AI Assistant Box

AI Assistant Box — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Predictive text

    Predictive text

    Predictive text is an input technology used where one key or button represents many letters, such as on the physical numeric keypads of mobile phones and in accessibility technologies. Each key press results in a prediction rather than repeatedly sequencing through the same group of "letters" it represents, in the same, invariable order. Predictive text could allow for an entire word to be input by a single keypress. Predictive text makes efficient use of fewer device keys to input writing into a text message, an e-mail, an address book, a calendar, and the like. The most widely used, general, predictive text systems are T9, iTap, eZiText, and LetterWise/WordWise. There are many ways to build a device that predicts text, but all predictive text systems have initial linguistic settings that offer predictions that are re-prioritized to adapt to each user. This learning adapts, by way of the device memory, to a user's disambiguating feedback that results in corrective key presses, such as pressing a "next" key to get to the intention. Most predictive text systems have a user database to facilitate this process. Theoretically the number of keystrokes required per desired character in the finished writing is, on average, comparable to using a keyboard. This is approximately true provided that all words used are in its database, punctuation is ignored, and no input mistakes are made when typing or spelling. The theoretical keystrokes per character, KSPC, of a keyboard is KSPC=1.00, and of multi-tap is KSPC=2.03. Eatoni's LetterWise is a predictive multi-tap hybrid, which when operating on a standard telephone keypad achieves KSPC=1.15 for English. The choice of which predictive text system is the best to use involves matching the user's preferred interface style, the user's level of learned ability to operate predictive text software, and the user's efficiency goal. There are various levels of risk in predictive text systems, versus multi-tap systems, because the predicted text that is automatically written provides the speed and mechanical efficiency benefit, which, if the user is not careful to review, results in transmitting misinformation. Predictive text systems take time to learn to use well, and so generally, a device's system has user options to set up the choice of multi-tap or any one of several schools of predictive text methods. == Background == Short message service (SMS) permits a mobile phone user to send text messages (also called messages, SMSes, texts, and txts) as a short message. The most common system of SMS text input is referred to as "multi-tap". Using multi-tap, a key is pressed multiple times to access the list of letters on that key. For instance, pressing the "2" key once displays an "a", twice displays a "b" and three times displays a "c". To enter two successive letters that are on the same key, the user must either pause or hit a "next" button. A user can type by pressing an alphanumeric keypad without looking at the electronic equipment display. Thus, multi-tap is easy to understand and can be used without any visual feedback. However, multi-tap is not very efficient, requiring potentially many keystrokes to enter a single letter. In ideal predictive text entry, all words used are in the dictionary, punctuation is ignored, no spelling mistakes are made, and no typing mistakes are made. The ideal dictionary would include all slang, proper nouns, abbreviations, URLs, foreign-language words and other user-unique words. This ideal circumstance gives predictive text software a reduction in the number of key strokes a user is required to enter a word. The user presses the number corresponding to each letter. As long as the word exists in the predictive text dictionary or is correctly disambiguated by non-dictionary systems, it will appear. For instance, pressing "4663" will typically be interpreted as the word good, provided that a linguistic database in English is currently in use, though alternatives such as home, hood and hoof are also valid interpretations of the sequence of key strokes. The most widely used systems of predictive text are Tegic's T9, Motorola's iTap, and the Eatoni Ergonomics' LetterWise and WordWise. T9 and iTap use dictionaries, but Eatoni Ergonomics' products use a disambiguation process, a set of statistical rules to recreate words from keystroke sequences. All predictive text systems require a linguistic database for every supported input language. == Dictionary vs. non-dictionary systems == Traditional disambiguation works by referencing a dictionary of commonly used words, though Eatoni offers a dictionaryless disambiguation system. In dictionary-based systems, as the user presses the number buttons, an algorithm searches the dictionary for a list of possible words that match the keypress combination and offers up the most probable choice. The user can then confirm the selection and move on, or use a key to cycle through the possible combinations. A non-dictionary system constructs words and other sequences of letters from the statistics of word parts. To attempt predictions of the intended result of keystrokes not yet entered, disambiguation may be combined with a word completion facility. Either system (disambiguation or predictive) may include a user database, which can be further classified as a "learning" system when words or phrases are entered into the user database without direct user intervention. The user database is for storing words or phrases that are not well disambiguated by the pre-supplied database. Some disambiguation systems further attempt to correct spelling, format text or perform other automatic rewrites, with the risky effect of either enhancing or frustrating user efforts to enter text. == History == The predictive text and autocomplete technology was invented out of necessities by Chinese scientists and linguists in the 1950s to solve the input inefficiency of the Chinese typewriter, as the typing process involved finding and selecting thousands of logographic characters on a tray, drastically slowing down the word processing speed. The actuating keys of the Chinese typewriter created by Lin Yutang in the 1940s included suggestions for the characters following the one selected. In 1951, the Chinese typesetter Zhang Jiying arranged Chinese characters in associative clusters, a precursor of modern predictive text entry, and broke speed records by doing so. Predictive entry of text from a telephone keypad has been known at least since the 1970s (Smith and Goodwin, 1971). Predictive text was mainly used to look up names in directories over the phone until mobile phone text messaging came into widespread use. == Example == On a typical phone keypad, if users wished to type the in a "multi-tap" keypad entry system, they would need to: Press 8 (tuv) once to select t. Press 4 (ghi) twice to select h. Press 3 (def) twice to select e. Meanwhile, in a phone with predictive text, they need only: Press 8 once to select the (tuv) group for the first character. Press 4 once to select the (ghi) group for the second character. Press 3 once to select the (def) group for the third character. The system updates the display as each keypress is entered, to show the most probable entry. In this example, prediction reduced the number of button presses from five to three. The effect is even greater with longer words and those composed of letters later in each key's sequence. A dictionary-based predictive system is based on the hope that the desired word is in the dictionary. That hope may be misplaced if the word differs in any way from common usage—in particular, if the word is not spelled or typed correctly, is slang, or is a proper noun. In these cases, some other mechanism must be used to enter the word. Furthermore, the simple dictionary approach fails with agglutinative languages, where a single word does not necessarily represent a single semantic entity. == Companies and products == Predictive text is developed and marketed in a variety of competing products, such as Nuance Communications's T9. Other products include Motorola's iTap; Eatoni Ergonomic's LetterWise (character, rather than word-based prediction); WordWise (word-based prediction without a dictionary); EQ3 (a QWERTY-like layout compatible with regular telephone keypads); Prevalent Devices's Phraze-It; Xrgomics' TenGO (a six-key reduced QWERTY keyboard system); Adaptxt (considers language, context, grammar and semantics); Lightkey (a predictive typing software for Windows); Clevertexting (statistical nature of the language, dictionaryless, dynamic key allocation); and Oizea Type (temporal ambiguity); Intelab's Tauto; WordLogic's Intelligent Input Platform™ (patented, layer-based advanced text prediction, includes multi-language dictionary, spell-check, built-in Web search); Google's Gboard. == Textonyms == Words produced by the same combination of keypresses have been called "textonyms"; also "txtonyms"; or "T9o

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  • Bottom-up and top-down approaches

    Bottom-up and top-down approaches

    Bottom-up and top-down are strategies of composition and decomposition in fields as diverse as information processing and ordering knowledge, software, humanistic and scientific theories (see systemics), time management, and organization. In practice they can be seen as a style of thinking, teaching, or leadership. A top-down approach (also known as stepwise design and stepwise refinement and in some cases used as a synonym of decomposition) is essentially the breaking down of a system to gain insight into its compositional subsystems in a reverse engineering fashion. In a top-down approach an overview of the system is formulated, specifying, but not detailing, any first-level subsystems. Each subsystem is then refined in yet greater detail, sometimes in many additional subsystem levels, until the entire specification is reduced to base elements. A top-down model is often specified with the assistance of black boxes, which makes it easier to manipulate. However, black boxes may fail to clarify elementary mechanisms or be detailed enough to realistically validate the model. A top-down approach starts with the big picture, then breaks down into smaller segments. A bottom-up approach is the piecing together of systems to give rise to more complex systems, thus making the original systems subsystems of the emergent system. Bottom-up processing is a type of information processing based on incoming data from the environment to form a perception. From a cognitive psychology perspective, information enters the eyes in one direction (sensory input, or the "bottom"), and is then turned into an image by the brain that can be interpreted and recognized as a perception (output that is "built up" from processing to final cognition). In a bottom-up approach the individual base elements of the system are first specified in great detail. These elements are then linked together to form larger subsystems, which then in turn are linked, sometimes in many levels, until a complete top-level system is formed. This strategy often resembles a "seed" model, by which the beginnings are small but eventually grow in complexity and completeness. But "organic strategies" may result in a tangle of elements and subsystems, developed in isolation and subject to local optimization as opposed to meeting a global purpose. == Computer science == === Software development === In the software development process, the top-down and bottom-up approaches play a key role. Top-down approaches emphasize planning and a complete understanding of the system. It is inherent that no coding can begin until a sufficient level of detail has been reached in the design of at least some part of the system. Top-down approaches are implemented by attaching the stubs in place of the module. But these delay testing of the ultimate functional units of a system until significant design is complete. Bottom-up emphasizes coding and early testing, which can begin as soon as the first module has been specified. But this approach runs the risk that modules may be coded without having a clear idea of how they link to other parts of the system, and that such linking may not be as easy as first thought. Re-usability of code is one of the main benefits of a bottom-up approach. Top-down design was promoted in the 1970s by IBM researchers Harlan Mills and Niklaus Wirth. Mills developed structured programming concepts for practical use and tested them in a 1969 project to automate the New York Times morgue index. The engineering and management success of this project led to the spread of the top-down approach through IBM and the rest of the computer industry. Among other achievements, Niklaus Wirth, the developer of Pascal programming language, wrote the influential paper Program Development by Stepwise Refinement. Since Niklaus Wirth went on to develop languages such as Modula and Oberon (where one could define a module before knowing about the entire program specification), one can infer that top-down programming was not strictly what he promoted. Top-down methods were favored in software engineering until the late 1980s, and object-oriented programming assisted in demonstrating the idea that both aspects of top-down and bottom-up programming could be used. Modern software design approaches usually combine top-down and bottom-up approaches. Although an understanding of the complete system is usually considered necessary for good design—leading theoretically to a top-down approach—most software projects attempt to make use of existing code to some degree. Pre-existing modules give designs a bottom-up flavor. === Programming === Top-down is a programming style, the mainstay of traditional procedural languages, in which design begins by specifying complex pieces and then dividing them into successively smaller pieces. The technique for writing a program using top-down methods is to write a main procedure that names all the major functions it will need. Later, the programming team looks at the requirements of each of those functions and the process is repeated. These compartmentalized subroutines eventually will perform actions so simple they can be easily and concisely coded. When all the various subroutines have been coded the program is ready for testing. By defining how the application comes together at a high level, lower-level work can be self-contained. In a bottom-up approach the individual base elements of the system are first specified in great detail. These elements are then linked together to form larger subsystems, which in turn are linked, sometimes at many levels, until a complete top-level system is formed. This strategy often resembles a "seed" model, by which the beginnings are small, but eventually grow in complexity and completeness. Object-oriented programming (OOP) is a paradigm that uses "objects" to design applications and computer programs. In mechanical engineering with software programs such as Pro/ENGINEER, Solidworks, and Autodesk Inventor users can design products as pieces not part of the whole and later add those pieces together to form assemblies like building with Lego. Engineers call this "piece part design". === Parsing === Parsing is the process of analyzing an input sequence (such as that read from a file or a keyboard) in order to determine its grammatical structure. This method is used in the analysis of both natural languages and computer languages, as in a compiler. Bottom-up parsing is parsing strategy that recognizes the text's lowest-level small details first, before its mid-level structures, and leaves the highest-level overall structure to last. In top-down parsing, on the other hand, one first looks at the highest level of the parse tree and works down the parse tree by using the rewriting rules of a formal grammar. == Natural sciences == === Nanotechnology === Top-down and bottom-up are two approaches for the manufacture of products. These terms were first applied to the field of nanotechnology by the Foresight Institute in 1989 to distinguish between molecular manufacturing (to mass-produce large atomically precise objects) and conventional manufacturing (which can mass-produce large objects that are not atomically precise). Bottom-up approaches seek to have smaller (usually molecular) components built up into more complex assemblies, while top-down approaches seek to create nanoscale devices by using larger, externally controlled ones to direct their assembly. Certain valuable nanostructures, such as Silicon nanowires, can be fabricated using either approach, with processing methods selected on the basis of targeted applications. A top-down approach often uses the traditional workshop or microfabrication methods where externally controlled tools are used to cut, mill, and shape materials into the desired shape and order. Micropatterning techniques, such as photolithography and inkjet printing belong to this category. Vapor treatment can be regarded as a new top-down secondary approaches to engineer nanostructures. Bottom-up approaches, in contrast, use the chemical properties of single molecules to cause single-molecule components to (a) self-organize or self-assemble into some useful conformation, or (b) rely on positional assembly. These approaches use the concepts of molecular self-assembly and/or molecular recognition. See also Supramolecular chemistry. Such bottom-up approaches should, broadly speaking, be able to produce devices in parallel and much cheaper than top-down methods but could potentially be overwhelmed as the size and complexity of the desired assembly increases. === Neuroscience and psychology === These terms are also employed in cognitive sciences including neuroscience, cognitive neuroscience and cognitive psychology to discuss the flow of information in processing. Typically, sensory input is considered bottom-up, and higher cognitive processes, which have more information from other sources, are considered top-down. A bottom-up proc

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  • Algorithm IMED

    Algorithm IMED

    In multi-armed bandit problems, IMED (for Indexed Minimum Empirical Divergence) is an algorithm developed in 2015 by Junya Honda and Akimichi Takemura. It is the first algorithm proved to be asymptotically optimal respect to the problem-dependant Lai–Robbins lower bound for distributions in ( − ∞ , 1 ] {\displaystyle (-\infty ,1]} . == Multi-armed bandit problem == The Multi-armed bandit problem is a sequential game where one player has to choose at each turn between K {\displaystyle K} actions (arms). Behind every arm a {\displaystyle a} there is an unknown distribution ν a {\displaystyle \nu _{a}} that lies in a set D {\displaystyle {\mathcal {D}}} known by the player (for example, D {\displaystyle {\mathcal {D}}} can be the set of Gaussian distributions or Bernoulli distributions). At each turn t {\displaystyle t} the player chooses (pulls) an arm a t {\displaystyle a_{t}} , he then gets an observation X t {\displaystyle X_{t}} of the distribution ν a t {\displaystyle \nu _{a_{t}}} . === Regret minimization === The goal is to minimize the regret at time T {\displaystyle T} that is defined as R T := ∑ a = 1 K Δ a E [ N a ( T ) ] {\displaystyle R_{T}:=\sum _{a=1}^{K}\Delta _{a}\mathbb {E} [N_{a}(T)]} where μ a := E [ ν a ] {\displaystyle \mu _{a}:=\mathbb {E} [\nu _{a}]} is the mean of arm a {\displaystyle a} μ ∗ := max a μ a {\displaystyle \mu ^{}:=\max _{a}\mu _{a}} is the highest mean Δ a := μ ∗ − μ a {\displaystyle \Delta _{a}:=\mu ^{}-\mu _{a}} N a ( t ) {\displaystyle N_{a}(t)} is the number of pulls of arm a {\displaystyle a} up to turn t {\displaystyle t} The player has to find an algorithm that chooses at each turn t {\displaystyle t} which arm to pull based on the previous actions and observations ( a s , X s ) s < t {\displaystyle (a_{s},X_{s})_{s μ } {\displaystyle {\mathcal {K}}_{inf}(\nu ,\mu ,{\mathcal {D}}):=\inf \left\{\mathrm {KL} (\nu ,{\tilde {\nu }})\ |\ {\tilde {\nu }}\in {\mathcal {P}}([-\infty ,1]),\ \mathbb {E} [{\tilde {\nu }}]>\mu \right\}} K L {\displaystyle \mathrm {KL} } is the Kullback–Leibler divergence P ( [ − ∞ , 1 ] ) {\displaystyle {\mathcal {P}}([-\infty ,1])} is the set of distribution in [ − ∞ , 1 ] {\displaystyle [-\infty ,1]} ν ^ a ( t ) {\displaystyle {\hat {\nu }}_{a}(t)} is the empirical distribution of arm a {\displaystyle a} at turn t {\displaystyle t} μ ^ ∗ ( t ) {\displaystyle {\hat {\mu }}^{}(t)} is the highest empirical mean of turn t {\displaystyle t} Remark : For arms a {\displaystyle a} that verify μ ^ a ( t ) = μ ^ ∗ ( t ) {\displaystyle {\hat {\mu }}_{a}(t)={\hat {\mu }}^{}(t)} we have K i n f ( ν ^ a ( t ) , μ ^ ∗ ( t ) ) = 0 {\displaystyle K_{inf}({\hat {\nu }}_{a}(t),{\hat {\mu }}^{}(t))=0} . Then there index is equal to ln ⁡ ( N a ( t ) ) {\displaystyle \ln(N_{a}(t))} === Pseudocode === for each arm i do: n[i] ← 1; nu[i] ← None; mu[i] ← None for t from 1 to K do: select arm t observe reward r n[t] ← n[t] + 1 nu[t] ← update empirical distribution mu[t] ← update empirical mean for t from K+1 to T do: mu ← highest mu for each arm i do: scoreK[i] ← n[i] K_inf(nu[i],mu) scoreN[i] ← ln(n[i]) index[i] ← scoreK[i] + scoreN[i] select arm a with smallest index[a] observe reward r n[a] ← n[a] + 1 nu[a] ← update empirical distribution mu[a] ← update empirical mean == Theoretical results == In the multi-armed bandit problem we have the asymptotic Lai–Robbins lower bound asymptotic lower bound on regret. The algorithm IMED is the first algorithm that matches this lower bound for distribution in ( − ∞ , 1 ] {\displaystyle (-\infty ,1]} in the first order. If the distribution are also bounded then it also match the second order. It is the first algorithm that match the second under of this lower bound. === Lai–Robbins lower bound === In 1985 Lai and Robbins proved an asymptotic, problem-dependent lower bound on regret. In 2018, Aurelien Garivier, Pierre Menard and Gilles Stoltz proved a refined lower bound that gives the second order It states that for every consistent algorithm on the set P ( [ − ∞ , 1 ] ) {\displaystyle {\mathcal {P}}([-\infty ,1])} — that is, an algorithm for which, for every ( ν 1 , … , ν K ) ∈ P ( [ − ∞ , 1 ] ) K {\displaystyle (\nu _{1},\dots ,\nu _{K})\in {\mathcal {P}}([-\infty ,1])^{K}} , the regret R T {\displaystyle R_{T}} is subpolynomial (i.e. R T = o T → + ∞ ( T α ) {\displaystyle R_{T}=o_{T\to +\infty }(T^{\alpha })} for all α > 0 {\displaystyle \alpha >0} ) — we have: R T ≥ ( ∑ a : μ a < μ ∗ Δ a K inf ( ν a , μ ∗ ) ) ln ⁡ T − Ω T → + ∞ ( ln ⁡ ln ⁡ T ) . {\displaystyle R_{T}\geq \left(\sum _{a:\mu _{a}<\mu ^{}}{\frac {\Delta _{a}}{{\mathcal {K}}_{\inf }(\nu _{a},\mu ^{})}}\right)\ln T-\Omega _{T\to +\infty }(\ln \ln T).} This bound is asymptotic (as T → + ∞ {\displaystyle T\to +\infty } ) and gives a first-order lower bound of order ln ⁡ T {\displaystyle \ln T} with the optimal constant in front of it and the second order in − Ω ( ln ⁡ ln ⁡ T ) {\displaystyle -\Omega (\ln \ln T)} . === Regret bound for IMED === If the distribution of every arm a {\displaystyle a} is ( − ∞ , 1 ] {\displaystyle (-\infty ,1]} ( i.e. ν a ∈ P ( [ − ∞ , 1 ] ) ) {\displaystyle \nu _{a}\in {\mathcal {P}}([-\infty ,1]))} then the regret of the algorithm IMED verify R T ≤ ( ∑ a : μ a < μ ∗ Δ a K inf ( ν a , μ ∗ ) ) ln ⁡ T + O ( 1 ) {\displaystyle R_{T}\leq \left(\sum _{a:\mu _{a}<\mu ^{}}{\frac {\Delta _{a}}{{\mathcal {K}}_{\inf }(\nu _{a},\mu ^{})}}\right)\ln T+O(1)} If all the distribution ν a {\displaystyle \nu _{a}} are bounded then it exists a constant C > 0 {\displaystyle C>0} such that for T {\displaystyle T} large enough the regret of IMED is upper bounded by R T ≤ ( ∑ a : μ a < μ ∗ Δ a K inf ( ν a , μ ∗ ) ) ln ⁡ T − C ln ⁡ ln ⁡ T {\displaystyle R_{T}\leq \left(\sum _{a:\mu _{a}<\mu ^{}}{\frac {\Delta _{a}}{{\mathcal {K}}_{\inf }(\nu _{a},\mu ^{})}}\right)\ln T-C\ln \ln T} == Computation time == The algorithm only requiere to compute the K i n f {\displaystyle K_{inf}} for suboptimal arms who are pulled O ( ln ⁡ T ) {\displaystyle O(\ln T)} times, which make it a lot faster than KL-UCB. A faster version of IMED was developed in 2023 to make it even faster, using a Taylor development of the K i n f {\displaystyle K_{inf}} in the first order .

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  • Materials informatics

    Materials informatics

    Materials informatics is a field of study that applies the principles of informatics and data science to materials science and engineering to improve the understanding, use, selection, development, and discovery of materials. The term "materials informatics" is frequently used interchangeably with "data science", "machine learning", and "artificial intelligence" by the community. This is an emerging field, with a goal to achieve high-speed and robust acquisition, management, analysis, and dissemination of diverse materials data with the goal of greatly reducing the time and risk required to develop, produce, and deploy new materials, which generally takes longer than 20 years. This field of endeavor is not limited to some traditional understandings of the relationship between materials and information. Some more narrow interpretations include combinatorial chemistry, process modeling, materials databases, materials data management, and product life cycle management. Materials informatics is at the convergence of these concepts, but also transcends them and has the potential to achieve greater insights and deeper understanding by applying lessons learned from data gathered on one type of material to others. By gathering appropriate meta data, the value of each individual data point can be greatly expanded. == Databases == Databases are essential for any informatics research and applications. In material informatics many databases exist containing both empirical data obtained experimentally, and theoretical data obtained computationally. Big data that can be used for machine learning is particularly difficult to obtain for experimental data due to the lack of a standard for reporting data and the variability in the experimental environment. This lack of big data has led to growing effort in developing machine learning techniques that utilize data extremely data sets. On the other hand, large uniform database of theoretical density functional theory (DFT) calculations exists. These databases have proven their utility in high-throughput material screening and discovery. Some common DFT databases and high throughput tools are listed below: Databases: MaterialsProject.org, MaterialsWeb.org (University of Florida) HT software: Pymatgen, MPInterfaces, Matminer == Beyond computational methods? == The concept of materials informatics is addressed by the Materials Research Society. For example, materials informatics was the theme of the December 2006 issue of the MRS Bulletin. The issue was guest-edited by John Rodgers of Innovative Materials, Inc., and David Cebon of Cambridge University, who described the "high payoff for developing methodologies that will accelerate the insertion of materials, thereby saving millions of investment dollars." The editors focused on the limited definition of materials informatics as primarily focused on computational methods to process and interpret data. They stated that "specialized informatics tools for data capture, management, analysis, and dissemination" and "advances in computing power, coupled with computational modeling and simulation and materials properties databases" will enable such accelerated insertion of materials. A broader definition of materials informatics goes beyond the use of computational methods to carry out the same experimentation, viewing materials informatics as a framework in which a measurement or computation is one step in an information-based learning process that uses the power of a collective to achieve greater efficiency in exploration. When properly organized, this framework crosses materials boundaries to uncover fundamental knowledge of the basis of physical, mechanical, and engineering properties. == Challenges == While there are many who believe in the future of informatics in the materials development and scaling process, many challenges remain. Hill, et al., write that "Today, the materials community faces serious challenges to bringing about this data-accelerated research paradigm, including diversity of research areas within materials, lack of data standards, and missing incentives for sharing, among others. Nonetheless, the landscape is rapidly changing in ways that should benefit the entire materials research enterprise." This remaining tension between traditional materials development methodologies and the use of more computationally, machine learning, and analytics approaches will likely exist for some time as the materials industry overcomes some of the cultural barriers necessary to fully embrace such new ways of thinking. == Analogy from Biology == The overarching goals of bioinformatics and systems biology may provide a useful analogy. Andrew Murray of Harvard University expresses the hope that such an approach "will save us from the era of "one graduate student, one gene, one PhD". Similarly, the goal of materials informatics is to save us from one graduate student, one alloy, one PhD. Such goals will require more sophisticated strategies and research paradigms than applying data-science methods to the same tasks set currently undertaken by students.

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  • Human–robot collaboration

    Human–robot collaboration

    Human-Robot Collaboration is the study of collaborative processes in human and robot agents work together to achieve shared goals. Many new applications for robots require them to work alongside people as capable members of human-robot teams. These include robots for homes, hospitals, and offices, space exploration and manufacturing. Human-Robot Collaboration (HRC) is an interdisciplinary research area comprising classical robotics, human-computer interaction, artificial intelligence, process design, layout planning, ergonomics, cognitive sciences, and psychology. Industrial applications of human-robot collaboration involve Collaborative Robots, or cobots, that physically interact with humans in a shared workspace to complete tasks such as collaborative manipulation or object handovers. == Collaborative Activity == Collaboration is defined as a special type of coordinated activity, one in which two or more agents work jointly with each other, together performing a task or carrying out the activities needed to satisfy a shared goal. The process typically involves shared plans, shared norms and mutually beneficial interactions. Although collaboration and cooperation are often used interchangeably, collaboration differs from cooperation as it involves a shared goal and joint action where the success of both parties depend on each other. For effective human-robot collaboration, it is imperative that the robot is capable of understanding and interpreting several communication mechanisms similar to the mechanisms involved in human-human interaction. The robot must also communicate its own set of intents and goals to establish and maintain a set of shared beliefs and to coordinate its actions to execute the shared plan. In addition, all team members demonstrate commitment to doing their own part, to the others doing theirs, and to the success of the overall task. == Theories Informing Human-Robot Collaboration == Human-human collaborative activities are studied in depth in order to identify the characteristics that enable humans to successfully work together. These activity models usually aim to understand how people work together in teams, how they form intentions and achieve a joint goal. Theories on collaboration inform human-robot collaboration research to develop efficient and fluent collaborative agents. === Belief Desire Intention Model === The belief-desire-intention (BDI) model is a model of human practical reasoning that was originally developed by Michael Bratman. The approach is used in intelligent agents research to describe and model intelligent agents. The BDI model is characterized by the implementation of an agent's beliefs (the knowledge of the world, state of the world), desires (the objective to accomplish, desired end state) and intentions (the course of actions currently under execution to achieve the desire of the agent) in order to deliberate their decision-making processes. BDI agents are able to deliberate about plans, select plans and execute plans. === Shared Cooperative Activity === Shared Cooperative Activity defines certain prerequisites for an activity to be considered shared and cooperative: mutual responsiveness, commitment to the joint activity and commitment to mutual support. An example case to illustrate these concepts would be a collaborative activity where agents are moving a table out the door, mutual responsiveness ensures that movements of the agents are synchronized; a commitment to the joint activity reassures each team member that the other will not at some point drop his side; and a commitment to mutual support deals with possible breakdowns due to one team member's inability to perform part of the plan. === Joint Intention Theory === Joint Intention Theory proposes that for joint action to emerge, team members must communicate to maintain a set of shared beliefs and to coordinate their actions towards the shared plan. In collaborative work, agents should be able to count on the commitment of other members, therefore each agent should inform the others when they reach the conclusion that a goal is achievable, impossible, or irrelevant. == Approaches to Human-Robot Collaboration == The approaches to human-robot collaboration include human emulation (HE) and human complementary (HC) approaches. Although these approaches have differences, there are research efforts to develop a unified approach stemming from potential convergences such as Collaborative Control. === Human Emulation === The human emulation approach aims to enable computers to act like humans or have human-like abilities in order to collaborate with humans. It focuses on developing formal models of human-human collaboration and applying these models to human-computer collaboration. In this approach, humans are viewed as rational agents who form and execute plans for achieving their goals and infer other people's plans. Agents are required to infer the goals and plans of other agents, and collaborative behavior consists of helping other agents to achieve their goals. === Human Complementary === The human complementary approach seeks to improve human-computer interaction by making the computer a more intelligent partner that complements and collaborates with humans. The premise is that the computer and humans have fundamentally asymmetric abilities. Therefore, researchers invent interaction paradigms that divide responsibility between human users and computer systems by assigning distinct roles that exploit the strengths and overcome the weaknesses of both partners. == Key Aspects == Specialization of Roles: Based on the level of autonomy and intervention, there are several human-robot relationships including master-slave, supervisor–subordinate, partner–partner, teacher–learner and fully autonomous robot. In addition to these roles, homotopy (a weighting function that allows a continuous change between leader and follower behaviors) was introduced as a flexible role distribution. Establishing shared goal(s): Through direct discussion about goals or inference from statements and actions, agents must determine the shared goals they are trying to achieve. Allocation of Responsibility and Coordination: Agents must decide how to achieve their goals, determine what actions will be done by each agent, and how to coordinate the actions of individual agents and integrate their results. Shared context: Agents must be able to track progress toward their goals. They must keep track of what has been achieved and what remains to be done. They must evaluate the effects of actions and determine whether an acceptable solution has been achieved. Communication: Any collaboration requires communication to define goals, negotiate over how to proceed and who will do what, and evaluate progress and results. Adaptation and learning: Collaboration over time require partners to adapt themselves to each other and learn from one's partner both directly or indirectly. Time and space: The time-space taxonomy divides human-robot interaction into four categories based on whether the humans and robots are using computing systems at the same time (synchronous) or different times (asynchronous) and while in the same place (collocated) or in different places (non-collocated). Ergonomics: Human factors and ergonomics are one of the key aspects for a sustainable human-robot collaboration. The robot control system can use biomechanical models and sensors to optimize various ergonomic metrics, such as muscle fatigue.

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  • Data (word)

    Data (word)

    The word data is most often used as a singular collective mass noun in educated everyday usage. However, due to the history and etymology of the word, considerable controversy has existed on whether it should be considered a mass noun used with verbs conjugated in the singular, or should be treated as the plural of the now-rarely-used datum. == Usage in English == In one sense, data is the plural form of datum. Datum actually can also be a count noun with the plural datums (see usage in datum article) that can be used with cardinal numbers (e.g., "80 datums"); data (originally a Latin plural) is not used like a normal count noun with cardinal numbers and can be plural with plural determiners such as these and many, or it can be used as a mass noun with a verb in the singular form. Even when a very small quantity of data is referenced (one number, for example), the phrase piece of data is often used, as opposed to datum. The debate over appropriate usage continues, but "data" as a singular form is far more common. In English, the word datum is still used in the general sense of "an item given". In cartography, geography, nuclear magnetic resonance and technical drawing, it is often used to refer to a single specific reference datum from which distances to all other data are measured. Any measurement or result is a datum, though data point is now far more common. Data is indeed most often used as a singular mass noun in educated everyday usage. Some major newspapers, such as The New York Times, use it either in the singular or plural. In The New York Times, the phrases "the survey data are still being analyzed" and "the first year for which data is available" have appeared within one day. The Wall Street Journal explicitly allows this usage in its style guide. The Associated Press style guide classifies data as a collective noun that takes the singular when treated as a unit but the plural when referring to individual items (e.g., "The data is sound" and "The data have been carefully collected"). In scientific writing, data is often treated as a plural, as in These data do not support the conclusions, but the word is also used as a singular mass entity like information (e.g., in computing and related disciplines). British usage now widely accepts treating data as singular in standard English, including everyday newspaper usage at least in non-scientific use. UK scientific publishing still prefers treating it as a plural. Some UK university style guides recommend using data for both singular and plural use, and others recommend treating it only as a singular in connection with computers. The IEEE Computer Society allows usage of data as either a mass noun or plural based on author preference, while IEEE in the editorial style manual indicates to always use the plural form. Some professional organizations and style guides require that authors treat data as a plural noun. For example, the Air Force Flight Test Center once stated that the word data is always plural, never singular.

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  • Bibliographic database

    Bibliographic database

    A bibliographic database is a database of bibliographic records. This is an organised online collection of references to published written works like journal and newspaper articles, conference proceedings, reports, government and legal publications, patents and books. In contrast to library catalogue entries, a majority of the records in bibliographic databases describe articles and conference papers rather than complete monographs, and they generally contain very rich subject descriptions in the form of keywords, subject classification terms, or abstracts. A bibliographic database may cover a wide range of topics or one academic field like computer science. A significant number of bibliographic databases are marketed under a trade name by licensing agreement from vendors, or directly from their makers: the indexing and abstracting services. Many bibliographic databases have evolved into digital libraries, providing the full text of the organised contents:for instance CORE also organises and mirrors scholarly articles and OurResearch develops a search engine for open access content in Unpaywall. Others merge with non-bibliographic and scholarly databases to create more complete disciplinary search engine systems, such as Chemical Abstracts or Entrez. == History == Prior to the mid-20th century, individuals searching for published literature had to rely on printed bibliographic indexes, generated manually from index cards. During the early 1960s computers were used to digitize text for the first time; the purpose was to reduce the cost and time required to publish two American abstracting journals, the Index Medicus of the National Library of Medicine and the Scientific and Technical Aerospace Reports of the National Aeronautics and Space Administration (NASA). By the late 1960s, such bodies of digitized alphanumeric information, known as bibliographic and numeric databases, constituted a new type of information resource. Online interactive retrieval became commercially viable in the early 1970s over private telecommunications networks. The first services offered a few databases of indexes and abstracts of scholarly literature. These databases contained bibliographic descriptions of journal articles that were searchable by keywords in author and title, and sometimes by journal name or subject heading. The user interfaces were crude, the access was expensive, and searching was done by librarians on behalf of "end users".

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  • Information logistics

    Information logistics

    Information Logistics (IL) deals with the flow of information between human or machine actors within or between any number of organizations that in turn form a value creating network (see, e.g.). IL is closely related to information management, information operations and information technology. == Definition == The term Information Logistics (IL) may be used in either of two ways: Firstly, it can be defined as "managing and controlling information handling processes optimally with respect to time (flow time and capacity), storage, distribution and presentation in such a way that it contributes to company results in concurrence with the costs of capturing (creation, searching, maintenance etc)." (Petri,2017) Thus IL utilizes logistic principles to optimize information handling. Secondly, IL can be seen as a concept using information technology to optimize logistics. A term which is closely related to the first meaning of Information Logistics is Data Logistics, a concept used in Computer Networking. "The study of solutions to problems in Computer Systems that flexibly span resources and services relating to Data Movement, Data Storage and Data Processing." [ref?] Systems that support general Data Logistics solutions thus must span the traditionally separate fields of Networking, File/Database Systems and Process Management. Data Logistics is a more general form of the term Logistical Networking, used as the name of a particular network storage architecture and software stack. == Goal == The goal of Information Logistics is to deliver the right product, consisting of the right information element, in the right format, at the right place at the right time for the right people at the right price and all of this is customer demand driven. If this goal is to be achieved, knowledge workers are best equipped with information for the task at hand for improved interaction with its customers and machines are enabled to respond automatically to meaningful information. Methods for achieving the goal are: the analysis of information demand intelligent information storage the optimization of the flow of information maintaining both security and organizational flexibility integrated information and billing solutions The expression was formed by the Indian mathematician and librarian S. R. Ranganathan . The supply of a product is part of the discipline Logistics. The purpose of this discipline is described as follows: Logistics is the teachings of the plans and the effective and efficient run of supply. The contemporary logistics focuses on the organization, planning, control and implementation of the flow of goods, money, information and people. Information Logistics focusses on information. Information (from Latin informare: "shape, shapes, instruct") means in a general sense everything that adds knowledge and thus reduce ignorance or lack of precision. In a stricter sense, raw data only becomes information to those who can interpret it. Interpreting relevant, related information produces insight that either leads to existing, or eventually builds new, knowledge. == Information element == An information element (IE) is an information component that is located in the organizational value chain. The combination of certain IEs leads to an information product (IP), which is any final product in the form of information that a person needs to have. When a higher number of different IEs are required, it often results in more planning problems in capacity and inherently leads to a non-delivery of the IP. To illustrate the concept of an IP, an example is shown of a bottleneck analysis in HR (by J. Willems 2008). Here, the illustration shows how the information elements (e.g. qualifications) build up the information product (e.g. HR file). == Data logistics == Data logistics is a concept that developed independently of information logistics in the 1990s, in response to the explosion of Internet content and traffic due to the invention of the World Wide Web (WWW). Some motivations for the emergence of interest in Data Logistics included: The incorporation of network hyperlinks into content encoded in HTML encouraged users to freely dereference those links without regard to, or in many cases without even having any knowledge of, the identity (much less the geographical or network topological location of) the target Web server. The growth in the volume of Web hits, combined with the steady increase in the size of Web-delivered objects such as images, audio and video clips resulted in the localized overloading of the bandwidth and processing resources of the local and/or wide area network and/or the Web server infrastructure. The resulting Internet bottleneck can cause Web clients to experience poor performance or complete denial of access to servers that host high volume sites (the so-called Slashdot effect). The growth in all Internet traffic, especially across international telecommunication links, resulted in stress to institutional infrastructure and high costs on networks that billed Internet traffic on a per-use basis. Much of this traffic was redundant, the results of repeated requests by many independent users to access the same stored files and content. Large files and content retrieved from distant Web servers was often delayed due to high delays experienced over long and complex Internet paths. These factors led to interest in the use of large scale storage (and to a lesser extent, processing) resources to cache the response to network requests, first at the Internet endpoint using a Web browser cache and later at intermediate network locations using shared network caches. This line of development also gave rise to Web server replication and other techniques for offloading and distributing the work of delivering large volume Web services to widely dispersed client communities, ultimately resulting in the creation of modern Content delivery networks. At the same time, research efforts in server replication and content delivery gave rise to a number of related projects and strategies, including Logistical Networking (LN). The name LN was intended as an analogy to physical supply chain logistics, in which goods are not only carried from source to destination on networks of roads, but are also stored at warehouses located throughout the transportation infrastructure. This led to a nomenclature in which LN network storage resources are termed "storage depots". The principles that underpin LN have been abstracted into the more general study of scheduling and optimization across the traditional infrastructure silos of Storage, Networking and Processing which was named Data Logistics. === Illustrative examples of data logistics === Data Caching and Replication are classic examples of Data Logistics solutions to problems in Computer Systems and Networking with high data access latencies or data transfer resource limitations. It works mainly across the areas of data transfer and data storage. Dynamic Compression in data transfer is another example which uses computational resources to minimize the bandwidth requirements of data transfer.

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  • Lessac Technologies

    Lessac Technologies

    Lessac Technologies, Inc. (LTI) is an American firm which develops voice synthesis software, licenses technology and sells synthesized novels as MP3 files. The firm currently has seven patents granted and three more pending for its automated methods of converting digital text into human-sounding speech, more accurately recognizing human speech and outputting the text representing the words and phrases of said speech, along with recognizing the speaker's emotional state. The LTI technology is partly based on the work of the late Arthur Lessac, a Professor of Theater at the State University of New York and the creator of Lessac Kinesensic Training, and LTI has licensed exclusive rights to exploit Arthur Lessac's copyrighted works in the fields of speech synthesis and speech recognition. Based on the view that music is speech and speech is music, Lessac's work and books focused on body and speech energies and how they go together. Arthur Lessac's textual annotation system, which was originally developed to assist actors, singers, and orators in marking up scripts to prepare for performance, is adapted in LTI's speech synthesis system as the basic representation of the speech to be synthesized (Lessemes), in contrast to many other systems which use a phonetic representation. LTI's software has two major components: (1) a linguistic front-end that converts plain text to a sequence of prosodic and phonosensory graphic symbols (Lessemes) based on Arthur Lessac's annotation system, which specify the speech units to be synthesized; (2) a signal-processing back-end that takes the Lessemes as acoustic data and produces human-sounding synthesized speech as output, using unit selection and concatenation. LTI's text-to-speech system came in second in the world-wide Blizzard Challenge 2011 and 2012. The first-place team in 2011 also employed LTI's "front-end" technology, but with its own back-end. The Blizzard Challenge, conducted by the Language Technologies Institute of Carnegie Mellon University, was devised as a way to evaluate speech synthesis techniques by having different research groups build voices from the same voice-actor recordings, and comparing the results through listening tests. LTI was founded in 2000 by H. Donald Wilson (chairman), a lawyer, LexisNexis entrepreneur and business associate of Arthur Lessac; and Gary A. Marple (chief inventor), after Marple suggested that Arthur Lessac's kinesensic voice training might be applicable to computational linguistics. After Wilson's death in 2006, his nephew John Reichenbach became the firm's CEO.

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  • Sedona Canada Principles

    Sedona Canada Principles

    The Sedona Canada Principles are a set of authoritative guidelines published by The Sedona Conference to aid members of the Canadian legal community involved in the identification, collection, preservation, review and production of electronically stored information (ESI). The principles were drafted by a small group of lawyers, judges and technologists called the Sedona Working Group 7 or Sedona Canada. Sedona Canada is an offshoot of The Sedona Conference which is an American "non-profit ... research and educational institute dedicated to the advanced study of law and policy in the areas of antitrust law, complex litigation, and intellectual property rights". == Background == Civil procedure in Canada is jurisdictional with each province following its own rules of civil procedure. However, each province must address the fact that due to the advancement of technology the discovery process enshrined in the rules of civil procedure can be potentially derailed due to the sheer volume of electronically stored information (ESI). When dealing with litigation matters that involve electronically stored information (ESI), the discovery process is commonly called e-discovery. The problems associated with e-discovery in Canada led to the creation of the Sedona Canada Principles. Rule 29.1.03(4) of the wikibooks:Ontario Rules of Civil Procedure specifically refers to the Sedona Canada Principles in referencing Principles re Electronic Discovery although it has been reported that this rule has been largely ignored in practice. == Summary == The Sedona Canada Principles largely refer to the processes found in the Electronic Discovery Reference Model. The principles urge proportionality due to the potentially enormous volumes of documents that may be discoverable when dealing with ESI. They also encourage good faith in the document preservation stage and regular meetings between parties to discuss the scope of the litigation. Parties are urged to be aware of the potential costs involved in producing relevant ESI but are advised that only reasonably accessible ESI need be produced. The principles stipulate that parties should not be required to search for or collect deleted material unless there is an agreement or court order related to those terms. The use of electronic tools and processes such as data sampling and web harvesting are acceptable practices. Parties are encouraged to agree early in the litigation process on production format required for the exchange of relevant documents as part of the discovery process (native files, pdf, tiff, metadata requirements etc.). Agreements or direction should be sought, if necessary, with respect to privilege or other confidential information related to production of electronic documents and data. Parties should be aware that legal precedents can be formed as a result of e-discovery practices and sanctions can be considered for a party's failure to meet their discovery obligations unless it can be demonstrated that the failure was not intentional. All parties must bear the “reasonable” costs associated with e-discovery but other arrangements can be agreed upon by the parties or by court order. == Caselaw == In Warman v. National Post Company proportionality was at issue in a case where the plaintiff was suing the defendant for libel. A motion was brought by the defendant to have the plaintiff provide a mirror image of his hard drive in an effort to prove an internet article was indeed authored by the plaintiff. Issues of proportionality and the work of the Sedona Conference and Sedona Canada Principles were factored in to the decision to grant the defendant only limited access to the hard drive. In Innovative Health Group Inc. v. Calgary Health Region the plaintiff's legal obligation to produce imaged hard drives is in question. Justice Conrad refers to the advice of Sedona Canada on proportionality and problems associated with time and expense related to the difficulties associated with electronically stored information. In York University v. Michael Markicevic Justice Brown specifically refers to the need for the parties to agree upon a formal e-discovery plan to be drafted in consultation with Sedona Canada Principles. In Friends of Lansdowne v. Ottawa Master MacLeod refers to the need for Sedona Canada principles and states “This is particularly true in the current information age when e-mail is ubiquitous and multiple copies or variants of messages may be held on various kinds of data storage devices including individual hard drives, e-mail and Blackberry servers. Even documents that ultimately exist in paper form normally begin their life on computers and negotiations frequently involve exchanges of electronic drafts. To find every scrap of paper and every electronic trace of relevant information has become a nightmarish task that threatens to render any kind of litigation extravagantly expensive.” == Criticism == Critics of the Sedona Canada Principles believe they should address system integrity and that the true history of any file preserved cannot be identified without proof of the integrity of the electronic record systems management it comes from. Other criticism is more directed to the Sedona Canada working group and complaints that it is insular and irrelevant.

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  • Data janitor

    Data janitor

    A data janitor is a person who works to take big data and condense it into useful amounts of information. Also known as a "data wrangler", a data janitor sifts through data for companies in the information technology industry. A multitude of start-ups rely on large amounts of data, so a data janitor works to help these businesses with this basic, but difficult process of interpreting data. While it is a commonly held belief that data janitor work is fully automated, many data scientists are employed primarily as data janitors. The information technology industry has been increasingly turning towards new sources of data gathered on consumers, so data janitors have become more commonplace in recent years.

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  • Virtual facility

    Virtual facility

    A Virtual Facility (VF) is a highly realistic digital representation of a data center, used to model all relevant aspects of a physical data center with a high degree of precision. The term "virtual" in Virtual Facility refers to its use of virtual reality, rather than the abstraction of computer resources as seen in platform virtualization. The VF mirrors the characteristics of a physical facility over time and allows for detailed analysis and modeling. == VF Model features == A standard VF model includes: Three-dimensional physical facility layout Network connectivity of facility equipment Full inventory of facility equipment, including electronics and electrical systems such as power distribution units (PDUs) and uninterruptible power supplies (UPSs) Full air conditioning system (ACUs) and controls within the room The term Virtual Facility was introduced to address the emerging environmental problems facing modern Mission Critical Facilities (MCFs). This concept combines virtual reality (VR), computer simulation, and expert systems applied to the domain of facilities. The VF type of computer simulation allows for detailed analysis and prototyping of airflow in the data center using computational fluid dynamics (CFD) techniques. This enables the visualization and numerical analysis of airflow and temperatures within the facility, helping to predict real-world outcomes. == VF applications == The VF model can be used to assist with the following: Greenfield design Asset management Troubleshooting existing data centers Making existing data centers more resilient Making existing data centers more energy efficient Cost prediction Staff training Capacity planning Load growth management Many organizations use VF models to virtually assess scenarios before committing resources to physical changes. This allows for better decision-making regarding the addition or modification of equipment, helping to avoid logistical or thermal problems.

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  • AUTINDEX

    AUTINDEX

    AUTINDEX is a commercial text mining software package based on sophisticated linguistics. AUTINDEX, resulting from research in information extraction, is a product of the Institute of Applied Information Sciences (IAI) which is a non-profit institute that has been researching and developing language technology since its foundation in 1985. IAI is an institute affiliated to Saarland University in Saarbrücken, Germany. AUTINDEX is the result of a number of research projects funded by the EU (Project BINDEX), by Deutsche Forschungsgemeinschaft and the German Ministry for Economy. Amongst the latter there are the projects LinSearch, and WISSMER, see also the reference to IAI-Website. The basic functionality of AUTINDEX is the extraction of key words from a document to represent the semantics of the document. Ideally the system is integrated with a thesaurus that defines the standardised terms to be used for key word assignment. AUTINDEX is used in library applications (e.g. integrated in dandelon.com) as well as in high quality (expert) information systems, and in document management and content management environments. Together with AUTINDEX a number of additional software comes along such as an integration with Apache Solr / Lucene to provide a complete information retrieval environment, a classification and categorisation system on the basis of a machine learning software that assigns domains to the document, and a system for searching with semantically similar terms that are collected in so called tag clouds.

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  • Storage area network

    Storage area network

    A storage area network (SAN) or storage network is a computer network which provides access to consolidated, block-level data storage. SANs are primarily used to access data storage devices, such as disk arrays and tape libraries from servers so that the devices appear to the operating system as direct-attached storage. A SAN typically is a dedicated network of storage devices not accessible through the local area network (LAN). Although a SAN provides only block-level access, file systems built on top of SANs do provide file-level access and are known as shared-disk file systems. Newer SAN configurations enable hybrid SAN and allow traditional block storage that appears as local storage but also object storage for web services through APIs. == Storage architectures == Storage area networks (SANs) are sometimes referred to as network behind the servers and historically developed out of a centralized data storage model, but with its own data network. A SAN is, at its simplest, a dedicated network for data storage. In addition to storing data, SANs allow for the automatic backup of data, and the monitoring of the storage as well as the backup process. A SAN is a combination of hardware and software. It grew out of data-centric mainframe architectures, where clients in a network can connect to several servers that store different types of data. To scale storage capacities as the volumes of data grew, direct-attached storage (DAS) was developed, where disk arrays or just a bunch of disks (JBODs) were attached to servers. In this architecture, storage devices can be added to increase storage capacity. However, the server through which the storage devices are accessed is a single point of failure, and a large part of the LAN network bandwidth is used for accessing, storing and backing up data. To solve the single point of failure issue, a direct-attached shared storage architecture was implemented, where several servers could access the same storage device. DAS was the first network storage system and is still widely used where data storage requirements are not very high. Out of it developed the network-attached storage (NAS) architecture, where one or more dedicated file server or storage devices are made available in a LAN. Therefore, the transfer of data, particularly for backup, still takes place over the existing LAN. If more than a terabyte of data was stored at any one time, LAN bandwidth became a bottleneck. Therefore, SANs were developed, where a dedicated storage network was attached to the LAN, and terabytes of data are transferred over a dedicated high speed and bandwidth network. Within the SAN, storage devices are interconnected. Transfer of data between storage devices, such as for backup, happens behind the servers and is meant to be transparent. In a NAS architecture data is transferred using the TCP and IP protocols over Ethernet. Distinct protocols were developed for SANs, such as Fibre Channel, iSCSI, Infiniband. Therefore, SANs often have their own network and storage devices, which have to be bought, installed, and configured. This makes SANs inherently more expensive than NAS architectures. == Components == SANs have their own networking devices, such as SAN switches. To access the SAN, so-called SAN servers are used, which in turn connect to SAN host adapters. Within the SAN, a range of data storage devices may be interconnected, such as SAN-capable disk arrays, JBODs and tape libraries. === Host layer === Servers that allow access to the SAN and its storage devices are said to form the host layer of the SAN. Such servers have host adapters, which are cards that attach to slots on the server motherboard (usually PCI slots) and run with a corresponding firmware and device driver. Through the host adapters the operating system of the server can communicate with the storage devices in the SAN. In Fibre channel deployments, a cable connects to the host adapter through the gigabit interface converter (GBIC). GBICs are also used on switches and storage devices within the SAN, and they convert digital bits into light impulses that can then be transmitted over the Fibre Channel cables. Conversely, the GBIC converts incoming light impulses back into digital bits. The predecessor of the GBIC was called gigabit link module (GLM). === Fabric layer === The fabric layer consists of SAN networking devices that include SAN switches, routers, protocol bridges, gateway devices, and cables. SAN network devices move data within the SAN, or between an initiator, such as an HBA port of a server, and a target, such as the port of a storage device. When SANs were first built, hubs were the only devices that were Fibre Channel capable, but Fibre Channel switches were developed and hubs are now rarely found in SANs. Switches have the advantage over hubs that they allow all attached devices to communicate simultaneously, as a switch provides a dedicated link to connect all its ports with one another. When SANs were first built, Fibre Channel had to be implemented over copper cables, these days multimode optical fibre cables are used in SANs. SANs are usually built with redundancy, so SAN switches are connected with redundant links. SAN switches connect the servers with the storage devices and are typically non-blocking allowing transmission of data across all attached wires at the same time. SAN switches are for redundancy purposes set up in a meshed topology. A single SAN switch can have as few as 8 ports and up to 32 ports with modular extensions. So-called director-class switches can have as many as 128 ports. In switched SANs, the Fibre Channel switched fabric protocol FC-SW-6 is used under which every device in the SAN has a hardcoded World Wide Name (WWN) address in the host bus adapter (HBA). If a device is connected to the SAN its WWN is registered in the SAN switch name server. In place of a WWN, or worldwide port name (WWPN), SAN Fibre Channel storage device vendors may also hardcode a worldwide node name (WWNN). The ports of storage devices often have a WWN starting with 5, while the bus adapters of servers start with 10 or 21. === Storage layer === The serialized Small Computer Systems Interface (SCSI) protocol is often used on top of the Fibre Channel switched fabric protocol in servers and SAN storage devices. The Internet Small Computer Systems Interface (iSCSI) over Ethernet and the Infiniband protocols may also be found implemented in SANs, but are often bridged into the Fibre Channel SAN. However, Infiniband and iSCSI storage devices, in particular, disk arrays, are available. The various storage devices in a SAN are said to form the storage layer. It can include a variety of hard disk and magnetic tape devices that store data. In SANs, disk arrays are joined through a RAID which makes a lot of hard disks look and perform like one big storage device. Every storage device, or even partition on that storage device, has a logical unit number (LUN) assigned to it. This is a unique number within the SAN. Every node in the SAN, be it a server or another storage device, can access the storage by referencing the LUN. The LUNs allow for the storage capacity of a SAN to be segmented and for the implementation of access controls. A particular server, or a group of servers, may, for example, be only given access to a particular part of the SAN storage layer, in the form of LUNs. When a storage device receives a request to read or write data, it will check its access list to establish whether the node, identified by its LUN, is allowed to access the storage area, also identified by a LUN. LUN masking is a technique whereby the host bus adapter and the SAN software of a server restrict the LUNs for which commands are accepted. In doing so LUNs that should never be accessed by the server are masked. Another method to restrict server access to particular SAN storage devices is fabric-based access control, or zoning, which is enforced by the SAN networking devices and servers. Under zoning, server access is restricted to storage devices that are in a particular SAN zone. == Network protocols == A mapping layer to other protocols is used to form a network: ATA over Ethernet (AoE), mapping of AT Attachment (ATA) over Ethernet Fibre Channel Protocol (FCP), a mapping of SCSI over Fibre Channel Fibre Channel over Ethernet (FCoE) ESCON over Fibre Channel (FICON), used by mainframe computers HyperSCSI, mapping of SCSI over Ethernet iFCP or SANoIP mapping of FCP over IP iSCSI, mapping of SCSI over TCP/IP iSCSI Extensions for RDMA (iSER), mapping of iSCSI over InfiniBand Network block device, mapping device node requests on UNIX-like systems over stream sockets like TCP/IP SCSI RDMA Protocol (SRP), another SCSI implementation for remote direct memory access (RDMA) transports Storage networks may also be built using Serial Attached SCSI (SAS) and Serial ATA (SATA) technologies. SAS evolved from SCSI direct-attached storage. SATA evolved from Para

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  • List of algorithm general topics

    List of algorithm general topics

    This is a list of algorithm general topics. Analysis of algorithms Ant colony algorithm Approximation algorithm Best and worst cases Big O notation Combinatorial search Competitive analysis Computability theory Computational complexity theory Embarrassingly parallel problem Emergent algorithm Evolutionary algorithm Fast Fourier transform Genetic algorithm Graph exploration algorithm Heuristic Hill climbing Implementation Las Vegas algorithm Lock-free and wait-free algorithms Monte Carlo algorithm Numerical analysis Online algorithm Polynomial time approximation scheme Problem size Pseudorandom number generator Quantum algorithm Random-restart hill climbing Randomized algorithm Running time Sorting algorithm Search algorithm Stable algorithm (disambiguation) Super-recursive algorithm Tree search algorithm

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