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  • Thunderspy

    Thunderspy

    Thunderspy is a type of security vulnerability, based on the Intel Thunderbolt 3 port, first reported publicly on 10 May 2020, that can result in an evil maid (i.e., attacker of an unattended device) attack gaining full access to a computer's information in about five minutes, and may affect millions of Apple, Linux and Windows computers, as well as any computers manufactured before 2019, and some after that. According to Björn Ruytenberg, the discoverer of the vulnerability, "All the evil maid needs to do is unscrew the backplate, attach a device momentarily, reprogram the firmware, reattach the backplate, and the evil maid gets full access to the laptop. All of this can be done in under five minutes." The malicious firmware is used to clone device identities which makes classical DMA attack possible. == History == The Thunderspy security vulnerabilities were first publicly reported by Björn Ruytenberg of Eindhoven University of Technology in the Netherlands on 10 May 2020. Thunderspy is similar to Thunderclap, another security vulnerability, reported in 2019, that also involves access to computer files through the Thunderbolt port. == Impact == The security vulnerability affects millions of Apple, Linux and Windows computers, as well as all computers manufactured before 2019, and some after that. However, this impact is restricted mainly to how precise a bad actor would have to be to execute the attack. Physical access to a machine with a vulnerable Thunderbolt controller is necessary, as well as a writable ROM chip for the Thunderbolt controller's firmware. Additionally, part of Thunderspy, specifically the portion involving re-writing the firmware of the controller, requires the device to be in sleep, or at least in some sort of powered-on state, to be effective. Machines that force power-off when the case is open may assist in resisting this attack to the extent that the feature (switch) itself resists tampering. Due to the nature of attacks that require extended physical access to hardware, it's unlikely the attack will affect users outside of a business or government environment. == Mitigation == The researchers claim there is no easy software solution, and may only be mitigated by disabling the Thunderbolt port altogether. However, the impacts of this attack (reading kernel level memory without the machine needing to be powered off) are largely mitigated by anti-intrusion features provided by many business machines. Intel claims enabling such features would substantially restrict the effectiveness of the attack. Microsoft's official security recommendations recommend disabling sleep mode while using BitLocker. Using hibernation in place of sleep mode turns the device off, mitigating potential risks of attack on encrypted data.

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  • Shane Legg

    Shane Legg

    Shane Legg (born 1973 or 1974) is a machine learning researcher and entrepreneur. With Demis Hassabis and Mustafa Suleyman, he cofounded DeepMind Technologies (later bought by Google and now called Google DeepMind), and works there as the chief AGI scientist. He is also known for his academic work on artificial general intelligence, including his thesis supervised by Marcus Hutter. == Early life and education == Legg attended Rotorua Lakes High School in Rotorua, on New Zealand's North Island. He completed his undergraduate studies at Waikato University in 1996. Also in 1996, he obtained his MSc degree with a thesis entitled "Solomonoff Induction", with Cristian S. Calude at the University of Auckland. == Research interests == In the early 2000s, Legg re-introduced and popularized with Ben Goertzel the term "artificial general intelligence" (AGI), to describe an AI that can do practically any cognitive task a human can do. At that time, talking about AGI "would put you on the lunatic fringe". Legg is known for his concern of existential risk from AI, highlighted in 2011 in an interview on LessWrong and in 2023 he signed the statement on AI risk of extinction. == Career == Before his PhD and before cofounding DeepMind, Shane Legg worked at "a number of software development positions at private companies", including the "big data firm Adaptive Intelligence" and the startup WebMind founded by Ben Goertzel. === Research === Legg later obtained a PhD at the Dalle Molle Institute for Artificial Intelligence Research (IDSIA), a joint research institute of USI Università della Svizzera italiana and SUPSI. He worked on theoretical models of super intelligent machines (AIXI) with Marcus Hutter, and completed in 2008 his doctoral thesis entitled "Machine Super Intelligence". He then went on to complete a postdoctoral fellowship in finance at USI, and began a further fellowship at University College London's Gatsby Computational Neuroscience Unit. === DeepMind === Demis Hassabis and Shane Legg first met in 2009 at University College London, where Legg was a postdoctoral researcher. In 2010, Legg cofounded the start-up DeepMind Technologies along with Demis Hassabis and Mustafa Suleyman. DeepMind Technologies was bought in 2014 by Google. After the merge with Google Brain in 2023, the company is now known as Google DeepMind. According to a 2017 article, a significant part of his job as the chief scientist was to supervise recruitment, to decide where DeepMind should focus its efforts, and to lead DeepMind's AI safety work. As of July 2023, Legg works at Google DeepMind as the Chief AGI Scientist. == Awards and honors == Legg was awarded the $10,000 prize of the Singularity Institute for Artificial Intelligence for his PhD done in 2008. Legg was appointed Commander of the Order of the British Empire (CBE) in the 2019 Birthday Honours for services to the science and technology sector and to investment.

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  • Ebert test

    Ebert test

    The Ebert test gauges whether a computer-based synthesized voice can tell a joke with sufficient skill to cause people to laugh. It was proposed by film critic Roger Ebert at the 2011 TED conference as a challenge to software developers to have a computerized voice master the inflections, delivery, timing, and intonations of human speech. The test is similar to the Turing test proposed by Alan Turing in 1950 as a way to gauge a computer's ability to exhibit intelligent behavior by generating performance indistinguishable from a human being. If the computer can successfully tell a joke, and do the timing and delivery as well as Henny Youngman, then that's the voice I want. Ebert lost his voice in 2006 after undergoing surgery to treat thyroid cancer. He employed a Scottish company called CereProc, which custom-tailors text-to-speech software for voiceless customers who record their voices at length before losing them, and mined tapes and DVD commentaries featuring Ebert to create a voice that sounded more like his own voice. He first publicly used the voice they devised for him in his March 2, 2010, appearance on The Oprah Winfrey Show. The audience of Ebert's 2011 TED talk about joke delivery by synthesized voices erupted with laughter when a synthesized voice delivered the following joke: "A guy goes into a psychiatrist. The psychiatrist says, 'You’re crazy.' The guy says, 'I want a second opinion.' The psychiatrist says, 'All right, you’re ugly, too.'"

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  • Alex Krizhevsky

    Alex Krizhevsky

    Alex Krizhevsky is a Canadian computer scientist most noted for his work on artificial neural networks and deep learning. In 2012, Krizhevsky, Ilya Sutskever and their PhD advisor Geoffrey Hinton, at the University of Toronto, developed a powerful visual-recognition network AlexNet using only two GeForce-branded GPU cards. This revolutionized research in neural networks. Previously neural networks were trained on CPUs. The transition to GPUs opened the way to the development of advanced AI models. == AlexNet == Motivated by Sutskever and inspired by Hinton, Krizhevsky developed AlexNet to expand the limits in image recognition and classification. Building on Convolutional Neural Networks and Sutskever’s Deep Neural Network approach of deepening the neural layers far beyond the convention of the time—as well as adding Dropout for training resilience—AlexNet won the ImageNet challenge in 2012. The team presented their paper for AlexNet at NeurIPS (NIPS) 2012. Shortly after AlexNet’s debut, Krizhevsky and Sutskever sold their startup, DNN Research Inc., to Google. Krizhevsky left Google in September 2017 after losing interest in the work, to work at the company Dessa in support of new deep-learning techniques. Many of his numerous papers on machine learning and computer vision are frequently cited by other researchers. He is also the main author of the CIFAR-10 and CIFAR-100 datasets. == Legacy == AlexNet is widely credited with igniting the deep learning revolution. Its success demonstrated the effectiveness of deep neural networks trained on GPUs, leading to rapid progress across multiple domains of artificial intelligence beyond computer vision. The techniques and momentum generated by AlexNet helped shape the development of modern natural language processing models, including large-scale transformer-based models such as BERT and GPT, which power tools like ChatGPT.

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  • Smart data capture

    Smart data capture

    Smart data capture (SDC), also known as 'intelligent data capture' or 'automated data capture', describes the branch of technology concerned with using computer vision techniques like optical character recognition (OCR), barcode scanning, object recognition and other similar technologies to extract and process information from semi-structured and unstructured data sources. IDC characterize smart data capture as an integrated hardware, software, and connectivity strategy to help organizations enable the capture of data in an efficient, repeatable, scalable, and future-proof way. Data is captured visually from barcodes, text, IDs and other objects - often from many sources simultaneously - before being converted and prepared for digital use, typically by artificial intelligence-powered software. An important feature of SDC is that it focuses not just on capturing data more efficiently but serving up easy-to-access, actionable insights at the instant of data collection to both frontline and desk-based workers, aiding decision-making and making it a two-way process. Smart data capture automates and accelerates capture, applying insights in real time and automating processes based on extracted input. Smart data capture is designed to be repeatable and scalable to reduce low-level manual tasks and eliminate human error. To achieve this goal, smart data capture solutions are often made available using specialist software installed on commodity hardware such as smartphones. However, some solutions may rely on specialized hardware such as dedicated scanning devices, wearables or shop floor robots. == Differences from OCR == Optical character recognition applications are typically concerned with the actual data capture process; they are intended to faithfully reproduce text, words, letters and symbols from a printed document. Smart data capture is multimodal, capable of extracting data from a wider range of semi-structured and unstructured sources, going beyond basic text recognition to offer a wider scope of applications. By extending functionality to provide actionable insights at the point of capture, SDC is also a two-way process (capture-display), while OCR is more commonly one-way (capture only), primarily used for data input. Smart data capture solutions typically have two parts: Data capture (which includes OCR, barcode scanning, object recognition) Functionality that then uses this data to provide actionable insights at the point of capture. == Applications == Smart data capture can be applied to almost any industry and application that requires visual information capture and interpretation. This may include: Retail Warehouse inventory control Logistics, handling and shipping Manufacturing Field service Healthcare Transport and travel Fraud detection

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  • Freddy II

    Freddy II

    Freddy (1969–1971) and Freddy II (1973–1976) were experimental robots built in the Department of Machine Intelligence and Perception (later Department of Artificial Intelligence, now part of the School of Informatics at the University of Edinburgh). == Technology == Technical innovations involving Freddy were at the forefront of the 70s robotics field. Freddy was one of the earliest robots to integrate vision, manipulation and intelligent systems as well as having versatility in the system and ease in retraining and reprogramming for new tasks. The idea of moving the table instead of the arm simplified the construction. Freddy also used a method of recognising the parts visually by using graph matching on the detected features. The system used an innovative collection of high level procedures for programming the arm movements which could be reused for each new task. == Lighthill controversy == In the mid 1970s there was controversy about the utility of pursuing a general purpose robotics programme in both the USA and the UK. A BBC TV programme in 1973, referred to as the "Lighthill Debate", pitched James Lighthill, who had written a critical report for the science and engineering research funding agencies in the UK, against Donald Michie from the University of Edinburgh and John McCarthy from Stanford University. The Edinburgh Freddy II and Stanford/SRI Shakey robots were used to illustrate the state-of-the-art at the time in intelligent robotics systems. == Freddy I and II == Freddy Mark I (1969–1971) was an experimental prototype, with 3 degrees-of-freedom created by a rotating platform driven by a pair of independent wheels. The other main components were a video camera and bump sensors connected to a computer. The computer moved the platform so that the camera could see and then recognise the objects. Freddy II (1973–1976) was a 5 degrees of freedom manipulator with a large vertical 'hand' that could move up and down, rotate about the vertical axis and rotate objects held in its gripper around one horizontal axis. Two remaining translational degrees of freedom were generated by a work surface that moved beneath the gripper. The gripper was a two finger pinch gripper. A video camera was added as well as later a light stripe generator. The Freddy and Freddy II projects were initiated and overseen by Donald Michie. The mechanical hardware and analogue electronics were designed and built by Stephen Salter (who also pioneered renewable energy from waves (see Salter's Duck)), and the digital electronics and computer interfacing were designed by Harry Barrow and Gregan Crawford. The software was developed by a team led by Rod Burstall, Robin Popplestone and Harry Barrow which used the POP-2 programming language, one of the world's first functional programming languages. The computing hardware was an Elliot 4130 computer with 384KB (128K 24-bit words) RAM and a hard disk linked to a small Honeywell H316 computer with 16KB of RAM which directly performed sensing and control. Freddy was a versatile system which could be trained and reprogrammed to perform a new task in a day or two. The tasks included putting rings on pegs and assembling simple model toys consisting of wooden blocks of different shapes, a boat with a mast and a car with axles and wheels. Information about part locations was obtained using the video camera, and then matched to previously stored models of the parts. It was soon realised in the Freddy project that the 'move here, do this, move there' style of robot behavior programming (actuator or joint level programming) is tedious and also did not allow for the robot to cope with variations in part position, part shape and sensor noise. Consequently, the RAPT robot programming language was developed by Pat Ambler and Robin Popplestone, in which robot behavior was specified at the object level. This meant that robot goals were specified in terms of desired position relationships between the robot, objects and the scene, leaving the details of how to achieve the goals to the underlying software system. Although developed in the 1970s RAPT is still considerably more advanced than most commercial robot programming languages. The team of people who contributed to the project were leaders in the field at the time and included Pat Ambler, Harry Barrow, Ilona Bellos, Chris Brown, Rod Burstall, Gregan Crawford, Jim Howe, Donald Michie, Robin Popplestone, Stephen Salter, Austin Tate and Ken Turner. Also of interest in the project was the use of a structured-light 3D scanner to obtain the 3D shape and position of the parts being manipulated. The Freddy II robot is currently on display at the Royal Museum in Edinburgh, Scotland, with a segment of the assembly video shown in a continuous loop.

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  • Resilience (mathematics)

    Resilience (mathematics)

    In mathematical modeling, resilience refers to the ability of a dynamical system to recover from perturbations and return to its original stable steady state. It is a measure of the stability and robustness of a system in the face of changes or disturbances. If a system is not resilient enough, it is more susceptible to perturbations and can more easily undergo a critical transition. A common analogy used to explain the concept of resilience of an equilibrium is one of a ball in a valley. A resilient steady state corresponds to a ball in a deep valley, so any push or perturbation will very quickly lead the ball to return to the resting point where it started. On the other hand, a less resilient steady state corresponds to a ball in a shallow valley, so the ball will take a much longer time to return to the equilibrium after a perturbation. The concept of resilience is particularly useful in systems that exhibit tipping points, whose study has a long history that can be traced back to catastrophe theory. While this theory was initially overhyped and fell out of favor, its mathematical foundation remains strong and is now recognized as relevant to many different systems. == History == In 1973, Canadian ecologist C. S. Holling proposed a definition of resilience in the context of ecological systems. According to Holling, resilience is "a measure of the persistence of systems and of their ability to absorb change and disturbance and still maintain the same relationships between populations or state variables". Holling distinguished two types of resilience: engineering resilience and ecological resilience. Engineering resilience refers to the ability of a system to return to its original state after a disturbance, such as a bridge that can be repaired after an earthquake. Ecological resilience, on the other hand, refers to the ability of a system to maintain its identity and function despite a disturbance, such as a forest that can regenerate after a wildfire while maintaining its biodiversity and ecosystem services. With time, the once well-defined and unambiguous concept of resilience has experienced a gradual erosion of its clarity, becoming more vague and closer to an umbrella term than a specific concrete measure. == Definition == Mathematically, resilience can be approximated by the inverse of the return time to an equilibrium given by resilience ≡ − Re ( λ 1 ( A ) ) {\displaystyle {\text{resilience}}\equiv -{\text{Re}}(\lambda _{1}({\textbf {A}}))} where λ 1 {\textstyle \lambda _{1}} is the maximum eigenvalue of matrix A {\textstyle {\textbf {A}}} . The largest this value is, the faster a system returns to the original stable steady state, or in other words, the faster the perturbations decay. == Applications and examples == In ecology, resilience might refer to the ability of the ecosystem to recover from disturbances such as fires, droughts, or the introduction of invasive species. A resilient ecosystem would be one that is able to adapt to these changes and continue functioning, while a less resilient ecosystem might experience irreversible damage or collapse. The exact definition of resilience has remained vague for practical matters, which has led to a slow and proper application of its insights for management of ecosystems. In epidemiology, resilience may refer to the ability of a healthy community to recover from the introduction of infected individuals. That is, a resilient system is more likely to remain at the disease-free equilibrium after the invasion of a new infection. Some stable systems exhibit critical slowing down where, as they approach a basic reproduction number of 1, their resilience decreases, hence taking a longer time to return to the disease-free steady state. Resilience is an important concept in the study of complex systems, where there are many interacting components that can affect each other in unpredictable ways. Mathematical models can be used to explore the resilience of such systems and to identify strategies for improving their resilience in the face of environmental or other changes. For example, when modelling networks it is often important to be able to quantify network resilience, or network robustness, to the loss of nodes. Scale-free networks are particularly resilient since most of their nodes have few links. This means that if some nodes are randomly removed, it is more likely that the nodes with fewer connections are taken out, thus preserving the key properties of the network.

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  • Alec Radford

    Alec Radford

    Alec Radford is an American artificial intelligence researcher. == Biography == Radford grew up in Texas. He graduated from Cistercian Preparatory School in 2011, where he became an Eagle Scout, and dropped out of Olin College in August 2014, where he and fellow students Slater Victoroff, Diana Yuan, and Madison May had formed the startup Indico in their dorm room. In 2015, the quartet were joined by Luke Metz and the firm and the Facebook AI research lab in New York used generative adversarial networks to create realistic low pixel images. A demonstration of Indico's technology was used without proper attribution in an April 2016 demonstration by Nvidia chief executive Jensen Huang. Radford joined OpenAI around 2016, where he worked on natural-language processing. The following year, Radford trained a neural network on Amazon reviews. The model was fairly basic, with layers which allowed for human understanding. Upon exploring it, he saw that it had a special neuron linked to the sentiment of the reviews, which it had created on its own. This was a drastic improvement from previous neural networks that had analysed sentiment, because they had to be told to do so and specially trained on data that was explicitly labeled according to sentiment. This development made OpenAI chief scientist Ilya Sutskever consider that a future model, using more diverse language data, could map far more structures of meaning, eventually becoming a "learned core module" for superintelligence. In 2018, Radford was the lead author on OpenAI's seminal research paper on generative pre-trained transformers, which form the foundation of ChatGPT. At OpenAI, he worked on early GPT models, Whisper, a speech recognition model, and the image generator DALL-E. He left OpenAI in December 2024 to pursue independent research. Around March 2025, Radford joined Thinking Machines Lab as an advisor. He joined along with Bob McGrew who was previously the chief research officer of OpenAI. In April 2026, Radford, Nick Levine, and David Duvenaud released Talkie, an AI model trained on books, newspapers, scientific journals, patents, and case law published before December 31, 1930. When asked about the state of the world in 2026, it stated that one billion people would live in Europe, that London and New York would be connected by steamships that transit between the two in ten days, and "winter will be passed in Paris, and the summer in London."

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  • Decorrelation

    Decorrelation

    Decorrelation is a general term for any process that is used to reduce autocorrelation within a signal, or cross-correlation within a set of signals, while preserving other aspects of the signal. A frequently used method of decorrelation is the use of a matched linear filter to reduce the autocorrelation of a signal as far as possible. Since the minimum possible autocorrelation for a given signal energy is achieved by equalising the power spectrum of the signal to be similar to that of a white noise signal, this is often referred to as signal whitening. == Process == === Signal processing === Most decorrelation algorithms are linear, but there are also non-linear decorrelation algorithms. Many data compression algorithms incorporate a decorrelation stage. For example, many transform coders first apply a fixed linear transformation that would, on average, have the effect of decorrelating a typical signal of the class to be coded, prior to any later processing. This is typically a Karhunen–Loève transform, or a simplified approximation such as the discrete cosine transform. By comparison, sub-band coders do not generally have an explicit decorrelation step, but instead exploit the already-existing reduced correlation within each of the sub-bands of the signal, due to the relative flatness of each sub-band of the power spectrum in many classes of signals. Linear predictive coders can be modelled as an attempt to decorrelate signals by subtracting the best possible linear prediction from the input signal, leaving a whitened residual signal. Decorrelation techniques can also be used for many other purposes, such as reducing crosstalk in a multi-channel signal, or in the design of echo cancellers. In image processing decorrelation techniques can be used to enhance or stretch, colour differences found in each pixel of an image. This is generally termed as 'decorrelation stretching'. === Neuroscience === In neuroscience, decorrelation is used in the analysis of the neural networks in the human visual system. The raw inputs from cone cells and rod cells under go many steps of processing before it is handled by the visual cortex. These steps generally perform decorrelation, both spatial (surround suppression in the retina) and temporal (handling of movement in the lateral geniculate nucleus). === Cryptography === In cryptography, decorrelation is used in cipher design (see Decorrelation theory) and in the design of hardware random number generators.

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  • Thinking Machines Lab

    Thinking Machines Lab

    Thinking Machines Lab Inc. is an American artificial intelligence (AI) startup founded by Mira Murati, the former chief technology officer of OpenAI. The company was founded in February 2025, and by July had completed an early-stage funding round led by Andreessen Horowitz, raising $2 billion at a valuation of $12 billion overall from investors such as Nvidia, AMD, Cisco, and Jane Street. The company is based in San Francisco and structured as a public benefit corporation. == History == By its launch in February 2025, Thinking Machines Lab was reported to have hired about 30 researchers and engineers from competitors including OpenAI, Meta AI, and Mistral AI. Its founding team members include Barret Zoph, former OpenAI VP of Research (Post-Training), Lilian Weng, former OpenAI VP, and OpenAI cofounder John Schulman, who joined after a brief stint at the lab's competitor Anthropic. In January 2026, it was reported that Barret Zoph and Luke Metz, departed the startup to return to OpenAI. Other former OpenAI employees who have been hired include Jonathan Lachman and Andrew Tulloch (although Tulloch departed after getting recruited for Meta Superintelligence Labs). Thinking Machines Lab's advisers include Bob McGrew, previously OpenAI's chief research officer, and Alec Radford, who was a lead researcher for OpenAI. On October 1, 2025, it announced Tinker, an API for fine-tuning language models. Users would submit jobs through the API for fine-tuning one of the various open-weight models supported. The Lab would run the jobs on its internal clusters and training infrastructure. == Business structure == Thinking Machines Lab grants Mira Murati a deciding vote on board matters, weighted to provide her with a majority decision-making capability. Additionally, founding shareholders possess votes weighted 100 times greater than those of regular shareholders. In July 2025, Andreessen Horowitz was reported to have led the company's initial funding round, raising "about $2 billion at a valuation of $12 billion". The government of Albania (Murati's country of origin) was also included in this round, making a $10 million investment which required an amendment to the country's 2025 budget. == Partnership == In March 2026, Thinking Machines Lab announced a strategic partnership with NVIDIA involving an undisclosed investment and a multi-year agreement to deploy one gigawatt of Vera Rubin computing capacity.

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  • Partial-order planning

    Partial-order planning

    Partial-order planning is an approach to automated planning that maintains a partial ordering between actions and only commits ordering between actions when forced to, that is, ordering of actions is partial. Also this planning doesn't specify which action will come out first when two actions are processed. By contrast, total-order planning maintains a total ordering between all actions at every stage of planning. Given a problem in which some sequence of actions is needed to achieve a goal, a partial-order plan specifies all actions that must be taken, but specifies an ordering between actions only where needed. Consider the following situation: a person must travel from the start to the end of an obstacle course. The course is composed of a bridge, a see-saw, and a swing-set. The bridge must be traversed before the see-saw and swing-set are reachable. Once reachable, the see-saw and swing-set can be traversed in any order, after which the end is reachable. In a partial-order plan, ordering between these obstacles is specified only when needed. The bridge must be traversed first. Second, either the see-saw or swing-set can be traversed. Third, the remaining obstacle can be traversed. Then the end can be traversed. Partial-order planning relies upon the principle of least commitment for its efficiency. == Partial-order plan == A partial-order plan or partial plan is a plan which specifies all actions that must be taken, but only specifies the order between actions when needed. It is the result of a partial-order planner. A partial-order plan consists of four components: A set of actions (also known as operators). A partial order for the actions. It specifies the conditions about the order of some actions. A set of causal links. It specifies which actions meet which preconditions of other actions. Alternatively, a set of bindings between the variables in actions. A set of open preconditions. It specifies which preconditions are not fulfilled by any action in the partial-order plan. To keep the possible orders of the actions as open as possible, the set of order conditions and causal links must be as small as possible. A plan is a solution if the set of open preconditions is empty. A linearization of a partial order plan is a total order plan derived from the particular partial order plan; in other words, both order plans consist of the same actions, with the order in the linearization being a linear extension of the partial order in the original partial order plan. === Example === For example, a plan for baking a cake might start: go to the store get eggs; get flour; get milk pay for all goods go to the kitchen This is a partial plan because the order for finding eggs, flour and milk is not specified, the agent can wander around the store reactively accumulating all the items on its shopping list until the list is complete. == Partial-order planner == A partial-order planner is an algorithm or program which will construct a partial-order plan and search for a solution. The input is the problem description, consisting of descriptions of the initial state, the goal and possible actions. The problem can be interpreted as a search problem where the set of possible partial-order plans is the search space. The initial state would be the plan with the open preconditions equal to the goal conditions. The final state would be any plan with no open preconditions, i.e. a solution. The initial state is the starting conditions, and can be thought of as the preconditions to the task at hand. For a task of setting the table, the initial state could be a clear table. The goal is simply the final action that needs to be accomplished, for example setting the table. The operators of the algorithm are the actions by which the task is accomplished. For this example there may be two operators: lay (tablecloth), and place (glasses, plates, and silverware). === Plan space === The plan space of the algorithm is constrained between its start and finish. The algorithm starts, producing the initial state and finishes when all parts of the goal have been achieved. In the setting a table example, two types of actions exist that must be addressed: the put-out and lay operators. Four unsolved operators also exist: Action 1, lay-tablecloth, Action 2, Put-out (plates), Action 3, Put-out (silverware), and Action 4, Put-out (glasses). However, a threat arises if Action 2, 3, or 4 comes before Action 1. This threat is that the precondition to the start of the algorithm will be unsatisfied as the table will no longer be clear. Thus, constraints exist that must be added to the algorithm that force Actions 2, 3, and 4 to come after Action 1. Once these steps are completed, the algorithm will finish and the goal will have been completed. === Threats === As seen in the algorithm presented above, partial-order planning can encounter certain threats, meaning orderings that threaten to break connected actions, thus potentially destroying the entire plan. There are two ways to resolve threats: Promotion Demotion Promotion orders the possible threat after the connection it threatens. Demotion orders the possible threat before the connection it threatens. Partial-order planning algorithms are known for being both sound and complete, with sound being defined as the total ordering of the algorithm, and complete being defined as the capability to find a solution, given that a solution does in fact exist. == Partial-order vs. total-order planning == Partial-order planning is the opposite of total-order planning, in which actions are sequenced all at once and for the entirety of the task at hand. The question arises when one has two competing processes, which one is better? Anthony Barret and Daniel Weld have argued in their 1993 book, that partial-order planning is superior to total-order planning, as it is faster and thus more efficient. They tested this theory using Korf’s taxonomy of subgoal collections, in which they found that partial-order planning performs better because it produces more trivial serializability than total-order planning. Trivial serializability facilitates a planner’s ability to perform quickly when dealing with goals that contain subgoals. Planners perform more slowly when dealing with laboriously serializable or nonserializable subgoals. The determining factor that makes a subgoal trivially or laboriously serializable is the search space of different plans. They found that partial-order planning is more adept at finding the quickest path, and is therefore the more efficient of these two main types of planning. == The Sussman anomaly == Partial-order plans are known to easily and optimally solve the Sussman anomaly. Using this type of incremental planning system solves this problem quickly and efficiently. This was a result of partial-order planning that solidified its place as an efficient planning system. == Disadvantages to partial-order planning == One drawback of this type of planning system is that it requires a lot more computational power for each node. This higher per-node cost occurs because the algorithm for partial-order planning is more complex than others. This has important artificial intelligence implications. When coding a robot to do a certain task, the creator needs to take into account how much energy is needed. Though a partial-order plan may be quicker it may not be worth the energy cost for the robot. The creator must be aware of and weigh these two options to build an efficient robot.

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  • Mike Vernal

    Mike Vernal

    Mike Vernal (born September 7, 1980) is an American business executive who is a venture capitalist at Conviction. He was previously an investor at Sequoia Capital in Silicon Valley and was one of the top executives at Facebook between 2008 and 2016. Prior to joining Sequoia Capital, he was Vice President of Search, Local, and Developer products at Facebook. == Career == Vernal joined Facebook in 2008. From 2009 to 2013, Vernal managed the Facebook Platform team and is credited with managing the Facebook Platform transition from desktop to mobile. During his time at Facebook, he served as vice president and was considered among the “top executives” who ran the company. In 2016, after eight years at Facebook, Vernal announced his plans to leave the company. In May 2016, he joined Sequoia Capital, a venture-capital firm specializing in technology startups. He is an early investor in Rippling, Clay, Notion and Statsig. In July 2023, The Information reported that Vernal was departing Sequoia. At Conviction, he has led investments in Listen Labs, OpenEvidence and Thinking Machines Lab.

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  • Nolot

    Nolot

    Nolot is a chess test suite with 11 positions from real games. They were compiled by Pierre Nolot (French: [nɔ.lo]) for the French chess magazine Gambisco and posted on the rec.games.chess Usenet group in 1994. They were designed to be particularly hard to solve for chess engines to solve at the time, although modern engines can find a solution near-instantaneously. == Problem 1 == FEN: r3qb1k/1b4p1/p2pr2p/3n4/Pnp1N1N1/6RP/1B3PP1/1B1QR1K1 w - - 0 1 26.Nxh6!! c3 (26... Rxh6 27.Nxd6 Qh5 (best) 28.Rg5! Qxd1 29.Nf7+ Kg8 30.Nxh6+ Kh8 31.Rxd1 c3 32.Nf7+ Kg8 33.Bg6! Nf4 34.Bxc3 Nxg6 35.Bxb4 Kxf7 36.Rd7+ Kf6 37.Rxg6+ Kxg6 38.Rxb7 ±) 27.Nf5! cxb2 28.Qg4 Bc8 (28... g6!? 29.Kh2! 29.Qd7 30.Nh4 Bc6 31.Nc5! dxc 32.Rxe6 Nf6 33.Nxg6+ Kg7 34.Qg5 Nbd5 35.Ne5 Kh8 36.Nxd7 ±) 29.Qh4+ Rh6 30.Nxh6 gxh6 31.Kh2! Qe5 32.Ng5 Qf6 33.Re8 Bf5 34.Qxh6 (missing a mate in 6: 34.Nf7+ Qxf7 35.Qxh6+ Bh7 36.Rxa8 Nf6 37.Rxf8 Qxf8 38.Qxf8+ Ng8 39.Qg7#) 34...Qxh6 35.Nf7+ Kh7 36.Bxf5+ Qg6 37.Bxg6+ Kg7 38.Rxa8 Be7 39.Rb8 a5 40.Be4+ Kxf7 41.Bxd5+ 1–0 The best Novag computer, the Diablo 68000, finds 26. Nxh6 after seven and a half months (Pierre Nolot has let it run on the position for 14 months and one day, until a power failure stopped an analysis of over 80,000,000,000 nodes.) but for wrong reasons: it evaluates white's position as inferior and thinks this move would enable it to draw. Today Gambit Tiger 2.0 for example can find it quite quickly: Most free engines running on 64-bit processors in 2010 could solve this problem and the others in a few seconds. 1.Qd4 c3 2.Bxc3 Nxc3 3.Qxb4 Nxe4 4.Qxb7 Rb8 5.Qxb8 Qxb8 6.Bxe4 d5 7.Rb1 μ (-1.20) Depth: 12 00:00:09 6055 kN 1.Nxh6 c3 2.Nf5 cxb2 3.Qg4 Rb8 4.Nxg7 Rg6 5.Qxg6 Qxg6 6.Rxg6 Bxg7 7.Nxd6 ³ (-0.48) Depth: 12 00:00:21 14368 kN 1.Nxh6 c3 2.Nf5 cxb2 3.Qg4 Rc8 4.Nxg7 Rg6 5.Nxe8 Rxg4 6.Rxg4 Rxe8 7.Rg6 μ (-0.74) Depth: 13 00:00:55 38455 kN 1.Ne3 Rxe4 2.Bxe4 Qxe4 3.Nxd5 Qxd5 4.Qc1 Qf5 5.Qxh6+ Qh7 6.Qe6 Nd3 7.Re2 Nxb2 8.Rxb2 ³ (-0.58) Depth: 13 00:01:30 62979 kN 1.Ne3 Rxe4 ³ (-0.58) Depth: 14 00:02:02 84941 kN 1.Ne3 Nxe3 2.Rexe3 Bxe4 3.Qg4 Rg6 4.Qxe4 Qxe4 5.Bxe4 Rxg3 6.Rxg3 d5 7.Bf5 Re8 8.Bc3 ³ (-0.30) Depth: 15 00:03:05 128968 kN 1.Nxh6 ² (0.32) Depth: 15 00:07:58 350813 kN With the next ply showing a clear advantage. Stockfish 14dev 64bit 4CPU running on 2020 hardware recognises the significance of Nxh6!! in 1 second. Stockfish_21092606_x64_avx2: NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 19/32 00:01 7708k 4882k +3,00 Nxh6 Rxh6 Nxd6 Qh5 Bg6 Qxd1 Nf7+ Kg8 Nxh6+ gxh6 Bh5+ Kh7 Rxd1 c3 Bxc3 Nxc3 Rd7+ Kh8 Rxb7 Ne4 Re3 Nxf2 Kxf2 Bc5 Ke2 Bxe3 Kxe3 Nd5+ Kf2 49/73 15:02 5118270k 5673k +6,15 Nxh6 Rxh6 Nxd6 Qh5 Rg5 Qxd1 Nf7+ Kg8 Nxh6+ Kh8 Rxd1 c3 Nf7+ Kg8 Bg6 Nf4 Bxc3 Nbd5 Rb1 Bc6 Bd2 Nxg6 Rxg6 Ne7 Rxc6 Nxc6 Rb6 Rc8 Ng5 a5 Ra6 Bb4 Be3 Ne5 Bd4 Nc6 Bb6 Bd2 h4 Kf8 Bc5+ Kg8 Be3 Bxe3 fxe3 Kf8 Kf2 Ke7 Nf3 Kd7 Rb6 Ne7 Rb5 Kd6 Rxa5 Rc2+ Kg3 Re2 Nd4 Rxe3+ Kf4 Rd3 Nf5+ Kc7 Nxe7 == Problem 2 == FEN: r4rk1/pp1n1p1p/1nqP2p1/2b1P1B1/4NQ2/1B3P2/PP2K2P/2R5 w - - 0 1 22.Rxc5!! Nxc5 23.Nf6+ Kh8 24.Qh4 Qb5+ (computers think there is perpetual check here, but...) 25.Ke3! 25... h5 26.Nxh5 Qxb3+ (26... d5+ 27.Bxd5 Qd3 28.Kf2 Ne4+ 29.Bxe4 Qd4+ 30.Kg2 Qxb2+ 31.Kh3 ±) and White won in 41 moves. Today Deep Junior 8.ZX for example finds it very quickly (around 1 minute): 1.Kd1 Rac8 2.Bh6 Qb5 3.Rc3 Qf1+ 4.Kc2 Rc6 5.Bxf8 −+ (-2.11) Depth: 12 00:00:04 10422 kN 1.Nxc5 Nxc5 2.Rxc5 Qxc5 3.e6 Rae8 4.e7 Nc8 5.Kf1 Nxd6 6.Bf6 b5 −+ (-2.10) Depth: 12 00:00:14 25054 kN 1.Bf6! μ (-1.35) Depth: 12 00:00:17 34601 kN 1.Bf6 Qb5+ 2.Ke1 Bb4+ 3.Kf2 Bc5+ = (0.00) Depth: 12 00:00:20 34601 kN 1.Bf6 Qb5+ 2.Ke1 Nxf6 3.Nxf6+ Kg7 4.Nh5+ gxh5 5.Qf6+ Kg8 6.Qg5+ Kh8 7.Qf6+ = (0.00) Depth: 15 00:01:01 130544 kN 1.Rxc5! = (0.15) Depth: 15 00:01:12 145875 kN 1.Rxc5 Nxc5 2.Nf6+ Kh8 3.Qh4 Qb5+ 4.Ke3 h5 5.Nxh5 Qd3+ 6.Kf2 Ne4+ 7.fxe4 Qd4+ 8.Kf1 Qd3+ 9.Ke1 Qb1+ 10.Bd1 ± (2.18) Depth: 15 00:01:18 145875 kN Stockfish 14dev 64bit 4CPU running on 2020 hardware recognises the significance of Rxc5!! in 1 second. Stockfish_21092606_x64_avx2: NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 21/25 00:01 5822k 5545k +6,61 Rxc5 Qxc5 Nxc5 Nxc5 Bh6 Nbd7 Bxf8 Rxf8 Qe3 Rc8 f4 Nxe5 Qxe5 Ne6 Bxe6 Rc2+ Kd3 Rxh2 46/86 11:27 5057055k 7355k +7,61 Rxc5 Qxc5 Nxc5 Nxc5 Bf6 Ne6 Qh6 Nd4+ Kf2 Nf5 Qg5 Nd7 h4 Nxf6 Qxf6 Ng7 d7 b5 Bd5 Rab8 b4 Nh5 Bxf7+ Rxf7 d8R+ Rxd8 Qxd8+ Rf8 Qd5+ Kg7 e6 Kf6 Qd7 Ng7 Qd4+ Kxe6 Qxg7 Rf7 Qc3 Ke7 Qc5+ Ke8 Qc8+ Ke7 h5 gxh5 Kg3 h4+ Kh2 h6 Qc5+ Kf6 Qxb5 Kg7 f4 Rxf4 Qe5+ Rf6 b5 h3 Qd4 Kg8 Qxf6 h5 Blacks 22. .. Nxc5 is suboptimal and leads faster mate 77/44 09:18 6987714k 12518k +M22 Nf6+ Kh8 Qh4 Qb5+ Ke3 Qxb3+ axb3 h5 Nxh5 Nd5+ Kd4 Ne6+ Kxd5 Nxg5 Qxg5 gxh5 f4 Rad8 f5 f6 Qxh5+ Kg7 Qg6+ Kh8 e6 b6 e7 Rb8 exf8Q+ Rxf8 Ke6 b5 Ke7 Rb8 Qh5+ Kg7 Qf7+ Kh8 Kxf6 Rf8 Qxf8+ Kh7 Qg7+ == Problem 3 == FEN: r2qk2r/ppp1b1pp/2n1p3/3pP1n1/3P2b1/2PB1NN1/PP4PP/R1BQK2R w KQkq - 0 1 12.Nxg5!! Bxd1 13.Nxe6 Qb8 14.Nxg7+!! Kf8 15.Bh6! Bg4 16.0-0+ Kg8 17.Rf4 ± White wins with a queen sac but black has defensive resources. Stockfish 8 64bit 3CPU running on 2016 hardware recognizes the significance of Nxg5!! in 55 seconds. Stockfish 14 dev (Stockfish_21092606_x64_avx2) 64bit 4CPU running on 2020 hardware recognizes the significance of Nxg5!! in 1 second. NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 21/34 00:01 8291k 4530k +2,78 Nxg5 Bxd1 Nxe6 Qb8 Nxg7+ Kd8 Kxd1 b5 N3f5 Bf8 Rf1 Kc8 Nh5 Kb7 Bxb5 Ne7 g4 a6 Ba4 Nxf5 gxf5 Ka7 Nf4 c5 47/59 37:49 10390430k 4578k +3,16 Nxg5 Bxd1 Nxe6 Qb8 Nxg7+ Kd8 Kxd1 b5 Rf1 Kc8 N3f5 Bf8 Ne6 Kd7 Nf4 Ne7 g4 a5 Ke2 Qb7 h4 Ra6 a3 Kc8 Be3 Kb8 Kf3 Rb6 Bd2 Qc8 Kg3 c5 Be3 c4 Nxe7 Bxe7 Bf5 Qd8 h5 Qg8 Kh3 Bg5 Rf3 Ra6 Raf1 b4 Nxd5 Qxd5 Bxg5 bxc3 bxc3 Rb6 Be3 Rb3 Blacks 14 .. Kf8 is suboptimal and leads loss fast 41/68 06:31 3269727k 8350k +9,28 Bh6 Kg8 Rxd1 Bf8 N3h5 Bxg7 Nxg7 Qf8 Nf5 Ne7 Bxf8 Nxf5 Bxf5 Rxf8 Be6+ Kg7 Rd3 Rf4 Bxd5 c6 Rg3+ Kf8 Rf3 Rxf3 Bxf3 Kg7 Rf1 Re8 Be4 Re6 Ke2 a5 Ke3 Rh6 h3 a4 Kf4 Re6 h4 Re8 Ke3 h6 h5 Rf8 Rxf8 Kxf8 == Problem 4 == FEN: r1b1kb1r/1p1n1ppp/p2ppn2/6BB/2qNP3/2N5/PPP2PPP/R2Q1RK1 w kq - 0 1 10.Nxe6!! Qxe6 11.Nd5 Kd8 12.Bg4 Qe5 13.f4 Qxe4 (13...Qxb2 stronger but not sufficient: 14.Bxd7 Bxd7 15.Rb1 Qa3 16.Nxf6 Bb5 17.Qd4 Qc5 18.Rfd1 ±) 14.Bxd7 Bxd7 15.Nxf6 gxf6 16.Bxf6+ Kc7 17.Bxh8 and Black resigned on move 27. Stockfish 14dev 64bit 4CPU running on 2020 hardware recognises the significance of 10.Nxe6 in 1 second. Stockfish_21092606_x64_avx2: NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 22/37 00:01 6955k 5367k +4,00 Nxe6 Qxe6 Nd5 Kd8 Bg4 Qe5 f4 Qxb2 Rb1 Qa3 Bxd7 Bxd7 Nxf6 Bb5 Rf3 Qxa2 c4 Bxc4 Rf2 Qa5 Nd5+ f6 Nxf6 Kc7 Rc1 b5 Qd5 gxf6 Bxf6 Kb8 Rxc4 Qe1+ Rf1 51/70 47:10 14538911k 5137k +5,76 Nxe6 Qxe6 Nd5 Kd8 Bg4 Qe5 f4 Qxe4 Bxd7 Bxd7 Nxf6 Qf5 Qd4 Kc8 Nd5 Bc6 c4 f6 Nb6+ Kb8 Bh4 Be7 Rae1 Bd8 Nxa8 Kxa8 Bf2 Kb8 Qxd6+ Bc7 Ba7+ Kc8 Qe6+ Qxe6 Rxe6 h5 h4 Rd8 Re7 g6 Be3 Ba5 Kf2 Rd6 Rc1 Bd8 Rg7 Be4 Rg8 Kd7 c5 Rd3 Rc4 Bd5 Rg7+ Ke6 Rd4 Rxd4 Bxd4 Kf5 Rd7 Bc6 Rxd8 Kxf4 Bxf6 == Problem 5 == FEN: r2qrb1k/1p1b2p1/p2ppn1p/8/3NP3/1BN5/PPP3QP/1K3RR1 w - - 0 1 21.e5!! dxe5 22.Ne4! Nh5 23.Qg6!? (stronger is 23.Qg4!! Nf4 24.Nf3 Qc7 25.Nh4 ± ) 23...exd4? (23...Nf4 24.Rxf4! exf4 25.Nf3! Qb6 26.Rg5!! covering b5 and threatening Nf6 or Ne5-f7+) 24.Ng5 1−0 Stockfish 8 64bit 3CPU running on 2016 hardware recognises the significance of 21.e5 in 5 seconds. Stockfish 12 dev (Stockfish_20062212_x64_modern) 64bit 1CPU running on 2016 hardware recognizes the significance of 21.e5 in 11 seconds. 25/42 00:06 7 963k 1309k +6,93 e5 Nh5 Ne4 dxe5 Nf3 Nf4 Qg4 Qc7 Nh4 Bc6 Nf6 g5 Rxf4 exf4 Qh5 Qe7 Ng6+ Kg7 Nxe7 Rxe7 Ng4 37/62 03:12 298 083k 1545k +10,70 e5 Ng4 Qxg4 Qg5 Qh3 Qxe5 Nde2 g5 Rxf8+ Kg7 Rff1 Rf8 Re1 Qf5 Qg3 Rad8 Nd4 Qf4 Nxe6+ Bxe6 Rxe6 Qxg3 == Problem 6 == FEN: rnbqk2r/1p3ppp/p7/1NpPp3/QPP1P1n1/P4N2/4KbPP/R1B2B1R b kq - 0 1 13... axb5!! offers an exchange to keep the white queen out of play. 14.Qxa8 Bd4 15.Nxd4 cxd4 16.Qxb8 0-0! 17.Ke1 Qh4 18.g3 Qf6 19.Bf4 g5? (Ivanchuk found 19...d3! during post-game analysis.) 20.Rc1 exf4 21.Qxf4 Qd4 22.Rd1 bxc4 23.e5 Qc3+ 24.Rd2 Re8 25.Bxd3 cxd3 −+ Tasc R30 finds 19... d3! in 2 1/2 hours. 19... Bf5!! is even stronger than 19... d3. Position is already lost at 19... d3 +8.00 for black, ... Bf5 not much better Stockfish 14dev 64bit 4CPU running on 2020 hardware recognises the significance of axb5!! in 1 second. Stockfish_21092606_x64_avx2: NNUE evaluation using nn-13406b1dcbe0.nnue enabled. 21/28 00:01 9264k 4714k -1,22 axb5 Qxa8 Bd4 Nxd4 cxd4 h3 Nf6 Bg5 0-0 cxb5 h6 Bxf6 Qxf6 Re1 Nd7 Kd1 Qg6 Qa4 Qg3 Qc2 Qxa3 Bd3 Qxb4 Qb1 46/67 1:05:00 18113493k 4644k -2,40 axb5 Qxa8 Bd4 h3 Nf6 Nxd4 exd4 Kf2 Nxe4+ Kg1 Nd7 Bg5 Qxg5 Qxc8+ Ke7 Qc7 Qe5 d6+ Qxd6 Qxd6+ Kxd6 bxc5+ Ndxc5 cxb5 d3 h4 d2 Rh3 Ke5 Be2 f5 Ra2 Rd8 Bd1 Rd4 Re3 f4 Re2 b6 a4 Kd6 Rc2 Kd5 Ra2 h6 Rb2 Nxa4 Bxa4 Rxa4 Rexd2+ Nxd2 Rxd2+ Kc4 Rd7 g6 == Problem 7 == FEN 1r1bk2r/2R2ppp/p3p3/1b2P2q/4QP2/4N3/1B4PP/3R2K1 w k - 0 1 1.Rxd8+!! Rxd8 (1...Kxd8 2.Ra7! Qe2 3.Qd4+ Ke8 4.h3 Qe1+ 5.Kh2 Rd8 6.Qc5 Qh4 7.Ba3 Rd7 8.Ra8+ Rd8 9.g3 1−0)

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  • Polythematic Structured Subject Heading System

    Polythematic Structured Subject Heading System

    Polythematic Structured Subject Heading System (abbreviated as PSH from the Czech Polytematický Strukturovaný Heslář) is a bilingual Czech–English controlled vocabulary of subject headings developed and maintained by the National Technical Library (the former State Technical Library) in Prague. It was designed for describing and searching information resources according to their subject. PSH contains more than 13,900 terms, which cover the main fields of human knowledge. Because of its release in SKOS, PSH can be used not only for describing documents in a library, but also for indexing web pages. Everyone can use PSH for free. PSH is a part of the Linked Open Data cloud diagram (LOD cloud diagram). The image of the LOD cloud diagram shows datasets that have been published in Linked Data format, by contributors to the Linked Open Data community project and other individuals and organisations. == History and development == The PSH preparation project started in 1993, supported by several grants from the Czech Ministry of Culture and Czech Ministry of Education, Youth and Sport. Since 1995, PSH has been used for indexing the State Technical Library's documents. Starting 1997, PSH has been distributed to other libraries and companies, originally as a commercial, paid product; since 2009 for free. In 2000, the State Technical Library received a grant from the Ministry of Culture to translate PSH into English. The next milestone in its development was its releasing in the SKOS format, in 2009. The vast majority of new subject headings is suggested and approved by the indexing experts from the National Technical Library. However, the users and public can also make suggestions, using an online form, which are then assessed by the experts. The main decisions about the development and the future of PSH are done by the Committee for Coordination of Polythematic Structured Subject Heading System. The Committee consists of specialists from the National Technical Library and cooperating institutions, and representatives from the libraries and companies which use PSH. The Committee meets once a year in the National Technical Library; in the meantime, the members communicate using an electronic mailing list. == Browsing PSH == PSH Browser was released in June 2009. It serves for browsing the PSH system and its distribution in SKOS format. This tool navigates users through PSH from general to specific terms. Users can also use the Search field. PSH manager tool was released in 2012. It serves as an indexing tool especially to catalogers. Catalogers can easy orient in its clear structure. All the terms in PSH manager contain link to the catalogue of NTK. There can be also viewed the record in MARC21 format. == Autoindexing == In 2012 was released beta version of autoindexing application. It is accessible on Autoindexing. Users enter chosen text into indexing field and activate indexing. In few seconds the terms describing content are displayed. == PSH structure == PSH is a tree structure with 44 thematic sections. Subject headings are included in a hierarchy of six (or seven) levels according to their semantic content and specificity. There are hierarchical, associative ("see also") and equivalence ("see") relations in PSH. Hierarchical relations are represented by broader and narrower terms (e.g. physical diagnostic methods is broader term to electrocardiography, and on the other hand, electrocardiography is narrower term to physical diagnostic methods). Equivalence relations link subject headings with their nonpreferred versions (e.g. electrocardiography and ECG). Moreover, associative relations are used to link related subject headings from different parts of PSH, regardless their affiliation to a section, (e.g. electrocardiography: see also cardiology). Every subject heading belongs to just one section, which has its own two-character abbreviation, assigned to every subject heading of the section. This enables users to recognize affiliation of subject headings from lower levels to the thematic sections. The 44 thematic sections have following root nodes: == PSH formats == The main format for storage, maintenance and sharing PSH is the MARC 21 Format for Authority Data, which is implemented in library automated systems. PSH is also available in SKOS, using RDF/XML syntax, which is a version suitable for web distribution. Single headings can be accessed on the PSH website through URI links. Alternatively, the whole vocabulary can be downloaded in one file. It is possible to display tags from PSH (metadata snippets – Dublin Core and CommonTag), which can be embedded in an HTML document to provide its semantic description in a machine-readable way. == New subject headings == New subject headings are primarily obtained through the log analysis in the National Technical Library's on-line catalogue of documents, which are the terms used by end-users when searching various documents. Google Analytics service is now used for gaining search queries used by users. Within the data analysis, users queries are divided into seven categories that contain the title of the document, person, subject, action, institution, geographical terms and others. Then the candidates for new preferred terms and non-preferred terms are identified in the subject category. Users can suggest preferred or non-preferred terms through the web form or via e-mail psh(@)techlib.cz. == PSH and Creative Commons == PSH/SKOS has been available under the Creative Commons License CC BY 3.0 CZ (Attribution-ShareAlike 3.0 Czech Republic)since 2011. Users are free to copy, distribute, display and perform the work and make derivative works, but they must give the original author credit and if they alter, transform, or build upon this work, they have to distribute the resulting work only under a licence identical to this one. Users can download all data in one zip file, which is continuously updated.

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  • AirSim

    AirSim

    AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross-platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. It is developed by Microsoft and can be used to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. This allows testing of autonomous solutions without worrying about real-world damage. AirSim provides some 12 kilometers of roads with 20 city blocks and APIs to retrieve data and control vehicles in a platform independent way. The APIs are accessible via a variety of programming languages, including C++, C#, Python and Java. AirSim supports hardware-in-the-loop with driving wheels and flight controllers such as PX4 for physically and visually realistic simulations. The platform also supports common robotic platforms, such as Robot Operating System (ROS). It is developed as an Unreal plug-in that can be dropped into any Unreal environment. An experimental release for a Unity plug-in is also available. On December 15, 2023 Microsoft has shutdown the development of the project.

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