Color reproduction

Color reproduction

Color reproduction is an aspect of color science concerned with producing light spectra that evoke a desired color, either through additive (light emitting) or subtractive (surface color) models. It converts physical correlates of color perception (CIE 1931 XYZ color space tristimulus values and related quantities) into light spectra that can be experienced by observers. In this way, it is the opposite of colorimetry. It is concerned with the faithful reproduction of a color in one medium, with a color in another, so it is a central concept in color management and relies heavily on color calibration. For example, food packaging must be able to faithfully reproduce the colors of the foods therein in order to appeal to a customer. This involves proper color calibration of at least four devices: Lighting, which must have a high color rendering index and not give a color cast to the object. Camera, which measures the reflected spectrum of the object and converts to a trichromatic color space (e.g. RGB). Screen, which reproduces color so a designer can proof the captured image and make color corrections as necessary. Printer, which reproduces the final color on paper.

Developmental robotics

Developmental robotics (DevRob), sometimes called epigenetic robotics, is a scientific field which aims at studying the developmental mechanisms, architectures and constraints that allow lifelong and open-ended learning of new skills and new knowledge in embodied machines. As in human children, learning is expected to be cumulative and of progressively increasing complexity, and to result from self-exploration of the world in combination with social interaction. The typical methodological approach consists in starting from theories of human and animal development elaborated in fields such as developmental psychology, neuroscience, developmental and evolutionary biology, and linguistics, then to formalize and implement them in robots, sometimes exploring extensions or variants of them. The experimentation of those models in robots allows researchers to confront them with reality, and as a consequence, developmental robotics also provides feedback and novel hypotheses on theories of human and animal development. Developmental robotics is related to but differs from evolutionary robotics (ER). ER uses populations of robots that evolve over time, whereas DevRob is interested in how the organization of a single robot's control system develops through experience, over time. DevRob is also related to work done in the domains of robotics and artificial life. == Background == Can a robot learn like a child? Can it learn a variety of new skills and new knowledge unspecified at design time and in a partially unknown and changing environment? How can it discover its body and its relationships with the physical and social environment? How can its cognitive capacities continuously develop without the intervention of an engineer once it is "out of the factory"? What can it learn through natural social interactions with humans? These are the questions at the center of developmental robotics. Alan Turing, as well as a number of other pioneers of cybernetics, already formulated those questions and the general approach in 1950, but it is only since the end of the 20th century that they began to be investigated systematically. Because the concept of adaptive intelligent machines is central to developmental robotics, it has relationships with fields such as artificial intelligence, machine learning, cognitive robotics or computational neuroscience. Yet, while it may reuse some of the techniques elaborated in these fields, it differs from them from many perspectives. It differs from classical artificial intelligence because it does not assume the capability of advanced symbolic reasoning and focuses on embodied and situated sensorimotor and social skills rather than on abstract symbolic problems. It differs from cognitive robotics because it focuses on the processes that allow the formation of cognitive capabilities rather than these capabilities themselves. It differs from computational neuroscience because it focuses on functional modeling of integrated architectures of development and learning. More generally, developmental robotics is uniquely characterized by the following three features: It targets task-independent architectures and learning mechanisms, i.e. the machine/robot has to be able to learn new tasks that are unknown by the engineer; It emphasizes open-ended development and lifelong learning, i.e. the capacity of an organism to acquire continuously novel skills. This should not be understood as a capacity for learning "anything" or even “everything”, but just that the set of skills that is acquired can be infinitely extended at least in some (not all) directions; The complexity of acquired knowledge and skills shall increase (and the increase be controlled) progressively. Developmental robotics emerged at the crossroads of several research communities including embodied artificial intelligence, enactive and dynamical systems cognitive science, connectionism. Starting from the essential idea that learning and development happen as the self-organized result of the dynamical interactions among brains, bodies and their physical and social environment, and trying to understand how this self-organization can be harnessed to provide task-independent lifelong learning of skills of increasing complexity, developmental robotics strongly interacts with fields such as developmental psychology, developmental and cognitive neuroscience, developmental biology (embryology), evolutionary biology, and cognitive linguistics. As many of the theories coming from these sciences are verbal and/or descriptive, this implies a crucial formalization and computational modeling activity in developmental robotics. These computational models are then not only used as ways to explore how to build more versatile and adaptive machines but also as a way to evaluate their coherence and possibly explore alternative explanations for understanding biological development. == Research directions == === Skill domains === Due to the general approach and methodology, developmental robotics projects typically focus on having robots develop the same types of skills as human infants. A first category that is important being investigated is the acquisition of sensorimotor skills. These include the discovery of one's own body, including its structure and dynamics such as hand-eye coordination, locomotion, and interaction with objects as well as tool use, with a particular focus on the discovery and learning of affordances. A second category of skills targeted by developmental robots are social and linguistic skills: the acquisition of simple social behavioural games such as turn-taking, coordinated interaction, lexicons, syntax and grammar, and the grounding of these linguistic skills into sensorimotor skills (sometimes referred as symbol grounding). In parallel, the acquisition of associated cognitive skills are being investigated such as the emergence of the self/non-self distinction, the development of attentional capabilities, of categorization systems and higher-level representations of affordances or social constructs, of the emergence of values, empathy, or theories of mind. === Mechanisms and constraints === The sensorimotor and social spaces in which humans and robot live are so large and complex that only a small part of potentially learnable skills can actually be explored and learnt within a life-time. Thus, mechanisms and constraints are necessary to guide developmental organisms in their development and control of the growth of complexity. There are several important families of these guiding mechanisms and constraints which are studied in developmental robotics, all inspired by human development: Motivational systems, generating internal reward signals that drive exploration and learning, which can be of two main types: extrinsic motivations push robots/organisms to maintain basic specific internal properties such as food and water level, physical integrity, or light (e.g. in phototropic systems); intrinsic motivations push robot to search for novelty, challenge, compression or learning progress per se, thus generating what is sometimes called curiosity-driven learning and exploration, or alternatively active learning and exploration; Social guidance: as humans learn a lot by interacting with their peers, developmental robotics investigates mechanisms that can allow robots to participate to human-like social interaction. By perceiving and interpreting social cues, this may allow robots both to learn from humans (through diverse means such as imitation, emulation, stimulus enhancement, demonstration, etc. ...) and to trigger natural human pedagogy. Thus, social acceptance of developmental robots is also investigated; Statistical inference biases and cumulative knowledge/skill reuse: biases characterizing both representations/encodings and inference mechanisms can typically allow considerable improvement of the efficiency of learning and are thus studied. Related to this, mechanisms allowing to infer new knowledge and acquire new skills by reusing previously learnt structures is also an essential field of study; The properties of embodiment, including geometry, materials, or innate motor primitives/synergies often encoded as dynamical systems, can considerably simplify the acquisition of sensorimotor or social skills, and is sometimes referred as morphological computation. The interaction of these constraints with other constraints is an important axis of investigation; Maturational constraints: In human infants, both the body and the neural system grow progressively, rather than being full-fledged already at birth. This implies, for example, that new degrees of freedom, as well as increases of the volume and resolution of available sensorimotor signals, may appear as learning and development unfold. Transposing these mechanisms in developmental robots, and understanding how it may hinder or on the contrary ease the acquisition of novel complex skills is a central questi

Is an AI Chatbot Worth It in 2026?

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Automated essay scoring

Automated essay scoring (AES) is the use of specialized computer programs to assign grades to essays written in an educational setting. It is a form of educational assessment and an application of natural language processing. Its objective is to classify a large set of textual entities into a small number of discrete categories, corresponding to the possible grades, for example, the numbers 1 to 6. Therefore, it can be considered a problem of statistical classification. Several factors have contributed to a growing interest in AES. Among them are cost, accountability, standards, and technology. Rising education costs have led to pressure to hold the educational system accountable for results by imposing standards. The advance of information technology promises to measure educational achievement at reduced cost. The use of AES for high-stakes testing in education has generated significant backlash, with opponents pointing to research that computers cannot yet grade writing accurately and arguing that their use for such purposes promotes teaching writing in reductive ways (i.e. teaching to the test). == History == Most historical summaries of AES trace the origins of the field to the work of Ellis Batten Page. In 1966, he argued for the possibility of scoring essays by computer, and in 1968 he published his successful work with a program called Project Essay Grade (PEG). Using the technology of that time, computerized essay scoring would not have been cost-effective, so Page abated his efforts for about two decades. Eventually, Page sold PEG to Measurement Incorporated. By 1990, desktop computers had become so powerful and so widespread that AES was a practical possibility. As early as 1982, a UNIX program called Writer's Workbench was able to offer punctuation, spelling and grammar advice. In collaboration with several companies (notably Educational Testing Service), Page updated PEG and ran some successful trials in the early 1990s. Peter Foltz and Thomas Landauer developed a system using a scoring engine called the Intelligent Essay Assessor (IEA). IEA was first used to score essays in 1997 for their undergraduate courses. It is now a product from Pearson Educational Technologies and used for scoring within a number of commercial products and state and national exams. IntelliMetric is Vantage Learning's AES engine. Its development began in 1996. It was first used commercially to score essays in 1998. Educational Testing Service offers "e-rater", an automated essay scoring program. It was first used commercially in February 1999. Jill Burstein was the team leader in its development. ETS's Criterion Online Writing Evaluation Service uses the e-rater engine to provide both scores and targeted feedback. Lawrence Rudner has done some work with Bayesian scoring, and developed a system called BETSY (Bayesian Essay Test Scoring sYstem). Some of his results have been published in print or online, but no commercial system incorporates BETSY as yet. Under the leadership of Howard Mitzel and Sue Lottridge, Pacific Metrics developed a constructed response automated scoring engine, CRASE. Currently utilized by several state departments of education and in a U.S. Department of Education-funded Enhanced Assessment Grant, Pacific Metrics’ technology has been used in large-scale formative and summative assessment environments since 2007. Measurement Inc. acquired the rights to PEG in 2002 and has continued to develop it. In 2012, the Hewlett Foundation sponsored a competition on Kaggle called the Automated Student Assessment Prize (ASAP). 201 challenge participants attempted to predict, using AES, the scores that human raters would give to thousands of essays written to eight different prompts. The intent was to demonstrate that AES can be as reliable as human raters, or more so. The competition also hosted a separate demonstration among nine AES vendors on a subset of the ASAP data. Although the investigators reported that the automated essay scoring was as reliable as human scoring, this claim was not substantiated by any statistical tests because some of the vendors required that no such tests be performed as a precondition for their participation. Moreover, the claim that the Hewlett Study demonstrated that AES can be as reliable as human raters has since been strongly contested, including by Randy E. Bennett, the Norman O. Frederiksen Chair in Assessment Innovation at the Educational Testing Service. Some of the major criticisms of the study have been that five of the eight datasets consisted of paragraphs rather than essays, four of the eight data sets were graded by human readers for content only rather than for writing ability, and that rather than measuring human readers and the AES machines against the "true score", the average of the two readers' scores, the study employed an artificial construct, the "resolved score", which in four datasets consisted of the higher of the two human scores if there was a disagreement. This last practice, in particular, gave the machines an unfair advantage by allowing them to round up for these datasets. In 1966, Page hypothesized that, in the future, the computer-based judge will be better correlated with each human judge than the other human judges are. Despite criticizing the applicability of this approach to essay marking in general, this hypothesis was supported for marking free text answers to short questions, such as those typical of the British GCSE system. Results of supervised learning demonstrate that the automatic systems perform well when marking by different human teachers is in good agreement. Unsupervised clustering of answers showed that excellent papers and weak papers formed well-defined clusters, and the automated marking rule for these clusters worked well, whereas marks given by human teachers for the third cluster ('mixed') can be controversial, and the reliability of any assessment of works from the 'mixed' cluster can often be questioned (both human and computer-based). == Different dimensions of essay quality == According to a recent survey, modern AES systems try to score different dimensions of an essay's quality in order to provide feedback to users. These dimensions include the following items: Grammaticality: following grammar rules Usage: using of prepositions, word usage Mechanics: following rules for spelling, punctuation, capitalization Style: word choice, sentence structure variety Relevance: how relevant of the content to the prompt Organization: how well the essay is structured Development: development of ideas with examples Cohesion: appropriate use of transition phrases Coherence: appropriate transitions between ideas Thesis Clarity: clarity of the thesis Persuasiveness: convincingness of the major argument == Procedure == From the beginning, the basic procedure for AES has been to start with a training set of essays that have been carefully hand-scored. The program evaluates surface features of the text of each essay, such as the total number of words, the number of subordinate clauses, or the ratio of uppercase to lowercase letters—quantities that can be measured without any human insight. It then constructs a mathematical model that relates these quantities to the scores that the essays received. The same model is then applied to calculate scores of new essays. Recently, one such mathematical model was created by Isaac Persing and Vincent Ng. which not only evaluates essays on the above features, but also on their argument strength. It evaluates various features of the essay, such as the agreement level of the author and reasons for the same, adherence to the prompt's topic, locations of argument components (major claim, claim, premise), errors in the arguments, cohesion in the arguments among various other features. In contrast to the other models mentioned above, this model is closer in duplicating human insight while grading essays. Due to the growing popularity of deep neural networks, deep learning approaches have been adopted for automated essay scoring, generally obtaining superior results, often surpassing inter-human agreement levels. The various AES programs differ in what specific surface features they measure, how many essays are required in the training set, and most significantly in the mathematical modeling technique. Early attempts used linear regression. Modern systems may use linear regression or other machine learning techniques often in combination with other statistical techniques such as latent semantic analysis and Bayesian inference. The automated essay scoring task has also been studied in the cross-domain setting using machine learning models, where the models are trained on essays written for one prompt (topic) and tested on essays written for another prompt. Successful approaches in the cross-domain scenario are based on deep neural networks or models that combine deep and shallow features. == Criteria for success == Any method of a

Frederick Jelinek

Frederick Jelinek (18 November 1932 – 14 September 2010) was a Czech-American researcher in information theory, automatic speech recognition, and natural language processing. He is well known for his oft-quoted statement, "Every time I fire a linguist, the performance of the speech recognizer goes up". Jelinek was born in Czechoslovakia before World War II and emigrated with his family to the United States in the early years of the communist regime. He studied engineering at the Massachusetts Institute of Technology and taught for 10 years at Cornell University before accepting a job at IBM Research. In 1961, he married Czech screenwriter Milena Jelinek. At IBM, his team advanced approaches to computer speech recognition and machine translation. After IBM, he went to head the Center for Language and Speech Processing at Johns Hopkins University for 17 years, where he was still working on the day he died. == Personal life == Jelinek was born on November 18, 1932, as Bedřich Jelínek in Kladno to Vilém and Trude Jelínek. His father was Jewish; his mother was born in Switzerland to Czech Catholic parents and had converted to Judaism. Jelínek senior, a dentist, had planned early to escape Nazi occupation and flee to England; he arranged for a passport, visa, and the shipping of his dentistry materials. The couple planned to send their son to an English private school. However, Vilém decided to stay at the last minute and was eventually sent to the Theresienstadt concentration camp, where he died in 1945. The family was forced to move to Prague in 1941, but Frederick, his sister and mother—thanks to the latter's background—escaped the concentration camps. After the war, Jelinek entered in the gymnasium, despite having missed several years of schooling because education of Jewish children had been forbidden since 1942. His mother, anxious that her son should get a good education, made great efforts for their emigration, especially when it became clear he would not be allowed to even attempt the graduation examination. His mother hoped her son would become a physician, but Jelinek dreamed of being a lawyer. He studied engineering in evening classes at the City College of New York and received stipends from the National Committee for a Free Europe that allowed him to study at the Massachusetts Institute of Technology. About his choice of specialty, he said: "Fortunately, to electrical engineering there belonged a discipline whose aim was not the construction of physical systems: the theory of information". He obtained his Ph.D. in 1962, with Robert Fano as his adviser. In 1957, Jelinek paid an unexpected visit to Prague. He had been in Vienna and applied for a visa, hoping to see his former acquaintances again. He met with his old friend Miloš Forman, who introduced him to film student Milena Tobolová—whose screenplay had been the basis for the movie Easy Life (Snadný život). His flight back to the U.S. had a stopover in Munich, during which he called her to propose. Tobolová was considered a dissident and the authorities were not happy with her film. Jelinek asked for help from Jerome Wiesner and Cyrus Eaton, the latter who lobbied Nikita Khrushchev. Following the inauguration of John F. Kennedy, a group of Czech dissidents were allowed to emigrate in January 1961. Thanks to the lobbying, the future Milena Jelinek was one of them. After completing his graduate studies, Jelinek, who had developed an interest in linguistics, had plans to work with Charles F. Hockett at Cornell University. However these fell through and during the next ten years he continued to study information theory. Having previously worked at IBM during a sabbatical, he began full-time work there in 1972—at first on leave for Cornell, but permanently from 1974. He remained there for over twenty years. Although at first he had been offered a regular research job, upon his arrival he learned that Josef Raviv had recently been promoted to head of the newly opened IBM Haifa Research Laboratory, and became head of the Continuous Speech Recognition group at the Thomas J. Watson Research Center. Despite his team's successes in this area, Jelinek's work remained little known in his home country because Czech scientists were not allowed to participate in key conferences. After the 1989 fall of communism, Jelinek helped establish scientific relationships, regularly visiting to lecture and helping to persuade IBM to establish a computing centre at Charles University. In 1993, he retired from IBM and went to Johns Hopkins University's Center for Language and Speech Processing, where he was director and Julian Sinclair Smith Professor of Electrical and Computer Engineering. He was still working there at the time of his death; Jelinek died of a heart attack at the close of an otherwise normal workday in mid-September 2010. He was survived by his wife, daughter and son, sister, stepsister, and three grandchildren, including Sophie Gold Jelinek. == Research and legacy == Information theory was a fashionable scientific approach in the mid '50s. However, pioneer Claude Shannon wrote in 1956 that this trendiness was dangerous. He said, "Our fellow scientists in many different fields, attracted by the fanfare and by the new avenues opened to scientific analysis, are using these ideas in their own problems ... It will be all too easy for our somewhat artificial prosperity to collapse overnight when it is realized that the use of a few exciting words like information, entropy, redundancy, do not solve all our problems." During the next decade, a combination of factors shut down the application of information theory to natural language processing (NLP) problems—in particular machine translation. One factor was the 1957 publication of Noam Chomsky's Syntactic Structures, which stated, "probabilistic models give no insight into the basic problems of syntactic structure". This accorded well with the philosophy of the artificial intelligence research of the time, which promoted rule-based approaches. The other factor was the 1966 ALPAC report, which recommended that the government should stop funding research into machine translation. ALPAC chairman John Pierce later said that the field was filled with "mad inventors or untrustworthy engineers". He said that the underlying linguistic problems must be solved before attempts at NLP could be reasonably made. These elements essentially halted research in the field. Jelinek had begun to develop an interest in linguistics after the immigration of his wife, who initially enrolled in the MIT linguistics program with the help of Roman Jakobson. Jelinek often accompanied her to Chomsky's lectures, and even discussed the possibility of changing orientation with his adviser. Fano was "really upset", and after the failure of his project with Hockett at Cornell, he did not return to this field of research until starting work at IBM. The scope of research at IBM was considerably different from that of most other teams. According to Mark Liberman, "While [Jelinek] was leading IBM's effort to solve the general dictation problem during the decade or so following 1972, most other U.S. companies and academic researchers were working on very limited problems ... or were staying out of the field entirely". Jelinek regarded speech recognition as an information theory problem—a noisy channel, in this case the acoustic signal—which some observers considered a daring approach. The concept of perplexity was introduced in their first model, New Raleigh Grammar, which was published in 1976 as the paper "Continuous Speech Recognition by Statistical Methods" in the journal Proceedings of the IEEE. According to Young, the basic noisy channel approach "reduced the speech recognition problem to one of producing two statistical models". Whereas New Raleigh Grammar was a hidden Markov model, their next model, called Tangora, was broader and involved n-grams, specifically trigrams. Even though "it was obvious to everyone that this model was hopelessly impoverished", it was not improved upon until Jelinek presented another paper in 1999. The same trigram approach was applied to phones in single words. Although the identification of parts of speech turned out not to be very useful for speech recognition, tagging methods developed during these projects are now used in various NLP applications. The incremental research techniques developed at IBM eventually became dominant in the field after DARPA, in the mid-80s, returned to NLP research and imposed that methodology to participating teams, shared common goals, data, and precise evaluation metrics. The Continuous Speech Recognition Group's research, which required large amounts of data to train the algorithms, eventually led to the creation of the Linguistic Data Consortium. In the 1980s, although the broader problem of speech recognition remained unsolved, they sought to apply the methods developed to other problems; machine translat