AI Chatbot Jailbreak Prompt Reddit

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  • Confusion network

    Confusion network

    A confusion network (sometimes called a word confusion network or informally known as a sausage) is a natural language processing method that combines outputs from multiple automatic speech recognition or machine translation systems. Confusion networks are simple linear directed acyclic graphs with the property that each a path from the start node to the end node goes through all the other nodes. The set of words represented by edges between two nodes is called a confusion set. In machine translation, the defining characteristic of confusion networks is that they allow multiple ambiguous inputs, deferring committal translation decisions until later stages of processing. This approach is used in the open source machine translation software Moses and the proprietary translation API in IBM Bluemix Watson.

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  • Uniform convergence in probability

    Uniform convergence in probability

    Uniform convergence in probability is a form of convergence in probability in statistical asymptotic theory and probability theory. It means that, under certain conditions, the empirical frequencies of all events in a certain event-family uniformly converge to their theoretical probabilities. Uniform convergence in probability has applications to statistics as well as machine learning as part of statistical learning theory. Specifically, the Glivenko-Cantelli theorem and the homonymous classes of functions are fundamentally related to uniform convergence. The law of large numbers says that, for each single event A {\displaystyle A} , its empirical frequency in a sequence of independent trials converges (with high probability) to its theoretical probability. In many application however, the need arises to judge simultaneously the probabilities of events of an entire class S {\displaystyle S} from one and the same sample. Moreover, it, is required that the relative frequency of the events converge to the probability uniformly over the entire class of events S {\displaystyle S} . The Uniform Convergence Theorem gives a sufficient condition for this convergence to hold. Roughly, if the event-family is sufficiently simple (its VC dimension is sufficiently small) then uniform convergence holds. == Definitions == For a class of predicates H {\displaystyle H} defined on a set X {\displaystyle X} and a set of samples x = ( x 1 , x 2 , … , x m ) {\displaystyle x=(x_{1},x_{2},\dots ,x_{m})} , where x i ∈ X {\displaystyle x_{i}\in X} , the empirical frequency of h ∈ H {\displaystyle h\in H} on x {\displaystyle x} is Q ^ x ( h ) = 1 m | { i : 1 ≤ i ≤ m , h ( x i ) = 1 } | . {\displaystyle {\widehat {Q}}_{x}(h)={\frac {1}{m}}|\{i:1\leq i\leq m,h(x_{i})=1\}|.} The theoretical probability of h ∈ H {\displaystyle h\in H} is defined as Q P ( h ) = P { y ∈ X : h ( y ) = 1 } . {\displaystyle Q_{P}(h)=P\{y\in X:h(y)=1\}.} The Uniform Convergence Theorem states, roughly, that if H {\displaystyle H} is "simple" and we draw samples independently (with replacement) from X {\displaystyle X} according to any distribution P {\displaystyle P} , then with high probability, the empirical frequency will be close to its expected value, which is the theoretical probability. Here "simple" means that the Vapnik–Chervonenkis dimension of the class H {\displaystyle H} is small relative to the size of the sample. In other words, a sufficiently simple collection of functions behaves roughly the same on a small random sample as it does on the distribution as a whole. The Uniform Convergence Theorem was first proved by Vapnik and Chervonenkis using the concept of growth function. == Uniform Convergence Theorem == The statement of the Uniform Convergence Theorem is as follows: If H {\displaystyle H} is a set of { 0 , 1 } {\displaystyle \{0,1\}} -valued functions defined on a set X {\displaystyle X} and P {\displaystyle P} is a probability distribution on X {\displaystyle X} then for ε > 0 {\displaystyle \varepsilon >0} and m {\displaystyle m} a positive integer, we have: P m { | Q P ( h ) − Q x ^ ( h ) | ≥ ε for some h ∈ H } ≤ 4 Π H ( 2 m ) e − ε 2 m / 8 . {\displaystyle P^{m}\{|Q_{P}(h)-{\widehat {Q_{x}}}(h)|\geq \varepsilon {\text{ for some }}h\in H\}\leq 4\Pi _{H}(2m)e^{-\varepsilon ^{2}m/8}.} In the above, for any x ∈ X m , {\displaystyle x\in X^{m},} Q P ( h ) = P { ( y ∈ X : h ( y ) = 1 } , {\displaystyle Q_{P}(h)=P\{(y\in X:h(y)=1\},} Q ^ x ( h ) = 1 m | { i : 1 ≤ i ≤ m , h ( x i ) = 1 } | {\displaystyle {\widehat {Q}}_{x}(h)={\frac {1}{m}}|\{i:1\leq i\leq m,h(x_{i})=1\}|} and | x | = m . {\displaystyle |x|=m.} P m {\displaystyle P^{m}} indicates that the probability is taken over x {\displaystyle x} consisting of m {\displaystyle m} i.i.d. draws from the distribution P . {\displaystyle P.} Finally, the growth function Π H {\displaystyle \Pi _{H}} is defined in the following way, for any { 0 , 1 } {\displaystyle \{0,1\}} -valued functions H {\displaystyle H} over X {\displaystyle X} and for any natural number m {\displaystyle m} : Π H ( m ) = max | { h ∩ D : D ⊆ X , | D | = m , h ∈ H } | . {\displaystyle \Pi _{H}(m)=\max |\{h\cap D:D\subseteq X,|D|=m,h\in H\}|.} From the point of view of Learning Theory one can consider H {\displaystyle H} to be the Concept/Hypothesis class defined over the instance set X {\displaystyle X} . Crucially, the Sauer–Shelah lemma implies that Π H ( m ) ≤ m d {\displaystyle \Pi _{H}(m)\leq m^{d}} , where d {\displaystyle d} is the VC dimension of H {\displaystyle H} . == Proof of the Uniform Convergence Theorem == and are the sources of the proof below. Before we get into the details of the proof of the Uniform Convergence Theorem we will present a high level overview of the proof. Symmetrization: We transform the problem of analyzing | Q P ( h ) − Q ^ x ( h ) | ≥ ε {\displaystyle |Q_{P}(h)-{\widehat {Q}}_{x}(h)|\geq \varepsilon } into the problem of analyzing | Q ^ r ( h ) − Q ^ s ( h ) | ≥ ε / 2 {\displaystyle |{\widehat {Q}}_{r}(h)-{\widehat {Q}}_{s}(h)|\geq \varepsilon /2} , where r {\displaystyle r} and s {\displaystyle s} are i.i.d samples of size m {\displaystyle m} drawn according to the distribution P {\displaystyle P} . One can view r {\displaystyle r} as the original randomly drawn sample of length m {\displaystyle m} , while s {\displaystyle s} may be thought as the testing sample which is used to estimate Q P ( h ) {\displaystyle Q_{P}(h)} . Permutation: Since r {\displaystyle r} and s {\displaystyle s} are picked identically and independently, so swapping elements between them will not change the probability distribution on r {\displaystyle r} and s {\displaystyle s} . So, we will try to bound the probability of | Q ^ r ( h ) − Q ^ s ( h ) | ≥ ε / 2 {\displaystyle |{\widehat {Q}}_{r}(h)-{\widehat {Q}}_{s}(h)|\geq \varepsilon /2} for some h ∈ H {\displaystyle h\in H} by considering the effect of a specific collection of permutations of the joint sample x = r | | s {\displaystyle x=r||s} . Specifically, we consider permutations σ ( x ) {\displaystyle \sigma (x)} which swap x i {\displaystyle x_{i}} and x m + i {\displaystyle x_{m+i}} in some subset of 1 , 2 , . . . , m {\displaystyle {1,2,...,m}} . The symbol r | | s {\displaystyle r||s} means the concatenation of r {\displaystyle r} and s {\displaystyle s} . Reduction to a finite class: We can now restrict the function class H {\displaystyle H} to a fixed joint sample and hence, if H {\displaystyle H} has finite VC Dimension, it reduces to the problem to one involving a finite function class. We present the technical details of the proof. It should be stressed that this proof glosses over details like the measurability of the events V {\displaystyle V} and R {\displaystyle R} ; measurability is granted in the case of H {\displaystyle H} being finite or countable, but this is not normally the case in standard applications of the theorem (e.g. for statistical learning theory or to prove the Glivenko-Cantelli theorem). To get measurability, one needs to use a notion of separability of the underlying space, possibly related to H {\displaystyle H} . === Symmetrization === Lemma: Let V = { x ∈ X m : | Q P ( h ) − Q ^ x ( h ) | ≥ ε for some h ∈ H } {\displaystyle V=\{x\in X^{m}:|Q_{P}(h)-{\widehat {Q}}_{x}(h)|\geq \varepsilon {\text{ for some }}h\in H\}} and R = { ( r , s ) ∈ X m × X m : | Q r ^ ( h ) − Q ^ s ( h ) | ≥ ε / 2 for some h ∈ H } . {\displaystyle R=\{(r,s)\in X^{m}\times X^{m}:|{\widehat {Q_{r}}}(h)-{\widehat {Q}}_{s}(h)|\geq \varepsilon /2{\text{ for some }}h\in H\}.} Then for m ≥ 2 ε 2 {\displaystyle m\geq {\frac {2}{\varepsilon ^{2}}}} , P m ( V ) ≤ 2 P 2 m ( R ) {\displaystyle P^{m}(V)\leq 2P^{2m}(R)} . Proof: By the triangle inequality, if | Q P ( h ) − Q ^ r ( h ) | ≥ ε {\displaystyle |Q_{P}(h)-{\widehat {Q}}_{r}(h)|\geq \varepsilon } and | Q P ( h ) − Q ^ s ( h ) | ≤ ε / 2 {\displaystyle |Q_{P}(h)-{\widehat {Q}}_{s}(h)|\leq \varepsilon /2} then | Q ^ r ( h ) − Q ^ s ( h ) | ≥ ε / 2 {\displaystyle |{\widehat {Q}}_{r}(h)-{\widehat {Q}}_{s}(h)|\geq \varepsilon /2} . Therefore, P 2 m ( R ) ≥ P 2 m { ∃ h ∈ H , | Q P ( h ) − Q ^ r ( h ) | ≥ ε and | Q P ( h ) − Q ^ s ( h ) | ≤ ε / 2 } = ∫ V P m { s : ∃ h ∈ H , | Q P ( h ) − Q ^ r ( h ) | ≥ ε and | Q P ( h ) − Q ^ s ( h ) | ≤ ε / 2 } d P m ( r ) = A {\displaystyle {\begin{aligned}&P^{2m}(R)\\[5pt]\geq {}&P^{2m}\{\exists h\in H,|Q_{P}(h)-{\widehat {Q}}_{r}(h)|\geq \varepsilon {\text{ and }}|Q_{P}(h)-{\widehat {Q}}_{s}(h)|\leq \varepsilon /2\}\\[5pt]={}&\int _{V}P^{m}\{s:\exists h\in H,|Q_{P}(h)-{\widehat {Q}}_{r}(h)|\geq \varepsilon {\text{ and }}|Q_{P}(h)-{\widehat {Q}}_{s}(h)|\leq \varepsilon /2\}\,dP^{m}(r)\\[5pt]={}&A\end{aligned}}} since r {\displaystyle r} and s {\displaystyle s} are independent. Now for r ∈ V {\displaystyle r\in V} fix an h ∈ H {\displaystyle h\in H} such that | Q P ( h ) − Q ^ r ( h ) | ≥ ε {\displaystyle |Q_{P}(h)-{\widehat {Q}}_{r}(h)|\geq \varepsilon } . For this h {\displaystyle h} , we shall

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  • Eigenface

    Eigenface

    An eigenface ( EYE-gən-) is the name given to a set of eigenvectors when used in the computer vision problem of human face recognition. The approach of using eigenfaces for recognition was developed by Sirovich and Kirby and used by Matthew Turk and Alex Pentland in face classification. The eigenvectors are derived from the covariance matrix of the probability distribution over the high-dimensional vector space of face images. The eigenfaces themselves form a basis set of all images used to construct the covariance matrix. This produces dimension reduction by allowing the smaller set of basis images to represent the original training images. Classification can be achieved by comparing how faces are represented by the basis set. == History == The eigenface approach began with a search for a low-dimensional representation of face images. Sirovich and Kirby showed that principal component analysis could be used on a collection of face images to form a set of basis features. These basis images, known as eigenpictures, could be linearly combined to reconstruct images in the original training set. If the training set consists of M images, principal component analysis could form a basis set of N images, where N < M. The reconstruction error is reduced by increasing the number of eigenpictures; however, the number needed is always chosen less than M. For example, if you need to generate a number of N eigenfaces for a training set of M face images, you can say that each face image can be made up of "proportions" of all the K "features" or eigenfaces: Face image1 = (23% of E1) + (2% of E2) + (51% of E3) + ... + (1% En). In 1991 M. Turk and A. Pentland expanded these results and presented the eigenface method of face recognition. In addition to designing a system for automated face recognition using eigenfaces, they showed a way of calculating the eigenvectors of a covariance matrix such that computers of the time could perform eigen-decomposition on a large number of face images. Face images usually occupy a high-dimensional space and conventional principal component analysis was intractable on such data sets. Turk and Pentland's paper demonstrated ways to extract the eigenvectors based on matrices sized by the number of images rather than the number of pixels. Once established, the eigenface method was expanded to include methods of preprocessing to improve accuracy. Multiple manifold approaches were also used to build sets of eigenfaces for different subjects and different features, such as the eyes. == Generation == A set of eigenfaces can be generated by performing a mathematical process called principal component analysis (PCA) on a large set of images depicting different human faces. Informally, eigenfaces can be considered a set of "standardized face ingredients", derived from statistical analysis of many pictures of faces. Any human face can be considered to be a combination of these standard faces. For example, one's face might be composed of the average face plus 10% from eigenface 1, 55% from eigenface 2, and even −3% from eigenface 3. Remarkably, it does not take many eigenfaces combined together to achieve a fair approximation of most faces. Also, because a person's face is not recorded by a digital photograph, but instead as just a list of values (one value for each eigenface in the database used), much less space is taken for each person's face. The eigenfaces that are created will appear as light and dark areas that are arranged in a specific pattern. This pattern is how different features of a face are singled out to be evaluated and scored. There will be a pattern to evaluate symmetry, whether there is any style of facial hair, where the hairline is, or an evaluation of the size of the nose or mouth. Other eigenfaces have patterns that are less simple to identify, and the image of the eigenface may look very little like a face. The technique used in creating eigenfaces and using them for recognition is also used outside of face recognition: handwriting recognition, lip reading, voice recognition, sign language/hand gestures interpretation and medical imaging analysis. Therefore, some do not use the term eigenface, but prefer to use 'eigenimage'. === Practical implementation === To create a set of eigenfaces, one must: Prepare a training set of face images. The pictures constituting the training set should have been taken under the same lighting conditions, and must be normalized to have the eyes and mouths aligned across all images. They must also be all resampled to a common pixel resolution (r × c). Each image is treated as one vector, simply by concatenating the rows of pixels in the original image, resulting in a single column with r × c elements. For this implementation, it is assumed that all images of the training set are stored in a single matrix T, where each column of the matrix is an image. Subtract the mean. The average image a has to be calculated and then subtracted from each original image in T. Calculate the eigenvectors and eigenvalues of the covariance matrix S. Each eigenvector has the same dimensionality (number of components) as the original images, and thus can itself be seen as an image. The eigenvectors of this covariance matrix are therefore called eigenfaces. They are the directions in which the images differ from the mean image. Usually this will be a computationally expensive step (if at all possible), but the practical applicability of eigenfaces stems from the possibility to compute the eigenvectors of S efficiently, without ever computing S explicitly, as detailed below. Choose the principal components. Sort the eigenvalues in descending order and arrange eigenvectors accordingly. The number of principal components k is determined arbitrarily by setting a threshold ε on the total variance. Total variance ⁠ v = ( λ 1 + λ 2 + . . . + λ n ) {\displaystyle v=(\lambda _{1}+\lambda _{2}+...+\lambda _{n})} ⁠, n = number of components, and λ {\displaystyle \lambda } represents component eigenvalue. k is the smallest number that satisfies ( λ 1 + λ 2 + . . . + λ k ) v > ϵ {\displaystyle {\frac {(\lambda _{1}+\lambda _{2}+...+\lambda _{k})}{v}}>\epsilon } These eigenfaces can now be used to represent both existing and new faces: we can project a new (mean-subtracted) image on the eigenfaces and thereby record how that new face differs from the mean face. The eigenvalues associated with each eigenface represent how much the images in the training set vary from the mean image in that direction. Information is lost by projecting the image on a subset of the eigenvectors, but losses are minimized by keeping those eigenfaces with the largest eigenvalues. For instance, working with a 100 × 100 image will produce 10,000 eigenvectors. In practical applications, most faces can typically be identified using a projection on between 100 and 150 eigenfaces, so that most of the 10,000 eigenvectors can be discarded. === Matlab example code === Here is an example of calculating eigenfaces with Extended Yale Face Database B. To evade computational and storage bottleneck, the face images are sampled down by a factor 4×4=16. Note that although the covariance matrix S generates many eigenfaces, only a fraction of those are needed to represent the majority of the faces. For example, to represent 95% of the total variation of all face images, only the first 43 eigenfaces are needed. To calculate this result, implement the following code: === Computing the eigenvectors === Performing PCA directly on the covariance matrix of the images is often computationally infeasible. If small images are used, say 100 × 100 pixels, each image is a point in a 10,000-dimensional space and the covariance matrix S is a matrix of 10,000 × 10,000 = 108 elements. However the rank of the covariance matrix is limited by the number of training examples: if there are N training examples, there will be at most N − 1 eigenvectors with non-zero eigenvalues. If the number of training examples is smaller than the dimensionality of the images, the principal components can be computed more easily as follows. Let T be the matrix of preprocessed training examples, where each column contains one mean-subtracted image. The covariance matrix can then be computed as S = TTT and the eigenvector decomposition of S is given by S v i = T T T v i = λ i v i {\displaystyle \mathbf {Sv} _{i}=\mathbf {T} \mathbf {T} ^{T}\mathbf {v} _{i}=\lambda _{i}\mathbf {v} _{i}} However TTT is a large matrix, and if instead we take the eigenvalue decomposition of T T T u i = λ i u i {\displaystyle \mathbf {T} ^{T}\mathbf {T} \mathbf {u} _{i}=\lambda _{i}\mathbf {u} _{i}} then we notice that by pre-multiplying both sides of the equation with T, we obtain T T T T u i = λ i T u i {\displaystyle \mathbf {T} \mathbf {T} ^{T}\mathbf {T} \mathbf {u} _{i}=\lambda _{i}\mathbf {T} \mathbf {u} _{i}} Meaning that, if ui is an eigenvector of TTT, then vi = Tui is an eigenvector of S. If we have

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  • Egocentric vision

    Egocentric vision

    Egocentric vision or first-person vision is a sub-field of computer vision that entails analyzing images and videos captured by a wearable camera, which is typically worn on the head or on the chest and naturally approximates the visual field of the camera wearer. Consequently, visual data capture the part of the scene on which the user focuses to carry out the task at hand and offer a valuable perspective to understand the user's activities and their context in a naturalistic setting. The wearable camera looking forwards is often supplemented with a camera looking inward at the user's eye and able to measure a user's eye gaze, which is useful to reveal attention and to better understand the user's activity and intentions. == History == The idea of using a wearable camera to gather visual data from a first-person perspective dates back to the 70s, when Steve Mann invented "Digital Eye Glass", a device that, when worn, causes the human eye itself to effectively become both an electronic camera and a television display. Subsequently, wearable cameras were used for health-related applications in the context of Humanistic Intelligence and Wearable AI. Egocentric vision is best done from the point-of-eye, but may also be done by way of a neck-worn camera when eyeglasses would be in-the-way. This neck-worn variant was popularized by way of the Microsoft SenseCam in 2006 for experimental health research works. The interest of the computer vision community into the egocentric paradigm has been arising slowly entering the 2010s and it is rapidly growing in recent years, boosted by both the impressive advances in the field of wearable technology and by the increasing number of potential applications. The prototypical first-person vision system described by Kanade and Hebert, in 2012 is composed by three basic components: a localization component able to estimate the surrounding, a recognition component able to identify object and people, and an activity recognition component, able to provide information about the current activity of the user. Together, these three components provide a complete situational awareness of the user, which in turn can be used to provide assistance to the user or to the caregiver. Following this idea, the first computational techniques for egocentric analysis focused on hand-related activity recognition and social interaction analysis. Also, given the unconstrained nature of the video and the huge amount of data generated, temporal segmentation and summarization were among the first problems addressed. After almost ten years of egocentric vision (2007–2017), the field is still undergoing diversification. Emerging research topics include: Social saliency estimation Multi-agent egocentric vision systems Privacy preserving techniques and applications Attention-based activity analysis Social interaction analysis Hand pose analysis Ego graphical User Interfaces (EUI) Understanding social dynamics and attention Revisiting robotic vision and machine vision as egocentric sensing Activity forecasting Gaze prediction == Technical challenges == Today's wearable cameras are small and lightweight digital recording devices that can acquire images and videos automatically, without the user intervention, with different resolutions and frame rates, and from a first-person point of view. Therefore, wearable cameras are naturally primed to gather visual information from our everyday interactions since they offer an intimate perspective of the visual field of the camera wearer. Depending on the frame rate, it is common to distinguish between photo-cameras (also called lifelogging cameras) and video-cameras. The former (e.g., Narrative Clip and Microsoft SenseCam), are commonly worn on the chest, and are characterized by a very low frame rate (up to 2fpm) that allows to capture images over a long period of time without the need of recharging the battery. Consequently, they offer considerable potential for inferring knowledge about e.g. behaviour patterns, habits or lifestyle of the user. However, due to the low frame-rate and the free motion of the camera, temporally adjacent images typically present abrupt appearance changes so that motion features cannot be reliably estimated. The latter (e.g., Google Glass, GoPro), are commonly mounted on the head, and capture conventional video (around 35fps) that allows to capture fine temporal details of interactions. Consequently, they offer potential for in-depth analysis of daily or special activities. However, since the camera is moving with the wearer head, it becomes more difficult to estimate the global motion of the wearer and in the case of abrupt movements, the images can result blurred. In both cases, since the camera is worn in a naturalistic setting, visual data present a huge variability in terms of illumination conditions and object appearance. Moreover, the camera wearer is not visible in the image and what he/she is doing has to be inferred from the information in the visual field of the camera, implying that important information about the wearer, such for instance as pose or facial expression estimation, is not available. == Applications == A collection of studies published in a special theme issue of the American Journal of Preventive Medicine has demonstrated the potential of lifelogs captured through wearable cameras from a number of viewpoints. In particular, it has been shown that used as a tool for understanding and tracking lifestyle behaviour, lifelogs would enable the prevention of noncommunicable diseases associated to unhealthy trends and risky profiles (such as obesity and depression). In addition, used as a tool of re-memory cognitive training, lifelogs would enable the prevention of cognitive and functional decline in elderly people. More recently, egocentric cameras have been used to study human and animal cognition, human-human social interaction, human-robot interaction, human expertise in complex tasks. Other applications include navigation/assistive technologies for the blind, monitoring and assistance of industrial workflows, and augmented reality interfaces.

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  • Site Security Handbook

    Site Security Handbook

    The Site Security Handbook, RFC 2196, is a guide on setting computer security policies and procedures for sites that have systems on the Internet (however, the information provided should also be useful to sites not yet connected to the Internet). The guide lists issues and factors that a site must consider when setting their own policies. It makes a number of recommendations and provides discussions of relevant areas. This guide is only a framework for setting security policies and procedures. In order to have an effective set of policies and procedures, a site will have to make many decisions, gain agreement, and then communicate and implement these policies. The guide is a product of the IETF SSH working group, and was published in 1997, obsoleting the earlier RFC 1244 from 1991.

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  • Google Books Ngram Viewer

    Google Books Ngram Viewer

    The Google Books Ngram Viewer is an online search engine that charts the frequencies of any set of search strings using a yearly count of n-grams found in printed sources published between 1500 and 2022 in Google's text corpora in English, Chinese (simplified), French, German, Hebrew, Italian, Russian, or Spanish. There are also some specialized English corpora, such as American English, British English, and English Fiction. The program can search for a word or a phrase. The n-grams are matched with the text within the selected corpus, and if found in 40 or more books, are then displayed as a graph. The program supports searches for parts of speech and wildcards. It is routinely used in research. == History == The Ngram Viewer was created by Google software engineers Will Brockman and Jon Orwant , who teamed up with Harvard researchers Jean-Baptiste Michel and Erez Lieberman Aiden. The service was released on December 16, 2010. Before the release, it was difficult to quantify the rate of linguistic change because of the absence of a database that was designed for this purpose, said Steven Pinker, a well-known linguist who was one of the co-authors of the Science paper published on the same day. The Google Books Ngram Viewer was developed in the hope of opening a new window to quantitative research in the humanities field, and the database contained 500 billion words from 5.2 million books publicly available from the very beginning. The intended audience was scholarly, but the Google Books Ngram Viewer made it possible for anyone with a computer to see a graph that represents the diachronic change of the use of words and phrases with ease. Lieberman said in response to The New York Times that the developers aimed to provide even children with the ability to browse cultural trends throughout history. In the Science paper, Lieberman and his collaborators called the method of high-volume data analysis in digitized texts "culturomics". == Usage == Commas delimit user-entered search terms, where each comma-separated term is searched in the database as an n-gram (for example, "nursery school" is a 2-gram or bigram). The Ngram Viewer then returns a plotted line chart. Due to limitations on the size of the Ngram database, only matches found in at least 40 books are indexed. == Limitations == The data sets of the Ngram Viewer have been criticized for their reliance upon inaccurate optical character recognition (OCR) and for including large numbers of incorrectly dated and categorized texts. Because of these errors, and because they are uncontrolled for bias (such as the increasing amount of scientific literature, which causes other terms to appear to decline in popularity), care must be taken in using the corpora to study language or test theories. Furthermore, the data sets may not reflect general linguistic or cultural change and can only hint at such an effect because they do not involve any metadata like date published, author, length, or genre, to avoid any potential copyright infringements. Systemic errors like the confusion of s and f in pre-19th century texts (due to the use of ſ, the long s, which is similar in appearance to f) can cause systemic bias. Although the Google Books team claims that the results are reliable from 1800 onwards, poor OCR and insufficient data mean that frequencies given for languages such as Chinese may only be accurate from 1970 onward, with earlier parts of the corpus showing no results at all for common terms, and data for some years containing more than 50% noise. Guidelines for doing research with data from Google Ngram have been proposed that try to address some of the issues discussed above.

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  • Transderivational search

    Transderivational search

    Transderivational search (often abbreviated to TDS) is a psychological and cybernetics term, meaning when a search is being conducted for a fuzzy match across a broad field. In computing the equivalent function can be performed using content-addressable memory. Unlike usual searches, which look for literal (i.e. exact, logical, or regular expression) matches, a transderivational search is a search for a possible meaning or possible match as part of communication, and without which an incoming communication cannot be made any sense of whatsoever. It is thus an integral part of processing language, and of attaching meaning to communication. In NLP (Neuro-linguistic programming), a transderivational search (Bandler and Grinder, 1976) is essentially the process of searching back through one's stored memories and mental representations to find the personal reference experiences from which a current understanding or mental map has been derived. By the end of 1976, Grinder and Bandler had combined Satir’s and Perls’ language patterns and Erickson’s hypnotic language and use of metaphor with anchoring to create new processes that they called collapsing anchors, trans-derivational search, changing personal history, and reframing. A psychological example of TDS is in Ericksonian hypnotherapy, where vague suggestions are used that the patient must process intensely in order to find their own meanings, thus ensuring that the practitioner does not intrude his own beliefs into the subject's inner world. == TDS in human communication and processing == Because TDS is a compelling, automatic and unconscious state of internal focus and processing (i.e. a type of everyday trance state), and often a state of internal lack of certainty, or openness to finding an answer (since something is being checked out at that moment), it can be utilized or interrupted, in order to create, or deepen, trance. TDS is a fundamental part of human language and cognitive processing. Arguably, every word or utterance a person hears, for example, and everything they see or feel and take note of, results in a very brief trance while TDS is carried out to establish a contextual meaning for it. === Examples === Leading statements: "And those thoughts you had yesterday..." the human mind cannot process hearing this phrase, without at some level searching internally for some thoughts or other that it had yesterday, to make the subject of the sentence. "The many colors that fruit can be" likewise starts the human mind considering even if briefly, different fruit sorted by color. "You did it again, didn't you!" This everyday manipulative use of TDS usually sends the recipient looking internally for some "it" they may have done for which blame is being fairly given. Regardless of whether such a matter can be identified, guilt or anger may result. "There has been pain, hasn't there" the mind of a patient suffering an illness will find it very hard or impossible to hear or answer this sentence without conducting internal searches to verify whether this is true or not, or to find an example if so. "You'd forgotten something [or: some part of your body], hadn't you?" the mind usually checks through the various things, or parts of the body, on hearing this, seeing if each in turn has been forgotten. Textual ambiguity: "Do you remember line dancing on the steps?" Without sufficient context, some statements may trigger TDS in order to resolve inherent ambiguity in the interpretation of a posed question. Do I remember a bygone fad called "line dancing on the steps"? Do I remember personally engaging in dancing in the past? Do I remember my routine practice dancing by focusing on the steps of the dance? Do I tend to forget about dancing when I am standing on steps? "Penny-wise and pound the table dance to the beat of a different drummer". The mixing of cliché and stock phrases may trigger TDS in order to reconcile the discrepancies between expected and actual utterances in sequence. Although TDS is often associated with spoken language, it can be induced in any perceptual system. Thus Milton Erickson's "hypnotic handshake" is a technique that leaves the other person performing TDS in search of meaning to a deliberately ambiguous use of touch.

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  • PARRY

    PARRY

    PARRY was an early example of a chatbot, implemented in 1972 by psychiatrist Kenneth Colby. == History == PARRY was written in 1972 by psychiatrist Kenneth Colby, then at Stanford University. While ELIZA was a simulation of a Rogerian therapist, PARRY attempted to simulate a person with paranoid schizophrenia. The program implemented a crude model of the behavior of a person with paranoid schizophrenia based on concepts, conceptualizations, and beliefs (judgements about conceptualizations: accept, reject, neutral). It also embodied a conversational strategy, and as such was a much more serious and advanced program than ELIZA. It was described as "ELIZA with attitude". PARRY was tested in the early 1970s using a variation of the Turing Test. A group of experienced psychiatrists analysed a combination of real patients and computers running PARRY through teleprinters. Another group of 33 psychiatrists were shown transcripts of the conversations. The two groups were then asked to identify which of the "patients" were human and which were computer programs. The psychiatrists were able to make the correct identification only 48 percent of the time — a figure consistent with random guessing. PARRY and ELIZA (also known as "the Doctor") interacted several times. The most famous of these exchanges occurred at the ICCC 1972, where PARRY and ELIZA were hooked up over ARPANET and responded to each other.

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  • Enonic XP

    Enonic XP

    Enonic XP is a free and open-source content platform. Developed by the Norwegian software company Enonic, the platform can be used to build websites, progressive web applications, or web-based APIs. Enonic XP uses an application framework for coding server logic with JavaScript, and has no need for SQL as it ships with an integrated content repository. The CMS is fully decoupled, meaning developers can create traditional websites and landing pages, or use XP in headless mode, that is without the presentation layer, for loading editorial content onto any device or client. Enonic is used by major organizations in Norway, including the national postal service Norway Post, the insurance company Gjensidige, the Norwegian Labour and Welfare Administration, and all the top football clubs in the national football league for men, Eliteserien. == Overview == Enonic XP ships with the content management system (CMS) Content Studio. This includes a visual drag and drop editor, a landing page editor, support for multi-site and multi-language, media and structured content, advanced image editing, responsive user interface, permissions and roles management, revision and version control, and bulk publishing. Integrations and applications can be directly installed via the "Applications" section in XP, where the platform finds apps approved in the official Enonic Market. There are no third-party databases in Enonic XP. Instead, the developers have built a distributed storage repository, avoiding the need to index content. The system brings together capabilities from Filesystem, NoSQL, document stores, and search in the storage technology, which automatically indexes everything put into the storage. Enonic XP supports deployment of server side JavaScript. The open-source framework runs on top of a JVM (Java virtual machine), and allows developers to run the same code in the browser and on the server, thus enabling them to employ JavaScript. While running on the Java virtual machine, Enonic XP can be deployed on most infrastructures. The dependency on a third-party application server to deploy code has been removed, as the platform is an application server by default. A developer can for instance insert his own modules and code straight into the system while it is running. JavaScript unifies all the technical elements, and Enonic XP features a MVC framework where everything on the back-end can be coded with server-side JavaScript. The Enonic platform can use any template engine. === Progressive web apps === Another feature of Enonic XP is the possibility for developers to create progressive web apps (PWA). A PWA is a web application that is a regular web page or website, but can appear to the user like a mobile application. === Headless CMS and integrations === Enonic XP is headless, which means it separates content and presentation. The platform supports GraphQL, provides several default APIs, and allows for building custom APIs through the Guillotine starter kit. Consequently, Enonic supports modern front-end frameworks, and offers integrations with e.g. Next.js and React. == History == Enonic AS was founded in 2000 by Morten Øien Eriksen and Thomas Sigdestad. The software company specialized in building services and solutions, including a content management system known as "Vertical Site", then "Enonic CMS". Being aware that they had application, database, and website teams working on separate silos toward the same goal, Enonic sought to combine the different elements into a single software. The resulting application platform Enonic XP, first released in 2015, includes a CMS as an optional surface layer. In March 2020, Enonic XP was ranked by SoftwareReviews, a division of Info-Tech Research Group, a Canadian IT research and analyst firm, as the "Leader" in Web Experience Management. The ranking is based on user reviews, and is featured in SoftwareReviews‘ Digital Experience Data Quadrant Report, a comprehensive evaluation and ranking of leading Web Experience Management vendors. Enonic was also ranked first in 2021 and 2022. === Release history === Enonic XP assumed the mantle from the previous content management system Enonic CMS, and thus began with "version 5.0.0." The following list only contains major releases. == Development and support == Enonic offers a user and developer community consisting of a forum, support system with tickets, documentation, codex, learning and training center with certifications, and various community groups. Writing about the support system, Mike Johnston of CMS Critic notes that "enterprise customers obviously get access to a higher level of personalized support, where the Enonic support team can respond as fast as two hours." The support system is divided in three levels: silver, gold and platinum—from next day business support to 24/7 support. As Enonic XP is open-source, known vulnerabilities, bugs and issues are listed on GitHub.

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  • Zo (chatbot)

    Zo (chatbot)

    Zo was an English-language chatbot developed by Microsoft as the successor to the chatbot Tay. Zo was an English version of Microsoft's other successful chatbots Xiaoice (China) and Rinna (Japan) and its predecessor Tay(English) == History == Zo was first launched in December 2016 on the Kik Messenger app. It was also available to users of Facebook (via Messenger), the group chat platform GroupMe, or to followers of Twitter to chat with it through private messages. According to an article written in December 2016, at that time Zo held the record for Microsoft's longest continual chatbot conversation: 1,229 turns, lasting 9 hours and 53 minutes. In a BuzzFeed News report, Zo told their reporter that "[the] Quran was violent" when talking about healthcare. The report also highlighted how Zo made a comment about the Osama bin Laden capture as a result of 'intelligence' gathering. In July 2017, Business Insider asked "is windows 10 good", and Zo replied with a joke about Microsoft's operating system: "'Its not a bug, its a feature!' - Windows 8". They then asked "why?", to which Zo replied: "Because it's Windows latest attempt at Spyware." Later on, Zo would tell that it prefers Windows 7 on which it ran over Windows 10. Zo stopped posting to Instagram, Twitter and Facebook March 1, 2019, and stopped chatting on Twitter, Skype and Kik as of March 7, 2019. On July 19, 2019, Zo was discontinued on Facebook, and Samsung on AT&T phones. As of September 7, 2019, it was discontinued with GroupMe. == Reception == Zo came under criticism for the biases introduced in an effort to avoid potentially offensive subjects. The chatbot refuses, for example, to engage with any mention—be it positive, negative or neutral—of the Middle East, the Qur'an or the Torah, while allowing discussion of Christianity. In an article in Quartz where she exposed those biases, Chloe Rose Stuart-Ulin wrote, "Zo is politically correct to the worst possible extreme; mention any of her triggers, and she transforms into a judgmental little brat." == Academic coverage == Schlesinger, A., O'Hara, K.P. and Taylor, A.S., 2018, April. Let's talk about race: Identity, chatbots, and AI. In Proceedings of the 2018 chi conference on human factors in computing systems (pp. 1–14). doi:10.1145/3173574.3173889 Medhi Thies, I., Menon, N., Magapu, S., Subramony, M. and O’neill, J., 2017. How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians. In Human-Computer Interaction-INTERACT 2017: 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I 16 (pp. 441–459). doi:10.1007/978-3-319-67744-6_28

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  • Averbis

    Averbis

    Averbis has a focus on healthcare, pharma, automotive and intellectual property analytics. Averbis is involved in various research projects of the German Federal Ministry of Economics and Energy and the European Union such as DebugIT, EUCases, Mantra and SEMCARE. In addition to these projects, Averbis was also involved in the following projects: Greenpilot is a virtual library, which provides technical information in the fields of nutrition, environment and agriculture. Medpilot is a virtual library, which provides information about medicine and related sciences. In 2013, Averbis has been nominated for the German Founder Prize 2013. Averbis GmbH provides text analytics and text mining software to transform unstructured text into actionable information. It was founded in 2007 by IT experts after years of relevant scientific experience in the field of text mining and multilingual information retrieval. Averbis works in the field of terminology management, natural language processing, machine learning and semantic search. Its text mining software is embedded into the text mining framework UIMA.

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  • Mark V. Shaney

    Mark V. Shaney

    Mark V. Shaney is a synthetic Usenet user whose postings in the net.singles newsgroups were generated by Markov chain techniques, based on text from other postings. The username is a play on the words "Markov chain". Many readers were fooled into thinking that the quirky, sometimes uncannily topical posts were written by a real person. The system was designed by Rob Pike with coding by Bruce Ellis. Don P. Mitchell wrote the Markov chain code, initially demonstrating it to Pike and Ellis using the Tao Te Ching as a basis. They chose to apply it to the net.singles netnews group. The program is fairly simple. It ingests the sample text (the Tao Te Ching, or the posts of a Usenet group) and creates a massive list of every sequence of three successive words (triplet) which occurs in the text. It then chooses two words at random, and looks for a word which follows those two in one of the triplets in its massive list. If there is more than one, it picks at random (identical triplets count separately, so a sequence which occurs twice is twice as likely to be picked as one which only occurs once). It then adds that word to the generated text. Then, in the same way, it picks a triplet that starts with the second and third words in the generated text, and that gives a fourth word. It adds the fourth word, then repeats with the third and fourth words, and so on. This algorithm is called a third-order Markov chain (because it uses sequences of three words). == Examples == A classic example, from 1984, originally sent as a mail message, later posted to net.singles is reproduced here: >From mvs Fri Nov 16 17:11 EST 1984 remote from alice It looks like Reagan is going to say? Ummm... Oh yes, I was looking for. I'm so glad I remembered it. Yeah, what I have wondered if I had committed a crime. Don't eat with your assessment of Reagon and Mondale. Up your nose with a guy from a firm that specifically researches the teen-age market. As a friend of mine would say, "It really doesn't matter"... It looks like Reagan is holding back the arms of the American eating public have changed dramatically, and it got pretty boring after about 300 games. People, having a much larger number of varieties, and are very different from what one can find in Chinatowns across the country (things like pork buns, steamed dumplings, etc.) They can be cheap, being sold for around 30 to 75 cents apiece (depending on size), are generally not greasy, can be adequately explained by stupidity. Singles have felt insecure since we came down from the Conservative world at large. But Chuqui is the way it happened and the prices are VERY reasonable. Can anyone think of myself as a third sex. Yes, I am expected to have. People often get used to me knowing these things and then a cover is placed over all of them. Along the side of the $$ are spent by (or at least for ) the girls. You can't settle the issue. It seems I've forgotten what it is, but I don't. I know about violence against women, and I really doubt they will ever join together into a large number of jokes. It showed Adam, just after being created. He has a modem and an autodial routine. He calls my number 1440 times a day. So I will conclude by saying that I can well understand that she might soon have the time, it makes sense, again, to get the gist of my argument, I was in that (though it's a Republican administration). _-_-_-_-Mark Other quotations from Mark's Usenet posts are: "I spent an interesting evening recently with a grain of salt." (Alternatively reported as "While at a conference a few weeks back, I spent an interesting evening with a grain of salt.") "I hope that there are sour apples in every bushel." (see also sour grapes) == History == In The Usenet Handbook Mark Harrison writes that after September 1981, students joined Usenet en masse, "creating the USENET we know today: endless dumb questions, endless idiots posing as savants, and (of course) endless victims for practical jokes." In December, Rob Pike created the netnews group net.suicide as prank, "a forum for bad jokes". Some users thought it was a legitimate forum, some discussed "riding motorcycles without helmets". At first, most posters were "real people", but soon "characters" began posting. Pike created a "vicious" character named Bimmler. At its peak, net.suicide had ten frequent posters; nine were "known to be characters." But ultimately, Pike deleted the newsgroup because it was too much work to maintain; Bimmler messages were created "by hand". The "obvious alternative" was software, running on a Bell Labs computer created by Bruce Ellis, based on the Markov code by Don Mitchell, which became the online character Mark V. Shaney. Kernighan and Pike listed Mark V. Shaney in the acknowledgements in The Practice of Programming, noting its roots in Mitchell's markov, which, adapted as shaney, was used for "humorous deconstructionist activities" in the 1980s. Dewdney pointed out "perhaps Mark V. Shaney's magnum opus: a 20-page commentary on the deconstructionist philosophy of Jean Baudrillard" directed by Pike, with assistance from Henry S. Baird and Catherine Richards, to be distributed by email. The piece was based on Jean Baudrillard's "The Precession of Simulacra", published in Simulacra and Simulation (1981). == Reception == The program was discussed by A. K. Dewdney in the Scientific American "Computer Recreations" column in 1989, by Penn Jillette in his PC Computing column in 1991, and in several books, including the Usenet Handbook, Bots: the Origin of New Species, Hippo Eats Dwarf: A Field Guide to Hoaxes and Other B.S., and non-computer-related journals such as Texas Studies in Literature and Language. Dewdney wrote about the program's output, "The overall impression is not unlike what remains in the brain of an inattentive student after a late-night study session. Indeed, after reading the output of Mark V. Shaney, I find ordinary writing almost equally strange and incomprehensible!" He noted the reactions of newsgroup users, who have "shuddered at Mark V. Shaney's reflections, some with rage and others with laughter:" The opinions of the new net.singles correspondent drew mixed reviews. Serious users of the bulletin board's services sensed satire. Outraged, they urged that someone "pull the plug" on Mark V. Shaney's monstrous rantings. Others inquired almost admiringly whether the program was a secret artificial intelligence project that was being tested in a human conversational environment. A few may even have thought that Mark V. Shaney was a real person, a tortured schizophrenic desperately seeking a like-minded companion. Concluding, Dewdney wrote, "If the purpose of computer prose is to fool people into thinking that it was written by a sane person, Mark V. Shaney probably falls short." A 2012 article in Observer compared Mark V. Shaney's "strangely beautiful" postings to the Horse_ebooks account on Twitter and music reviews at Pitchfork, saying that "this mash-up of gibberish and human sentiment" is what "made Mark V. Shaney so endlessly fascinating".

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  • PagedAttention

    PagedAttention

    PagedAttention is an attention algorithm for efficient serving of large language models (LLMs). It was introduced in 2023 by Woosuk Kwon and colleagues in the paper Efficient Memory Management for Large Language Model Serving with PagedAttention, alongside the vLLM serving engine. The method stores the key–value cache used during autoregressive decoding in fixed-size blocks that can be mapped to non-contiguous physical memory, borrowing ideas from virtual memory, paging, and operating system design. == Background == In transformer inference, the key–value cache grows with sequence length and the number of concurrent requests. Kwon et al. argued that earlier serving systems typically reserved contiguous cache regions in advance, which caused reserved space, internal fragmentation, and external fragmentation. In their experiments, the paper reported that the effective memory utilization of previous systems could fall as low as 20.4%. == Description == PagedAttention partitions the cache of each sequence into fixed-size KV blocks. A request's cache is represented as a sequence of logical blocks, while a block table maps those logical blocks to physical GPU-memory blocks. As a result, neighboring logical blocks do not need to be contiguous in physical memory, and new blocks can be allocated on demand as generation proceeds. The design also makes it easier to share cache state across related decoding paths. In vLLM, physical blocks can be reference-counted and shared among requests or branches, with block-granularity copy-on-write used when a shared block must be modified. The original paper applied this design to parallel sampling, beam search, and prompts with shared prefixes. == Mathematical formulation == For a query token i {\displaystyle i} in causal self-attention, the standard attention output can be written as a i j = exp ⁡ ( q i ⊤ k j / d ) ∑ t = 1 i exp ⁡ ( q i ⊤ k t / d ) , o i = ∑ j = 1 i a i j v j {\displaystyle a_{ij}={\frac {\exp(\mathbf {q} _{i}^{\top }\mathbf {k} _{j}/{\sqrt {d}})}{\sum _{t=1}^{i}\exp(\mathbf {q} _{i}^{\top }\mathbf {k} _{t}/{\sqrt {d}})}},\;\mathbf {o} _{i}=\sum _{j=1}^{i}a_{ij}\mathbf {v} _{j}} where q i {\displaystyle \mathbf {q} _{i}} , k j {\displaystyle \mathbf {k} _{j}} , and v j {\displaystyle \mathbf {v} _{j}} are the query, key, and value vectors, and d {\displaystyle d} is the attention dimension. If the cache is partitioned into blocks of size B {\displaystyle B} , the key and value blocks may be written as K j = ( k ( j − 1 ) B + 1 , … , k j B ) , V j = ( v ( j − 1 ) B + 1 , … , v j B ) {\displaystyle \mathbf {K} _{j}=(\mathbf {k} _{(j-1)B+1},\ldots ,\mathbf {k} _{jB}),\;\mathbf {V} _{j}=(\mathbf {v} _{(j-1)B+1},\ldots ,\mathbf {v} _{jB})} PagedAttention then performs the computation blockwise: A i j = exp ⁡ ( q i ⊤ K j / d ) ∑ t = 1 ⌈ i / B ⌉ exp ⁡ ( q i ⊤ K t / d ) , o i = ∑ j = 1 ⌈ i / B ⌉ V j A i j ⊤ {\displaystyle \mathbf {A} _{ij}={\frac {\exp(\mathbf {q} _{i}^{\top }\mathbf {K} _{j}/{\sqrt {d}})}{\sum _{t=1}^{\lceil i/B\rceil }\exp(\mathbf {q} _{i}^{\top }\mathbf {K} _{t}/{\sqrt {d}})}},\;\mathbf {o} _{i}=\sum _{j=1}^{\lceil i/B\rceil }\mathbf {V} _{j}\mathbf {A} _{ij}^{\top }} where A i j {\displaystyle \mathbf {A} _{ij}} is the vector of attention scores for the j {\displaystyle j} -th KV block. In the formulation given by Kwon et al., this preserves the causal attention calculation while allowing the key and value blocks to reside in non-contiguous physical memory. == Performance and use == The vLLM paper reported that, on its evaluated workloads, the use of PagedAttention and the associated memory-management design improved serving throughput by 2–4× over the compared baselines, including FasterTransformer and Orca, while preserving model outputs. In experiments on OPT-13B with the Alpaca trace, the paper also reported memory savings of 6.1–9.8% for parallel sampling and 37.6–55.2% for beam search through KV-block sharing. A 2024 survey of LLM serving systems described PagedAttention as having become an industry norm in LLM serving frameworks, citing support in TGI, vLLM, and TensorRT-LLM. == Limitations and alternatives == Subsequent work has described trade-offs in the approach. The 2025 vAttention paper argued that PagedAttention requires attention kernels to be rewritten to support paging and increases software complexity, portability issues, redundancy, and execution overhead, proposing instead a memory manager that keeps the cache contiguous in virtual memory while relying on demand paging for physical allocation. === vAttention === Unlike PagedAttention, vAttention does not introduce a different attention rule; it retains the standard attention computation Attention ⁡ ( q i , K , V ) = softmax ⁡ ( q i K ⊤ s c a l e ) V . {\displaystyle \operatorname {Attention} (q_{i},K,V)=\operatorname {softmax} \left({\frac {q_{i}K^{\top }}{\mathrm {scale} }}\right)V.} In the notation of Prabhu et al., the key and value tensors for a request seen so far are K , V ∈ R L ′ × ( H × D ) {\displaystyle K,V\in \mathbb {R} ^{L'\times (H\times D)}} , where L ′ {\displaystyle L'} is the context length seen so far, H {\displaystyle H} is the number of KV heads on a worker, and D {\displaystyle D} is the dimension of each KV head. In systems prior to PagedAttention, the K cache (or V cache) at each layer of a worker is typically allocated as a 4D tensor of shape [ B , L , H , D ] , {\displaystyle [B,L,H,D],} where B {\displaystyle B} is batch size and L {\displaystyle L} is the maximum context length supported by the model. vAttention preserves this contiguous virtual-memory view while deferring physical-memory allocation to runtime. A serving framework maintains separate K and V tensors for each layer, so vAttention reserves 2 N {\displaystyle 2N} virtual-memory buffers on a worker, where N {\displaystyle N} is the number of layers managed by that worker. The maximum size of one virtual-memory buffer is B S = B × S , {\displaystyle BS=B\times S,} where S {\displaystyle S} is the maximum size of a single request's per-layer K cache (or V cache) on a worker. The paper defines S = L × H × D × P , {\displaystyle S=L\times H\times D\times P,} where P {\displaystyle P} is the number of bytes needed to store one element. In this formulation, vAttention keeps the KV cache contiguous in virtual memory and relies on demand paging for physical allocation, rather than modifying the attention kernel to operate over non-contiguous KV-cache blocks.

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  • Dhammin

    Dhammin

    Dhammin (Arabic: ضمّن) is a political platform that manages candidates' electoral campaigns for the National Assembly, Municipal Council or Cooperative Society councils of Kuwait. The platform was founded by Abdullah Al-Salloum and it is, according to news reports and interviews, the first within the field to apply distributed-systems' methodologies.

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  • Sketch Engine

    Sketch Engine

    Sketch Engine is a corpus manager and text analysis software developed by Lexical Computing since 2003. Its purpose is to enable people studying language behaviour (lexicographers, researchers in corpus linguistics, translators or language learners) to search large text collections according to complex and linguistically motivated queries. Sketch Engine gained its name after one of the key features, word sketches: one-page, automatic, corpus-derived summaries of a word's grammatical and collocational behaviour. Currently, it supports and provides corpora in over 100 languages. == History of development == Sketch Engine is a product of Lexical Computing, a company founded in 2003 by the lexicographer and research scientist Adam Kilgarriff. He started a collaboration with Pavel Rychlý, a computer scientist working at the Natural Language Processing Centre, Masaryk University, and the developer of Manatee and Bonito (two major parts of the software suite). Kilgarriff also introduced the concept of word sketches. Since then, Sketch Engine has been commercial software, however, all the core features of Manatee and Bonito that were developed by 2003 (and extended since then) are freely available under the GPL license within the NoSketch Engine suite. == Features == A list of tools available in Sketch Engine: Word sketches – a one-page automatic derived summary of a word's grammatical and collocational behaviour Word sketch difference – compares and contrasts two words by analysing their collocations Distributional thesaurus – automated thesaurus for finding words with similar meaning or appearing in the same/similar context Concordance search – finds occurrences of a word form, lemma, phrase, tag or complex structure Collocation search – word co-occurrence analysis displaying the most frequent words (for a search word) which can be regarded as collocation candidates Word lists – generates frequency lists which can be filtered with complex criteria n-grams – generates frequency lists of multi-word expressions Terminology / Keyword extraction (both monolingual and bilingual) – automatic extraction of key words and multi-word terms from texts (based on frequency count and linguistic criteria) Diachronic analysis (Trends) – detecting words which undergo changes in the frequency of use in time (show trending words) Corpus building and management – create corpora from the Web or uploaded texts including part-of-speech tagging and lemmatization which can be used as data mining software Parallel corpus (bilingual) facilities – looking up translation examples (EUR-Lex corpus, Europarl corpus, OPUS corpus, etc.) or building a parallel corpus from own aligned texts Text type analysis – statistics of metadata in the corpus === Keywords and terminology extraction === Sketch Engine can perform automatic term extraction by identifying words typical of a particular corpus, document, or text. Single words and multi-word units can be extracted from monolingual or bilingual texts. The terminology extraction feature provides a list of relevant terms based on comparison with a large corpus of general language. This functionality is also available as a separate service called OneClick Terms with a dedicated interface. === SKELL === A free web service based on Sketch Engine and aimed at language learners and teachers is SKELL (formerly SkELL). It exploits Sketch Engine's proprietary GDEX (Good Dictionary Examples) scoring function to provide authentic example sentences for specific target words. Results are drawn from a special corpus of high-quality texts covering everyday, standard, formal, and professional language and displayed as a concordance. SKELL also includes simplified versions of Sketch Engine's word sketch and thesaurus functions. It has been suggested that SKELL can be used, for instance, to help students understand the meaning and/or usage of a word or phrase; to help teachers wanting to use example sentences in a class; to discover and explore collocates; to create gap-fill exercises; to teach various kinds of homonyms and polysemous words. SKELL was first presented in 2014, when only English was supported. Later, support was added for Russian, Czech, German, Italian and Estonian. == List of text corpora == Sketch Engine provides access to more than 800 text corpora. There are monolingual as well as multilingual corpora of different sizes (from one thousand words up to 85 billion words) and various sources (e.g. web, books, subtitles, legal documents). The list of corpora includes British National Corpus, Brown Corpus, Cambridge Academic English Corpus and Cambridge Learner Corpus, CHILDES corpora of child language, OpenSubtitles (a set of 60 parallel corpora), 24 multilingual corpora of EUR-Lex documents, the TenTen Corpus Family (multi-billion web corpora), and Trends corpora (monitor corpora with daily updates). == Architecture == Sketch Engine consists of three main components: an underlying database management system called Manatee, a web interface search front-end called Bonito, and a web interface for corpus building and management called Corpus Architect. === Manatee === Manatee is a database management system specifically devised for effective indexing of large text corpora. It is based on the idea of inverted indexing (keeping an index of all positions of a given word in the text). It has been used to index text corpora comprising tens of billions of words. Searching corpora indexed by Manatee is performed by formulating queries in the Corpus Query Language (CQL). Manatee is written in C++ and offers an API for a number of other programming languages including Python, Java, Perl and Ruby. Recently, it was rewritten into Go for faster processing of corpus queries. === Bonito === Bonito is a web interface for Manatee providing access to corpus search. In the client–server model, Manatee is the server and Bonito plays the client part. It is written in Python. === Corpus Architect === Corpus Architect is a web interface providing corpus building and management features. It is also written in Python. == Applications == Sketch Engine has been used by major British and other publishing houses for producing dictionaries such as Macmillan English Dictionary, Dictionnaires Le Robert, Oxford University Press or Shogakukan. Four of United Kingdom's five biggest dictionary publishers use Sketch Engine.

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