Globetrooper

Globetrooper

Globetrooper is a free travel app known for assisting travelers in finding partners for group trips and world adventures. Globetrooper offers a free social travel platform that helps people find travel partners. == History == Globetrooper was developed and released in 2010 by a couple; Todd Sullivan and Lauren McLeod who are two travel-minded individuals that wanted to make it easier for travelers to plan a journey and see the world. With their backgrounds in business, software & design, and a love for travel, both left the corporate world and launched Globetrooper on Lauren’s birthday 28 March 2010. Globetrooper was first launched as an information portal with a view to making it more social, but after some months, the content quickly grew and changed to the ‘travel partner’ concept.

Bag-of-words model

The bag-of-words (BoW) model is a model of text which uses an unordered collection (a "bag") of words. It is used in natural language processing and information retrieval (IR). It disregards word order (and thus most of syntax or grammar) but captures multiplicity. The bag-of-words model is commonly used in methods of document classification where, for example, the (frequency of) occurrence of each word is used as a feature for training a classifier. It has also been used for computer vision. An early reference to "bag of words" in a linguistic context can be found in Zellig Harris's 1954 article on Distributional Structure. == Definition == The following models a text document using bag-of-words. Here are two simple text documents: Based on these two text documents, a list is constructed as follows for each document: Representing each bag-of-words as a JSON object, and attributing to the respective JavaScript variable: Each key is the word, and each value is the number of occurrences of that word in the given text document. The order of elements is free, so, for example {"too":1,"Mary":1,"movies":2,"John":1,"watch":1,"likes":2,"to":1} is also equivalent to BoW1. It is also what we expect from a strict JSON object representation. Note: if another document is like a union of these two, its JavaScript representation will be: So, as we see in the bag algebra, the "union" of two documents in the bags-of-words representation is, formally, the disjoint union, summing the multiplicities of each element. === Word order === The BoW representation of a text removes all word ordering. For example, the BoW representation of "man bites dog" and "dog bites man" are the same, so any algorithm that operates with a BoW representation of text must treat them in the same way. Despite this lack of syntax or grammar, BoW representation is fast and may be sufficient for simple tasks that do not require word order. For instance, for document classification, if the words "stocks" "trade" "investors" appears multiple times, then the text is likely a financial report, even though it would be insufficient to distinguish between Yesterday, investors were rallying, but today, they are retreating.andYesterday, investors were retreating, but today, they are rallying.and so the BoW representation would be insufficient to determine the detailed meaning of the document. == Implementations == Implementations of the bag-of-words model might involve using frequencies of words in a document to represent its contents. The frequencies can be "normalized" by the inverse of document frequency, or tf–idf. Additionally, for the specific purpose of classification, supervised alternatives have been developed to account for the class label of a document. Lastly, binary (presence/absence or 1/0) weighting is used in place of frequencies for some problems (e.g., this option is implemented in the WEKA machine learning software system). == Hashing trick == A common alternative to using dictionaries is the hashing trick, where words are mapped directly to indices with a hash function. When using a hash function, no memory is required to store a dictionary. In practice, hashing simplifies the implementation of bag-of-words models and improves scalability. Collisions can occur when two words are hashed to the same index, but this happens infrequently and may function as a form of regularization.

Product-family engineering

Product-family engineering (PFE), also known as product-line engineering (PLE), is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertation at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is conceptually similar to the widespread use of vehicle platforms in the automotive industry. Product-family engineering is a relatively new approach to the creation of new products, recently evolving to Model-Based Product Line Engineering (MBPLE), emphasizing the centrality of a model-centric approach in PLE. It focuses on the process of engineering new products in such a way that it is possible to reuse product components and apply variability with decreased costs and time. Product-family engineering is all about reusing components and structures as much as possible, according to the ISO/IEC 26550/2015 and the latest ISO/IEC 26580/2021 that introduced the concept of feature-based Product Line Engineering. Several studies have proven that using a product-family engineering approach for product development can have several benefits. Here is a list of some of them: Higher productivity Higher quality Faster time-to-market Lower labor needs The Nokia case mentioned below also illustrates these benefits. In 2025 the publishing of the book Model-Based Product Line Engineering (MBPLE): The feature-based path to product lines success by Marco Forlingieri, Tim Weilkiens and Hugo Guillermo Chalé-Gongora formalized the foundation of the discipline, including best practices and new industrial cases. == Overall process == The product family engineering process consists of several phases. The three main phases are: Phase 1: Product management Phase 2: Domain engineering Phase 3: Product engineering The process has been modeled on a higher abstraction level. This has the advantage that it can be applied to all kinds of product lines and families, not only software. The model can be applied to any product family. Figure 1 (below) shows a model of the entire process. Below, the process is described in detail. The process description contains elaborations of the activities and the important concepts being used. All concepts printed in italic are explained in Table 1. === Phase 1: product management === The first phase is the starting up of the whole process. In this phase some important aspects are defined especially with regard to economic aspects. This phase is responsible for outlining market strategies and defining a scope, which tells what should and should not be inside the product family. ==== Evaluate business visioning ==== During this first activity all context information relevant for defining the scope of the product line is collected and evaluated. It is important to define a clear market strategy and take external market information into account, such as consumer demands. The activity should deliver a context document that contains guidelines, constraints and the product strategy. ==== Define product line scope ==== Scoping techniques are applied to define which aspects are within the scope. This is based upon the previous step in the process, where external factors have been taken into account. The output is a product portfolio description, which includes a list of current and future products and also a product roadmap. It can be argued whether phase 1, product management, is part of the product-family-engineering process, because it could be seen as an individual business process that is more focused on the management aspects instead of the product aspect. However phase 2 needs some important input from this phase, as a large piece of the scope is defined in this phase. So from this point of view it is important to include the product-management phase (phase 1) into the entire process as a base for the domain-engineering process. === Phase 2: domain engineering === During the domain-engineering phases, the variable and common requirements are gathered for the whole product line. The goal is to establish a reusable platform. The output of this phase is a set of common and variable requirements for all products in the product line. ==== Analyze domain requirements ==== This activity includes all activities for analyzing the domain with regard to concept requirements. The requirements are categorized and split up into two new activities. The output is a document with the domain analysis. As can be seen in Figure 1 the process of defining common requirements is a parallel process with defining variable requirements. Both activities take place at the same time. ==== Define common requirements ==== Includes all activities for eliciting and documenting the common requirements of the product line, resulting in a document with reusable common requirements. ==== Define variable requirements ==== Includes all activities for eliciting and documenting the variable requirements of the product line, resulting in a document with variable requirements. ==== Design domain ==== This process step consists of activities for defining the reference architecture of the product line. This generates an abstract structure for all products in the product line. ==== Implement domain ==== During this step a detailed design of the reusable components and the implementation of these components are created. ==== Test domain ==== Validates and verifies the reusability of components. Components are tested against their specifications. After successful testing of all components in different use cases and scenarios, the domain engineering phase has been completed. === Phase 3: product engineering === In the final phase a product X is being engineered. This product X uses the commonalities and variability from the domain engineering phase, so product X is being derived from the platform established in the domain engineering phase. It basically takes all common requirements and similarities from the preceding phase plus its own variable requirements. Using the base from the domain engineering phase and the individual requirements of the product engineering phase a complete and new product can be built. After the product has been fully tested and approved, the product X can be delivered. ==== Define product requirements ==== Developing the product requirements specification for the individual product and reuse the requirements from the preceding phase. ==== Design product ==== All activities for producing the product architecture. Makes use of the reference architecture from the step "design domain", it selects and configures the required parts of the reference architecture and incorporates product specific adaptations. ==== Build product ==== During this process the product is built, using selections and configurations of the reusable components. ==== Test product ==== During this step the product is verified and validated against its specifications. A test report gives information about all tests that were carried out, this gives an overview of possible errors in the product. If the product in the next step is not accepted, the process will loop back to "build product", in Figure 1 this is indicated as "[unsatisfied]". ==== Deliver and support product ==== The final step is the acceptance of the final product. If it has been successfully tested and approved to be complete, it can be delivered. If the product does not satisfy to the specifications, it has to be rebuilt and tested again. The next figure shows the overall process of product-family engineering as described above. It is a full process overview with all concepts attached to the different steps. == Process data diagram == On the left side the entire process from the top to bottom has been drawn. All activities on the left side are linked to the concepts on the right side through dotted lines. Every concept has a number, which reflects the association with other concepts. == List of concepts == Below the list with concepts will be explained. Most concept definitions are extracted from Pohl, Bockle, & Linden (2005) and also some new definitions have been added. Table 1: List of concepts == Example == There are some good examples of the use of product family engineering, which were quite successful. The abstract model of product family engineering allows different kinds of uses, most of them are related to the consumer electronics m

Cloud-computing comparison

The following is a comparison of cloud-computing software and providers. == IaaS (Infrastructure as a service) == === Providers === ==== General ==== == SaaS (Software as a Service) == === General === === Supported hosts === === Supported guests === == PaaS (Platform as a service) == === Providers === === Providers on IaaS === PaaS providers which can run on IaaS providers ("itself" means the provider is both PaaS and IaaS):

Recruitee

Tellent Recruitee is a cloud-based applicant tracking system (ATS) for talent acquisition owned by Tellent. It is used by internal HR teams for processes including job postings, candidate sourcing, reporting, and applicant tracking. == History == Perry Oostdam and Pawel Smoczyk founded Recruitee after working on a mobile gaming startup. The Recruitee was launched in August 2015. In September 2015, it received a seed funding round with participation from investors Robert Pijselman and Luc Brandts. Merger In February 2021, Recruitee and the Finnish HR software provider Sympa merged their operations, backed by the growth equity firm Providence Strategic Growth (PSG). Acquisition In 2022, the group acquired the French company Javelo and the German company kiwiHR. The parent company was subsequently renamed as Tellent while Recruitee renamed as Tellent Recruitee and continues to operate as a product unit within the Tellent group. == Platform == Tellent Recruitee is a customizable recruitment software. It functions as an ATS and talent acquisition platform and includes tools to create and publish job listings, source candidates, manage recruitment agencies, and track applicants through customizable pipelines. The interface allows drag-and-drop organization of candidates. The platform also includes features for team collaboration, such as shared notes, task assignments, and candidate evaluations. It also has integrated scheduling tools and automated email communication. Tellent Recruitee also provides analytics and reports on hiring and career site metrics. The software allows for customization of career site pages and application forms. It supports integrations with other HR and productivity software, such as WhatsApp, and has various AI functionalities to support with manual recruitment tasks.

Camfecting

In computer security, camfecting is the process of attempting to hack into a person's webcam and activate it without the webcam owner's permission. The remotely activated webcam can be used to watch anything within the webcam's field of vision, sometimes including the webcam owner themselves. Camfecting is most often carried out by infecting the victim's computer with a virus that can provide the hacker access to their webcam. This attack is specifically targeted at the victim's webcam, and hence the name camfecting, a portmanteau of the words camera and infecting. Typically, a webcam hacker or a camfecter sends his victim an innocent-looking application which has a hidden Trojan software through which the camfecter can control the victim's webcam. The camfecter virus installs itself silently when the victim runs the original application. Once installed, the camfecter can turn on the webcam and capture pictures/videos. The camfecter software works just like the original webcam software present in the victim computer, the only difference being that the camfecter controls the software instead of the webcam's owner. == Notable cases == Marcus Thomas, former assistant director of the FBI's Operational Technology Division in Quantico, said in a 2013 story in The Washington Post that the FBI had been able to covertly activate a computer's camera—without triggering the light that lets users know it is recording—for several years. In November 2013, American teenager Jared James Abrahams pleaded guilty to hacking over 100-150 women and installing the highly invasive malware Blackshades on their computers in order to obtain nude images and videos of them. One of his victims was Miss Teen USA 2013 Cassidy Wolf. Researchers from Johns Hopkins University have shown how to covertly capture images from the iSight camera on MacBook and iMac models released before 2008, by reprogramming the microcontroller's firmware. == Prevention == A computer that does not have an up-to-date webcam software or any anti-virus (or firewall) software installed and operational may be at increased risk for camfecting from different types of malware. Softcams may nominally increase this risk, if not maintained or configured properly. Although a person cannot protect themselves from zero-day exploits that could potentially activate a camera unknowingly, such as Pegasus is able to do on smartphones. The only way to truly avoid being watched through your own camera is by blocking it physically, since software blocks can be overriden by advanced persistent threats. A simple piece of tape is more commonly used to offuscate the feed of the camera. With even Mark Zuckerberg doing so on his personal laptop that appeared during a presentation. And it being the way Snowden, an ex-contractor for the NSA, is portrayed to do so to prevent camfecting in the biopic Snowden. There is now a market for the manufacture and sale of sliding lens covers that allow users to physically block their computer's camera and, in some cases, microphone. A number of phone and laptop manufacturers tried to implement pop-up cameras that can only be opened manually by the user. But the trend did not become mainstream because of the engineering it took to keep the mechanisms up to date, aswell as the fragility and durability of the cameras.

Free boundary condition

In image processing, the free boundary condition is the convention used when applying a convolution kernel to a digital image in which pixel locations that lie outside the image boundaries are interpreted as having a value of zero.[1] The question of what value to assign out-of-bounds pixels may arise, for instance, when applying a 3×3 kernel to the corner pixel in an image.