Big Mechanism

Big Mechanism

Big Mechanism is a $45 million DARPA research program, begun in 2014, aimed at developing software that will read cancer research papers, integrate them into a cancer model and frame new hypotheses by the end of 2017 through the automated collection of big data and integrating across various disciplines such as knowledge-based NLP, curation and ontology, systems and mathematical biology by reading research abstracts and papers to extract pieces of causal mechanisms. == Ras gene == The program focuses on mutations in the Ras gene family, which underlie some one-third of human cancers. Currently, a rough road map shows interaction sequences among proteins affecting cell replication and death. However, the causal relations are poorly understood. == Plan == The program is to occur in three stages. The first is to read literature and convert it into formal representations. Second is to integrate the knowledge into computational models. Third is to produce experimentally testable explanations and predictions. Research teams are developing four separate systems targeting all three tasks. In February 2015, an evaluation meeting reviewed progress on the first stage. Multiple tasks were considered. One was extraction of experimental procedure details and evaluating statements such as "we demonstrate" and "we suggest." Another worked to map sentence meaning and relationships. The best machine-reading system extracted 40% of relevant information from a small corpus and correctly determined how each passage related to the model. The second stage is to become active in summer 2015, when members attempt to produce a single reference model. The third stage is the most challenging, because the artificial intelligence community has had limited success at developing hypothesis generators. Molecular biology may be more amenable, because most domain knowledge is technical and available in written form.

Quantum artificial life

Quantum artificial life is the application of quantum algorithms with the ability to simulate biological behavior. Quantum computers offer many potential improvements to processes performed on classical computers, including machine learning and artificial intelligence. Artificial intelligence applications are often inspired by the idea of mimicking human brains through closely related biomimicry. This has been implemented to a certain extent on classical computers (using neural networks), but quantum computers offer many advantages in the simulation of artificial life. Artificial life and artificial intelligence are extremely similar, with minor differences; the goal of studying artificial life is to understand living beings better, while the goal of artificial intelligence is to create intelligent beings. In 2016, Alvarez-Rodriguez et al. developed a proposal for a quantum artificial life algorithm with the ability to simulate life and Darwinian evolution. In 2018, the same research team led by Alvarez-Rodriguez performed the proposed algorithm on the IBM ibmqx4 quantum computer, and received optimistic results. The results accurately simulated a system with the ability to undergo self-replication at the quantum scale. == Artificial life on quantum computers == The growing advancement of quantum computers has led researchers to develop quantum algorithms for simulating life processes. Researchers have designed a quantum algorithm that can accurately simulate Darwinian Evolution. Since the complete simulation of artificial life on quantum computers has only been actualized by one group, this section shall focus on the implementation by Alvarez-Rodriguez, Sanz, Lomata, and Solano on an IBM quantum computer. Individuals were realized as two qubits, one representing the genotype of the individual and the other representing the phenotype. The genotype is copied to transmit genetic information through generations, and the phenotype is dependent on the genetic information as well as the individual's interactions with their environment. In order to set up the system, the state of the genotype is instantiated by some rotation of an ancillary state ( | 0 ⟩ ⟨ 0 | {\displaystyle |0\rangle \langle 0|} ). The environment is a two-dimensional spatial grid occupied by individuals and ancillary states. The environment is divided into cells that are able to possess one or more individuals. Individuals move throughout the grid and occupy cells randomly; when two or more individuals occupy the same cell they interact with each other. === Self replication === The ability to self-replicate is critical for simulating life. Self-replication occurs when the genotype of an individual interacts with an ancillary state, creating a genotype for a new individual; this genotype interacts with a different ancillary state in order to create the phenotype. During this interaction, one would like to copy some information about the initial state into the ancillary state, but by the no cloning theorem, it is impossible to copy an arbitrary unknown quantum state. However, physicists have derived different methods for quantum cloning which does not require the exact copying of an unknown state. The method that has been implemented by Alvarez-Rodriguez et al. is one that involves the cloning of the expectation value of some observable. For a unitary U {\displaystyle U} which copies the expectation value of some set of observables X {\displaystyle {\mathsf {X}}} of state ρ {\displaystyle \rho } into a blank state ρ e {\displaystyle \rho _{e}} , the cloning machine is defined by any ( U , ρ e , X ) {\displaystyle (U,\rho _{e},{\mathsf {X}})} that fulfill the following: ∀ ρ ∀ X ∈ X {\displaystyle \forall \rho \forall X\in {\mathsf {X}}} X ¯ = X 1 ¯ = X 2 ¯ {\displaystyle {\bar {X}}={\bar {X_{1}}}={\bar {X_{2}}}} Where X ¯ {\displaystyle {\bar {X}}} is the mean value of the observable in ρ {\displaystyle \rho } before cloning, X 1 ¯ {\displaystyle {\bar {X_{1}}}} is the mean value of the observable in ρ {\displaystyle \rho } after cloning, and X 2 ¯ {\displaystyle {\bar {X_{2}}}} is the mean value of the observable in ρ e {\displaystyle \rho _{e}} after cloning. Note that the cloning machine has no dependence on ρ {\displaystyle \rho } because we want to be able to clone the expectation of the observables for any initial state. It is important to note that cloning the mean value of the observable transmits more information than is allowed classically. The calculation of the mean value is defined naturally as: X ¯ = T r [ ρ X ] {\displaystyle {\bar {X}}=Tr[\rho X]} , X 1 ¯ = T r [ R X ⊗ I ] {\displaystyle {\bar {X_{1}}}=Tr[RX\otimes I]} , X 2 ¯ = T r [ R I ⊗ X ] {\displaystyle {\bar {X_{2}}}=Tr[RI\otimes X]} where R = U ρ ⊗ ρ e U † {\displaystyle R=U\rho \otimes \rho _{e}U^{\dagger }} The simplest cloning machine clones the expectation value of σ z {\displaystyle \sigma _{z}} in arbitrary state ρ = | ψ ⟩ ⟨ ψ | {\displaystyle \rho =|\psi \rangle \langle \psi |} to ρ e = | 0 ⟩ ⟨ 0 | {\displaystyle \rho _{e}=|0\rangle \langle 0|} using U = C N O T {\displaystyle U=CNOT} . This is the cloning machine implemented for self-replication by Alvarez-Rodriguez et al. The self-replication process clearly only requires interactions between two qubits, and therefore this cloning machine is the only one necessary for self replication. === Interactions === Interactions occur between individuals when the two take up the same space on the environmental grid. The presence of interactions between individuals provides an advantage for shorter-lifespan individuals. When two individuals interact, exchanges of information between the two phenotypes may or may not occur based on their existing values. When both individual's control qubits (genotypes) are alike, no information will be exchanged. When the control qubits differ, the target qubits (phenotype) will be exchanged between the two individuals. This procedure produces a constantly changing predator-prey dynamic in the simulation. Therefore, long-living qubits, with a larger genetic makeup in the simulation, are at a disadvantage. Since information is only exchanged when interacting with an individual of different genetic makeup, the short-lived population has the advantage. === Mutation === Mutations exist in the artificial world with limited probability, equivalent to their occurrence in the real world. There are two ways in which the individual can mutate: through random single qubit rotations and by errors in the self-replication process. There are two different operators that act on the individual and cause mutations. The M operation causes a spontaneous mutation within the individual by rotating a single qubit by parameter θ. The parameter θ is random for each mutation, which creates biodiversity within the artificial environment. The M operation is a unitary matrix which can be described as: M = ( cos ⁡ ( θ ) s i n ( θ ) s i n ( θ ) − c o s ( θ ) ) {\displaystyle M={\begin{pmatrix}\cos(\theta )&sin(\theta )\\sin(\theta )&-cos(\theta )\end{pmatrix}}} The other possible way for mutations to occur is due to errors in the replication process. Due to the no-cloning theorem, it is impossible to produce perfect copies of systems that are originally in unknown quantum states. However, quantum cloning machines make it possible to create imperfect copies of quantum states, in other words, the process introduces some degree of error. The error that exists in current quantum cloning machines is the root cause for the second kind of mutations in the artificial life experiment. The imperfect cloning operation can be seen as: U M ( θ ) = I 4 + 1 2 ( 0 0 0 1 ) ⊗ ( − 1 1 1 − 1 ) ( c o s θ + i s i n θ + 1 ) {\displaystyle U_{M}(\theta )=\mathrm {I} _{4}+{\frac {1}{2}}{\begin{pmatrix}0&0\\0&1\end{pmatrix}}\otimes {\begin{pmatrix}-1&1\\1&-1\end{pmatrix}}(cos\theta +isin\theta +1)} The two kinds of mutations affect the individual differently. While the spontaneous M operation does not affect the phenotype of the individual, the self-replicating error mutation, UM, alters both the genotype of the individual, and its associated lifetime. The presence of mutations in the quantum artificial life experiment is critical for providing randomness and biodiversity. The inclusion of mutations helps to increase the accuracy of the quantum algorithm. === Death === At the instant the individual is created (when the genotype is copied into the phenotype), the phenotype interacts with the environment. As time evolves, the interaction of the individual with the environment simulates aging which eventually leads to the death of the individual. The death of an individual occurs when the expectation value of σ z {\displaystyle \sigma _{z}} is within some ϵ {\displaystyle \epsilon } of 1 in the phenotype, or, equivalently, when ρ p = | 0 ⟩ ⟨ 0 | {\displaystyle \rho _{p}=|0\rangle \langle 0|} The Lindbladian describes the interaction of the individual with the environment: ρ

Google AI Studio

Google AI Studio is a web-based integrated development environment developed by Google for prototyping applications using generative AI models. Released in December 2023 alongside the Gemini API, the platform provides access to Google's Gemini family of models and related tools for image, video, and audio generation. The service targets both developers and non-technical users for testing prompts and generating code for the Gemini API. == History == Google launched AI Studio on December 13, 2023, as the successor to Google MakerSuite. MakerSuite, introduced at Google I/O in May 2023, had provided similar functionality for Google's PaLM language models. The AI Studio was launched alongside the public release of the Gemini API. == Features == AI Studio's interface consists of a central prompt area and a settings panel for model selection and parameter adjustment. The platform supports chat prompts for multi-turn conversations and includes system instructions for defining model behavior, tone, or specific rules. Users can employ zero-shot and few-shot prompting techniques to guide the model's output format. The platform processes various media types including video, audio, and documents, and can generate images through Imagen models, videos through Veo models, and audio through text-to-speech functionality. Additional tools include real-time streaming for screen sharing and live analysis, code execution in a sandboxed Python environment, grounding with Google Search for current information, URL context for analyzing specific web pages, and a thinking mode for complex reasoning tasks. == Available models == The platform provides access to several Google AI models including the Gemini language models, Imagen for image generation, Veo for video generation, LearnLM for educational applications, and Gemma, Google's open-source model family. == Privacy and data usage == Google AI Studio's data handling differs between free and paid users. For free tier users, Google uses submitted prompts, uploaded files, and generated responses to improve its products and services, with human reviewers potentially reading and annotating the data after disconnection from user accounts. Google advises against submitting sensitive information on the free tier. Users who enable Google Cloud Billing are considered paid service users, and their data is not used for product improvement. Data is processed according to Google's Data Processing Addendum and retained temporarily for abuse monitoring. == Availability == The platform is available at no cost, with API usage subject to a free tier with daily and per-minute rate limits. Access is restricted to users aged 18 and older in specific countries and territories. The service was initially unavailable in the United Kingdom and European Economic Area due to regulatory concerns, which drew user complaints. == Reception == Reviews have noted the platform's accessibility and integration with Gemini models, with features such as real-time screen sharing and large context windows cited as notable capabilities. However, reviewers have raised concerns about the privacy implications for free tier users, whose data is used for model training. Some users have reported inconsistent performance with features like screen streaming and issues with folder uploads for large datasets. The initial geographic restrictions were a point of criticism among developers in affected regions.

Theaitre

Theaitre (stylized as THEaiTRE) is an interdisciplinary research project investigating to what extent artificial intelligence is able to generate theatre play scripts. The first theatre play produced within the project, AI: When a Robot Writes a Play, premiered online on February 26, 2021. == Goal == Following similar previous projects such as Sunspring, a short sci-fi movie with an automatically generated script, the THEaiTRE project investigates whether current language generation approaches are mature enough to generate a theatre play script that could be successfully performed in front of an audience. The project falls within the area of generative art, famously represented e.g. by the portrait of Edmond de Belamy which was generated by an artificial neural network. In this field, artists are trying to use automated techniques to create "art", questioning the modern definition of art itself. More broadly, the project aims at promoting cooperation rather than competition of humans and artificial intelligence as the more beneficial approach for both. The first theatre play created within the project, titled AI: When a Robot Writes a Play, was presented in February 2021 at the 100th anniversary of the premiere of the R.U.R. theatre play by the Czech author Karel Čapek to celebrate the invention of the word "robot". While R.U.R. was a play written by a human about robots (and humans), THEaiTRE tried to reverse this idea by presenting a play written by a "robot" (artificial intelligence) about humans (and robots). The script of the play was published online, with marked parts of the text which were written manually or manually post-edited. The analysis shows that 90% of the script is automatically generated, with 10% manually written or manually post-edited. The project also plans to produce a second play in 2022, addressing some of the many shortcomings of the approach used to generate the first play, as well as attempting to further minimize the amount of human influence on the script. == Approach == At the core of the project is the GPT-2 language model by OpenAI with various adjustments motivated by the task of generating theatre play scripts, for which the model is not particularly trained. The GPT-2 model is used in the usual way, providing it with a start of a document and prompting it to generate a continuation of the document. Specifically, the input for GPT-2 in this project is typically a short description of the scene setting, followed by a few lines to introduce the characters and start the dialogue. The model then generates 10 continuation lines, and hands control to the user, who can then either ask the model to continue generating, or make various edits before letting the model to generate further, deleting some parts of the script or adding new lines into the script. The adjustments include restricting the generator to only produce lines pertaining to characters appearing in the input prompt, limiting the repetitiveness of the generated text, and employing automatic summarization of the input prompt and the generated text to overcome the limitation of the GPT-2 model which only attends to the last 1,024 subword tokens. The limitations of the model include, among other, a lack of distinctiveness and self-consistency of the characters, an inability to generate the script for the whole play (scripts for individual scenes are generated independently), and errors due to the employment of automated machine translation, as GPT-2 generates English texts but the final play script is being produced in Czech language. The source codes of the project are available under the MIT licence. The project has also published some sample outputs. == Team == The project is a cooperation of the following experts, all based in Prague, Czech Republic: computational linguists from the Faculty of Mathematics and Physics, Charles University theatre experts from the Švanda Theatre and from the Theatre Faculty of the Academy of Performing Arts in Prague hackers from CEE Hacks The project is financially supported by the Technology Agency of the Czech Republic.

Perry Rhodan

Perry Rhodan is a German space opera franchise, named after its hero. It commenced in 1961 and has been ongoing for decades, written by an ever-changing team of authors. Having sold approximately two billion copies (in novella format) worldwide (including over one billion in Germany alone), it is the most successful science fiction book series ever written. The first billion of worldwide sales was celebrated in 1986. The series has spun off into comic books, audio dramas, video games and the like. A reboot, Perry Rhodan NEO, was launched in 2011 and began publication in English in April 2021. == Print publication == The series has spun off into many different forms of media, but originated as a serial novella published weekly since 8 September 1961 in the Romanheft (Meaning "Magazine novel") format. These are digest-sized booklets, usually containing 66 pages, the German equivalent of the now-defunct (and generally longer) American pulp magazine. They are published by Pabel-Moewig Verlag, a subsidiary of Bauer Media Group headquartered in Hamburg. As of February 2019, 3000 booklet novels of the original series, 850 spinoff novels of the sister series Atlan and over 400 paperbacks and 200 hardcover editions have been published, totalling over 300,000 pages. == English translation == The first 126 novels (plus five novels of the spinoff series Atlan) were translated into English and published by Ace Books between 1969 and 1978, with the same translations used for the British edition published by Futura Publications which issued only 39 novels. When Ace cancelled its translation of the series, translator Wendayne Ackerman self-published the following 19 novels (under the business name 'Master Publications') and made them available by subscription only. Financial disputes with the German publishers led to the cancellation of the American translation in 1979. An attempt to revive the series in English was made in 1997–1998 by Vector Publications of the US, which published translations of four issues (1800–1803) from the current storyline being published in Germany at the time. The series and its spin-offs have captured a substantial fraction of the original German science fiction output and exert influence on many German writers in the field. == Structure == The series is told in an arc storyline structure. An arc—called a "cycle"—would have anywhere from 25 to 100 issues devoted to it. Similar subsequent cycles are referred to as a "grand-cycle". == History == ‘Perry Rhodan, der Erbe des Universums’ (Eng: ‘The Heir to the Universe’, though the American/British editions instead used the subtitle 'Peacelord of the Universe') was created by German science fiction authors K. H. Scheer and Walter Ernsting and launched in 1961 by German publishing house Arthur Moewig Verlag (now Pabel-Moewig Verlag). Originally planned as a 30 to 50 volume series, it has been published continuously every week since, celebrating the 3000th issue in 2019. Written by an ever-changing team of authors, many of whom, however, remained with the series for decades or life, Perry Rhodan is issued in weekly novella-size installments in the traditional German Heftroman (pulp booklet) format. Unlike most German Heftromane, Perry Rhodan consists not of unconnected novels but is a series with a continuous, increasingly complex plotline, with frequent back references to events. In addition to its original Heftroman form, the series now also appears in hardcovers, paperbacks, e-books, comics and audiobooks. Over the decades there have also been comic strips, numerous collectibles, several encyclopedias, audio plays, inspired music, etc. The series has seen partial translations into several languages. It also spawned the German-Italian-Spanish 1967 movie Mission Stardust, which is widely considered so terrible that many fans of the series pretend it never existed. Coinciding with the 50th-anniversary World Con, on 30 September 2011, a new series named Perry Rhodan Neo began publication, attracting new readers with a reboot of the story, starting in the year 2036 instead of 1971, and a related but independent story-line. On 2 April 2021, light novel and manga publisher J-Novel Club announced Perry Rhodan NEO as a launch title for its new J-Novel Pulp imprint, making this the first ongoing English release of new Perry Rhodan serials in over 20 years. It has become the most popular science fiction book series of all time. == Overview == === Fictional history === The story begins in 1971. During the first human Moon landing by US Space Force Major Perry Rhodan and his crew, they discover a marooned extraterrestrial space ship from the fictional planet Arkon, located in the (real) M13 cluster. Appropriating the Arkonide technology, they proceed to unify Terra and carve out a place for humanity in the galaxy and the cosmos. Two of the accomplishments that enable them to do so are positronic brains and starship drives for near-instantaneous hyperspatial translation. These were directly borrowed from Isaac Asimov's science fiction. As the series progresses, major characters, including the title character, are granted relative immortality. They are immune to age and disease, but not to violent death. The story continues over the course of millennia and includes flashbacks thousands and even millions of years into the past. The scope widens to encompass other galaxies, even more remote regions of space, parallel universes and cosmic structures, time travel, paranormal powers, a variety of aliens ranging from threatening to endearing, and bodiless entities, some of which have godlike powers. === Multiverse === The universe in which the main plot generally takes place is called the Einstein Universe (or "Meekorah"). Its laws are for the most part identical to those of the real universe, as known by late 20th century science. Newer theories about dark matter and dark energy are currently not used in the series. The laws of nature follow old theories that have been disproven, in order to protect series continuity. There are many other universes, each to a greater or lesser extent different from the familiar one, in which, for example one in which time runs slower, an anti-matter universe, a shrinking universe, etc. Each universe possesses its owntimelines, which are for the most part unreachable from each other but may be accessed by special means, thereby itself creating many more parallel timelines. The Einstein Universe is embedded in a high-dimensional manifold, called Hyperspace. This hyperspace consists of several subspaces use for faster-than-light travel by technological means. The exact traits of those higher dimensions are got yhr mode pity unexplained. The border of the universe is a dimension called the deep, once used for construction of the gigantic disc-shaped world Deepland. === Psionic Web and Moral Code === The Psionic Web crosses the whole universe, constantly emitting "vital energy" and "psionic energy", guaranteeing normal (organic among others) life and the wellbeing of higher entities. The Moral Code crosses through all universes, and is linked to the Psionic Web. It is subdivided into the Cosmogenes, which are again subdivided into the Cosmonucleotids. The Cosmonucleotids determine reality and fate for their respective parts of a given universe, via messengers. Higher beings are trying to gain control of this Code to rule reality. The Moral Code itself was not installed by the higher beings, the higher powers by themselves have no clue why or by whom the Code was made. Once the Cosmocrats ordered Perry Rhodan to find the answer to the third ultimate question: "Who initiated the LAW and what does it accomplish?" Perry Rhodan had the chance to receive the answer at the mountain of creation, but refused, as he knew that the answer would destroy his mind. The negative Superintelligence Koltoroc had received the answer to the last ultimate question, 69 million years BC at Negane Mountain, but it is not known if it made any use of the information. === Onion-shell model === An evolutionary schema, similar to the Great Chain of Being, called the "onion-shell model" is employed in relationship to all life. Here, continuous evolution is from lower to higher lifeforms, culminating in bodiless entities. Later in the series, further lifeforms, representing stages between the known shells, were introduced. The main shells are: Lifeless matter Bacteria Higher animals Intelligent species Intelligent species that have contacted other species Superintelligences (SI) Matter sources/ Matter sinks Cosmocrats / Chaotarchs (High Powers) Powers close to the "Horizon of the LAW", the essence of the Multiverse The Superintelligences are the next step above normal minds. They can be born, for example, when a species collectively gives up its bodies and unites their spirits. Such Superintelligences may claim as their domain areas consisting of up to several galaxies (the entity known as "E

Parkerian Hexad

The Parkerian Hexad is a set of six elements of information security proposed by Donn B. Parker in 1998. The Parkerian Hexad adds three additional attributes to the three classic security attributes of the CIA triad (confidentiality, integrity, availability). The Parkerian Hexad attributes are the following: Confidentiality Possession or Control Integrity Authenticity Availability Utility These attributes of information are atomic in that they are not broken down into further constituents; they are non-overlapping in that they refer to unique aspects of information. Any information security breach can be described as affecting one or more of these fundamental attributes of information. == Attributes from the CIA triad == === Confidentiality === Confidentiality refers to the "quality or state of being private or secret; known only to a limited few", or "the property that information is not made available or disclosed to unauthorized individuals, entities, or processes". For example: If an enterprise's strategic plans are leaked to competitors then this is a breach of confidentiality; If unauthorized persons gain access to an individual's financial records then that individual's confidentiality is breached. === Integrity === Integrity refers to being correct or consistent with the intended state of information. Any unauthorized modification of data, whether deliberate or accidental, is a breach of data integrity. For example: Data stored on disk are expected to be stable. If the data is changed at random by problems with a disk controller then this is a breach of integrity; Data generated by a medical device is transmitted and stored in the healthcare center but neither altered nor tampered with; Application programs are supposed to record information correctly. If the application introduces deviations from the intended values then this is a breach of integrity. "From Donn Parker: My definition of information integrity comes from the dictionaries. Integrity means that the information is whole, sound, and unimpaired (not necessarily correct). It means nothing is missing from the information it is complete and in intended good order". === Availability === Availability means having timely access to information. For example: A disk crash or denial-of-service attacks both cause a breach of availability. Any delay in response of a system that exceeds the expected service levels for that system can be described as a breach of availability. GPS jamming can lead to loss of Availability of the GPS system. == Parker's added attributes == === Authenticity === Authenticity is the "quality of being authentic or of established authority for truth and correctness". Parker defines it thus: "is the information genuine and accurate? Does it conform to reality and have validity?" and "authoritative, valid, true, real, genuine, or worthy of acceptance or belief by reason of conformity to fact and reality". === Possession or control === Possession or control refers to the loss of data by the authorized user (even if the ʺthiefʺ cannot access the data). From a control systems perspective, it is any loss of control (the ability to change settings and functions) or loss of view (the ability to monitor the system’s operation and its response to controls). Suppose a thief were to steal a sealed envelope containing a bank debit card and its personal identification number. Even if the thief did not open that envelope, it's reasonable for the victim to be concerned that the thief could do so at any time. That situation illustrates a loss of control or possession of information but does not involve the breach of confidentiality. === Utility === Utility refers to the data's usefulness. For example: Suppose someone encrypted data on disk to prevent unauthorized access or undetected modifications–and then lost the decryption key: that would be a breach of utility. The data would be confidential, controlled, integral, authentic, and available–they just wouldn't be useful in that form. The conversion of salary data from one currency into an inappropriate currency would be a breach of utility, as would the storage of data in a format inappropriate for a specific computer architecture; e.g., EBCDIC instead of ASCII or 9-track magnetic tape instead of DVD-ROM. A tabular representation of data substituted for a graph could be described as a breach of utility if the substitution made it more difficult to interpret the data. Utility is often confused with availability because breaches such as those described in these examples may also require time to work around the change in data format or presentation. However, the concept of usefulness is distinct from that of availability.

Fuzzy cognitive map

A fuzzy cognitive map (FCM) is a cognitive map within which the relations between the elements (e.g. concepts, events, project resources) of a "mental landscape" can be used to compute the "strength of impact" of these elements. Fuzzy cognitive maps were introduced by Bart Kosko. Robert Axelrod introduced cognitive maps as a formal way of representing social scientific knowledge and modeling decision making in social and political systems, then brought in the computation. == Details == Fuzzy cognitive maps are signed fuzzy directed graphs. Spreadsheets or tables are used to map FCMs into matrices for further computation. FCM is a technique used for causal knowledge acquisition and representation, it supports causal knowledge reasoning process and belong to the neuro-fuzzy system that aim at solving decision making problems, modeling and simulate complex systems. Learning algorithms have been proposed for training and updating FCMs weights mostly based on ideas coming from the field of Artificial Neural Networks. Adaptation and learning methodologies used to adapt the FCM model and adjust its weights. Kosko and Dickerson (Dickerson & Kosko, 1994) suggested the Differential Hebbian Learning (DHL) to train FCM. There have been proposed algorithms based on the initial Hebbian algorithm; others algorithms come from the field of genetic algorithms, swarm intelligence and evolutionary computation. Learning algorithms are used to overcome the shortcomings that the traditional FCM present i.e. decreasing the human intervention by suggested automated FCM candidates; or by activating only the most relevant concepts every execution time; or by making models more transparent and dynamic. Fuzzy cognitive maps (FCMs) have gained considerable research interest due to their ability in representing structured knowledge and model complex systems in various fields. This growing interest led to the need for enhancement and making more reliable models that can better represent real situations. A first simple application of FCMs is described in a book of William R. Taylor, where the war in Afghanistan and Iraq is analyzed. In Bart Kosko's book Fuzzy Thinking, several Hasse diagrams illustrate the use of FCMs. As an example, one FCM quoted from Rod Taber describes 11 factors of the American cocaine market and the relations between these factors. For computations, Taylor uses pentavalent logic (scalar values out of {-1,-0.5,0,+0.5,+1}). That particular map of Taber uses trivalent logic (scalar values out of {-1,0,+1}). Taber et al. also illustrate the dynamics of map fusion and give a theorem on the convergence of combination in a related article. While applications in social sciences introduced FCMs to the public, they are used in a much wider range of applications, which all have to deal with creating and using models of uncertainty and complex processes and systems. Examples: In business FCMs can be used for product planning and decision support. In economics, FCMs support the use of game theory in more complex settings. In education for modeling Critical Success Factors of Learning Management Systems. In medical applications to model systems, provide diagnosis, develop decision support systems and medical assessment. In engineering for modeling and control mainly of complex systems and reliability engineering In project planning FCMs help to analyze the mutual dependencies between project resources. In robotics FCMs support machines to develop fuzzy models of their environments and to use these models to make crisp decisions. In computer assisted learning FCMs enable computers to check whether students understand their lessons. In expert systems a few or many FCMs can be aggregated into one FCM in order to process estimates of knowledgeable persons. In IT project management, a FCM-based methodology helps to success modelling, risk analysis and assessment, IT scenarios FCMappers is an international online community for the analysis and the visualization of fuzzy cognitive maps. FCMappers offer support for starting with FCM and also provide a Microsoft Excel-based tool that is able to check and analyse FCMs. The output is saved as Pajek file and can be visualized within third party software like Pajek, Visone, etc. They also offer to adapt the software to specific research needs. Additional FCM software tools, such as Mental Modeler, have recently been developed as a decision-support tool for use in social science research, collaborative decision-making, and natural resource planning.