List of video editing software

List of video editing software

The following is a list of video editing software. The criterion for inclusion in this list is the ability to perform non-linear video editing. Most modern transcoding software supports transcoding a portion of a video clip, which would count as cropping and trimming. However, items in this article have one of the following conditions: Can perform other non-linear video editing function such as montage or compositing Can do the trimming or cropping without transcoding == Free (libre) or open-source == The software listed in this section is either free software or open source, and may or may not be commercial. === Active and stable === === Inactive === == Proprietary (non-commercial) == The software listed in this section is proprietary, and freeware or freemium. === Active === === Discontinued === == Proprietary (commercial) == The software listed in this section is proprietary and commercial. === Active === === Discontinued ===

Unspent transaction output

In cryptocurrencies, an unspent transaction output (UTXO, often capitalized as UTxO) is a distinctive element in a subset of digital currency models. A UTXO represents a certain amount of cryptocurrency that has been authorized by a sender and is available to be spent by a recipient. The utilization of UTXOs in transaction processes is a key feature of many cryptocurrencies, but it primarily characterizes those implementing the UTXO model. UTXOs employ public key cryptography to ascertain and transfer ownership. More specifically, the recipient's public key is formatted into the UTXO, thereby limiting the capability to spend the UTXO to the account that can demonstrate ownership of the corresponding private key. A valid digital signature associated with the public key must be included for the UTXO to be spent. In the UTXO model, each unit of currency is treated as a discrete object. The history of a UTXO is documented only within the blocks where it is transferred. To ascertain the total balance of an account, one must scan each block to find the latest UTXOs linked to that account. While all nodes within a blockchain network must consent to the block history, the blocks relevant to an account's balance are unique to that account. UTXOs constitute a chain of ownership depicted as a series of digital signatures dating back to the coin's inception, regardless of whether the coin was minted via mining, staking, or another procedure determined by the cryptocurrency protocol. The UTXO model was invented for Bitcoin. Cardano uses an extended version of the UTXO model known as EUTXO. == Origins == The conceptual framework of the UTXO model can be traced back to Hal Finney's Reusable Proofs of Work proposal, which itself was based on Adam Back's 1997 Hashcash proposal. Bitcoin, released in 2009, was the first widespread implementation of the UTXO model in practice. == UTXO model vs. account Model == Cryptocurrencies that utilize the UTXO model function differently compared to those using the account model. In the UTXO model, individual units of cryptocurrency, termed as unspent transaction outputs (UTXOs), are transferred between users, analogous to the exchange of physical cash. This model impacts how transactions and ownership are recorded and verified within the blockchain network. The account model preserves a record of each account and its corresponding balance for every block added to the network. This setup enables quicker balance verification without the need to scan historical blocks, but it increases the raw size of each block (though data compression techniques can be utilized to alleviate this). However, both models necessitate the inspection of past blocks to fully authenticate the origin of coins. In the UTXO model, each object is immutable - units of coins cannot be 'edited' in the same way an account balance is modified when a transaction occurs. Rather, the balance is computed from the transaction history dating back to when the coins were first minted. This simplicity enhances security, as a UTXO either exists in its anticipated form or it does not. In contrast, the account model requires meticulous verification of the account's status during transactions, which can lead to oversights if not conducted correctly. In valid blockchain transactions, only unspent outputs (UTXOs) are permissible for funding subsequent transactions. This requirement is critical to prevent double-spending and fraud. Accordingly, inputs in a transaction are removed from the UTXO set, while outputs create new UTXOs that are added to the set. The holders of private keys, such as those with cryptocurrency wallets, can utilize these UTXOs for future transactions.

Systems development life cycle

The systems development life cycle (SDLC) describes the typical phases and progression between phases during the development of a computer-based system. These phases progress from inception to retirement. At base, there is just one life cycle, but the taxonomy used to describe it may vary; the cycle may be classified into different numbers of phases and various names may be used for those phases. The SDLC is analogous to the life cycle of a living organism from its birth to its death. In particular, the SDLC varies by system in much the same way that each living organism has a unique path through its life. The SDLC does not prescribe how engineers should go about their work to move the system through its life cycle. Prescriptive techniques are referred to using various terms such as methodology, model, framework, and formal process. Other terms are used for the same concept as SDLC, including software development life cycle (also SDLC), application development life cycle (ADLC), and system design life cycle (also SDLC). These other terms focus on a different scope of development and are associated with different prescriptive techniques, but are about the same essential life cycle. The term "life cycle" is often written without a space, as "lifecycle", with the former more popular in the past and in non-engineering contexts. The acronym SDLC was coined when the longer form was more popular and has remained associated with the expansion, even though the shorter form is popular in engineering. Also, SDLC is relatively unique as opposed to the TLA SDL, which is highly overloaded. == Phases == Depending on the source, the SDLC is described as having different phases and using different terms. Even so, there are common aspects. The following attempts to describe notable phases using notable terminology. The phases are somewhat ordered by the natural sequence of development, although they can be overlapping and iterative. === Conceptualization === During conceptualization (a.k.a. conceptual design, system investigation, feasibility), options and priorities are considered. A feasibility study can determine whether the development effort is worthwhile via activities such as understanding user needs, cost estimation, benefit analysis, and resource analysis. A study should address operational, financial, technical, human factors, and legal/political concerns. === Requirements analysis === Requirements analysis (a.k.a. preliminary design) involves understanding the problem and determining what is needed. Often this involves engaging users to define the requirements and recording them in a document known as a requirements specification. === Design === During the design phase (a.k.a. detail design), a solution is planned. The plan can include relatively high-level information such as describing the major components of the system. The plan can include relatively low-level information such as describing functions, screen layout, business rules, and process flow. The design phase is informed by the requirements of the system. The design must satisfy each requirement. The design may be recorded in textual documents as well as functional hierarchy diagrams, example screen images, business rules, process diagrams, pseudo-code, and data models. === Construction === During construction (a.k.a. implementation, production), the system is realized. Based on the design, hardware and software components are created and integrated. This phase includes testing sub-components, components and the integration of some components, but typically does not include testing at the complete system level. This phase may include the development of training materials, including user manuals and help files. === Acceptance === The acceptance phase (a.k.a. system testing) is about testing the complete system to ensure that it meets customer expectations (requirements). === Deployment === The deployment phase (a.k.a. implementation) involves the logistics of delivery to the customer. Some systems are deployed as a single instance (i.e. in the cloud), and deployment may be ad hoc and manual. Some systems are built in quantity and are associated with manufacturing process and commissioning. This phase may include training users to use the system. It may include transitioning future development to support staff. === Maintenance === During the maintenance phase (a.k.a. operation, utilization, support) development is largely inactive, although this phase does include customer support for resolving user issues and recording suggestions for improvement. Fixes and enhancements are handled by returning to the first phase, conceptualization. For minor changes, the cycle may be significantly abbreviated compared to initial development. === Decommission === Decommission (a.k.a. disposition, retirement, phase-out) is when the system is removed from use, i.e., when it reaches end-of-life. == Practices == === Management and control === SDLC phase objectives are described in this section with key deliverables, a description of recommended tasks, and a summary of related control objectives for effective management. It is critical for the project manager to establish and monitor control objectives while executing projects. Control objectives are clear statements of the desired result or purpose and should be defined and monitored throughout a project. Control objectives can be grouped into major categories (domains), and relate to the SDLC phases as shown in the figure. To manage and control a substantial SDLC initiative, a work breakdown structure (WBS) captures and schedules the work. The WBS and all programmatic material should be kept in the "project description" section of the project notebook. The project manager chooses a WBS format that best describes the project. The diagram shows that coverage spans numerous phases of the SDLC, but the associated MCD (Management Control Domains) shows mappings to SDLC phases. For example, Analysis and Design is primarily performed as part of the Acquisition and Implementation Domain, and System Build and Prototype is primarily performed as part of delivery and support. === Work breakdown structured organization === The upper section of the WBS provides an overview of the project scope and timeline. It should also summarize the major phases and milestones. The middle section is based on the SDLC phases. WBS elements consist of milestones and tasks to be completed rather than activities to be undertaken, and have a deadline. Each task has a measurable output (e.g., an analysis document). A WBS task may rely on one or more activities (e.g., coding). Parts of the project needing support from contractors should have a statement of work (SOW). The development of an SOW does not occur during a specific phase of SDLC but is developed to include the work from the SDLC process that may be conducted by contractors. === Baselines === Baselines are established after four of the five phases of the SDLC, and are critical to the iterative nature of the model. Baselines become milestones. functional baseline: established after the conceptual design phase. allocated baseline: established after the preliminary design phase. product baseline: established after the detailed design and development phase. updated product baseline: established after the production construction phase. In the following diagram, these stages are divided into ten steps, from definition to creation and modification of IT work products:

DAvE (Infineon)

DAVE, or Digital Application Virtual Engineer, is a software development and code generation tool for microcontroller applications created in C/C++. == Versions == === Version 4 (beta) === The successor of the Eclipse-based development environment for C/C++ and/or graphical user interface (GUI) based development using application software (apps). It generates code for the latest XMC1xxx and XMC4xxx microcontrollers using ARM Cortex-M processors. DAVE software development kit (SDK) is a free integrated development environment to set up its own apps for DAVE. === Version 3 === Automatic code generation is based on the use of case-oriented, configurable, and tested software (SW) components, called DAVE Apps. They are comparable to executable and configurable application notes that can be downloaded from the web. The environment is based on Eclipse. Ordinary program development using C/C++ is also available. The targets for this development are XMC1xxx and XMC4xxx microcontrollers that use Cortex-M processors. === Previous versions === This version targets 32-bit microcontroller units (MCUs) (Infineon TriCore AUDO family), 16-bit MCUs (C166, XC166, XE166, and XC2000 family), and 8-bit MCUs (XC800 family) from Infineon. After the initial setup, the configuration wizard appears and gives an overview of the hardware peripherals, control units, and modules. The microcontroller application can be created by selecting the desired functions. At this step, module-specific functions must be selected for module initializing and control. Finally, the application source files will be generated by DAVE and embedded in a project in the selected development environment, where the code can still be modified or added to an extant project. == DAVE-related software == Infineon also developed additional software that can be used in conjunction with DAVE for specific microcontroller families or additional hardware: DAVE Bench for XC800 is a platform providing free development tools for Infineon's 8-bit microcontroller family, based on the Open Source Eclipse architecture. DAVE Drive is a GUI-based software tool that allows application developers to create embedded software for the control of brushless synchronous three-phase motors. == Alternative software == The Infineon MCUs are directly supported by several commercial products, depending on the selected MCU target. An embedded programming library for MATLAB exists. As a free alternative to DAVE, the developer can use the Keil Microcontroller Development Kit (MDK) Version 5. Code for the XMX1000 series up to 128 kB can be developed this way without purchasing a license from Keil.

Springpad

Springpad was a free online application and web service that allowed its registered users to save, organize and share collected ideas and information. As users added content to their Springpad accounts, the application automatically identified and categorized it, then generated additional snippets based on the types of objects added—for example, listing price comparisons for products and showtimes for movies. Springpad was also available as apps on the iPad, iPhone and Android that synchronized with the Web interface. Springpad was bundled on new Toshiba notebook computers through a Web application subscription service. On May 23, 2014, Springpad announced that it would cease operations on June 25, 2014. The company then allowed users to export their data (as JSON and read-only HTML formats), or to automatically migrate it to Evernote accounts before the expiration date. == Features == Springpad users could use the main site interface which uses HTML5 from most browsers or use the smartphone app to capture notes, tasks, or lists which were then added to the user's "My Stuff", the user's personal database or collection. Additionally Springpad let users look up items of interest which were then automatically categorized based on type or manually categorized by the user. Category types included recipes, movies, products, restaurants and wine. Events could also be added to Springpad, and if the user used Google Calendar, they could opt to sync the event to it. In addition to the smartphone app and site, Springpad could be used via browser extension for Google Chrome, or the Springpad Clipper, a bookmarklet to analyze webpages and clip relevant information from them—for example, the ingredients needed for a recipe—or to add the site as a normal bookmark. Another way users could add content to their Springpad "My Stuff" was by emailing entries to an email address specified on Springpad registration. Springpad's smartphone apps could be used to scan barcodes to identify products, save them to the user's "My Stuff", and automatically generate additional product information and links. The mobile app could also save images taken with the phone's camera, and locate nearby businesses. With most of the content added to a user's "My Stuff", relevant news, useful links and other helpful information could be viewed. Users could also attach additional notes and images to content they had already saved, and could add reminders and alerts which could be emailed to the user or texted to their phone. Springpad also added alerts to its own Alerts section for relevant news, deals or coupons for specific products users added. For additional organization, anything added to Springpad could also be tagged. Users could also add entries to "Notebooks" to separate content by projects, or any other way they wished. Each Notebook included a section called a "Board", which acted as a pin board where users could "pin" content they'd added to the Notebook, allowing them to visually lay out items. If the user added a map to the Board and had entries that included an address, Springpad could automatically point out entries on the map. By default, everything added to Springpad was private. However users could change the privacy settings for each of the types of items added, decide to make specific items public and shareable on Facebook and Twitter, add them to their public page, or keep them private but links to them with specific people.

Vicuna LLM

Vicuna LLM is an omnibus large language model used in AI research. Its methodology is to enable the public at large to contrast and compare the accuracy of LLMs "in the wild" (an example of citizen science) and to vote on their output; a question-and-answer chat format is used. At the beginning of each round two LLM chatbots from a diverse pool of nine are presented randomly and anonymously, their identities only being revealed upon voting on their answers. The user has the option of either replaying ("regenerating") a round, or beginning an entirely fresh one with new LLMs. (The user also has the option of choosing which LLMs to do battle.) Based on Llama 2, it is an open source project, and it itself has become the subject of academic research in the burgeoning field. A non-commercial, public demo of the Vicuna-13b model is available to access using LMSYS.

Dimensions CM

Dimensions CM is a software change and configuration management product developed by OpenText Corporation. It includes revision control, change, build and release management capabilities. Since 2014 (v14.1) Dimensions CM includes PulseUno module providing Code review and Continuous integration capabilities. Starting with the version 14.5.2 (2020) it can also serve as a binary repository manager. == History == Previous product names: PCMS Dimensions (SQL Software) PVCS Dimensions (Merant, Intersolv)