Texture artist

Texture artist

A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows or things like 3D posters. These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D model. Texture artists often take advantage of web sites for the purposes of marketing their art and self-promotion of their skills with the goal of gaining employment from a professional game studio or to join a team working on a "mod" (modification) of an existing game in hopes of establishing industry or trade credentials.

Mozilla VPN

Mozilla VPN is an open-source virtual private network developed by Mozilla. It launched in beta as Firefox Private Network on September 10, 2019, and officially launched on July 15, 2020, as Mozilla VPN. Mozilla VPN should not be confused with the built-in VPN in Firefox since version 149 released in March 2026, which is free with a monthly data limit of 50 GB but only masks traffic that originates in Firefox unlike Mozilla VPN that protects the entire device. == History == The Firefox Private Network web browser extension beta version was released on September 10, 2019, as part of the relaunch of Mozilla's Test Pilot Program, a program that allowed Firefox users to test experimental new features which had been shuttered in January 2019. The beta of the subscription-based standalone virtual private network for Android, Microsoft Windows, and Chromebook launched on February 19, 2020, with the iOS version following soon after. Firefox Private Network was rebranded as "Mozilla VPN" on June 18, 2020, and officially launched as Mozilla VPN on July 15, 2020. At launch, Mozilla VPN was available in six countries (the United States, Canada, the United Kingdom, Singapore, Malaysia, and New Zealand) for Windows 10, Android, and iOS (beta). Over time, the service also launched in Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Netherlands, Ireland, Finland, Sweden, Poland, Czechia, Hungary, Romania, Bulgaria, Slovakia, Portugal, Denmark, Croatia, Lithuania, Slovenia, Latvia, Luxembourg, Estonia, Cyprus, and Malta. == Audits history == Cybersecurity firm Cure53 conducted a security audit for Mozilla VPN in August 2020 and identified multiple vulnerabilities, including one critical-severity vulnerability. In March 2021, Cure53 conducted a second security audit, which noted significant improvements since the 2020 audit. The second audit identified multiple issues, including two medium-severity and one high-severity vulnerability, but concluded that by the time of publication, only one vulnerability remained unresolved, and that it would require "a strong state-funded attacker-model" to be exploitable. Mozilla disclosed most of the vulnerabilities in July 2021 and released the full report by Cure53 in August 2021. In April 2023, Cure53 conducted a third security audit, the results of which Mozilla disclosed in December that year, along with the full report by Cure53. == Features == Mozilla VPN masks the user's IP address, hiding the user's location data from the websites accessed by the user, and encrypts all network activity. The service allows for up to 5 simultaneous connections, to any of more than 500 servers in 30+ countries, and is available on the mobile operating systems iOS and Android and the desktop operating systems Microsoft Windows, macOS and Linux. Mozilla VPN's infrastructure is provided by the Swedish Mullvad VPN service, which uses the WireGuard VPN protocol. The VPN software comes with additional features, like recommended server locations, the ability to block ads, block ad trackers and malware, the ability to exclude certain applications from protection, the ability to set multi-hop connections, and to set custom DNS servers. When used with Firefox and the official extension, Mozilla VPN allows the use of different settings per container as well as bypassing the VPN for specific websites.

Savepoint

A savepoint is a way of implementing subtransactions (also known as nested transactions) within a relational database management system by indicating a point within a transaction that can be "rolled back to" without affecting any work done in the transaction before the savepoint was created. Multiple savepoints can exist within a single transaction. Savepoints are useful for implementing complex error recovery in database applications. If an error occurs in the midst of a multiple-statement transaction, the application may be able to recover from the error (by rolling back to a savepoint) without needing to abort the entire transaction. A savepoint can be declared by issuing a SAVEPOINT name statement. All changes made after a savepoint has been declared can be undone by issuing a ROLLBACK TO SAVEPOINT name command. Issuing RELEASE SAVEPOINT name will cause the named savepoint to be discarded, but will not otherwise affect anything. Issuing the commands ROLLBACK or COMMIT will also discard any savepoints created since the start of the main transaction. Savepoints are defined in the SQL standard and are supported by all established SQL relational databases, including PostgreSQL, Oracle Database, Microsoft SQL Server, MySQL, IBM Db2, SQLite (since 3.6.8), Firebird, H2 Database Engine, and Informix (since version 11.50xC3).

Regulation of algorithms

Regulation of algorithms, or algorithmic regulation, is the creation of laws, rules and public sector policies for promotion and regulation of algorithms, particularly in artificial intelligence and machine learning. For the subset of AI algorithms, the term regulation of artificial intelligence is used. The regulatory and policy landscape for artificial intelligence (AI) is an emerging issue in jurisdictions globally, including in the European Union. Regulation of AI is considered necessary to both encourage AI and manage associated risks, but challenging. Another emerging topic is the regulation of blockchain algorithms (Use of the smart contracts must be regulated) and is mentioned along with regulation of AI algorithms. Many countries have enacted regulations of high frequency trades, which is shifting due to technological progress into the realm of AI algorithms. The motivation for regulation of algorithms is the apprehension of losing control over the algorithms, whose impact on human life increases. Multiple countries have already introduced regulations in case of automated credit score calculation—right to explanation is mandatory for those algorithms. For example, The IEEE has begun developing a new standard to explicitly address ethical issues and the values of potential future users. Bias, transparency, and ethics concerns have emerged with respect to the use of algorithms in diverse domains ranging from criminal justice to healthcare—many fear that artificial intelligence could replicate existing social inequalities along race, class, gender, and sexuality lines. == Regulation of artificial intelligence == === Public discussion === In 2016, Joy Buolamwini founded Algorithmic Justice League after a personal experience with biased facial detection software in order to raise awareness of the social implications of artificial intelligence through art and research. In 2017 Elon Musk advocated regulation of algorithms in the context of the existential risk from artificial general intelligence. According to NPR, the Tesla CEO was "clearly not thrilled" to be advocating for government scrutiny that could impact his own industry, but believed the risks of going completely without oversight are too high: "Normally the way regulations are set up is when a bunch of bad things happen, there's a public outcry, and after many years a regulatory agency is set up to regulate that industry. It takes forever. That, in the past, has been bad but not something which represented a fundamental risk to the existence of civilisation." In response, some politicians expressed skepticism about the wisdom of regulating a technology that is still in development. Responding both to Musk and to February 2017 proposals by European Union lawmakers to regulate AI and robotics, Intel CEO Brian Krzanich has argued that artificial intelligence is in its infancy and that it is too early to regulate the technology. Instead of trying to regulate the technology itself, some scholars suggest to rather develop common norms including requirements for the testing and transparency of algorithms, possibly in combination with some form of warranty. One suggestion has been for the development of a global governance board to regulate AI development. In 2020, the European Union published its draft strategy paper for promoting and regulating AI. Algorithmic tacit collusion is a legally dubious antitrust practise committed by means of algorithms, which the courts are not able to prosecute. This danger concerns scientists and regulators in EU, US and beyond. European Commissioner Margrethe Vestager mentioned an early example of algorithmic tacit collusion in her speech on "Algorithms and Collusion" on March 16, 2017, described as follows: "A few years ago, two companies were selling a textbook called The Making of a Fly. One of those sellers used an algorithm which essentially matched its rival’s price. That rival had an algorithm which always set a price 27% higher than the first. The result was that prices kept spiralling upwards, until finally someone noticed what was going on, and adjusted the price manually. By that time, the book was selling – or rather, not selling – for 23 million dollars a copy." In 2018, the Netherlands employed an algorithmic system SyRI (Systeem Risico Indicatie) to detect citizens perceived being high risk for committing welfare fraud, which quietly flagged thousands of people to investigators. This caused a public protest. The district court of Hague shut down SyRI referencing Article 8 of the European Convention on Human Rights (ECHR). In 2020, algorithms assigning exam grades to students in the UK sparked open protest under the banner "Fuck the algorithm." This protest was successful and the grades were taken back. In 2024, the Munich Convention on AI, Data and Human Rights was introduced as part of growing international efforts to regulate artificial intelligence through a human rights lens. Developed through a collaborative drafting process involving scholars from the Technical University of Munich, Stellenbosch University, Ulster University, and KNUST, the initiative calls for an international conversation on a binding treaty to safeguard human rights and the principles enshrined in the UN Charter in the age of AI. === Implementation === AI law and regulations can be divided into three main topics, namely governance of autonomous intelligence systems, responsibility and accountability for the systems, and privacy and safety issues. The development of public sector strategies for management and regulation of AI has been increasingly deemed necessary at the local, national, and international levels and in fields from public service management to law enforcement, the financial sector, robotics, the military, and international law. There are many concerns that there is not enough visibility and monitoring of AI in these sectors. In the United States financial sector, for example, there have been calls for the Consumer Financial Protection Bureau to more closely examine source code and algorithms when conducting audits of financial institutions' non-public data. In the United States, on January 7, 2019, following an Executive Order on 'Maintaining American Leadership in Artificial Intelligence', the White House's Office of Science and Technology Policy released a draft Guidance for Regulation of Artificial Intelligence Applications, which includes ten principles for United States agencies when deciding whether and how to regulate AI. In response, the National Institute of Standards and Technology has released a position paper, the National Security Commission on Artificial Intelligence has published an interim report, and the Defense Innovation Board has issued recommendations on the ethical use of AI. In April 2016, for the first time in more than two decades, the European Parliament adopted a set of comprehensive regulations for the collection, storage, and use of personal information, the General Data Protection Regulation (GDPR)1 (European Union, Parliament and Council 2016). The GDPR's policy on the right of citizens to receive an explanation for algorithmic decisions highlights the pressing importance of human interpretability in algorithm design. In 2016, China published a position paper questioning the adequacy of existing international law to address the eventuality of fully autonomous weapons, becoming the first permanent member of the U.N. Security Council to broach the issue, and leading to proposals for global regulation. In the United States, steering on regulating security-related AI is provided by the National Security Commission on Artificial Intelligence. In 2017, the U.K. Vehicle Technology and Aviation Bill imposes liability on the owner of an uninsured automated vehicle when driving itself and makes provisions for cases where the owner has made "unauthorized alterations" to the vehicle or failed to update its software. Further ethical issues arise when, e.g., a self-driving car swerves to avoid a pedestrian and causes a fatal accident. In 2021, the European Commission proposed the Artificial Intelligence Act. == Algorithm certification == There is a concept of algorithm certification emerging as a method of regulating algorithms. Algorithm certification involves auditing whether the algorithm used during the life cycle 1) conforms to the protocoled requirements (e.g., for correctness, completeness, consistency, and accuracy); 2) satisfies the standards, practices, and conventions; and 3) solves the right problem (e.g., correctly model physical laws), and satisfies the intended use and user needs in the operational environment. == Regulation of blockchain algorithms == Blockchain systems provide transparent and fixed records of transactions and hereby contradict the goal of the European GDPR, which is to give individuals full control of their private data. By implementing the Decree on Development of Digital Economy, Bel

Semantic integration

Semantic integration is the process of interrelating information from diverse sources, for example calendars and to do lists, email archives, presence information (physical, psychological, and social), documents of all sorts, contacts (including social graphs), search results, and advertising and marketing relevance derived from them. In this regard, semantics focuses on the organization of and action upon information by acting as an intermediary between heterogeneous data sources, which may conflict not only by structure but also context or value. == Applications and methods == In enterprise application integration (EAI), semantic integration can facilitate or even automate the communication between computer systems using metadata publishing. Metadata publishing potentially offers the ability to automatically link ontologies. One approach to (semi-)automated ontology mapping requires the definition of a semantic distance or its inverse, semantic similarity and appropriate rules. Other approaches include so-called lexical methods, as well as methodologies that rely on exploiting the structures of the ontologies. For explicitly stating similarity/equality, there exist special properties or relationships in most ontology languages. OWL, for example has "owl:equivalentClass", "owl:equivalentProperty" and "owl:sameAs". Eventually system designs may see the advent of composable architectures where published semantic-based interfaces are joined together to enable new and meaningful capabilities. These could predominately be described by means of design-time declarative specifications, that could ultimately be rendered and executed at run-time. Semantic integration can also be used to facilitate design-time activities of interface design and mapping. In this model, semantics are only explicitly applied to design and the run-time systems work at the syntax level. This "early semantic binding" approach can improve overall system performance while retaining the benefits of semantic driven design. == Semantic integration situations == From the industry use case, it has been observed that the semantic mappings were performed only within the scope of the ontology class or the datatype property. These identified semantic integrations are (1) integration of ontology class instances into another ontology class without any constraint, (2) integration of selected instances in one ontology class into another ontology class by the range constraint of the property value and (3) integration of ontology class instances into another ontology class with the value transformation of the instance property. Each of them requires a particular mapping relationship, which is respectively: (1) equivalent or subsumption mapping relationship, (2) conditional mapping relationship that constraints the value of property (data range) and (3) transformation mapping relationship that transforms the value of property (unit transformation). Each identified mapping relationship can be defined as either (1) direct mapping type, (2) data range mapping type or (3) unit transformation mapping type. == KG vs. RDB approaches == In the case of integrating supplemental data source, KG(Knowledge graph) formally represents the meaning involved in information by describing concepts, relationships between things, and categories of things. These embedded semantics with the data offer significant advantages such as reasoning over data and dealing with heterogeneous data sources. The rules can be applied on KG more efficiently using graph query. For example, the graph query does the data inference through the connected relations, instead of repeated full search of the tables in relational database. KG facilitates the integration of new heterogeneous data by just adding new relationships between existing information and new entities. This facilitation is emphasized for the integration with existing popular linked open data source such as Wikidata.org. SQL query is tightly coupled and rigidly constrained by datatype within the specific database and can join tables and extract data from tables, and the result is generally a table, and a query can join tables by any columns which match by datatype. SPARQL query is the standard query language and protocol for Linked Open Data on the web and loosely coupled with the database so that it facilitates the reusability and can extract data through the relations free from the datatype, and not only extract but also generate additional knowledge graph with more sophisticated operations(logic: transitive/symmetric/inverseOf/functional). The inference based query (query on the existing asserted facts without the generation of new facts by logic) can be fast comparing to the reasoning based query (query on the existing plus the generated/discovered facts based on logic). The information integration of heterogeneous data sources in traditional database is intricate, which requires the redesign of the database table such as changing the structure and/or addition of new data. In the case of semantic query, SPARQL query reflects the relationships between entities in a way that aligned with human's understanding of the domain, so the semantic intention of the query can be seen on the query itself. Unlike SPARQL, SQL query, which reflects the specific structure of the database and derived from matching the relevant primary and foreign keys of tables, loses the semantics of the query by missing the relationships between entities. Below is the example that compares SPARQL and SQL queries for medications that treats "TB of vertebra". SELECT ?medication WHERE { ?diagnosis a example:Diagnosis . ?diagnosis example:name “TB of vertebra” . ?medication example:canTreat ?diagnosis . } SELECT DRUG.medID FROM DIAGNOSIS, DRUG, DRUG_DIAGNOSIS WHERE DIAGNOSIS.diagnosisID=DRUG_DIAGNOSIS.diagnosisID AND DRUG.medID=DRUG_DIAGNOSIS.medID AND DIAGNOSIS.name=”TB of vertebra” == Examples == The Pacific Symposium on Biocomputing has been a venue for the popularization of the ontology mapping task in the biomedical domain, and a number of papers on the subject can be found in its proceedings.

Semantic decomposition (natural language processing)

A semantic decomposition is an algorithm that breaks down the meanings of phrases or concepts into less complex concepts. The result of a semantic decomposition is a representation of meaning. This representation can be used for tasks, such as those related to artificial intelligence or machine learning. Semantic decomposition is common in natural language processing applications. The basic idea of a semantic decomposition is taken from the learning skills of adult humans, where words are explained using other words. It is based on Meaning-text theory. Meaning-text theory is used as a theoretical linguistic framework to describe the meaning of concepts with other concepts. == Background == Given that an AI does not inherently have language, it is unable to think about the meanings behind the words of a language. An artificial notion of meaning needs to be created for a strong AI to emerge. Creating an artificial representation of meaning requires the analysis of what meaning is. Many terms are associated with meaning, including semantics, pragmatics, knowledge and understanding or word sense. Each term describes a particular aspect of meaning, and contributes to a multitude of theories explaining what meaning is. These theories need to be analyzed further to develop an artificial notion of meaning best fit for our current state of knowledge. == Graph representations == Representing meaning as a graph is one of the two ways that both an AI cognition and a linguistic researcher think about meaning (connectionist view). Logicians utilize a formal representation of meaning to build upon the idea of symbolic representation, whereas description logics describe languages and the meaning of symbols. This contention between 'neat' and 'scruffy' techniques has been discussed since the 1970s. Research has so far identified semantic measures and with that word-sense disambiguation (WSD) - the differentiation of meaning of words - as the main problem of language understanding. As an AI-complete environment, WSD is a core problem of natural language understanding. AI approaches that use knowledge-given reasoning creates a notion of meaning combining the state of the art knowledge of natural meaning with the symbolic and connectionist formalization of meaning for AI. The abstract approach is shown in Figure. First, a connectionist knowledge representation is created as a semantic network consisting of concepts and their relations to serve as the basis for the representation of meaning. This graph is built out of different knowledge sources like WordNet, Wiktionary, and BabelNET. The graph is created by lexical decomposition that recursively breaks each concept semantically down into a set of semantic primes. The primes are taken from the theory of Natural Semantic Metalanguage, which has been analyzed for usefulness in formal languages. Upon this graph marker passing is used to create the dynamic part of meaning representing thoughts. The marker passing algorithm, where symbolic information is passed along relations form one concept to another, uses node and edge interpretation to guide its markers. The node and edge interpretation model is the symbolic influence of certain concepts. Future work uses the created representation of meaning to build heuristics and evaluate them through capability matching and agent planning, chatbots or other applications of natural language understanding.

Wearable technology

Wearable technology is a category of small electronic and mobile devices with wireless communications capability designed to be worn on the human body and are incorporated into gadgets, accessories, or clothes. Common types of wearable technology include smartwatches, fitness trackers, and smartglasses. Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer. Wearable devices collect vast amounts of data from users making use of different behavioral and physiological sensors, which monitor their health status and activity levels. Wrist-worn devices include smartwatches with a touchscreen display, while wristbands are mainly used for fitness tracking but do not contain a touchscreen display. Wearable devices such as activity trackers are an example of the Internet of things, since "things" such as electronics, software, sensors, and connectivity are effectors that enable objects to exchange data (including data quality) through the internet with a manufacturer, operator, and/or other connected devices, without requiring human intervention. Wearable technology offers a wide range of possible uses, from communication and entertainment to improving health and fitness, however, there are worries about privacy and security because wearable devices have the ability to collect personal data. Wearable technology has a variety of use cases which is growing as the technology is developed and the market expands. It can be used to encourage individuals to be more active and improve their lifestyle choices. Healthy behavior is encouraged by tracking activity levels and providing useful feedback to enable goal setting. This can be shared with interested stakeholders such as healthcare providers. Wearables are popular in consumer electronics, most commonly in the form factors of smartwatches, smart rings, and implants. Apart from commercial uses, wearable technology is being incorporated into navigation systems, advanced textiles (e-textiles), and healthcare. As wearable technology is being proposed for use in critical applications, like other technology, it is vetted for its reliability and security properties. == History == In the 1500s, German inventor Peter Henlein (1485–1542) created small watches that were worn as necklaces. A century later, pocket watches grew in popularity as waistcoats became fashionable for men. Wristwatches were created in the late 1600s but were worn mostly by women as bracelets. Pedometers were developed around the same time as pocket watches. The concept of a pedometer was described by Leonardo da Vinci around 1500, and the Germanic National Museum in Nuremberg has a pedometer in its collection from 1590. In the late 1800s, the first wearable hearing aids were introduced. In 1904, aviator Alberto Santos-Dumont pioneered the modern use of the wristwatch. In 1949, American biophysicist Norman Holter invented the very first health monitoring device. His invention, the Holter monitor, was groundbreaking as one of the first wearable devices capable of tracking vital health data outside of a clinical setting. In the 1970s, calculator watches became available, reaching the peak of their popularity in the 1980s. From the early 2000s, wearable cameras were being used as part of a growing sousveillance movement. Expectations, operations, usage and concerns about wearable technology was floated on the first International Conference on Wearable Computing. In 2008, Ilya Fridman incorporated a hidden Bluetooth microphone into a pair of earrings. Big tech companies such as Apple, Samsung, and Fitbit have expanded on this idea by interfacing with smartphones and personal computer software to collect a wide variety of data. Wearable devices include dedicated health monitors, fitness bands, and smartwatches. In 2010, Fitbit released its first step counter. Wearable technology which tracks information such as walking and heart rate is part of the quantified self movement. In 2013, McLear, also known as NFC Ring, released a "smart ring". The smart ring could make bitcoin payments, unlock other devices, and transfer personally identifying information, and also had other features. In 2013, one of the first widely available smartwatches was the Samsung Galaxy Gear. Apple followed in 2015 with the Apple Watch. === Prototypes === From 1991 to 1997, Rosalind Picard and her students, Steve Mann and Jennifer Healey, at the MIT Media Lab designed, built, and demonstrated data collection and decision making from "Smart Clothes" that monitored continuous physiological data from the wearer. These "smart clothes", "smart underwear", "smart shoes", and smart jewellery collected data that related to affective state and contained or controlled physiological sensors and environmental sensors like cameras and other devices. At the same time, also at the MIT Media Lab, Thad Starner and Alex "Sandy" Pentland develop augmented reality. In 1997, their smartglass prototype is featured on 60 Minutes and enables rapid web search and instant messaging. Though the prototype's glasses are nearly as streamlined as modern smartglasses, the processor was a computer worn in a backpack – the most lightweight solution available at the time. In 2009, Sony Ericsson teamed up with the London College of Fashion for a contest to design digital clothing. The winner was a cocktail dress with Bluetooth technology making it light up when a call is received. Zach "Hoeken" Smith of MakerBot fame made keyboard pants during a "Fashion Hacking" workshop at a New York City creative collective. The Tyndall National Institute in Ireland developed a "remote non-intrusive patient monitoring" platform which was used to evaluate the quality of the data generated by the patient sensors and how the end users may adopt to the technology. More recently, London-based fashion company CuteCircuit created costumes for singer Katy Perry featuring LED lighting so that the outfits would change color both during stage shows and appearances on the red carpet such as the dress Katy Perry wore in 2010 at the MET Gala in NYC. In 2012, CuteCircuit created the world's first dress to feature Tweets, as worn by singer Nicole Scherzinger. In 2010, McLear, also known as NFC Ring, developed prototypes of its "smart ring" devices, before a Kickstarter fundraising in 2013. In 2014, graduate students from the Tisch School of Arts in New York designed a hoodie that sent pre-programmed text messages triggered by gesture movements. Around the same time, prototypes for digital eyewear with heads up display (HUD) began to appear. The US military employs headgear with displays for soldiers using a technology called holographic optics. In 2010, Google started developing prototypes of its optical head-mounted display Google Glass, which went into customer beta in March 2013. == Usage == In the consumer space, sales of smart wristbands (aka activity trackers such as the Jawbone UP and Fitbit Flex) started accelerating in 2013. One in five American adults have a wearable device, according to the 2014 PriceWaterhouseCoopers Wearable Future Report. As of 2009, decreasing cost of processing power and other components was facilitating widespread adoption and availability. In professional sports, wearable technology has applications in monitoring and real-time feedback for athletes. Examples of wearable technology in sport include accelerometers, pedometers, and GPS's which can be used to measure an athlete's energy expenditure and movement pattern. In cybersecurity and financial technology, secure wearable devices have captured part of the physical security key market. McLear, also known as NFC Ring, and VivoKey developed products with one-time pass secure access control. In health informatics, wearable devices have enabled better capturing of human health statistics for data driven analysis. This has facilitated data-driven machine learning algorithms to analyse the health condition of users. In business, wearable technology helps managers easily supervise employees by knowing their locations and what they are currently doing. Employees working in a warehouse also have increased safety when working around chemicals or lifting something. Smart helmets are employee safety wearables that have vibration sensors that can alert employees of possible danger in their environment. == Wearable technology and health == Wearable technology is often used to monitor a user's health. Given that such a device is in close contact with the user, it can easily collect data. It started as soon as 1980 where first wireless ECG was invented. In the last decades, there has been substantial growth in research of e.g. textile-based, tattoo, patch, and contact lenses as well as circulation of a notion of "quantified self", transhumanism-related ideas, and growth of life ex