AI App Similar To Grok

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  • Kruti

    Kruti

    Kruti is a multilingual AI agent and chatbot developed by the Indian company Ola Krutrim. It is designed to perform real-world tasks for users, such as booking taxis and ordering food, by integrating directly with various online services. It is notable for its ability to understand and respond in multiple Indian languages. Developed by a team founded by Bhavish Aggarwal, Kruti functions as an "agentic" AI, meaning it can reason, plan, and execute multi-step tasks to fulfill a user's request. The backend technology combines several open-source large language models with Ola's proprietary Krutrim V2 model. The system was developed to work primarily on smartphones, addressing the Indian market's specific needs, including language diversity and potential bandwidth constraints. Kruti was officially released in June 2025, replacing an earlier chatbot from the company that was also named Krutrim. Initially supporting 13 languages, the company plans to expand its capabilities to 22 Indian languages. == Background == Kruti is an improved version of Ola's Krutrim chatbot, which was first launched in 2023 and was intended to be replaced by Kruti. It was officially released on 12 June 2025 as an upgrade to passive chatbots, with support for text and voice in 13 Indian languages. As an agentic AI, it can execute tasks with customization and reasoning, providing adaptive answers based on user preferences and past interactions. Kruti is optimized for smartphone usage and designed to accommodate bandwidth constraints and usage patterns in India. To ensure scalability and cost-effective performance, it combines various open-source large language models with Ola's own Krutrim V2, which has 12 billion parameters. Its speech recognition is built to identify regional Indian languages, dialects, and accents. Due to its integration with numerous apps and services, Kruti is context-aware and can proactively complete tasks. Initially connected only with Ola ecosystem services, Krutrim intends to expand and incorporate various Indian services into Kruti, with the goal of adding services from Blinkit, Swiggy, and Uber with respective voice command support. On 20 June 2025, Krutrim acquired the AI platform BharatSah‘AI’yak to increase its involvement in government, education, and agriculture projects. This acquisition will allow Kruti to assist in broadening the scope of BharatSah'AI'yak's work on India-centric, vernacular retrieval-augmented generation AI bots. == Development == Kruti is designed to perform tasks with minimal user input, accepting documents, images, and text, without requiring users to switch between applications. Its agentic framework breaks queries into sub-tasks executed by multiple agents working sequentially or concurrently, with reported accuracy exceeding 90%. Kruti connects to company databases and APIs via the Model Context Protocol and presents responses as summaries, tables, or narratives adapted to user behaviour. The system supports payments via credit/debit cards and UPI. The underlying stack, which includes foundation models and AI training and inference systems, is intended to support adaptation across sectors such as healthcare, education, and finance. Ola Cabs and the Open Network for Digital Commerce have begun integrating Kruti into their platforms pending broader reliability testing.

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  • List of algorithms

    List of algorithms

    An algorithm is a fundamental set of rules or defined procedures that are typically designed and used to be a simpler way to solve a specific problem or a broad set of problems. Simply speaking, algorithms define different processes, sets of rules and regulations, or methodologies that are to be followed through in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms. Some general examples are risk assessments, anticipatory policing, and pattern recognition technology. The following is a list of well-known algorithms. == Automated planning == == Combinatorial algorithms == === General combinatorial algorithms === Brent's algorithm: finds a cycle in function value iterations using only two iterators Floyd's cycle-finding algorithm: finds a cycle in function value iterations Gale–Shapley algorithm: solves the stable matching problem Pseudorandom number generators (uniformly distributed—see also List of pseudorandom number generators for other PRNGs with varying degrees of convergence and varying statistical quality): ACORN generator Blum Blum Shub Lagged Fibonacci generator Linear congruential generator Mersenne Twister === Graph algorithms === Blossom algorithm: algorithm for constructing maximum-cardinality matching on graphs. Coloring algorithm: algorithms for graph (vertex or edge) coloring (subject to constraints, e.g. proper coloring or list coloring) Hopcroft–Karp algorithm: convert a bipartite graph to a maximum-cardinality matching Hungarian algorithm: algorithm for finding a perfect matching Prüfer coding: conversion between a labeled tree and its Prüfer sequence Tarjan's off-line lowest common ancestors algorithm: computes lowest common ancestors for pairs of nodes in a tree Topological sort: finds linear order of nodes (e.g. jobs) based on their dependencies. ==== Graph drawing ==== Coin graph drawing algorithms for finite connected planar graphs (approximately computing the theoretical circle-packing given by the Koebe-Andreev-Thurston theorem). See also Fáry's theorem on straight-line drawings of planar graphs. Force-based algorithms (also known as force-directed algorithms or spring-based algorithms) Spectral layout ==== Network theory ==== Network analysis Link analysis Girvan–Newman algorithm: detect communities in complex systems Web link analysis Hyperlink-Induced Topic Search (HITS) (also known as Hubs and authorities) PageRank TrustRank Flow networks Dinic's algorithm: is a strongly polynomial algorithm for computing the maximum flow in a flow network. Edmonds–Karp algorithm: implementation of Ford–Fulkerson Ford–Fulkerson algorithm: computes the maximum flow in a graph Karger's algorithm: a Monte Carlo method to compute the minimum cut of a connected graph Push–relabel algorithm: computes a maximum flow in a graph ==== Routing for graphs ==== Edmonds' algorithm (also known as Chu–Liu/Edmonds' algorithm): find maximum or minimum branchings Euclidean minimum spanning tree: algorithms for computing the minimum spanning tree of a set of points in the plane Longest path problem: find a simple path of maximum length in a given graph Minimum spanning tree Borůvka's algorithm Kruskal's algorithm Prim's algorithm Reverse-delete algorithm Nonblocking minimal spanning switch say, for a telephone exchange Shortest path problem Bellman–Ford algorithm: computes shortest paths in a weighted graph (where some of the edge weights may be negative) Dijkstra's algorithm: computes shortest paths in a graph with non-negative edge weights Floyd–Warshall algorithm: solves the all pairs shortest path problem in a weighted, directed graph Johnson's algorithm: all pairs shortest path algorithm in sparse weighted directed graph Transitive closure problem: find the transitive closure of a given binary relation Traveling salesman problem Christofides algorithm Nearest neighbour algorithm Vehicle routing problem Clarke and Wright Saving algorithm Warnsdorff's rule: a heuristic method for solving the Knight's tour problem ==== Graph search ==== A: special case of best-first search that uses heuristics to improve speed B: a best-first graph search algorithm that finds the least-cost path from a given initial node to any goal node (out of one or more possible goals) Backtracking: abandons partial solutions when they are found not to satisfy a complete solution Beam search: is a heuristic search algorithm that is an optimization of best-first search that reduces its memory requirement Beam stack search: integrates backtracking with beam search Best-first search: traverses a graph in the order of likely importance using a priority queue Bidirectional search: find the shortest path from an initial vertex to a goal vertex in a directed graph Breadth-first search: traverses a graph level by level Brute-force search: an exhaustive and reliable search method, but computationally inefficient in many applications D: an incremental heuristic search algorithm Depth-first search: traverses a graph branch by branch Dijkstra's algorithm: a special case of A for which no heuristic function is used General Problem Solver: a seminal theorem-proving algorithm intended to work as a universal problem solver machine. Iterative deepening depth-first search (IDDFS): a state space search strategy Jump point search: an optimization to A which may reduce computation time by an order of magnitude using further heuristics Lexicographic breadth-first search (also known as Lex-BFS): a linear time algorithm for ordering the vertices of a graph SSS: state space search traversing a game tree in a best-first fashion similar to that of the A search algorithm Uniform-cost search: a tree search that finds the lowest-cost route where costs vary ==== Subgraphs ==== Cliques Bron–Kerbosch algorithm: a technique for finding maximal cliques in an undirected graph MaxCliqueDyn maximum clique algorithm: find a maximum clique in an undirected graph Strongly connected components Kosaraju's algorithm Path-based strong component algorithm Tarjan's strongly connected components algorithm Subgraph isomorphism problem === Sequence algorithms === ==== Approximate sequence matching ==== Bitap algorithm: fuzzy algorithm that determines if strings are approximately equal. Phonetic algorithms Daitch–Mokotoff Soundex: a Soundex refinement which allows matching of Slavic and Germanic surnames Double Metaphone: an improvement on Metaphone Match rating approach: a phonetic algorithm developed by Western Airlines Metaphone: an algorithm for indexing words by their sound, when pronounced in English NYSIIS: phonetic algorithm, improves on Soundex Soundex: a phonetic algorithm for indexing names by sound, as pronounced in English String metrics: computes a similarity or dissimilarity (distance) score between two pairs of text strings Damerau–Levenshtein distance: computes a distance measure between two strings, improves on Levenshtein distance Dice's coefficient (also known as the Dice coefficient): a similarity measure related to the Jaccard index Hamming distance: sum number of positions which are different Jaro–Winkler distance: is a measure of similarity between two strings Levenshtein edit distance: computes a metric for the amount of difference between two sequences Trigram search: search for text when the exact syntax or spelling of the target object is not precisely known ==== Selection algorithms ==== Introselect Quickselect ==== Sequence search ==== Linear search: locates an item in an unsorted sequence Selection algorithm: finds the kth largest item in a sequence Sorted lists Binary search algorithm: locates an item in a sorted sequence Eytzinger binary search: cache friendly binary search algorithm Fibonacci search technique: search a sorted sequence using a divide and conquer algorithm that narrows down possible locations with the aid of Fibonacci numbers Jump search (or block search): linear search on a smaller subset of the sequence Predictive search: binary-like search which factors in magnitude of search term versus the high and low values in the search. Sometimes called dictionary search or interpolated search. Uniform binary search: an optimization of the classic binary search algorithm Ternary search: a technique for finding the minimum or maximum of a function that is either strictly increasing and then strictly decreasing or vice versa ==== Sequence merging ==== k-way merge algorithm Simple merge algorithm Union (merge, with elements on the output not repeated) ==== Sequence permutations ==== Fisher–Yates shuffle (also known as the Knuth shuffle): randomly shuffle a finite set Heap's permutation generation algorithm: interchange elements to generate next permutation Schensted algorithm: constructs a pair of Young tableaux from a permutation Steinhaus–Johnson–Trotter algorithm (also known as the Johnson–Trotter algorithm):

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  • Apple Intelligence

    Apple Intelligence

    Apple Intelligence is a generative artificial intelligence system developed by Apple Inc. Relying on a combination of on-device and server processing, it was announced on June 10, 2024, at the 2024 Worldwide Developers Conference, as a built-in feature of Apple's iOS 18, iPadOS 18, and macOS Sequoia, which were announced alongside Apple Intelligence. Apple Intelligence is free for all users with supported devices. On macOS, Apple Intelligence is available only on Apple silicon Mac computers; Intel-based Mac computers are not supported. Features include writing tools that assist users with grammar and proofreading, image generation, summaries of system notifications, AI-assisted image retouching in the Photos app, and integration with ChatGPT, the popular chatbot by OpenAI. As of March 2026, Apple Intelligence is not available yet on devices purchased in mainland China or on any device using an Apple Account set to mainland China, even if the device was bought elsewhere. == History == === Background === Apple first implemented artificial intelligence features in its products with the release of Siri in the iPhone 4S in 2011. In the years after its release, Apple engaged in efforts to ensure its artificial intelligence operations remained covert; according to University of California, Berkeley professor Trevor Darrell, the company's secrecy deterred graduate students. The company started expanding its artificial intelligence team in 2015, opening up its operations by publishing more scientific papers and joining AI industry research groups. Apple reportedly acquired more AI companies from 2016 to 2020. In 2017, Apple released the iPhone 8 and the iPhone X with the A11 Bionic processor, which featured its first dedicated Neural Engine for accelerating common machine learning tasks. Despite its investments in artificial intelligence, Siri was criticized both by reviewers and internally at Apple for lagging behind other AI assistants. The rapid development of generative artificial intelligence and the release of ChatGPT in late 2022 reportedly blindsided Apple executives and forced the company to refocus its efforts on AI. In an interview with Good Morning America, Apple CEO Tim Cook stated that generative AI had "great promise" but had some potential dangers, and that it was "looking closely" at ChatGPT. It was first reported in July 2023 that Apple was creating its own internal large language model, codenamed "Ajax". In October 2023, Apple was reportedly on track to release new generative AI features into its operating systems by 2024, including a significantly redeveloped Siri. In an earnings call in February 2024, Cook stated that the company was spending a "tremendous amount of time and effort" into AI features that would be shared "later that year". === Google deal === In January 2026, Apple and Google announced a multi-year partnership under which Apple’s next-generation foundation models are expected to incorporate Google’s Gemini models and cloud infrastructure. According to the companies, the collaboration is intended to support future Apple Intelligence features, including enhancements to Siri, while Apple Intelligence will continue to operate on Apple devices and through Apple’s Private Cloud Compute system, which Apple states is designed to preserve user privacy. On an earnings call, Apple reported to investors that they were integrating an on-device model of the Google Gemini AI to Siri, as the development of their model was beset with setbacks. Apple has previously tested and used other third-party AI models like ChatGPT, but according to a Bloomberg article by Mark Gurman, Apple pushed forward the proposed Google deal; by using Google's Gemini model possessing 1.2 trillion parameters, Apple would integrate a much larger and more complex model than those it previously developed and used. Of note, comparable AI models from other major companies (including OpenAI and Meta) have also been reported to operate at a similar “trillion-parameter” scale and to compete against Gemini-class systems on benchmarks. == Models == Apple Intelligence consists of an on-device model as well as a cloud model running on servers primarily using Apple silicon. Both models consist of a generic foundation model, as well as multiple adapter models that are more specialized to particular tasks like text summarization and tone adjustment. It was launched for developers and testers on July 29, 2024, in U.S. English, with the developer betas of iOS 18.1, macOS 15.1, and iPadOS 18.1, released partially on October 28, 2024, and will fully launch by 2026. According to a human evaluation done by Apple's machine learning division, the on-device foundation model beat or tied equivalent small models by Mistral AI, Microsoft, and Google, while the server foundation models beat the performance of OpenAI's GPT-3, while roughly matching the performance of GPT-4. Apple's cloud models are built on a Private Cloud Compute platform which is allegedly designed with user privacy and end-to-end encryption in mind. Unlike other generative AI services like ChatGPT which use servers from third parties, Apple Intelligence's cloud models are run entirely on Apple servers with custom Apple silicon hardware built for end-to-end encryption. It was also designed to make sure that the software running on said servers matches the independently verifiable software accessible to researchers. In case of a software mismatch, Apple devices will refuse to connect to the servers. On June 10, 2025, Apple announced that Apple's on-device foundation models will be available to third-party applications as part of the Foundation Models API, with support for structured data response and tool calling. == Features == === Writing tools === Apple Intelligence features writing tools that are powered by LLMs. Selected text can be proofread, rewritten, made more friendly, concise or professional, similar to the AI writing features of the popular online English-language writing assistant tool Grammarly. It can also be used to generate summaries, key points, tables, and lists from an article or piece of writing. In iOS 18.2 and macOS 15.2, a ChatGPT integration was added to Writing Tools through "Compose" and "Describe your change" features. === Real-time Translation === Apple Intelligence enables the real-time translation of messages, photos and videos, and phone calls, through Apple's hardware. For communicating with foreigners, using the Translate app on iPhone to show subtitles in their language or to play back the translated audio naturally in their language, and also by wearing AirPods with Live Translation can now help to understand what someone is saying in users' preferred language in conversation. If both have headphones, simultaneous interpretation can be achieved. === Image Playground === Apple Intelligence can be used to generate images on-device with the Image Playground app. Similarly to OpenAI's DALL-E, it can be used to generate images using AI, using phrases and descriptions to output an image with customizable styles such as Animation and Sketch. In Notes, users can access Image Playground on iPad through the Image Wand tool in the Apple Pencil palette without having to open the Image Playground app. Rough sketches made with Apple Pencil can be transformed into images. As part of iOS, iPadOS, and macOS 26, Image Playground now integrates with the image generation models built into ChatGPT. === Genmoji === Using Apple Intelligence text-to-image models, users can generate unique "Genmoji" images by typing descriptions (prompting). Users can pick people in photos to have Genmoji generate images that resemble them. Similarly to emoji, Genmoji can be added inline to text messages, tapbacks, stickers and can be shared in Messages as well in third-party applications as inline messages or as stickers. === Siri overhaul === Siri, which used to be Apple's virtual assistant, has been updated to be an LLM chatbot, with enhanced capabilities made possible by Apple Intelligence. The latest iteration features an updated user interface, improved natural language processing, and the option to interact via text by double tapping the home bar without enabling the feature in the Accessibility menu, or double-clicking the command key on macOS. In a later update, Apple Intelligence will add the ability for Siri to use personal context from device activities to answer queries. === Mail === Apple Intelligence adds a feature called Priority Messages to the Mail app, which shows urgent emails such as same-day invitations or boarding passes, with AI generated summaries of the email. The Mail app also gains the ability to categorize incoming mail into Primary, Transactions, Updates, and Promotions based on what the email contains, which Apple claims is done all on-device. === Photos === Apple's Photos app includes a feature to create custom memory movies and enhanced search capabilities. Users can describe

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  • Paper data storage

    Paper data storage

    Paper data storage refers to the use of paper as a data storage device. This includes writing, illustrating, and the use of data that can be interpreted by a machine or is the result of the functioning of a machine. A defining feature of paper data storage is the ability of humans to produce it with only simple tools and interpret it visually. Though now mostly obsolete, paper was once an important form of computer data storage as both paper tape and punch cards were a common staple of working with computers before the 1980s. == History == Before paper was used for storing data, it had been used in several applications for storing instructions to specify a machine's operation. The earliest use of paper to store instructions for a machine was the work of Basile Bouchon who, in 1725, used punched paper rolls to control textile looms. This technology was later developed into the wildly successful Jacquard loom. The 19th century saw several other uses of paper for controlling machines. In 1846, telegrams could be prerecorded on punched tape and rapidly transmitted using Alexander Bain's automatic telegraph. Several inventors took the concept of a mechanical organ and used paper to represent the music. In the late 1880s Herman Hollerith invented the recording of data on a medium that could then be read by a machine. Prior uses of machine readable media, above, had been for control (automatons, piano rolls, looms, ...), not data. "After some initial trials with paper tape, he settled on punched cards..." Hollerith's method was used in the 1890 census. Hollerith's company eventually became the core of IBM. Other technologies were also developed that allowed machines to work with marks on paper instead of punched holes. This technology was widely used for tabulating votes and grading standardized tests. Banks used magnetic ink on checks, supporting MICR scanning. In an early electronic computing device, the Atanasoff–Berry Computer, electric sparks were used to singe small holes in paper cards to represent binary data. The altered dielectric constant of the paper at the location of the holes could then be used to read the binary data back into the machine by means of electric sparks of lower voltage than the sparks used to create the holes. This form of paper data storage was never made reliable and was not used in any subsequent machine. == Modern techniques == === 1D barcodes === Barcodes make it possible for any object that was to be sold or transported to have some computer readable information securely attached to it. Universal Product Code barcodes, first used in 1974, are ubiquitous today. Some people recommend a width of at least 3 pixels for each minimum-width gap and each minimum-width bar for 1D barcodes. The density is about 50 bits per linear inch (about 2 bit/mm). === 2D barcodes === 2D barcodes allow to store much more data on paper, up to 2.9 kbyte per barcode. It is recommended to have a width of at least 4 pixels—e.g., a 4 × 4 pixel = 16 pixel module. == Limits == The limits of data storage depend on the technology to write and read such data. The theoretical limits assume a scanner that can perfectly reproduce the printed image at its printing resolution, and a program which can accurately interpret such an image. For example, an 8 in × 10 in (200 mm × 250 mm) 600 dpi black-and-white image contains 3.43 MiB of data, as does a 300 dpi CMYK printed image. A 2,400 ppi True color (24-bit) image contains about 1.29 GiB of information; printing an image maintaining this data would require a printing resolution of about 120,000 dpi in black and white, or 60,000 dpi with CMYK dots.

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  • Second-order co-occurrence pointwise mutual information

    Second-order co-occurrence pointwise mutual information

    In computational linguistics, second-order co-occurrence pointwise mutual information (SOC-PMI) is a method used to measure semantic similarity, or how close in meaning two words are. The method does not require the two words to appear together in a text. Instead, it works by analyzing the "neighbor" words that typically appear alongside each of the two target words in a large body of text (corpus). If the two target words frequently share the same neighbors, they are considered semantically similar. For example, the words "cemetery" and "graveyard" may not appear in the same sentence often, but they both frequently appear near words like "buried," "dead," and "funeral." SOC-PMI uses this shared context to determine that they have a similar meaning. The method is called "second-order" because it doesn't look at the direct co-occurrence of the target words (which would be first-order), but at the co-occurrence of their neighbors (a second level of association). The strength of these associations is quantified using pointwise mutual information (PMI). == History == The method builds on earlier work like the PMI-IR algorithm, which used the AltaVista search engine to calculate word association probabilities. The key advantage of a second-order approach like SOC-PMI is its ability to measure similarity between words that do not co-occur often, or at all. The British National Corpus (BNC) has been used as a source for word frequencies and contexts for this method. == Methodology == The SOC-PMI algorithm measures the similarity between two words, w 1 {\displaystyle w_{1}} and w 2 {\displaystyle w_{2}} , in several steps. === Step 1: Score neighboring words with PMI === First, for each target word ( w 1 {\displaystyle w_{1}} and w 2 {\displaystyle w_{2}} ), the algorithm identifies its "neighbor" words within a certain text window (e.g., within 5 words to the left or right) across a large corpus. The strength of the association between a target word t i {\displaystyle t_{i}} and its neighbor w {\displaystyle w} is calculated using pointwise mutual information (PMI). A higher PMI value means the two words appear together more often than would be expected by chance. The PMI between a target word t i {\displaystyle t_{i}} and a neighbor word w {\displaystyle w} is calculated as: f pmi ( t i , w ) = log 2 ⁡ f b ( t i , w ) × m f t ( t i ) f t ( w ) {\displaystyle f^{\text{pmi}}(t_{i},w)=\log _{2}{\frac {f^{b}(t_{i},w)\times m}{f^{t}(t_{i})f^{t}(w)}}} where: f b ( t i , w ) {\displaystyle f^{b}(t_{i},w)} is the number of times t i {\displaystyle t_{i}} and w {\displaystyle w} appear together in the context window. f t ( t i ) {\displaystyle f^{t}(t_{i})} is the total number of times t i {\displaystyle t_{i}} appears in the corpus. f t ( w ) {\displaystyle f^{t}(w)} is the total number of times w {\displaystyle w} appears in the corpus. m {\displaystyle m} is the total number of tokens (words) in the corpus. === Step 2: Create a semantic 'signature' for each word === For each target word ( w 1 {\displaystyle w_{1}} and w 2 {\displaystyle w_{2}} ), the algorithm creates a list of its most significant neighbors. This is done by taking the top β {\displaystyle \beta } neighbor words, sorted in descending order by their PMI score with the target word. This list of top neighbors, X w {\displaystyle X^{w}} , acts as a semantic "signature" for the word w {\displaystyle w} . X w = { X i w } {\displaystyle X^{w}=\{X_{i}^{w}\}} , for i = 1 , 2 , … , β {\displaystyle i=1,2,\ldots ,\beta } The size of this list, β {\displaystyle \beta } , is a parameter of the method. === Step 3: Compare the signatures === The algorithm then compares the signatures of w 1 {\displaystyle w_{1}} and w 2 {\displaystyle w_{2}} . It looks for words that are present in both signatures. The similarity of w 1 {\displaystyle w_{1}} to w 2 {\displaystyle w_{2}} is calculated by summing the PMI scores of w 2 {\displaystyle w_{2}} with every word in w 1 {\displaystyle w_{1}} 's signature list. The β {\displaystyle \beta } -PMI summation function defines this score. The score for w 1 {\displaystyle w_{1}} with respect to w 2 {\displaystyle w_{2}} is: f ( w 1 , w 2 , β ) = ∑ i = 1 β ( f pmi ( X i w 1 , w 2 ) ) γ {\displaystyle f(w_{1},w_{2},\beta )=\sum _{i=1}^{\beta }(f^{\text{pmi}}(X_{i}^{w_{1}},w_{2}))^{\gamma }} This sum only includes terms where the PMI value is positive. The exponent γ {\displaystyle \gamma } (with a value > 1) is used to give more weight to neighbors that are more strongly associated with w 2 {\displaystyle w_{2}} . This calculation is done in both directions: The similarity of w 1 {\displaystyle w_{1}} with respect to w 2 {\displaystyle w_{2}} : f ( w 1 , w 2 , β 1 ) = ∑ i = 1 β 1 ( f pmi ( X i w 1 , w 2 ) ) γ {\displaystyle f(w_{1},w_{2},\beta _{1})=\sum _{i=1}^{\beta _{1}}(f^{\text{pmi}}(X_{i}^{w_{1}},w_{2}))^{\gamma }} The similarity of w 2 {\displaystyle w_{2}} with respect to w 1 {\displaystyle w_{1}} : f ( w 2 , w 1 , β 2 ) = ∑ i = 1 β 2 ( f pmi ( X i w 2 , w 1 ) ) γ {\displaystyle f(w_{2},w_{1},\beta _{2})=\sum _{i=1}^{\beta _{2}}(f^{\text{pmi}}(X_{i}^{w_{2}},w_{1}))^{\gamma }} === Step 4: Calculate final similarity score === Finally, the total semantic similarity is the average of the two scores from the previous step. S i m ( w 1 , w 2 ) = f ( w 1 , w 2 , β 1 ) β 1 + f ( w 2 , w 1 , β 2 ) β 2 {\displaystyle \mathrm {Sim} (w_{1},w_{2})={\frac {f(w_{1},w_{2},\beta _{1})}{\beta _{1}}}+{\frac {f(w_{2},w_{1},\beta _{2})}{\beta _{2}}}} This score can be normalized to fall between 0 and 1. For example, using this method, the words cemetery and graveyard achieve a high similarity score of 0.986 (with specific parameter settings).

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  • Social information architecture

    Social information architecture

    Social information architecture, also known as social iA, is a sub-domain of information architecture which deals with the social aspects of conceptualizing, modeling and organizing information. It has become more relevant because of the rise of social media and Web 2.0 in recent times. == Approach == There are different approaches to the explanation of social information architecture. === Architecture model (internal space) === Architects designing a physical community space, have to consider how the architecture will shape social interactions. A long hallway of offices creates an utterly different dynamic than desks with arranged in an open space. One might foster individuality, privacy, propriety; the other: collaboration, distraction, communalism. Still, physical spaces can be flexibly repurposed and worked around if the inhabitants desire a social dynamic not instantly afforded by the space. Office doors can be left open to invite easier interaction. Partitions can be raised between adjacent desks to limit distraction and increase privacy. That's physical architecture. The information architectures of online communities are far more deterministic and far less flexible. They literally define the social architecture by pre-specifying in immutable computer code what information you have access to, who you can talk to, where you can go. In the online world, information architecture = social architecture. === Social dialogue and information model (external space) === All major brands use information architecture to market their products online, it is then commonly wrapped under the umbrella phrase 'digital strategy'. Information architecture used for strategic purposes encompasses brand SEO, strategic placement of virals, social media presence etc. Charities, news outlets and social dialogue forums can make a much more specific use of the same tools for positive and important social purposes. Social Information Architecture is perceived as the socially conscious wing of commercial information architecture and function to exchange information and ideas between people and groups. Social iA can pick up on conflicting issues that are treated with misunderstanding between cultures and leaves individuals and societies vulnerable to exploitation and manipulation. Since the net has such a far reach it is obvious to use it for meaningful and coordinated social dialogue. Example of such issues are faith, environment, politics, climate change, war, injustice and other social challenges. Information architecture can help create frameworks in which sharing information brings people together, inspires and encourages them to participate in a forward thinking and unfragmented way. One of its core activities is to spread messages that bring people from opposite sites of social and cultural spectrums together and to confront uncomfortable subject head on. == How does social information architecture work? == Social iA utilizes a variety of Web2.0 applications to filter relevant or valuable information and weave them in appropriate information repository or provide feedback to interesting channels. Social iA makes strategic use of Search Engines, Social Media, Google Algorithms, as well as websites, video & news channels. It ‘reads’ or 'listens' to social conversations and search engine queries and engages with the net actively to gather clues about the world's pulse on the internet. It assesses data, social & political trends, and respond with targeted campaigns to give people ideas, as well as help people with making sense of information. == Principals == Dan Brown in his paper 8 Principals of Social Information Architecture enlists the following principals: 1. The principle of objects: Treat content as a living, breathing thing, with a lifecycle, behaviors and attributes. 2. The principle of choices: Create pages that offer meaningful choices to users, keeping the range of choices available focused on a particular task. 3. The principle of disclosure: Show only enough information to help people understand what kinds of information they'll find as they dig deeper. 4. The principle of exemplars: Describe the contents of categories by showing examples of the contents. 5. The principle of front doors: Assume at least half of the website's visitors will come through some page other than the home page. 6. The principle of multiple classification: Offer users several different classification schemes to browse the site's content. 7. The principle of focused navigation: Don't mix apples and oranges in your navigation scheme. 8. The principle of growth: Assume the content you have today is a small fraction of the content you will have tomorrow. == What can social information architecture achieve? == Social information architecture has many potentials in terms of fostering social connections and how information is shared in social spaces on the web.

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  • AI-assisted reverse engineering

    AI-assisted reverse engineering

    AI-assisted reverse engineering (AIARE) is a branch of computer science that leverages artificial intelligence (AI), notably machine learning (ML) strategies, to augment and automate the process of reverse engineering. The latter involves breaking down a product, system, or process to comprehend its structure, design, and functionality. AIARE was primarily introduced in the early years of the 21st century, witnessing substantial advancements from the mid-2010s onwards. == Overview == Conventionally, reverse engineering is conducted by specialists who dismantle a system to grasp its working principles, often for the purposes of reproduction, modification, enhancement of compatibility, or forensic examination. This method, while efficient, can be laborious and time-intensive, particularly when dealing with intricate software or hardware systems. AIARE integrates machine learning algorithms to either partially automate or augment this process. It is capable of detecting patterns, relationships, structures, and potential vulnerabilities within the analyzed system, frequently surpassing human experts in speed and accuracy. This has rendered AIARE a critical tool in numerous fields, including cybersecurity, software development, and hardware design and analysis. == Techniques == AIARE encompasses several AI methodologies: === Supervised learning === Supervised learning employs tagged data to train models to recognize system components, their operations, and their interconnections. This method is particularly helpful in software analysis to discover vulnerabilities or enhance compatibility. === Unsupervised learning === Unsupervised learning is utilized to detect concealed patterns and structures in untagged data. It proves beneficial in comprehending complex systems where there's no evident labeling or mapping of components. === Reinforcement learning === Reinforcement learning is employed to build models that progressively refine their system understanding through a process of trial and error. This method is often implemented when deciphering a system's functionality under various circumstances or configurations. === Deep learning === Deep learning is employed for analysis of high-dimensional data. For instance, deep learning techniques can aid in examining the layout and connections of integrated circuits (ICs), substantially reducing the manual effort required for reverse engineering. == Benefits == === Usable Security === AIARE expands usable security as reverse engineering is traditionally slow and highly specialized as it produces dense, low-level information (usually in Assembly or C) when using tools like Ghidra. The use of multiple different methods to interface with models today (such as through chat bots like ChatGPT) greatly reduces the barrier to entry by providing a clear way to interact with the user and even providing meaningful decompiled source code. In addition, either done automatically or through prompt engineering, a model is capable of producing a high-level summary and explanation of its reverse engineering efforts in human-readable form that doesn't require much knowledge on code. === Speedup === AIARE is capable of processing data much faster than humans, providing a boost in speed when analyzing said data. In the context of computer security, this can greatly speed up incident management or response and malware detection as AIARE can be automated to drastically reduce the manual effort usually associated with reverse engineering. == Limitations == In an effort to improve readability for reverse engineering, AI-generated code may introduce erroneous bugs not present in the source. This compromises the correctness of the code if not carefully validated and will throw off reverse engineering efforts. Additionally, AIARE's weakness in zero-shot prompting makes gathering accurate data without reference data in the prompt more inconsistent, thus requiring a user to provide some quality data of their own that hurts its usability.

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  • Ubiquitous robot

    Ubiquitous robot

    Ubiquitous robot is a term used in an analogous way to ubiquitous computing. Software useful for "integrating robotic technologies with technologies from the fields of ubiquitous and pervasive computing, sensor networks, and ambient intelligence". The emergence of mobile phone, wearable computers and ubiquitous computing makes it likely that human beings will live in a ubiquitous world in which all devices are fully networked. The existence of ubiquitous space resulting from developments in computer and network technology will provide motivations to offer desired services by any IT device at any place and time through user interactions and seamless applications. This shift has hastened the ubiquitous revolution, which has further manifested itself in the new multidisciplinary research area, ubiquitous robotics. It initiates the third generation of robotics following the first generation of the industrial robot and the second generation of the personal robot. Ubiquitous robot (Ubibot) is a robot incorporating three components including virtual software robot or avatar, real-world mobile robot and embedded sensor system in surroundings. Software robot within a virtual world can control a real-world robot as a brain and interact with human beings. Researchers of KAIST, Korea describe these three components as a Sobot (Software robot), Mobot (Mobile robot), and Embot (Embedded robot).

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  • Art Recognition

    Art Recognition

    Art Recognition is a Swiss technology company headquartered in Adliswil, within the Zurich metropolitan area, Switzerland. Art Recognition specializes in the application of artificial intelligence (AI) for art authentication and the detection of art forgeries. == Overview == Art Recognition was established in 2019 by Dr. Carina Popovici and Christiane Hoppe-Oehl. Art Recognition employs a combination of machine learning techniques, computer vision algorithms, and deep neural networks to assess the authenticity of artworks. The company's technology undergoes a process of data collection, dataset preparation, and training. === Academic partnerships and grants === Art Recognition has established a relationship with Innosuisse, a Swiss innovation agency, to expand its research and development initiatives. It has also formed a strategic collaboration with Nils Büttner, an art historian and professor at the State Academy of Fine Arts Stuttgart (ABK Stuttgart). === Notable developments === In May 2024, Art Recognition played a key role in identifying counterfeit artworks, including alleged Monets and Renoirs, being sold on eBay. Germann Auction in November 2024 became the first auction house to successfully conduct a sale of artwork authenticated entirely by artificial intelligence. As of January 2025, Art Recognition has appointed art crime expert and Pulitzer Prize finalist Noah Charney as an advisor. === Recognition and debates === The company was featured on the front page of The Wall Street Journal for its involvement in the authentication case of the Flaget Madonna, believed to have been partly painted by Raphael. A broadcast by the Swiss public television SRF covered how the algorithm can be used to detect art forgeries with high accuracy. The technology developed by Art Recognition has been recognized for its role in providing a technology-based art authentication solution, compared to traditional methods. == Controversial cases == Art Recognition's AI algorithm has been applied to several high-profile and controversial artworks, sparking significant interest and debate in the art world. Samson and Delilah at the National Gallery in London: The National Gallery's "Samson and Delilah", traditionally attributed to the artist Rubens, has also been examined using Art Recognition's AI, which has assessed the painting as non-authentic. De Brecy Tondo Madonna. A research team from Bradford University and the University of Nottingham initially attributed the painting to Raphael, employing an AI face recognition software, while the AI developed at Art Recognition returned a negative result. The Bradford group's AI was trained on 49 images, whereas Art Recognition employed a larger dataset of over 100 images. Lucian Freud Painting Controversy: Featured in The New Yorker, a painting attributed to Lucian Freud became a subject of dispute. Art Recognition's AI analysis played a big role in examining the painting's authenticity. Titian at Kunsthaus Zürich: A painting attributed to Titian, housed at Kunsthaus Zürich, has been a topic of debate among art experts. The application of Art Recognition's technology offered a new perspective. Following this debate, Kunsthaus Zürich has announced plans to initiate a comprehensive project aimed at resolving the authenticity questions surrounding the painting. Art Recognition has contributed to the authentication debate surrounding The Polish Rider, a painting traditionally attributed to Rembrandt but subject to scholarly debate.

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  • Outline of artificial intelligence

    Outline of artificial intelligence

    The following outline is provided as an overview of and topical guide to artificial intelligence: Artificial intelligence (AI) is intelligence exhibited by machines or software. It is also the name of the scientific field which studies how to create computers and computer software that are capable of intelligent behavior. == AI terminology == Glossary of artificial intelligence == Goals and applications == === General intelligence === Artificial general intelligence AI-complete === Reasoning and problem solving === Automated reasoning Mathematics Automated theorem prover Computer-assisted proof – Computer algebra General Problem Solver Expert system – Decision support system – Clinical decision support system – === Knowledge representation === Knowledge representation Knowledge management Cyc === Planning === Automated planning and scheduling Strategic planning Sussman anomaly – === Learning === Machine learning – Constrained Conditional Models – Deep learning – Neural modeling fields – Supervised learning – Weak supervision (semi-supervised learning) – Unsupervised learning – === Natural language processing === Natural language processing (outline) – Chatterbots – Language identification – Large language model – Retrieval-augmented generation – Natural language user interface – Natural language understanding – Machine translation – Statistical semantics – Question answering – Semantic translation – Concept mining – Data mining – Text mining – Process mining – E-mail spam filtering – Information extraction – Named-entity extraction – Coreference resolution – Named-entity recognition – Relationship extraction – Terminology extraction – === Perception === Machine perception Pattern recognition – Computer Audition – Speech recognition – Speaker recognition – Computer vision (outline) – Image processing Intelligent word recognition – Object recognition – Optical mark recognition – Handwriting recognition – Optical character recognition – Automatic number plate recognition – Information extraction – Image retrieval – Automatic image annotation – Facial recognition systems – Silent speech interface – Activity recognition – Percept (artificial intelligence) === Robotics === Robotics – Behavior-based robotics – Cognitive – Cybernetics – Developmental robotics – Evolutionary robotics – === Control === Intelligent control Self-management (computer science) – Autonomic Computing – Autonomic Networking – === Social intelligence === Affective computing Kismet === Game playing === Game artificial intelligence – Computer game bot – computer replacement for human players. Video game AI – Computer chess – Computer Go – General game playing – General video game playing – === Creativity, art and entertainment === Artificial creativity Artificial life Artificial intelligence art AI anthropomorphism AI agent AI web browser AI boom AI slop Creative computing Generative artificial intelligence Generative pre trained transformer Uncanny valley Music and artificial intelligence Computational humor Chatbot === Integrated AI systems === AIBO – Sony's robot dog. It integrates vision, hearing and motorskills. Asimo (2000 to present) – humanoid robot developed by Honda, capable of walking, running, negotiating through pedestrian traffic, climbing and descending stairs, recognizing speech commands and the faces of specific individuals, among a growing set of capabilities. MIRAGE – A.I. embodied humanoid in an augmented reality environment. Cog – M.I.T. humanoid robot project under the direction of Rodney Brooks. QRIO – Sony's version of a humanoid robot. TOPIO, TOSY's humanoid robot that can play ping-pong with humans. Watson (2011) – computer developed by IBM that played and won the game show Jeopardy! It is now being used to guide nurses in medical procedures. Purpose: Open domain question answering Technologies employed: Natural language processing Information retrieval Knowledge representation Automated reasoning Machine learning Project Debater (2018) – artificially intelligent computer system, designed to make coherent arguments, developed at IBM's lab in Haifa, Israel. === Intelligent personal assistants === Intelligent personal assistant – Amazon Alexa – Assistant – Braina – Cortana – Google Assistant – Google Now – Mycroft – Siri – Viv – === Other applications === Artificial life – simulation of natural life through the means of computers, robotics, or biochemistry. Automatic target recognition – Diagnosis (artificial intelligence) – Speech generating device – Vehicle infrastructure integration – Virtual Intelligence – == History == History of artificial intelligence Progress in artificial intelligence Timeline of artificial intelligence AI effect – as soon as AI successfully solves a problem, the problem is no longer considered by the public to be a part of AI. This phenomenon has occurred in relation to every AI application produced, so far, throughout the history of development of AI. AI winter – a period of disappointment and funding reductions occurring after a wave of high expectations and funding in AI. Such funding cuts occurred in the 1970s, for instance. Moore's law === History by period === 2017 in artificial intelligence 2018 in artificial intelligence 2019 in artificial intelligence 2020 in artificial intelligence 2021 in artificial intelligence 2022 in artificial intelligence 2023 in artificial intelligence 2024 in artificial intelligence 2025 in artificial intelligence 2026 in artificial intelligence 2027 in artificial intelligence 2028 in artificial intelligence 2029 in artificial intelligence === History by subject === History of logic (formal reasoning is an important precursor of AI) History of machine learning (timeline) History of machine translation (timeline) History of natural language processing History of optical character recognition (timeline) == AI algorithms and techniques == === Search === Discrete search algorithms Uninformed search Brute force search – Problem-solving technique and algorithmic paradigmPages displaying short descriptions of redirect targets Search tree – Data structure in tree form sorted for fast lookup Breadth-first search – Algorithm to search the nodes of a graph Depth-first search – Algorithm to search the nodes of a graph State space search – Class of search algorithmsPages displaying short descriptions of redirect targets Informed search Best-first search – Graph exploring search algorithm A search algorithm – Algorithm used for pathfinding and graph traversal Heuristics – Problem-solving methodPages displaying short descriptions of redirect targets Pruning (algorithm) – Data compression techniquePages displaying short descriptions of redirect targets Adversarial search Minmax algorithm – Decision rule used for minimizing the possible loss for a worst-case scenarioPages displaying short descriptions of redirect targets Logic as search Production system (computer science) – Computer program used to provide artificial intelligence Rule based system – Type of computer systemPages displaying short descriptions of redirect targets Production rule – Computer program used to provide artificial intelligence Inference rule – Method of deriving conclusionsPages displaying short descriptions of redirect targets Horn clause – Type of logical formula Forward chaining – Inference engine in an expert system Backward chaining – Method of forming inferences Planning as search State space search – Class of search algorithmsPages displaying short descriptions of redirect targets Means–ends analysis – Problem solving technique === Optimization search === Optimization (mathematics) algorithms Hill climbing – Optimization algorithm Simulated annealing – Probabilistic optimization technique and metaheuristic Beam search – Heuristic search algorithm Random optimization – Optimization technique in mathematics Evolutionary computation Genetic algorithms – Competitive algorithm for searching a problem spacePages displaying short descriptions of redirect targets Gene expression programming – Evolutionary algorithm Genetic programming – Evolving computer programs with techniques analogous to natural genetic processes Differential evolution – Method of mathematical optimization Society based learning algorithms. Swarm intelligence – Collective behavior of decentralized, self-organized systems Particle swarm optimization – Iterative simulation method Ant colony optimization – Optimization algorithmPages displaying short descriptions of redirect targets Metaheuristic – Optimization technique === Logic === Logic and automated reasoning Programming using logic Logic programming – Programming paradigm based on formal logic See "Logic as search" above. Forms of Logic Propositional logic First-order logic First-order logic with equality Constraint satisfaction – Process in artificial intelligence and operations research Fuzzy logic Fuzzy set theory – Sets whose elements have degrees of membershipPages displaying short descriptions

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  • Information professional

    Information professional

    The term information professional or information specialist refers to professionals responsible for the collection, documentation, organization, storage, preservation, retrieval, and dissemination of printed and digital information. The service delivered to the client is known as an information service. The term "information professional" is a versatile one, used to describe similar and sometimes overlapping professions, such as librarians, archivists, information managers, information systems specialists, information scientists, records managers, and information consultants. However, terminology differs among sources and organisations. Information professionals are employed in a variety of private, public, and academic institutions, as well as independently. == Skills == Since the term information professional is broad, the skills required for this profession are also varied. A Gartner report in 2011 pointed out that "Professional roles focused on information management will be different to that of established IT roles. An 'information professional' will not be one type of role or skill set, but will in fact have a number of specializations". Thus, an information professional can possess a variety of different skills, depending on the sector in which the person is employed. Some essential cross-sector skills are: IT skills, such as word-processing and spreadsheets, digitisation skills, and conducting Internet searches, together with skills loan systems, databases, content management systems, and specially designed programmes and packages. Customer service. An information professional should have the ability to address the information needs of customers. Language proficiency. This is essential in order to manage the information at hand and deal with customer needs. Soft skills. These include skills such as negotiating, conflict resolution, and time management. Management training. An information professional should be familiar with notions such as strategic planning and project management. Moreover, an information professional should be skilled in planning and using relevant systems, in capturing and securing information, and in accessing it to deliver service whenever the information is required. == Associations == Most countries have a professional association who oversee the professional and academic standards of librarians and other information professionals. There are also international associations related to LIS (library and information science), the most prominent of which is the International Federation of Library Associations and Institutions (IFLA). In many countries, LIS courses are accredited by the relevant professional association, as the American Library Association (ALA) in the USA, the Chartered Institute of Library and Information Professionals (CILIP) in the UK, and the Australian Library and Information Association (ALIA) in Australia. == Qualifications == Educational institutions around the world offer academic degrees, or degrees on related subjects such as Archival Studies, Information Systems, Information Management, and Records Management. Some of the institutions offering information science education refer to themselves as an iSchool, such as the CiSAP (Consortium of iSchools Asia Pacific, founded 2006) in Asia and the iSchool Caucus in the USA. There are also online e-learning resources, some of which offer certification for information professionals. === Africa === Information development in Africa started later than in other continents, mainly due to a lack of internet access, expertise and resources to manage digital infrastructure, and "opportunities for capacity development and knowledge-sharing". Nowadays, academic degrees in information studies are available at many universities of African countries, such as the University of Pretoria (South Africa), University of Nairobi (Kenya), Makerere University (Uganda), University of Botswana (Botswana), and University of Nigeria (Nigeria). === Asia === LIS-related studies are available in more than 30 Asian countries. Some examples listed by iSchools Inc. are the University of Hong Kong, University of Tsukuba, Japan, Yonsei University, South Korea, National Taiwan University and Wuhan University, China. Centre of Library and Information Management Science (CLIMS) at Tata Institute of Social Science in Mumbai, India. In Southeast Asia, the Congress of Southeast Asian Librarians (CONSAL) connects librarians and libraries in more than 10 countries with resources, networking opportunities, and support for growing library systems. === Australasia === The Australian Library and Information Association (ALIA) as of 2021 lists six schools offering undergraduate and postgraduate accredited university courses for "Librarian and Information Specialists" on their website. In New Zealand, the Open Polytechnic of New Zealand and the Victoria University of Wellington offer undergraduate and postgraduate degree courses for information professionals. === Europe === The majority of European countries have universities, colleges, or schools which offer bachelor's degrees in LIS studies. Over 40 universities offer master's degrees in LIS-related fields, and many institutions, such as the Swedish School of Library and Information Science at the University of Borås (Sweden), the University of Barcelona (Spain), Loughborough University (UK), and Aberystwyth University (Wales, UK) also offer PhD degrees. === North America === Information studies and degrees are available at numerous academic institutions throughout the U.S. and Canada. U.S. professional associations, together with their European counterparts, have undertaken many educational initiatives and pioneered many advances in the field of Information studies, such as increased interdisciplinarity and more effective delivery of distance learning. The Association for Intelligent Information Management, based in Silver Spring, Maryland, offers a qualification called Certified Information Professional (CIP), earned upon passing an examination, with certification remaining valid for three years. === South America === There are many schools and colleges in Latin America, which offer courses in Library Science, Archival Studies, and Information Studies, however these subjects are taught completely separately.

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  • Manufacture Modules Technologies

    Manufacture Modules Technologies

    Manufacture Modules Technologies Sarl (MMT) is a Swiss company established in Geneva in 2015 which originally specialised in the development and commercialization of "Horological Smartwatch modules", firmware, apps and cloud. Located at Geneva's Skylab high-tech hub, it expanded into the development and manufacturing of "E-Straps" operated with a mobile application. Philippe Fraboulet is the CEO. == History == In June 2015, Fullpower Technologies and Union Horlogère Suisse (Swiss Watchmakers Corporation) formed MMT as a joint venture, which then launched the MotionX Horological Smartwatch Open Platform for the Swiss watch industry. The initial licensees were Frederique Constant, Alpina and Mondaine, brands owned by Union Horlogère Suisse. Fullpower created and managed the circuit design, firmware, smartphone applications (including sleep activity), as well as the cloud Infrastructure. MMT managed the Swiss watch movement development and production as well as licensing and support. In July 2016, Union Horlogere Holding and MMT were spun-out of the Frédérique Constant Group. Fullpower Technologies' 19.99% share was acquired by Union Horlogere Holding BV, giving it 100% of MMT's shares. == Business == The company offers firmware, a cloud, manufacturing, service and over-the-air facilities for upgrades. The company also offers its own apps, which bear the label “Swiss Made software”.

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  • Server.com

    Server.com

    Server.com is a domain name that was owned by software as a service (SaaS) company Server Corporation. They offered a suite of services from 1996 until 2007. It was the first SaaS site to offer a variety of services and the first to use the term WebApp to describe its services. It was selected as an Incredibly Useful Site by Yahoo! Internet Life magazine. net magazine listed Server.com among the 100 most influential websites of all time. Server.com launched in 1996 offering the first online personal information manager. In 1997, they rolled out the first threaded message board service; the first web based mailing list manager; one of the first online calendar services; and one of the first online form builders. In 2000, Server.com partnered with NBCi and became server.snap.com until 2001. In 2001, Server.com was serving 100 million monthly pageviews. Media Life declared it one of the 20 biggest ad domains on the Web. In 2002, Server.com developed one of the first web-based RSS aggregators. In 2007, all services were moved to YourWebApps.com. The domain name Server.com was sold in 2009 for $770,000.

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  • KiSAO

    KiSAO

    The Kinetic Simulation Algorithm Ontology (KiSAO) supplies information about existing algorithms available for the simulation of systems biology models, their characterization and interrelationships. KiSAO is part of the BioModels.net project and of the COMBINE initiative. == Structure == KiSAO consists of three main branches: simulation algorithm simulation algorithm characteristic simulation algorithm parameter The elements of each algorithm branch are linked to characteristic and parameter branches using has characteristic and has parameter relationships accordingly. The algorithm branch itself is hierarchically structured using relationships which denote that the descendant algorithms were derived from, or specify, more general ancestors.

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  • ArchiMate

    ArchiMate

    ArchiMate ( AR-ki-mayt) is an open and independent enterprise architecture modeling language to support the description, analysis and visualization of architecture within and across business domains in an unambiguous way. ArchiMate is a technical standard from The Open Group and is based on concepts from the now superseded IEEE 1471 standard. It is supported by various tool vendors and consulting firms. ArchiMate is also a registered trademark of The Open Group. The Open Group has a certification program for ArchiMate users, software tools and courses. ArchiMate distinguishes itself from other languages such as Unified Modeling Language (UML) and Business Process Modeling and Notation (BPMN) by its enterprise modelling scope. Also, UML and BPMN are meant for a specific use and they are quite heavy – containing about 150 (UML) and 250 (BPMN) modeling concepts whereas ArchiMate works with just about 50 (in version 2.0). The goal of ArchiMate is to be ”as small as possible”, not to cover every edge scenario imaginable. To be easy to learn and apply, ArchiMate was intentionally restricted “to the concepts that suffice for modeling the proverbial 80% of practical cases". == Overview == ArchiMate offers a common language for describing the construction and operation of business processes, organizational structures, information flows, IT systems, and technical infrastructure. This insight helps the different stakeholders to design, assess, and communicate the consequences of decisions and changes within and between these business domains. The main concepts and relationships of the ArchiMate language can be seen as a framework, the so-called Archimate Framework: It divides the enterprise architecture into a business, application and technology layer. In each layer, three aspects are considered: active elements, an internal structure and elements that define use or communicate information. One of the objectives of the ArchiMate language is to define the relationships between concepts in different architecture domains. The concepts of this language therefore hold the middle between the detailed concepts, which are used for modeling individual domains (for example, the Unified Modeling Language (UML) for modeling software products), and Business Process Model and Notation (BPMN), which is used for business process modeling. == History == ArchiMate is partly based on the now superseded IEEE 1471 standard. It was developed in the Netherlands by a project team from the Telematica Instituut in cooperation with several Dutch partners from government, industry and academia. Among the partners were Ordina NV, Radboud Universiteit Nijmegen, the Leiden Institute for Advanced Computer Science (LIACS) and the Centrum Wiskunde & Informatica (CWI). Later, tests were performed in organizations such as ABN AMRO, the Dutch Tax and Customs Administration and the ABP. The development process lasted from July 2002 to December 2004, and took about 35 person years and approximately 4 million euros. The development was funded by the Dutch government (Dutch Tax and Customs Administration), and business partners, including ABN AMRO and the ABP Pension Fund. In 2008 the ownership and stewardship of ArchiMate was transferred to The Open Group. It is now managed by the ArchiMate Forum within The Open Group. In February 2009 The Open Group published the ArchiMate 1.0 standard as a formal technical standard. In January 2012 the ArchiMate 2.0 standard, and in 2013 the ArchiMate 2.1 standard was released. In June 2016, the Open Group released version 3.0 of the ArchiMate Specification. An update to Archimate 3.0.1 came out in August 2017. Archimate 3.1 was published 5 November 2019. The latest version of the ArchiMate Specification is version 3.2 released October 2022. Version 3.0 adds enhanced support for capability-oriented strategic modelling, new entities representing physical resources (for modelling the ingredients, equipment and transport resources used in the physical world) and a generic metamodel showing the entity types and the relationships between them. == ArchiMate framework == === Core framework === The main concepts and elements of the ArchiMate language are being presented as ArchiMate core framework. It consists of three layers and three aspects. This creates a matrix of combinations. Every layer has its passive structure, behavior and active structure aspects. ==== Layers ==== ArchiMate has a layered and service-oriented look on architectural models. The higher layers make use of services that are provided by the lower layers. Although, at an abstract level, the concepts that are used within each layer are similar, we define more concrete concepts that are specific for a certain layer. In this context, we distinguish three main layers: The business layer is about business processes, services, functions and events of business units. This layer "offers products and services to external customers, which are realized in the organization by business processes performed by business actors and roles". The application layer is about software applications that "support the components in the business with application services". The technology layer deals "with the hardware and communication infrastructure to support the application layer. This layer offers infrastructural services needed to run applications, realized by computer and communication hardware and system software". Each of these main layers can be further divided in sub-layers. For example, in the business layer, the primary business processes realising the products of a company may make use of a layer of secondary (supporting) business processes; in the application layer, the end-user applications may make use of generic services offered by supporting applications. On top of the business layer, a separate environment layer may be added, modelling the external customers that make use of the services of the organisation (although these may also be considered part of the business layer). In line with service orientation, the most important relation between layers is formed by use relations, which show how the higher layers make use of the services of lower layers. However, a second type of link is formed by realisation relations: elements in lower layers may realise comparable elements in higher layers; e.g., a ‘data object’ (application layer) may realise a ‘business object’ (business layer); or an ‘artifact’ (technology layer) may realise either a ‘data object’ or an ‘application component’ (application layer). ==== Aspects ==== Passive structure is the set of entities on which actions are conducted. In the business layer the example would be information objects, in the application layer data objects and in the technology layer, they could include physical objects. Behavior refers to the processes and functions performed by the actors. "Structural elements are assigned to behavioral elements, to show who or what displays the behavior". Active structure is the set of entities that display some behavior, e.g. business actors, devices, or application components. === Full framework === The Full ArchiMate framework is enriched by the physical layer, which was added to allow modeling of “physical equipment, materials, and distribution networks” and was not present in the previous version. The implementation and migration layer adds elements that allow architects to model a state of transition, to mark parts of the architecture that are temporary for the purpose, as the name says, of implementation and migration. Strategy layer adds three elements: resource, capability and course of action. These elements help to incorporate strategic dimension to the ArchiMate language by allowing it to depict the usage of resources and capabilities in order to achieve some strategic goals. Finally, there is a motivation aspect that allows different stakeholders to describe the motivation of specific actors or domains, which can be quite important when looking at one thing from several different angles. It adds several elements like stakeholder, value, driver, goal, meaning etc. == ArchiMate language == The ArchiMate language is formed as a top-level and is hierarchical. On the top, there is a model. A model is a collection of concepts. A concept can be either an element or a relationship. An element can be either of behavior type, structure, motivation or a so-called composite element (which means that it does not fit just one aspect of the framework, but two or more). The functionality of all concepts without a dependency on a specific layer is described by the generic metamodel. This layer-independent description of concepts is useful when trying to understand the mechanics of the Archimate language. === Concepts === ==== Elements ==== The generic elements are distributed into the same categories as the layers: Active structure elements Behavior elements Passive structure elements Motivation elements Active structure e

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