram elements. An ID that is consistently defined at all levels—structure, function, and number—is a well-defined mathematical representation and is referred to as a well-formed influence diagram (WFID). WFIDs can be evaluated using reversal and removal operations to yield answers to a large class of probabilistic, inferential, and decision questions. More recent techniques have been developed by artificial intelligence researchers concerning Bayesian network inference (belief propagation). An influence diagram having only uncertainty nodes (i.e., a Bayesian network) is also called a relevance diagram. An arc connecting node A to B implies not only that "A is relevant to B", but also that "B is relevant to A" (i.e., relevance is a symmetric relationship).

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  • Ground truth

    Ground truth

    Ground truth is information that is known to be real or true, provided by direct observation and measurement (i.e. empirical evidence) as opposed to information provided by inference. The term ground truth appeared in remote sensing literature as early as 1972, when NASA described it as essential "data about ... materials on the earth's surface" used to calibrate measurements. It was later adopted by the statistical modeling and machine learning communities. == Etymology == The Oxford English Dictionary (s.v. ground truth) records the use of the word Groundtruth in the sense of 'fundamental truth' from Henry Ellison's poem "The Siberian Exile's Tale", published in 1833. == Usage == The term "ground truth" can be used as a noun, adjective, and verb. Noun: "ground truth" (no hyphen). Example: "The ground truth is essential for training accurate models." Adjective: "ground-truth" (hyphenated compound adjective). Example: "We need to use ground-truth data to validate the model." Verb: "to ground-truth" or "to groundtruth" (compound verb,). Example: "We need to ground-truth the results to ensure their accuracy." == Statistics and machine learning == In statistics and machine learning, ground truth is the ideal expected result, used in statistical models to prove or disprove research hypotheses. "Ground truthing" is the process of gathering the good data for this test. Ground truth is typically included in labeled data. In machine learning, "ground truth" is not necessarily objectively correct or true. For example, in training AI models or relevance rankers, it may be a set of judgments made by people or inferred from user behavior, which may depend on context. For example, in Bayesian spam filtering, a supervised learning system is typically trained by examples labeled as spam and non-spam. Although these labels may be subjective or inaccurate, they are considered ground truth. True ground truth in machine learning is objective data. For example, suppose we are testing a stereo vision system to see how well it can estimate 3D positions. A calibrated laser rangefinder may provide accurate distances as ground truth. == Remote sensing == In remote sensing, "ground truth" refers to information collected at the imaged location. Ground truth allows image data to be related to real features and materials on the ground. The collection of ground truth data enables calibration of remote-sensing data, and aids in the interpretation and analysis of what is being sensed. Examples include cartography, meteorology, analysis of aerial photographs, satellite imagery and other techniques in which data are gathered at a distance. More specifically, ground truth may refer to a process in which "pixels" on a satellite image are compared to what is imaged (at the time of capture) in order to verify the contents of the "pixels" in the image (noting that the concept of "pixel" is imaging-system-dependent). In the case of a classified image, supervised classification can help to determine the accuracy of the classification by the remote sensing system which can minimize error in the classification. Ground truth is usually done on site, correlating what is known with surface observations and measurements of various properties of the features of the ground resolution cells under study in the remotely sensed digital image. The process also involves taking geographic coordinates of the ground resolution cell with GPS technology and comparing those with the coordinates of the "pixel" being studied provided by the remote sensing software to understand and analyze the location errors and how it may affect a particular study. Ground truth is important in the initial supervised classification of an image. When the identity and location of land cover types are known through a combination of field work, maps, and personal experience these areas are known as training sites. The spectral characteristics of these areas are used to train the remote sensing software using decision rules for classifying the rest of the image. These decision rules such as Maximum Likelihood Classification, Parallelopiped Classification, and Minimum Distance Classification offer different techniques to classify an image. Additional ground truth sites allow the remote sensor to establish an error matrix that validates the accuracy of the classification method used. Different classification methods may have different percentages of error for a given classification project. It is important that the remote sensor chooses a classification method that works best with the number of classifications used while providing the least amount of error. Ground truth also helps with atmospheric correction. Since images from satellites have to pass through the atmosphere, they can get distorted because of absorption in the atmosphere. So ground truth can help fully identify objects in satellite photos. === Errors of commission === An example of an error of commission is when a pixel reports the presence of a feature (such a tree) that, in reality, is absent (no tree is actually present). Ground truthing ensures that the error matrices have a higher accuracy percentage than would be the case if no pixels were ground-truthed. This value is the complement of the user's accuracy, i.e. Commission Error = 1 - user's accuracy. === Errors of omission === An example of an error of omission is when pixels of a certain type, for example, maple trees, are not classified as maple trees. The process of ground-truthing helps to ensure that the pixel is classified correctly and the error matrices are more accurate. This value is the complement of the producer's accuracy, i.e. Omission Error = 1 - producer's accuracy == Geographical information systems == In GIS the spatial data is modeled as field (like in remote sensing raster images) or as object (like in vectorial map representation). They are modeled from the real world (also named geographical reality), typically by a cartographic process (illustrated). Geographic information systems such as GIS, GPS, and GNSS, have become so widespread that the term "ground truth" has taken on special meaning in that context. If the location coordinates returned by a location method such as GPS are an estimate of a location, then the "ground truth" is the actual location on Earth. A smart phone might return a set of estimated location coordinates such as 43.87870, −103.45901. The ground truth being estimated by those coordinates is the tip of George Washington's nose on Mount Rushmore. The accuracy of the estimate is the maximum distance between the location coordinates and the ground truth. We could say in this case that the estimate accuracy is 10 meters, meaning that the point on Earth represented by the location coordinates is thought to be within 10 meters of George's nose—the ground truth. In slang, the coordinates indicate where we think George Washington's nose is located, and the ground truth is where it really is. In practice a smart phone or hand-held GPS unit is routinely able to estimate the ground truth within 6–10 meters. Specialized instruments can reduce GPS measurement error to under a centimeter. == Military usage == US military slang uses "ground truth" to refer to the facts comprising a tactical situation—as opposed to intelligence reports, mission plans, and other descriptions reflecting the conative or policy-based projections of the industrial·military complex. The term appears in the title of the Iraq War documentary film The Ground Truth (2006), and also in military publications, for example Stars and Stripes saying: "Stripes decided to figure out what the ground truth was in Iraq."

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  • Gitter

    Gitter

    Gitter is an open-source instant messaging and chat room system for developers and users of GitLab and GitHub repositories. Gitter is provided as software as a service, with a free option providing all basic features and the ability to create a single private chat room, and paid subscription options for individuals and organisations, which allows them to create arbitrary numbers of private chat rooms. Individual chat rooms can be created for individual Git repositories on GitHub. Chatroom privacy follows the privacy settings of the associated GitHub repository: thus, a chatroom for a private (i.e. members-only) GitHub repository is also private to those with access to the repository. A graphical badge linking to the chat room can then be placed in the git repository's README file, bringing it to the attention of all users and developers of the project. Users can chat in the chat rooms, or access private chat rooms for repositories they have access to, by logging into Gitter via GitHub. Gitter is similar to Slack. Like Slack, it automatically logs all messages in the cloud. In late 2020, New Vector Limited acquired Gitter from GitLab, and announced Gitter's features would eventually be moved to New Vector's flagship product, Element, thereby replacing Gitter entirely. On February 13, 2023, Gitter migrated their service to a custom-branded Matrix instance that uses Element for its web interface. == Features prior to Migration to Matrix == Gitter supports: Notifications, which are batched up on mobile devices to avoid annoyance Inline media files Viewing and subscribing to ("starring") multiple chat rooms in one web browser tab Linking to individual files in the linked git repository Linking to GitHub issues (by typing # and then the issue number) in the linked Git repository, with hovercards showing the details of the issue GitHub-flavored Markdown in chat messages Online status for users User hovercards, based on their GitHub profiles and statistics (number of GitHub followers, etc.) Browsable and searchable message archives, grouped by month Connection from IRC clients Gitter on iOS support authentication using GitHub or Twitter === Integrations with non-GitHub sites and applications === Gitter integrates with Trello, Jenkins, Travis CI, Drone (software), Heroku, and Bitbucket, among others. === Apps === Official Gitter apps for Windows, Mac, Linux, iOS and Android are available. === Account registration === Like other chat technologies, Gitter allows clients to instant message each other. It allows people to authenticate using a GitHub account and join a chatroom from a web browser, thus not requiring one to install any software, or create additional online accounts. == History == Gitter was created by some developers who were initially trying to create a generic web-based chat product, but then wrote extra code to hook their chat application up to GitHub to meet their own needs, and realised that they could turn the combined product into a viable specialist product in its own right. Gitter came out of beta in 2014. During the beta period, Gitter delivered 1.8 million chat messages. On March 15, 2017, GitLab announced the acquisition of Gitter. Included in the announcement was the stated intent that Gitter would continue as a standalone project. It was published as open source under an MIT License as of June 2017. On September 30, 2020, New Vector Limited acquired Gitter from GitLab, and announced upcoming support for the Matrix protocol in Gitter, which went live by the end of the year. Gitter's features would eventually be moved to New Vector's flagship product, Element, thereby replacing Gitter entirely. On February 13, 2023, Gitter migrated their service to a custom-branded Matrix instance that uses Element for its web interface. == Implementation prior to Migration to Matrix == The Gitter web application is implemented entirely in JavaScript, with the back end being implemented on Node.js. The source code to the web application was formerly proprietary (it was open-sourced in June 2017), although Gitter had made numerous auxiliary projects available as open-source software, such as an IRC bridge for IRC users who prefer using IRC client applications (and their extra features) to converse in the Gitter chat rooms.

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  • LPBoost

    LPBoost

    Linear Programming Boosting (LPBoost) is a supervised classifier from the boosting family of classifiers. LPBoost maximizes a margin between training samples of different classes, and thus also belongs to the class of margin classifier algorithms. Consider a classification function f : X → { − 1 , 1 } , {\displaystyle f:{\mathcal {X}}\to \{-1,1\},} which classifies samples from a space X {\displaystyle {\mathcal {X}}} into one of two classes, labelled 1 and -1, respectively. LPBoost is an algorithm for learning such a classification function, given a set of training examples with known class labels. LPBoost is a machine learning technique especially suited for joint classification and feature selection in structured domains. == LPBoost overview == As in all boosting classifiers, the final classification function is of the form f ( x ) = ∑ j = 1 J α j h j ( x ) , {\displaystyle f({\boldsymbol {x}})=\sum _{j=1}^{J}\alpha _{j}h_{j}({\boldsymbol {x}}),} where α j {\displaystyle \alpha _{j}} are non-negative weightings for weak classifiers h j : X → { − 1 , 1 } {\displaystyle h_{j}:{\mathcal {X}}\to \{-1,1\}} . Each individual weak classifier h j {\displaystyle h_{j}} may be just a little bit better than random, but the resulting linear combination of many weak classifiers can perform very well. LPBoost constructs f {\displaystyle f} by starting with an empty set of weak classifiers. Iteratively, a single weak classifier to add to the set of considered weak classifiers is selected, added and all the weights α {\displaystyle {\boldsymbol {\alpha }}} for the current set of weak classifiers are adjusted. This is repeated until no weak classifiers to add remain. The property that all classifier weights are adjusted in each iteration is known as totally-corrective property. Early boosting methods, such as AdaBoost do not have this property and converge slower. == Linear program == More generally, let H = { h ( ⋅ ; ω ) | ω ∈ Ω } {\displaystyle {\mathcal {H}}=\{h(\cdot ;\omega )|\omega \in \Omega \}} be the possibly infinite set of weak classifiers, also termed hypotheses. One way to write down the problem LPBoost solves is as a linear program with infinitely many variables. The primal linear program of LPBoost, optimizing over the non-negative weight vector α {\displaystyle {\boldsymbol {\alpha }}} , the non-negative vector ξ {\displaystyle {\boldsymbol {\xi }}} of slack variables and the margin ρ {\displaystyle \rho } is the following. min α , ξ , ρ − ρ + D ∑ n = 1 ℓ ξ n sb.t. ∑ ω ∈ Ω y n α ω h ( x n ; ω ) + ξ n ≥ ρ , n = 1 , … , ℓ , ∑ ω ∈ Ω α ω = 1 , ξ n ≥ 0 , n = 1 , … , ℓ , α ω ≥ 0 , ω ∈ Ω , ρ ∈ R . {\displaystyle {\begin{array}{cl}{\underset {{\boldsymbol {\alpha }},{\boldsymbol {\xi }},\rho }{\min }}&-\rho +D\sum _{n=1}^{\ell }\xi _{n}\\{\textrm {sb.t.}}&\sum _{\omega \in \Omega }y_{n}\alpha _{\omega }h({\boldsymbol {x}}_{n};\omega )+\xi _{n}\geq \rho ,\qquad n=1,\dots ,\ell ,\\&\sum _{\omega \in \Omega }\alpha _{\omega }=1,\\&\xi _{n}\geq 0,\qquad n=1,\dots ,\ell ,\\&\alpha _{\omega }\geq 0,\qquad \omega \in \Omega ,\\&\rho \in {\mathbb {R} }.\end{array}}} Note the effects of slack variables ξ ≥ 0 {\displaystyle {\boldsymbol {\xi }}\geq 0} : their one-norm is penalized in the objective function by a constant factor D {\displaystyle D} , which—if small enough—always leads to a primal feasible linear program. Here we adopted the notation of a parameter space Ω {\displaystyle \Omega } , such that for a choice ω ∈ Ω {\displaystyle \omega \in \Omega } the weak classifier h ( ⋅ ; ω ) : X → { − 1 , 1 } {\displaystyle h(\cdot ;\omega ):{\mathcal {X}}\to \{-1,1\}} is uniquely defined. When the above linear program was first written down in early publications about boosting methods it was disregarded as intractable due to the large number of variables α {\displaystyle {\boldsymbol {\alpha }}} . Only later it was discovered that such linear programs can indeed be solved efficiently using the classic technique of column generation. === Column generation for LPBoost === In a linear program a column corresponds to a primal variable. Column generation is a technique to solve large linear programs. It typically works in a restricted problem, dealing only with a subset of variables. By generating primal variables iteratively and on-demand, eventually the original unrestricted problem with all variables is recovered. By cleverly choosing the columns to generate the problem can be solved such that while still guaranteeing the obtained solution to be optimal for the original full problem, only a small fraction of columns has to be created. ==== LPBoost dual problem ==== Columns in the primal linear program corresponds to rows in the dual linear program. The equivalent dual linear program of LPBoost is the following linear program. max λ , γ γ sb.t. ∑ n = 1 ℓ y n h ( x n ; ω ) λ n + γ ≤ 0 , ω ∈ Ω , 0 ≤ λ n ≤ D , n = 1 , … , ℓ , ∑ n = 1 ℓ λ n = 1 , γ ∈ R . {\displaystyle {\begin{array}{cl}{\underset {{\boldsymbol {\lambda }},\gamma }{\max }}&\gamma \\{\textrm {sb.t.}}&\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}+\gamma \leq 0,\qquad \omega \in \Omega ,\\&0\leq \lambda _{n}\leq D,\qquad n=1,\dots ,\ell ,\\&\sum _{n=1}^{\ell }\lambda _{n}=1,\\&\gamma \in \mathbb {R} .\end{array}}} For linear programs the optimal value of the primal and dual problem are equal. For the above primal and dual problems, the optimal value is equal to the negative 'soft margin'. The soft margin is the size of the margin separating positive from negative training instances minus positive slack variables that carry penalties for margin-violating samples. Thus, the soft margin may be positive although not all samples are linearly separated by the classification function. The latter is called the 'hard margin' or 'realized margin'. ==== Convergence criterion ==== Consider a subset of the satisfied constraints in the dual problem. For any finite subset we can solve the linear program and thus satisfy all constraints. If we could prove that of all the constraints which we did not add to the dual problem no single constraint is violated, we would have proven that solving our restricted problem is equivalent to solving the original problem. More formally, let γ ∗ {\displaystyle \gamma ^{}} be the optimal objective function value for any restricted instance. Then, we can formulate a search problem for the 'most violated constraint' in the original problem space, namely finding ω ∗ ∈ Ω {\displaystyle \omega ^{}\in \Omega } as ω ∗ = argmax ω ∈ Ω ∑ n = 1 ℓ y n h ( x n ; ω ) λ n . {\displaystyle \omega ^{}={\underset {\omega \in \Omega }{\textrm {argmax}}}\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}.} That is, we search the space H {\displaystyle {\mathcal {H}}} for a single decision stump h ( ⋅ ; ω ∗ ) {\displaystyle h(\cdot ;\omega ^{})} maximizing the left hand side of the dual constraint. If the constraint cannot be violated by any choice of decision stump, none of the corresponding constraint can be active in the original problem and the restricted problem is equivalent. ==== Penalization constant ==== D {\displaystyle D} The positive value of penalization constant D {\displaystyle D} has to be found using model selection techniques. However, if we choose D = 1 ℓ ν {\displaystyle D={\frac {1}{\ell \nu }}} , where ℓ {\displaystyle \ell } is the number of training samples and 0 < ν < 1 {\displaystyle 0<\nu <1} , then the new parameter ν {\displaystyle \nu } has the following properties. ν {\displaystyle \nu } is an upper bound on the fraction of training errors; that is, if k {\displaystyle k} denotes the number of misclassified training samples, then k ℓ ≤ ν {\displaystyle {\frac {k}{\ell }}\leq \nu } . ν {\displaystyle \nu } is a lower bound on the fraction of training samples outside or on the margin. == Algorithm == Input: Training set X = { x 1 , … , x ℓ } {\displaystyle X=\{{\boldsymbol {x}}_{1},\dots ,{\boldsymbol {x}}_{\ell }\}} , x i ∈ X {\displaystyle {\boldsymbol {x}}_{i}\in {\mathcal {X}}} Training labels Y = { y 1 , … , y ℓ } {\displaystyle Y=\{y_{1},\dots ,y_{\ell }\}} , y i ∈ { − 1 , 1 } {\displaystyle y_{i}\in \{-1,1\}} Convergence threshold θ ≥ 0 {\displaystyle \theta \geq 0} Output: Classification function f : X → { − 1 , 1 } {\displaystyle f:{\mathcal {X}}\to \{-1,1\}} Initialization Weights, uniform λ n ← 1 ℓ , n = 1 , … , ℓ {\displaystyle \lambda _{n}\leftarrow {\frac {1}{\ell }},\quad n=1,\dots ,\ell } Edge γ ← 0 {\displaystyle \gamma \leftarrow 0} Hypothesis count J ← 1 {\displaystyle J\leftarrow 1} Iterate h ^ ← argmax ω ∈ Ω ∑ n = 1 ℓ y n h ( x n ; ω ) λ n {\displaystyle {\hat {h}}\leftarrow {\underset {\omega \in \Omega }{\textrm {argmax}}}\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}} if ∑ n = 1 ℓ y n h ^ ( x n ) λ n + γ ≤ θ {\displaystyle \sum _{n=1}^{\ell }y_{n}{\hat {h}}({\boldsymbol {x}}_{n})\lambda _{n}+\gamma \leq \theta } then break h J ← h ^ {\displaystyle h_{J}\leftarrow {\hat {h}}} J

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  • GNU Octave

    GNU Octave

    GNU Octave is a scientific programming language for scientific computing and numerical computation. Among other things, Octave can be used to solve linear and nonlinear problems numerically and to perform other numerical experiments using a language that is mostly compatible with MATLAB. It may also be used as a batch-oriented language. As part of the GNU Project, it is free software under the terms of the GNU General Public License. == History == The project was conceived around 1988. At first it was intended to be a companion to a chemical reactor design course. Full development was started by John W. Eaton in 1992. The first alpha release dates back to 4 January 1993 and on 17 February 1994 version 1.0 was released. Version 9.2.0 was released on 7 June 2024. The program is named after Octave Levenspiel, a former professor of the principal author. Levenspiel was known for his ability to perform quick back-of-the-envelope calculations. == Development history == == Developments == In addition to use on desktops for personal scientific computing, Octave is used in academia and industry. For example, Octave was used on a massive parallel computer at Pittsburgh Supercomputing Center to find vulnerabilities related to guessing social security numbers. Acceleration with OpenCL or CUDA is also possible with use of GPUs. == Technical details == Octave is written in C++ using the C++ standard library. Octave uses an interpreter to execute the Octave scripting language. Octave is extensible using dynamically loadable modules. Octave interpreter has an OpenGL-based graphics engine to create plots, graphs and charts and to save or print them. Alternatively, gnuplot can be used for the same purpose. Octave includes a graphical user interface (GUI) in addition to the traditional command-line interface (CLI); see #User interfaces for details. == Octave, the language == The Octave language is an interpreted programming language. It is a structured programming language (similar to C) and supports many common C standard library functions, and also certain UNIX system calls and functions. However, it does not support passing arguments by reference although function arguments are copy-on-write to avoid unnecessary duplication. Octave programs consist of a list of function calls or a script. The syntax is matrix-based and provides various functions for matrix operations. It supports various data structures and allows object-oriented programming. Its syntax is very similar to MATLAB, and careful programming of a script will allow it to run on both Octave and MATLAB. Because Octave is made available under the GNU General Public License, it may be freely changed, copied and used. The program runs on Microsoft Windows and most Unix and Unix-like operating systems, including Linux, Android, and macOS. == Notable features == === Command and variable name completion === Typing a TAB character on the command line causes Octave to attempt to complete variable, function, and file names (similar to Bash's tab completion). Octave uses the text before the cursor as the initial portion of the name to complete. === Command history === When running interactively, Octave saves the commands typed in an internal buffer so that they can be recalled and edited. === Data structures === Octave includes a limited amount of support for organizing data in structures. In this example, we see a structure x with elements a, b, and c, (an integer, an array, and a string, respectively): === Short-circuit Boolean operators === Octave's && and || logical operators are evaluated in a short-circuit fashion (like the corresponding operators in the C language), in contrast to the element-by-element operators & and |. === Increment and decrement operators === Octave includes the C-like increment and decrement operators ++ and -- in both their prefix and postfix forms. Octave also does augmented assignment, e.g. x += 5. === Unwind-protect === Octave supports a limited form of exception handling modelled after the unwind_protect of Lisp. The general form of an unwind_protect block looks like this: As a general rule, GNU Octave recognizes as termination of a given block either the keyword end (which is compatible with the MATLAB language) or a more specific keyword endblock or, in some cases, end_block. As a consequence, an unwind_protect block can be terminated either with the keyword end_unwind_protect as in the example, or with the more portable keyword end. The cleanup part of the block is always executed. In case an exception is raised by the body part, cleanup is executed immediately before propagating the exception outside the block unwind_protect. GNU Octave also supports another form of exception handling (compatible with the MATLAB language): This latter form differs from an unwind_protect block in two ways. First, exception_handling is only executed when an exception is raised by body. Second, after the execution of exception_handling the exception is not propagated outside the block (unless a rethrow( lasterror ) statement is explicitly inserted within the exception_handling code). === Variable-length argument lists === Octave has a mechanism for handling functions that take an unspecified number of arguments without explicit upper limit. To specify a list of zero or more arguments, use the special argument varargin as the last (or only) argument in the list. varargin is a cell array containing all the input arguments. === Variable-length return lists === A function can be set up to return any number of values by using the special return value varargout. For example: === C++ integration === It is also possible to execute Octave code directly in a C++ program. For example, here is a code snippet for calling rand([10,1]): C and C++ code can be integrated into GNU Octave by creating oct files, or using the MATLAB compatible MEX files. == MATLAB compatibility == Octave has been built with MATLAB compatibility in mind, and shares many features with MATLAB: % Script: myscript.m a = 5; b = a 2 % Function: myfunc.m function result = myfunc(x) result = x^2 + 3; end Matrices as fundamental data type. Built-in support for complex numbers. Powerful built-in math functions and extensive function libraries. Extensibility in the form of user-defined functions. Octave treats incompatibility with MATLAB as a bug; therefore, it could be considered a software clone, which does not infringe software copyright as per Lotus v. Borland court case. MATLAB scripts from the MathWorks' FileExchange repository in principle are compatible with Octave. However, while they are often provided and uploaded by users under an Octave compatible and proper open source BSD license, the FileExchange Terms of use prohibit any usage beside MathWorks' proprietary MATLAB. === Syntax compatibility === There are a few purposeful, albeit minor, syntax additions Archived 2012-04-26 at the Wayback Machine: Comment lines can be prefixed with the # character as well as the % character; Various C-based operators ++, --, +=, =, /= are supported; Elements can be referenced without creating a new variable by cascaded indexing, e.g. [1:10](3); Strings can be defined with the double-quote " character as well as the single-quote ' character; When the variable type is single (a single-precision floating-point number), Octave calculates the "mean" in the single-domain (MATLAB in double-domain) which is faster but gives less accurate results; Blocks can also be terminated with more specific Control structure keywords, i.e., endif, endfor, endwhile, etc.; Functions can be defined within scripts and at the Octave prompt; Presence of a do-until loop (similar to do-while in C). === Function compatibility === Many, but not all, of the numerous MATLAB functions are available in GNU Octave, some of them accessible through packages in Octave Forge. The functions available as part of either core Octave or Forge packages are listed online Archived 2024-03-14 at the Wayback Machine. A list of unavailable functions is included in the Octave function __unimplemented.m__. Unimplemented functions are also listed under many Octave Forge packages in the Octave Wiki. When an unimplemented function is called the following error message is shown: == User interfaces == Octave comes with an official graphical user interface (GUI) and an integrated development environment (IDE) based on Qt. It has been available since Octave 3.8, and has become the default interface (over the command-line interface) with the release of Octave 4.0. It was well-received by an EDN contributor, who wrote "[Octave] now has a very workable GUI" in reviewing the then-new GUI in 2014. Several 3rd-party graphical front-ends have also been developed, like ToolboX for coding education. == GUI applications == With Octave code, the user can create GUI applications. See GUI Development (GNU Octave (version 7.1.0)). Below are some examples: Button, edit control, checkboxTextboxListbox wit

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  • Non-negative matrix factorization

    Non-negative matrix factorization

    Non-negative matrix factorization (NMF or NNMF), also non-negative matrix approximation is a group of algorithms in multivariate analysis and linear algebra where a matrix V is factorized into (usually) two matrices W and H, with the property that all three matrices have no negative elements. This non-negativity makes the resulting matrices easier to inspect. Also, in applications such as processing of audio spectrograms or muscular activity, non-negativity is inherent to the data being considered. Since the problem is not exactly solvable in general, it is commonly approximated numerically. NMF finds applications in such fields as astronomy, computer vision, document clustering, missing data imputation, chemometrics, audio signal processing, recommender systems, and bioinformatics. == History == In chemometrics non-negative matrix factorization has a long history under the name "self modeling curve resolution". In this framework the vectors in the right matrix are continuous curves rather than discrete vectors. Also early work on non-negative matrix factorizations was performed by a Finnish group of researchers in the 1990s under the name positive matrix factorization. It became more widely known as non-negative matrix factorization after Lee and Seung investigated the properties of the algorithm and published some simple and useful algorithms for two types of factorizations. == Background == Let matrix V be the product of the matrices W and H, V = W H . {\displaystyle \mathbf {V} =\mathbf {W} \mathbf {H} \,.} Matrix multiplication can be implemented as computing the column vectors of V as linear combinations of the column vectors in W using coefficients supplied by columns of H. That is, each column of V can be computed as follows: v i = W h i , {\displaystyle \mathbf {v} _{i}=\mathbf {W} \mathbf {h} _{i}\,,} where vi is the i-th column vector of the product matrix V and hi is the i-th column vector of the matrix H. When multiplying matrices, the dimensions of the factor matrices may be significantly lower than those of the product matrix and it is this property that forms the basis of NMF. NMF generates factors with significantly reduced dimensions compared to the original matrix. For example, if V is an m × n matrix, W is an m × p matrix, and H is a p × n matrix then p can be significantly less than both m and n. Here is an example based on a text-mining application: Let the input matrix (the matrix to be factored) be V with 10000 rows and 500 columns where words are in rows and documents are in columns. That is, we have 500 documents indexed by 10000 words. It follows that a column vector v in V represents a document. Assume we ask the algorithm to find 10 features in order to generate a features matrix W with 10000 rows and 10 columns and a coefficients matrix H with 10 rows and 500 columns. The product of W and H is a matrix with 10000 rows and 500 columns, the same shape as the input matrix V and, if the factorization worked, it is a reasonable approximation to the input matrix V. From the treatment of matrix multiplication above it follows that each column in the product matrix WH is a linear combination of the 10 column vectors in the features matrix W with coefficients supplied by the coefficients matrix H. This last point is the basis of NMF because we can consider each original document in our example as being built from a small set of hidden features. NMF generates these features. It is useful to think of each feature (column vector) in the features matrix W as a document archetype comprising a set of words where each word's cell value defines the word's rank in the feature: The higher a word's cell value the higher the word's rank in the feature. A column in the coefficients matrix H represents an original document with a cell value defining the document's rank for a feature. We can now reconstruct a document (column vector) from our input matrix by a linear combination of our features (column vectors in W) where each feature is weighted by the feature's cell value from the document's column in H. == Clustering property == NMF has an inherent clustering property, i.e., it automatically clusters the columns of input data V = ( v 1 , … , v n ) {\displaystyle \mathbf {V} =(v_{1},\dots ,v_{n})} . More specifically, the approximation of V {\displaystyle \mathbf {V} } by V ≃ W H {\displaystyle \mathbf {V} \simeq \mathbf {W} \mathbf {H} } is achieved by finding W {\displaystyle W} and H {\displaystyle H} that minimize the error function (using the Frobenius norm) ‖ V − W H ‖ F , {\displaystyle \left\|V-WH\right\|_{F},} subject to W ≥ 0 , H ≥ 0. {\displaystyle W\geq 0,H\geq 0.} , If we furthermore impose an orthogonality constraint on H {\displaystyle \mathbf {H} } , i.e. H H T = I {\displaystyle \mathbf {H} \mathbf {H} ^{T}=I} , then the above minimization is mathematically equivalent to the minimization of K-means clustering. Furthermore, the computed H {\displaystyle H} gives the cluster membership, i.e., if H k j > H i j {\displaystyle \mathbf {H} _{kj}>\mathbf {H} _{ij}} for all i ≠ k, this suggests that the input data v j {\displaystyle v_{j}} belongs to k {\displaystyle k} -th cluster. The computed W {\displaystyle W} gives the cluster centroids, i.e., the k {\displaystyle k} -th column gives the cluster centroid of k {\displaystyle k} -th cluster. This centroid's representation can be significantly enhanced by convex NMF. When the orthogonality constraint H H T = I {\displaystyle \mathbf {H} \mathbf {H} ^{T}=I} is not explicitly imposed, the orthogonality holds to a large extent, and the clustering property holds too. When the error function to be used is Kullback–Leibler divergence, NMF is identical to the probabilistic latent semantic analysis (PLSA), a popular document clustering method. == Types == === Approximate non-negative matrix factorization === Usually the number of columns of W and the number of rows of H in NMF are selected so the product WH will become an approximation to V. The full decomposition of V then amounts to the two non-negative matrices W and H as well as a residual U, such that: V = WH + U. The elements of the residual matrix can either be negative or positive. When W and H are smaller than V they become easier to store and manipulate. Another reason for factorizing V into smaller matrices W and H, is that if one's goal is to approximately represent the elements of V by significantly less data, then one has to infer some latent structure in the data. === Convex non-negative matrix factorization === In standard NMF, matrix factor W ∈ R+m × k, i.e., W can be anything in that space. Convex NMF restricts the columns of W to convex combinations of the input data vectors ( v 1 , … , v n ) {\displaystyle (v_{1},\dots ,v_{n})} . This greatly improves the quality of data representation of W. Furthermore, the resulting matrix factor H becomes more sparse and orthogonal. === Nonnegative rank factorization === In case the nonnegative rank of V is equal to its actual rank, V = WH is called a nonnegative rank factorization (NRF). The problem of finding the NRF of V, if it exists, is known to be NP-hard. === Different cost functions and regularizations === There are different types of non-negative matrix factorizations. The different types arise from using different cost functions for measuring the divergence between V and WH and possibly by regularization of the W and/or H matrices. Two simple divergence functions studied by Lee and Seung are the squared error (or Frobenius norm) and an extension of the Kullback–Leibler divergence to positive matrices (the original Kullback–Leibler divergence is defined on probability distributions). Each divergence leads to a different NMF algorithm, usually minimizing the divergence using iterative update rules. The factorization problem in the squared error version of NMF may be stated as: Given a matrix V {\displaystyle \mathbf {V} } find nonnegative matrices W and H that minimize the function F ( W , H ) = ‖ V − W H ‖ F 2 {\displaystyle F(\mathbf {W} ,\mathbf {H} )=\left\|\mathbf {V} -\mathbf {WH} \right\|_{F}^{2}} Another type of NMF for images is based on the total variation norm. When L1 regularization (akin to Lasso) is added to NMF with the mean squared error cost function, the resulting problem may be called non-negative sparse coding due to the similarity to the sparse coding problem, although it may also still be referred to as NMF. === Online NMF === Many standard NMF algorithms analyze all the data together; i.e., the whole matrix is available from the start. This may be unsatisfactory in applications where there are too many data to fit into memory or where the data are provided in streaming fashion. One such use is for collaborative filtering in recommendation systems, where there may be many users and many items to recommend, and it would be inefficient to recalculate everything when one user or one item is added to the system. The cost function for o

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  • GeneRIF

    GeneRIF

    A GeneRIF or Gene Reference Into Function is a short (255 characters or fewer) statement about the function of a gene. GeneRIFs provide a simple mechanism for allowing scientists to add to the functional annotation of genes described in the Entrez Gene database. In practice, function is constructed quite broadly. For example, there are GeneRIFs that discuss the role of a gene in a disease, GeneRIFs that point the viewer towards a review article about the gene, and GeneRIFs that discuss the structure of a gene. However, the stated intent is for GeneRIFs to be about gene function. Currently over half a million geneRIFs have been created for genes from almost 1000 different species. GeneRIFs are always associated with specific entries in the Entrez Gene database. Each GeneRIF has a pointer to the PubMed ID (a type of document identifier) of a scientific publication that provides evidence for the statement made by the GeneRIF. GeneRIFs are often extracted directly from the document that is identified by the PubMed ID, very frequently from its title or from its final sentence. GeneRIFs are usually produced by NCBI indexers, but anyone may submit a GeneRIF. To be processed, a valid Gene ID must exist for the specific gene, or the Gene staff must have assigned an overall Gene ID to the species. The latter case is implemented via records in Gene with the symbol NEWENTRY. Once the Gene ID is identified, only three types of information are required to complete a submission: a concise phrase describing a function or functions (less than 255 characters in length, preferably more than a restatement of the title of the paper); a published paper describing that function, implemented by supplying the PubMed ID of a citation in PubMed; a valid e-mail address (which will remain confidential). == Example == Here are some GeneRIFs taken from Entrez Gene for GeneID 7157, the human gene TP53. The PubMed document identifiers have been omitted from the examples. Note the wide variability with respect to the presence or absence of punctuation and of sentence-initial capital letters. p53 and c-erbB-2 may have independent role in carcinogenesis of gall bladder cancer Degradation of endogenous HIPK2 depends on the presence of a functional p53 protein. p53 codon 72 alleles influence the response to anticancer drugs in cells from aged people by regulating the cell cycle inhibitor p21WAF1 Logistic regression analysis showed p53 and COX-2 as dependent predictors in pancreatic carcinogenesis, and a reciprocal relationship to neoplastic progression between p53 and COX-2. GeneRIFs are an unusual type of textual genre, and they have recently been the subject of a number of articles from the natural language processing community.

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  • Correlation clustering

    Correlation clustering

    Clustering is the problem of partitioning data points into groups based on similarity or dissimilarity. Correlation clustering is a clustering framework in which a set of objects is partitioned into clusters based on pairwise similarity and dissimilarity information, without requiring the number of clusters to be specified in advance. == Description of the problem == In machine learning, correlation clustering (also known as cluster editing) considers settings in which pairwise similarity or dissimilarity relationships between objects are known. A standard formulation models the input as an unweighted complete graph G = ( V , E ) {\displaystyle G=(V,E)} , where each edge is labeled either + {\displaystyle +} or − {\displaystyle -} (that is, the graph is a signed graph), indicating whether the corresponding endpoints are similar or dissimilar. The goal is to find a clustering (that is, a partition of V {\displaystyle V} ) that either maximizes the number of agreements—the sum of positive edges whose endpoints lie in the same cluster and negative edges whose endpoints lie in different clusters—or minimizes the number of disagreements—the sum of positive edges whose endpoints are separated and negative edges whose endpoints lie in the same cluster. Unlike other clustering methods such as k-means, correlation clustering does not require choosing the number of clusters k {\displaystyle k} in advance. It is not always possible to find a clustering with zero disagreements. For example, consider a triangle graph containing two positive edges and one negative edge. In this case, every clustering incurs at least one disagreement. Such configurations are referred to in the literature as bad triangles. From a computational perspective, optimizing the correlation clustering objective is challenging. The (decision version of the) problem is NP-complete. A large body of subsequent work has developed approximation algorithms for correlation clustering under various assumptions, including complete or general graphs and unweighted or weighted graphs, for both minimization and maximization objectives. This problem is considered one of the fundamental combinatorial optimization problems, and many algorithmic techniques have been developed to address it. The problem has also been studied extensively across multiple disciplines. A comprehensive literature review of early correlation clustering research is provided by Wahid and Hassini. == Formal Definitions == Let G = ( V , E ) {\displaystyle G=(V,E)} be a graph with nodes V {\displaystyle V} and edges E {\displaystyle E} . A clustering of G {\displaystyle G} is a partition of its node set Π = { π 1 , … , π k } {\displaystyle \Pi =\{\pi _{1},\dots ,\pi _{k}\}} with V = π 1 ∪ ⋯ ∪ π k {\displaystyle V=\pi _{1}\cup \dots \cup \pi _{k}} and π i ∩ π j = ∅ {\displaystyle \pi _{i}\cap \pi _{j}=\emptyset } for i ≠ j {\displaystyle i\neq j} . For a given clustering Π {\displaystyle \Pi } , let δ ( Π ) = { { u , v } ∈ E ∣ { u , v } ⊈ π ∀ π ∈ Π } {\displaystyle \delta (\Pi )=\{\{u,v\}\in E\mid \{u,v\}\not \subseteq \pi \;\forall \pi \in \Pi \}} denote the subset of edges of G {\displaystyle G} whose endpoints are in different subsets of the clustering Π {\displaystyle \Pi } . Now, let w : E → R ≥ 0 {\displaystyle w\colon E\to \mathbb {R} _{\geq 0}} be a function that assigns a non-negative weight to each edge of the graph and let E = E + ∪ E − {\displaystyle E=E^{+}\cup E^{-}} be a partition of the edges into attractive ( E + {\displaystyle E^{+}} ) and repulsive ( E − {\displaystyle E^{-}} ) edges; that is, the edges are signed. The minimum disagreement correlation clustering problem is the following optimization problem: minimize Π ∑ e ∈ E + ∩ δ ( Π ) w e + ∑ e ∈ E − ∖ δ ( Π ) w e . {\displaystyle {\begin{aligned}&{\underset {\Pi }{\operatorname {minimize} }}&&\sum _{e\in E^{+}\cap \delta (\Pi )}w_{e}+\sum _{e\in E^{-}\setminus \delta (\Pi )}w_{e}\;.\end{aligned}}} Here, the set E + ∩ δ ( Π ) {\displaystyle E^{+}\cap \delta (\Pi )} contains the attractive edges whose endpoints are in different components with respect to the clustering Π {\displaystyle \Pi } and the set E − ∖ δ ( Π ) {\displaystyle E^{-}\setminus \delta (\Pi )} contains the repulsive edges whose endpoints are in the same component with respect to the clustering Π {\displaystyle \Pi } . Together these two sets contain all edges that disagree with the clustering Π {\displaystyle \Pi } . Similarly to the minimum disagreement correlation clustering problem, the maximum agreement correlation clustering problem is defined as maximize Π ∑ e ∈ E + ∖ δ ( Π ) w e + ∑ e ∈ E − ∩ δ ( Π ) w e . {\displaystyle {\begin{aligned}&{\underset {\Pi }{\operatorname {maximize} }}&&\sum _{e\in E^{+}\setminus \delta (\Pi )}w_{e}+\sum _{e\in E^{-}\cap \delta (\Pi )}w_{e}\;.\end{aligned}}} Here, the set E + ∖ δ ( Π ) {\displaystyle E^{+}\setminus \delta (\Pi )} contains the attractive edges whose endpoints are in the same component with respect to the clustering Π {\displaystyle \Pi } and the set E − ∩ δ ( Π ) {\displaystyle E^{-}\cap \delta (\Pi )} contains the repulsive edges whose endpoints are in different components with respect to the clustering Π {\displaystyle \Pi } . Together these two sets contain all edges that agree with the clustering Π {\displaystyle \Pi } . Instead of formulating the correlation clustering problem in terms of non-negative edge weights and a partition of the edges into attractive and repulsive edges the problem is also formulated in terms of positive and negative edge costs without partitioning the set of edges explicitly. For given weights w : E → R ≥ 0 {\displaystyle w\colon E\to \mathbb {R} _{\geq 0}} and a given partition E = E + ∪ E − {\displaystyle E=E^{+}\cup E^{-}} of the edges into attractive and repulsive edges, the edge costs can be defined by c e = { w e if e ∈ E + − w e if e ∈ E − {\displaystyle {\begin{aligned}c_{e}={\begin{cases}\;\;w_{e}&{\text{if }}e\in E^{+}\\-w_{e}&{\text{if }}e\in E^{-}\end{cases}}\end{aligned}}} for all e ∈ E {\displaystyle e\in E} . An edge whose endpoints are in different clusters is said to be cut. The set δ ( Π ) {\displaystyle \delta (\Pi )} of all edges that are cut is often called a multicut of G {\displaystyle G} . The minimum cost multicut problem is the problem of finding a clustering Π {\displaystyle \Pi } of G {\displaystyle G} such that the sum of the costs of the edges whose endpoints are in different clusters is minimal: minimize Π ∑ e ∈ δ ( Π ) c e . {\displaystyle {\begin{aligned}&{\underset {\Pi }{\operatorname {minimize} }}&&\sum _{e\in \delta (\Pi )}c_{e}\;.\end{aligned}}} Similar to the minimum cost multicut problem, coalition structure generation in weighted graph games is the problem of finding a clustering such that the sum of the costs of the edges that are not cut is maximal: maximize Π ∑ e ∈ E ∖ δ ( Π ) c e . {\displaystyle {\begin{aligned}&{\underset {\Pi }{\operatorname {maximize} }}&&\sum _{e\in E\setminus \delta (\Pi )}c_{e}\;.\end{aligned}}} This formulation is also known as the clique partitioning problem. It can be shown that all four problems that are formulated above are equivalent. This means that a clustering that is optimal with respect to any of the four objectives is optimal for all of the four objectives. == Algorithms == If the graph admits a clustering with zero disagreements, then deleting all negative edges and computing the connected components of the remaining graph yields an optimal clustering. A necessary and sufficient condition for the existence of such a clustering was given by Davis: no cycle in the graph may contain exactly one negative edge. Bansal et al. discuss the NP-completeness proof and also present both a constant factor approximation algorithm and polynomial-time approximation scheme to find the clusters in this setting. Ailon et al. propose a randomized 3-approximation algorithm for the same problem. CC-Pivot(G=(V,E+,E−)) Pick random pivot i ∈ V Set C = { i } {\displaystyle C=\{i\}} , V'=Ø For all j ∈ V, j ≠ i; If (i,j) ∈ E+ then Add j to C Else (If (i,j) ∈ E−) Add j to V' Let G' be the subgraph induced by V' Return clustering C,CC-Pivot(G') The authors show that the above algorithm is a 3-approximation algorithm for correlation clustering. The best polynomial-time approximation algorithm known at the moment for this problem achieves a ~2.06 approximation by rounding a linear program, as shown by Chawla, Makarychev, Schramm, and Yaroslavtsev. Karpinski and Schudy proved existence of a polynomial time approximation scheme (PTAS) for that problem on complete graphs and fixed number of clusters. == Optimal number of clusters == In 2011, it was shown by Bagon and Galun that the optimization of the correlation clustering functional is closely related to well known discrete optimization methods. In their work they proposed a probabilistic analysis of the underlying implicit model that allows the correlation clustering functional to estimate the

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  • LIBSVM

    LIBSVM

    LIBSVM and LIBLINEAR are two popular open source machine learning libraries, both developed at the National Taiwan University and both written in C++ though with a C API. LIBSVM implements the sequential minimal optimization (SMO) algorithm for kernelized support vector machines (SVMs), supporting classification and regression. LIBLINEAR implements linear SVMs and logistic regression models trained using a coordinate descent algorithm. The SVM learning code from both libraries is often reused in other open source machine learning toolkits, including GATE, KNIME, Orange and scikit-learn. Bindings and ports exist for programming languages such as Java, MATLAB, R, Julia, and Python. It is available in e1071 library in R and scikit-learn in Python. Both libraries are free software released under the 3-clause BSD license.

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