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  • Feature (machine learning)

    Feature (machine learning)

    In machine learning and pattern recognition, a feature is an individual measurable property or characteristic of a data set. Choosing informative, discriminating, and independent features is crucial to producing effective algorithms for pattern recognition, classification, and regression tasks. Features are usually numeric, but other types such as strings and graphs are used in syntactic pattern recognition, after some pre-processing step such as one-hot encoding. The concept of "features" is related to that of explanatory variables used in statistical techniques such as linear regression. == Feature types == In feature engineering, two types of features are commonly used: numerical and categorical. Numerical features are continuous values that can be measured on a scale. Examples of numerical features include age, height, weight, and income. Numerical features can be used in machine learning algorithms directly. Categorical features are discrete values that can be grouped into categories. Examples of categorical features include gender, color, and zip code. Categorical features typically need to be converted to numerical features before they can be used in machine learning algorithms. This can be done using a variety of techniques, such as one-hot encoding, label encoding, and ordinal encoding. The type of feature that is used in feature engineering depends on the specific machine learning algorithm that is being used. Some machine learning algorithms, such as decision trees, can handle both numerical and categorical features. Other machine learning algorithms, such as linear regression, can only handle numerical features. == Classification == A numeric feature can be conveniently described by a feature vector. One way to achieve binary classification is using a linear predictor function (related to the perceptron) with a feature vector as input. The method consists of calculating the scalar product between the feature vector and a vector of weights, qualifying those observations whose result exceeds a threshold. Algorithms for classification from a feature vector include nearest neighbor classification, neural networks, and statistical techniques such as Bayesian approaches. == Examples == In character recognition, features may include histograms counting the number of black pixels along horizontal and vertical directions, number of internal holes, stroke detection and many others. In speech recognition, features for recognizing phonemes can include noise ratios, length of sounds, relative power, filter matches, logarithmic Mel-scale spectral vectors and Mel-frequency cepstral coefficients, which represent the frequency characteristics of audio signals. In spam detection algorithms, features may include the presence or absence of certain email headers, the email structure, the language, the frequency of specific terms, the grammatical correctness of the text. In computer vision, there are a large number of possible features, such as edges and objects. == Feature vectors == In pattern recognition and machine learning, a feature vector is an n-dimensional vector of numerical features that represent some object. Many algorithms in machine learning require a numerical representation of objects, since such representations facilitate processing and statistical analysis. When representing images, the feature values might correspond to the pixels of an image, while when representing texts the features might be the frequencies of occurrence of textual terms. Feature vectors are equivalent to the vectors of explanatory variables used in statistical procedures such as linear regression. Feature vectors are often combined with weights using a dot product in order to construct a linear predictor function that is used to determine a score for making a prediction. The vector space associated with these vectors is often called the feature space. In order to reduce the dimensionality of the feature space, a number of dimensionality reduction techniques can be employed. Higher-level features can be obtained from already available features and added to the feature vector; for example, for the study of diseases the feature 'Age' is useful and is defined as Age = 'Year of death' minus 'Year of birth' . This process is referred to as feature construction. Feature construction is the application of a set of constructive operators to a set of existing features resulting in construction of new features. Examples of such constructive operators include checking for the equality conditions {=, ≠}, the arithmetic operators {+,−,×, /}, the array operators {max(S), min(S), average(S)} as well as other more sophisticated operators, for example count(S, C) that counts the number of features in the feature vector S satisfying some condition C or, for example, distances to other recognition classes generalized by some accepting device. Feature construction has long been considered a powerful tool for increasing both accuracy and understanding of structure, particularly in high-dimensional problems. Applications include studies of disease and emotion recognition from speech. == Selection and extraction == The initial set of raw features can be redundant and large enough that estimation and optimization is made difficult or ineffective. Therefore, a preliminary step in many applications of machine learning and pattern recognition consists of selecting a subset of features, or constructing a new and reduced set of features to facilitate learning, and to improve generalization and interpretability. Extracting or selecting features is a combination of art and science; developing systems to do so is known as feature engineering. It requires the experimentation of multiple possibilities and the combination of automated techniques with the intuition and knowledge of the domain expert. Automating this process is feature learning, where a machine not only uses features for learning, but learns the features itself.

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  • Vapnik–Chervonenkis theory

    Vapnik–Chervonenkis theory

    Vapnik–Chervonenkis theory (also known as VC theory) was developed during 1960–1990 by Vladimir Vapnik and Alexey Chervonenkis. The theory is a form of computational learning theory, which attempts to explain the learning process from a statistical point of view. == Introduction == VC theory covers at least four parts (as explained in The Nature of Statistical Learning Theory): Theory of consistency of learning processes What are (necessary and sufficient) conditions for consistency of a learning process based on the empirical risk minimization principle? Nonasymptotic theory of the rate of convergence of learning processes How fast is the rate of convergence of the learning process? Theory of controlling the generalization ability of learning processes How can one control the rate of convergence (the generalization ability) of the learning process? Theory of constructing learning machines How can one construct algorithms that can control the generalization ability? VC Theory is a major subbranch of statistical learning theory. One of its main applications in statistical learning theory is to provide generalization conditions for learning algorithms. From this point of view, VC theory is related to stability, which is an alternative approach for characterizing generalization. In addition, VC theory and VC dimension are instrumental in the theory of empirical processes, in the case of processes indexed by VC classes. Arguably these are the most important applications of the VC theory, and are employed in proving generalization. Several techniques will be introduced that are widely used in the empirical process and VC theory. The discussion is mainly based on the book Weak Convergence and Empirical Processes: With Applications to Statistics. == Overview of VC theory in empirical processes == === Background on empirical processes === Let ( X , A ) {\displaystyle ({\mathcal {X}},{\mathcal {A}})} be a measurable space. For any measure Q {\displaystyle Q} on ( X , A ) {\displaystyle ({\mathcal {X}},{\mathcal {A}})} , and any measurable functions f : X → R {\displaystyle f:{\mathcal {X}}\to \mathbf {R} } , define Q f = ∫ f d Q {\displaystyle Qf=\int fdQ} Measurability issues will be ignored here, for more technical detail see. Let F {\displaystyle {\mathcal {F}}} be a class of measurable functions f : X → R {\displaystyle f:{\mathcal {X}}\to \mathbf {R} } and define: ‖ Q ‖ F = sup { | Q f | : f ∈ F } . {\displaystyle \|Q\|_{\mathcal {F}}=\sup\{\vert Qf\vert \ :\ f\in {\mathcal {F}}\}.} Let X 1 , … , X n {\displaystyle X_{1},\ldots ,X_{n}} be independent, identically distributed random elements of ( X , A ) {\displaystyle ({\mathcal {X}},{\mathcal {A}})} . Then define the empirical measure P n = n − 1 ∑ i = 1 n δ X i , {\displaystyle \mathbb {P} _{n}=n^{-1}\sum _{i=1}^{n}\delta _{X_{i}},} where δ here stands for the Dirac measure. The empirical measure induces a map F → R {\displaystyle {\mathcal {F}}\to \mathbf {R} } given by: f ↦ P n f = 1 n ( f ( X 1 ) + . . . + f ( X n ) ) {\displaystyle f\mapsto \mathbb {P} _{n}f={\frac {1}{n}}(f(X_{1})+...+f(X_{n}))} Now suppose P is the underlying true distribution of the data, which is unknown. Empirical Processes theory aims at identifying classes F {\displaystyle {\mathcal {F}}} for which statements such as the following hold: uniform law of large numbers: ‖ P n − P ‖ F → n 0 , {\displaystyle \|\mathbb {P} _{n}-P\|_{\mathcal {F}}{\underset {n}{\to }}0,} That is, as n → ∞ {\displaystyle n\to \infty } , | 1 n ( f ( X 1 ) + . . . + f ( X n ) ) − ∫ f d P | → 0 {\displaystyle \left|{\frac {1}{n}}(f(X_{1})+...+f(X_{n}))-\int fdP\right|\to 0} uniformly for all f ∈ F {\displaystyle f\in {\mathcal {F}}} . uniform central limit theorem: G n = n ( P n − P ) ⇝ G , in ℓ ∞ ( F ) {\displaystyle \mathbb {G} _{n}={\sqrt {n}}(\mathbb {P} _{n}-P)\rightsquigarrow \mathbb {G} ,\quad {\text{in }}\ell ^{\infty }({\mathcal {F}})} In the former case F {\displaystyle {\mathcal {F}}} is called Glivenko–Cantelli class, and in the latter case (under the assumption ∀ x , sup f ∈ F | f ( x ) − P f | < ∞ {\displaystyle \forall x,\sup \nolimits _{f\in {\mathcal {F}}}\vert f(x)-Pf\vert <\infty } ) the class F {\displaystyle {\mathcal {F}}} is called Donsker or P-Donsker. A Donsker class is Glivenko–Cantelli in probability by an application of Slutsky's theorem. These statements are true for a single f {\displaystyle f} , by standard LLN, CLT arguments under regularity conditions, and the difficulty in the Empirical Processes comes in because joint statements are being made for all f ∈ F {\displaystyle f\in {\mathcal {F}}} . Intuitively then, the set F {\displaystyle {\mathcal {F}}} cannot be too large, and as it turns out that the geometry of F {\displaystyle {\mathcal {F}}} plays a very important role. One way of measuring how big the function set F {\displaystyle {\mathcal {F}}} is to use the so-called covering numbers. The covering number N ( ε , F , ‖ ⋅ ‖ ) {\displaystyle N(\varepsilon ,{\mathcal {F}},\|\cdot \|)} is the minimal number of balls { g : ‖ g − f ‖ < ε } {\displaystyle \{g:\|g-f\|<\varepsilon \}} needed to cover the set F {\displaystyle {\mathcal {F}}} (here it is obviously assumed that there is an underlying norm on F {\displaystyle {\mathcal {F}}} ). The entropy is the logarithm of the covering number. Two sufficient conditions are provided below, under which it can be proved that the set F {\displaystyle {\mathcal {F}}} is Glivenko–Cantelli or Donsker. A class F {\displaystyle {\mathcal {F}}} is P-Glivenko–Cantelli if it is P-measurable with envelope F such that P ∗ F < ∞ {\displaystyle P^{\ast }F<\infty } and satisfies: ∀ ε > 0 sup Q N ( ε ‖ F ‖ Q , F , L 1 ( Q ) ) < ∞ . {\displaystyle \forall \varepsilon >0\quad \sup \nolimits _{Q}N(\varepsilon \|F\|_{Q},{\mathcal {F}},L_{1}(Q))<\infty .} The next condition is a version of Dudley's theorem. If F {\displaystyle {\mathcal {F}}} is a class of functions such that ∫ 0 ∞ sup Q log ⁡ N ( ε ‖ F ‖ Q , 2 , F , L 2 ( Q ) ) d ε < ∞ {\displaystyle \int _{0}^{\infty }\sup \nolimits _{Q}{\sqrt {\log N\left(\varepsilon \|F\|_{Q,2},{\mathcal {F}},L_{2}(Q)\right)}}d\varepsilon <\infty } then F {\displaystyle {\mathcal {F}}} is P-Donsker for every probability measure P such that P ∗ F 2 < ∞ {\displaystyle P^{\ast }F^{2}<\infty } . In the last integral, the notation means ‖ f ‖ Q , 2 = ( ∫ | f | 2 d Q ) 1 2 {\displaystyle \|f\|_{Q,2}=\left(\int |f|^{2}dQ\right)^{\frac {1}{2}}} . === Symmetrization === The majority of the arguments about how to bound the empirical process rely on symmetrization, maximal and concentration inequalities, and chaining. Symmetrization is usually the first step of the proofs, and since it is used in many machine learning proofs on bounding empirical loss functions (including the proof of the VC inequality which is discussed in the next section). It is presented here: Consider the empirical process: f ↦ ( P n − P ) f = 1 n ∑ i = 1 n ( f ( X i ) − P f ) {\displaystyle f\mapsto (\mathbb {P} _{n}-P)f={\dfrac {1}{n}}\sum _{i=1}^{n}(f(X_{i})-Pf)} Turns out that there is a connection between the empirical and the following symmetrized process: f ↦ P n 0 f = 1 n ∑ i = 1 n ε i f ( X i ) {\displaystyle f\mapsto \mathbb {P} _{n}^{0}f={\dfrac {1}{n}}\sum _{i=1}^{n}\varepsilon _{i}f(X_{i})} The symmetrized process is a Rademacher process, conditionally on the data X i {\displaystyle X_{i}} . Therefore, it is a sub-Gaussian process by Hoeffding's inequality. Lemma (Symmetrization). For every nondecreasing, convex Φ: R → R and class of measurable functions F {\displaystyle {\mathcal {F}}} , E Φ ( ‖ P n − P ‖ F ) ≤ E Φ ( 2 ‖ P n 0 ‖ F ) {\displaystyle \mathbb {E} \Phi (\|\mathbb {P} _{n}-P\|_{\mathcal {F}})\leq \mathbb {E} \Phi \left(2\left\|\mathbb {P} _{n}^{0}\right\|_{\mathcal {F}}\right)} The proof of the Symmetrization lemma relies on introducing independent copies of the original variables X i {\displaystyle X_{i}} (sometimes referred to as a ghost sample) and replacing the inner expectation of the LHS by these copies. After an application of Jensen's inequality different signs could be introduced (hence the name symmetrization) without changing the expectation. The proof can be found below because of its instructive nature. The same proof method can be used to prove the Glivenko–Cantelli theorem. A typical way of proving empirical CLTs, first uses symmetrization to pass the empirical process to P n 0 {\displaystyle \mathbb {P} _{n}^{0}} and then argue conditionally on the data, using the fact that Rademacher processes are simple processes with nice properties. === VC Connection === It turns out that there is a fascinating connection between certain combinatorial properties of the set F {\displaystyle {\mathcal {F}}} and the entropy numbers. Uniform covering numbers can be controlled by the notion of Vapnik–Chervonenkis classes of sets – or shortly VC sets. Consider a collection C {\displaystyle {\mathcal {C}}} of subsets of the sample space X {\displaystyle

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  • KXEN Inc.

    KXEN Inc.

    KXEN was an American software company which existed from 1998 to 2013 when it was acquired by SAP AG. == History == KXEN was founded in June 1998 by Roger Haddad and Michel Bera. It was based in San Francisco, California with offices in Paris and London. On September 10, 2013, SAP AG announced plans to acquire KXEN. On October 1, 2013, a letter to KXEN customers announced the acquisition closed. KXEN primarily marketed predictive analytics software. == Predictive analytics == InfiniteInsight is a predictive modeling suite developed by KXEN that assists analytic professionals, and business executives to extract information from data. Among other functions, InfiniteInsight is used for variable importance, classification, regression, segmentation, time series, product recommendation, as described and expressed by the Java Data Mining interface, and for social network analysis. InfiniteInsight allows prediction of a behavior or a value, the forecast of a time series or the understanding of a group of individuals with similar behavior. Advanced functions include behavioral modeling, exporting the model code into different target environments or building predictive models on top of SAS or SPSS data files. Competitors are SAS Enterprise Miner, IBM SPSS Modeler, and Statistica. Open source predictive tools like the R package or Weka are also competitors, since they provide similar features free of charge.

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  • Computational learning theory

    Computational learning theory

    In computer science, computational learning theory (or just learning theory) is a subfield of artificial intelligence devoted to studying the design and analysis of machine learning algorithms. == Overview == Theoretical results in machine learning often focus on a type of inductive learning known as supervised learning. In supervised learning, an algorithm is provided with labeled samples. For instance, the samples might be descriptions of mushrooms, with labels indicating whether they are edible or not. The algorithm uses these labeled samples to create a classifier. This classifier assigns labels to new samples, including those it has not previously encountered. The goal of the supervised learning algorithm is to optimize performance metrics, such as minimizing errors on new samples. In addition to performance bounds, computational learning theory studies the time complexity and feasibility of learning . In computational learning theory, a computation is considered feasible if it can be done in polynomial time . There are two kinds of time complexity results: Positive results – Showing that a certain class of functions is learnable in polynomial time. Negative results – Showing that certain classes cannot be learned in polynomial time. Negative results often rely on commonly believed, but yet unproven assumptions, such as: Computational complexity – P ≠ NP (the P versus NP problem); Cryptographic – One-way functions exist. There are several different approaches to computational learning theory based on making different assumptions about the inference principles used to generalise from limited data. This includes different definitions of probability (see frequency probability, Bayesian probability) and different assumptions on the generation of samples. The different approaches include: Exact learning, proposed by Dana Angluin; Probably approximately correct learning (PAC learning), proposed by Leslie Valiant; VC theory, proposed by Vladimir Vapnik and Alexey Chervonenkis; Inductive inference as developed by Ray Solomonoff; Algorithmic learning theory, from the work of E. Mark Gold; Online machine learning, from the work of Nick Littlestone. While its primary goal is to understand learning abstractly, computational learning theory has led to the development of practical algorithms. For example, PAC theory inspired boosting, VC theory led to support vector machines, and Bayesian inference led to belief networks.

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  • Recursive transition network

    Recursive transition network

    A recursive transition network ("RTN") is a graph theoretical schematic used to represent the rules of a context-free grammar. RTNs have application to programming languages, natural language and lexical analysis. Any sentence that is constructed according to the rules of an RTN is said to be "well-formed". The structural elements of a well-formed sentence may also be well-formed sentences by themselves, or they may be simpler structures. This is why RTNs are described as recursive. == Notes and references ==

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  • Mixture model

    Mixture model

    In statistics, a mixture model is a probabilistic model for representing the presence of subpopulations within an overall population, without requiring that an observed data set should identify the sub-population to which an individual observation belongs. Formally a mixture model corresponds to the mixture distribution that represents the probability distribution of observations in the overall population. However, while problems associated with "mixture distributions" relate to deriving the properties of the overall population from those of the sub-populations, "mixture models" are used to make statistical inferences about the properties of the sub-populations given only observations on the pooled population, without sub-population identity information. Mixture models are used for clustering, under the name model-based clustering, and also for density estimation. Mixture models should not be confused with models for compositional data, i.e., data whose components are constrained to sum to a constant value (1, 100%, etc.). However, compositional models can be thought of as mixture models, where members of the population are sampled at random. Conversely, mixture models can be thought of as compositional models, where the total size reading population has been normalized to 1. == Structure == === General mixture model === A typical finite-dimensional mixture model is a hierarchical model consisting of the following components: N random variables that are observed, each distributed according to a mixture of K components, with the components belonging to the same parametric family of distributions (e.g., all normal, all Zipfian, etc.) but with different parameters. However, it is also possible to have a finite mixture model where each component belongs to a different parametric family of distributions, for example, a mixture of a multivariate normal distribution and a generalized hyperbolic distribution. N random latent variables specifying the identity of the mixture component of each observation, each distributed according to a K-dimensional categorical distribution A set of K mixture weights, which are probabilities that sum to 1. A set of K parameters, each specifying the parameter of the corresponding mixture component. In many cases, each "parameter" is actually a set of parameters. For example, if the mixture components are Gaussian distributions, there will be a mean and variance for each component. If the mixture components are categorical distributions (e.g., when each observation is a token from a finite alphabet of size V), there will be a vector of V probabilities summing to 1. In addition, in a Bayesian setting, the mixture weights and parameters will themselves be random variables, and prior distributions will be placed over the variables. In such a case, the weights are typically viewed as a K-dimensional random vector drawn from a Dirichlet distribution (the conjugate prior of the categorical distribution), and the parameters will be distributed according to their respective conjugate priors. Mathematically, a basic parametric mixture model can be described as follows: K = number of mixture components N = number of observations θ i = 1 … K = parameter of distribution of observation associated with component i ϕ i = 1 … K = mixture weight, i.e., prior probability of a particular component i ϕ = K -dimensional vector composed of all the individual ϕ 1 … K ; must sum to 1 z i = 1 … N = component of observation i x i = 1 … N = observation i F ( x | θ ) = probability distribution of an observation, parametrized on θ z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N | z i = 1 … N ∼ F ( θ z i ) {\displaystyle {\begin{array}{lcl}K&=&{\text{number of mixture components}}\\N&=&{\text{number of observations}}\\\theta _{i=1\dots K}&=&{\text{parameter of distribution of observation associated with component }}i\\\phi _{i=1\dots K}&=&{\text{mixture weight, i.e., prior probability of a particular component }}i\\{\boldsymbol {\phi }}&=&K{\text{-dimensional vector composed of all the individual }}\phi _{1\dots K}{\text{; must sum to 1}}\\z_{i=1\dots N}&=&{\text{component of observation }}i\\x_{i=1\dots N}&=&{\text{observation }}i\\F(x|\theta )&=&{\text{probability distribution of an observation, parametrized on }}\theta \\z_{i=1\dots N}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}|z_{i=1\dots N}&\sim &F(\theta _{z_{i}})\end{array}}} In a Bayesian setting, all parameters are associated with random variables, as follows: K , N = as above θ i = 1 … K , ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N , F ( x | θ ) = as above α = shared hyperparameter for component parameters β = shared hyperparameter for mixture weights H ( θ | α ) = prior probability distribution of component parameters, parametrized on α θ i = 1 … K ∼ H ( θ | α ) ϕ ∼ S y m m e t r i c - D i r i c h l e t K ⁡ ( β ) z i = 1 … N | ϕ ∼ Categorical ⁡ ( ϕ ) x i = 1 … N | z i = 1 … N , θ i = 1 … K ∼ F ( θ z i ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\theta _{i=1\dots K},\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N},F(x|\theta )&=&{\text{as above}}\\\alpha &=&{\text{shared hyperparameter for component parameters}}\\\beta &=&{\text{shared hyperparameter for mixture weights}}\\H(\theta |\alpha )&=&{\text{prior probability distribution of component parameters, parametrized on }}\alpha \\\theta _{i=1\dots K}&\sim &H(\theta |\alpha )\\{\boldsymbol {\phi }}&\sim &\operatorname {Symmetric-Dirichlet} _{K}(\beta )\\z_{i=1\dots N}|{\boldsymbol {\phi }}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}|z_{i=1\dots N},\theta _{i=1\dots K}&\sim &F(\theta _{z_{i}})\end{array}}} This characterization uses F and H to describe arbitrary distributions over observations and parameters, respectively. Typically H will be the conjugate prior of F. The two most common choices of F are Gaussian aka "normal" (for real-valued observations) and categorical (for discrete observations). Other common possibilities for the distribution of the mixture components are: Binomial distribution, for the number of "positive occurrences" (e.g., successes, yes votes, etc.) given a fixed number of total occurrences Multinomial distribution, similar to the binomial distribution, but for counts of multi-way occurrences (e.g., yes/no/maybe in a survey) Negative binomial distribution, for binomial-type observations but where the quantity of interest is the number of failures before a given number of successes occurs Poisson distribution, for the number of occurrences of an event in a given period of time, for an event that is characterized by a fixed rate of occurrence Exponential distribution, for the time before the next event occurs, for an event that is characterized by a fixed rate of occurrence Log-normal distribution, for positive real numbers that are assumed to grow exponentially, such as incomes or prices Multivariate normal distribution (aka multivariate Gaussian distribution), for vectors of correlated outcomes that are individually Gaussian-distributed Multivariate Student's t-distribution, for vectors of heavy-tailed correlated outcomes A vector of Bernoulli-distributed values, corresponding, e.g., to a black-and-white image, with each value representing a pixel; see the handwriting-recognition example below === Specific examples === ==== Gaussian mixture model ==== A typical non-Bayesian Gaussian mixture model looks like this: K , N = as above ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N = as above θ i = 1 … K = { μ i = 1 … K , σ i = 1 … K 2 } μ i = 1 … K = mean of component i σ i = 1 … K 2 = variance of component i z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N ∼ N ( μ z i , σ z i 2 ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N}&=&{\text{as above}}\\\theta _{i=1\dots K}&=&\{\mu _{i=1\dots K},\sigma _{i=1\dots K}^{2}\}\\\mu _{i=1\dots K}&=&{\text{mean of component }}i\\\sigma _{i=1\dots K}^{2}&=&{\text{variance of component }}i\\z_{i=1\dots N}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}&\sim &{\mathcal {N}}(\mu _{z_{i}},\sigma _{z_{i}}^{2})\end{array}}} A Bayesian version of a Gaussian mixture model is as follows: K , N = as above ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N = as above θ i = 1 … K = { μ i = 1 … K , σ i = 1 … K 2 } μ i = 1 … K = mean of component i σ i = 1 … K 2 = variance of component i μ 0 , λ , ν , σ 0 2 = shared hyperparameters μ i = 1 … K ∼ N ( μ 0 , λ σ i 2 ) σ i = 1 … K 2 ∼ I n v e r s e - G a m m a ⁡ ( ν , σ 0 2 ) ϕ ∼ S y m m e t r i c - D i r i c h l e t K ⁡ ( β ) z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N ∼ N ( μ z i , σ z i 2 ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N}&=&{\text{as above}}\\\theta _{i=1\

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  • Bondy's theorem

    Bondy's theorem

    In mathematics, Bondy's theorem is a bound on the number of elements needed to distinguish the sets in a family of sets from each other. It belongs to the field of combinatorics, and is named after John Adrian Bondy, who published it in 1972. == Statement == The theorem is as follows: Let X be a set with n elements and let A1, A2, ..., An be distinct subsets of X. Then there exists a subset S of X with n − 1 elements such that the sets Ai ∩ S are all distinct. In other words, if we have a 0-1 matrix with n rows and n columns such that each row is distinct, we can remove one column such that the rows of the resulting n × (n − 1) matrix are distinct. == Example == Consider the 4 × 4 matrix [ 1 1 0 1 0 1 0 1 0 0 1 1 0 1 1 0 ] {\displaystyle {\begin{bmatrix}1&1&0&1\\0&1&0&1\\0&0&1&1\\0&1&1&0\end{bmatrix}}} where all rows are pairwise distinct. If we delete, for example, the first column, the resulting matrix [ 1 0 1 1 0 1 0 1 1 1 1 0 ] {\displaystyle {\begin{bmatrix}1&0&1\\1&0&1\\0&1&1\\1&1&0\end{bmatrix}}} no longer has this property: the first row is identical to the second row. Nevertheless, by Bondy's theorem we know that we can always find a column that can be deleted without introducing any identical rows. In this case, we can delete the third column: all rows of the 3 × 4 matrix [ 1 1 1 0 1 1 0 0 1 0 1 0 ] {\displaystyle {\begin{bmatrix}1&1&1\\0&1&1\\0&0&1\\0&1&0\end{bmatrix}}} are distinct. Another possibility would have been deleting the fourth column. == Learning theory application == From the perspective of computational learning theory, Bondy's theorem can be rephrased as follows: Let C be a concept class over a finite domain X. Then there exists a subset S of X with the size at most |C| − 1 such that S is a witness set for every concept in C. This implies that every finite concept class C has its teaching dimension bounded by |C| − 1.

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  • Taguchi loss function

    Taguchi loss function

    The Taguchi loss function is graphical depiction of loss developed by the Japanese business statistician Genichi Taguchi to describe a phenomenon affecting the value of products produced by a company. Praised by Dr. W. Edwards Deming (the business guru of the 1980s American quality movement), it made clear the concept that quality does not suddenly plummet when, for instance, a machinist exceeds a rigid blueprint tolerance. Instead 'loss' in value progressively increases as variation increases from the intended condition. This was considered a breakthrough in describing quality, and helped fuel the continuous improvement movement. The concept of Taguchi's quality loss function was in contrast with the American concept of quality, popularly known as goal post philosophy, the concept given by American quality guru Phil Crosby. Goal post philosophy emphasizes that if a product feature doesn't meet the designed specifications it is termed as a product of poor quality (rejected), irrespective of amount of deviation from the target value (mean value of tolerance zone). This concept has similarity with the concept of scoring a 'goal' in the game of football or hockey, because a goal is counted 'one' irrespective of the location of strike of the ball in the 'goal post', whether it is in the center or towards the corner. This means that if the product dimension goes out of the tolerance limit the quality of the product drops suddenly. Through his concept of the quality loss function, Taguchi explained that from the customer's point of view this drop of quality is not sudden. The customer experiences a loss of quality the moment product specification deviates from the 'target value'. This 'loss' is depicted by a quality loss function and it follows a parabolic curve mathematically given by L = k(y–m)2, where m is the theoretical 'target value' or 'mean value' and y is the actual size of the product, k is a constant and L is the loss. This means that if the difference between 'actual size' and 'target value' i.e. (y–m) is large, loss would be more, irrespective of tolerance specifications. In Taguchi's view tolerance specifications are given by engineers and not by customers; what the customer experiences is 'loss'. This equation is true for a single product; if 'loss' is to be calculated for multiple products the loss function is given by L = k[S2 + ( y ¯ {\displaystyle {\bar {y}}} – m)2], where S2 is the 'variance of product size' and y ¯ {\displaystyle {\bar {y}}} is the average product size. == Overview == The Taguchi loss function is important for a number of reasons—primarily, to help engineers better understand the importance of designing for variation.

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  • Dominant resource fairness

    Dominant resource fairness

    Dominant resource fairness (DRF) is a rule for fair division. It is particularly useful for dividing computing resources in among users in cloud computing environments, where each user may require a different combination of resources. DRF was presented by Ali Ghodsi, Matei Zaharia, Benjamin Hindman, Andy Konwinski, Scott Shenker and Ion Stoica in 2011. == Motivation == In an environment with a single resource, a widely used criterion is max-min fairness, which aims to maximize the minimum amount of resource given to a user. But in cloud computing, it is required to share different types of resource, such as: memory, CPU, bandwidth and disk-space. Previous fair schedulers, such as in Apache Hadoop, reduced the multi-resource setting to a single-resource setting by defining nodes with a fixed amount of each resource (e.g. 4 CPU, 32 MB memory, etc.), and dividing slots which are fractions of nodes. But this method is inefficient, since not all users need the same ratio of resources. For example, some users need more CPU whereas other users need more memory. As a result, most tasks either under-utilize or over-utilize their resources. DRF solves the problem by maximizing the minimum amount of the dominant resource given to a user (then the second-minimum etc., in a leximin order). The dominant resource may be different for different users. For example, if user A runs CPU-heavy tasks and user B runs memory-heavy tasks, DRF will try to equalize the CPU share given to user A and the memory share given to user B. == Definition == There are m resources. The total capacities of the resources are r1,...,rm. There are n users. Each users runs individual tasks. Each task has a demand-vector (d1,..,dm), representing the amount it needs of each resource. It is implicitly assumed that the utility of a user equals the number of tasks he can perform. For example, if user A runs tasks with demand-vector [1 CPU, 4 GB RAM], and receives 3 CPU and 8 GB RAM, then his utility is 2, since he can perform only 2 tasks. More generally, the utility of a user receiving x1,...,xm resources is minj(xj/dj), that is, the users have Leontief utilities. The demand-vectors are normalized to fractions of the capacities. For example, if the system has 9 CPUs and 18 GB RAM, then the above demand-vector is normalized to [1/9 CPU, 2/9 GB]. For each user, the resource with the highest demand-fraction is called the dominant resource. In the above example, the dominant resource is memory, as 2/9 is the largest fraction. If user B runs a task with demand-vector [3 CPU, 1 GB], which is normalized to [1/3 CPU, 1/18 GB], then his dominant resource is CPU. DRF aims to find the maximum x such that all agents can receive at least x of their dominant resource. In the above example, this maximum x is 2/3: User A gets 3 tasks, which require 3/9 CPU and 2/3 GB. User B gets 2 tasks, which require 2/3 CPU and 1/9 GB. The maximum x can be found by solving a linear program; see Lexicographic max-min optimization. Alternatively, the DRF can be computed sequentially. The algorithm tracks the amount of dominant resource used by each user. At each round, it finds a user with the smallest allocated dominant resource so far, and allocates the next task of this user. Note that this procedure allows the same user to run tasks with different demand vectors. == Properties == DRF has several advantages over other policies for resource allocation. Proportionality: each user receives at least as much resources as they could get in a system in which all resources are partitioned equally among users (the authors call this condition "sharing incentive"). Strategyproofness: a user cannot get a larger allocation by lying about his needs. Strategyproofness is important, as evidence from cloud operators show that users try to manipulate the servers in order to get better allocations. Envy-freeness: no user would prefer the allocation of another user. Pareto efficiency: no other allocation is better for some users and not worse for anyone. Population monotonicity: when a user leaves the system, the allocations of remaining users do not decrease. When there is a single resource that is a bottleneck resource (highly demanded by all users), DRF reduces to max-min fairness. However, DRF violates resource monotonicity: when resources are added to the system, some allocations might decrease. == Extensions == Weighted DRF is an extension of DRF to settings in which different users have different weights (representing their different entitlements). Parkes, Procaccia and Shah formally extend weighted DRF to a setting in which some users do not need all resources (that is, they may have demand 0 to some resource). They prove that the extended version still satisfies proportionality, Pareto-efficiency, envy-freeness, strategyproofness, and even Group strategyproofness. On the other hand, they show that DRF may yield poor utilitarian social welfare, that is, the sum of utilities may be only 1/m of the optimum. However, they prove that any mechanism satisfying one of proportionality, envy-freeness or strategyproofness may suffers from the same low utilitarian welfare. They also extend DRF to the setting in which the users' demands are indivisible (as in fair item allocation). For the indivisible setting, they relax envy-freeness to EF1. They show that strategyproofness is incompatible with PO+EF1 or with PO+proportionality. However, a mechanism called SequentialMinMax satisfies efficiency, proportionality and EF1. Wang, Li and Liang present DRFH - an extension of DRF to a system with several heterogeneous servers. == Implementation == DRF was first implemented in Apache Mesos - a cluster resource manager, and it led to better throughput and fairness than previously used fair-sharing schemes.

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  • Elastic map

    Elastic map

    Elastic maps provide a tool for nonlinear dimensionality reduction. By their construction, they are a system of elastic springs embedded in the data space. This system approximates a low-dimensional manifold. The elastic coefficients of this system allow the switch from completely unstructured k-means clustering (zero elasticity) to the estimators located closely to linear PCA manifolds (for high bending and low stretching modules). With some intermediate values of the elasticity coefficients, this system effectively approximates non-linear principal manifolds. This approach is based on a mechanical analogy between principal manifolds, that are passing through "the middle" of the data distribution, and elastic membranes and plates. The method was developed by A.N. Gorban, A.Y. Zinovyev and A.A. Pitenko in 1996–1998. == Energy of elastic map == Let S {\displaystyle {\mathcal {S}}} be a data set in a finite-dimensional Euclidean space. Elastic map is represented by a set of nodes w j {\displaystyle {\bf {w}}_{j}} in the same space. Each datapoint s ∈ S {\displaystyle s\in {\mathcal {S}}} has a host node, namely the closest node w j {\displaystyle {\bf {w}}_{j}} (if there are several closest nodes then one takes the node with the smallest number). The data set S {\displaystyle {\mathcal {S}}} is divided into classes K j = { s | w j is a host of s } {\displaystyle K_{j}=\{s\ |\ {\bf {w}}_{j}{\mbox{ is a host of }}s\}} . The approximation energy D is the distortion D = 1 2 ∑ j = 1 k ∑ s ∈ K j ‖ s − w j ‖ 2 {\displaystyle D={\frac {1}{2}}\sum _{j=1}^{k}\sum _{s\in K_{j}}\|s-{\bf {w}}_{j}\|^{2}} , which is the energy of the springs with unit elasticity which connect each data point with its host node. It is possible to apply weighting factors to the terms of this sum, for example to reflect the standard deviation of the probability density function of any subset of data points { s i } {\displaystyle \{s_{i}\}} . On the set of nodes an additional structure is defined. Some pairs of nodes, ( w i , w j ) {\displaystyle ({\bf {w}}_{i},{\bf {w}}_{j})} , are connected by elastic edges. Call this set of pairs E {\displaystyle E} . Some triplets of nodes, ( w i , w j , w k ) {\displaystyle ({\bf {w}}_{i},{\bf {w}}_{j},{\bf {w}}_{k})} , form bending ribs. Call this set of triplets G {\displaystyle G} . The stretching energy is U E = 1 2 λ ∑ ( w i , w j ) ∈ E ‖ w i − w j ‖ 2 {\displaystyle U_{E}={\frac {1}{2}}\lambda \sum _{({\bf {w}}_{i},{\bf {w}}_{j})\in E}\|{\bf {w}}_{i}-{\bf {w}}_{j}\|^{2}} , The bending energy is U G = 1 2 μ ∑ ( w i , w j , w k ) ∈ G ‖ w i − 2 w j + w k ‖ 2 {\displaystyle U_{G}={\frac {1}{2}}\mu \sum _{({\bf {w}}_{i},{\bf {w}}_{j},{\bf {w}}_{k})\in G}\|{\bf {w}}_{i}-2{\bf {w}}_{j}+{\bf {w}}_{k}\|^{2}} , where λ {\displaystyle \lambda } and μ {\displaystyle \mu } are the stretching and bending moduli respectively. The stretching energy is sometimes referred to as the membrane, while the bending energy is referred to as the thin plate term. For example, on the 2D rectangular grid the elastic edges are just vertical and horizontal edges (pairs of closest vertices) and the bending ribs are the vertical or horizontal triplets of consecutive (closest) vertices. The total energy of the elastic map is thus U = D + U E + U G . {\displaystyle U=D+U_{E}+U_{G}.} The position of the nodes { w j } {\displaystyle \{{\bf {w}}_{j}\}} is determined by the mechanical equilibrium of the elastic map, i.e. its location is such that it minimizes the total energy U {\displaystyle U} . == Expectation-maximization algorithm == For a given splitting of dataset S {\displaystyle {\mathcal {S}}} in classes K j {\displaystyle K_{j}} , minimization of the quadratic functional U {\displaystyle U} is a linear problem with the sparse matrix of coefficients. Therefore, similar to principal component analysis or k-means, a splitting method is used: For given { w j } {\displaystyle \{{\bf {w}}_{j}\}} find { K j } {\displaystyle \{K_{j}\}} ; For given { K j } {\displaystyle \{K_{j}\}} minimize U {\displaystyle U} and find { w j } {\displaystyle \{{\bf {w}}_{j}\}} ; If no change, terminate. This expectation-maximization algorithm guarantees a local minimum of U {\displaystyle U} . For improving the approximation various additional methods are proposed. For example, the softening strategy is used. This strategy starts with a rigid grids (small length, small bending and large elasticity modules λ {\displaystyle \lambda } and μ {\displaystyle \mu } coefficients) and finishes with soft grids (small λ {\displaystyle \lambda } and μ {\displaystyle \mu } ). The training goes in several epochs, each epoch with its own grid rigidness. Another adaptive strategy is growing net: one starts from a small number of nodes and gradually adds new nodes. Each epoch goes with its own number of nodes. == Applications == Most important applications of the method and free software are in bioinformatics for exploratory data analysis and visualisation of multidimensional data, for data visualisation in economics, social and political sciences, as an auxiliary tool for data mapping in geographic informational systems and for visualisation of data of various nature. The method is applied in quantitative biology for reconstructing the curved surface of a tree leaf from a stack of light microscopy images. This reconstruction is used for quantifying the geodesic distances between trichomes and their patterning, which is a marker of the capability of a plant to resist to pathogenes. Recently, the method is adapted as a support tool in the decision process underlying the selection, optimization, and management of financial portfolios. The method of elastic maps has been systematically tested and compared with several machine learning methods on the applied problem of identification of the flow regime of a gas-liquid flow in a pipe. There are various regimes: Single phase water or air flow, Bubbly flow, Bubbly-slug flow, Slug flow, Slug-churn flow, Churn flow, Churn-annular flow, and Annular flow. The simplest and most common method used to identify the flow regime is visual observation. This approach is, however, subjective and unsuitable for relatively high gas and liquid flow rates. Therefore, the machine learning methods are proposed by many authors. The methods are applied to differential pressure data collected during a calibration process. The method of elastic maps provided a 2D map, where the area of each regime is represented. The comparison with some other machine learning methods is presented in Table 1 for various pipe diameters and pressure. Here, ANN stands for the backpropagation artificial neural networks, SVM stands for the support vector machine, SOM for the self-organizing maps. The hybrid technology was developed for engineering applications. In this technology, elastic maps are used in combination with Principal Component Analysis (PCA), Independent Component Analysis (ICA) and backpropagation ANN. The textbook provides a systematic comparison of elastic maps and self-organizing maps (SOMs) in applications to economic and financial decision-making.

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  • Population model (evolutionary algorithm)

    Population model (evolutionary algorithm)

    The population model of an evolutionary algorithm (EA) describes the structural properties of its population to which its members are subject. A population is the set of all proposed solutions of an EA considered in one iteration, which are also called individuals according to the biological role model. The individuals of a population can generate further individuals as offspring with the help of the genetic operators of the procedure. The simplest and widely used population model in EAs is the global or panmictic model, which corresponds to an unstructured population. It allows each individual to choose any other individual of the population as a partner for the production of offspring by crossover, whereby the details of the selection are irrelevant as long as the fitness of the individuals plays a significant role. Due to global mate selection, the genetic information of even slightly better individuals can prevail in a population after a few generations (iteration of an EA), provided that no better other offspring have emerged in this phase. If the solution found in this way is not the optimum sought, that is called premature convergence. This effect can be observed more often in panmictic populations. In nature global mating pools are rarely found. What prevails is a certain and limited isolation due to spatial distance. The resulting local neighbourhoods initially evolve independently and mutants have a higher chance of persisting over several generations. As a result, genotypic diversity in the gene pool is preserved longer than in a panmictic population. It is therefore obvious to divide the previously global population by substructures. Two basic models were introduced for this purpose, the island models, which are based on a division of the population into fixed subpopulations that exchange individuals from time to time, and the neighbourhood models, which assign individuals to overlapping neighbourhoods, also known as cellular genetic or evolutionary algorithms (cGA or cEA). The associated division of the population also suggests a corresponding parallelization of the procedure. For this reason, the topic of population models is also frequently discussed in the literature in connection with the parallelization of EAs. == Island models == In the island model, also called the migration model or coarse grained model, evolution takes place in strictly divided subpopulations. These can be organised panmictically, but do not have to be. From time to time an exchange of individuals takes place, which is called migration. The time between an exchange is called an epoch and its end can be triggered by various criteria: E.g. after a given time or given number of completed generations, or after the occurrence of stagnation. Stagnation can be detected, for example, by the fact that no fitness improvement has occurred in the island for a given number of generations. Island models introduce a variety of new strategy parameters: Number of subpopulations Size of the subpopulations Neighbourhood relations between islands: they determine which islands are considered neighbouring and can thus exchange individuals, see picture of a simple unidirectional ring (black arrows) and its extension by additional bidirectional neighbourhood relations (additional green arrows) Criteria for the termination of an epoch, synchronous or asynchronous migration Migration rate: number or proportion of individuals involved in migration. Migrant selection: There are many alternatives for this. E.g. the best individuals can replace the worst or randomly selected ones. Depending on the migration rate, this can affect one or more individuals at a time. With these parameters, the selection pressure can be influenced to a considerable extent. For example, it increases with the interconnectedness of the islands and decreases with the number of subpopulations or the epoch length. == Neighbourhood models or cellular evolutionary algorithms == The neighbourhood model, also called diffusion model or fine grained model, defines a topological neighbouhood relation between the individuals of a population that is independent of their phenotypic properties. The fundamental idea of this model is to provide the EA population with a special structure defined as a connected graph, in which each vertex is an individual that communicates with its nearest neighbours. Particularly, individuals are conceptually set in a toroidal mesh, and are only allowed to recombine with close individuals. This leads to a kind of locality known as isolation by distance. The set of potential mates of an individual is called its neighbourhood or deme. The adjacent figure illustrates that by showing two slightly overlapping neighbourhoods of two individuals marked yellow, through which genetic information can spread between the two demes. It is known that in this kind of algorithm, similar individuals tend to cluster and create niches that are independent of the deme boundaries and, in particular, can be larger than a deme. There is no clear borderline between adjacent groups, and close niches could be easily colonized by competitive ones and maybe merge solution contents during this process. Simultaneously, farther niches can be affected more slowly. EAs with this type of population are also well known as cellular EAs (cEA) or cellular genetic algorithms (cGA). A commonly used structure for arranging the individuals of a population is a 2D toroidal grid, although the number of dimensions can be easily extended (to 3D) or reduced (to 1D, e.g. a ring, see the figure on the right). The neighbourhood of a particular individual in the grid is defined in terms of the Manhattan distance from it to others in the population. In the basic algorithm, all the neighbourhoods have the same size and identical shapes. The two most commonly used neighbourhoods for two-dimensional cEAs are L5 and C9, see the figure on the left. Here, L stands for Linear while C stands for Compact. Each deme represents a panmictic subpopulation within which mate selection and the acceptance of offspring takes place by replacing the parent. The rules for the acceptance of offspring are local in nature and based on the neighbourhood: for example, it can be specified that the best offspring must be better than the parent being replaced or, less strictly, only better than the worst individual in the deme. The first rule is elitist and creates a higher selective pressure than the second non-elitist rule. In elitist EAs, the best individual of a population always survives. In this respect, they deviate from the biological model. The overlap of the neighbourhoods causes a mostly slow spread of genetic information across the neighbourhood boundaries, hence the name diffusion model. A better offspring now needs more generations than in panmixy to spread in the population. This promotes the emergence of local niches and their local evolution, thus preserving genotypic diversity over a longer period of time. The result is a better and dynamic balance between breadth and depth search adapted to the search space during a run. Depth search takes place in the niches and breadth search in the niche boundaries and through the evolution of the different niches of the whole population. For the same neighbourhood size, the spread of genetic information is larger for elongated figures like L9 than for a block like C9, and again significantly larger than for a ring. This means that ring neighbourhoods are well suited for achieving high quality results, even if this requires comparatively long run times. On the other hand, if one is primarily interested in fast and good, but possibly suboptimal results, 2D topologies are more suitable. == Comparison == When applying both population models to genetic algorithms, evolutionary strategy and other EAs, the splitting of a total population into subpopulations usually reduces the risk of premature convergence and leads to better results overall more reliably and faster than would be expected with panmictic EAs. Island models have the disadvantage compared to neighbourhood models that they introduce a large number of new strategy parameters. Despite the existing studies on this topic in the literature, a certain risk of unfavourable settings remains for the user. With neighbourhood models, on the other hand, only the size of the neighbourhood has to be specified and, in the case of the two-dimensional model, the choice of the neighbourhood figure is added. == Parallelism == Since both population models imply population partitioning, they are well suited as a basis for parallelizing an EA. This applies even more to cellular EAs, since they rely only on locally available information about the members of their respective demes. Thus, in the extreme case, an independent execution thread can be assigned to each individual, so that the entire cEA can run on a parallel hardware platform. The island model also supports p

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  • Multidimensional analysis

    Multidimensional analysis

    In statistics, econometrics and related fields, multidimensional analysis (MDA) is a data analysis process that groups data into two categories: data dimensions and measurements. For example, a data set consisting of the number of wins for a single football team at each of several years is a single-dimensional (in this case, longitudinal) data set. A data set consisting of the number of wins for several football teams in a single year is also a single-dimensional (in this case, cross-sectional) data set. A data set consisting of the number of wins for several football teams over several years is a two-dimensional data set. == Higher dimensions == In many disciplines, two-dimensional data sets are also called panel data. While, strictly speaking, two- and higher-dimensional data sets are "multi-dimensional", the term "multidimensional" tends to be applied only to data sets with three or more dimensions. For example, some forecast data sets provide forecasts for multiple target periods, conducted by multiple forecasters, and made at multiple horizons. The three dimensions provide more information than can be gleaned from two-dimensional panel data sets. == Software == Computer software for MDA include Online analytical processing (OLAP) for data in relational databases, pivot tables for data in spreadsheets, and Array DBMSs for general multi-dimensional data (such as raster data) in science, engineering, and business.

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  • Fluency Voice Technology

    Fluency Voice Technology

    Fluency Voice Technology was a company that developed and sold packaged speech recognition solutions for use in call centers. Fluency's Speech Recognition solutions are used by call centers worldwide to improve customer service and significantly reduce costs and are available on-premises and hosted. == History == 1998 – Fluency was created as a spin-off from the Voice Research & Development team of a company called netdecisions. This R&D operation was established in Cambridge UK. The focus of the development was speech recognition systems based on the VXML standard. 2001 – Fluency became a separate entity in May 2001. Fluency began the creation of a software development platform specifically aimed at automating call center activities. This platform became Fluency's VoiceRunner. 2002 to 2004 – Fluency establishes accomplishes many successful deployments in customer sites such as National Express and Barclaycard. 2003 – Fluency expanded into the USA. Fluency also acquires Vocalis of Cambridge, UK in August 2003. 2004 – Fluency receives £6 million investment from leading European Venture Capitalists and establishes a global OEM partnership with Avaya, and the acquisition of SRC Telecom. 2008 – Fluency is acquired by Syntellect Ltd == Customers == Call Centers around the world use Fluency to improve service and reduce costs. They include Travelodge, Standard Life Bank, Sutton and East Surrey Water, Pizza Hut, CWT, Barclays, Powergen, First Choice, OutRight, J D Williams, Capital Blue Cross, Chelsea Building Society, EDF, bss, TV Licensing and Capita Software Services.

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  • Computational learning theory

    Computational learning theory

    In computer science, computational learning theory (or just learning theory) is a subfield of artificial intelligence devoted to studying the design and analysis of machine learning algorithms. == Overview == Theoretical results in machine learning often focus on a type of inductive learning known as supervised learning. In supervised learning, an algorithm is provided with labeled samples. For instance, the samples might be descriptions of mushrooms, with labels indicating whether they are edible or not. The algorithm uses these labeled samples to create a classifier. This classifier assigns labels to new samples, including those it has not previously encountered. The goal of the supervised learning algorithm is to optimize performance metrics, such as minimizing errors on new samples. In addition to performance bounds, computational learning theory studies the time complexity and feasibility of learning . In computational learning theory, a computation is considered feasible if it can be done in polynomial time . There are two kinds of time complexity results: Positive results – Showing that a certain class of functions is learnable in polynomial time. Negative results – Showing that certain classes cannot be learned in polynomial time. Negative results often rely on commonly believed, but yet unproven assumptions, such as: Computational complexity – P ≠ NP (the P versus NP problem); Cryptographic – One-way functions exist. There are several different approaches to computational learning theory based on making different assumptions about the inference principles used to generalise from limited data. This includes different definitions of probability (see frequency probability, Bayesian probability) and different assumptions on the generation of samples. The different approaches include: Exact learning, proposed by Dana Angluin; Probably approximately correct learning (PAC learning), proposed by Leslie Valiant; VC theory, proposed by Vladimir Vapnik and Alexey Chervonenkis; Inductive inference as developed by Ray Solomonoff; Algorithmic learning theory, from the work of E. Mark Gold; Online machine learning, from the work of Nick Littlestone. While its primary goal is to understand learning abstractly, computational learning theory has led to the development of practical algorithms. For example, PAC theory inspired boosting, VC theory led to support vector machines, and Bayesian inference led to belief networks.

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  • Cultural algorithm

    Cultural algorithm

    Cultural algorithms (CA) are a branch of evolutionary computation where there is a knowledge component that is called the belief space in addition to the population component. In this sense, cultural algorithms can be seen as an extension to a conventional genetic algorithm. Cultural algorithms were introduced by Reynolds (see references). == Belief space == The belief space of a cultural algorithm is divided into distinct categories. These categories represent different domains of knowledge that the population has of the search space. The belief space is updated after each iteration by the best individuals of the population. The best individuals can be selected using a fitness function that assesses the performance of each individual in population much like in genetic algorithms. === List of belief space categories === Normative knowledge A collection of desirable value ranges for the individuals in the population component e.g. acceptable behavior for the agents in population. Domain specific knowledge Information about the domain of the cultural algorithm problem is applied to. Situational knowledge Specific examples of important events - e.g. successful/unsuccessful solutions Temporal knowledge History of the search space - e.g. the temporal patterns of the search process Spatial knowledge Information about the topography of the search space == Population == The population component of the cultural algorithm is approximately the same as that of the genetic algorithm. == Communication protocol == Cultural algorithms require an interface between the population and belief space. The best individuals of the population can update the belief space via the update function. Also, the knowledge categories of the belief space can affect the population component via the influence function. The influence function can affect population by altering the genome or the actions of the individuals. == Pseudocode for cultural algorithms == Initialize population space (choose initial population) Initialize belief space (e.g. set domain specific knowledge and normative value-ranges) Repeat until termination condition is met Perform actions of the individuals in population space Evaluate each individual by using the fitness function Select the parents to reproduce a new generation of offspring Let the belief space alter the genome of the offspring by using the influence function Update the belief space by using the accept function (this is done by letting the best individuals to affect the belief space) == Applications == Various optimization problems Social simulation Real-parameter optimization

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