AI Assistant Reddit

AI Assistant Reddit — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • ChatGPT

    ChatGPT

    ChatGPT is a generative artificial intelligence chatbot developed by OpenAI. Originally released in November 2022, the product uses large language models—specifically generative pre-trained transformers (GPTs)—to generate text, speech, and images in response to user prompts. ChatGPT accelerated the AI boom, an ongoing period marked by rapid investment and public attention toward the field of artificial intelligence (AI). OpenAI operates the service on a freemium model. Users can interact with ChatGPT through text, audio, and image prompts. ChatGPT was quickly adopted, reaching 100 million monthly active users two months after its release and 900 million weekly active users in February 2026. It has been lauded for its potential to transform numerous professional fields, and has instigated public debate about the nature of creativity and the future of knowledge work. The chatbot has also been criticized for its limitations and potential for unethical use. It can generate plausible-sounding but incorrect or nonsensical answers, known as hallucinations. Biases in its training data have been reflected in its responses. The chatbot can facilitate academic dishonesty, generate misinformation, and create malicious code. The ethics of its development, particularly the use of copyrighted content as training data, have also drawn controversy. == Features == ChatGPT is a chatbot and AI assistant built on large language model (LLM) technology. It is designed to generate human-like text and can carry out a wide variety of tasks. These include, among many others, writing and debugging computer programs, composing music, scripts, fairy tales, and essays, answering questions (sometimes at a level exceeding that of an average human test-taker), and generating business concepts. ChatGPT is frequently used for translation and summarization tasks, and can simulate interactive environments such as a Linux terminal, a multi-user chat room, or simple text-based games such as tic-tac-toe. Users interact with ChatGPT through conversations which consist of text, audio, and image inputs and outputs. The user's inputs to these conversations are referred to as prompts. An optional "Memory" feature allows users to tell ChatGPT to memorize specific information. Another option allows ChatGPT to recall old conversations. GPT-based moderation classifiers are used to reduce the risk of harmful outputs being presented to users. In March 2023, OpenAI added support for plugins for ChatGPT. This includes both plugins made by OpenAI, such as web browsing and code interpretation, and external plugins from developers such as Expedia, OpenTable, and Zapier. From October to December 2024, ChatGPT Search was deployed. It allows ChatGPT to search the web in an attempt to make more accurate and up-to-date responses. It increased OpenAI's direct competition with major search engines. OpenAI allows businesses to tailor how their content appears in the ChatGPT Search results and influence what sources are used. In December 2024, OpenAI launched a new feature allowing users to call ChatGPT with a telephone for up to 15 minutes per month for free. In September 2025, OpenAI added a feature called Pulse, which generates a daily analysis of a user's chats and connected apps such as Gmail and Google Calendar. In October 2025, OpenAI launched ChatGPT Atlas, a browser integrating the ChatGPT assistant directly into web navigation, to compete with existing browsers such as Google Chrome. It has an additional feature called "agentic mode" that allows it to take online actions for the user. === Paid tier === ChatGPT was initially free to the public and remains free in a limited capacity. In February 2023, OpenAI launched a premium service, ChatGPT Plus, that costs US$20 per month. What was offered on the paid plan versus the free tier changed as OpenAI has continued to update ChatGPT, and a Pro tier at $200/mo was introduced in December 2024. The Pro launch coincided with the release of the o1 model. In August 2025, ChatGPT Go was offered in India for ₹399 per month. The plan has higher limits than the free version. === Mobile apps === In May-July 2023, OpenAI began offering ChatGPT iOS and Android apps. ChatGPT can also power Android's assistant. An app for Windows launched on the Microsoft Store on October 15, 2024. === Languages === OpenAI met Icelandic President Guðni Th. Jóhannesson in 2022. In 2023, OpenAI worked with a team of 40 Icelandic volunteers to fine-tune ChatGPT's Icelandic conversation skills as a part of Iceland's attempts to preserve the Icelandic language. ChatGPT (based on GPT-4) was better able to translate Japanese to English when compared to Bing, Bard, and DeepL Translator in 2023. In December 2023, the Albanian government decided to use ChatGPT for the rapid translation of European Union documents and the analysis of required changes needed for Albania's accession to the EU. Several studies have shown that ChatGPT can outperform Google Translate in some mainstream translation tasks. However, as of 2024, no machine translation services match human expert performance. In August 2024, a representative of the Asia Pacific wing of OpenAI made a visit to Taiwan, during which a demonstration of ChatGPT's Chinese abilities was made. ChatGPT's Mandarin Chinese abilities were lauded, but the ability of the AI to produce content in Mandarin Chinese in a Taiwanese accent was found to be "less than ideal" due to differences between mainland Mandarin Chinese and Taiwanese Mandarin. === GPT Store === In November 2023, OpenAI released GPT Builder, a tool allowing users to customize ChatGPT's behavior for a specific use case. The customized systems are referred to as GPTs. In January 2024, OpenAI launched the GPT Store, a marketplace for GPTs. At launch, OpenAI included more than 3 million GPTs created by GPT Builder users in the GPT Store. === ChatGPT Apps === In September 2025, OpenAI added support for Model Context Protocol (MCP) to ChatGPT apps. When enabled in developer mode, this allows for improved third-party access to ChatGPT tools and servers. === Deep Research === In February 2025, OpenAI released Deep Research, a feature that generates reports based on extensive web searches. It was initially based on the reasoning model o3 and took 5 to 30 minutes per report. === Images === In October 2023, OpenAI's image generation model DALL-E 3 was integrated into ChatGPT. The integration used ChatGPT to write prompts for DALL-E guided by conversations with users. In March 2025, OpenAI updated ChatGPT to generate images using GPT Image instead of DALL-E. One of the most significant improvements was in the generation of text within images, which is especially useful for branded content. However, this ability is noticeably worse in non-Latin alphabets. The model can also generate new images based on existing ones provided in the prompt. These images are generated with C2PA metadata, which can be used to verify that they are AI-generated. OpenAI has emplaced additional safeguards to prevent what the company deems to be harmful image generation. === Agents === In 2025, OpenAI added several features to make ChatGPT more agentic (capable of autonomously performing longer tasks). In January, Operator was released. It was capable of autonomously performing tasks through web browser interactions, including filling forms, placing online orders, scheduling appointments, and other browser-based tasks. It was controlling a software environment inside a virtual machine with limited internet connectivity and with safety restrictions. It struggled with complex user interfaces. In May 2025, OpenAI introduced an agent for coding named Codex. It is capable of writing software, answering codebase questions, running tests, and proposing pull requests. It is based on a fine-tuned version of OpenAI o3. It has two versions, one running in a virtual machine in the cloud, and one where the agent runs in the cloud, but performs actions on a local machine connected via API. In July 2025, OpenAI released ChatGPT agent, an AI agent that can perform multi-step tasks. Like Operator, it controls a virtual computer. It also inherits from Deep Research's ability to gather and summarize significant volumes of information. The user can interrupt tasks or provide additional instructions as needed. In September 2025, OpenAI partnered with Stripe, Inc. to release Agentic Commerce Protocol, enabling purchases through ChatGPT. At launch, the feature was limited to purchases on Etsy from US users with a payment method linked to their OpenAI account. OpenAI takes an undisclosed cut from the merchant's payment. === ChatGPT Health === On January 7, 2026, OpenAI introduced a feature called "ChatGPT Health", whereby ChatGPT can discuss the user's health in a way that is separate from other chats. The feature is not available for users in the United Kingdom, Switzerland, or the European Economic Area, and is available on a waitli

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  • Social Media Working Group Act of 2014

    Social Media Working Group Act of 2014

    The Social Media Working Group Act of 2014 (H.R. 4263) is a bill that would direct the United States Secretary of Homeland Security to establish within the United States Department of Homeland Security (DHS) a social media working group (the Group) to provide guidance and best practices to the emergency preparedness and response community on the use of social media technologies before, during, and after a terrorist attack. The bill was introduced into the United States House of Representatives during the 113th United States Congress. == Background == === Social media === Social media is the social interaction among people in which they create, share or exchange information and ideas in virtual communities and networks. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content." Furthermore, social media depend on mobile and web-based technologies to create highly interactive platforms through which individuals and communities share, co-create, discuss, and modify user-generated content. They introduce substantial and pervasive changes to communication between organizations, communities, and individuals. Social media differ from traditional or industrial media in many ways, including quality, reach, frequency, usability, immediacy, and permanence. === Virtual Social Media Working Group === First responders have increasingly used social media in emergency response and recovery operations. Social media tools are used to connect with citizens after a disaster and share information. The Virtual Social Media Working group (VSMWG) is an online platform that gives advice to first responders on how to safely and effectively use social media in emergency response operations. The working group is made up of subject matter experts from across the U.S. It was created by DHS in December 2010 and gives first responders guidance and best practices regarding the use of social media during emergencies. The DHS S&T and the VSMWG work with local and state governments, academics and nonprofits. Meetings of the VSMWG are chaired by the Under Secretary of Homeland Security for Science and Technology. == Provisions of the bill == This summary is based largely on the summary provided by the Congressional Research Service, a public domain source. The Social Media Working Group Act of 2014 would amend the Homeland Security Act of 2002 to direct the United States Secretary of Homeland Security to establish within the United States Department of Homeland Security (DHS) a social media working group (the Group) to provide guidance and best practices to the emergency preparedness and response community on the use of social media technologies before, during, and after a terrorist attack. The bill would require the Group to submit an annual report that includes: (1) a review of current and emerging social media technologies being used to support preparedness and response activities related to terrorist attacks, of best practices and lessons learned on the use of social media during the response to terrorist attacks that occurred during the period covered by the report, and of available training for government officials on the use of social media in response to a terrorist attack; (2) recommendations to improve DHS's use of social media and to improve information sharing among DHS and its components and among state and local governments; and (3) a summary of coordination efforts with the private sector to discuss and resolve legal, operational, technical, privacy, and security concerns. == Congressional Budget Office report == This summary is based largely on the summary provided by the Congressional Budget Office, as ordered reported by the House Committee on Homeland Security on June 11, 2014. This is a public domain source. H.R. 4263 would direct the Department of Homeland Security (DHS) to establish a working group to provide guidance and best practices on the use of social media technologies, specifically during a terrorist attack or other emergency. The group would prepare guidance for the emergency preparedness and response community. The bill would define the membership of the working group, which would include more than 20 experts from federal, state, local, and tribal governments along with nongovernmental organizations. The working group would be exempt from the Federal Advisory Committee Act and would be authorized to hold virtual meetings to fulfill the requirement to meet twice a year. The working group would be required to submit an annual report on emerging trends and best practices for emergency response through social media. Based on the cost of similar activities carried out under the DHS Acquisition and Accountability Efficiency Act and the Critical Infrastructure Research and Development Advancement Act of 2013, the Congressional Budget Office (CBO) estimates that the new DHS responsibilities and the annual report required by H.R. 4263 would cost a total of less than $500,000 annually, assuming the availability of appropriated funds. Enacting the legislation would not affect direct spending or revenues; therefore, pay-as-you-go procedures do not apply. H.R. 4263 contains no intergovernmental or private-sector mandates as defined in the Unfunded Mandates Reform Act and would impose no costs on state, local, or tribal governments. == Procedural history == The Social Media Working Group Act of 2014 was introduced into the United States House of Representatives on March 14, 2014, by Rep. Susan W. Brooks (R, IN-5). It was referred to the United States House Committee on Homeland Security and the United States House Homeland Security Subcommittee on Emergency Preparedness, Response, and Communications. On June 19, 2014, it was reported (amended) alongside House Report 113-480. On July 8, 2014, the House voted in Roll Call Vote 369 to pass the bill 375–19. == Debate and discussion == Nate Elliott, a social media expert at Forrester Research, explains that "the hope is when government or another authority tweets something, people will share it for them," but that this often doesn't happen. This problem, that "messages wash away very quickly," is the reason that the federal government is trying to formulate a better social media strategy. Rep. Steven Palazzo (R-MS), who co-sponsored the bill, stated that "social media has played a crucial role in emergency preparedness and response in Mississippi, including during disasters like Hurricane Isaac and the tornadoes that hit the Hattiesburg area a little over a year ago." He said that their goal with the bill was to "build upon existing public-private partnerships and use social media in a more strategic way in order to help save lives and property."

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  • Kaeli McEwen

    Kaeli McEwen

    Kaeli Mae McEwen (born May 10, 2000), known professionally as Kaeli Mae, is an American content creator and social media influencer from Seattle, Washington, known for her TikTok videos about cleaning and organizing and contributing to the "Clean Girl" Internet aesthetic. She has Type 1 diabetes. Her fame was attributed to an increase in use of the name Kaeli for newborn girls in the United States in 2023.

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  • Time-lock puzzle

    Time-lock puzzle

    A time-lock puzzle, or time-released cryptography, encrypts a message that cannot be decrypted until a specified amount of time has passed. The concept was first described by Timothy C. May, and a solution first introduced by Ron Rivest, Adi Shamir, and David A. Wagner in 1996. Time-lock puzzle are useful in cases where confidentiality of information is determined by time, such as a diarist who does not want their views released until 50 years after their death, an auction where bids are sealed until the bidding period is closed, electronic voting, and contract signing. They can additionally be used in creating further cryptographic primitives, such as verifiable delay functions and zero knowledge proofs. Time-released cryptography can be achieved through several different mechanisms. Use mathematical problems requiring sequential calculations to solve, and cannot be solved with parallelization. Thus, adding more computers to a problem will not help solve the problem faster. Use of a trusted agent, or multiple agents who each hold a part of the message and cryptographic keys, who release the message after a specified time period has passed. Distribute public encryption keys to users, and place private cryptographic keys with a trusted agent in an offline location, to be released at a later date.

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  • Qlone

    Qlone

    Qlone is a 3D scanning app based on photogrammetry for creation of 3D models on mobile devices. The resultant 3D models can be exported for external use. Qlone was featured at the Apple Worldwide Developers Conference in 2021. It was also featured on BBC Click. == Qlone features == === 3D scanning === 3D scanning with Qlone requires the use of an included mat design. The user prints the mat onto a sheet of paper, then places the object to be scanned in the centre of the mat. An augmented reality dome within the Qlone app guides the user through the subsequent scanning process. The iOS version of Qlone allows scanning without the mat. === 3D editing === Qlone's editing features allow users to adjust 3D scanned models using texture mapping, polygon mesh size simplification, digital sculpting, cleaning and smoothing, and artistic effects. === File export === Qlone exports directly to multiple 3D platforms including SketchFab, i.materialise, Lens Studio for Snapchat, Shapeways and CGTrader. Models can also be exported in different 3D formats for use in other 3D tools – OBJ, STL, FBX, USDZ, GLB (Binary gLTF), PLY, and X3D. == Use in Science, Education and Academia == Due to its inexpensive, simple and accessible nature for creating 3D models, Qlone was used in many academically educational and scientific research projects. The European Space Agency used Qlone to scan rocks in a Tele-Robotic rock collection experiment. Neurosurgeons from the University of Southern California and surgeons from Tulane University School of Medicine used Qlone to create 3D models of cadaveric specimens and anatomical models with the aim of increasing access to such components for enhancing anatomy training and allowing realistic surgical simulations for neurosurgeons and practitioners worldwide. Archaeologists from Texas A&M University used Qlone to create 3D replicas of artifacts and models and students from Vancouver iTech Preparatory Middle School used Qlone to create 3D scans of more than 100 artifacts from Fort Vancouver National Historic Site.

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  • Stegomalware

    Stegomalware

    Stegomalware is a form of malicious software that leverages steganography techniques to conceal its code, configuration data, or command-and-control (C&C) communications within seemingly benign digital media such as images, audio files, videos, documents, or network traffic. It typically embeds encrypted or obfuscated payloads into digital media and only extracts and executes them at runtime, which makes traditional signature-based and sandbox-based detection significantly more difficult. Stegomalware has been observed in attacks ranging from advanced persistent threats (APTs) to financially motivated cybercrime, and is now the subject of dedicated academic surveys, research projects, and international law-enforcement initiatives. The key distinction between stegomalware and traditional obfuscated malware lies in the encoding location. After obfuscation, malicious code remains present within the executable and can theoretically be discovered through static analysis. In contrast, stegomalware hides the payload entirely within a cover medium (image, audio, etc.), remaining invisible until the malware dynamically extracts and executes it at runtime. == History == The term stegomalware was formally introduced by researchers Águila, Laskov, and others in the context of mobile malware and presented at the Inscrypt (Information Security and Cryptology) conference in 2014. This marked the first academic formalization of the concept, though earlier work had already identified that botnets and mobile malware could use steganography and covert channels for command-and-control communication over probabilistically unobservable channels. Since its introduction, stegomalware has evolved from a theoretical concern to a documented threat. In 2011, the APT operation known as "Operation Shady RAT" became one of the first documented cases of stegomalware in the wild, using digital images to hide Internet Protocol addresses and command-and-control server addresses. The same year, the Duqu malware (targeting industrial manufacturers) embedded victim data into JPEG image files before exfiltration, making the data transfer virtually undetectable to network-level security tools. From 2014 onwards, stegomalware became more prevalent in organized cybercrime and advanced persistent threat campaigns. Notable examples include Zeus/Zbot, which masked configuration data in images; Gatak/Stegoloader, which hid shellcode in PNG files; TeslaCrypt, which embedded C&C commands in JPEGs; and Cerber, which concealed ransomware payloads within images. By the 2010s, stegomalware had become established as a preferred evasion technique for espionage, financial theft, and ransomware distribution campaigns. Recent surveys (2020–2025) document that stegomalware has increasingly been exploited by adversaries targeting banks, enterprises, government agencies, educational institutions, and internet users via malvertising campaigns. The technique is now considered a sophisticated method of attack worthy of dedicated international law-enforcement attention. == Technical Characteristics and Definitions == Stegomalware operates through a three-component architecture: Stegotext (R): An innocent-looking digital asset (image, audio file, etc.) into which the malicious payload is embedded. Secret key (sk): A key used by the embedding and extraction algorithms, typically hardcoded into the malware. Payload (p): The actual malicious code, configuration data, or C&C commands hidden within the stegotext. The malware extracts the payload at runtime using the secret key and either executes it directly or uses it to download additional stages of the attack. Stegomalware can be classified into several types based on deployment method: Type 0 (Autonomous): Both the stegotext and extraction algorithm are embedded within the malware application itself. The malicious payload is extracted and executed locally without external communication. Type I (Update): The stegotext and secret key are downloaded from a remote server at runtime; only the extraction algorithm is included in the malware. This variant is more flexible, allowing attackers to push updated payloads. Type II (External Algorithm): Neither the stegotext nor the extraction algorithm are distributed with the malware; both are fetched from an attacker-controlled infrastructure, providing maximum flexibility and evasion. == Steganography techniques == === Spatial domain methods === Stegomalware predominantly uses steganographic methods designed for images, as images are the most common cover medium in the wild. The most basic spatial domain technique is Least Significant Bit (LSB) substitution, which replaces the least significant bits of pixel color values with payload bits. While simple and easy to implement, LSB is also relatively easy to detect through statistical analysis. More sophisticated spatial domain techniques include: HUGO (High Undetectable steGO) (2010): Minimizes detectable distortion by distributing the payload across multiple pixels, achieving embedding capacity with reduced statistical footprint. WOW (Wavelet Obtained Weights) (2012): Embeds data preferentially in textured regions of images where modifications are less perceptually noticeable. UNIWARD (Universal Wavelet Relative Distortion) (2014): Uses a universal distortion function applicable to multiple image formats, balancing payload capacity with undetectability. HILL (2014): Applies high-pass and low-pass filters to identify robust embedding regions. MiPOD (Minimizing the Power of Optimal Detector) (2016): Designed to minimize the power of theoretical optimal steganalysis detectors. === Transform domain methods === Transform domain techniques convert images into the frequency domain (e.g., using DCT or DWT) before embedding, allowing for more robust hiding in JPEG and other compressed formats: Embedding in DCT coefficients (used in JPEG compression) Embedding in DWT coefficients (used in lossless formats) Spread spectrum techniques, which distribute the payload across many frequency components Transform domain methods are generally more resistant to noise, compression, and image transformations than spatial methods. === Generative adversarial network (GAN) methods === Recent advances in machine learning have introduced GAN-based steganography, where a generative model produces stego images that minimize detectable artifacts: SGAN (Steganographic GAN) (2017): First GAN applied to steganography, using a generator, discriminator, and steganalysis network. ASDL-GAN (2017): Performs automatic steganographic distortion learning at the pixel level. SteganoGAN (2019): Improves upon earlier GAN models, achieving higher embedding capacity and robustness. HiGAN (Hiding Images GAN) (2020): Enables hiding one image within another while maintaining visual plausibility. GAN-based approaches are more resilient to standard steganalysis attacks but remain an emerging threat requiring further research. == Notable malware campaigns == Stegomalware has been documented in numerous high-profile cyber attacks and campaigns. Notable examples include: Operation Shady RAT (2011): Used digital images to hide command-and-control server addresses in targeted espionage. Duqu (2011): Embedded victim data into JPEG files to exfiltrate industrial control system information. Zeus/Zbot (2014): Masked banking configuration data inside JPEG files exploited via malvertising. Gatak/Stegoloader (2015): Hid shellcode in PNG files for software licensing attacks and bot command execution. TeslaCrypt (2015): Embedded C&C commands and ransomware keys in JPEG images. Cerber (2016): Concealed executable ransomware code in JPEG files distributed via phishing. DNSChanger (2016): Embedded malicious code in PNG files for DNS hijacking campaigns. Sundown Exploit Kit (2017): Distributed exploit code in PNG files via malvertising. AdGholas (2017): Used JPEG steganography to distribute ransomware via malvertising. Synccrypt (2017): Hidden ransomware components in JPEG-steganographic encrypted archives. ZeroT/PlugX (2017): Hid Remote Access Trojan payloads in BMP files for espionage. Loki Bot (2018): Concealed malware installers in JPEG and video files. Waterbug (APT28) (2019): Injected malicious DLLs into WAV audio files. Shlayer (macOS adware) (2019): Hid malicious URLs in JPEG files via malvertising. === Attack vectors === The most common attack vectors for stegomalware include: Phishing emails with malicious attachments or links Malvertising campaigns using malicious banner advertisements Exploit kits through compromised or malicious websites Legitimate application vulnerabilities (e.g., watering-hole attacks) Fake software distribution (cracked software, keygen tools) === Exploitation stages === Stegomalware typically serves one or more roles in attack lifecycles: Payload delivery: Stego images contain full executable code or shellcode. C&C communication: Hidden data contains server addresses or command instructio

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  • Code (cryptography)

    Code (cryptography)

    In cryptology, a code is a method used to encrypt a message that operates at the level of meaning; that is, words or phrases are converted into something else. A code might transform "change" into "CVGDK" or "cocktail lounge". The U.S. National Security Agency defined a code as "A substitution cryptosystem in which the plaintext elements are primarily words, phrases, or sentences, and the code equivalents (called "code groups") typically consist of letters or digits (or both) in otherwise meaningless combinations of identical length." A codebook is needed to encrypt, and decrypt the phrases or words. By contrast, ciphers encrypt messages at the level of individual letters, or small groups of letters, or even, in modern ciphers, individual bits. Messages can be transformed first by a code, and then by a cipher. Such multiple encryption, or "superencryption" aims to make cryptanalysis more difficult. Another comparison between codes and ciphers is that a code typically represents a letter or groups of letters directly without the use of mathematics. As such the numbers are configured to represent these three values: 1001 = A, 1002 = B, 1003 = C, ... . The resulting message, then would be 1001 1002 1003 to communicate ABC. Ciphers, however, utilize a mathematical formula to represent letters or groups of letters. For example, A = 1, B = 2, C = 3, ... . Thus the message ABC results by multiplying each letter's value by 13. The message ABC, then would be 13 26 39. Codes have a variety of drawbacks, including susceptibility to cryptanalysis and the difficulty of managing the cumbersome codebooks, so ciphers are now the dominant technique in modern cryptography. In contrast, because codes are representational, they are not susceptible to mathematical analysis of the individual codebook elements. In the example, the message 13 26 39 can be cracked by dividing each number by 13 and then ranking them alphabetically. However, the focus of codebook cryptanalysis is the comparative frequency of the individual code elements matching the same frequency of letters within the plaintext messages using frequency analysis. In the above example, the code group, 1001, 1002, 1003, might occur more than once and that frequency might match the number of times that ABC occurs in plain text messages. (In the past, or in non-technical contexts, code and cipher are often used to refer to any form of encryption). == One- and two-part codes == Codes are defined by "codebooks" (physical or notional), which are dictionaries of codegroups listed with their corresponding plaintext. Codes originally had the codegroups assigned in 'plaintext order' for convenience of the code designed, or the encoder. For example, in a code using numeric code groups, a plaintext word starting with "a" would have a low-value group, while one starting with "z" would have a high-value group. The same codebook could be used to "encode" a plaintext message into a coded message or "codetext", and "decode" a codetext back into plaintext message. In order to make life more difficult for codebreakers, codemakers designed codes with no predictable relationship between the codegroups and the ordering of the matching plaintext. In practice, this meant that two codebooks were now required, one to find codegroups for encoding, the other to look up codegroups to find plaintext for decoding. Such "two-part" codes required more effort to develop, and twice as much effort to distribute (and discard safely when replaced), but they were harder to break. The Zimmermann Telegram in January 1917 used the German diplomatic "0075" two-part code system which contained upwards of 10,000 phrases and individual words. == One-time code == A one-time code is a prearranged word, phrase or symbol that is intended to be used only once to convey a simple message, often the signal to execute or abort some plan or confirm that it has succeeded or failed. One-time codes are often designed to be included in what would appear to be an innocent conversation. Done properly they are almost impossible to detect, though a trained analyst monitoring the communications of someone who has already aroused suspicion might be able to recognize a comment like "Aunt Bertha has gone into labor" as having an ominous meaning. Famous example of one time codes include: In the Bible, Jonathan prearranges a code with David, who is going into hiding from Jonathan's father, King Saul. If, during archery practice, Jonathan tells the servant retrieving arrows "the arrows are on this side of you," David may safely return to court; if the command is "the arrows are beyond you," David must flee. "One if by land; two if by sea" in "Paul Revere's Ride" made famous in the poem by Henry Wadsworth Longfellow "Climb Mount Niitaka" - the signal to Japanese planes to begin the attack on Pearl Harbor During World War II the British Broadcasting Corporation's overseas service frequently included "personal messages" as part of its regular broadcast schedule. The seemingly nonsensical stream of messages read out by announcers were actually one time codes intended for Special Operations Executive (SOE) agents operating behind enemy lines. An example might be "The princess wears red shoes" or "Mimi's cat is asleep under the table". Each code message was read out twice. By such means, the French Resistance were instructed to start sabotaging rail and other transport links the night before D-day. "Over all of Spain, the sky is clear" was a signal (broadcast on radio) to start the nationalist military revolt in Spain on July 17, 1936. Sometimes messages are not prearranged and rely on shared knowledge hopefully known only to the recipients. An example is the telegram sent to U.S. President Harry Truman, then at the Potsdam Conference to meet with Soviet premier Joseph Stalin, informing Truman of the first successful test of an atomic bomb. "Operated on this morning. Diagnosis not yet complete but results seem satisfactory and already exceed expectations. Local press release necessary as interest extends great distance. Dr. Groves pleased. He returns tomorrow. I will keep you posted." == Idiot code == An idiot code is a code that is created by the parties using it. This type of communication is akin to the hand signals used by armies in the field. Example: Any sentence where 'day' and 'night' are used means 'attack'. The location mentioned in the following sentence specifies the location to be attacked. Plaintext: Attack X. Codetext: We walked day and night through the streets but couldn't find it! Tomorrow we'll head into X. An early use of the term appears to be by George Perrault, a character in the science fiction book Friday by Robert A. Heinlein: The simplest sort [of code] and thereby impossible to break. The first ad told the person or persons concerned to carry out number seven or expect number seven or it said something about something designated as seven. This one says the same with respect to code item number ten. But the meaning of the numbers cannot be deduced through statistical analysis because the code can be changed long before a useful statistical universe can be reached. It's an idiot code... and an idiot code can never be broken if the user has the good sense not to go too often to the well. Terrorism expert Magnus Ranstorp said that the men who carried out the September 11 attacks on the United States used basic e-mail and what he calls "idiot code" to discuss their plans. == Cryptanalysis of codes == While solving a monoalphabetic substitution cipher is easy, solving even a simple code is difficult. Decrypting a coded message is a little like trying to translate a document written in a foreign language, with the task basically amounting to building up a "dictionary" of the codegroups and the plaintext words they represent. One fingerhold on a simple code is the fact that some words are more common than others, such as "the" or "a" in English. In telegraphic messages, the codegroup for "STOP" (i.e., end of sentence or paragraph) is usually very common. This helps define the structure of the message in terms of sentences, if not their meaning, and this is cryptanalytically useful. Further progress can be made against a code by collecting many codetexts encrypted with the same code and then using information from other sources spies newspapers diplomatic cocktail party chat the location from where a message was sent where it was being sent to (i.e., traffic analysis) the time the message was sent, events occurring before and after the message was sent the normal habits of the people sending the coded messages etc. For example, a particular codegroup found almost exclusively in messages from a particular army and nowhere else might very well indicate the commander of that army. A codegroup that appears in messages preceding an attack on a particular location may very well stand for that location. Cribs can be an immediate giveaway to the definiti

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  • Key-agreement protocol

    Key-agreement protocol

    In cryptography, a key-agreement protocol is a protocol whereby two (or more) parties generate a cryptographic key as a function of information provided by each honest party so that no party can predetermine the resulting value. In particular, all honest participants influence the outcome. A key-agreement protocol is a specialisation of a key-exchange protocol. At the completion of the protocol, all parties share the same key. A key-agreement protocol precludes undesired third parties from forcing a key choice on the agreeing parties. A secure key agreement can ensure confidentiality and data integrity in communications systems, ranging from simple messaging applications to complex banking transactions. Secure agreement is defined relative to a security model, for example the Universal Model. More generally, when evaluating protocols, it is important to state security goals and the security model. For example, it may be required for the session key to be authenticated. A protocol can be evaluated for success only in the context of its goals and attack model. An example of an adversarial model is the Dolev–Yao model. In many key exchange systems, one party generates the key, and sends that key to the other party; the other party has no influence on the key. == Exponential key exchange == The first publicly known public-key agreement protocol that meets the above criteria was the Diffie–Hellman key exchange, in which two parties jointly exponentiate a generator with random numbers, in such a way that an eavesdropper cannot feasibly determine what the resultant shared key is. Exponential key agreement in and of itself does not specify any prior agreement or subsequent authentication between the participants. It has thus been described as an anonymous key agreement protocol. == Symmetric key agreement == Symmetric key agreement (SKA) is a method of key agreement that uses solely symmetric cryptography and cryptographic hash functions as cryptographic primitives. It is related to symmetric authenticated key exchange. SKA may assume the use of initial shared secrets or a trusted third party with whom the agreeing parties share a secret is assumed. If no third party is present, then achieving SKA can be trivial: we tautologically assume that two parties that share an initial secret and have achieved SKA. SKA contrasts with key-agreement protocols that include techniques from asymmetric cryptography, such as key encapsulation mechanisms. The initial exchange of a shared key must be done in a manner that is private and integrity-assured. Historically, this was achieved by physical means, such as by using a trusted courier. An example of a SKA protocol is the Needham–Schroeder protocol. It establishes a session key between two parties on the same network, using a server as a trusted third party. The original Needham–Schroeder protocol is vulnerable to a replay attack. Timestamps and nonces are included to fix this attack. It forms the basis for the Kerberos protocol. === Types of key agreement === Boyd et al. classify two-party key agreement protocols according to two criteria as follows: whether a pre-shared key already exists or not the method of generating the session key. The pre-shared key may be shared between the two parties, or each party may share a key with a trusted third party. If there is no secure channel (as may be established via a pre-shared key), it is impossible to create an authenticated session key. The session key may be generated via: key transport, key agreement and hybrid. If there is no trusted third party, then the cases of key transport and hybrid session key generation are indistinguishable. SKA is concerned with protocols in which the session key is established using only symmetric primitives. == Authentication == Anonymous key exchange, like Diffie–Hellman, does not provide authentication of the parties, and is thus vulnerable to man-in-the-middle attacks. A wide variety of cryptographic authentication schemes and protocols have been developed to provide authenticated key agreement to prevent man-in-the-middle and related attacks. These methods generally mathematically bind the agreed key to other agreed-upon data, such as the following: public–private key pairs shared secret keys passwords === Public keys === A widely used mechanism for defeating such attacks is the use of digitally signed keys that must be integrity-assured: if Bob's key is signed by a trusted third party vouching for his identity, Alice can have considerable confidence that a signed key she receives is not an attempt to intercept by Eve. When Alice and Bob have a public-key infrastructure, they may digitally sign an agreed Diffie–Hellman key, or exchanged Diffie–Hellman public keys. Such signed keys, sometimes signed by a certificate authority, are one of the primary mechanisms used for secure web traffic (including HTTPS, SSL or TLS protocols). Other specific examples are MQV, YAK and the ISAKMP component of the IPsec protocol suite for securing Internet Protocol communications. However, these systems require care in endorsing the match between identity information and public keys by certificate authorities in order to work properly. === Hybrid systems === Hybrid systems use public-key cryptography to exchange secret keys, which are then used in a symmetric-key cryptography systems. Most practical applications of cryptography use a combination of cryptographic functions to implement an overall system that provides all of the four desirable features of secure communications (confidentiality, integrity, authentication, and non-repudiation). === Passwords === Password-authenticated key agreement protocols require the separate establishment of a password (which may be smaller than a key) in a manner that is both private and integrity-assured. These are designed to resist man-in-the-middle and other active attacks on the password and the established keys. For example, DH-EKE, SPEKE, and SRP are password-authenticated variations of Diffie–Hellman. === Other tricks === If one has an integrity-assured way to verify a shared key over a public channel, one may engage in a Diffie–Hellman key exchange to derive a short-term shared key, and then subsequently authenticate that the keys match. One way is to use a voice-authenticated read-out of the key, as in PGPfone. Voice authentication, however, presumes that it is infeasible for a man-in-the-middle to spoof one participant's voice to the other in real-time, which may be an undesirable assumption. Such protocols may be designed to work with even a small public value, such as a password. Variations on this theme have been proposed for Bluetooth pairing protocols. In an attempt to avoid using any additional out-of-band authentication factors, Davies and Price proposed the use of the interlock protocol of Ron Rivest and Adi Shamir, which has been subject to both attack and subsequent refinement.

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  • Collaboration-oriented architecture

    Collaboration-oriented architecture

    Collaboration Oriented Architecture (COA) is a computer system that is designed to collaborate, or use services, from systems that are outside of the operators control. Collaboration Oriented Architecture will often use Service Oriented Architecture to deliver the technical framework. Collaboration Oriented Architecture is the ability to collaborate between systems that are based on the Jericho Forum principles or "Commandments". Bill Gates and Craig Mundie (Microsoft) clearly articulated the need for people to work outside of their organizations in a secure and collaborative manner in their opening keynote to the RSA Security Conference in February 2007. Successful implementation of a Collaboration Oriented Architecture implies the ability to successfully inter-work securely over the Internet and will typically mean the resolution of the problems that come with de-perimeterisation. == Etymology == The term Collaboration Oriented Architectures was defined and developed in a meeting of the Jericho Forum at a meeting held at HSBC on 6 July 2007. == Definition == The key elements that qualify a security architecture as a Collaboration Oriented Architecture are as follows; Protocol: Systems use appropriately secure protocols to communicate. Authentication: The protocol is authenticated with user and/or system credentials. Federation: User and/or systems credentials are accepted and validated by systems that are not under your (locus of) control. Network Agnostic: The design does not rely on a secure network, thus it will operate securely from an Intranet to raw-Internet Trust: The collaborating system have the capacity to be able to confirm to a specified degree of confidence that the components in a transaction chain have. Risk: The collaborating systems can make a risk assessment on any transaction based on the communicated levels of required trust, based on the required degree of identity, confidentiality, integrity, availability. == Authentication == Working in a collaborative multi-sourced environment implies the need for authentication, authorization and accountability which must interoperate / exchange outside of your locus / area of control. People/systems must be able to manage permissions of resources and rights of users they don't control There must be capability of trusting an organization, which can authenticate individuals or groups, thus eliminating the need to create separate identities In principle, only one instance of person / system / identity may exist, but privacy necessitates the support for multiple instances, or one instance with multiple facets, often referred to as personas Systems must be able to pass on security credentials /assertions Multiple loci (areas) of control must be supported

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  • Tableau de Concordance

    Tableau de Concordance

    The Tableau de Concordance was the main French diplomatic code used during World War I; the term also refers to any message sent using the code. It was a superenciphered four-digit code that was changed three times between 1 August 1914 and 15 January 1915. The Tableau de Concordance is considered superenciphered because there is more than one step required to use it. First, each word in a message is replaced by four digits via a codebook. These four digits are divided into three groups (one digit, two digits, one digit) so that when the whole message has been translated into code, the four-digit sets can be put together so it looks like the entire message is made up of two-digit pairs. This is called a "Straddle Gimmick." Then, in turn, each of these two digit pairs (and the single digits at the beginning and end) are replaced by two letters. The letters are then combined with no spaces for the final ciphertext. The manual for the Tableau de Concordance included the instruction that if there was not adequate time for completely enciphering the message, it should simply be sent in clear, because a partially enciphered message would have provided insight into the inner workings of the code.

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  • Telenet

    Telenet

    Telenet was an American commercial packet-switched network which went into service in August 16, 1975. It was the first FCC-licensed public data network in the United States. Various commercial and government interests paid monthly fees for dedicated lines connecting their computers and local networks to this backbone network. Free public dialup access to Telenet, for those who wished to access these systems, was provided in hundreds of cities throughout the United States. == History == After establishing that commercial operation of "value added carriers" was legal in the U.S., Bolt Beranek and Newman (BBN), who were the private contractors for constructing packet switching nodes (Interface Message Processor) for the ARPANET, set out to create a private sector version. The original founding company, Telenet Inc., was established by BBN. In January 1975, Telenet Communications Corporation announced that they had acquired the necessary venture capital after a two-year quest. Initially, Bob Kahn was the first President of Telenet; he then moved to ARPA as Larry Roberts left to become President of the company. Barry Wessler also joined from ARPA. On August 16 of the same year they began operating the first public data network. The network offered an email service called Telemail. Telenet had its first offices in downtown Washington, D.C., then moved to McLean, Virginia. It was acquired by GTE in 1979, and then moved to offices in Reston, Virginia. It was later acquired by Sprint and called "Sprintnet". Sprint migrated customers from Telenet to the modern-day Sprintlink IP network, one of many networks composing today's Internet. == Coverage == Originally, the public network had switching nodes in seven US cities: Washington, D.C. (network operations center as well as switching) Boston, Massachusetts New York, New York Chicago, Illinois Dallas, Texas San Francisco, California Los Angeles, California The switching nodes were fed by Telenet Access Controller (TAC) terminal concentrators both colocated and remote from the switches. By 1980, there were over 1000 switches in the public network. At that time, the next largest network using Telenet switches was that of Southern Bell, which had approximately 250 switches. In 1977, Telenet added a London node and a Network Control Centre in a London building of Britain's Post Office Telecommunications. == Internal network technology == Telenet initially used a proprietary virtual connection host interface. The network used statically defined hop-by-hop routing, using Prime commercial minicomputers as switches, but then migrated to a purpose-built multiprocessing switch based on 6502 microprocessors. Among the innovations of this second-generation switch was a patented arbitrated bus interface that created a switched fabric among the microprocessors. By contrast, a typical microprocessor-based system of the time used a bus; switched fabrics did not become common until about twenty years later, with the advent of PCI Express and HyperTransport. Most interswitch lines ran at 56 kbit/s, with a few, such as New York-Washington, at T1 (i.e., 1.544 Mbit/s). Originally, the switching tables could not be altered separately from the main executable code, and topology updates had to be made by deliberately crashing the switch code and forcing a reboot from the network management center. Improvements in the software allowed new tables to be loaded, but the network never used dynamic routing protocols. Multiple static routes, on a switch-by-switch basis, could be defined for fault tolerance. Network management functions continued to run on Prime minicomputers. Roberts and Barry Wessler joined the international effort to standardize the a protocol for packet-switched data communication based on virtual circuits shortly before it was finalized. The CCITT proposal for X.25 was being prepared by Rémi Després and other international experts. A few minor changes, which complemented the proposed specification, were accommodated to enable Telenet to join the agreement. Telenet adopted X.25 shortly after the protocol was published in March 1976. Its X.25 host interface was the first in the industry. The main internal protocol was a proprietary variant on X.75; Telenet also ran standard X.75 gateways to other packet switching networks. == Accessing the network == === Basic asynchronous access === Users could use modems on the Public Switched Telephone Network to dial TAC ports, calling either from "dumb" terminals or from computers emulating such terminals. Organizations with a large number of local terminals could install a TAC on their own site, which used a dedicated line, at up to 56 kbit/s, to connect to a switch at the nearest Telenet location. Dialup modems supported had a maximum speed of 1200 bit/s, and later 4800 bit/s. For example, a customer in NYC could dial into the local number, then type in a command similar to: which would connect (that "c") them to a computer system designated as number "555" located in the same vicinity as the standard telephone "area code" 301. One significant customer was an early (what would now be called) internet service provider The Source which had their equipment in Mclean, Va. Telenet offered a much lower nighttime rate when there were few corporate customers, and this let The Source set up a modestly priced offering to tens of thousands of customers. Another prominent customer in the 1980s was Quantum Link (now AOL). === Other access protocols === Telenet supported remote concentrators for IBM 3270 family intelligent terminals, which communicated, via X.25 to Telenet-written software that ran in IBM 370x series front-end processors. Telenet also supported Block Mode Terminal Interfaces (BMTI) for IBM Remote Job Entry terminals supporting the 2780/3780 and HASP Bisync protocols. === PC Pursuit === In the late 1980s, Telenet offered a service called PC Pursuit. For a flat monthly fee, customers could dial into the Telenet network in one city, then dial out on the modems in another city to access bulletin board systems and other services. PC Pursuit was popular among computer hobbyists because it sidestepped long-distance charges. In this sense, PC Pursuit was similar to the Internet, allowing any user to call any system as if it were local. On connection to the network, the user entered a 5-letter code for the target city they wished to call. This consisted of a 2-letter state code and a 3-letter acronym for the city. For instance, to call a system in Cleveland, Ohio, the user would enter the code OHCLV, for "OHio", "CLeVeland". Once connected, the user could dial out to any local number, and the system simulated a direct connection between the two endpoints.

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  • Media intelligence

    Media intelligence

    Media intelligence uses data mining and data science to analyze public, social and editorial media content. It refers to marketing systems that synthesize billions of online conversations into relevant information. This allow organizations to measure and manage content performance, understand trends, and drive communications and business strategy. Media intelligence can include software as a service using big data terminology. This includes questions about messaging efficiency, share of voice, audience geographical distribution, message amplification, influencer strategy, journalist outreach, creative resonance, and competitor performance in all these areas. Media intelligence differs from business intelligence in that it uses and analyzes data outside company firewalls. Examples of that data are user-generated content on social media sites, blogs, comment fields, and wikis etc. It may also include other public data sources like press releases, news, blogs, legal filings, reviews and job postings. Media intelligence may also include competitive intelligence, wherein information that is gathered from publicly available sources such as social media, press releases, and news announcements are used to better understand the strategies and tactics being deployed by competing businesses. Media intelligence is enhanced by means of emerging technologies like ambient intelligence, machine learning, semantic tagging, natural language processing, sentiment analysis and machine translation. == Technologies used == Different media intelligence platforms use different technologies for monitoring, curating content, engaging with content, data analysis and measurement of communications and marketing campaign success. These technology providers may obtain content by scraping content directly from websites or by connecting to the API provided by social media, or other content platforms that are created for 3rd party developers to develop their own applications and services that access data. Technology companies may also get data from a data reseller. Some social media monitoring and analytics companies use calls to data providers each time an end-user develops a query. Others archive and index social media posts to provide end users with on-demand access to historical data and enable methodologies and technologies leveraging network and relational data. Additional monitoring companies use crawlers and spidering technology to find keyword references, known as semantic analysis or natural language processing. Basic implementation involves curating data from social media on a large scale and analyzing the results to make sense out of it.

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  • Psychology of reasoning

    Psychology of reasoning

    The psychology of reasoning (also known as the cognitive science of reasoning) is the study of how people reason, often broadly defined as the process of drawing conclusions to inform how people solve problems and make decisions. It overlaps with psychology, philosophy, linguistics, cognitive science, artificial intelligence, logic, and probability theory. Psychological experiments on how humans and other animals reason have been carried out for over 100 years. An enduring question is whether or not people have the capacity to be rational. Current research in this area addresses various questions about reasoning, rationality, judgments, intelligence, relationships between emotion and reasoning, and development. == Everyday reasoning == One of the most obvious areas in which people employ reasoning is with sentences in everyday language. Most experimentation on deduction has been carried out on hypothetical thought, in particular, examining how people reason about conditionals, e.g., If A then B. Participants in experiments make the modus ponens inference, given the indicative conditional If A then B, and given the premise A, they conclude B. However, given the indicative conditional and the minor premise for the modus tollens inference, not-B, about half of the participants in experiments conclude not-A and the remainder concludes that nothing follows. The ease with which people make conditional inferences is affected by context, as demonstrated in the well-known selection task developed by Peter Wason. Participants are better able to test a conditional in an ecologically relevant context, e.g., if the envelope is sealed then it must have a 50 cent stamp on it compared to one that contains symbolic content, e.g., if the letter is a vowel then the number is even. Background knowledge can also lead to the suppression of even the simple modus ponens inference Participants given the conditional if Lisa has an essay to write then she studies late in the library and the premise Lisa has an essay to write make the modus ponens inference 'she studies late in the library', but the inference is suppressed when they are also given a second conditional if the library stays open then she studies late in the library. Interpretations of the suppression effect are controversial Other investigations of propositional inference examine how people think about disjunctive alternatives, e.g., A or else B, and how they reason about negation, e.g., It is not the case that A and B. Many experiments have been carried out to examine how people make relational inferences, including comparisons, e.g., A is better than B. Such investigations also concern spatial inferences, e.g. A is in front of B and temporal inferences, e.g. A occurs before B. Other common tasks include categorical syllogisms, used to examine how people reason about quantifiers such as All or Some, e.g., Some of the A are not B. For example if all A are B and some B are C, what (if anything) follows? == Theories of reasoning == There are several alternative theories of the cognitive processes that human reasoning is based on. One view is that people rely on a mental logic consisting of formal (abstract or syntactic) inference rules similar to those developed by logicians in the propositional calculus. Another view is that people rely on domain-specific or content-sensitive rules of inference. A third view is that people rely on mental models, that is, mental representations that correspond to imagined possibilities. A fourth view is that people compute probabilities. One controversial theoretical issue is the identification of an appropriate competence model, or a standard against which to compare human reasoning. Initially classical logic was chosen as a competence model. Subsequently, some researchers opted for non-monotonic logic and Bayesian probability. Research on mental models and reasoning has led to the suggestion that people are rational in principle but err in practice. Connectionist approaches towards reasoning have also been proposed. Despite the ongoing debate about the cognitive processes involved in human reasoning, recent research has shown that multiple approaches can be useful in modeling human thinking. For instance, studies have found that people's reasoning is often influenced by their prior beliefs, which can be modeled using Bayesian probability theory. Additionally, research on mental models has shown that people tend to reason about problems by constructing multiple mental representations of the situation, which can help them to identify relevant features and make inferences based on their understanding of the problem. Moreover, connectionist approaches to reasoning have also gained attention, which focus on the neural network models that can learn from data and generalize to new situations. == Development of reasoning == It is an active question in psychology how, why, and when the ability to reason develops from infancy to adulthood. Jean Piaget's theory of cognitive development posited general mechanisms and stages in the development of reasoning from infancy to adulthood. According to the neo-Piagetian theories of cognitive development, changes in reasoning with development come from increasing working memory capacity, increasing speed of processing, and enhanced executive functions and control. Increasing self-awareness is also an important factor. In their book The Enigma of Reason, the cognitive scientists Hugo Mercier and Dan Sperber put forward an "argumentative" theory of reasoning, claiming that humans evolved to reason primarily to justify our beliefs and actions and to convince others in a social environment. Key evidence for their theory includes the errors in reasoning that solitary individuals are prone to when their arguments are not criticized, such as logical fallacies, and how groups become much better at performing cognitive reasoning tasks when they communicate with one another and can evaluate each other's arguments. Sperber and Mercier offer one attempt to resolve the apparent paradox that the confirmation bias is so strong despite the function of reasoning naively appearing to be to come to veridical conclusions about the world. The study of the development of reasoning abilities is an ongoing area of research in psychology, and multiple factors have been proposed to explain how, why, and when reasoning develops from infancy to adulthood. Recent research has suggested that early experiences and social interactions play a critical role in the development of reasoning abilities. For example, studies have shown that infants as young as six months old can engage in basic logical reasoning, such as reasoning about the relationship between objects and their properties. Furthermore, research has highlighted the importance of parental interaction and cognitive stimulation in the development of children's reasoning abilities. Additionally, studies have suggested that cultural factors, such as educational practices and the emphasis on critical thinking, can also influence the development of reasoning skills across different populations. == Different sorts of reasoning == Philip Johnson-Laird trying to taxonomize thought, distinguished between goal-directed thinking and thinking without goal, noting that association was involved in unrelated reading. He argues that goal directed reasoning can be classified based on the problem space involved in a solution, citing Allen Newell and Herbert A. Simon. Inductive reasoning makes broad generalizations from specific cases or observations. In this process of reasoning, general assertions are made based on past specific pieces of evidence. This kind of reasoning allows the conclusion to be false even if the original statement is true. For example, if one observes a college athlete, one makes predictions and assumptions about other college athletes based on that one observation. Scientists use inductive reasoning to create theories and hypotheses. Philip Johnson-Laird distinguished inductive from deductive reasoning, in that the former creates semantic information while the later does not . In opposition, deductive reasoning is a basic form of valid reasoning. In this reasoning process a person starts with a known claim or a general belief and from there asks what follows from these foundations or how will these premises influence other beliefs. In other words, deduction starts with a hypothesis and examines the possibilities to reach a conclusion. Deduction helps people understand why their predictions are wrong and indicates that their prior knowledge or beliefs are off track. An example of deduction can be seen in the scientific method when testing hypotheses and theories. Although the conclusion usually corresponds and therefore proves the hypothesis, there are some cases where the conclusion is logical, but the generalization is not. For example, the argument, "All young girls wear skirts; Julie is a young

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  • Data independence

    Data independence

    Data independence is the type of data transparency that matters for a centralized DBMS. It refers to the immunity of user applications to changes made in the definition and organization of data. Application programs should not, ideally, be exposed to details of data representation and storage. The DBMS provides an abstract view of the data that hides such details. There are two types of data independence: physical and logical data independence. The data independence and operation independence together gives the feature of data abstraction. There are two levels of data independence. == Logical data independence == The logical structure of the data is known as the 'schema definition'. In general, if a user application operates on a subset of the attributes of a relation, it should not be affected later when new attributes are added to the same relation. Logical data independence indicates that the conceptual schema can be changed without affecting the existing schemas. == Physical data independence == The physical structure of the data is referred to as "physical data description". Physical data independence deals with hiding the details of the storage structure from user applications. The application should not be involved with these issues since, conceptually, there is no difference in the operations carried out against the data. There are three types of data independence: Logical data independence: The ability to change the logical (conceptual) schema without changing the External schema (User View) is called logical data independence. For example, the addition or removal of new entities, attributes, or relationships to the conceptual schema or having to rewrite existing application programs. Physical data independence: The ability to change the physical schema without changing the logical schema is called physical data independence. For example, a change to the internal schema, such as using different file organization or storage structures, storage devices, or indexing strategy, should be possible without having to change the conceptual or external schemas. View level data independence: always independent no effect, because there doesn't exist any other level above view level. == Data independence == Data independence can be explained as follows: Each higher level of the data architecture is immune to changes of the next lower level of the architecture. The logical scheme stays unchanged even though the storage space or type of some data is changed for reasons of optimization or reorganization. In this, external schema does not change. In this, internal schema changes may be required due to some physical schema were reorganized here. Physical data independence is present in most databases and file environment in which hardware storage of encoding, exact location of data on disk, merging of records, so on this are hidden from user. == Data independence types == The ability to modify schema definition in one level without affecting schema of that definition in the next higher level is called data independence. There are two levels of data independence, they are Physical data independence and Logical data independence. Physical data independence is the ability to modify the physical schema without causing application programs to be rewritten. Modifications at the physical level are occasionally necessary to improve performance. It means we change the physical storage/level without affecting the conceptual or external view of the data. The new changes are absorbed by mapping techniques. Logical data independence is the ability to modify the logical schema without causing application programs to be rewritten. Modifications at the logical level are necessary whenever the logical structure of the database is altered (for example, when money-market accounts are added to banking system). Logical Data independence means if we add some new columns or remove some columns from table then the user view and programs should not change. For example: consider two users A & B. Both are selecting the fields "EmployeeNumber" and "EmployeeName". If user B adds a new column (e.g. salary) to his table, it will not affect the external view for user A, though the internal schema of the database has been changed for both users A & B. Logical data independence is more difficult to achieve than physical data independence, since application programs are heavily dependent on the logical structure of the data that they access.

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  • Reverse proxy

    Reverse proxy

    In computer networks, a reverse proxy or surrogate server is a proxy server that appears to any client to be an ordinary web server, but in reality merely acts as an intermediary that forwards the client's requests to one or more ordinary web servers. Reverse proxies help increase scalability, performance, resilience, and security, but they also carry a number of risks. Companies that run web servers often set up reverse proxies to facilitate the communication between an Internet user's browser and the web servers. An important advantage of doing so is that the web servers can be hidden behind a firewall on a company-internal network, and only the reverse proxy needs to be directly exposed to the Internet. Reverse proxy servers are implemented in popular open-source web servers. Dedicated reverse proxy servers are used by some of the biggest websites on the Internet. A reverse proxy is capable of tracking IP addresses of requests that are relayed through it as well as reading and/or modifying any non-encrypted traffic. However, this implies that anyone who has compromised the server could do so as well. Reverse proxies differ from forward proxies, which are used when the client is restricted to a private, internal network and asks a forward proxy to retrieve resources from the public Internet. == Uses == Large websites and content delivery networks use reverse proxies, together with other techniques, to balance the load between internal servers. Reverse proxies can keep a cache of static content, which further reduces the load on these internal servers and the internal network. It is also common for reverse proxies to add features such as compression or TLS encryption to the communication channel between the client and the reverse proxy. Reverse proxies can inspect HTTP headers, which, for example, allows them to present a single IP address to the Internet while relaying requests to different internal servers based on the URL of the HTTP request. Reverse proxies can hide the existence and characteristics of origin servers. This can make it more difficult to determine the actual location of the origin server / website and, for instance, more challenging to initiate legal action such as takedowns or block access to the website, as the IP address of the website may not be immediately apparent. Additionally, the reverse proxy may be located in a different jurisdiction with different legal requirements, further complicating the takedown process. Application firewall features can protect against common web-based attacks, like a denial-of-service attack (DoS) or distributed denial-of-service attacks (DDoS). Without a reverse proxy, removing malware or initiating takedowns (while simultaneously dealing with the attack) on one's own site, for example, can be difficult. In the case of secure websites, a web server may not perform TLS encryption itself, but instead offload the task to a reverse proxy that may be equipped with TLS acceleration hardware. (See TLS termination proxy.) A reverse proxy can distribute the load from incoming requests to several servers, with each server supporting its own application area. In the case of reverse proxying web servers, the reverse proxy may have to rewrite the URL in each incoming request in order to match the relevant internal location of the requested resource. A reverse proxy can reduce load on its origin servers by caching static content and dynamic content, known as web acceleration. Proxy caches of this sort can often satisfy a considerable number of website requests, greatly reducing the load on the origin server(s). A reverse proxy can optimize content by compressing it in order to speed up loading times. In a technique named "spoon-feeding", a dynamically generated page can be produced in its entirety and served to the reverse proxy, which can feed the page to the client as the connection allows. The program that generates the page need not remain open, thus releasing server resources during the possibly extended time the client requires to complete the transfer. Reverse proxies can operate wherever multiple web-servers must be accessible via a single public IP address. The web servers listen on different ports in the same machine, with the same local IP address or, possibly, on different machines with different local IP addresses. The reverse proxy analyzes each incoming request and delivers it to the right server within the local area network. Reverse proxies can perform A/B testing and multivariate testing without requiring application code to handle the logic of which version is served to a client. A reverse proxy can add access authentication to a web server that does not have any authentication. == Risks == When the transit traffic is encrypted and the reverse proxy needs to filter/cache/compress or otherwise modify or improve the traffic, the proxy first must decrypt and re-encrypt communications. This requires the proxy to possess the TLS certificate and its corresponding private key, extending the number of systems that can have access to non-encrypted data and making it a more valuable target for attackers. The vast majority of external data breaches happen either when hackers succeed in abusing an existing reverse proxy that was intentionally deployed by an organization, or when hackers succeed in converting an existing Internet-facing server into a reverse proxy server. Compromised or converted systems allow external attackers to specify where they want their attacks proxied to, enabling their access to internal networks and systems. Applications that were developed for the internal use of a company are not typically hardened to public standards and are not necessarily designed to withstand all hacking attempts. When an organization allows external access to such internal applications via a reverse proxy, they might unintentionally increase their own attack surface and invite hackers. If a reverse proxy is not configured to filter attacks or it does not receive daily updates to keep its attack signature database up to date, a zero-day vulnerability can pass through unfiltered, enabling attackers to gain control of the system(s) that are behind the reverse proxy server. Giving the reverse proxy of a third party access to private keys (for caching or optimizing content) places the entire triad of confidentiality, integrity and availability in the hands of the third party who operates the proxy. A reverse proxy is a single point of failure for the back-end services it fronts: an outage caused by misconfiguration, a denial-of-service attack, or a software fault can make every fronted service unreachable to outside clients, even when the back-end services themselves remain healthy. For example, a 2020 outage at Cloudflare briefly took down major sites and services that relied on its reverse-proxy edge, including Discord.

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