AI Chatbot Interface

AI Chatbot Interface — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • The Master Algorithm

    The Master Algorithm

    The Master Algorithm: How the Quest for the Ultimate Learning Machine Will Remake Our World is a book by Pedro Domingos released in 2015. Domingos wrote the book in order to generate interest from people outside the field. == Overview == The book outlines five approaches of machine learning: inductive reasoning, connectionism, evolutionary computation, Bayes' theorem and analogical modelling. The author explains these tribes to the reader by referring to more understandable processes of logic, connections made in the brain, natural selection, probability and similarity judgments. Throughout the book, it is suggested that each different tribe has the potential to contribute to a unifying "master algorithm". Towards the end of the book the author pictures a "master algorithm" in the near future, where machine learning algorithms asymptotically grow to a perfect understanding of how the world and people in it work. Although the algorithm doesn't yet exist, he briefly reviews his own invention of the Markov logic network. == In the media == In 2016 Bill Gates recommended the book, alongside Nick Bostrom's Superintelligence, as one of two books everyone should read to understand AI. In 2018 the book was noted to be on Chinese Communist Party general secretary Xi Jinping's bookshelf. === Reception === A computer science educator stated in Times Higher Education that the examples are clear and accessible. In contrast, The Economist agreed Domingos "does a good job" but complained that he "constantly invents metaphors that grate or confuse". Kirkus Reviews praised the book, stating that "Readers unfamiliar with logic and computer theory will have a difficult time, but those who persist will discover fascinating insights." A New Scientist review called it "compelling but rather unquestioning".

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  • Population model (evolutionary algorithm)

    Population model (evolutionary algorithm)

    The population model of an evolutionary algorithm (EA) describes the structural properties of its population to which its members are subject. A population is the set of all proposed solutions of an EA considered in one iteration, which are also called individuals according to the biological role model. The individuals of a population can generate further individuals as offspring with the help of the genetic operators of the procedure. The simplest and widely used population model in EAs is the global or panmictic model, which corresponds to an unstructured population. It allows each individual to choose any other individual of the population as a partner for the production of offspring by crossover, whereby the details of the selection are irrelevant as long as the fitness of the individuals plays a significant role. Due to global mate selection, the genetic information of even slightly better individuals can prevail in a population after a few generations (iteration of an EA), provided that no better other offspring have emerged in this phase. If the solution found in this way is not the optimum sought, that is called premature convergence. This effect can be observed more often in panmictic populations. In nature global mating pools are rarely found. What prevails is a certain and limited isolation due to spatial distance. The resulting local neighbourhoods initially evolve independently and mutants have a higher chance of persisting over several generations. As a result, genotypic diversity in the gene pool is preserved longer than in a panmictic population. It is therefore obvious to divide the previously global population by substructures. Two basic models were introduced for this purpose, the island models, which are based on a division of the population into fixed subpopulations that exchange individuals from time to time, and the neighbourhood models, which assign individuals to overlapping neighbourhoods, also known as cellular genetic or evolutionary algorithms (cGA or cEA). The associated division of the population also suggests a corresponding parallelization of the procedure. For this reason, the topic of population models is also frequently discussed in the literature in connection with the parallelization of EAs. == Island models == In the island model, also called the migration model or coarse grained model, evolution takes place in strictly divided subpopulations. These can be organised panmictically, but do not have to be. From time to time an exchange of individuals takes place, which is called migration. The time between an exchange is called an epoch and its end can be triggered by various criteria: E.g. after a given time or given number of completed generations, or after the occurrence of stagnation. Stagnation can be detected, for example, by the fact that no fitness improvement has occurred in the island for a given number of generations. Island models introduce a variety of new strategy parameters: Number of subpopulations Size of the subpopulations Neighbourhood relations between islands: they determine which islands are considered neighbouring and can thus exchange individuals, see picture of a simple unidirectional ring (black arrows) and its extension by additional bidirectional neighbourhood relations (additional green arrows) Criteria for the termination of an epoch, synchronous or asynchronous migration Migration rate: number or proportion of individuals involved in migration. Migrant selection: There are many alternatives for this. E.g. the best individuals can replace the worst or randomly selected ones. Depending on the migration rate, this can affect one or more individuals at a time. With these parameters, the selection pressure can be influenced to a considerable extent. For example, it increases with the interconnectedness of the islands and decreases with the number of subpopulations or the epoch length. == Neighbourhood models or cellular evolutionary algorithms == The neighbourhood model, also called diffusion model or fine grained model, defines a topological neighbouhood relation between the individuals of a population that is independent of their phenotypic properties. The fundamental idea of this model is to provide the EA population with a special structure defined as a connected graph, in which each vertex is an individual that communicates with its nearest neighbours. Particularly, individuals are conceptually set in a toroidal mesh, and are only allowed to recombine with close individuals. This leads to a kind of locality known as isolation by distance. The set of potential mates of an individual is called its neighbourhood or deme. The adjacent figure illustrates that by showing two slightly overlapping neighbourhoods of two individuals marked yellow, through which genetic information can spread between the two demes. It is known that in this kind of algorithm, similar individuals tend to cluster and create niches that are independent of the deme boundaries and, in particular, can be larger than a deme. There is no clear borderline between adjacent groups, and close niches could be easily colonized by competitive ones and maybe merge solution contents during this process. Simultaneously, farther niches can be affected more slowly. EAs with this type of population are also well known as cellular EAs (cEA) or cellular genetic algorithms (cGA). A commonly used structure for arranging the individuals of a population is a 2D toroidal grid, although the number of dimensions can be easily extended (to 3D) or reduced (to 1D, e.g. a ring, see the figure on the right). The neighbourhood of a particular individual in the grid is defined in terms of the Manhattan distance from it to others in the population. In the basic algorithm, all the neighbourhoods have the same size and identical shapes. The two most commonly used neighbourhoods for two-dimensional cEAs are L5 and C9, see the figure on the left. Here, L stands for Linear while C stands for Compact. Each deme represents a panmictic subpopulation within which mate selection and the acceptance of offspring takes place by replacing the parent. The rules for the acceptance of offspring are local in nature and based on the neighbourhood: for example, it can be specified that the best offspring must be better than the parent being replaced or, less strictly, only better than the worst individual in the deme. The first rule is elitist and creates a higher selective pressure than the second non-elitist rule. In elitist EAs, the best individual of a population always survives. In this respect, they deviate from the biological model. The overlap of the neighbourhoods causes a mostly slow spread of genetic information across the neighbourhood boundaries, hence the name diffusion model. A better offspring now needs more generations than in panmixy to spread in the population. This promotes the emergence of local niches and their local evolution, thus preserving genotypic diversity over a longer period of time. The result is a better and dynamic balance between breadth and depth search adapted to the search space during a run. Depth search takes place in the niches and breadth search in the niche boundaries and through the evolution of the different niches of the whole population. For the same neighbourhood size, the spread of genetic information is larger for elongated figures like L9 than for a block like C9, and again significantly larger than for a ring. This means that ring neighbourhoods are well suited for achieving high quality results, even if this requires comparatively long run times. On the other hand, if one is primarily interested in fast and good, but possibly suboptimal results, 2D topologies are more suitable. == Comparison == When applying both population models to genetic algorithms, evolutionary strategy and other EAs, the splitting of a total population into subpopulations usually reduces the risk of premature convergence and leads to better results overall more reliably and faster than would be expected with panmictic EAs. Island models have the disadvantage compared to neighbourhood models that they introduce a large number of new strategy parameters. Despite the existing studies on this topic in the literature, a certain risk of unfavourable settings remains for the user. With neighbourhood models, on the other hand, only the size of the neighbourhood has to be specified and, in the case of the two-dimensional model, the choice of the neighbourhood figure is added. == Parallelism == Since both population models imply population partitioning, they are well suited as a basis for parallelizing an EA. This applies even more to cellular EAs, since they rely only on locally available information about the members of their respective demes. Thus, in the extreme case, an independent execution thread can be assigned to each individual, so that the entire cEA can run on a parallel hardware platform. The island model also supports p

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  • Locality-sensitive hashing

    Locality-sensitive hashing

    In computer science, locality-sensitive hashing (LSH) is a fuzzy hashing technique that hashes similar input items into the same "buckets" with high probability. The number of buckets is much smaller than the universe of possible input items. Since similar items end up in the same buckets, this technique can be used for data clustering and nearest neighbor search. It differs from conventional hashing techniques in that hash collisions are maximized, not minimized. Alternatively, the technique can be seen as a way to reduce the dimensionality of high-dimensional data; high-dimensional input items can be reduced to low-dimensional versions while preserving relative distances between items. Hashing-based approximate nearest-neighbor search algorithms generally use one of two main categories of hashing methods: either data-independent methods, such as locality-sensitive hashing (LSH); or data-dependent methods, such as locality-preserving hashing (LPH). Locality-preserving hashing was initially devised as a way to facilitate data pipelining in implementations of massively parallel algorithms that use randomized routing and universal hashing to reduce memory contention and network congestion. == Definitions == A finite family F {\displaystyle {\mathcal {F}}} of functions h : M → S {\displaystyle h\colon M\to S} is defined to be an LSH family for a metric space M = ( M , d ) {\displaystyle {\mathcal {M}}=(M,d)} , a threshold r > 0 {\displaystyle r>0} , an approximation factor c > 1 {\displaystyle c>1} , and probabilities p 1 > p 2 {\displaystyle p_{1}>p_{2}} if it satisfies the following condition. For any two points a , b ∈ M {\displaystyle a,b\in M} and a hash function h {\displaystyle h} chosen uniformly at random from F {\displaystyle {\mathcal {F}}} : If d ( a , b ) ≤ r {\displaystyle d(a,b)\leq r} , then h ( a ) = h ( b ) {\displaystyle h(a)=h(b)} (i.e., a and b collide) with probability at least p 1 {\displaystyle p_{1}} , If d ( a , b ) ≥ c r {\displaystyle d(a,b)\geq cr} , then h ( a ) = h ( b ) {\displaystyle h(a)=h(b)} with probability at most p 2 {\displaystyle p_{2}} . Such a family F {\displaystyle {\mathcal {F}}} is called ( r , c r , p 1 , p 2 ) {\displaystyle (r,cr,p_{1},p_{2})} -sensitive. === LSH with respect to a similarity measure === Alternatively it is possible to define an LSH family on a universe of items U endowed with a similarity function ϕ : U × U → [ 0 , 1 ] {\displaystyle \phi \colon U\times U\to [0,1]} . In this setting, a LSH scheme is a family of hash functions H coupled with a probability distribution D over H such that a function h ∈ H {\displaystyle h\in H} chosen according to D satisfies P r [ h ( a ) = h ( b ) ] = ϕ ( a , b ) {\displaystyle Pr[h(a)=h(b)]=\phi (a,b)} for each a , b ∈ U {\displaystyle a,b\in U} . === Amplification === Given a ( d 1 , d 2 , p 1 , p 2 ) {\displaystyle (d_{1},d_{2},p_{1},p_{2})} -sensitive family F {\displaystyle {\mathcal {F}}} , we can construct new families G {\displaystyle {\mathcal {G}}} by either the AND-construction or OR-construction of F {\displaystyle {\mathcal {F}}} . To create an AND-construction, we define a new family G {\displaystyle {\mathcal {G}}} of hash functions g, where each function g is constructed from k random functions h 1 , … , h k {\displaystyle h_{1},\ldots ,h_{k}} from F {\displaystyle {\mathcal {F}}} . We then say that for a hash function g ∈ G {\displaystyle g\in {\mathcal {G}}} , g ( x ) = g ( y ) {\displaystyle g(x)=g(y)} if and only if all h i ( x ) = h i ( y ) {\displaystyle h_{i}(x)=h_{i}(y)} for i = 1 , 2 , … , k {\displaystyle i=1,2,\ldots ,k} . Since the members of F {\displaystyle {\mathcal {F}}} are independently chosen for any g ∈ G {\displaystyle g\in {\mathcal {G}}} , G {\displaystyle {\mathcal {G}}} is a ( d 1 , d 2 , p 1 k , p 2 k ) {\displaystyle (d_{1},d_{2},p_{1}^{k},p_{2}^{k})} -sensitive family. To create an OR-construction, we define a new family G {\displaystyle {\mathcal {G}}} of hash functions g, where each function g is constructed from k random functions h 1 , … , h k {\displaystyle h_{1},\ldots ,h_{k}} from F {\displaystyle {\mathcal {F}}} . We then say that for a hash function g ∈ G {\displaystyle g\in {\mathcal {G}}} , g ( x ) = g ( y ) {\displaystyle g(x)=g(y)} if and only if h i ( x ) = h i ( y ) {\displaystyle h_{i}(x)=h_{i}(y)} for one or more values of i. Since the members of F {\displaystyle {\mathcal {F}}} are independently chosen for any g ∈ G {\displaystyle g\in {\mathcal {G}}} , G {\displaystyle {\mathcal {G}}} is a ( d 1 , d 2 , 1 − ( 1 − p 1 ) k , 1 − ( 1 − p 2 ) k ) {\displaystyle (d_{1},d_{2},1-(1-p_{1})^{k},1-(1-p_{2})^{k})} -sensitive family. == Applications == LSH has been applied to several problem domains, including: Near-duplicate detection Hierarchical clustering Genome-wide association study Image similarity identification VisualRank Gene expression similarity identification Audio similarity identification Nearest neighbor search Audio fingerprint Digital video fingerprinting Shared memory organization in parallel computing Physical data organization in database management systems Training fully connected neural networks Computer security Machine learning == Methods == === Bit sampling for Hamming distance === One of the easiest ways to construct an LSH family is by bit sampling. This approach works for the Hamming distance over d-dimensional vectors { 0 , 1 } d {\displaystyle \{0,1\}^{d}} . Here, the family F {\displaystyle {\mathcal {F}}} of hash functions is simply the family of all the projections of points on one of the d {\displaystyle d} coordinates, i.e., F = { h : { 0 , 1 } d → { 0 , 1 } ∣ h ( x ) = x i for some i ∈ { 1 , … , d } } {\displaystyle {\mathcal {F}}=\{h\colon \{0,1\}^{d}\to \{0,1\}\mid h(x)=x_{i}{\text{ for some }}i\in \{1,\ldots ,d\}\}} , where x i {\displaystyle x_{i}} is the i {\displaystyle i} th coordinate of x {\displaystyle x} . A random function h {\displaystyle h} from F {\displaystyle {\mathcal {F}}} simply selects a random bit from the input point. This family has the following parameters: P 1 = 1 − R / d {\displaystyle P_{1}=1-R/d} , P 2 = 1 − c R / d {\displaystyle P_{2}=1-cR/d} . That is, any two vectors x , y {\displaystyle x,y} with Hamming distance at most R {\displaystyle R} collide under a random h {\displaystyle h} with probability at least P 1 {\displaystyle P_{1}} . Any x , y {\displaystyle x,y} with Hamming distance at least c R {\displaystyle cR} collide with probability at most P 2 {\displaystyle P_{2}} . === Min-wise independent permutations === Suppose U is composed of subsets of some ground set of enumerable items S and the similarity function of interest is the Jaccard index J. If π is a permutation on the indices of S, for A ⊆ S {\displaystyle A\subseteq S} let h ( A ) = min a ∈ A { π ( a ) } {\displaystyle h(A)=\min _{a\in A}\{\pi (a)\}} . Each possible choice of π defines a single hash function h mapping input sets to elements of S. Define the function family H to be the set of all such functions and let D be the uniform distribution. Given two sets A , B ⊆ S {\displaystyle A,B\subseteq S} the event that h ( A ) = h ( B ) {\displaystyle h(A)=h(B)} corresponds exactly to the event that the minimizer of π over A ∪ B {\displaystyle A\cup B} lies inside A ∩ B {\displaystyle A\cap B} . As h was chosen uniformly at random, P r [ h ( A ) = h ( B ) ] = J ( A , B ) {\displaystyle Pr[h(A)=h(B)]=J(A,B)\,} and ( H , D ) {\displaystyle (H,D)\,} define an LSH scheme for the Jaccard index. Because the symmetric group on n elements has size n!, choosing a truly random permutation from the full symmetric group is infeasible for even moderately sized n. Because of this fact, there has been significant work on finding a family of permutations that is "min-wise independent" — a permutation family for which each element of the domain has equal probability of being the minimum under a randomly chosen π. It has been established that a min-wise independent family of permutations is at least of size lcm ⁡ { 1 , 2 , … , n } ≥ e n − o ( n ) {\displaystyle \operatorname {lcm} \{\,1,2,\ldots ,n\,\}\geq e^{n-o(n)}} , and that this bound is tight. Because min-wise independent families are too big for practical applications, two variant notions of min-wise independence are introduced: restricted min-wise independent permutations families, and approximate min-wise independent families. Restricted min-wise independence is the min-wise independence property restricted to certain sets of cardinality at most k. Approximate min-wise independence differs from the property by at most a fixed ε. === Open source methods === ==== Nilsimsa Hash ==== Nilsimsa is a locality-sensitive hashing algorithm used in anti-spam efforts. The goal of Nilsimsa is to generate a hash digest of an email message such that the digests of two similar messages are similar to each other. The paper suggests that the Nilsimsa satisfies three requirements: The digest identifying each message should not

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  • Stochastic block model

    Stochastic block model

    The stochastic block model is a generative model for random graphs. This model tends to produce graphs containing communities, subsets of nodes characterized by being connected with one another with particular edge densities. For example, edges may be more common within communities than between communities. Its mathematical formulation was first introduced in 1983 in the field of social network analysis by Paul W. Holland et al. The stochastic block model is important in statistics, machine learning, and network science, where it serves as a useful benchmark for the task of recovering community structure in graph data. == Definition == The stochastic block model takes the following parameters: The number n {\displaystyle n} of vertices; a partition of the vertex set { 1 , … , n } {\displaystyle \{1,\ldots ,n\}} into disjoint subsets C 1 , … , C r {\displaystyle C_{1},\ldots ,C_{r}} , called communities; a symmetric r × r {\displaystyle r\times r} matrix P {\displaystyle P} of edge probabilities. The edge set is then sampled at random as follows: any two vertices u ∈ C i {\displaystyle u\in C_{i}} and v ∈ C j {\displaystyle v\in C_{j}} are connected by an edge with probability P i j {\displaystyle P_{ij}} . An example problem is: given a graph with n {\displaystyle n} vertices, where the edges are sampled as described, recover the groups C 1 , … , C r {\displaystyle C_{1},\ldots ,C_{r}} . == Special cases == If the probability matrix is a constant, in the sense that P i j = p {\displaystyle P_{ij}=p} for all i , j {\displaystyle i,j} , then the result is the Erdős–Rényi model G ( n , p ) {\displaystyle G(n,p)} . This case is degenerate—the partition into communities becomes irrelevant—but it illustrates a close relationship to the Erdős–Rényi model. The planted partition model is the special case that the values of the probability matrix P {\displaystyle P} are a constant p {\displaystyle p} on the diagonal and another constant q {\displaystyle q} off the diagonal. Thus two vertices within the same community share an edge with probability p {\displaystyle p} , while two vertices in different communities share an edge with probability q {\displaystyle q} . Sometimes it is this restricted model that is called the stochastic block model. The case where p > q {\displaystyle p>q} is called an assortative model, while the case p < q {\displaystyle p P j k {\displaystyle P_{ii}>P_{jk}} whenever j ≠ k {\displaystyle j\neq k} : all diagonal entries dominate all off-diagonal entries. A model is called weakly assortative if P i i > P i j {\displaystyle P_{ii}>P_{ij}} whenever i ≠ j {\displaystyle i\neq j} : each diagonal entry is only required to dominate the rest of its own row and column. Disassortative forms of this terminology exist, by reversing all inequalities. For some algorithms, recovery might be easier for block models with assortative or disassortative conditions of this form. == Typical statistical tasks == Much of the literature on algorithmic community detection addresses three statistical tasks: detection, partial recovery, and exact recovery. === Detection === The goal of detection algorithms is simply to determine, given a sampled graph, whether the graph has latent community structure. More precisely, a graph might be generated, with some known prior probability, from a known stochastic block model, and otherwise from a similar Erdos-Renyi model. The algorithmic task is to correctly identify which of these two underlying models generated the graph. === Partial recovery === In partial recovery, the goal is to approximately determine the latent partition into communities, in the sense of finding a partition that is correlated with the true partition significantly better than a random guess. === Exact recovery === In exact recovery, the goal is to recover the latent partition into communities exactly. The community sizes and probability matrix may be known or unknown. == Statistical lower bounds and threshold behavior == Stochastic block models exhibit a sharp threshold effect reminiscent of percolation thresholds. Suppose that we allow the size n {\displaystyle n} of the graph to grow, keeping the community sizes in fixed proportions. If the probability matrix remains fixed, tasks such as partial and exact recovery become feasible for all non-degenerate parameter settings. However, if we scale down the probability matrix at a suitable rate as n {\displaystyle n} increases, we observe a sharp phase transition: for certain settings of the parameters, it will become possible to achieve recovery with probability tending to 1, whereas on the opposite side of the parameter threshold, the probability of recovery tends to 0 no matter what algorithm is used. For partial recovery, the appropriate scaling is to take P i j = P ~ i j / n {\displaystyle P_{ij}={\tilde {P}}_{ij}/n} for fixed P ~ {\displaystyle {\tilde {P}}} , resulting in graphs of constant average degree. In the case of two equal-sized communities, in the assortative planted partition model with probability matrix P = ( p ~ / n q ~ / n q ~ / n p ~ / n ) , {\displaystyle P=\left({\begin{array}{cc}{\tilde {p}}/n&{\tilde {q}}/n\\{\tilde {q}}/n&{\tilde {p}}/n\end{array}}\right),} partial recovery is feasible with probability 1 − o ( 1 ) {\displaystyle 1-o(1)} whenever ( p ~ − q ~ ) 2 > 2 ( p ~ + q ~ ) {\displaystyle ({\tilde {p}}-{\tilde {q}})^{2}>2({\tilde {p}}+{\tilde {q}})} , whereas any estimator fails partial recovery with probability 1 − o ( 1 ) {\displaystyle 1-o(1)} whenever ( p ~ − q ~ ) 2 < 2 ( p ~ + q ~ ) {\displaystyle ({\tilde {p}}-{\tilde {q}})^{2}<2({\tilde {p}}+{\tilde {q}})} . For exact recovery, the appropriate scaling is to take P i j = P ~ i j log ⁡ n / n {\displaystyle P_{ij}={\tilde {P}}_{ij}\log n/n} , resulting in graphs of logarithmic average degree. Here a similar threshold exists: for the assortative planted partition model with r {\displaystyle r} equal-sized communities, the threshold lies at p ~ − q ~ = r {\displaystyle {\sqrt {\tilde {p}}}-{\sqrt {\tilde {q}}}={\sqrt {r}}} . In fact, the exact recovery threshold is known for the fully general stochastic block model. == Algorithms == In principle, exact recovery can be solved in its feasible range using maximum likelihood, but this amounts to solving a constrained or regularized cut problem such as minimum bisection that is typically NP-complete. Hence, no known efficient algorithms will correctly compute the maximum-likelihood estimate in the worst case. However, a wide variety of algorithms perform well in the average case, and many high-probability performance guarantees have been proven for algorithms in both the partial and exact recovery settings. Successful algorithms include spectral clustering of the vertices, semidefinite programming, forms of belief propagation, and community detection among others. == Variants == Several variants of the model exist. One minor tweak allocates vertices to communities randomly, according to a categorical distribution, rather than in a fixed partition. More significant variants include the degree-corrected stochastic block model, the hierarchical stochastic block model, the geometric block model, censored block model and the mixed-membership block model. == Topic models == Stochastic block model have been recognised to be a topic model on bipartite networks. In a network of documents and words, Stochastic block model can identify topics: group of words with a similar meaning. == Extensions to signed graphs == Signed graphs allow for both favorable and adverse relationships and serve as a common model choice for various data analysis applications, e.g., correlation clustering. The stochastic block model can be trivially extended to signed graphs by assigning both positive and negative edge weights or equivalently using a difference of adjacency matrices of two stochastic block models. == DARPA/MIT/AWS Graph Challenge: streaming stochastic block partition == GraphChallenge encourages community approaches to developing new solutions for analyzing graphs and sparse data derived from social media, sensor feeds, and scientific data to enable relationships between events to be discovered as they unfold in the field. Streaming stochastic block partition is one of the challenges since 2017. Spectral clustering has demonstrated outstanding performance compared to the original and even improved base algorithm, matching its quality of clusters while being multiple orders of magnitude faster.

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  • Key frame

    Key frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with "inbetweens". == Use of key frames as a means to change parameters == In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light. In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights. Lights have many parameters, including light intensity, beam size, light color, and the texture cast by the light. Supposing that an animator wants the beam size to change smoothly from one value to another within a predefined period of time, that could be achieved by using key frames. At the start of the animation, a beam size value is set. Another value is set for the end of the animation. Thus, the software program automatically interpolates the two values, creating a smooth transition. == Video editing == In non-linear digital video editing, as well as in video compositing software, a key frame is a frame used to indicate the beginning or end of a change made to a parameter. For example, a key frame could be set to indicate the point at which audio will have faded up or down to a certain level. == Video compression == In video compression, a key frame, also known as an intra-frame, is a frame in which a complete image is stored in the data stream. In video compression, only changes that occur from one frame to the next are stored in the data stream, in order to greatly reduce the amount of information that must be stored. This technique capitalizes on the fact that most video sources (such as a typical movie) have only small changes in the image from one frame to the next. Whenever a drastic change to the image occurs, such as when switching from one camera shot to another or at a scene change, a key frame must be created. The entire image for the frame must be output when the visual difference between the two frames is so great that representing the new image incrementally from the previous frame would require more data than recreating the whole image. Because video compression only stores incremental changes between frames (except for key frames), it is not possible to fast-forward or rewind to any arbitrary spot in the video stream. That is because the data for a given frame only represents how that frame was different from the preceding one. For that reason, it is beneficial to include key frames at arbitrary intervals while encoding video. For example, a key frame may be output once for each 10 seconds of video, even though the video image does not change enough visually to warrant the automatic creation of the key frame. That would allow seeking within the video stream at a minimum of 10-second intervals. The downside is that the resulting video stream will be larger in disk size because many key frames are added when they are not necessary for the frame's visual representation. This drawback, however, does not produce significant compression loss when the bitrate is already set at a high value for better quality (as in the DVD MPEG-2 format).

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  • Geographical cluster

    Geographical cluster

    A geographical cluster is a localized anomaly, usually an excess of something given the distribution or variation of something else. Often it is considered as an incidence rate that is unusual in that there is more of some variable than might be expected. Examples would include: a local excess disease rate, a crime hot spot, areas of high unemployment, accident blackspots, unusually high positive residuals from a model, high concentrations of flora or fauna, physical features or events like earthquake epicenters etc... Identifying these extreme regions may be useful in that there could be implicit geographical associations with other variables that can be identified and would be of interest. Pattern detection via the identification of such geographical clusters is a very simple and generic form of geographical analysis that has many applications in many different contexts. The emphasis is on localized clustering or patterning because this may well contain the most useful information. A geographical cluster is different from a high concentration as it is generally second order, involving the factoring in of the distribution of something else. == Geographical cluster detection == Identifying geographical clusters can be an important stage in a geographical analysis. Mapping the locations of unusual concentrations may help identify causes of these. Some techniques include the Geographical Analysis Machine and Besag and Newell's cluster detection method.

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  • Rectified linear unit

    Rectified linear unit

    In the context of artificial neural networks, the rectifier or ReLU (rectified linear unit) activation function is an activation function defined as the non-negative part of its argument, i.e., the ramp function: ReLU ⁡ ( x ) = x + = max ( 0 , x ) = x + | x | 2 = { x if x > 0 , 0 x ≤ 0 {\displaystyle \operatorname {ReLU} (x)=x^{+}=\max(0,x)={\frac {x+|x|}{2}}={\begin{cases}x&{\text{if }}x>0,\\0&x\leq 0\end{cases}}} where x {\displaystyle x} is the input to a neuron. This is analogous to half-wave rectification in electrical engineering. ReLU is one of the most popular activation functions for artificial neural networks, and finds application in computer vision and speech recognition using deep neural nets and computational neuroscience. == History == The ReLU was first used by Alston Householder in 1941 as a mathematical abstraction of biological neural networks. Kunihiko Fukushima in 1969 used ReLU in the context of visual feature extraction in hierarchical neural networks. In 1998, Gregory Woodbury demonstrated that the rectified linear function could account for a broad range of emergent properties in the visual cortex. His work showed that a single unified model could drive the joint development of refined retinotopic maps, ocular dominance columns, and orientation selectivity. By utilizing the rectifier's "cutoff" property, Woodbury achieved a close quantitative fit to biological data, matching the spatial periodicities and topographic refinement patterns observed in macaque and cat cortical maps. Furthermore, he extended this framework to adult plasticity, accurately replicating the spatial and temporal dynamics of lesion-induced cortical reorganization. This research established that the rectified linear response was a necessary mechanism for the stable self-organisation and maintenance of complex, multi-feature neural maps. In 2000, Hahnloser et al. argued that ReLU approximates the biological relationship between neural firing rates and input current, in addition to enabling recurrent neural network dynamics to stabilise under weaker criteria. Prior to 2010, most activation functions used were the logistic sigmoid (which is inspired by probability theory; see logistic regression) and its more numerically efficient counterpart, the hyperbolic tangent. Around 2010, the use of ReLU became common again. Jarrett et al. (2009) noted that rectification by either absolute or ReLU (which they called "positive part") was critical for object recognition in convolutional neural networks (CNNs), specifically because it allows average pooling without neighboring filter outputs cancelling each other out. They hypothesized that the use of sigmoid or tanh was responsible for poor performance in previous CNNs. Nair and Hinton (2010) made a theoretical argument that the softplus activation function should be used, in that the softplus function numerically approximates the sum of an exponential number of linear models that share parameters. They then proposed ReLU as a good approximation to it. Specifically, they began by considering a single binary neuron in a Boltzmann machine that takes x {\displaystyle x} as input, and produces 1 as output with probability σ ( x ) = 1 1 + e − x {\displaystyle \sigma (x)={\frac {1}{1+e^{-x}}}} . They then considered extending its range of output by making infinitely many copies of it X 1 , X 2 , X 3 , … {\displaystyle X_{1},X_{2},X_{3},\dots } , that all take the same input, offset by an amount 0.5 , 1.5 , 2.5 , … {\displaystyle 0.5,1.5,2.5,\dots } , then their outputs are added together as ∑ i = 1 ∞ X i {\displaystyle \sum _{i=1}^{\infty }X_{i}} . They then demonstrated that ∑ i = 1 ∞ X i {\displaystyle \sum _{i=1}^{\infty }X_{i}} is approximately equal to N ( log ⁡ ( 1 + e x ) , σ ( x ) ) {\displaystyle {\mathcal {N}}(\log(1+e^{x}),\sigma (x))} , which is also approximately equal to ReLU ⁡ ( N ( x , σ ( x ) ) ) {\displaystyle \operatorname {ReLU} ({\mathcal {N}}(x,\sigma (x)))} , where N {\displaystyle {\mathcal {N}}} stands for the gaussian distribution. They also argued for another reason for using ReLU: that it allows "intensity equivariance" in image recognition. That is, multiplying input image by a constant k {\displaystyle k} multiplies the output also. In contrast, this is false for other activation functions like sigmoid or tanh. They found that ReLU activation allowed good empirical performance in restricted Boltzmann machines. Glorot et al (2011) argued that ReLU has the following advantages over sigmoid or tanh: ReLU is more similar to biological neurons' responses in their main operating regime. ReLU avoids vanishing gradients. ReLU is cheaper to compute. ReLU creates sparse representation naturally, because many hidden units output exactly zero for a given input. They also found empirically that deep networks trained with ReLU can achieve strong performance without unsupervised pre-training, especially on large, purely supervised tasks. In 2017, the rectified linear function became a central component of the transformer architecture introduced in the Vaswani et al paper "Attention Is All You Need". Within every transformer layer, ReLU is utilized in the position-wise feed-forward networks (FFN), defined by Equation 2 of their paper: FFN ⁡ ( x ) = max ( 0 , x W 1 + b 1 ) W 2 + b 2 {\displaystyle \operatorname {FFN} (x)=\max(0,xW_{1}+b_{1})W_{2}+b_{2}} This equation is foundational to the model's capacity; while the attention mechanism determines the relationships between tokens, the ReLU-based FFN performs the majority of the numerical computation and houses the bulk of the model's parameters. The efficiency and scalability of this rectified framework triggered a global technological revolution, enabling the development of Large Language Models that have had a profound economic impact. The industrial response to this architecture—including the massive expansion of AI-specific hardware and the birth of the generative AI sector—has positioned the Transformer as a cornerstone of 21st-century infrastructure. During the post 2017 period of rapid AI advancement, the rectified linear unit function has been key to achieving increased model performance and scaling due to the fact that it zeros out responses that are immaterial for a given stimuli, preventing them from accumulating in massive scale models. It is the complete silencing of the parts of the model found to be stimuli-irrelevant during learning that allows for scaling. As the stimuli-irrelevant proportion of the model becomes more massive, these highly numerous connections within the model would inevitably accumulate during scaling no matter how small each individual response is. Therefore, the rectified linear unit function, with its absolute zeroing property, enabled the scaling to hundred billion parameter models and beyond. Early Transformer scaling giants like GPT-3 (2020) and Falcon-180B (2023) relied on the rectified linear unit function explicitly, while successors such as GPT-4 (2023) and Llama 3 (2024) utilized smoother variants like GELU or SwiGLU. These variants were used to improve training stability while fundamentally preserving the rectified principle of zeroing low responses. At the centre of modern artificial intelligence ReLU and its variants maintain absolute zero response across the bulk of the model at any one time, while maintaining approximately linear reponses for stimuli-relevant connections enabling high performance on each specific cognitive task. This feature of activation sparsity has been critical for massive scaling and performance gains of AI models right up to the present day. == Advantages == Advantages of ReLU include: Sparse activation: for example, in a randomly initialized network, only about 50% of hidden units are activated (i.e. have a non-zero output). Better gradient propagation: fewer vanishing gradient problems compared to sigmoidal activation functions that saturate in both directions. Efficiency: only requires comparison and addition. Scale-invariant (homogeneous, or "intensity equivariance"): max ( 0 , a x ) = a max ( 0 , x ) for a ≥ 0 {\displaystyle \max(0,ax)=a\max(0,x){\text{ for }}a\geq 0} . == Potential problems == Possible downsides can include: Non-differentiability at zero (however, it is differentiable anywhere else, and the value of the derivative at zero can be chosen to be 0 or 1 arbitrarily). Not zero-centered: ReLU outputs are always non-negative. This can make it harder for the network to learn during backpropagation, because gradient updates tend to push weights in one direction (positive or negative). Batch normalization can help address this. ReLU is unbounded. Redundancy of the parametrization: Because ReLU is scale-invariant, the network computes the exact same function by scaling the weights and biases in front of a ReLU activation by k {\displaystyle k} , and the weights after by 1 / k {\displaystyle 1/k} . Dying ReLU: ReLU neurons can sometimes be pushed into states

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  • Random forest

    Random forest

    Random forests or random decision forests is an ensemble learning method for classification, regression and other tasks that works by creating a multitude of decision trees during training. For classification tasks, the output of the random forest is the class selected by most trees. For regression tasks, the output is the average of the predictions of the trees. Random forests correct for decision trees' habit of overfitting to their training set. The first algorithm for random decision forests was created in 1995 by Tin Kam Ho using the random subspace method, which, in Ho's formulation, is a way to implement the "stochastic discrimination" approach to classification proposed by Eugene Kleinberg. An extension of the algorithm was developed by Leo Breiman and Adele Cutler, who registered "Random Forests" as a trademark in 2006 (as of 2019, owned by Minitab, Inc.). The extension combines Breiman's "bagging" idea and random selection of features, introduced first by Ho and later independently by Amit and Geman in order to construct a collection of decision trees with controlled variance. == History == The general method of random decision forests was first proposed by Salzberg and Heath in 1993, with a method that used a randomized decision tree algorithm to create multiple trees and then combine them using majority voting. This idea was developed further by Ho in 1995. Ho established that forests of trees splitting with oblique hyperplanes can gain accuracy as they grow without suffering from overtraining, as long as the forests are randomly restricted to be sensitive to only selected feature dimensions. A subsequent work along the same lines concluded that other splitting methods behave similarly, as long as they are randomly forced to be insensitive to some feature dimensions. This observation that a more complex classifier (a larger forest) gets more accurate nearly monotonically is in sharp contrast to the common belief that the complexity of a classifier can only grow to a certain level of accuracy before being hurt by overfitting. The explanation of the forest method's resistance to overtraining can be found in Kleinberg's theory of stochastic discrimination. The early development of Breiman's notion of random forests was influenced by the work of Amit and Geman who introduced the idea of searching over a random subset of the available decisions when splitting a node, in the context of growing a single tree. The idea of random subspace selection from Ho was also influential in the design of random forests. This method grows a forest of trees, and introduces variation among the trees by projecting the training data into a randomly chosen subspace before fitting each tree or each node. Finally, the idea of randomized node optimization, where the decision at each node is selected by a randomized procedure, rather than a deterministic optimization was first introduced by Thomas G. Dietterich. The proper introduction of random forests was made in a paper by Leo Breiman, that has become one of the world's most cited papers. This paper describes a method of building a forest of uncorrelated trees using a CART like procedure, combined with randomized node optimization and bagging. In addition, this paper combines several ingredients, some previously known and some novel, which form the basis of the modern practice of random forests, in particular: Using out-of-bag error as an estimate of the generalization error. Measuring variable importance through permutation. The report also offers the first theoretical result for random forests in the form of a bound on the generalization error which depends on the strength of the trees in the forest and their correlation. == Algorithm == === Preliminaries: decision tree learning === Decision trees are a popular method for various machine learning tasks. Tree learning is almost "an off-the-shelf procedure for data mining", say Hastie et al., "because it is invariant under scaling and various other transformations of feature values, is robust to inclusion of irrelevant features, and produces inspectable models. However, they are seldom accurate". In particular, trees that are grown very deep tend to learn highly irregular patterns: they overfit their training sets, i.e. have low bias, but very high variance. Random forests are a way of averaging multiple deep decision trees, trained on different parts of the same training set, with the goal of reducing the variance. This comes at the expense of a small increase in the bias and some loss of interpretability, but generally greatly boosts the performance in the final model. === Bagging === The training algorithm for random forests applies the general technique of bootstrap aggregating, or bagging, to tree learners. Given a training set X = x1, ..., xn with responses Y = y1, ..., yn, bagging repeatedly (B times) selects a random sample with replacement of the training set and fits trees to these samples: After training, predictions for unseen samples x' can be made by averaging the predictions from all the individual regression trees on x': f ^ = 1 B ∑ b = 1 B f b ( x ′ ) {\displaystyle {\hat {f}}={\frac {1}{B}}\sum _{b=1}^{B}f_{b}(x')} or by taking the plurality vote in the case of classification trees. This bootstrapping procedure leads to better model performance because it decreases the variance of the model, without increasing the bias. This means that while the predictions of a single tree are highly sensitive to noise in its training set, the average of many trees is not, as long as the trees are not correlated. Simply training many trees on a single training set would give strongly correlated trees (or even the same tree many times, if the training algorithm is deterministic); bootstrap sampling is a way of de-correlating the trees by showing them different training sets. Additionally, an estimate of the uncertainty of the prediction can be made as the standard deviation of the predictions from all the individual regression trees on x′: σ = ∑ b = 1 B ( f b ( x ′ ) − f ^ ) 2 B − 1 . {\displaystyle \sigma ={\sqrt {\frac {\sum _{b=1}^{B}(f_{b}(x')-{\hat {f}})^{2}}{B-1}}}.} The number B of samples (equivalently, of trees) is a free parameter. Typically, a few hundred to several thousand trees are used, depending on the size and nature of the training set. B can be optimized using cross-validation, or by observing the out-of-bag error: the mean prediction error on each training sample xi, using only the trees that did not have xi in their bootstrap sample. The training and test error tend to level off after some number of trees have been fit. === From bagging to random forests === The above procedure describes the original bagging algorithm for trees. Random forests also include another type of bagging scheme: they use a modified tree learning algorithm that selects, at each candidate split in the learning process, a random subset of the features. This process is sometimes called "feature bagging". The reason for doing this is the correlation of the trees in an ordinary bootstrap sample: if one or a few features are very strong predictors for the response variable (target output), these features will be selected in many of the B trees, causing them to become correlated. An analysis of how bagging and random subspace projection contribute to accuracy gains under different conditions is given by Ho. Typically, for a classification problem with p {\displaystyle p} features, p {\displaystyle {\sqrt {p}}} (rounded down) features are used in each split. For regression problems the inventors recommend p / 3 {\displaystyle p/3} (rounded down) with a minimum node size of 5 as the default. In practice, the best values for these parameters should be tuned on a case-to-case basis for every problem. === ExtraTrees === Adding one further step of randomization yields extremely randomized trees, or ExtraTrees. As with ordinary random forests, they are an ensemble of individual trees, but there are two main differences: (1) each tree is trained using the whole learning sample (rather than a bootstrap sample), and (2) the top-down splitting is randomized: for each feature under consideration, a number of random cut-points are selected, instead of computing the locally optimal cut-point (based on, e.g., information gain or the Gini impurity). The values are chosen from a uniform distribution within the feature's empirical range (in the tree's training set). Then, of all the randomly chosen splits, the split that yields the highest score is chosen to split the node. Similar to ordinary random forests, the number of randomly selected features to be considered at each node can be specified. Default values for this parameter are p {\displaystyle {\sqrt {p}}} for classification and p {\displaystyle p} for regression, where p {\displaystyle p} is the number of features in the model. === Random forests for high-dimensional data === The basic random forest procedure may

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  • Quantum artificial life

    Quantum artificial life

    Quantum artificial life is the application of quantum algorithms with the ability to simulate biological behavior. Quantum computers offer many potential improvements to processes performed on classical computers, including machine learning and artificial intelligence. Artificial intelligence applications are often inspired by the idea of mimicking human brains through closely related biomimicry. This has been implemented to a certain extent on classical computers (using neural networks), but quantum computers offer many advantages in the simulation of artificial life. Artificial life and artificial intelligence are extremely similar, with minor differences; the goal of studying artificial life is to understand living beings better, while the goal of artificial intelligence is to create intelligent beings. In 2016, Alvarez-Rodriguez et al. developed a proposal for a quantum artificial life algorithm with the ability to simulate life and Darwinian evolution. In 2018, the same research team led by Alvarez-Rodriguez performed the proposed algorithm on the IBM ibmqx4 quantum computer, and received optimistic results. The results accurately simulated a system with the ability to undergo self-replication at the quantum scale. == Artificial life on quantum computers == The growing advancement of quantum computers has led researchers to develop quantum algorithms for simulating life processes. Researchers have designed a quantum algorithm that can accurately simulate Darwinian Evolution. Since the complete simulation of artificial life on quantum computers has only been actualized by one group, this section shall focus on the implementation by Alvarez-Rodriguez, Sanz, Lomata, and Solano on an IBM quantum computer. Individuals were realized as two qubits, one representing the genotype of the individual and the other representing the phenotype. The genotype is copied to transmit genetic information through generations, and the phenotype is dependent on the genetic information as well as the individual's interactions with their environment. In order to set up the system, the state of the genotype is instantiated by some rotation of an ancillary state ( | 0 ⟩ ⟨ 0 | {\displaystyle |0\rangle \langle 0|} ). The environment is a two-dimensional spatial grid occupied by individuals and ancillary states. The environment is divided into cells that are able to possess one or more individuals. Individuals move throughout the grid and occupy cells randomly; when two or more individuals occupy the same cell they interact with each other. === Self replication === The ability to self-replicate is critical for simulating life. Self-replication occurs when the genotype of an individual interacts with an ancillary state, creating a genotype for a new individual; this genotype interacts with a different ancillary state in order to create the phenotype. During this interaction, one would like to copy some information about the initial state into the ancillary state, but by the no cloning theorem, it is impossible to copy an arbitrary unknown quantum state. However, physicists have derived different methods for quantum cloning which does not require the exact copying of an unknown state. The method that has been implemented by Alvarez-Rodriguez et al. is one that involves the cloning of the expectation value of some observable. For a unitary U {\displaystyle U} which copies the expectation value of some set of observables X {\displaystyle {\mathsf {X}}} of state ρ {\displaystyle \rho } into a blank state ρ e {\displaystyle \rho _{e}} , the cloning machine is defined by any ( U , ρ e , X ) {\displaystyle (U,\rho _{e},{\mathsf {X}})} that fulfill the following: ∀ ρ ∀ X ∈ X {\displaystyle \forall \rho \forall X\in {\mathsf {X}}} X ¯ = X 1 ¯ = X 2 ¯ {\displaystyle {\bar {X}}={\bar {X_{1}}}={\bar {X_{2}}}} Where X ¯ {\displaystyle {\bar {X}}} is the mean value of the observable in ρ {\displaystyle \rho } before cloning, X 1 ¯ {\displaystyle {\bar {X_{1}}}} is the mean value of the observable in ρ {\displaystyle \rho } after cloning, and X 2 ¯ {\displaystyle {\bar {X_{2}}}} is the mean value of the observable in ρ e {\displaystyle \rho _{e}} after cloning. Note that the cloning machine has no dependence on ρ {\displaystyle \rho } because we want to be able to clone the expectation of the observables for any initial state. It is important to note that cloning the mean value of the observable transmits more information than is allowed classically. The calculation of the mean value is defined naturally as: X ¯ = T r [ ρ X ] {\displaystyle {\bar {X}}=Tr[\rho X]} , X 1 ¯ = T r [ R X ⊗ I ] {\displaystyle {\bar {X_{1}}}=Tr[RX\otimes I]} , X 2 ¯ = T r [ R I ⊗ X ] {\displaystyle {\bar {X_{2}}}=Tr[RI\otimes X]} where R = U ρ ⊗ ρ e U † {\displaystyle R=U\rho \otimes \rho _{e}U^{\dagger }} The simplest cloning machine clones the expectation value of σ z {\displaystyle \sigma _{z}} in arbitrary state ρ = | ψ ⟩ ⟨ ψ | {\displaystyle \rho =|\psi \rangle \langle \psi |} to ρ e = | 0 ⟩ ⟨ 0 | {\displaystyle \rho _{e}=|0\rangle \langle 0|} using U = C N O T {\displaystyle U=CNOT} . This is the cloning machine implemented for self-replication by Alvarez-Rodriguez et al. The self-replication process clearly only requires interactions between two qubits, and therefore this cloning machine is the only one necessary for self replication. === Interactions === Interactions occur between individuals when the two take up the same space on the environmental grid. The presence of interactions between individuals provides an advantage for shorter-lifespan individuals. When two individuals interact, exchanges of information between the two phenotypes may or may not occur based on their existing values. When both individual's control qubits (genotypes) are alike, no information will be exchanged. When the control qubits differ, the target qubits (phenotype) will be exchanged between the two individuals. This procedure produces a constantly changing predator-prey dynamic in the simulation. Therefore, long-living qubits, with a larger genetic makeup in the simulation, are at a disadvantage. Since information is only exchanged when interacting with an individual of different genetic makeup, the short-lived population has the advantage. === Mutation === Mutations exist in the artificial world with limited probability, equivalent to their occurrence in the real world. There are two ways in which the individual can mutate: through random single qubit rotations and by errors in the self-replication process. There are two different operators that act on the individual and cause mutations. The M operation causes a spontaneous mutation within the individual by rotating a single qubit by parameter θ. The parameter θ is random for each mutation, which creates biodiversity within the artificial environment. The M operation is a unitary matrix which can be described as: M = ( cos ⁡ ( θ ) s i n ( θ ) s i n ( θ ) − c o s ( θ ) ) {\displaystyle M={\begin{pmatrix}\cos(\theta )&sin(\theta )\\sin(\theta )&-cos(\theta )\end{pmatrix}}} The other possible way for mutations to occur is due to errors in the replication process. Due to the no-cloning theorem, it is impossible to produce perfect copies of systems that are originally in unknown quantum states. However, quantum cloning machines make it possible to create imperfect copies of quantum states, in other words, the process introduces some degree of error. The error that exists in current quantum cloning machines is the root cause for the second kind of mutations in the artificial life experiment. The imperfect cloning operation can be seen as: U M ( θ ) = I 4 + 1 2 ( 0 0 0 1 ) ⊗ ( − 1 1 1 − 1 ) ( c o s θ + i s i n θ + 1 ) {\displaystyle U_{M}(\theta )=\mathrm {I} _{4}+{\frac {1}{2}}{\begin{pmatrix}0&0\\0&1\end{pmatrix}}\otimes {\begin{pmatrix}-1&1\\1&-1\end{pmatrix}}(cos\theta +isin\theta +1)} The two kinds of mutations affect the individual differently. While the spontaneous M operation does not affect the phenotype of the individual, the self-replicating error mutation, UM, alters both the genotype of the individual, and its associated lifetime. The presence of mutations in the quantum artificial life experiment is critical for providing randomness and biodiversity. The inclusion of mutations helps to increase the accuracy of the quantum algorithm. === Death === At the instant the individual is created (when the genotype is copied into the phenotype), the phenotype interacts with the environment. As time evolves, the interaction of the individual with the environment simulates aging which eventually leads to the death of the individual. The death of an individual occurs when the expectation value of σ z {\displaystyle \sigma _{z}} is within some ϵ {\displaystyle \epsilon } of 1 in the phenotype, or, equivalently, when ρ p = | 0 ⟩ ⟨ 0 | {\displaystyle \rho _{p}=|0\rangle \langle 0|} The Lindbladian describes the interaction of the individual with the environment: ρ

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  • Parity benchmark

    Parity benchmark

    Parity problems are widely used as benchmark problems in genetic programming but inherited from the artificial neural network community. Parity is calculated by summing all the binary inputs and reporting if the sum is odd or even. This is considered difficult because: a very simple artificial neural network cannot solve it, and all inputs need to be considered and a change to any one of them changes the answer.

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  • Low-rank approximation

    Low-rank approximation

    In mathematics, low-rank approximation refers to the process of approximating a given matrix by a matrix of lower rank. More precisely, it is a minimization problem, in which the cost function measures the fit between a given matrix (the data) and an approximating matrix (the optimization variable), subject to a constraint that the approximating matrix has reduced rank. The problem is used for mathematical modeling and data compression. The rank constraint is related to a constraint on the complexity of a model that fits the data. In applications, often there are other constraints on the approximating matrix apart from the rank constraint, e.g., non-negativity and Hankel structure. Low-rank approximation is closely related to numerous other techniques, including principal component analysis, factor analysis, total least squares, latent semantic analysis, orthogonal regression, and dynamic mode decomposition. == Definition == Given structure specification S : R n p → R m × n {\displaystyle {\mathcal {S}}:\mathbb {R} ^{n_{p}}\to \mathbb {R} ^{m\times n}} , vector of structure parameters p ∈ R n p {\displaystyle p\in \mathbb {R} ^{n_{p}}} , norm ‖ ⋅ ‖ {\displaystyle \|\cdot \|} , and desired rank r {\displaystyle r} , minimize over p ^ ‖ p − p ^ ‖ subject to rank ⁡ ( S ( p ^ ) ) ≤ r . {\displaystyle {\text{minimize}}\quad {\text{over }}{\widehat {p}}\quad \|p-{\widehat {p}}\|\quad {\text{subject to}}\quad \operatorname {rank} {\big (}{\mathcal {S}}({\widehat {p}}){\big )}\leq r.} == Applications == Linear system identification, in which case the approximating matrix is Hankel structured. Machine learning, in which case the approximating matrix is nonlinearly structured. Recommender systems, in which cases the data matrix has missing values and the approximation is categorical. Distance matrix completion, in which case there is a positive definiteness constraint. Natural language processing, in which case the approximation is nonnegative. Computer algebra, in which case the approximation is Sylvester structured. Matrix product states, in which case the approximation is usually rescaled to have fixed Frobenius norm. == Basic low-rank approximation problem == The unstructured problem with fit measured by the Frobenius norm, i.e., minimize over D ^ ‖ D − D ^ ‖ F subject to rank ⁡ ( D ^ ) ≤ r {\displaystyle {\text{minimize}}\quad {\text{over }}{\widehat {D}}\quad \|D-{\widehat {D}}\|_{\text{F}}\quad {\text{subject to}}\quad \operatorname {rank} {\big (}{\widehat {D}}{\big )}\leq r} has an analytic solution in terms of the singular value decomposition of the data matrix. The result is referred to as the matrix approximation lemma or Eckart–Young–Mirsky theorem. This problem was originally solved by Erhard Schmidt in the infinite dimensional context of integral operators (although his methods easily generalize to arbitrary compact operators on Hilbert spaces) and later rediscovered by C. Eckart and G. Young. L. Mirsky generalized the result to arbitrary unitarily invariant norms. Let D = U Σ V ⊤ ∈ R m × n , m ≥ n {\displaystyle D=U\Sigma V^{\top }\in \mathbb {R} ^{m\times n},\quad m\geq n} be the singular value decomposition of D {\displaystyle D} , where Σ =: diag ⁡ ( σ 1 , … , σ r ) {\displaystyle \Sigma =:\operatorname {diag} (\sigma _{1},\ldots ,\sigma _{r})} , where r ≤ min { m , n } = n {\displaystyle r\leq \min\{m,n\}=n} , is the m × n {\displaystyle m\times n} rectangular diagonal matrix with r {\displaystyle r} non-zero singular values σ 1 ≥ … ≥ σ r > σ r + 1 = … = σ n = 0 {\displaystyle \sigma _{1}\geq \ldots \geq \sigma _{r}>\sigma _{r+1}=\ldots =\sigma _{n}=0} . For a given k ∈ { 1 , … , r } {\displaystyle k\in \{1,\dots ,r\}} , partition U {\displaystyle U} , Σ {\displaystyle \Sigma } , and V {\displaystyle V} as follows: U =: [ U 1 U 2 ] , Σ =: [ Σ 1 0 0 Σ 2 ] , and V =: [ V 1 V 2 ] , {\displaystyle U=:{\begin{bmatrix}U_{1}&U_{2}\end{bmatrix}},\quad \Sigma =:{\begin{bmatrix}\Sigma _{1}&0\\0&\Sigma _{2}\end{bmatrix}},\quad {\text{and}}\quad V=:{\begin{bmatrix}V_{1}&V_{2}\end{bmatrix}},} where U 1 {\displaystyle U_{1}} is m × k {\displaystyle m\times k} , Σ 1 {\displaystyle \Sigma _{1}} is k × k {\displaystyle k\times k} , and V 1 {\displaystyle V_{1}} is n × k {\displaystyle n\times k} . Then the rank k {\displaystyle k} matrix D ^ ∗ := U 1 Σ 1 V 1 ⊤ , {\displaystyle {\widehat {D}}^{}:=U_{1}\Sigma _{1}V_{1}^{\top },} obtained from the truncated singular value decomposition is such that ‖ D − D ^ ∗ ‖ F = min rank ⁡ ( D ^ ) ≤ k ‖ D − D ^ ‖ F = σ k + 1 2 + ⋯ + σ r 2 . {\displaystyle \|D-{\widehat {D}}^{}\|_{\text{F}}=\min _{\operatorname {rank} ({\widehat {D}})\leq k}\|D-{\widehat {D}}\|_{\text{F}}={\sqrt {\sigma _{k+1}^{2}+\cdots +\sigma _{r}^{2}}}.} The minimizer D ^ ∗ {\displaystyle {\widehat {D}}^{}} is unique if and only if σ k > σ k + 1 {\displaystyle \sigma _{k}>\sigma _{k+1}} . == Proof of Eckart–Young–Mirsky theorem (for spectral norm) == Let A ∈ R m × n {\displaystyle A\in \mathbb {R} ^{m\times n}} be a real (possibly rectangular) matrix with m ≤ n {\displaystyle m\leq n} . Suppose that A = U Σ V ⊤ {\displaystyle A=U\Sigma V^{\top }} is the singular value decomposition of A {\displaystyle A} . Recall that U {\displaystyle U} and V {\displaystyle V} are orthogonal matrices, and Σ {\displaystyle \Sigma } is an m × n {\displaystyle m\times n} diagonal matrix with entries ( σ 1 , σ 2 , ⋯ , σ m ) {\displaystyle (\sigma _{1},\sigma _{2},\cdots ,\sigma _{m})} such that σ 1 ≥ σ 2 ≥ ⋯ ≥ σ m ≥ 0 {\displaystyle \sigma _{1}\geq \sigma _{2}\geq \cdots \geq \sigma _{m}\geq 0} . We claim that the best rank- k {\displaystyle k} approximation to A {\displaystyle A} in the spectral norm, denoted by ‖ ⋅ ‖ 2 {\displaystyle \|\cdot \|_{2}} , is given by A k := ∑ i = 1 k σ i u i v i ⊤ {\displaystyle A_{k}:=\sum _{i=1}^{k}\sigma _{i}u_{i}v_{i}^{\top }} where u i {\displaystyle u_{i}} and v i {\displaystyle v_{i}} denote the i {\displaystyle i} th column of U {\displaystyle U} and V {\displaystyle V} , respectively. First, note that we have ‖ A − A k ‖ 2 = ‖ ∑ i = 1 n σ i u i v i ⊤ − ∑ i = 1 k σ i u i v i ⊤ ‖ 2 = ‖ ∑ i = k + 1 n σ i u i v i ⊤ ‖ 2 = σ k + 1 {\displaystyle \|A-A_{k}\|_{2}=\left\|\sum _{i=1}^{\color {red}{n}}\sigma _{i}u_{i}v_{i}^{\top }-\sum _{i=1}^{\color {red}{k}}\sigma _{i}u_{i}v_{i}^{\top }\right\|_{2}=\left\|\sum _{i=\color {red}{k+1}}^{n}\sigma _{i}u_{i}v_{i}^{\top }\right\|_{2}=\sigma _{k+1}} Therefore, we need to show that if B k = X Y ⊤ {\displaystyle B_{k}=XY^{\top }} where X {\displaystyle X} and Y {\displaystyle Y} have k {\displaystyle k} columns then ‖ A − A k ‖ 2 = σ k + 1 ≤ ‖ A − B k ‖ 2 {\displaystyle \|A-A_{k}\|_{2}=\sigma _{k+1}\leq \|A-B_{k}\|_{2}} . Since Y {\displaystyle Y} has k {\displaystyle k} columns, then there must be a nontrivial linear combination of the first k + 1 {\displaystyle k+1} columns of V {\displaystyle V} , i.e., w = γ 1 v 1 + ⋯ + γ k + 1 v k + 1 , {\displaystyle w=\gamma _{1}v_{1}+\cdots +\gamma _{k+1}v_{k+1},} such that Y ⊤ w = 0 {\displaystyle Y^{\top }w=0} . Without loss of generality, we can scale w {\displaystyle w} so that ‖ w ‖ 2 = 1 {\displaystyle \|w\|_{2}=1} or (equivalently) γ 1 2 + ⋯ + γ k + 1 2 = 1 {\displaystyle \gamma _{1}^{2}+\cdots +\gamma _{k+1}^{2}=1} . Therefore, ‖ A − B k ‖ 2 2 ≥ ‖ ( A − B k ) w ‖ 2 2 = ‖ A w ‖ 2 2 = γ 1 2 σ 1 2 + ⋯ + γ k + 1 2 σ k + 1 2 ≥ σ k + 1 2 . {\displaystyle \|A-B_{k}\|_{2}^{2}\geq \|(A-B_{k})w\|_{2}^{2}=\|Aw\|_{2}^{2}=\gamma _{1}^{2}\sigma _{1}^{2}+\cdots +\gamma _{k+1}^{2}\sigma _{k+1}^{2}\geq \sigma _{k+1}^{2}.} The result follows by taking the square root of both sides of the above inequality. == Proof of Eckart–Young–Mirsky theorem (for Frobenius norm) == Let A ∈ R m × n {\displaystyle A\in \mathbb {R} ^{m\times n}} be a real (possibly rectangular) matrix with m ≤ n {\displaystyle m\leq n} . Suppose that A = U Σ V ⊤ {\displaystyle A=U\Sigma V^{\top }} is the singular value decomposition of A {\displaystyle A} . We claim that the best rank k {\displaystyle k} approximation to A {\displaystyle A} in the Frobenius norm, denoted by ‖ ⋅ ‖ F {\displaystyle \|\cdot \|_{F}} , is given by A k = ∑ i = 1 k σ i u i v i ⊤ {\displaystyle A_{k}=\sum _{i=1}^{k}\sigma _{i}u_{i}v_{i}^{\top }} where u i {\displaystyle u_{i}} and v i {\displaystyle v_{i}} denote the i {\displaystyle i} th column of U {\displaystyle U} and V {\displaystyle V} , respectively. First, note that we have ‖ A − A k ‖ F 2 = ‖ ∑ i = k + 1 n σ i u i v i ⊤ ‖ F 2 = ∑ i = k + 1 n σ i 2 {\displaystyle \|A-A_{k}\|_{F}^{2}=\left\|\sum _{i=k+1}^{n}\sigma _{i}u_{i}v_{i}^{\top }\right\|_{F}^{2}=\sum _{i=k+1}^{n}\sigma _{i}^{2}} Therefore, we need to show that if B k = X Y ⊤ {\displaystyle B_{k}=XY^{\top }} where X {\displaystyle X} and Y {\displaystyle Y} have k {\displaystyle k} columns then ‖ A − A k ‖ F 2 = ∑ i = k + 1 n σ i 2 ≤ ‖ A − B k ‖ F 2 . {\displaystyle \|A-A_{k}\|_{F}^{2}=\sum _{i=k+1}^{n}\sigma _{i}^{2}\leq \|A-B_{k}\|_{F}^{2}.} By the triangle inequality with the spectral norm

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  • Tucker decomposition

    Tucker decomposition

    In mathematics, Tucker decomposition decomposes a tensor into a set of matrices and one small core tensor. It is named after Ledyard R. Tucker although it goes back to Hitchcock in 1927. Initially described as a three-mode extension of factor analysis and principal component analysis it may actually be generalized to higher mode analysis, which is also called higher-order singular value decomposition (HOSVD) or the M-mode SVD. The algorithm to which the literature typically refers when discussing the Tucker decomposition or the HOSVD is the M-mode SVD algorithm introduced by Vasilescu and Terzopoulos, but misattributed to Tucker or De Lathauwer etal. It may be regarded as a more flexible PARAFAC (parallel factor analysis) model. In PARAFAC the core tensor is restricted to be "diagonal". In practice, Tucker decomposition is used as a modelling tool. For instance, it is used to model three-way (or higher way) data by means of relatively small numbers of components for each of the three or more modes, and the components are linked to each other by a three- (or higher-) way core array. The model parameters are estimated in such a way that, given fixed numbers of components, the modelled data optimally resemble the actual data in the least squares sense. The model gives a summary of the information in the data, in the same way as principal components analysis does for two-way data. For a 3rd-order tensor T ∈ F n 1 × n 2 × n 3 {\displaystyle T\in F^{n_{1}\times n_{2}\times n_{3}}} , where F {\displaystyle F} is either R {\displaystyle \mathbb {R} } or C {\displaystyle \mathbb {C} } , Tucker Decomposition can be denoted as follows, T = T × 1 U ( 1 ) × 2 U ( 2 ) × 3 U ( 3 ) {\displaystyle T={\mathcal {T}}\times _{1}U^{(1)}\times _{2}U^{(2)}\times _{3}U^{(3)}} where T ∈ F d 1 × d 2 × d 3 {\displaystyle {\mathcal {T}}\in F^{d_{1}\times d_{2}\times d_{3}}} is the core tensor, a 3rd-order tensor that contains the 1-mode, 2-mode and 3-mode singular values of T {\displaystyle T} , which are defined as the Frobenius norm of the 1-mode, 2-mode and 3-mode slices of tensor T {\displaystyle {\mathcal {T}}} respectively. U ( 1 ) , U ( 2 ) , U ( 3 ) {\displaystyle U^{(1)},U^{(2)},U^{(3)}} are unitary matrices in F d 1 × n 1 , F d 2 × n 2 , F d 3 × n 3 {\displaystyle F^{d_{1}\times n_{1}},F^{d_{2}\times n_{2}},F^{d_{3}\times n_{3}}} respectively. The k-mode product (k = 1, 2, 3) of T {\displaystyle {\mathcal {T}}} by U ( k ) {\displaystyle U^{(k)}} is denoted as T × U ( k ) {\displaystyle {\mathcal {T}}\times U^{(k)}} with entries as ( T × 1 U ( 1 ) ) ( i 1 , j 2 , j 3 ) = ∑ j 1 = 1 d 1 T ( j 1 , j 2 , j 3 ) U ( 1 ) ( j 1 , i 1 ) ( T × 2 U ( 2 ) ) ( j 1 , i 2 , j 3 ) = ∑ j 2 = 1 d 2 T ( j 1 , j 2 , j 3 ) U ( 2 ) ( j 2 , i 2 ) ( T × 3 U ( 3 ) ) ( j 1 , j 2 , i 3 ) = ∑ j 3 = 1 d 3 T ( j 1 , j 2 , j 3 ) U ( 3 ) ( j 3 , i 3 ) {\displaystyle {\begin{aligned}({\mathcal {T}}\times _{1}U^{(1)})(i_{1},j_{2},j_{3})&=\sum _{j_{1}=1}^{d_{1}}{\mathcal {T}}(j_{1},j_{2},j_{3})U^{(1)}(j_{1},i_{1})\\({\mathcal {T}}\times _{2}U^{(2)})(j_{1},i_{2},j_{3})&=\sum _{j_{2}=1}^{d_{2}}{\mathcal {T}}(j_{1},j_{2},j_{3})U^{(2)}(j_{2},i_{2})\\({\mathcal {T}}\times _{3}U^{(3)})(j_{1},j_{2},i_{3})&=\sum _{j_{3}=1}^{d_{3}}{\mathcal {T}}(j_{1},j_{2},j_{3})U^{(3)}(j_{3},i_{3})\end{aligned}}} Altogether, the decomposition may also be written more directly as T ( i 1 , i 2 , i 3 ) = ∑ j 1 = 1 d 1 ∑ j 2 = 1 d 2 ∑ j 3 = 1 d 3 T ( j 1 , j 2 , j 3 ) U ( 1 ) ( j 1 , i 1 ) U ( 2 ) ( j 2 , i 2 ) U ( 3 ) ( j 3 , i 3 ) {\displaystyle T(i_{1},i_{2},i_{3})=\sum _{j_{1}=1}^{d_{1}}\sum _{j_{2}=1}^{d_{2}}\sum _{j_{3}=1}^{d_{3}}{\mathcal {T}}(j_{1},j_{2},j_{3})U^{(1)}(j_{1},i_{1})U^{(2)}(j_{2},i_{2})U^{(3)}(j_{3},i_{3})} Taking d i = n i {\displaystyle d_{i}=n_{i}} for all i {\displaystyle i} is always sufficient to represent T {\displaystyle T} exactly, but often T {\displaystyle T} can be compressed or efficiently approximately by choosing d i < n i {\displaystyle d_{i} Read more →

  • EnQuire

    EnQuire

    Enquire is a web-based software application used as a platform for project, contract and grant management, as well as reporting and planning. Initially designed for the specific business requirements of the Australian Government, Queensland Government and Queensland Regional Bodies to manage natural resource projects, Enquire has since seen adoption outside of this industry and user segment. The use of Enquire by Natural Resource Management bodies within Queensland has been cited as a reason for the improved efficiency, quantity and quality of reporting. Technically, Enquire is implemented as a Java application built on a MySQL database. Enquire is hosted and supported under the software as a service model by Tactiv Pty Ltd. == History == The system was first released in 2005 under the name ViSTA NRM Online, proactively changing its name to Enquire in 2007 to avoid possible confusion with Windows Vista, which was being released at the time. In 2012, the Enquire project and support team was commercialized as its own company called Tactiv Pty Ltd. Tactiv is based predominantly in Brisbane, Australia. Tactiv has continued to develop and grow the Enquire Grant, Contract and Project management solution, releasing a new platform in 2017. Since commercialization, Tactiv has grown its client base to include government and non-government organizations such as foundations and not-for-profit organizations. == Functionality == The functionality of Enquire can be broken down into 5 key lifecycle solutions, all fully integrated and supported by over 40 feature rich and configurable modules: Grant Management Contract Management Project Portfolio Management Procurement Management Relationship Management The system provides its platform to meet the needs of "off the shelf" customers looking for a ready to use best practice option as well as a fully configurable option for specific requirements. The system offers a client supplier portal for external applicants or suppliers, a management portal for internal team usage and an administration portal for clients to manage access, roles, information, and other configurations. Key functional modules include: Online authoring and publishing for forms and applications Workflows Project Tracking Performance Reporting Financial Reporting Stakeholder Communication Budget management Document Management Milestone tracking Payments and Variations Management KPI tracking and Impact reporting The Enquire system is used to report against the Queensland Government's Q2 Coast and Country Program and parts of the Australian Government's Caring for our Country program. There is also a strategic planning module, which provides functionality to manage core-business administration and reporting requirements, whilst providing visibility of key activities and their alignment against organizational goals and strategic objectives. The systems architecture supports a range of implementation models with the capacity to manage one-to-one, one-to-many and many-to-many relationships between investors and investees. Under the usage model within Queensland, Regional Bodies use Enquire to load project contracts and report against these online. The regional bodies also record output, target and financial information in Enquire, which can then be used for operational purposes including financial, performance and target reporting. == External Audit == The Australian National Audit Office Audit Report No.21 2007–08 undertook a case study on Enquire. It noted: "The Queensland Department of Environment and Resource Management has developed the first integrated web-based system [Enquire] to manage performance information about Natural Resource Management activities in Queensland." Four of Queensland's 14 regional bodies commented on Enquire through the ANAO's survey. These four regional bodies indicated that Enquire offers a means of consistent reporting at the State level.

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  • Evolutionary algorithm

    Evolutionary algorithm

    Evolutionary algorithms (EA) reproduce essential elements of biological evolution in a computer algorithm in order to solve "difficult" problems, at least approximately, for which no exact or satisfactory solution methods are known. They are metaheuristics and population-based bio-inspired algorithms and evolutionary computation, which itself are part of the field of computational intelligence. The mechanisms of biological evolution that an EA mainly imitates are reproduction, mutation, recombination and selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions (see also loss function). Evolution of the population then takes place after the repeated application of the above operators. Evolutionary algorithms often perform well approximating solutions to all types of problems because they ideally do not make any assumption about the underlying fitness landscape. Techniques from evolutionary algorithms applied to the modeling of biological evolution are generally limited to explorations of microevolution (microevolutionary processes) and planning models based upon cellular processes. In most real applications of EAs, computational complexity is a prohibiting factor. In fact, this computational complexity is due to fitness function evaluation. Fitness approximation is one of the solutions to overcome this difficulty. However, seemingly simple EA can solve often complex problems; therefore, there may be no direct link between algorithm complexity and problem complexity. == Generic definition == The following is an example of a generic evolutionary algorithm: Randomly generate the initial population of individuals, the first generation. Evaluate the fitness of each individual in the population. Check, if the goal is reached and the algorithm can be terminated. Select individuals as parents, preferably of higher fitness. Produce offspring with optional crossover (mimicking reproduction). Apply mutation operations on the offspring. Select individuals preferably of lower fitness for replacement with new individuals (mimicking natural selection). Return to 2 == Types == Similar techniques differ in genetic representation and other implementation details, and the nature of the particular applied problem. Genetic algorithm – This is the most popular type of EA. One seeks the solution of a problem in the form of strings of numbers (traditionally binary, although the best representations are usually those that reflect something about the problem being solved), by applying operators such as recombination and mutation (sometimes one, sometimes both). This type of EA is often used in optimization problems. Genetic programming – Here the solutions are in the form of computer programs, and their fitness is determined by their ability to solve a computational problem. There are many variants of Genetic Programming: Cartesian genetic programming Gene expression programming Grammatical evolution Linear genetic programming Multi expression programming Evolutionary programming – Similar to evolution strategy, but with a deterministic selection of all parents. Evolution strategy (ES) – Works with vectors of real numbers as representations of solutions, and typically uses self-adaptive mutation rates. The method is mainly used for numerical optimization, although there are also variants for combinatorial tasks. CMA-ES Natural evolution strategy Differential evolution – Based on vector differences and is therefore primarily suited for numerical optimization problems. Coevolutionary algorithm – Similar to genetic algorithms and evolution strategies, but the created solutions are compared on the basis of their outcomes from interactions with other solutions. Solutions can either compete or cooperate during the search process. Coevolutionary algorithms are often used in scenarios where the fitness landscape is dynamic, complex, or involves competitive interactions. Neuroevolution – Similar to genetic programming but the genomes represent artificial neural networks by describing structure and connection weights. The genome encoding can be direct or indirect. Learning classifier system – Here the solution is a set of classifiers (rules or conditions). A Michigan-LCS evolves at the level of individual classifiers whereas a Pittsburgh-LCS uses populations of classifier-sets. Initially, classifiers were only binary, but now include real, neural net, or S-expression types. Fitness is typically determined with either a strength or accuracy based reinforcement learning or supervised learning approach. Quality–Diversity algorithms – QD algorithms simultaneously aim for high-quality and diverse solutions. Unlike traditional optimization algorithms that solely focus on finding the best solution to a problem, QD algorithms explore a wide variety of solutions across a problem space and keep those that are not just high performing, but also diverse and unique. == Theoretical background == The following theoretical principles apply to all or almost all EAs. === No free lunch theorem === The no free lunch theorem of optimization states that all optimization strategies are equally effective when the set of all optimization problems is considered. Under the same condition, no evolutionary algorithm is fundamentally better than another. This can only be the case if the set of all problems is restricted. This is exactly what is inevitably done in practice. Therefore, to improve an EA, it must exploit problem knowledge in some form (e.g. by choosing a certain mutation strength or a problem-adapted coding). Thus, if two EAs are compared, this constraint is implied. In addition, an EA can use problem specific knowledge by, for example, not randomly generating the entire start population, but creating some individuals through heuristics or other procedures. Another possibility to tailor an EA to a given problem domain is to involve suitable heuristics, local search procedures or other problem-related procedures in the process of generating the offspring. This form of extension of an EA is also known as a memetic algorithm. Both extensions play a major role in practical applications, as they can speed up the search process and make it more robust. === Convergence === For EAs in which, in addition to the offspring, at least the best individual of the parent generation is used to form the subsequent generation (so-called elitist EAs), there is a general proof of convergence under the condition that an optimum exists. Without loss of generality, a maximum search is assumed for the proof: From the property of elitist offspring acceptance and the existence of the optimum it follows that per generation k {\displaystyle k} an improvement of the fitness F {\displaystyle F} of the respective best individual x ′ {\displaystyle x'} will occur with a probability P > 0 {\displaystyle P>0} . Thus: F ( x 1 ′ ) ≤ F ( x 2 ′ ) ≤ F ( x 3 ′ ) ≤ ⋯ ≤ F ( x k ′ ) ≤ ⋯ {\displaystyle F(x'_{1})\leq F(x'_{2})\leq F(x'_{3})\leq \cdots \leq F(x'_{k})\leq \cdots } I.e., the fitness values represent a monotonically non-decreasing sequence, which is bounded due to the existence of the optimum. From this follows the convergence of the sequence against the optimum. Since the proof makes no statement about the speed of convergence, it is of little help in practical applications of EAs. But it does justify the recommendation to use elitist EAs. However, when using the usual panmictic population model, elitist EAs tend to converge prematurely more than non-elitist ones. In a panmictic population model, mate selection (see step 4 of the generic definition) is such that every individual in the entire population is eligible as a mate. In non-panmictic populations, selection is suitably restricted, so that the dispersal speed of better individuals is reduced compared to panmictic ones. Thus, the general risk of premature convergence of elitist EAs can be significantly reduced by suitable population models that restrict mate selection. === Virtual alphabets === With the theory of virtual alphabets, David E. Goldberg showed in 1990 that by using a representation with real numbers, an EA that uses classical recombination operators (e.g. uniform or n-point crossover) cannot reach certain areas of the search space, in contrast to a coding with binary numbers. This results in the recommendation for EAs with real representation to use arithmetic operators for recombination (e.g. arithmetic mean or intermediate recombination). With suitable operators, real-valued representations are more effective than binary ones, contrary to earlier opinion. == Comparison to other concepts == === Biological processes === A possible limitation of many evolutionary algorithms is their lack of a clear genotype–phenotype distinction. In nature, the fertilized egg cell undergoes a complex process known as embryogenesis to become a mature p

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  • Calibration (statistics)

    Calibration (statistics)

    There are two main uses of the term calibration in statistics that denote special types of statistical inference problems. Calibration can mean a reverse process to regression, where instead of a future dependent variable being predicted from known explanatory variables, a known observation of the dependent variables is used to predict a corresponding explanatory variable; procedures in statistical classification to determine class membership probabilities which assess the uncertainty of a given new observation belonging to each of the already established classes. In addition, calibration is used in statistics with the usual general meaning of calibration. For example, model calibration can be also used to refer to Bayesian inference about the value of a model's parameters, given some data set, or more generally to any type of fitting of a statistical model. As Philip Dawid puts it, "a forecaster is well calibrated if, for example, of those events to which he assigns a probability 30 percent, the long-run proportion that actually occurs turns out to be 30 percent." == In classification == Calibration in classification means transforming classifier scores into class membership probabilities. An overview of calibration methods for two-class and multi-class classification tasks is given by Gebel (2009). A classifier might separate the classes well, but be poorly calibrated, meaning that the estimated class probabilities are far from the true class probabilities. In this case, a calibration step may help improve the estimated probabilities. A variety of metrics exist that are aimed to measure the extent to which a classifier produces well-calibrated probabilities. Foundational work includes the Expected Calibration Error (ECE). Into the 2020s, variants include the Adaptive Calibration Error (ACE) and the Test-based Calibration Error (TCE), which address limitations of the ECE metric that may arise when classifier scores concentrate on narrow subset of the [0,1] range. A 2020s advancement in calibration assessment is the introduction of the Estimated Calibration Index (ECI). The ECI extends the concepts of the Expected Calibration Error (ECE) to provide a more nuanced measure of a model's calibration, particularly addressing overconfidence and underconfidence tendencies. Originally formulated for binary settings, the ECI has been adapted for multiclass settings, offering both local and global insights into model calibration. This framework aims to overcome some of the theoretical and interpretative limitations of existing calibration metrics. Through a series of experiments, Famiglini et al. demonstrate the framework's effectiveness in delivering a more accurate understanding of model calibration levels and discuss strategies for mitigating biases in calibration assessment. An online tool has been proposed to compute both ECE and ECI. The following univariate calibration methods exist for transforming classifier scores into class membership probabilities in the two-class case: Assignment value approach, see Garczarek (2002) Bayes approach, see Bennett (2002) Isotonic regression, see Zadrozny and Elkan (2002) Platt scaling (a form of logistic regression), see Lewis and Gale (1994) and Platt (1999) Bayesian Binning into Quantiles (BBQ) calibration, see Naeini, Cooper, Hauskrecht (2015) Beta calibration, see Kull, Filho, Flach (2017) === In probability prediction and forecasting === In prediction and forecasting, a Brier score is sometimes used to assess prediction accuracy of a set of predictions, specifically that the magnitude of the assigned probabilities track the relative frequency of the observed outcomes. Philip E. Tetlock employs the term "calibration" in this sense in his 2015 book Superforecasting. This differs from accuracy and precision. For example, as expressed by Daniel Kahneman, "if you give all events that happen a probability of .6 and all the events that don't happen a probability of .4, your discrimination is perfect but your calibration is miserable". In meteorology, in particular, as concerns weather forecasting, a related mode of assessment is known as forecast skill. == In regression == The calibration problem in regression is the use of known data on the observed relationship between a dependent variable and an independent variable to make estimates of other values of the independent variable from new observations of the dependent variable. This can be known as "inverse regression"; there is also sliced inverse regression. The following multivariate calibration methods exist for transforming classifier scores into class membership probabilities in the case with classes count greater than two: Reduction to binary tasks and subsequent pairwise coupling, see Hastie and Tibshirani (1998) Dirichlet calibration, see Gebel (2009) === Example === One example is that of dating objects, using observable evidence such as tree rings for dendrochronology or carbon-14 for radiometric dating. The observation is caused by the age of the object being dated, rather than the reverse, and the aim is to use the method for estimating dates based on new observations. The problem is whether the model used for relating known ages with observations should aim to minimise the error in the observation, or minimise the error in the date. The two approaches will produce different results, and the difference will increase if the model is then used for extrapolation at some distance from the known results.

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