AI Art Creator Free

AI Art Creator Free — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Shell Control Box

    Shell Control Box

    Shell Control Box (SCB) is a network security appliance that controls privileged access to remote IT systems, records activities in replayable audit trails, and prevents malicious actions. For example, it records as a system administrator updates a file server or a third-party network operator configures a router. The recorded audit trails can be replayed like a movie to review the events as they occurred. The content of the audit trails is indexed to make searching for events and automatic reporting possible. SCB is a Linux-based device developed by Balabit. It is an application level proxy gateway. In 2017, Balabit changed the name of the product to Privileged Session Management (PSM) and repositioned it as the core module of its Privileged Access Management solution. == Main Features == Balabit’s Privileged Session Management (PSM), Shell Control Box (SCB) is a device that controls, monitors, and audits remote administrative access to servers and network devices. It is a tool to oversee system administrators by controlling the encrypted connections used for administration. PSM (SCB) has full control over the SSH, RDP, Telnet, TN3270, TN5250, Citrix ICA, and VNC connections, providing a framework (with solid boundaries) for the work of the administrators. === Gateway Authentication === PSM (SCB) acts as an authentication gateway, enforcing strong authentication before users access IT assets. PSM can also integrate to user directories (for example, a Microsoft Active Directory) to resolve the group memberships of the users who access the protected servers. Credentials for accessing the server are retrieved transparently from PSM’s credential store or a third-party password management system by PSM impersonating the authenticated user. This automatic password retrieval protects the confidentiality of passwords as users can never access them. === Access Control === PSM controls and audits privileged access over the most wide-spread protocols such as SSH, RDP, or HTTP(s). The detailed access management helps to control who can access what and when on servers. It is also possible to control advanced features of the protocols, like the type of channels permitted. For example, unneeded channels like file transfer or file sharing can be disabled, reducing the security risk on the server. With PSM policies for privileged access can be enforced in one single system. === 4-eyes Authorization === To avoid accidental misconfiguration and other human errors, PSM supports the 4-eyes authorization principle. This is achieved by requiring an authorizer to allow administrators to access the server. The authorizer also has the possibility to monitor – and terminate - the session of the administrator in real-time, as if they were watching the same screen. === Real-time Monitoring and Session Termination === PSM can monitor the network traffic in real time, and execute various actions if a certain pattern (for example, a suspicious command, window title or text) appears on the screen. PSM can also detect specific patterns such as credit card numbers. In case of detecting a suspicious user action, PSM can send an e-mail alert or immediately terminate the connection. For example, PSM can block the connection before a destructive administrator command, such as the „rm” comes into effect. === Session Recording === PSM makes user activities traceable by recording them in tamper-proof and confidential audit trails. It records the selected sessions into encrypted, timestamped, and digitally signed audit trails. Audit trails can be browsed online, or followed real-time to monitor the activities of the users. PSM replays the recorded sessions just like a movie – actions of the users can be seen exactly as they appeared on their monitor. The Balabit Desktop Player enables fast forwarding during replays, searching for events (for example, typed commands or pressing Enter) and texts seen by the user. In the case of any problems (database manipulation, unexpected shutdown, etc.) the circumstances of the event are readily available in the trails, thus the cause of the incident can be identified. In addition to recording audit trails, transferred files can be also recorded and extracted for further analysis.

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  • Boris Katz

    Boris Katz

    Boris Gershevich Katz (Russian: Борис Гершевич Кац; born October 5, 1947) is a principal American research scientist (computer scientist) at the MIT Computer Science and Artificial Intelligence Laboratory at the Massachusetts Institute of Technology in Cambridge and head of the Laboratory's InfoLab Group. His research interests include natural language processing and understanding, machine learning and intelligent information access. His brother Victor Kac is a mathematician at MIT. He was able to get out of the USSR with the help of U.S. Senator Ted Kennedy, before the end of the Cold War. Over the last several decades, Boris Katz has been developing the START natural language system that allows the user to access various types of information using English. == Biography == Boris Katz was born on October 5, 1947, in Chișinău in the family of Hersh Katz (died 1976) and Hayki (Klara) Landman (born 1921, Lipcani, Briceni District - died 2006, Cambridge, Middlesex County), who moved from Lipcani, a town located in the northern Bessarabian, to Chișinău before the war. He graduated from Moscow State University and in November 1978, he left for the United States thanks to the personal intervention of Senator Edward M. Kennedy. He defended his thesis as a candidate of physical and mathematical sciences in 1975 under the supervision of Evgenii M. Landis. He currently lives in Boston and heads the InfoLabresearch team at the Laboratory of Informatics and Artificial Intelligence at the Massachusetts Institute of Technology. Boris Katz is the creator of the START information processing system (since 1993 - on the Internet), the author of several works in the field of processing, generation and perception of natural languages, machine learning, and accelerated access to multimedia information. == Family == Brothers - Victor Gershevich Katz, American mathematician, professor at the Massachusetts Institute of Technology; Mikhail Gershevich Katz, Israeli mathematician, graduate of Harvard and Columbia (Ph.D., 1984) universities, professor at Bar-Ilan University, author of the monograph "Systolic Geometry and Topology" (Mathematical Surveys and Monographs, vol. 137. American Mathematical Society: Providence, 2007). Daughter - Luba Katz, a bioinformatics scientist (her husband is Alan Jasanoff, a neuroimaging scientist, a professor at MIT, the son of Harvard University professors Jay Jasanoff and Sheila Jasanoff). == Past works == A Knowledge Entry System for Subject Matter Experts: The goal of SHAKEN project is to enable subject matter experts, without any assistance from AI technologists, to assemble the models of processes and mechanisms so that questions about them can be answered by declarative inference and simulation. Exploiting lexical regularities in designing natural language systems Word sense disambiguation for information retrieval HIKE (HPKB integrated knowledge environment)- a query interface and integrated knowledge environment for HPKB Quantitative evaluation of passage retrieval algorithms for question answering Sticky notes for the semantic web Question answering from the web using knowledge annotation and knowledge mining techniques The role of context in question answering systems

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  • RE/flex

    RE/flex

    RE/flex (or RE-flex) is a computer program that generates lexical analyzers also known as "scanners" or "lexers". Lexical analysis is the process of converting an input character stream into a sequence of tokens, a task known as lexical tokenization. == Overview == Most notable lexer generators used in practice, including Flex, Ragel, and RE/flex are based on deterministic finite automata (DFA) for efficient pattern matching, despite the theoretical possibility of an exponential increase in DFA size. In practice, lexer specifications typically use deterministic regular expressions, which makes substantial DFA blowup uncommon. RE/flex translates a POSIX-compliant lexer specification directly into a DFA using standard construction techniques described in the compiler literature, extending the techniques to handle lazy matching and indentation detection applicable to specific programming language tokenization tasks. Like Flex, RE/flex generates efficient DFA-based scanners, but it shares no code with Flex and is implemented as a complete rewrite in C++. In addition to its native DFA-based engine, RE/flex can also be combined with external regular expression libraries that are not DFA-based, such as the C++ standard library regex engine, PCRE, and boost.regex. This is achieved by systematically rewriting the set of lexer patterns into a form suitable for tokenization with the selected external library. RE/flex performs this rewriting automatically using translation rules that are specific to each supported regular expression library. A lexer specification defines a set of regular expression patterns { p i : i = 1 , … , n } {\displaystyle \{p_{i}:i=1,\ldots ,n\}} corresponding to different token classes, such as identifiers, keywords, literals, and operators. These patterns can be combined into a single regular expression R = ( p 1 ) ∣ ( p 2 ) ∣ … ∣ ( p n ) {\displaystyle R=(p_{1})\mid (p_{2})\mid \ldots \mid (p_{n})} . When applied to an input string, a regular expression engine repeatedly matches R {\displaystyle R} , returning the index i of the matched subpattern ( p i ) {\displaystyle (p_{i})} , thereby decomposing the input into a sequence of tokens. Example use cases include: Compiler construction, such as the use of RE/flex in the Tiger Compiler project within the EPITA compiler construction curriculum Compiler-compiler systems, including its use in Ox, an attribute-grammar–based compiling system Pattern matching and search tools, such as grep-like utilities, including the use of RE/flex in ugrep

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  • Wasserstein GAN

    Wasserstein GAN

    The Wasserstein Generative Adversarial Network (WGAN) is a variant of generative adversarial network (GAN) proposed in 2017 that aims to "improve the stability of learning, get rid of problems like mode collapse, and provide meaningful learning curves useful for debugging and hyperparameter searches". Compared with the original GAN discriminator, the Wasserstein GAN discriminator provides a better learning signal to the generator. This allows the training to be more stable when generator is learning distributions in very high dimensional spaces. == Motivation == === The GAN game === The original GAN method is based on the GAN game, a zero-sum game with 2 players: generator and discriminator. The game is defined over a probability space ( Ω , B , μ r e f ) {\displaystyle (\Omega ,{\mathcal {B}},\mu _{ref})} , The generator's strategy set is the set of all probability measures μ G {\displaystyle \mu _{G}} on ( Ω , B ) {\displaystyle (\Omega ,{\mathcal {B}})} , and the discriminator's strategy set is the set of measurable functions D : Ω → [ 0 , 1 ] {\displaystyle D:\Omega \to [0,1]} . The objective of the game is L ( μ G , D ) := E x ∼ μ r e f [ ln ⁡ D ( x ) ] + E x ∼ μ G [ ln ⁡ ( 1 − D ( x ) ) ] . {\displaystyle L(\mu _{G},D):=\mathbb {E} _{x\sim \mu _{ref}}[\ln D(x)]+\mathbb {E} _{x\sim \mu _{G}}[\ln(1-D(x))].} The generator aims to minimize it, and the discriminator aims to maximize it. A basic theorem of the GAN game states that Repeat the GAN game many times, each time with the generator moving first, and the discriminator moving second. Each time the generator μ G {\displaystyle \mu _{G}} changes, the discriminator must adapt by approaching the ideal D ∗ ( x ) = d μ r e f d ( μ r e f + μ G ) . {\displaystyle D^{}(x)={\frac {d\mu _{ref}}{d(\mu _{ref}+\mu _{G})}}.} Since we are really interested in μ r e f {\displaystyle \mu _{ref}} , the discriminator function D {\displaystyle D} is by itself rather uninteresting. It merely keeps track of the likelihood ratio between the generator distribution and the reference distribution. At equilibrium, the discriminator is just outputting 1 2 {\displaystyle {\frac {1}{2}}} constantly, having given up trying to perceive any difference. Concretely, in the GAN game, let us fix a generator μ G {\displaystyle \mu _{G}} , and improve the discriminator step-by-step, with μ D , t {\displaystyle \mu _{D,t}} being the discriminator at step t {\displaystyle t} . Then we (ideally) have L ( μ G , μ D , 1 ) ≤ L ( μ G , μ D , 2 ) ≤ ⋯ ≤ max μ D L ( μ G , μ D ) = 2 D J S ( μ r e f ‖ μ G ) − 2 ln ⁡ 2 , {\displaystyle L(\mu _{G},\mu _{D,1})\leq L(\mu _{G},\mu _{D,2})\leq \cdots \leq \max _{\mu _{D}}L(\mu _{G},\mu _{D})=2D_{JS}(\mu _{ref}\|\mu _{G})-2\ln 2,} so we see that the discriminator is actually lower-bounding D J S ( μ r e f ‖ μ G ) {\displaystyle D_{JS}(\mu _{ref}\|\mu _{G})} . === Wasserstein distance === Thus, we see that the point of the discriminator is mainly as a critic to provide feedback for the generator, about "how far it is from perfection", where "far" is defined as Jensen–Shannon divergence. Naturally, this brings the possibility of using a different criteria of farness. There are many possible divergences to choose from, such as the f-divergence family, which would give the f-GAN. The Wasserstein GAN is obtained by using the Wasserstein metric, which satisfies a "dual representation theorem" that renders it highly efficient to compute: A proof can be found in the main page on Wasserstein metric. == Definition == By the Kantorovich-Rubenstein duality, the definition of Wasserstein GAN is clear:A Wasserstein GAN game is defined by a probability space ( Ω , B , μ r e f ) {\displaystyle (\Omega ,{\mathcal {B}},\mu _{ref})} , where Ω {\displaystyle \Omega } is a metric space, and a constant K > 0 {\displaystyle K>0} . There are 2 players: generator and discriminator (also called "critic"). The generator's strategy set is the set of all probability measures μ G {\displaystyle \mu _{G}} on ( Ω , B ) {\displaystyle (\Omega ,{\mathcal {B}})} . The discriminator's strategy set is the set of measurable functions of type D : Ω → R {\displaystyle D:\Omega \to \mathbb {R} } with bounded Lipschitz-norm: ‖ D ‖ L ≤ K {\displaystyle \|D\|_{L}\leq K} . The Wasserstein GAN game is a zero-sum game, with objective function L W G A N ( μ G , D ) := E x ∼ μ G [ D ( x ) ] − E x ∼ μ r e f [ D ( x ) ] . {\displaystyle L_{WGAN}(\mu _{G},D):=\mathbb {E} _{x\sim \mu _{G}}[D(x)]-\mathbb {E} _{x\sim \mu _{ref}}[D(x)].} The generator goes first, and the discriminator goes second. The generator aims to minimize the objective, and the discriminator aims to maximize the objective: min μ G max D L W G A N ( μ G , D ) . {\displaystyle \min _{\mu _{G}}\max _{D}L_{WGAN}(\mu _{G},D).} By the Kantorovich-Rubenstein duality, for any generator strategy μ G {\displaystyle \mu _{G}} , the optimal reply by the discriminator is D ∗ {\displaystyle D^{}} , such that L W G A N ( μ G , D ∗ ) = K ⋅ W 1 ( μ G , μ r e f ) . {\displaystyle L_{WGAN}(\mu _{G},D^{})=K\cdot W_{1}(\mu _{G},\mu _{ref}).} Consequently, if the discriminator is good, the generator would be constantly pushed to minimize W 1 ( μ G , μ r e f ) {\displaystyle W_{1}(\mu _{G},\mu _{ref})} , and the optimal strategy for the generator is just μ G = μ r e f {\displaystyle \mu _{G}=\mu _{ref}} , as it should. == Comparison with GAN == In the Wasserstein GAN game, the discriminator provides a better gradient than in the GAN game. Consider for example a game on the real line where both μ G {\displaystyle \mu _{G}} and μ r e f {\displaystyle \mu _{ref}} are Gaussian. Then the optimal Wasserstein critic D W G A N {\displaystyle D_{WGAN}} and the optimal GAN discriminator D {\displaystyle D} are plotted as below: For fixed discriminator, the generator needs to minimize the following objectives: For GAN, E x ∼ μ G [ ln ⁡ ( 1 − D ( x ) ) ] {\displaystyle \mathbb {E} _{x\sim \mu _{G}}[\ln(1-D(x))]} . For Wasserstein GAN, E x ∼ μ G [ D W G A N ( x ) ] {\displaystyle \mathbb {E} _{x\sim \mu _{G}}[D_{WGAN}(x)]} . Let μ G {\displaystyle \mu _{G}} be parametrized by θ {\displaystyle \theta } , then we can perform stochastic gradient descent by using two unbiased estimators of the gradient: ∇ θ E x ∼ μ G [ ln ⁡ ( 1 − D ( x ) ) ] = E x ∼ μ G [ ln ⁡ ( 1 − D ( x ) ) ⋅ ∇ θ ln ⁡ ρ μ G ( x ) ] {\displaystyle \nabla _{\theta }\mathbb {E} _{x\sim \mu _{G}}[\ln(1-D(x))]=\mathbb {E} _{x\sim \mu _{G}}[\ln(1-D(x))\cdot \nabla _{\theta }\ln \rho _{\mu _{G}}(x)]} ∇ θ E x ∼ μ G [ D W G A N ( x ) ] = E x ∼ μ G [ D W G A N ( x ) ⋅ ∇ θ ln ⁡ ρ μ G ( x ) ] {\displaystyle \nabla _{\theta }\mathbb {E} _{x\sim \mu _{G}}[D_{WGAN}(x)]=\mathbb {E} _{x\sim \mu _{G}}[D_{WGAN}(x)\cdot \nabla _{\theta }\ln \rho _{\mu _{G}}(x)]} where we used the reparameterization trick. As shown, the generator in GAN is motivated to let its μ G {\displaystyle \mu _{G}} "slide down the peak" of ln ⁡ ( 1 − D ( x ) ) {\displaystyle \ln(1-D(x))} . Similarly for the generator in Wasserstein GAN. For Wasserstein GAN, D W G A N {\displaystyle D_{WGAN}} has gradient 1 almost everywhere, while for GAN, ln ⁡ ( 1 − D ) {\displaystyle \ln(1-D)} has flat gradient in the middle, and steep gradient elsewhere. As a result, the variance for the estimator in GAN is usually much larger than that in Wasserstein GAN. See also Figure 3 of. The problem with D J S {\displaystyle D_{JS}} is much more severe in actual machine learning situations. Consider training a GAN to generate ImageNet, a collection of photos of size 256-by-256. The space of all such photos is R 256 2 {\displaystyle \mathbb {R} ^{256^{2}}} , and the distribution of ImageNet pictures, μ r e f {\displaystyle \mu _{ref}} , concentrates on a manifold of much lower dimension in it. Consequently, any generator strategy μ G {\displaystyle \mu _{G}} would almost surely be entirely disjoint from μ r e f {\displaystyle \mu _{ref}} , making D J S ( μ G ‖ μ r e f ) = + ∞ {\displaystyle D_{JS}(\mu _{G}\|\mu _{ref})=+\infty } . Thus, a good discriminator can almost perfectly distinguish μ r e f {\displaystyle \mu _{ref}} from μ G {\displaystyle \mu _{G}} , as well as any μ G ′ {\displaystyle \mu _{G}'} close to μ G {\displaystyle \mu _{G}} . Thus, the gradient ∇ μ G L ( μ G , D ) ≈ 0 {\displaystyle \nabla _{\mu _{G}}L(\mu _{G},D)\approx 0} , creating no learning signal for the generator. Detailed theorems can be found in. == Training Wasserstein GANs == Training the generator in Wasserstein GAN is just gradient descent, the same as in GAN (or most deep learning methods), but training the discriminator is different, as the discriminator is now restricted to have bounded Lipschitz norm. There are several methods for this. === Upper-bounding the Lipschitz norm === Let the discriminator function D {\displaystyle D} to be implemented by a multilayer perceptron: D = D n ∘ D n − 1 ∘ ⋯ ∘ D 1 {\displaystyle D=D_{n}\circ D_{n-1}\circ \cdots \circ D_{1}} where D i ( x ) = h ( W i x ) {\displaystyle D_{i}(x)=h(W_

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  • Intelligent decision support system

    Intelligent decision support system

    An intelligent decision support system (IDSS) is a decision support system that makes extensive use of artificial intelligence (AI) techniques. Use of AI techniques in management information systems has a long history – indeed terms such as "Knowledge-based systems" (KBS) and "intelligent systems" have been used since the early 1980s to describe components of management systems, but the term "Intelligent decision support system" is thought to originate with Clyde Holsapple and Andrew Whinston in the late 1970s. Examples of specialized intelligent decision support systems include Flexible manufacturing systems (FMS), intelligent marketing decision support systems and medical diagnosis systems. Ideally, an intelligent decision support system should behave like a human consultant: supporting decision makers by gathering and analysing evidence, identifying and diagnosing problems, proposing possible courses of action and evaluating such proposed actions. The aim of the AI techniques embedded in an intelligent decision support system is to enable these tasks to be performed by a computer, while emulating human capabilities as closely as possible. Many IDSS implementations are based on expert systems, a well established type of KBS that encode knowledge and emulate the cognitive behaviours of human experts using predicate logic rules, and have been shown to perform better than the original human experts in some circumstances. Expert systems emerged as practical applications in the 1980s based on research in artificial intelligence performed during the late 1960s and early 1970s. They typically combine knowledge of a particular application domain with an inference capability to enable the system to propose decisions or diagnoses. Accuracy and consistency can be comparable to (or even exceed) that of human experts when the decision parameters are well known (e.g. if a common disease is being diagnosed), but performance can be poor when novel or uncertain circumstances arise. Research in AI focused on enabling systems to respond to novelty and uncertainty in more flexible ways is starting to be used in IDSS. For example, intelligent agents that perform complex cognitive tasks without any need for human intervention have been used in a range of decision support applications. Capabilities of these intelligent agents include knowledge sharing, machine learning, data mining, and automated inference. A range of AI techniques such as case based reasoning, rough sets and fuzzy logic have also been used to enable decision support systems to perform better in uncertain conditions. A 2009 research about a multi-artificial system intelligence system named IILS is proposed to automate problem-solving processes within the logistics industry. The system involves integrating intelligence modules based on case-based reasoning, multi-agent systems, fuzzy logic, and artificial neural networks aiming to offer advanced logistics solutions and support in making well-informed, high-quality decisions to address a wide range of customer needs and challenges.

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  • Nando de Freitas

    Nando de Freitas

    Nando de Freitas is a researcher in the field of machine learning, and in particular in the subfields of neural networks, Bayesian inference and Bayesian optimization, and deep learning. == Biography == De Freitas was born in Zimbabwe. He did his undergraduate studies (1991–94) and MSc (1994–96) at the University of the Witwatersrand, and his PhD at Trinity College, Cambridge (1996-2000). From 2001, he was a professor at the University of British Columbia, before joining the Department of Computer Science at the University of Oxford from 2013 to 2017. In 2014, he joined Google's DeepMind when the company acquired Oxford spinoff Dark Blue Labs. He was in charge of the team that worked on creating tools for generating audio and images at DeepMind. In September 2024, de Freitas joined Microsoft AI as VP of AI. == Awards and recognition == De Freitas has been recognised for his contributions to machine learning through the following awards: Best Paper Award at the International Conference on Machine Learning (2016) Best Paper Award at the International Conference on Learning Representations (2016) Google Faculty Research Award (2014) Distinguished Paper Award at the International Joint Conference on Artificial Intelligence (2013) Charles A. McDowell Award for Excellence in Research (2012) Mathematics of Information Technology and Complex Systems Young Researcher Award (2010)

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  • AI Video Editors Reviews: What Actually Works in 2026

    AI Video Editors Reviews: What Actually Works in 2026

    Curious about the best AI video editor? An AI video editor is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI video editor slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • AI Coding Assistants Reviews: What Actually Works in 2026

    AI Coding Assistants Reviews: What Actually Works in 2026

    Comparing the best AI coding assistant? An AI coding assistant is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI coding assistant slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Uniphore

    Uniphore

    Uniphore is an American software company that develops artificial intelligence platforms for business use. The company is headquartered in Palo Alto, California, with offices in the United States, United Kingdom, Spain, Israel, United Arab Emirates, and India. Uniphore is known for its "Business AI Cloud," an enterprise AI platform that combines data, knowledge, models, and software agents for use in sales, marketing, and service. The company has also acquired firms in video emotion AI, AI agents, low-code automation, knowledge automation, voice and screen capture, customer data platforms, and data engineering. == History == Uniphore Software Systems was founded by Umesh Sachdev and Ravi Saraogi in 2008 and was incubated at IIT Madras. The company received an initial grant of $100,000 from the National Research Development Corporation. Early work focused on speech technologies for emerging markets. Uniphore partnered with companies that specialized in English and European languages, and adapting the technology for Indian languages and dialects. In 2014, Uniphore released its first flagship products, auMina, along with two other products, Akeira and amVoice. Uniphore raised series A funding, led by Kris Gopalakrishnan (cofounder of Infosys), in April 2015. The next month, Uniphore received additional investment from IDG Ventures. With input from its investors, Uniphore changed its business model from license fee-based income to a software as a service-based subscription fee model in 2015. By June 2016, it had added more than 70 global languages and expanded its services to Southeast Asia, the Middle East, and the United States. The company opened operations in Singapore in October 2016. The company raised Series B funding in October 2017, led by John Chambers and existing investors. Series C funding of $51 million was announced in August 2019 and led by March Capital. Uniphore acquired an exclusive third-party license for robotic process automation technology from NTT DATA in October 2020. In January 2021, Uniphore acquired Emotion Research Lab, a startup based in Spain that uses artificial intelligence and machine learning to analyze video and interpret emotions. The company received $140 million in Series D funding, led by Sorenson Capital Partners, in March 2021, bringing total funding to $210 million. In January 2021, Uniphore acquired Emotion Research Lab. In July 2021, it agreed to acquire Jacada, a provider of low-code/no-code automation; the transaction closed in October 2021. On February 16, 2022, Uniphore announced a $400 million Series E financing led by NEA, which valued the company at $2.5 billion. Hilarie Koplow-McAdams, an NEA venture partner and former Salesforce/New Relic executive, joined Uniphore's board in 2022. Uniphore's board has also included former Cisco CEO John Chambers, former Convergys CEO Andrea J. Ayers, and CrowdStrike CFO Burt Podbere (appointed January 2021). In February 2023, Uniphore acquired UK-based Red Box, a platform for capturing voice and screen recordings used in regulated and large-scale environments. It also acquired France-based Hexagone, a behavioral analytics firm combining computer vision and natural-language techniques. On December 5, 2024, Uniphore announced agreements to acquire ActionIQ, a customer data platform (CDP) vendor, and Infoworks, an enterprise data engineering platform. Uniphore launched the Business AI Cloud on June 9, 2025. The Business AI Cloud consists of a single, unified platform that includes data, knowledge, AI models, and AI agents. Uniphore announced in August 2025 that it had acquired Orby AI and intended to acquire Autonom8 to extend multi-agent and workflow automation capabilities. As of September 2025, Uniphore's customers included the United States Coast Guard, Singapore Police Force, London Underground, DirecTV, JPMorgan Chase, LG, DHL, UPS, Vodafone, Verizon, NTT Data, and as of May 2021, Firstsource. In October 2025, Uniphore raised $260 million in a Series F round at a reported valuation of $2.5 billion. Investors included March Capital, NEA, Nvidia, AMD, Snowflake, and Databricks. In January 2026, KPMG and Uniphore announced a collaboration focused on deploying AI agents powered by specialized small language models. The announcement was made at the World Economic Forum held in Davos. Cognizant and Uniphore announced a partnership in February 2026 to develop industry-specific AI tools for regulated sectors, which would initially focus on life sciences and finance. Uniphore and Rackspace also announced a partnership in March 2026. This partnership was announced in order to create an "Infrastructure-to-Agents" architecture, focusing on Business AI as a private cloud service. == Products == As of 2025, Uniphore's core offering is the Business AI Cloud and Business AI Suite of agentic AI applications. === Business AI Cloud === Uniphore’s Business AI Cloud is a full-stack platform that organizes enterprise data and knowledge for agentic AI applications. The platform enables deployment across clouds and existing data sources. Key layers and capabilities include the following. Agentic layer: Includes prebuilt agents, a natural-language agent builder, and orchestration based on Business Process Model and Notation (BPMN) to run AI workflows across business units. Model layer: Supports an open, interoperable mix of closed and open-source large language models (LLMs). Models can be orchestrated, governed, and replaced as needed. Knowledge layer: Organizes raw data into structured knowledge used for retrieval, explainability, and fine-tuning of small language models (SLMs). Data layer: Connects to data across multiple platforms and clouds through a zero-copy, composable fabric, enabling in-place preparation and supporting data residency and sovereignty requirements. === Business AI Suite === The Uniphore Business AI Suite has various prebuilt AI agents that can be used in customer service, sales, marketing, and human resources. The Uniphore Business AI Suite includes several LOBs (Lines of Business) for business functions with intelligent agents that are prebuilt, but composable. Built on the Uniphore Business AI Cloud, each application combines agentic automation and fine-tuned models. Marketing AI, Customer Service AI, Sales AI, and People AI (for human resources) are included. Competitors include Palantir, Microsoft Azure, Amazon Bedrock, Google's Vertex AI, Databricks, and Snowflake. == Recognition == Deloitte Technology Fast 50 India identified Uniphore as the 17th fastest-growing technology company in India in 2012 and one of the top 500 fastest growing companies in the Asia-Pacific region in 2014. In 2016, Time included Sachdev on its list of "10 millennials who are changing the world" for “building a phone that can understand almost any language”. NASSCOM named Uniphore to its "League of 10" emerging Indian technology companies in 2017. In 2020, the San Francisco Business Times ranked Uniphore as No. 7 among small companies in its list of the best places to work in the San Francisco Bay Area. In 2022, the company was featured on the Forbes AI 50 list. Uniphore was mentioned in the Deloitte Technology Fast 500 list in 2023, 2024, and 2025. In 2025, Inc. included Uniphore in its Best in Business program.

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  • Struc2vec

    Struc2vec

    struc2vec is a framework to generate node vector representations on a graph that preserve the structural identity. In contrast to node2vec, that optimizes node embeddings so that nearby nodes in the graph have similar embedding, struc2vec captures the roles of nodes in a graph, even if structurally similar nodes are far apart in the graph. It learns low-dimensional representations for nodes in a graph, generating random walks through a constructed multi-layer graph starting at each graph node. It is useful for machine learning applications where the downstream application is more related with the structural equivalence of the nodes (e.g., it can be used to detect nodes in networks with similar functions, such as interns in the social network of a corporation). struc2vec identifies nodes that play a similar role based solely on the structure of the graph, for example computing the structural identity of individuals in social networks. In particular, struc2vec employs a degree-based method to measure the pairwise structural role similarity, which is then adopted to build the multi-layer graph. Moreover, the distance between the latent representation of nodes is strongly correlated to their structural similarity. The framework contains three optimizations: reducing the length of degree sequences considered, reducing the number of pairwise similarity calculations, and reducing the number of layers in the generated graph. struc2vec follows the intuition that random walks through a graph can be treated as sentences in a corpus. Each node in a graph is treated as an individual word, and short random walk is treated as a sentence. In its final phase, the algorithm employs Gensim's word2vec algorithm to learn embeddings based on biased random walks. Sequences of nodes are fed into a skip-gram or continuous bag of words model and traditional machine-learning techniques for classification can be used. It is considered a useful framework to learn node embeddings based on structural equivalence.

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  • Ofer Dekel (researcher)

    Ofer Dekel (researcher)

    Ofer Dekel (Hebrew: עופר דקל) is a computer science researcher in the Machine Learning Department of Microsoft Research. He obtained his PhD in computer science from the Hebrew University of Jerusalem and is an affiliate faculty at the Computer Science & Engineering department at the University of Washington. == Areas of research == Dekel's research topics include machine learning, online prediction, statistical learning theory, and stochastic optimization. He is currently engaged in the application of machine learning techniques in the development of the Bing search engine.

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  • A Comprehensive Grammar of the English Language

    A Comprehensive Grammar of the English Language

    A Comprehensive Grammar of the English Language is a descriptive grammar of English written by Randolph Quirk, Sidney Greenbaum, Geoffrey Leech, and Jan Svartvik. It was first published by Longman in 1985. In 1991, it was called "The greatest of contemporary grammars, because it is the most thorough and detailed we have," and "It is a grammar that transcends national boundaries." The book relies on elicitation experiments as well as three corpora: a corpus from the Survey of English Usage, the Lancaster-Oslo-Bergen Corpus (UK English), and the Brown Corpus (US English). == Reviews == In 1988, Rodney Huddleston published a very critical review. He wrote:[T]here are some respects in which it is seriously flawed and disappointing. A number of quite basic categories and concepts do not seem to have been thought through with sufficient care; this results in a remarkable amount of unclarity and inconsistency in the analysis, and in the organization of the grammar. Aarts, F. G. A. M. (April 1988). "A Comprehensive Grammar of the English Language: The great tradition continued". English Studies. 69 (2): 163–173. doi:10.1080/00138388808598565.

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  • Native cloud application

    Native cloud application

    A native cloud application (NCA) is a type of computer software that natively utilizes services and infrastructure from cloud computing providers such as Amazon EC2, Force.com, or Microsoft Azure. NCAs exhibit a combined usage of the three fundamental technologies: Computational grid - loosely, e.g. MapReduce Data grids (e.g. distributed in-memory data caches) Auto-scaling on any managed infrastructure

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  • Datacap

    Datacap

    Datacap (an IBM Company), a privately owned company, manufactures and sells computer software, and services. Datacap's first product, Paper Keyboard, was a "forms processing" product and shipped in 1989. In August 2010, IBM announced that it had acquired Datacap for an undisclosed amount. == Overview == Datacap sells products through a value-added distribution network worldwide. The software is classified as "enterprise software", meaning that it requires trained professionals to install and configure. Although the Company has focused on providing solutions for scanning paper documents, most recently Company materials have emphasized customer requirements to handle electronic documents ("eDocs"), documents being received into an organization electronically (usually email). Datacap claims that its software is unique because of the rules engine ("Rulerunner") used for processing inbound documents, including performing the image processing (deskew, noise removal, etc.), optical character recognition (OCR), intelligent character recognition (ICR), validations, and export-release formatting of extracted data to target ERP and line of business application.

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  • Top 10 AI Image Generators Compared (2026)

    Top 10 AI Image Generators Compared (2026)

    Curious about the best AI image generator? An AI image generator is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI image generator slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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