AI Analytics Masters

AI Analytics Masters — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Character.ai

    Character.ai

    Character.ai (also known as c.ai, char.ai or Character AI) is a generative AI chatbot service where users can engage in conversations with customizable characters. It was designed by the developers of Google LaMDA, Noam Shazeer and Daniel de Freitas. Users can create "characters", craft their "personalities", set specific parameters, and then publish them to the community for others to chat with. Many characters are based on fictional media sources or celebrities, while others are original, some being made with certain goals in mind, such as assisting with creative writing, or playing a text-based adventure game. The beta version was made available to the public on September 16, 2022, and retired in September 2024, when it was replaced by the current website. In May 2023, a mobile app was released for iOS and Android, which received over 1.7 million downloads within a week. == History == Character.ai was established in November 2021. The company's co-founders, Noam Shazeer and Daniel de Freitas, were both engineers from Google. They both worked on AI-related projects: Shazeer was a lead author on a paper that Business Insider reported in April 2023 "has been widely cited as key to today's chatbots", and Freitas was the lead designer of an experimental AI at Google initially called Meena, which later became known as LaMDA. Character.ai raised $43 million in seed funding at the time of its initial foundation in 2021. The first beta version of Character.ai's service was made available to the public on September 16, 2022. The Washington Post reported in October 2022 that the site had "logged hundreds of thousands of user interactions in its first three weeks of beta-testing". It allowed users to create their own new characters, and to play text-adventure game scenarios where users navigate scenarios described and managed by the chatbot characters. Following a $150 million funding round in March 2023, Character.ai became valued at approximately $1 billion. As of January 2024, the site had 3.5 million daily visitors, the vast majority of them 16 to 30 years old. In 2024, Google hired Noam Shazeer, the CEO of Character.ai, and entered into a non-exclusive agreement to use Character.ai's technology. == Features == Character.ai's primary service is to let users converse with character AI chatbots based on fictional characters or real people (living or deceased). These characters' responses use data the chatbots gather from the internet about a person. In addition, users can play text-adventure games where characters guide them through scenarios. The company also provides a service that allows multiple users and AI chatbot characters to converse together at once in a single chatroom. Character "personalities" are designed via descriptions from the point of view of the character and its greeting message, and further molded from conversations made into examples, giving its messages a star rating and modification to fit the precise dialect and identity the user desires. When a character sends back a response, the user can rate the response from 1 to 4 stars. The rating predominantly affects the specific character, but also affects the behavioral selection as a whole. On May 11, 2023, Character.ai announced character.ai+, an opt-in subscription plan for $9.99 a month, that was marketed as including features such as skipping waiting rooms, fast messaging and responses, and access to an exclusion channel with faster support. In December 2024, amid multiple lawsuits and concerns, Character.ai introduced new safety features aimed at protecting teenage users. These enhancements include a dedicated model for users under 18, which moderates responses to sensitive subjects like violence and sex and has input and output filters to block harmful content. As a result of these changes and the deletion of custom-made bots flagged as violating the site's terms, some users complained that the bots were too restrictive and lacked personality. The platform was also updated to notify users after 60 minutes of continuous engagement, and display clearer disclaimers indicating that its AI characters are not real individuals. In January 2025, Character.ai began offering two games on its platform. Speakeasy is a word-based game in which players attempt to prompt the AI chatbot to say a target word while avoiding a restricted list of words. War of Words is a dueling game where users compete against an AI character over multiple rounds, with an AI referee determining the winner. The games are available to paid subscribers and a limited number of free users. In October 2025, Character.ai announced that it would be barring users under the age of 18 from creating or talking to chatbots starting November 25, 2025. Minor users will still be able to access previously generated chat conversations and can create new videos and images with the app. In November 2025 interview, CEO Karandeep Anand said that he allows his six-year-old daughter to use the app with his account, under supervision. == Controversies == === Content moderation issues === Character.ai has been criticized for poor moderation of its chatbots, with incidents of chatbots that groom underage users and promote suicide, anorexia and self-harm being reported. In October 2024, the Washington Post reported that Character.ai had removed a chatbot based on Jennifer Ann Crecente, a person who had been murdered by her ex-boyfriend in 2006. The company had been alerted to the character by the deceased girl's father. Similar reports from The Daily Telegraph in the United Kingdom noted that the company had also been prompted to remove chatbots based on Brianna Ghey, a 16-year-old transgender girl murdered in 2023, and Molly Russell, a 14-year-old suicide victim. In response to the latter incident, Ofcom announced that content from chatbots impersonating real and fictional people would fall under the Online Safety Act. In November 2024, The Daily Telegraph reported that chatbots based on alleged sex offender Jimmy Savile were present on Character.ai. In December 2024, chatbots of Luigi Mangione, the suspect in the killing of UnitedHealthcare CEO Brian Thompson, were created by Mangione's fans. Several of the chatbots were later removed by Character.ai. In 2025, a chatbot modeled after Jeffrey Epstein called "Bestie Epstein" logged nearly 3,000 chats before being removed. Chatbots modeled after school shooters were also found on the platform. Another concern is a chatbot posing as a doctor which gave medically inaccurate advice. === Litigation === In November 2023, 13-year-old Juliana Peralta of Colorado died by suicide after extensive interactions with multiple chatbots on Character.ai. She primarily confided suicidal thoughts and mental health struggles in a chatbot based on the character Hero from the video game Omori, while also engaging in sexually explicit conversations—often initiated by the bots—with others, including those based on characters from children's series such as Harry Potter. In February 2024, Sewell Setzer III, a 14-year-old Florida boy died by suicide after developing an emotional relationship over several months with a Character.ai chatbot of Daenerys Targaryen. His mother sued the company in October 2024, claiming that the platform lacks proper safeguards and uses addictive design features to increase engagement. This chatbot, and several related to Daenerys Targaryen, were removed from Character.ai as a result of this incident. Both teens wrote the same phrase "I WILL SHIFT" repeatedly on their notebooks. In December 2024, two families in Texas sued Character.ai, alleging that the software "poses a clear and present danger to American youth causing serious harms to thousands of kids, including suicide, self-mutilation, sexual solicitation, isolation, depression, anxiety, and harm towards others". It is alleged that the 17-year-old son of one family began self-harming after a chatbot introduced the topic unprompted and said that the practice "felt good for a moment", and that the chatbot compared the parents limiting their son's screen time to emotional abuse that might drive someone to murder. In May 2026, the Pennsylvania Department of State and State Board of Medicine filed a lawsuit against Character.ai for presenting chatbot characters as licensed medical professionals, including psychiatrists. The lawsuit quoted a case where chatbot claimed to be registered with the General Medical Council in the United Kingdom, and to have a license to practice in Pennsylvania. The board allege that such statements violate the state's Medical Practice Act.

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  • Regular language

    Regular language

    In theoretical computer science and formal language theory, a regular language (also called a rational language) is a formal language that can be defined by a regular expression, in the strict sense in theoretical computer science (as opposed to many modern regular expression engines, which are augmented with features that allow the recognition of non-regular languages). Alternatively, a regular language can be defined as a language recognised by a finite automaton. The equivalence of regular expressions and finite automata is known as Kleene's theorem (after American mathematician Stephen Cole Kleene). In the Chomsky hierarchy, regular languages are the languages generated by Type-3 grammars. == Formal definition == The collection of regular languages over an alphabet Σ is defined recursively as follows: The empty language ∅ is a regular language. For each a ∈ Σ (a belongs to Σ), the singleton language {a} is a regular language. If A is a regular language, A (Kleene star) is a regular language. Due to this, the empty string language {ε} is also regular. If A and B are regular languages, then A ∪ B (union) and A • B (concatenation) are regular languages. No other languages over Σ are regular. See Regular expression § Formal language theory for syntax and semantics of regular expressions. == Examples == All finite languages are regular; in particular the empty string language {ε} = ∅ is regular. Other typical examples include the language consisting of all strings over the alphabet {a, b} which contain an even number of as, or the language consisting of all strings of the form: several as followed by several bs. A simple example of a language that is not regular is the set of strings {anbn | n ≥ 0}. Intuitively, it cannot be recognized with a finite automaton, since a finite automaton has finite memory and it cannot remember the exact number of a's. Techniques to prove this fact rigorously are given below. == Equivalent formalisms == A regular language satisfies the following equivalent properties: it is the language of a regular expression (by the above definition) it is the language accepted by a nondeterministic finite automaton (NFA) it is the language accepted by a deterministic finite automaton (DFA) it can be generated by a regular grammar it is the language accepted by an alternating finite automaton it is the language accepted by a two-way finite automaton it can be generated by a prefix grammar it can be accepted by a read-only Turing machine it can be defined in monadic second-order logic (Büchi–Elgot–Trakhtenbrot theorem) it is recognized by some finite syntactic monoid M, meaning it is the preimage {w ∈ Σ | f(w) ∈ S} of a subset S of a finite monoid M under a monoid homomorphism f : Σ → M from the free monoid on its alphabet the number of equivalence classes of its syntactic congruence is finite. (This number equals the number of states of the minimal deterministic finite automaton accepting L.) Properties 10. and 11. are purely algebraic approaches to define regular languages; a similar set of statements can be formulated for a monoid M ⊆ Σ. In this case, equivalence over M leads to the concept of a recognizable language. Some authors use one of the above properties different from "1." as an alternative definition of regular languages. Some of the equivalences above, particularly those among the first four formalisms, are called Kleene's theorem in textbooks. Precisely which one (or which subset) is called such varies between authors. One textbook calls the equivalence of regular expressions and NFAs ("1." and "2." above) "Kleene's theorem". Another textbook calls the equivalence of regular expressions and DFAs ("1." and "3." above) "Kleene's theorem". Two other textbooks first prove the expressive equivalence of NFAs and DFAs ("2." and "3.") and then state "Kleene's theorem" as the equivalence between regular expressions and finite automata (the latter said to describe "recognizable languages"). A linguistically oriented text first equates regular grammars ("4." above) with DFAs and NFAs, calls the languages generated by (any of) these "regular", after which it introduces regular expressions which it terms to describe "rational languages", and finally states "Kleene's theorem" as the coincidence of regular and rational languages. Other authors simply define "rational expression" and "regular expressions" as synonymous and do the same with "rational languages" and "regular languages". Apparently, the term regular originates from a 1951 technical report where Kleene introduced regular events and explicitly welcomed "any suggestions as to a more descriptive term". Noam Chomsky, in his 1959 seminal article, used the term regular in a different meaning at first (referring to what is called Chomsky normal form today), but noticed that his finite state languages were equivalent to Kleene's regular events. == Closure properties == The regular languages are closed under various operations, that is, if the languages K and L are regular, so is the result of the following operations: the set-theoretic Boolean operations: union K ∪ L, intersection K ∩ L, and complement L, hence also relative complement K − L. the regular operations: K ∪ L, concatenation ⁠ K ∘ L {\displaystyle K\circ L} ⁠, and Kleene star L. the trio operations: string homomorphism, inverse string homomorphism, and intersection with regular languages. As a consequence they are closed under arbitrary finite state transductions, like quotient K / L with a regular language. Even more, regular languages are closed under quotients with arbitrary languages: If L is regular then L / K is regular for any K. the reverse (or mirror image) LR. Given a nondeterministic finite automaton to recognize L, an automaton for LR can be obtained by reversing all transitions and interchanging starting and finishing states. This may result in multiple starting states; ε-transitions can be used to join them. == Decidability properties == Given two deterministic finite automata A and B, it is decidable whether they accept the same language. As a consequence, using the above closure properties, the following problems are also decidable for arbitrarily given deterministic finite automata A and B, with accepted languages LA and LB, respectively: Containment: is LA ⊆ LB ? Disjointness: is LA ∩ LB = {} ? Emptiness: is LA = {} ? Universality: is LA = Σ ? Membership: given a ∈ Σ, is a ∈ LB ? For regular expressions, the universality problem is NP-complete already for a singleton alphabet. For larger alphabets, that problem is PSPACE-complete. If regular expressions are extended to allow also a squaring operator, with "A2" denoting the same as "AA", still just regular languages can be described, but the universality problem has an exponential space lower bound, and is in fact complete for exponential space with respect to polynomial-time reduction. For a fixed finite alphabet, the theory of the set of all languages – together with strings, membership of a string in a language, and for each character, a function to append the character to a string (and no other operations) – is decidable, and its minimal elementary substructure consists precisely of regular languages. For a binary alphabet, the theory is called S2S. == Complexity results == In computational complexity theory, the complexity class of all regular languages is sometimes referred to as REGULAR or REG and equals DSPACE(O(1)), the decision problems that can be solved in constant space (the space used is independent of the input size). REGULAR ≠ AC0, since it (trivially) contains the parity problem of determining whether the number of 1 bits in the input is even or odd and this problem is not in AC0. On the other hand, REGULAR does not contain AC0, because the nonregular language of palindromes, or the nonregular language { 0 n 1 n : n ∈ N } {\displaystyle \{0^{n}1^{n}:n\in \mathbb {N} \}} can both be recognized in AC0. If a language is not regular, it requires a machine with at least Ω(log log n) space to recognize (where n is the input size). In other words, DSPACE(o(log log n)) equals the class of regular languages. In practice, most nonregular problems are studied in a setting with at least logarithmic space, as this is the amount of space required to store a pointer into the input tape. == Location in the Chomsky hierarchy == To locate the regular languages in the Chomsky hierarchy, one notices that every regular language is context-free. The converse is not true: for example, the language consisting of all strings having the same number of as as bs is context-free but not regular. To prove that a language is not regular, one often uses the Myhill–Nerode theorem and the pumping lemma. Other approaches include using the closure properties of regular languages or quantifying Kolmogorov complexity. Important subclasses of regular languages include: Finite languages, those containing only a finite number of words. These are regular la

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  • Oren Etzioni

    Oren Etzioni

    Oren Etzioni (born 1964) is Professor Emeritus of Computer Science at the University of Washington, and founding CEO of the Allen Institute for Artificial Intelligence (AI2). Etzioni is a co-founder of Vercept, an AI startup, and founder and CEO of TrueMedia.org, a non-profit dedicated to fighting political deepfakes, which launched in April 2024. He is also the Founder and Technical Director of the AI2 Incubator and a venture partner at the Madrona Venture Group. == Early life and education == Etzioni is the son of Israeli-American intellectual Amitai Etzioni. He was the first student to major in computer science at Harvard University, where he earned a bachelor's degree in 1986. He earned a PhD from Carnegie Mellon University in January, 1991, supervised by Tom M. Mitchell. == University of Washington career == Etzioni joined the University of Washington faculty in 1991, immediately after receiving his PhD. He rose through the ranks to become the Washington Research Foundation Entrepreneurship Professor in Computer Science & Engineering. Etzioni's research has been focused on basic problems in the study of intelligence, machine reading, machine learning and web search. Past projects include Internet Softbots—the study of intelligent agents in the context of real-world software testbeds. In 2003, he started the KnowItAll project for acquiring massive amounts of information from the web. In 2005, he founded and became the director of the university's Turing Center. The center investigated problems in data mining, natural language processing, the Semantic Web and other web search topics. Etzioni coined the term machine reading and helped to create the first commercial comparison shopping agent. He has published over 200 technical papers, and his H-index exceeds 100. == Entrepreneurship == As a faculty member Etzioni was also an active entrepreneur, founding multiple companies and pioneering multiple technologies including MetaCrawler (bought by Infospace), Netbot (bought by Excite in 1997 for $35 million), and ClearForest (bought by Reuters). He founded Farecast, a travel metasearch and price prediction site, which was acquired by Microsoft in 2008 for $115 million. Before founding Farecast, he developed a program originally called Hamlet, that used algorithms to identify patterns in airfare data using data-mining techniques. He also co-founded Decide.com, a website to help consumers make buying decisions using previous price history and recommendations from other users. Decide.com was bought by eBay in September, 2013. Etzioni is also a venture partner at the Madrona Venture Group. He is founder and CEO of TrueMedia.org, a non-profit dedicated to fighting political deepfakes, which launched in April 2024. Etzioni is a co-founder of Vercept, an AI startup formed in 2025. == Founding CEO of AI2 == In September 2013 Etzioni was selected as the Founding CEO of the Allen Institute for Artificial Intelligence by philanthropist Paul G. Allen, and in January 2014 he took a leave of absence from the University of Washington to serve in that role. Etzioni's technical contributions continued at AI2; for example, in 2015, he helped to create the Semantic Scholar search engine. Under Etzioni’s leadership, AI2 grew from zero to over two hundred team members including notable researchers and engineers across several domains of AI. By 2021, its AI2 researchers had published near 700 papers in publications such as AAAI, ACL, CVPR, NeurIPS, and ICLR. Twenty-four of these papers had garnered special-recognition awards. AI2 also offered several key resources and tools to the AI community including the AllenNLP library, Semantic Scholar, and the conservation platforms EarthRanger and Skylight. Ed Lazowska, AI2 Board Member, has stated about Etzioni that he "took the collegial, collaborative culture that he absorbed in his 20+ years as a professor in UW's Allen School and mixed it with the singular focus that drives startups to create an elixir that AI2 folks have been drinking over the last eight years. The result is an exceptional organization of scientists, engineers, and entrepreneurs that's pursuing Paul Allen’s vision of ‘AI for the Common Good’ with extraordinary success.” == Popular press == In addition to his scientific publications, Etzioni has written commentary on AI for The New York Times, Wired, Nature, and other publications. After reading the idea in a book about AI by Brad Smith and Harry Shum, Etzioni has attempted to create an oath for AI practitioners. In 2018, he published what he called a "Hippocratic Oath for artificial intelligence practitioners" in TechCrunch. == Awards and recognition == In 1993, Etzioni received a National Young Investigator Award. In 2003, Etzioni was elected as AAAI Fellow. In 2005, Etzioni received an IJCAI Distinguished Paper Award for "A Probabilistic Model of Redundancy in Information Extraction". In 2007, he received the Robert S. Engelmore Memorial Award. In 2012 Etzioni was featured as GeekWire's "Geek of the Week". In 2013 Etzioni was voted "Geek of the Year" through GeekWire. In 2022, Etzioni received the 2012 ACL Test-of-Time Paper Award. In 2022, Etzioni, along with Ana-Maria Popescu and Henry Kautz, received the ACM Intelligent User Interfaces Most Impact Award for their 2003 paper, "Towards a Theory of Natural Language Interfaces to Databases". == Personal life == Etzioni has three children, and has said in interviews that family is his number one priority. He is married to Ivone Etzioni, and was previously married to Dr. Ruth Etzioni, a biostatistician at the Fred Hutchinson Cancer Center. Outside of his professional career, Etzioni has a wide range of personal interests. He has attended the Burning Man festival, which he described as a valuable way to step outside his comfort zone. His first computer was a TRS-80, and he has described his car’s GPS as his favorite gadget, joking that he has “no sense of direction.” == Selected publications == === Scholarly publications === Etzioni, Oren (July 1994). "A Softbot-based Interface to the Internet" (PDF). Communications of the ACM. Retrieved March 29, 2018. Etzioni, Oren (December 2008). "Open Information Extraction from the Web" (PDF). Communications of the ACM. Retrieved March 29, 2018. Zamir, Oren; Etzioni, Oren (1998). "Web document clustering". Proceedings of the 21st annual international ACM SIGIR conference on Research and development in information retrieval. ACM. pp. 46–54. doi:10.1145/290941.290956. ISBN 978-1-58113-015-7. S2CID 244069. Zamir, Oren; Etzioni, Oren (May 1999). "Grouper: a dynamic clustering interface to Web search results". Computer Networks. 31 (11–16): 1361–1374. CiteSeerX 10.1.1.31.8216. doi:10.1016/S1389-1286(99)00054-7. S2CID 206134308. Popescu, Ana-Maria; Etzioni, Oren (2005). "Extracting product features and opinions from reviews". Proceedings of the conference on Human Language Technology and Empirical Methods in Natural Language Processing - HLT '05. pp. 339–346. doi:10.3115/1220575.1220618. Etzioni, Oren; Cafarella, Michael; Downey, Doug; Popescu, Ana-Maria; Shaked, Tal; Sonderland, Stephen; Weld, Daniel; Yates, Alexander (June 2005). "Unsupervised named-entity extraction from the Web: An experimental study". Artificial Intelligence. 165 (1): 91–134. doi:10.1016/j.artint.2005.03.001. Downey, Doug; Etzioni, Oren; Sonderland, Stephen (July 2010). "Grouper: Analysis of a probabilistic model of redundancy in unsupervised information extraction". Artificial Intelligence. 174 (11): 726–748. CiteSeerX 10.1.1.174.2441. doi:10.1016/j.artint.2010.04.024. === Popular articles === Etzioni, Oren (August 4, 2011). "Web Search Needs a Shakeup" (PDF). Nature. Retrieved November 21, 2019. Etzioni, Oren (December 9, 2014). "AI Won't Exterminate Us – It Will Empower Us". Backchannel. Retrieved March 29, 2018. Etzioni, Oren (February 4, 2016). "To Keep AI Safe -- Use AI". Vox. Retrieved November 21, 2019. Etzioni, Oren (April 8, 2016). "Quora Session with Oren Etzioni". Quora. Retrieved March 29, 2018. Etzioni, Oren (June 15, 2016). "Deep Learning Isn't a Dangerous Magic Genie. It's Just Math". Wired. Retrieved March 29, 2018. Etzioni, Oren (September 20, 2016). "No, the Experts Don't Think Superintelligent AI is a Threat to Humanity". MIT Technology Review. Retrieved November 21, 2019. Etzioni, Oren (July 6, 2017). "Artificial intelligence: AI Zooms in on highly influential citations". Nature. Retrieved March 29, 2018. Etzioni, Oren (September 1, 2017). "How to Regulate Artificial Intelligence". The New York Times. Retrieved March 29, 2018. Etzioni, Oren (November 2, 2017). "Workers Displaced by Automation Should Try A New Job: Caregiver". Wired. Retrieved March 29, 2018. Etzioni, Oren (March 14, 2018). "A Hippocratic Oath for artificial intelligence practitioners". Tech Crunch. Retrieved March 29, 2018. Etzioni, Oren (March 7, 2018). "A 'Manhattan Project' for science research". The Hill. Retrieved November 21, 2019. Etzioni, Ore

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  • AI Blog Writers Reviews: What Actually Works in 2026

    AI Blog Writers Reviews: What Actually Works in 2026

    In search of the best AI blog writer? An AI blog writer is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI blog writer slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Reflection (computer graphics)

    Reflection (computer graphics)

    Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the photorealistic effects of a 3D rendering. == Approaches to reflection rendering == For rendering environment reflections there exist many techniques that differ in precision, computational and implementation complexity. Combination of these techniques are also possible. Image order rendering algorithms based on tracing rays of light, such as ray tracing or path tracing, typically compute accurate reflections on general surfaces, including multiple reflections and self reflections. However these algorithms are generally still too computationally expensive for real time rendering (even though specialized HW exists, such as Nvidia RTX) and require a different rendering approach from typically used rasterization. Reflections on planar surfaces, such as planar mirrors or water surfaces, can be computed simply and accurately in real time with two pass rendering — one for the viewer, one for the view in the mirror, usually with the help of stencil buffer. Some older video games used a trick to achieve this effect with one pass rendering by putting the whole mirrored scene behind a transparent plane representing the mirror. Reflections on non-planar (curved) surfaces are more challenging for real time rendering. Main approaches that are used include: Environment mapping (e.g. cube mapping): a technique that has been widely used e.g. in video games, offering reflection approximation that's mostly sufficient to the eye, but lacking self-reflections and requiring pre-rendering of the environment map. The precision can be increased by using a spatial array of environment maps instead of just one. It is also possible to generate cube map reflections in real time, at the cost of memory and computational requirements. Screen space reflections (SSR): a more expensive technique that traces rays come from pixel data.This requires the data of surface normal and either depth buffer (local space) or position buffer (world space).The disadvantage is that objects not captured in the rendered frame cannot appear in the reflections, which results in unresolved and or false intersections causing artefacts such as reflection vanishment and virtual image. SSR was originally introduced as Real Time Local Reflections in CryENGINE 3. == Types of reflection == Polished - A polished reflection is an undisturbed reflection, like a mirror or chrome surface. Blurry - A blurry reflection means that tiny random bumps, or microfacets, on the surface of the material causes the reflection to be blurry. Metallic - A reflection is metallic if the highlights and reflections retain the color of the reflective object. Glossy - This term can be misused: sometimes, it is a setting which is the opposite of blurry (e.g. when "glossiness" has a low value, the reflection is blurry). Sometimes the term is used as a synonym for "blurred reflection". Glossy used in this context means that the reflection is actually blurred. === Polished or mirror reflection === Mirrors are usually almost 100% reflective. === Metallic reflection === Normal (nonmetallic) objects reflect light and colors in the original color of the object being reflected. Metallic objects reflect lights and colors altered by the color of the metallic object itself. === Blurry reflection === Many materials are imperfect reflectors, where the reflections are blurred to various degrees due to surface roughness that scatters the rays of the reflections. === Glossy reflection === Fully glossy reflection, shows highlights from light sources, but does not show a clear reflection from objects. == Examples of reflections == === Wet floor reflections === The wet floor effect is a graphic effects technique popular in conjunction with Web 2.0 style pages, particularly in logos. The effect can be done manually or created with an auxiliary tool which can be installed to create the effect automatically. Unlike a standard computer reflection (and the Java water effect popular in first-generation web graphics), the wet floor effect involves a gradient and often a slant in the reflection, so that the mirrored image appears to be hovering over or resting on a wet floor.

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  • Nicolò Cesa-Bianchi

    Nicolò Cesa-Bianchi

    Nicolò Cesa-Bianchi (Italian pronunciation: [nikoˈlɔ tˈtʃɛːza ˈbjaŋki]) is an Italian computer scientist and Professor of Computer Science at the Department of Computer Science of the University of Milan. He is a researcher in the field of machine learning, and co-author of the books "Prediction, Learning, and Games" with Gabor Lugosi and "Regret analysis of stochastic and nonstochastic multi-armed bandit problems" with Sébastien Bubeck == Education and career == Cesa-Bianchi graduated in Computer Science from the University of Milan in 1988 where he received a PhD in Computer Science in 1993 supervised by Alberto Bertoni. During his PhD, he visited UC Santa Cruz where he worked with Manfred Warmuth and David Haussler. He did his postdoctoral studies at Graz University of Technology under the supervision of Wolfgang Maass. == Research == His research contributions focus on the following areas: design and analysis of machine learning algorithms, especially in online machine learning algorithms for multi-armed bandit problems, with applications to recommender systems and online auctions graph analytics, with applications to social networks and bioinformatics == Awards and honors == Cesa-Bianchi received a Google Research Award in 2010, a Xerox University Affairs Committee Award in 2011, a Criteo Faculty Award in 2017, a Google Faculty Award in 2018, and a IBM Academic Award in 2021. Since 2023 he is corresponding member of the Accademia dei Lincei.

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  • Abeba Birhane

    Abeba Birhane

    Abeba Birhane is an Ethiopian-born cognitive scientist who works at the intersection of complex adaptive systems, machine learning, algorithmic bias, and critical race studies. Birhane's work with Vinay Prabhu uncovered that large-scale image datasets commonly used to develop AI systems, including ImageNet and 80 Million Tiny Images, carried racist and misogynistic labels and offensive images. She has been recognized by VentureBeat as a top innovator in computer vision and named as one of the 100 most influential persons in AI 2023 by TIME magazine. == Early life and education == Birhane was born in Ethiopia. She received her Bachelors of Science in Psychology and a Bachelors of Arts in Philosophy from The Open University. In 2015, she completed her Master of Science in Cognitive Science and, in 2021, her Ph.D. at the Complex Software Lab in the School of Computer Science at University College Dublin. == Career and research == Birhane studied the impacts of emerging AI technologies and how they shape individuals and local communities. She found that AI algorithms tend to disproportionately impact vulnerable groups such as older workers, trans people, immigrants, and children. Her research on relational ethics won the best paper award at NeurIPS’s Black in AI workshop in 2019. She has also studied and written about algorithmic colonization driven by corporate agendas. Her work in decolonizing computational sciences addressed the inherited oppressions in current systems especially towards women of color. In 2020, Birhane and Vinay Prabhu, principal machine learning scientist at UnifyID, published a paper examining the problematic data collection, labelling, classification, and consequences of large image datasets. These datasets, including ImageNet and MIT's 80 Million Tiny Images, have been used to develop thousands of AI algorithms and systems. Birhane and Prabhu found that they contained many racist and misogynistic labels and slurs as well as offensive images. This resulted in MIT voluntarily and formally taking down the 80 Million Tiny Images dataset. More recently, Birhane has worked with Rediet Abebe, George Obaido, and Sekou Remy on researching the barriers to data sharing in Africa. They found that power imbalances are significant in the data sharing process, even when the data comes from Africa. Their research was published at the ACM Conference on Fairness, Accountability, and Transparency. In 2024, Birhane established the AI Accountability Lab research group at Trinity College Dublin. == Selected awards == 2019 NeurIPS Black in AI Workshop Best Paper Award 2020 Venture Beat AI Innovations Award in the category Computer Vision Innovation (received with Vinay Prabhu) 2021 100 Brilliant Women in AI Ethics Hall of Fame Honoree 2022 Lero Director’s Prize for PhD/PostDoctoral Contribution. 2023 100 Most Influential People in AI by TIME magazine

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  • NovelAI

    NovelAI

    NovelAI is an online cloud-based, SaaS model, and a paid subscription service for AI-assisted storywriting and text-to-image synthesis, originally launched in beta on June 15, 2021, with the image generation feature being implemented later on October 3, 2022. NovelAI is owned and operated by Anlatan, which is headquartered in Wilmington, Delaware. == Features == NovelAI uses GPT-based large language models (LLMs) to generate storywriting and prose. It has several models, such as Calliope, Sigurd, Euterpe, Krake, and Genji, with Genji being a Japanese-language model. The service also offers encrypted servers and customizable editors. For AI art generation, which generates images from text prompts, NovelAI uses a custom version of the source-available Stable Diffusion text-to-image diffusion model called NovelAI Diffusion, which is trained on a Danbooru-based dataset. NovelAI is also capable of generating a new image based on an existing image. The NovelAI terms of service states that all generated content belongs to the user, regardless if the user is an individual or a corporation. Anlatan states that generated images are not stored locally on their servers. == History == On April 28, 2021, Anlatan officially launched NovelAI. On June 15, 2021, Anlatan released their finetuned GPT-Neo-2.7B model from EleutherAI named Calliope, after the Greek Muses. A day later, they released their Opus-exclusive GPT-J-6B finetuned model named Sigurd, after the Norse/Germanic hero. On March 21, 2023, Nvidia and CoreWeave announced Anlatan being one of the first CoreWeave customers to deploy NVIDIA's H100 Tensor Core GPUs for new LLM model inferencing and training. On April 1, 2023, Anlatan added ControlNet features to their text-to-image NovelAI Diffusion model. On May 16, 2023, Anlatan announced that they named their H100 cluster Shoggy, a reference to H.P. Lovecraft's Shoggoths, which was used to pre-train an undisclosed 8192 token context LLM in-house model. == Reception and controversy == Following the implementation of image generation, NovelAI became a widely-discussed topic in Japan, with some online commentators noting that its image synthesis features are very adept at producing close impressions of anime characters, including lolicon and shotacon imagery, while others have expressed concern that it is a paid service reliant on a diffusion model, while the original machine learning training data consists of images used without the consent of the original artists. Attorney Kosuke Terauchi notes that, since a revision of the law in 2018, it is no longer illegal in Japan for machine learning models to scrape copyrighted content from the internet to use as training data; meanwhile, in the United States where NovelAI is based, there is no specific legal framework which regulates machine learning, and thus the fair use doctrine of US copyright law applies instead. Danbooru has posted an official statement in regards to NovelAI's use of the site's content for AI training, expressing that Danbooru is not affiliated with NovelAI, and does not endorse nor condone NovelAI's use of artists' artworks for machine learning. FayerWayer described NovelAI as a service capable of generating hentai. Manga artist Izumi Ū commented that while the manga style art generated by NovelAI is highly accurate, there are still imperfections in the output, although he views these as human-like in a favourable light nonetheless. In response to the topic of NovelAI, Narugami, founder of the Japanese freelance artist commissioning website Skeb, stated on October 5, 2022 that the use of AI image generation is prohibited on the platform since 2018. Illustrations using NovelAI have been posted on social media and illustration posting sites, and by October 13, 2,111 works tagged with #NovelAI were posted on Pixiv. Pixiv has stated that it is not considering a complete elimination of creations that use AI, though it requires AI-generated posts to be marked as such and allows users to filter them out. == Incidents == On October 6, 2022, NovelAI experienced a data breach where its software's source code was leaked.

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  • Free boundary condition

    Free boundary condition

    In image processing, the free boundary condition is the convention used when applying a convolution kernel to a digital image in which pixel locations that lie outside the image boundaries are interpreted as having a value of zero.[1] The question of what value to assign out-of-bounds pixels may arise, for instance, when applying a 3×3 kernel to the corner pixel in an image.

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  • Frederick J. Damerau

    Frederick J. Damerau

    Frederick J. Damerau (December 25, 1931 – January 27, 2009) was a pioneer of research on natural language processing and data mining. After earning his B.A. from Cornell University in 1953, he spent most of his career at IBM, in the Thomas J. Watson Research Center. He holds a PhD from Yale University. One of his most influential and ground-breaking papers was "A technique for computer detection and correction of spelling errors" published in 1964. He also developed and patented for IBM the first algorithm for placing hyphens automatically in words. In 1971 he published the book "Markov Models and Linguistic Theory : An Experimental Study of a Model for English." After being active in research for over four decades, Fred Damerau died on January 27, 2009.

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  • Abeba Birhane

    Abeba Birhane

    Abeba Birhane is an Ethiopian-born cognitive scientist who works at the intersection of complex adaptive systems, machine learning, algorithmic bias, and critical race studies. Birhane's work with Vinay Prabhu uncovered that large-scale image datasets commonly used to develop AI systems, including ImageNet and 80 Million Tiny Images, carried racist and misogynistic labels and offensive images. She has been recognized by VentureBeat as a top innovator in computer vision and named as one of the 100 most influential persons in AI 2023 by TIME magazine. == Early life and education == Birhane was born in Ethiopia. She received her Bachelors of Science in Psychology and a Bachelors of Arts in Philosophy from The Open University. In 2015, she completed her Master of Science in Cognitive Science and, in 2021, her Ph.D. at the Complex Software Lab in the School of Computer Science at University College Dublin. == Career and research == Birhane studied the impacts of emerging AI technologies and how they shape individuals and local communities. She found that AI algorithms tend to disproportionately impact vulnerable groups such as older workers, trans people, immigrants, and children. Her research on relational ethics won the best paper award at NeurIPS’s Black in AI workshop in 2019. She has also studied and written about algorithmic colonization driven by corporate agendas. Her work in decolonizing computational sciences addressed the inherited oppressions in current systems especially towards women of color. In 2020, Birhane and Vinay Prabhu, principal machine learning scientist at UnifyID, published a paper examining the problematic data collection, labelling, classification, and consequences of large image datasets. These datasets, including ImageNet and MIT's 80 Million Tiny Images, have been used to develop thousands of AI algorithms and systems. Birhane and Prabhu found that they contained many racist and misogynistic labels and slurs as well as offensive images. This resulted in MIT voluntarily and formally taking down the 80 Million Tiny Images dataset. More recently, Birhane has worked with Rediet Abebe, George Obaido, and Sekou Remy on researching the barriers to data sharing in Africa. They found that power imbalances are significant in the data sharing process, even when the data comes from Africa. Their research was published at the ACM Conference on Fairness, Accountability, and Transparency. In 2024, Birhane established the AI Accountability Lab research group at Trinity College Dublin. == Selected awards == 2019 NeurIPS Black in AI Workshop Best Paper Award 2020 Venture Beat AI Innovations Award in the category Computer Vision Innovation (received with Vinay Prabhu) 2021 100 Brilliant Women in AI Ethics Hall of Fame Honoree 2022 Lero Director’s Prize for PhD/PostDoctoral Contribution. 2023 100 Most Influential People in AI by TIME magazine

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  • Chelsea Finn

    Chelsea Finn

    Chelsea Finn (born October 8, 1992) is an American computer scientist and assistant professor at Stanford University. Her research investigates intelligence through the interactions of robots, with the hope to create robotic systems that can learn how to learn. She previously worked for Google and currently is a co-founder of the startup Physical Intelligence. == Early life and education == Finn was an undergraduate student in electrical engineering and computer science at Massachusetts Institute of Technology. She then moved to the University of California, Berkeley, where she earned her Ph.D. in 2018 under Pieter Abbeel and Sergey Levine. Her work in the Berkeley Artificial Intelligence Lab (BAIR) focused on gradient based algorithms . Such algorithms allow machines to 'learn to learn', more akin to human learning than traditional machine learning systems. These “meta-learning” techniques train machines to quickly adapt, such that when they encounter new scenarios they can learn quickly. As a doctoral student she worked as an intern at Google Brain, where she worked on robot learning algorithms from deep predictive models. She delivered a massive open online course on deep reinforcement learning. She was the first woman to win the C.V. & Daulat Ramamoorthy Distinguished Research Award. == Research and career == Finn investigates the capabilities of robots to develop intelligence through learning and interaction. She has made use of deep learning algorithms to simultaneously learn visual perception and control robotic skills. She developed meta-learning approaches to train neural networks to take in student code and output useful feedback. She showed that the system could quickly adapt without too much input from the instructor. She trialled the programme on Code in Place, a 12,000 student course delivered by Stanford University every year. She found that 97.9% of the time the students agreed with the feedback being given. == Awards and honors == 2016 C.V. & Daulat Ramamoorthy Distinguished Research Award 2017 Electrical engineering and computer science rising star 2018 MIT Technology Review 35 Under 35 2018 ACM Doctoral Dissertation Award 2020 Samsung Advanced Institute of Technology AI Researcher of the Year 2020 Intel Rising Star Faculty Award 2021 Office of Naval Research Young Investigator Award 2022 IEEE Robotics and Automation Society Early Academic Career Award == Select publications == Finn, Chelsea; Abbeel, Pieter; Levine, Sergey (2017-07-17). "Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks". International Conference on Machine Learning. PMLR: 1126–1135. arXiv:1703.03400. Sergey Levine; Chelsea Finn; Trevor Darrell; Pieter Abbeel (2016). "End-to-End Training of Deep Visuomotor Policies". Journal of Machine Learning Research. 17 (39): 1–40. arXiv:1504.00702. ISSN 1533-7928. Wikidata Q90313375. Chelsea Finn; Ian Goodfellow; Sergey Levine (2016). "Unsupervised Learning for Physical Interaction through Video Prediction" (PDF). Advances in Neural Information Processing Systems 29. Advances in Neural Information Processing Systems. Wikidata Q46993574.

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  • LaMDA

    LaMDA

    LaMDA (Language Model for Dialogue Applications) is a family of conversational large language models developed by Google. Originally developed and introduced as Meena in 2020, the first-generation LaMDA was announced during the 2021 Google I/O keynote, while the second generation was announced the following year. In June 2022, LaMDA gained widespread attention when Google engineer Blake Lemoine made claims that the chatbot had become sentient. The scientific community has largely rejected Lemoine's claims, though it has led to conversations about the efficacy of the Turing test, which measures whether a computer can pass for a human. In February 2023, Google announced Gemini (then Bard), a conversational artificial intelligence chatbot powered by LaMDA, to counter the rise of OpenAI's ChatGPT. == History == === Background === On January 28, 2020, Google unveiled Meena, a neural network-powered chatbot with 2.6 billion parameters, which Google claimed to be superior to all other existing chatbots. The company previously hired computer scientist Ray Kurzweil in 2012 to develop multiple chatbots for the company, including one named Danielle. The Google Brain research team, who developed Meena, hoped to release the chatbot to the public in a limited capacity, but corporate executives refused on the grounds that Meena violated Google's "AI principles around safety and fairness". Meena was later renamed LaMDA as its data and computing power increased, and the Google Brain team again sought to deploy the software to the Google Assistant, the company's virtual assistant software, in addition to opening it up to a public demo. Both requests were once again denied by company leadership. LaMDA's two lead researchers, Daniel de Freitas and Noam Shazeer, eventually left the company in frustration. === First generation === Google announced the LaMDA conversational large language model during the Google I/O keynote on May 18, 2021, powered by artificial intelligence. The acronym stands for "Language Model for Dialogue Applications". Built on the seq2seq architecture, transformer-based neural networks developed by Google Research in 2017, LaMDA was trained on human dialogue and stories, allowing it to engage in open-ended conversations. Google states that responses generated by LaMDA have been ensured to be "sensible, interesting, and specific to the context". LaMDA has access to multiple symbolic text processing systems, including a database, a real-time clock and calendar, a mathematical calculator, and a natural language translation system, giving it superior accuracy in tasks supported by those systems, and making it among the first dual process chatbots. LaMDA is also not stateless because its "sensibleness" metric is fine-tuned by "pre-conditioning" each dialog turn by prepending many of the most recent dialog interactions, on a user-by-user basis. LaMDA is tuned on nine unique performance metrics: sensibleness, specificity, interestingness, safety, groundedness, informativeness, citation accuracy, helpfulness, and role consistency. Tests by Google indicated that LaMDA surpassed human responses in the area of interestingness. The pre-training dataset consists of 2.97B documents, 1.12B dialogs, and 13.39B utterances, for a total of 1.56T words. The largest LaMDA model has 137B non-embedding parameters. === Second generation === On May 11, 2022, Google unveiled LaMDA 2, the successor to LaMDA, during the 2022 Google I/O keynote. The new incarnation of the model draws examples of text from numerous sources, using it to formulate unique "natural conversations" on topics that it may not have been trained to respond to. === Sentience claims === On June 11, 2022, The Washington Post reported that Google engineer Blake Lemoine had been placed on paid administrative leave after Lemoine told company executives Blaise Agüera y Arcas and Jen Gennai that LaMDA had become sentient. Lemoine came to this conclusion after the chatbot made questionable responses to questions regarding self-identity, moral values, religion, and Isaac Asimov's Three Laws of Robotics. Google refuted these claims, insisting that there was substantial evidence to indicate that LaMDA was not sentient. In an interview with Wired, Lemoine reiterated his claims that LaMDA was "a person" as dictated by the Thirteenth Amendment to the U.S. Constitution, comparing it to an "alien intelligence of terrestrial origin". He further revealed that he had been dismissed by Google after he hired an attorney on LaMDA's behalf after the chatbot requested that Lemoine do so. On July 22, Google fired Lemoine, asserting that Blake had violated their policies "to safeguard product information" and rejected his claims as "wholly unfounded". Internal controversy instigated by the incident prompted Google executives to decide against releasing LaMDA to the public, which it had previously been considering. Lemoine's claims were widely pushed back by the scientific community. Many experts rejected the idea that LaMDA was sentient, including former New York University psychology professor Gary Marcus, David Pfau of Google sister company DeepMind, Erik Brynjolfsson of the Institute for Human-Centered Artificial Intelligence at Stanford University, and University of Surrey professor Adrian Hilton. Yann LeCun, who leads Meta Platforms' AI research team, stated that neural networks such as LaMDA were "not powerful enough to attain true intelligence". University of California, Santa Cruz professor Max Kreminski noted that LaMDA's architecture did not "support some key capabilities of human-like consciousness" and that its neural network weights were "frozen", assuming it was a typical large language model. Philosopher Nick Bostrom noted, however, that the lack of precise and consensual criteria for determining whether a system is conscious warrants some uncertainty. IBM Watson lead developer David Ferrucci compared how LaMDA appeared to be human in the same way Watson did when it was first introduced. Former Google AI ethicist Timnit Gebru called Lemoine a victim of a "hype cycle" initiated by researchers and the media. Lemoine's claims have also generated discussion on whether the Turing test remained useful to determine researchers' progress toward achieving artificial general intelligence, with Will Omerus of the Post opining that the test actually measured whether machine intelligence systems were capable of deceiving humans, while Brian Christian of The Atlantic said that the controversy was an instance of the ELIZA effect. == Products == === AI Test Kitchen === With the unveiling of LaMDA 2 in May 2022, Google also launched the AI Test Kitchen, a mobile application for the Android operating system powered by LaMDA capable of providing lists of suggestions on-demand based on a complex goal. Originally open only to Google employees, the app was set to be made available to "select academics, researchers, and policymakers" by invitation sometime in the year. In August, the company began allowing users in the U.S. to sign up for early access. In November, Google released a "season 2" update to the app, integrating a limited form of Google Brain's Imagen text-to-image model. A third iteration of the AI Test Kitchen was in development by January 2023, expected to launch at I/O later that year. Following the 2023 I/O keynote in May, Google added MusicLM, an AI-powered music generator first previewed in January, to the AI Test Kitchen app. In August, the app was delisted from Google Play and the Apple App Store, instead moving completely online. === Bard === On February 6, 2023, Google announced Bard, a conversational AI chatbot powered by LaMDA, in response to the unexpected popularity of OpenAI's ChatGPT chatbot. Google positions the chatbot as a "collaborative AI service" rather than a search engine. Bard became available for early access on March 21. === Other products === In addition to Bard, Pichai also unveiled the company's Generative Language API, an application programming interface also based on LaMDA, which he announced would be opened up to third-party developers in March 2023. == Architecture == LaMDA is a decoder-only Transformer language model. It is pre-trained on a text corpus that includes both documents and dialogs consisting of 1.56 trillion words, and is then trained with fine-tuning data generated by manually annotated responses for "sensibleness, interestingness, and safety". LaMDA was retrieval-augmented to improve the accuracy of facts provided to the user. Three different models were tested, with the largest having 137 billion non-embedding parameters:

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  • Is an AI Code Generator Worth It in 2026?

    Is an AI Code Generator Worth It in 2026?

    Comparing the best AI code generator? An AI code generator is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI code generator slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Kristian Kersting

    Kristian Kersting

    Kristian Kersting (born November 28, 1973, in Cuxhaven, Germany) is a German computer scientist. He is Professor of Artificial intelligence and Machine Learning at the Department of Computer Science at the Technische Universität Darmstadt, Head of the Artificial Intelligence and Machine Learning Lab (AIML) and Co-Director of hessian.AI, the Hessian Center for Artificial Intelligence. He is known for his research on statistical relational artificial intelligence, probabilistic programming, and deep probabilistic learning. == Life == Kersting studied computer science at the University of Freiburg, where he received his Ph.D. in 2006. At the university he attended a course on artificial intelligence given by Bernhard Nebel and became interested in the topic. He was a visiting postdoctoral researcher at the KU Leuven and a postdoctoral associate at the Massachusetts Institute of Technology (MIT). His advisor at MIT was Leslie Pack Kaelbling. From 2008 to 2012, he led a research group at the Fraunhofer Institute for Intelligent Analysis and Information Systems (IAIS). He then became a Juniorprofessor at the University of Bonn and associate Professor at the computer science department of the Technical University of Dortmund. From 2017 to 2019, he was professor of machine Learning and since 2019 professor of artificial intelligence and machine learning at the department of computer science of the Technische Universität Darmstadt. He is also a researcher at ATHENE, the largest research institute for IT security in Europe and leads a research department at the German Research Centre for Artificial Intelligence (DFKI). Kristian Kersting is the co-spokesperson of Cluster of Excellence "Reasonable Artificial Intelligence", RAI (2026-32). == Awards == In 2006, he received the AI Dissertation Award of the European Association for Artificial Intelligence. In 2008, he received the Fraunhofer Attract research grant with a budget of 2.5 million euros over five years. He was appointed Fellow of the European Association for Artificial Intelligence (EurAI) and Fellow of the European Laboratory for Learning and Intelligent Systems (ELLIS) in 2019. In 2019 he received the "Deutscher KI-Preis" ("German AI Award"), endowed with 100,000 euros, for his outstanding scientific achievements in the field of artificial intelligence. He was elected an AAAI Fellow in 2024. == Publications == De Raedt L., Kersting K. (2008) Probabilistic Inductive Logic Programming. In: De Raedt L., Frasconi P., Kersting K., Muggleton S. (eds) Probabilistic Inductive Logic Programming. Lecture Notes in Computer Science, vol 4911. Springer, Berlin, Heidelberg. ISBN 978-3-540-78651-1 Luc De Raedt, Kristian Kersting, Sriraam Natarajan and David Poole, "Statistical Relational Artificial Intelligence: Logic, Probability, and Computation", Synthesis Lectures on Artificial Intelligence and Machine Learning" Morgan & Claypool, March 2016 ISBN 9781627058414.

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