Angelo Dalli

Angelo Dalli

Angelo Dalli (born 14 April 1978) is a computer scientist specialising in artificial intelligence, a serial entrepreneur, and business angel investor. == Early life and education == Dalli was born in Malta and grew up in the town of Birżebbuġa. Dalli was educated at the Archbishop's Seminary, Malta and represented Malta in the Young European Environmental Research contest held in Cologne in 1994. Dalli represented Malta in the International Olympiad in Informatics held in Eindhoven in 1995, where he won a bronze medal. Dalli started selling computer software as a teenager, and worked for the International Data Group as a freelance contributor for PC World. == Academic work == After graduating from the University of Malta, Dalli spent time lecturing on artificial intelligence and natural language processing before reading for his PhD at the University of Sheffield under the supervision of Yorick Wilks. Dalli has published over 23 peer reviewed papers in the artificial intelligence and natural language processing fields, including one of the earliest methods on timestamp extraction from documents that is now commonly used in most email applications. Angelo has also contributed to the encoding of European languages in Unicode, in particular for the Common Locale Data Repository. In the field of Bioinformatics Dalli has found a particularly useful integer sequence (sequence A062208 in the OEIS) which efficiently computes all alignments of strings of length 3 together with other generalisations (sequence A062204 in the OEIS), (sequence A062205 in the OEIS) for applications in natural language and sequence alignment. Dalli has an Erdős number of 3. Dalli has led the Maltese national informatics team in the International Olympiad in Informatics at IOI 2002 in Seoul, South Korea and IOI 2004 in Athens, Greece. == Artificial intelligence == === Trustworthy AI and Hybrid Intelligence === Angelo has been a vocal proponent of trustworthy AI that impacts society positively and believes that AI should be properly regulated. Angelo has co-founded UMNAI in 2019, with the aim of creating a new form of trustworthy AI that can explain the decisions and steps that the AI has taken to output an answer, based on a neurosymbolic AI architecture that combines neural and symbolic AI in an auditable and certain manner. === AI and society === Angelo led the Government of Malta taskforce that produced Malta's new AI regulation and national AI strategy, and is an active member of the IEEE, AAAI, ACM and the ACL. === AI in transport === Angelo had led the introduction of different machine learning techniques in intelligent transport systems (ITS), including parking, controlled vehicle access zones and dynamic traffic interchange control. His intelligent transport company, Traffiko, operated in Europe, Australia and the Middle East, and was eventually sold to Q-Free in Norway in 2015. === AI in gaming === Angelo is a well known speaker in the online gambling industry. Angelo setup one of the first companies that applied artificial intelligence in the online gambling industry, called Bit8 (now part of Intralot), with the most notable work being on algorithms that estimate and maximise player lifetime value and personalised bonusing systems. These techniques have since been widely adopted by the online gambling industry Intralot subsequently bought Bit8 in 2017. === AI and creativity === Angelo has been collaborating various artists and creatives to teach AI about creativity. The results of this collaboration is the UMA AI entity, short for Universal Machine Artist. Angelo has also co-founded the Creative Science and Arts Institute to act as a foundation for future research into AI, science, technology and creativity. UMA is creating original artwork using a modified Generative adversarial network has a third component, the human artist, to produce different learning results than standard generative AI models. The underlying discriminator in UMA started from an anti-fraud detection system and has now gradually evolved to add stable diffusion and procedural generation methods. The first two artworks generated by UMA were auctioned in October and November 2018 respectively, with all proceeds donated to charity and good causes. Ongoing work in improving UMA and furthering collaboration with other artists is ongoing. Notable exhibitions include Tomorrow's Blossoms with Selina Scerri at Esplora Museum in 2024, which explored the theme of AI and emotions. == Angel investor == Angelo is an angel investor active in the high-tech startup scene, and is a member of EBAN, and World Business Angel Forum senator. Angelo has been encouraging Maltese startups via various public events including the Zest and Budding Rockstars conferences and co-founded BAM, the Malta Business Angel network, in 2019. == Awards and honours == === Entrepreneurial and scientific === Bronze Medal, International Olympiad in Informatics (1995) Malta Top Entrepreneur Award (2019) Malta Top Entrepreneur Award (2014) WIPO IP Enterprise Award for the UMNAI Neuro-symbolic AI architecture (2022) === Corporate awards === Intralot Bit8 EGR Rising Star Award (2014) Intralot Bit8 Malta Communication Authority eBusiness Award for the Best B2B application (2015) Intralot Bit8 Malta iGaming Award for Excellence (2017)

AI Security Institute

The AI Security Institute (AISI) is a research organisation under the Department for Science, Innovation and Technology, UK, that aims "to equip governments with a scientific understanding of the risks posed by advanced AI". It conducts research and develop and test mitigations. Previously, it was known as the AI Safety Institute. Its creation followed world's first major AI Safety Summit that was held in Bletchley Park in 2023. The institute's professed goal is "building the world's leading understanding of advanced AI risks and solutions, to inform governments so they can keep the public safe". It is designed like a startup in the government "combining the authority of government with the expertise and agility of the private sector". AISI has made access agreements with Anthropic, Google and OpenAI to test their models before release. It has an open source platform called Inspect that permits companies, governments and academics to run standardised safety tests for AI usage. Among the works AISI has done is the reported detection of multiple serious vulnerabilities that could enable development of biological weapons; the vulnerabilities were fixed before the model was launched. It conducts research on diverse fields of AI application. One study by AISI found that LLMs post-trained for political persuasiveness became systematically less accurate and up to 51% more persuasive on political issues. AISI has also worked on the usage of AI for emotional needs. It found that nearly 10 percent of UK citizens used systems like chatbots for emotional purposes on a weekly basis. It found that "systems are now outperforming PhD-level researchers on scientific knowledge tests and helping non-experts succeed at lab work that would previously have been out of reach" in a report published in December 2025. Former chief AI officer of GCHQ Adam Beaumont is the institution's interim director. UK prime minister's AI advisor Jade Leung is the chief technology officer.

Magic state distillation

Magic state distillation is a method for creating more accurate quantum states from multiple noisy ones, which is important for building fault tolerant quantum computers. It has also been linked to quantum contextuality, a concept thought to contribute to quantum computers' power. The technique was first proposed by Emanuel Knill in 2004, and further analyzed by Sergey Bravyi and Alexei Kitaev the same year. Thanks to the Gottesman–Knill theorem, it is known that some quantum operations (operations in the Clifford group) can be perfectly simulated in polynomial time on a classical computer. In order to achieve universal quantum computation, a quantum computer must be able to perform operations outside this set. Magic state distillation achieves this, in principle, by concentrating the usefulness of imperfect resources, represented by mixed states, into states that are conducive for performing operations that are difficult to simulate classically. A variety of qubit magic state distillation routines and distillation routines for qubits with various advantages have been proposed. == Stabilizer formalism == The Clifford group consists of a set of n {\displaystyle n} -qubit operations generated by the gates {H, S, CNOT} (where H is Hadamard and S is [ 1 0 0 i ] {\displaystyle {\begin{bmatrix}1&0\\0&i\end{bmatrix}}} ) called Clifford gates. The Clifford group generates stabilizer states which can be efficiently simulated classically, as shown by the Gottesman–Knill theorem. This set of gates with a non-Clifford operation is universal for quantum computation. == Magic states == Magic states are purified from n {\displaystyle n} copies of a mixed state ρ {\displaystyle \rho } . These states are typically provided via an ancilla to the circuit. A magic state for the π / 6 {\displaystyle \pi /6} rotation operator is | M ⟩ = cos ⁡ ( β / 2 ) | 0 ⟩ + e i π 4 sin ⁡ ( β / 2 ) | 1 ⟩ {\displaystyle |M\rangle =\cos(\beta /2)|0\rangle +e^{i{\frac {\pi }{4}}}\sin(\beta /2)|1\rangle } where β = arccos ⁡ ( 1 3 ) {\displaystyle \beta =\arccos \left({\frac {1}{\sqrt {3}}}\right)} . A non-Clifford gate can be generated by combining (copies of) magic states with Clifford gates. Since a set of Clifford gates combined with a non-Clifford gate is universal for quantum computation, magic states combined with Clifford gates are also universal. == Purification algorithm for distilling |M〉 == The first magic state distillation algorithm, invented by Sergey Bravyi and Alexei Kitaev, is as follows. Input: Prepare 5 imperfect states. Output: An almost pure state having a small error probability. repeat Apply the decoding operation of the five-qubit error correcting code and measure the syndrome. If the measured syndrome is | 0000 ⟩ {\displaystyle |0000\rangle } , the distillation attempt is successful. else Get rid of the resulting state and restart the algorithm. until The states have been distilled to the desired purity.

AI: When a Robot Writes a Play

AI: When a Robot Writes a Play (in Czech: AI: Když robot píše hru) is a 2021 experimental theatre play, where 90% of its script was automatically generated by artificial intelligence (the GPT-2 language model). The play is in Czech language, but an English version of the script also exists. == Creation == The play is the first result of the THEaiTRE research project, aiming to commemorate the centenary of the R.U.R. play by Karel Čapek by investigating to what extent artificial intelligence could be used to create theatre play scripts. The script of the play was created using the THEaiTRobot tool, based on the GPT-2 language model. First, the play dramaturge, David Košťák, described the initial setting of each scene in a few sentences, and wrote the first line for each character. Next, THEaiTRobot suggested a continuation of the script, which the dramaturge could use, reject, or use part of it and let the tool generate a new continuation. Another option was to manually insert another line or a scenic remark. The script was generated in English and was automatically translated to Czech by the state-of-the-art CUBBITT machine translation tool. The resulting script was then further post-edited by the dramaturge. The resulting script was made freely available for non-commercial use both in English and in Czech, with marked manually inserted texts and manual edits. The analysis shows that 90% of the English script is automatically generated, with 10% manually written or manually post-edited. In the Czech script, a larger amount of edits were made, but the analysis claims that these additional edits are corrections of errors of the automated translation and stylistic corrections which do not change the meaning of the lines as represented by the English script, but rather bring the Czech script closer to the English one. == Characters == The play contains 9 characters. The Robot appears in all the scenes, while each of the other characters appears in only one scene. Robot – The lead character, a male humanoid robot. Master – An old man, the creator of the Robot. Boy – A schoolboy. Masseuse – A sex worker in a brothel. Stranger – An engineer. Man. Psychologist. Administrator – A female clerk at an employment agency. Actress – A film actress and a model in a robot-like costume. == Plot == The play is composed of 8 scenes. It tells the story of a humanoid robot, who encounters 8 other characters and engages into various typically human situations and activities, related to death, love, sex, violence, etc. The individual scenes are not tightly linked, but there are some linking points, such as the central character of the robot or some repeated and developing themes, such as the robot's search for love. The scenes often contain some absurd turns and it is often hard to find sense in them. It is therefore a very complicated piece interpretationally, requiring the director and the actors to invest a lot of effort and creativity in finding a meaningful interpretation which would not deviate from the script. In the interpretation by Švanda theatre, who premiered the play and who also participated on the creation of the script, the scenes typically contain non-verbally expressed content which can add a lot to the meaning of the scene compared to what is contained in the actual script (as the script only contains the lines said by the characters). === Scene 1: Death === The play opens by the Robot parting with his dying Master. The Master gives the Robot several last lessons and talks with him about death, soul, and love. === Scene 2: Sense of Humour === In the second scene, the Robot meets a sad and angry Boy, who complains that he wants to go to school, that his girlfriend is crazy, that he wants to buy a car, etc. The Robot tries to help the Boy by giving him advice, but the Boy's reactions are quite negative and irritated. The Boy then repeatedly asks the Robot to tell him a joke; the Robot keeps refusing, but ultimately tells the following joke: When you are dead. When your children are dead. When your grandchildren are dead, I will be still alive. === Scene 3: Nightclub === The Robot wants to feel pleasure, so he goes to a "night club" (a brothel), where he meets a "Masseuse" (a prostitute). The Robot is initially "a bit cold", but eventually manages to enjoy the experience and falls in love with the Masseuse. In the Švanda theatre performance, the Robot and the Masseuse seem to have a sort of virtual sex without touching each other, reminiscent of the sex scene in Demolition Man. === Scene 4: Fear of the Dark === It is the night. The Robot is standing under a lamp, unable to move away from the light as he finds that he is afraid of the dark. He meets a Stranger, an engineer who tells him that robots don't have feelings and that people cannot be trusted, and keeps hurting him. In the Švanda theatre performance, the Man repeatedly zaps the Robot with some kind of electric pulse. === Scene 5: Killer Robot === A Man approaches the Robot and repeatedly asks him to kill him. Instead, the Robot sticks a finger into the Man's anus, which leads to an argument between the Man and the Robot. === Scene 6: Burn Out === The Robot meets a Psychologist, who keeps asking him lots of questions regarding his life, burnout feeling, love, relationships, and emotions. They also talk about the Robot using a device called emotion machine which helps him to get rid of stress. === Scene 7: Search for Job === The Robot comes to an employment agency. He meets an Administrator and asks her to help him find a job. He expresses the wish to become an actor, and talks about his experience as a clown. He reveals his name to be Troy McClure, which is a character from The Simpsons who is an actor. In the Švanda theatre performance, the Administrator starts to seduce the Robot once his name is revealed, which he keeps ignoring; the Administrator then becomes irritated. === Scene 8: Love at First Sight === The Robot meets a human Actress in a robotic costume and falls in love with her immediately. The Actress is first reluctant, but the Robot manages to seduce her and she also falls in love with him. The Robot tells her about a binary world, in which he lives and where he will also take her. Ultimately, the Actress agrees, and the whole play concludes by the Robot and the Actress promising each to other to always be together. In the Švanda theatre performance, the Robot does not have a physical body in this scene, we can only hear his voice and see a pulsating light (based on the line in the script where the Robot says: "I have no body. So I don't need to wear clothes. You can't see me, you only hear me."), and the Actress eventually also agrees to lose her physical body so that she can be with the Robot forever. == Theatrical performances == The play premiered on 26 February 2021 in Švanda Theatre in Prague, Czech Republic, directed by Daniel Hrbek. Due to the COVID-19 pandemic, the play was not played in front of a live audience, but it was broadcast online, in Czech language with English subtitles. The play was followed by a panel discussion by the project members and experts on artificial intelligence. The premiere was viewed by 13,498 spectators worldwide. A short trailer of the premiere is available on YouTube. In 2021, after the opening of the theatres in the Czech Republic to spectators, the play can be viewed at Švanda Theatre. The performance takes approximately 60 minutes, and is followed by a discussion of the creators with the audience. The derniere is planned for 4 February 2023. == Reception == The play received a number of reviews, both in its country of origin as well as internationally. It is praised as first of its kind, although some reviewers note the similarity to previous works, such as the musical Beyond the Fence, the play Lifestyle of the Richard and Family, or the short movie Sunspring; however, these works used less advanced technology, and either were very short (Sunspring) or necessitated a larger amount of human interventions. The reviewers note that the script is far from perfect, with many inconsistencies and nonsensical parts, and conclude that the technology is definitely not yet ready to replace human authors; however, some find some parts of the script frighteningly human-like. The amount of human intervention is a somewhat controversial topic, with some reviewers finding the human influence too large (especially in interpreting the script and putting the play on scene), while others feel that a greater amount of human intervention would have been favorable as this could greatly improve the quality of the play. The reviews also frequently comment on the amount of sex, violence and strong language in the play; this can be attributed to the method used for creating the script, where the GPT-2 language model reflects topics and language common in the human-written articles on the internet that were used to train the model. Furthermore, some r

Data janitor

A data janitor is a person who works to take big data and condense it into useful amounts of information. Also known as a "data wrangler", a data janitor sifts through data for companies in the information technology industry. A multitude of start-ups rely on large amounts of data, so a data janitor works to help these businesses with this basic, but difficult process of interpreting data. While it is a commonly held belief that data janitor work is fully automated, many data scientists are employed primarily as data janitors. The information technology industry has been increasingly turning towards new sources of data gathered on consumers, so data janitors have become more commonplace in recent years.

Software requirements

Software requirements for a system are the description of what the system should do, the service or services that it provides and the constraints on its operation. The IEEE Standard Glossary of Software Engineering Terminology defines a requirement as: A condition or capability needed by a user to solve a problem or achieve an objective A condition or capability that must be met or possessed by a system or system component to satisfy a contract, standard, specification, or other formally imposed document A documented representation of a condition or capability as in 1 or 2 The activities related to working with software requirements can broadly be broken down into elicitation, analysis, specification, and management. Note that the wording Software requirements is additionally used in software release notes to explain, which depending on software packages are required for a certain software to be built/installed/used. == Elicitation == Elicitation is the gathering and discovery of requirements from stakeholders and other sources. A variety of techniques can be used such as joint application design (JAD) sessions, interviews, document analysis, focus groups, etc. Elicitation is the first step of requirements development. == Analysis == Analysis is the logical breakdown that proceeds from elicitation. Analysis involves reaching a richer and more precise understanding of each requirement and representing sets of requirements in multiple, complementary ways. Requirements Triage or prioritization of requirements is another activity which often follows analysis. This relates to Agile software development in the planning phase, e.g. by Planning poker, however it might not be the same depending on the context and nature of the project and requirements or product/service that is being built. == Specification == Specification involves representing and storing the collected requirements knowledge in a persistent and well-organized fashion that facilitates effective communication and change management. Use cases, user stories, functional requirements, and visual analysis models are popular choices for requirements specification. == Validation == Validation involves techniques to confirm that the correct set of requirements has been specified to build a solution that satisfies the project's business objectives, and to detect and correct errors in the requirements before implementation. == Management == Requirements change during projects and there are often many of them. Management of this change becomes paramount to ensuring that the correct software is built for the stakeholders. == Tool support for Requirements Engineering == === Tools for Requirements Elicitation, Analysis and Validation === Taking into account that these activities may involve some artifacts such as observation reports (user observation), questionnaires (interviews, surveys and polls), use cases, user stories; activities such as requirement workshops (charrettes), brainstorming, mind mapping, role-playing; and even, prototyping; software products providing some or all of these capabilities can be used to help achieve these tasks. There is at least one author who advocates, explicitly, for mind mapping tools such as FreeMind; and, alternatively, for the use of specification by example tools such as Concordion. Additionally, the ideas and statements resulting from these activities may be gathered and organized with wikis and other collaboration tools such as Trello. The features actually implemented and standards compliance vary from product to product. === Tools for Requirements Specification === A Software requirements specification (SRS) document might be created using general-purpose software like a word processor or one of several specialized tools. Some of these tools can import, edit, export and publish SRS documents. It may help to make SRS documents while following a standardised structure and methodology, such as ISO/IEC/IEEE 29148:2018. Likewise, software may or not use some standard to import or export requirements (such as ReqIF) or not allow these exchanges at all. === Tools for Requirements Document Verification === Tools of this kind verify if there are any errors in a requirements document according to some expected structure or standard. === Tools for Requirements Comparison === Tools of this kind compare two requirement sets according to some expected document structure and standard. === Tools for Requirements Merge and Update === Tools of this kind allow the merging and update of requirement documents. === Tools for Requirements Traceability === Tools of this kind allow tracing requirements to other artifacts such as models and source code (forward traceability) or, to previous ones such as business rules and constraints (backwards traceability). === Tools for Model-Based Software or Systems Requirement Engineering === Model-based systems engineering (MBSE) is the formalised application of modelling to support system requirements, design, analysis, verification and validation activities beginning in the conceptual design phase and continuing throughout development and later lifecycle phases. It is also possible to take a model-based approach for some stages of the requirements engineering and, a more traditional one, for others. Very many combinations might be possible. The level of formality and complexity depends on the underlying methodology involved (for instance, i is much more formal than SysML and, even more formal than UML) === Tools for general Requirements Engineering === Tools in this category may provide some mix of the capabilities mentioned previously and others such as requirement configuration management and collaboration. The features actually implemented and standards compliance vary from product to product. There are even more capable or general tools that support other stages and activities. They are classified as ALM tools.

Recording format

A recording format is a format for encoding data for storage on a storage medium. The format can be container information such as sectors on a disk, or user/audience information (content) such as analog stereo audio. Multiple levels of encoding may be achieved in one format. For example, a text encoded page may contain HTML and XML encoding, combined in a plain text file format, using either EBCDIC or ASCII character encoding, on a UDF digitally formatted disk. In electronic media, the primary format is the encoding that requires hardware to interpret (decode) data; while secondary encoding is interpreted by secondary signal processing methods, usually computer software. == Recording container formats == A container format is a system for dividing physical storage space or virtual space for data. Data space can be divided evenly by a system of measurement, or divided unevenly with meta data. A grid may divide physical or virtual space with physical or virtual (dividers) borders, evenly or unevenly. Just as a physical container (such as a file cabinet) is divided by physical borders (such as drawers and file folders), data space is divided by virtual borders. Meta data such as a unit of measurement, address, or meta tags act as virtual borders in a container format. A template may be considered an abstract format for containing a solution as well as the content itself. Systems of measurement Metric system Geographic coordinate system Page grid Film formats Audio data format Video tape format Disk format File format Meta data Text formatting Template Data structure == Raw content formats == A raw content format is a system of converting data to displayable information. Raw content formats may either be recorded in secondary signal processing methods such as a software container format (e.g. digital audio, digital video) or recorded in the primary format. A primary raw content format may be directly observable (e.g. image, sound, motion, smell, sensation) or physical data which only requires hardware to display it, such as a phonographic needle and diaphragm or a projector lamp and magnifying glass.