AI App Video Generator

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  • Machine-learned interatomic potential

    Machine-learned interatomic potential

    Machine-learned interatomic potentials (MLIPs), or simply machine learning potentials (MLPs), are interatomic potentials constructed using machine learning. Beginning in the 1990s, researchers have employed such programs to construct interatomic potentials by mapping atomic structures to their potential energies. These potentials are referred to as MLIPs or MLPs. Such machine learning potentials promised to fill the gap between density functional theory, a highly accurate but computationally intensive modelling method, and empirically derived or intuitively-approximated potentials, which were far lighter computationally but substantially less accurate. Improvements in artificial intelligence technology heightened the accuracy of MLPs while lowering their computational cost, increasing the role of machine learning in fitting potentials. Machine learning potentials began by using neural networks to tackle low-dimensional systems. While promising, these models could not systematically account for interatomic energy interactions; they could be applied to small molecules in a vacuum, or molecules interacting with frozen surfaces, but not much else – and even in these applications, the models often relied on force fields or potentials derived empirically or with simulations. These models thus remained confined to academia. Modern neural networks construct highly accurate and computationally light potentials, as theoretical understanding of materials science was increasingly built into their architectures and preprocessing. Almost all are local, accounting for all interactions between an atom and its neighbor up to some cutoff radius. There exist some nonlocal models, but these have been experimental for almost a decade. For most systems, reasonable cutoff radii enable highly accurate results. Almost all neural networks intake atomic coordinates and output potential energies. For some, these atomic coordinates are converted into atom-centered symmetry functions. From this data, a separate atomic neural network is trained for each element; each atomic network is evaluated whenever that element occurs in the given structure, and then the results are pooled together at the end. This process – in particular, the atom-centered symmetry functions which convey translational, rotational, and permutational invariances – has greatly improved machine learning potentials by significantly constraining the neural network search space. Other models use a similar process but emphasize bonds over atoms, using pair symmetry functions and training one network per atom pair. Other models to learn their own descriptors rather than using predetermined symmetry-dictating functions. These models, called message-passing neural networks (MPNNs), are graph neural networks. Treating molecules as three-dimensional graphs (where atoms are nodes and bonds are edges), the model takes feature vectors describing the atoms as input, and iteratively updates these vectors as information about neighboring atoms is processed through message functions and convolutions. These feature vectors are then used to predict the final potentials. The flexibility of this method often results in stronger, more generalizable models. In 2017, the first-ever MPNN model (a deep tensor neural network) was used to calculate the properties of small organic molecules. == Gaussian Approximation Potential (GAP) == One popular class of machine-learned interatomic potential is the Gaussian Approximation Potential (GAP), which combines compact descriptors of local atomic environments with Gaussian process regression to machine learn the potential energy surface of a given system. To date, the GAP framework has been used to successfully develop a number of MLIPs for various systems, including for elemental systems such as carbon, silicon, phosphorus, and tungsten, as well as for multicomponent systems such as Ge2Sb2Te5 and austenitic stainless steel, Fe7Cr2Ni. == Equivariant graph neural networks == A significant limitation of early MPNNs was that they were not inherently equivariant to rotations and reflections of atomic structures — meaning predictions could change depending on how a molecule was oriented in space. Beginning around 2021, a new class of models addressed this by incorporating equivariance directly into the message-passing layers using spherical harmonics and irreducible representations. Notable examples include NequIP (2021), MACE (2022), and GemNet-OC (2022). These equivariant architectures proved substantially more data-efficient and accurate than their predecessors, and became the dominant paradigm for high-accuracy MLIPs. == Universal MLIPs and large-scale datasets == Early MLIPs were system-specific, trained on a few thousand structures of a single material. A major shift occurred with the creation of large, chemically diverse datasets enabling models that generalize across many elements, bonding environments, and application domains — so-called universal MLIPs. A key driver was the Open Catalyst Project (OC20, OC22), a collaboration between Meta AI (FAIR) and Carnegie Mellon University launched in 2020. OC20 comprises approximately 1.3 million DFT relaxations across 82 elements, designed to accelerate the discovery of catalysts for renewable energy applications. It was among the first datasets large enough to train GNNs that generalize across diverse chemical systems, and established a widely-used benchmark for the field. A subsequent dataset, Open Direct Air Capture (OpenDAC 2023 and OpenDAC 2025), applied the same approach to carbon capture, providing a large computational database of metal-organic frameworks and sorbent candidates evaluated for CO₂ capture, generated using nearly 400 million CPU hours of quantum chemistry calculations in collaboration with Georgia Tech. These datasets revealed a new challenge: the GNN architectures most effective for atomic simulations were memory-intensive, as they model higher-order interactions between triplets or quadruplets of atoms, making it difficult to scale model size. Graph Parallelism, introduced by Sriram et al. (ICLR 2022), addressed this by distributing a single input graph across multiple GPUs — a distinct strategy from data parallelism (which distributes training examples) or model parallelism (which distributes layers). This enabled training GNNs with hundreds of millions to billions of parameters for the first time. Building on these foundations, Meta FAIR released the Universal Model for Atoms (UMA) in 2025, trained on approximately 500 million unique 3D atomic structures spanning molecules, materials, and catalysts — the largest training run to date for an MLIP. UMA introduced a Mixture of Linear Experts (MoLE) architecture, enabling one model to learn from datasets generated by different DFT codes and settings without significant inference overhead. It matches or surpasses specialized models across catalysis, materials, and molecular benchmarks without task-specific fine-tuning, and has been described as marking a "pre/post-UMA" divide in the field. == Applications == Catalyst discovery: MLIPs have significantly accelerated the computational screening of heterogeneous catalysts by replacing expensive DFT relaxations with fast neural network surrogates. The Open Catalyst Project explicitly targets this application, aiming to identify new catalysts for green hydrogen production and other renewable energy reactions. Carbon capture: The OpenDAC project applies universal MLIPs to screening sorbent materials for direct air capture of CO₂, a key technology for climate change mitigation. AI-accelerated screening allows evaluation of orders of magnitude more candidate materials than traditional DFT workflows. Drug discovery and molecular design: MLIPs are increasingly used in pharmaceutical research to model molecular conformations and binding energies. The Open Molecules 2025 (OMol25) dataset, released by Meta FAIR in 2025, provides high-accuracy calculations for a large set of molecular systems to support this use case. Materials discovery: Universal MLIPs enable high-throughput screening of novel inorganic materials, including battery electrolytes, semiconductors, and superconductors, by rapidly estimating stability and properties across large chemical spaces.

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  • Imageability

    Imageability

    Imageability is a measure of how easily a physical object, word or environment will evoke a clear mental image in the mind of any person observing it. It is used in architecture and city planning, in psycholinguistics, and in automated computer vision research. In automated image recognition, training models to connect images with concepts that have low imageability can lead to biased and harmful results. == History and components == Kevin A. Lynch first introduced the term, "imageability" in his 1960 book, The Image of the City. In the book, Lynch argues cities contain a key set of physical elements that people use to understand the environment, orient themselves inside of it, and assign it meaning. Lynch argues the five key elements that impact the imageability of a city are Paths, Edges, Districts, Nodes, and Landmarks. Paths: channels in which people travel. Examples: streets, sidewalks, trails, canals, railroads. Edges: objects that form boundaries around space. Examples: walls, buildings, shoreline, curbstone, streets, and overpasses. Districts: medium to large areas people can enter into and out of that have a common set of identifiable characteristics. Nodes: large areas people can enter, that serve as the foci of the city, neighborhood, district, etc. Landmarks: memorable points of reference people cannot enter into. Examples: signs, mountains and public art. In 1914, half a century before The Image of the City was published, Paul Stern discussed a concept similar to imageability in the context of art. Stern, in Susan Langer's Reflections on Art, names the attribute that describes how vividly and intensely an artistic object could be experienced apparency. == In computer vision == Automated image recognition was developed by using machine learning to find patterns in large, annotated datasets of photographs, like ImageNet. Images in ImageNet are labelled using concepts in WordNet. Concepts that are easily expressed verbally, like "early", are seen as less "imageable" than nouns referring to physical objects like "leaf". Training AI models to associate concepts with low imageability with specific images can lead to problematic bias in image recognition algorithms. This has particularly been critiqued as it relates to the "person" category of WordNet and therefore also ImageNet. Trevor Pagan and Kate Crawford demonstrated in their essay "Excavating AI" and their art project ImageNet Roulette how this leads to photos of ordinary people being labelled by AI systems as "terrorists" or "sex offenders". Images in datasets are often labelled as having a certain level of imageability. As described by Kaiyu Yang, Fei-Fei Li and co-authors, this is often done following criteria from Allan Paivio and collaborators' 1968 psycholinguistic study of nouns. Yang el.al. write that dataset annotators tasked with labelling imageability "see a list of words and rate each word on a 1-7 scale from 'low imagery' to 'high imagery'. To avoid biased or harmful image recognition and image generation, Yang et.al. recommend not training vision recognition models on concepts with low imageability, especially when the concepts are offensive (such as sexual or racial slurs) or sensitive (their examples for this category include "orphan", "separatist", "Anglo-Saxon" and "crossover voter"). Even "safe" concepts with low imageability, like "great-niece" or "vegetarian" can lead to misleading results and should be avoided.

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  • Visual hierarchy

    Visual hierarchy

    Visual hierarchy, in Gestalt psychology, describes how particular elements in a visual field stand out more than others in a pattern, creating a perceived order of importance. Although it can occur naturally, the term is most often used in design—especially graphic design and cartography—where elements are arranged to appear more important than others. This order is created by the visual contrast between forms in a field of perception. Objects with highest contrast to their surroundings are recognized first by the human mind. == Evidence == There is some scientific evidence for visual hierarchy using eye tracking. For example, one study found that when people agree that a graphic design is good, they exhibit more similar eye movements; measured by the Fréchet distance. == Theory == The concept of visual hierarchy is based in Gestalt psychological theory, an early 20th-century German theory that proposes that the human brain has innate organizing tendencies that “structure individual elements, shapes or forms into a coherent, organized whole,” especially when processing visual information. The German word Gestalt translates into “form,” “pattern,” or “shape” in English. When an element in a visual field disconnects from the ‘whole’ created by the brain's perceptual organization, it “stands out” to the viewer. The shapes that disconnect most severely from their surroundings stand out the most. This is commonly encapsulated as the Von Restorff effect, which states that isolation attracts attention. === Physical characteristics === The brain distinguishes objects based on differences in their physical appearances. These characteristics fall into four categories: color, size, alignment, and character. Each type of contrast can be used to construct a visual hierarchy. The same characteristics are also sometimes categorized (especially among cartographers) according to the visual variables of Jacques Bertin. Color encompasses the hue, saturation, value, and perceived texture of forms. Dark figures will stand out on a light background, light figures will stand out on a dark background, brightly colored figures will stand out on a muted background, and so on. The fluorescent colors used for tennis balls and other sports equipment is intended to make them instantly stand out against almost any natural visual field. Size has a strong influence on visual hierarchy. Large elements typically attract attention, provided that they can be recognized as figures. Alignment is the arrangement of forms relative to one another. For example, items in the upper left corner of a page are often seen first (at least for those readers accustomed to western languages), the center of the field has prominence. Negative space can also be employed: a figure isolated among large amounts of white space will stand out more than one amid other figures. Character includes several kinds of contrasts based on shape. For example, complex patterns attract more attention than simple or predictable patterns, intricate shapes attract more attention than generalized ones. Even large-scale patterns can attract attention if they contrast with the pattern in the remainder of the visual field. Camouflage is an example of eliminating contrast in character in color and/or character specifically to reduce visual hierarchy. The "squint test" is often suggested as a simple, if unscientific, method to evaluate the visual hierarchy of a graphical product like a map or web page. When viewed out of focus (or from a great distance), the viewer is not distracted by details, but can only see overall (gestalt) patterns such as visual hierarchy. All of the above patterns, except some aspects of character, are recognizable by this method. == Application == Visual hierarchy is an important concept in the field of graphic design, a field that specializes in visual organization. Designers attempt to control visual hierarchy to guide the eye to information in a specific order for a specific purpose. One could compare visual hierarchy in graphic design to grammatical structure in writing in terms of the importance of each principle to these fields. === Cartography === In cartographic design, visual hierarchy is used to emphasize certain important features on a map over less important features. Typically, a map has a purpose that dictates a conceptual hierarchy of what should be more or less important, so one of the goals of the choice of map symbols is to match the visual hierarchy to the conceptual hierarchy. The Visual hierarchy of a map may apply to individual geographic features (such as making a single country stand out), to map layers of related features (e.g., making lakes stand out more than roads), and to the entire layout of map and non-map elements (e.g., making the title look more important than the scale bar). Like the main map elements, such features have weight, and the properties that apply to visual hierarchy of map layers also apply to other elements on the page. Size and alignment are the two main determinants of the visual hierarchy for these features. Cartographers often utilize principles of negative space and figure-ground contrast to design an appropriate visual hierarchy by employing contrast between unused space and layout features. === User experience design and behavioral design === In user experience design and behavioural design, such as web design, visual hierarchy is used to prioritize navigational structures and content, so that audiences focus on elements that facilitate system usage, or increases the chance that they notice content that contains psychological nudges. Color is one of many factors used in the design of a visual hierarchy, and a key factor due to the high salience of color perception.

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  • Alex Krizhevsky

    Alex Krizhevsky

    Alex Krizhevsky is a Canadian computer scientist most noted for his work on artificial neural networks and deep learning. In 2012, Krizhevsky, Ilya Sutskever and their PhD advisor Geoffrey Hinton, at the University of Toronto, developed a powerful visual-recognition network AlexNet using only two GeForce-branded GPU cards. This revolutionized research in neural networks. Previously neural networks were trained on CPUs. The transition to GPUs opened the way to the development of advanced AI models. == AlexNet == Motivated by Sutskever and inspired by Hinton, Krizhevsky developed AlexNet to expand the limits in image recognition and classification. Building on Convolutional Neural Networks and Sutskever’s Deep Neural Network approach of deepening the neural layers far beyond the convention of the time—as well as adding Dropout for training resilience—AlexNet won the ImageNet challenge in 2012. The team presented their paper for AlexNet at NeurIPS (NIPS) 2012. Shortly after AlexNet’s debut, Krizhevsky and Sutskever sold their startup, DNN Research Inc., to Google. Krizhevsky left Google in September 2017 after losing interest in the work, to work at the company Dessa in support of new deep-learning techniques. Many of his numerous papers on machine learning and computer vision are frequently cited by other researchers. He is also the main author of the CIFAR-10 and CIFAR-100 datasets. == Legacy == AlexNet is widely credited with igniting the deep learning revolution. Its success demonstrated the effectiveness of deep neural networks trained on GPUs, leading to rapid progress across multiple domains of artificial intelligence beyond computer vision. The techniques and momentum generated by AlexNet helped shape the development of modern natural language processing models, including large-scale transformer-based models such as BERT and GPT, which power tools like ChatGPT.

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  • Neural style transfer

    Neural style transfer

    Neural style transfer (NST) software algorithms are able to manipulate digital images, or videos, in order to adopt the appearance or visual style of another image. NST algorithms are characterized by their use of deep neural networks for the sake of image transformation. Common uses for NST are the creation of artificial artwork from photographs, for example by transferring the appearance of famous paintings to user-supplied photographs. Several notable mobile apps use NST techniques for this purpose, including DeepArt and Prisma. This method has been used by artists and designers around the globe to develop new artwork based on existent style(s). == History == NST is an example of image stylization, a problem studied for over two decades within the field of non-photorealistic rendering. The first two example-based style transfer algorithms were image analogies and image quilting. Both of these methods were based on patch-based texture synthesis algorithms. Given a training pair of images–a photo and an artwork depicting that photo–a transformation could be learned and then applied to create new artwork from a new photo, by analogy. If no training photo was available, it would need to be produced by processing the input artwork; image quilting did not require this processing step, though it was demonstrated on only one style. NST was first published in the paper "A Neural Algorithm of Artistic Style" by Leon Gatys et al., originally released to ArXiv 2015, and subsequently accepted by the peer-reviewed CVPR conference in 2016. The original paper used a VGG-19 architecture that has been pre-trained to perform object recognition using the ImageNet dataset. In 2017, Google AI introduced a method that allows a single deep convolutional style transfer network to learn multiple styles at the same time. This algorithm permits style interpolation in real-time, even when done on video media. == Mathematics == This section closely follows the original paper. === Overview === The idea of Neural Style Transfer (NST) is to take two images—a content image p → {\displaystyle {\vec {p}}} and a style image a → {\displaystyle {\vec {a}}} —and generate a third image x → {\displaystyle {\vec {x}}} that minimizes a weighted combination of two loss functions: a content loss L content ( p → , x → ) {\displaystyle {\mathcal {L}}_{\text{content }}({\vec {p}},{\vec {x}})} and a style loss L style ( a → , x → ) {\displaystyle {\mathcal {L}}_{\text{style }}({\vec {a}},{\vec {x}})} . The total loss is a linear sum of the two: L NST ( p → , a → , x → ) = α L content ( p → , x → ) + β L style ( a → , x → ) {\displaystyle {\mathcal {L}}_{\text{NST}}({\vec {p}},{\vec {a}},{\vec {x}})=\alpha {\mathcal {L}}_{\text{content}}({\vec {p}},{\vec {x}})+\beta {\mathcal {L}}_{\text{style}}({\vec {a}},{\vec {x}})} By jointly minimizing the content and style losses, NST generates an image that blends the content of the content image with the style of the style image. Both the content loss and the style loss measures the similarity of two images. The content similarity is the weighted sum of squared-differences between the neural activations of a single convolutional neural network (CNN) on two images. The style similarity is the weighted sum of Gram matrices within each layer (see below for details). The original paper used a VGG-19 CNN, but the method works for any CNN. === Symbols === Let x → {\textstyle {\vec {x}}} be an image input to a CNN. Let F l ∈ R N l × M l {\textstyle F^{l}\in \mathbb {R} ^{N_{l}\times M_{l}}} be the matrix of filter responses in layer l {\textstyle l} to the image x → {\textstyle {\vec {x}}} , where: N l {\textstyle N_{l}} is the number of filters in layer l {\textstyle l} ; M l {\textstyle M_{l}} is the height times the width (i.e. number of pixels) of each filter in layer l {\textstyle l} ; F i j l ( x → ) {\textstyle F_{ij}^{l}({\vec {x}})} is the activation of the i th {\textstyle i^{\text{th}}} filter at position j {\textstyle j} in layer l {\textstyle l} . A given input image x → {\textstyle {\vec {x}}} is encoded in each layer of the CNN by the filter responses to that image, with higher layers encoding more global features, but losing details on local features. === Content loss === Let p → {\textstyle {\vec {p}}} be an original image. Let x → {\textstyle {\vec {x}}} be an image that is generated to match the content of p → {\textstyle {\vec {p}}} . Let P l {\textstyle P^{l}} be the matrix of filter responses in layer l {\textstyle l} to the image p → {\textstyle {\vec {p}}} . The content loss is defined as the squared-error loss between the feature representations of the generated image and the content image at a chosen layer l {\displaystyle l} of a CNN: L content ( p → , x → , l ) = 1 2 ∑ i , j ( A i j l ( x → ) − A i j l ( p → ) ) 2 {\displaystyle {\mathcal {L}}_{\text{content }}({\vec {p}},{\vec {x}},l)={\frac {1}{2}}\sum _{i,j}\left(A_{ij}^{l}({\vec {x}})-A_{ij}^{l}({\vec {p}})\right)^{2}} where A i j l ( x → ) {\displaystyle A_{ij}^{l}({\vec {x}})} and A i j l ( p → ) {\displaystyle A_{ij}^{l}({\vec {p}})} are the activations of the i th {\displaystyle i^{\text{th}}} filter at position j {\displaystyle j} in layer l {\displaystyle l} for the generated and content images, respectively. Minimizing this loss encourages the generated image to have similar content to the content image, as captured by the feature activations in the chosen layer. The total content loss is a linear sum of the content losses of each layer: L content ( p → , x → ) = ∑ l v l L content ( p → , x → , l ) {\displaystyle {\mathcal {L}}_{\text{content }}({\vec {p}},{\vec {x}})=\sum _{l}v_{l}{\mathcal {L}}_{\text{content }}({\vec {p}},{\vec {x}},l)} , where the v l {\displaystyle v_{l}} are positive real numbers chosen as hyperparameters. === Style loss === The style loss is based on the Gram matrices of the generated and style images, which capture the correlations between different filter responses at different layers of the CNN: L style ( a → , x → ) = ∑ l = 0 L w l E l , {\displaystyle {\mathcal {L}}_{\text{style }}({\vec {a}},{\vec {x}})=\sum _{l=0}^{L}w_{l}E_{l},} where E l = 1 4 N l 2 M l 2 ∑ i , j ( G i j l ( x → ) − G i j l ( a → ) ) 2 . {\displaystyle E_{l}={\frac {1}{4N_{l}^{2}M_{l}^{2}}}\sum _{i,j}\left(G_{ij}^{l}({\vec {x}})-G_{ij}^{l}({\vec {a}})\right)^{2}.} Here, G i j l ( x → ) {\displaystyle G_{ij}^{l}({\vec {x}})} and G i j l ( a → ) {\displaystyle G_{ij}^{l}({\vec {a}})} are the entries of the Gram matrices for the generated and style images at layer l {\displaystyle l} . Explicitly, G i j l ( x → ) = ∑ k F i k l ( x → ) F j k l ( x → ) {\displaystyle G_{ij}^{l}({\vec {x}})=\sum _{k}F_{ik}^{l}({\vec {x}})F_{jk}^{l}({\vec {x}})} Minimizing this loss encourages the generated image to have similar style characteristics to the style image, as captured by the correlations between feature responses in each layer. The idea is that activation pattern correlations between filters in a single layer captures the "style" on the order of the receptive fields at that layer. Similarly to the previous case, the w l {\displaystyle w_{l}} are positive real numbers chosen as hyperparameters. === Hyperparameters === In the original paper, they used a particular choice of hyperparameters. The style loss is computed by w l = 0.2 {\displaystyle w_{l}=0.2} for the outputs of layers conv1_1, conv2_1, conv3_1, conv4_1, conv5_1 in the VGG-19 network, and zero otherwise. The content loss is computed by w l = 1 {\displaystyle w_{l}=1} for conv4_2, and zero otherwise. The ratio α / β ∈ [ 5 , 50 ] × 10 − 4 {\displaystyle \alpha /\beta \in [5,50]\times 10^{-4}} . === Training === Image x → {\displaystyle {\vec {x}}} is initially approximated by adding a small amount of white noise to input image p → {\displaystyle {\vec {p}}} and feeding it through the CNN. Then we successively backpropagate this loss through the network with the CNN weights fixed in order to update the pixels of x → {\displaystyle {\vec {x}}} . After several thousand epochs of training, an x → {\displaystyle {\vec {x}}} (hopefully) emerges that matches the style of a → {\displaystyle {\vec {a}}} and the content of p → {\displaystyle {\vec {p}}} . As of 2017, when implemented on a GPU, it takes a few minutes to converge. == Extensions == In some practical implementations, it is noted that the resulting image has too much high-frequency artifact, which can be suppressed by adding the total variation to the total loss. Compared to VGGNet, AlexNet does not work well for neural style transfer. NST has also been extended to videos. Subsequent work improved the speed of NST for images by using special-purpose normalizations. In a paper by Fei-Fei Li et al. adopted a different regularized loss metric and accelerated method for training to produce results in real-time (three orders of magnitude faster than Gatys). Their idea was to use not the pixel-based loss defined above but rather a 'perceptual loss' measuring t

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  • Fooocus

    Fooocus

    Fooocus is an open source generative artificial intelligence program that allows users to generate images from a text prompt. It uses Stable Diffusion XL as the base model for its image capabilities as well as a collection of default settings and prompts to make the image generation process more streamlined. == History == Fooocus was created by Lvmin Zhang, a doctoral student at Stanford University who previously studied at the Chinese University of Hong Kong and Soochow University. He is also the main author of ControlNet, which has been adopted by many other Stable Diffusion interfaces, such as AUTOMATIC1111 and ComfyUI. As of 9 July 2024, the project had 38.1k stars on GitHub. == Features == Fooocus' main feature is that it is easy to set up and does not require users to manually configure model parameters to achieve desirable results. According to the project, it uses GPT-2 to automatically add more detail to the user's prompts. It includes common extensions such LCM low-rank adaptation by default which allows for faster generation speed. Fooocus prefers a photographic style by default, with a list of predefined styles to choose from. While Fooocus aims to provide good results out of the box, it also includes an "advanced" tab that allows for user customization. The user interface is based on Gradio. It appears this project has not been updated in over 1 year. The latest git update for Fooocus was in Aug 12, 2024.

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  • Unique name assumption

    Unique name assumption

    The unique name assumption is a simplifying assumption made in some ontology languages and description logics. In logics with the unique name assumption, different names always refer to different entities in the world. It was included in Ray Reiter's discussion of the closed-world assumption often tacitly included in Database Management Systems (e.g. SQL) in his 1984 article "Towards a logical reconstruction of relational database theory" (in M. L. Brodie, J. Mylopoulos, J. W. Schmidt (editors), Data Modelling in Artificial Intelligence, Database and Programming Languages, Springer, 1984, pages 191–233). The standard ontology language OWL does not make this assumption, but provides explicit constructs to express whether two names denote the same or distinct entities. owl:sameAs is the OWL property that asserts that two given names or identifiers (e.g., URIs) refer to the same individual or entity. owl:differentFrom is the OWL property that asserts that two given names or identifiers (e.g., URIs) refer to different individuals or entities.

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  • StepFun

    StepFun

    Shanghai Jieyue Xingchen Intelligent Technology Co., Ltd, known as StepFun, is an artificial intelligence (AI) company based in Shanghai, China. It has been dubbed one of China's "AI Tiger" companies by investors. == Background == StepFun was founded in April 2023 by former Microsoft employees. Investors include Tencent, Qiming Venture Partners and Shanghai State-owned Capital Investment. In July 2025 at the World Artificial Intelligence Conference, StepFun announced the "Model-Chip Ecosystem Innovation Alliance" which consisted of Chinese developers of large language models (LLMs) and AI chip manufacturers. This included companies such as Huawei, Biren Technology, Moore Threads and Enflame. Another second alliance named the "Shanghai General Chamber of Commerce AI Committee" was also established that included StepFun, SenseTime, MiniMax, MetaX and Iluvatar CoreX. On 25 February 2026, it was reported that StepFun was seeking an initial public offering on the Hong Kong Stock Exchange. StepFun focuses on multimodal models which are designed to understand multiple types of input data such as text, video and audio. == Products == In July 2024 at the World Artificial Intelligence Conference, StepFun officially launched Step-2, a trillion-parameter LLM, along with the Step-1.5V multimodal model and the Step-1X image generation model. In February 2025, StepFun and Geely jointly announced the open-sourcing of two multimodal large models to global developers. They were Step-Video-T2V and Step-Audio. In July 2025, StepFun released Step 3. The Model-Chip Ecosystem Innovation Alliance aimed to optimize Step 3 for domestic chips. In April 2025, Step-R1-V-Mini was released. It is a multimodal reasoning model designed for visual interpretation and image understanding. In February 2026, Step-3.5-Flash, a mixture-of-experts model with 196 billion parameters and 11 billion active parameters was released under the free and open-source Apache 2.0 license. It supports tool use and a 256k token context window. == Models ==

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  • MeeMix

    MeeMix

    MeeMix Ltd is a company specializing in personalizing media-related content recommendations, discovery and advertising for the telecommunication industry, founded in 2006. On January 1, 2008, MeeMix launched meemix.com, a public personalized internet radio serving as an online testbed for the development of music taste-prediction technologies. Subsequently, MeeMix released in 2009 a line of Business-to-business commercial services intended to personalize media recommendations, discovery and advertising. MeeMix hybrid taste-prediction technology relies on integrating machine learning algorithms, digital signal processing, behavior analysis, metadata analysis and collaborative filtering, and is provided via API web service. In August 2009, MeeMix was announced as Innovator Nominee in the GSM Association’s Mobile Innovation Grand Prix worldwide contest. As of 2013, MeeMix no longer features internet radios on meemix.com. On Sep 28, 2014, meemix.com went offline.

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  • Plinian Core

    Plinian Core

    Plinian Core is a set of vocabulary terms that can be used to describe different aspects of biological species information. Under "biological species Information" all kinds of properties or traits related to taxa—biological and non-biological—are included. Thus, for instance, terms pertaining descriptions, legal aspects, conservation, management, demographics, nomenclature, or related resources are incorporated. == Description == The Plinian Core is aimed to facilitate the exchange of information about the species and upper taxa. What is in scope? Species level catalogs of any kind of biological objects or data. Terminology associated with biological collection data. Striving for compatibility with other biodiversity-related standards. Facilitating the addition of components and attributes of biological data. What is not in scope? Data interchange protocols. Non-biodiversity-related data. Occurrence level data. This standard is named after Pliny the Elder, a very influential figure in the study of the biological species. Plinian Core design requirements includes: ease of use, to be self-contained, able to support data integration from multiple databases, and ability to handle different levels of granularity. Core terms can be grouped in its current version as follows: Metadata Base Elements Record Metadata Nomenclature and Classification Taxonomic description Natural history Invasive species Habitat and Distribution Demography and Threats Uses, Management and Conservation associatedParty, MeasurementOrFact, References, AncillaryData == Background == Plinian Core started as a collaborative project between Instituto Nacional de Biodiversidad and GBIF Spain in 2005. A series of iterations in which elements were defined and implanted in different projects resulted in a "Plinian Core Flat" [deprecated]. As a result, a new development was impulse to overcome them in 2012. New formal requirements, additional input and a will to better support the standard and its documentation, as well as to align it with the processes of TDWG, the world reference body for biodiversity information standards. A new version, Plinian Core v3.x.x was defined. This provides more flexibility to fully represent the information of a species in a variety of scenarios. New elements to deal with aspects such as IPR, related resources, referenced, etc. were introduced, and elements already included were better-defined and documented. Partner for the development of Plinian Core in this new phase incorporated the University of Granada (UG, Spain), the Alexander von Humboldt Institute (IAvH, Colombia), the National Commission for the Knowledge and Use of Biodiversity (Conabio, Mexico) and the University of São Paulo (USP, Brazil). A "Plinian Core Task Group" within TDWG "Interest Group on species Information" was constituted and currently working on its development. == Levels of the standard == Plinian Core is presented in to levels: the abstract model and the application profiles. The abstract model (AM), comprising the abstract model schema(xsd) and the terms' URIs, is the normative part. It is all comprehensive, and allows for different levels of granularity in describing species properties. The AM should be taken as a "menu" from which to choose terms and level of detail needed in any specific project. The subsets of the abstract model intended to be implemented in specific projects are the "application profiles" (APs). Besides containing part of the elements of the AM, APs can impose additional specifications on the included elements, such as controlled vocabularies. Some examples of APs in use follow: Application profile CONABIO Application profile INBIO Application profile GBIF.ES Application profile Banco de Datos de la Naturaleza.Spain Application profile SIB-COLOMBIA == Relation to other standards == Plinian incorporates a number of elements already defined by other standards. The following table summarizes these standards and the elements used in Plinian Core:

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  • InRule Technology

    InRule Technology

    InRule Technology is a software company that offers Business Rule Management System (BRMS) enterprise software products. == History == InRule Technology's Chief Executive Officer Rik Chomko and Chief Technology Officer Loren Goodman founded InRule Technology in Chicago in 2002. Paul Hessinger joined InRule Technology in 2004 as chief executive officer and chairman of the board and served until his retirement in 2015. They work with companies in several markets, including financial services, public sector, healthcare, and insurance. In 2007, InRule Technology became a charter member of the Microsoft Business Process Alliance. In August 2019, InRule was acquired by Open Gate Capital. == Products == On October 29, 2012, InRule Technology launched InRule for Microsoft Dynamics CRM. The program provides components to enable creation and update of rules within Microsoft Dynamics CRM, InRule for Microsoft Dynamics CRM provides a platform for shops that prefer to work with Microsoft's platforms. With the availability of InRule 4.6 in 2014, the company introduced deployment of InRule through REST services and allowed REST services to be called from InRule. This enables access to data exposed as a REST service and to package up a rule service for RESTful access. The product launch reflected the move of the company's core audience to use a broader array of technologies despite an earlier focus on .NET. In 2017, InRule introduced InRule for the Salesforce Platform, as well as a technology partnership with Work-Relay, a Business Process Management (BPM) application built on the Salesforce Platform. One year earlier the company introduced InRule for JavaScript, allowing enterprises to run rules on the client-side, server-side or both. The software architecture includes multiple components, including irAuthor, the primary authoring tool for creating and maintaining rules; irVerify, a real-time test environment to run and debug rule applications; and irSDK, a set of APIs that allows developers to integrate inRule into their applications. Additionally, irSOA allows users to access the InRule rule engine as a service. irSOA is now called the irServer Execution Service.

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  • Rule-based system

    Rule-based system

    In computer science, a rule-based system is a computer system in which domain-specific knowledge is represented in the form of rules and general-purpose reasoning is used to solve problems in the domain. Two different kinds of rule-based systems emerged within the field of artificial intelligence in the 1970s: Production systems, which use if-then rules to derive actions from conditions. Logic programming systems, which use conclusion if conditions rules to derive conclusions from conditions. The differences and relationships between these two kinds of rule-based system has been a major source of misunderstanding and confusion. Both kinds of rule-based systems use either forward or backward chaining, in contrast with imperative programs, which execute commands listed sequentially. However, logic programming systems have a logical interpretation, whereas production systems do not. == Production system rules == A classic example of a production rule-based system is the domain-specific expert system that uses rules to make deductions or choices. For example, an expert system might help a doctor choose the correct diagnosis based on a cluster of symptoms, or select tactical moves to play a game. Rule-based systems can be used to perform lexical analysis to compile or interpret computer programs, or in natural language processing. Rule-based programming attempts to derive execution instructions from a starting set of data and rules. This is a more indirect method than that employed by an imperative programming language, which lists execution steps sequentially. === Construction === A typical rule-based system has four basic components: A list of rules or rule base, which is a specific type of knowledge base. An inference engine or semantic reasoner, which infers information or takes action based on the interaction of input and the rule base. The interpreter executes a production system program by performing the following match-resolve-act cycle: Match: In this first phase, the condition sides of all productions are matched against the contents of working memory. As a result a set (the conflict set) is obtained, which consists of instantiations of all satisfied productions. An instantiation of a production is an ordered list of working memory elements that satisfies the condition side of the production. Conflict-resolution: In this second phase, one of the production instantiations in the conflict set is chosen for execution. If no productions are satisfied, the interpreter halts. Act: In this third phase, the actions of the production selected in the conflict-resolution phase are executed. These actions may change the contents of working memory. At the end of this phase, execution returns to the first phase. Temporary working memory, which is a database of facts. A user interface or other connection to the outside world through which input and output signals are received and sent. Whereas the matching phase of the inference engine has a logical interpretation, the conflict resolution and action phases do not. Instead, "their semantics is usually described as a series of applications of various state-changing operators, which often gets quite involved (depending on the choices made in deciding which ECA rules fire, when, and so forth), and they can hardly be regarded as declarative". == Logic programming rules == The logic programming family of computer systems includes the programming language Prolog, the database language Datalog and the knowledge representation and problem-solving language Answer Set Programming (ASP). In all of these languages, rules are written in the form of clauses: A :- B1, ..., Bn. and are read as declarative sentences in logical form: A if B1 and ... and Bn. In the simplest case of Horn clauses (or "definite" clauses), which are a subset of first-order logic, all of the A, B1, ..., Bn are atomic formulae. Although Horn clause logic programs are Turing complete, for many practical applications, it is useful to extend Horn clause programs by allowing negative conditions, implemented by negation as failure. Such extended logic programs have the knowledge representation capabilities of a non-monotonic logic. == Differences and relationships between production rules and logic programming rules == The most obvious difference between the two kinds of systems is that production rules are typically written in the forward direction, if A then B, and logic programming rules are typically written in the backward direction, B if A. In the case of logic programming rules, this difference is superficial and purely syntactic. It does not affect the semantics of the rules. Nor does it affect whether the rules are used to reason backwards, Prolog style, to reduce the goal B to the subgoals A, or whether they are used, Datalog style, to derive B from A. In the case of production rules, the forward direction of the syntax reflects the stimulus-response character of most production rules, with the stimulus A coming before the response B. Moreover, even in cases when the response is simply to draw a conclusion B from an assumption A, as in modus ponens, the match-resolve-act cycle is restricted to reasoning forwards from A to B. Reasoning backwards in a production system would require the use of an entirely different kind of inference engine. In his Introduction to Cognitive Science, Paul Thagard includes logic and rules as alternative approaches to modelling human thinking. He does not consider logic programs in general, but he considers Prolog to be, not a rule-based system, but "a programming language that uses logic representations and deductive techniques" (page 40). He argues that rules, which have the form IF condition THEN action, are "very similar" to logical conditionals, but they are simpler and have greater psychological plausibility (page 51). Among other differences between logic and rules, he argues that logic uses deduction, but rules use search (page 45) and can be used to reason either forward or backward (page 47). Sentences in logic "have to be interpreted as universally true", but rules can be defaults, which admit exceptions (page 44). He does not observe that all of these features of rules apply to logic programming systems.

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  • Local-first software

    Local-first software

    Local-first software is a software engineering approach in which an application stores its data primarily on the user's own device rather than on remote servers. Users can read and write data without an Internet connection, and changes are synchronized across devices in the background when connectivity is available. The approach differs from conventional cloud-based applications, where the server holds the authoritative copy of user data and the client acts as a thin client. The term was coined in a 2019 paper published by researchers at Ink & Switch, an independent research lab, and presented at the Onward! conference at ACM SIGPLAN. The paper, sometimes referred to as a manifesto, was authored by Martin Kleppmann, Adam Wiggins, Peter van Hardenberg, and Mark McGranaghan. == Background == Before the widespread adoption of Internet-connected software in the 2000s, most desktop applications stored data as files on the user's local disk. Users had direct access to their files and could copy, back up, or delete them at will. The rise of software as a service (SaaS) and cloud-based applications like Google Docs shifted data storage to centralized servers. While cloud applications made real-time collaboration across devices straightforward, they introduced a dependency on the service provider: if the provider discontinued the service or experienced an outage, users could lose access to their data. A related concept, "offline-first," emerged in the early 2010s and focused on making web applications resilient to network interruptions. The local-first approach built on these earlier efforts while placing greater emphasis on long-term data ownership and end-to-end encryption. == Origins == === Ink & Switch manifesto === Ink & Switch is an industrial research lab co-founded by Adam Wiggins, who had earlier co-founded Heroku. Martin Kleppmann, an associate professor in the Department of Computer Science and Technology at the University of Cambridge, was a co-author of the 2019 paper. The manifesto proposed seven "ideals" for local-first software: Fast — Operations respond without network round-trips. Multi-device — Data synchronizes across a user's devices. Offline — Users can read and write data without a network connection. Collaboration — Multiple users can work on the same data concurrently. Longevity — Data remains accessible even if the software vendor ceases operation. Privacy — End-to-end encryption protects user data. User control — The vendor cannot restrict how users access or use their data. The paper surveyed existing approaches to data storage and collaboration — ranging from email attachments and Dropbox-style file synchronization to web applications and mobile backends — and argued that none of them satisfied all seven ideals simultaneously. === Role of CRDTs === The manifesto identified conflict-free replicated data types (CRDTs) as a promising technical foundation for local-first applications. CRDTs are data structures that allow multiple replicas to be edited independently and then merged without conflicts, a property first formalized in research by Marc Shapiro and colleagues around 2011. Kleppmann and collaborators at Ink & Switch developed Automerge, an open-source CRDT library for JSON documents, to make these algorithms available to application developers. == Adoption and community == Developer interest in the local-first approach grew after the 2019 paper spread on Hacker News and at developer conferences In August 2023, Wired published a feature article on the movement, describing it as an effort to reduce reliance on large cloud providers. The first Local-First Conf took place on 30 May 2024 in Berlin, with talks by Kleppmann and developers from companies including Linear and Anytype. The community has continued to expand, with regular "LoFi" meetups, a podcast (localfirst.fm), and a third edition of the conference planned for Berlin in July 2026. == Criticisms and limitations == Developers and commentators have pointed out practical difficulties with the local-first approach. Synchronizing data between multiple devices that may be offline for extended periods introduces complexity that cloud-based architectures avoid. Conflict resolution, even with CRDTs, can produce results that are technically consistent but semantically unexpected to users. Schema migrations across thousands of client devices running different application versions pose another difficulty that does not arise with server-side databases. Web browsers impose storage limits and may evict locally stored data. Safari, for instance, has been reported to clear IndexedDB data after seven days of inactivity on a given site, which undermines the assumption that local data is persistent. There is also disagreement within the local-first community about whether a fully decentralized architecture is required. The original manifesto described decentralization as the "logical end goal," but a number of products that identify as local-first still depend on centralized servers for authentication, backup, or synchronization. In a talk at Local-First Conf 2024, Kleppmann said the seven ideals are better understood as a "gradient" rather than a strict checklist.

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  • David Krueger (professor)

    David Krueger (professor)

    David Krueger is an American machine learning professor and advocate for the reduction of risks related to artificial intelligence. Krueger is an assistant professor in Robust, Reasoning, and Responsible AI at the University of Montreal and a Core Academic Member at Mila. == Early life and education == Krueger obtained a B.A. in mathematics from Reed College, and completed his MSc and Ph.D. in Computer Science at the University of Montreal. He trained in deep learning under Yoshua Bengio, Roland Memisevic, and Aaron Courville from 2013 to 2021. Krueger was also an intern on Google DeepMind's AI Safety team in 2018. == Career == Krueger researches deep learning, AI alignment, and AI safety. His work is focused on reducing the risk of human extinction resulting from out-of-control AI systems. Krueger was an assistant professor at the University of Cambridge from 2021 to 2024, before taking a faculty position at the University of Montreal in 2024. In 2023, he was a founding research director at the UK AI Security Institute. That same year, Krueger initiated the Statement on AI Risk, which argues that AI could cause human extinction and was signed by Anthropic's Dario Amodei, OpenAI's Sam Altman, AI expert Geoffrey Hinton, and other leaders. In April 2026, Krueger discussed the risks of advanced AI at a Capitol Hill event hosted by Senator Bernie Sanders. === Evitable === In 2025, Krueger founded Evitable, a nonprofit organization that advocates for an AI moratorium. == Views == Krueger argues that AI will lead to a "gradual disempowerment" of workers, likening AI chips to nuclear bombs. He also says the military use of AI "poses an existential risk to humanity."

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  • Mojo (programming language)

    Mojo (programming language)

    Mojo is an in-development proprietary programming language based on Python available for Linux and macOS. Mojo aims to combine the usability of a high-level programming language, specifically Python, with the performance of a system programming language such as C++, Rust, and Zig. As of October 2025, the Mojo compiler is closed source with an open source standard library. Modular, the company behind Mojo, has stated an intent to open source the Mojo language, committing to open-source Mojo in "fall 2026". Mojo builds on the Multi-Level Intermediate Representation (MLIR) compiler software framework, instead of directly on the lower level LLVM compiler framework like many languages such as Julia, Swift, C++, and Rust. MLIR is a newer compiler framework that allows Mojo to exploit higher level compiler passes unavailable in LLVM alone, and allows Mojo to compile down and target more than only central processing units (CPUs), including producing code that can run on graphics processing units (GPUs), Tensor Processing Units (TPUs), application-specific integrated circuits (ASICs) and other accelerators. It can also often more effectively use certain types of CPU optimizations directly, like single instruction, multiple data (SIMD) with minor intervention by a developer, as occurs in many other languages. According to Jeremy Howard of fast.ai, Mojo can be seen as "syntax sugar for MLIR" and for that reason Mojo is well optimized for applications like artificial intelligence (AI). == Origin and development history == The Mojo programming language was created by Modular Inc, which was founded by Chris Lattner, the original architect of the Swift programming language and LLVM, and Tim Davis, a former Google employee. The intention behind Mojo is to bridge the gap between Python’s ease of use and the fast performance required for cutting-edge AI applications. According to public change logs, Mojo development goes back to 2022. In May 2023, the first publicly testable version was made available online via a hosted playground. By September 2023 Mojo was available for local download for Linux and by October 2023 it was also made available for download on Apple's macOS. In March 2024, Modular open sourced the Mojo standard library and started accepting community contributions under the Apache 2.0 license. == Features == Mojo was created for an easy transition from Python. The language has syntax similar to Python's, with inferred static typing, and allows users to import Python modules. It uses LLVM and MLIR as its compilation backend. The language also intends to add a foreign function interface to call C/C++ and Python code. The language is not source-compatible with Python 3, only providing a subset of its syntax, e.g. missing the global keyword, list and dictionary comprehensions, and support for classes. Further, Mojo also adds features that enable performant low-level programming: fn for creating typed, compiled functions and "struct" for memory-optimized alternatives to classes. Mojo structs support methods, fields, operator overloading, and decorators. The language also provides a borrow checker, an influence from Rust. Mojo def functions use value semantics by default (functions receive a copy of all arguments and any modifications are not visible outside the function), while Python functions use reference semantics (functions receive a reference on their arguments and any modification of a mutable argument inside the function is visible outside). The language is not currently open source, but it is planned to be made open source in the future. Modular has since committed to open-sourcing the Mojo language in "fall 2026". == Programming examples == In Mojo, functions can be declared using both fn (for performant functions) or def (for Python compatibility). Basic arithmetic operations in Mojo with a def function: and with an fn function: The manner in which Mojo employs var and let for mutable and immutable variable declarations respectively mirrors the syntax found in Swift. In Swift, var is used for mutable variables, while let is designated for constants or immutable variables. Variable declaration and usage in Mojo:

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