AI Generator House Design

AI Generator House Design — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Deblurring

    Deblurring

    Deblurring is the process of removing blurring artifacts from images. Deblurring recovers a sharp image S from a blurred image B, where S is convolved with K (the blur kernel) to generate B. Mathematically, this can be represented as B = S ∗ K {\displaystyle B=SK} (where represents convolution). While this process is sometimes known as unblurring, deblurring is the correct technical word. The blur K is typically modeled as point spread function and is convolved with a hypothetical sharp image S to get B, where both the S (which is to be recovered) and the point spread function K are unknown. This is an example of an inverse problem. In almost all cases, there is insufficient information in the blurred image to uniquely determine a plausible original image, making it an ill-posed problem. In addition the blurred image contains additional noise which complicates the task of determining the original image. This is generally solved by the use of a regularization term to attempt to eliminate implausible solutions. This problem is analogous to echo removal in the signal processing domain. Nevertheless, when coherent beam is used for imaging, the point spread function can be modeled mathematically. By proper deconvolution of the point spread function K and the blurred image B, the blurred image B can be deblurred (unblur) and the sharp image S can be recovered.

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  • Joox

    Joox

    Joox (stylised in all caps) is a music streaming service owned by Tencent, launched in January 2015. Joox is the biggest music streaming app in Asian markets such as Hong Kong, Macau, Indonesia, Malaysia, Myanmar, Thailand and also in South Africa before it was shut down in early 2022. Joox is a freemium service, providing most of its songs free, while some songs are only available for premium users, offered via paid subscriptions or by doing different tasks offered. In 2017, Joox launched their service in their first non-Asian market, South Africa, which for an unknown reason shut down five years later. The service now accounts for more than 50% of all music streaming app downloads in their Asian markets. The number of music-streaming users in Hong Kong, Macau, Malaysia, Thailand, Myanmar and Indonesia was expected to reach 87 million by 2020. == Background == Before the emergence of Joox, Tencent owned QQ Music, one of the largest music streaming and download service in China. In 2015, they introduced Joox as their expansion of music services to overseas market instead of mainland China, starting first in Hong Kong. Instead of providing free services by playing audio ads to users like Spotify, another major music service, Joox focused on banner ads, splash ads and other advertising methods such as category playlists and in-app skins. They claimed it as a success. Joox offered their premium VIP access to DStv subscribers free of charge. DStv is the sister company to Tencent and is the primary pay-TV provider in South Africa. In November 2021, it was announced that Joox will stop streaming in South Africa in March 2022.

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  • Cryptographic module

    Cryptographic module

    A cryptographic module is a component of a computer system that securely implements cryptographic algorithms, typically with some element of tamper resistance. NIST defines a cryptographic module as "The set of hardware, software, and/or firmware that implements security functions (including cryptographic algorithms), holds plaintext keys and uses them for performing cryptographic operations, and is contained within a cryptographic module boundary." Hardware security modules, including secure cryptoprocessors, are one way of implementing cryptographic modules. Standards for cryptographic modules include FIPS 140-3 and ISO/IEC 19790.

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  • Tokken

    Tokken

    Tokken is a payment system and mobile app most known for being a legal and secure option for businesses transactions within the cannabis industry, because of its compliance with bank requirements. The startup company was created by Lamine Zarrad, a former regulator at the Office of the Comptroller of the Currency. == Operability == In order for a person to start using the app, they need to provide evidence, in the form of bioidentification data and mobile carrier records, that they can legally purchase weed. After they have been verified, customers can pay directly through the app at any dispensary that is using Tokken. Tokken turns credit card transactions into a digital token, which can be exchanged back for money that can later be deposited into a bank account. All transactions are logged publicly through a blockchain leger, making the process both anonymous and verified. === Banking services === Tokken has a "pay taxes" function which enables dispensaries to pay their taxes directly to the department.

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  • Anomaly detection

    Anomaly detection

    In data analysis, anomaly detection (also referred to as outlier detection and sometimes as novelty detection) is generally understood to be the identification of rare items, events or observations which deviate significantly from the majority of the data and do not conform to a well defined notion of normal behavior. Such examples may arouse suspicions of being generated by a different mechanism, or appear inconsistent with the remainder of that set of data. Anomaly detection finds application in many domains including cybersecurity, medicine, machine vision, statistics, neuroscience, law enforcement and financial fraud to name only a few. Anomalies were initially searched for clear rejection or omission from the data to aid statistical analysis, for example to compute the mean or standard deviation. They were also removed to better predictions from models such as linear regression, and more recently their removal aids the performance of machine learning algorithms. However, in many applications anomalies themselves are of interest and are the observations most desirous in the entire data set, which need to be identified and separated from noise or irrelevant outliers. Three broad categories of anomaly detection techniques exist. Supervised anomaly detection techniques require a data set that has been labeled as "normal" and "abnormal" and involves training a classifier. However, this approach is rarely used in anomaly detection due to the general unavailability of labelled data and the inherent unbalanced nature of the classes. Semi-supervised anomaly detection techniques assume that some portion of the data is labelled. This may be any combination of the normal or anomalous data, but more often than not, the techniques construct a model representing normal behavior from a given normal training data set, and then test the likelihood of a test instance to be generated by the model. Unsupervised anomaly detection techniques assume the data is unlabelled and are by far the most commonly used due to their wider and relevant application. == Definition == Many attempts have been made in the statistical and computer science communities to define an anomaly. The most prevalent ones include the following, and can be categorised into three groups: those that are ambiguous, those that are specific to a method with pre-defined thresholds usually chosen empirically, and those that are formally defined: === Ill defined === An outlier is an observation which deviates so much from the other observations as to arouse suspicions that it was generated by a different mechanism. Anomalies are instances or collections of data that occur very rarely in the data set and whose features differ significantly from most of the data. An outlier is an observation (or subset of observations) which appears to be inconsistent with the remainder of that set of data. An anomaly is a point or collection of points that is relatively distant from other points in multi-dimensional space of features. Anomalies are patterns in data that do not conform to a well-defined notion of normal behaviour. === Specific === Let T be observations from a univariate Gaussian distribution and O a point from T. Then the z-score for O is greater than a pre-selected threshold if and only if O is an outlier. == History == === Intrusion detection === The concept of intrusion detection, a critical component of anomaly detection, has evolved significantly over time. Initially, it was a manual process where system administrators would monitor for unusual activities, such as a vacationing user's account being accessed or unexpected printer activity. This approach was not scalable and was soon superseded by the analysis of audit logs and system logs for signs of malicious behavior. By the late 1970s and early 1980s, the analysis of these logs was primarily used retrospectively to investigate incidents, as the volume of data made it impractical for real-time monitoring. The affordability of digital storage eventually led to audit logs being analyzed online, with specialized programs being developed to sift through the data. These programs, however, were typically run during off-peak hours due to their computational intensity. The 1990s brought the advent of real-time intrusion detection systems capable of analyzing audit data as it was generated, allowing for immediate detection of and response to attacks. This marked a significant shift towards proactive intrusion detection. As the field has continued to develop, the focus has shifted to creating solutions that can be efficiently implemented across large and complex network environments, adapting to the ever-growing variety of security threats and the dynamic nature of modern computing infrastructures. == Applications == Anomaly detection is applicable in a very large number and variety of domains, and is an important subarea of unsupervised machine learning. As such it has applications in cyber-security, intrusion detection, fraud detection, fault detection, system health monitoring, event detection in sensor networks, detecting ecosystem disturbances, defect detection in images using machine vision, medical diagnosis and law enforcement. === Intrusion detection === Anomaly detection was proposed for intrusion detection systems (IDS) by Dorothy Denning in 1986. Anomaly detection for IDS is normally accomplished with thresholds and statistics, but can also be done with soft computing, and inductive learning. Types of features proposed by 1999 included profiles of users, workstations, networks, remote hosts, groups of users, and programs based on frequencies, means, variances, covariances, and standard deviations. The counterpart of anomaly detection in intrusion detection is misuse detection. === Fintech fraud detection === Anomaly detection is vital in fintech for fraud prevention. === Preprocessing === Preprocessing data to remove anomalies can be an important step in data analysis, and is done for a number of reasons. Statistics such as the mean and standard deviation are more accurate after the removal of anomalies, and the visualisation of data can also be improved. In supervised learning, removing the anomalous data from the dataset often results in a statistically significant increase in accuracy. === Video surveillance === Anomaly detection has become increasingly vital in video surveillance to enhance security and safety. With the advent of deep learning technologies, methods using Convolutional Neural Networks (CNNs) and Simple Recurrent Units (SRUs) have shown significant promise in identifying unusual activities or behaviors in video data. These models can process and analyze extensive video feeds in real-time, recognizing patterns that deviate from the norm, which may indicate potential security threats or safety violations. An important aspect for video surveillance is the development of scalable real-time frameworks. Such pipelines are required for processing multiple video streams with low computational resources. === IT infrastructure === In IT infrastructure management, anomaly detection is crucial for ensuring the smooth operation and reliability of services. These are complex systems, composed of many interactive elements and large data quantities, requiring methods to process and reduce this data into a human and machine interpretable format. Techniques like the IT Infrastructure Library (ITIL) and monitoring frameworks are employed to track and manage system performance and user experience. Detected anomalies can help identify and pre-empt potential performance degradations or system failures, thus maintaining productivity and business process effectiveness. === IoT systems === Anomaly detection is critical for the security and efficiency of Internet of Things (IoT) systems. It helps in identifying system failures and security breaches in complex networks of IoT devices. The methods must manage real-time data, diverse device types, and scale effectively. Garg et al. have introduced a multi-stage anomaly detection framework that improves upon traditional methods by incorporating spatial clustering, density-based clustering, and locality-sensitive hashing. This tailored approach is designed to better handle the vast and varied nature of IoT data, thereby enhancing security and operational reliability in smart infrastructure and industrial IoT systems. === Petroleum industry === Anomaly detection is crucial in the petroleum industry for monitoring critical machinery. A 2015 paper proposed a novel segmentation algorithm using support vector machines to analyze sensor data for real-time anomaly detection. === Oil and gas pipeline monitoring === In the oil and gas sector, anomaly detection is not just crucial for maintenance and safety, but also for environmental protection. Aljameel et al. propose an advanced machine learning-based model for detecting minor leaks in oil and gas pipelines, a task traditional methods may miss.

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  • Vx-underground

    Vx-underground

    vx-underground, also known as VXUG, is an educational website about malware and cybersecurity. It claims to have the largest online repository of malware. The site was launched in May, 2019 and has grown to host over 35 million pieces of malware samples. On their account on Twitter, VXUG reports on and verifies cybersecurity breaches. == Reception == Kim Crawley compared the site to VirusTotal and states that vx-underground is more susceptible to suspicion for law enforcement. == Data breach reports == In May 2024, the International Baccalaureate organizations faced allegations over supposed breaches in their IT infrastructure after an incident of examination leaks. Upon inspecting leaked data, VXUG were the first to report that the breach seemed legitimate on the morning of May 6.

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  • Client honeypot

    Client honeypot

    Honeypots are security devices whose value lie in being probed and compromised. Traditional honeypots are servers (or devices that expose server services) that wait passively to be attacked. Client Honeypots are active security devices in search of malicious servers that attack clients. The client honeypot poses as a client and interacts with the server to examine whether an attack has occurred. Often the focus of client honeypots is on web browsers, but any client that interacts with servers can be part of a client honeypot (for example ftp, email, ssh, etc.). There are several terms that are used to describe client honeypots. Besides client honeypot, which is the generic classification, honeyclient is the other term that is generally used and accepted. However, there is a subtlety here, as "honeyclient" is actually a homograph that could also refer to the first known open source client honeypot implementation (see below), although this should be clear from the context. == Architecture == A client honeypot is composed of three components. The first component, a queuer, is responsible for creating a list of servers for the client to visit. This list can be created, for example, through crawling. The second component is the client itself, which is able to make a requests to servers identified by the queuer. After the interaction with the server has taken place, the third component, an analysis engine, is responsible for determining whether an attack has taken place on the client honeypot. In addition to these components, client honeypots are usually equipped with some sort of containment strategy to prevent successful attacks from spreading beyond the client honeypot. This is usually achieved through the use of firewalls and virtual machine sandboxes. Analogous to traditional server honeypots, client honeypots are mainly classified by their interaction level: high or low; which denotes the level of functional interaction the server can utilize on the client honeypot. In addition to this there are also newly hybrid approaches which denotes the usage of both high and low interaction detection techniques. == High interaction == High interaction client honeypots are fully functional systems comparable to real systems with real clients. As such, no functional limitations (besides the containment strategy) exist on high interaction client honeypots. Attacks on high interaction client honeypots are detected via inspection of the state of the system after a server has been interacted with. The detection of changes to the client honeypot may indicate the occurrence of an attack against that has exploited a vulnerability of the client. An example of such a change is the presence of a new or altered file. High interaction client honeypots are very effective at detecting unknown attacks on clients. However, the tradeoff for this accuracy is a performance hit from the amount of system state that has to be monitored to make an attack assessment. Also, this detection mechanism is prone to various forms of evasion by the exploit. For example, an attack could delay the exploit from immediately triggering (time bombs) or could trigger upon a particular set of conditions or actions (logic bombs). Since no immediate, detectable state change occurred, the client honeypot is likely to incorrectly classify the server as safe even though it did successfully perform its attack on the client. Finally, if the client honeypots are running in virtual machines, then an exploit may try to detect the presence of the virtual environment and cease from triggering or behave differently. === Capture-HPC === Capture [1] is a high interaction client honeypot developed by researchers at Victoria University of Wellington, NZ. Capture differs from existing client honeypots in various ways. First, it is designed to be fast. State changes are being detected using an event based model allowing to react to state changes as they occur. Second, Capture is designed to be scalable. A central Capture server is able to control numerous clients across a network. Third, Capture is supposed to be a framework that allows to utilize different clients. The initial version of Capture supports Internet Explorer, but the current version supports all major browsers (Internet Explorer, Firefox, Opera, Safari) as well as other HTTP aware client applications, such as office applications and media players. === HoneyClient === HoneyClient [2] is a web browser based (IE/FireFox) high interaction client honeypot designed by Kathy Wang in 2004 and subsequently developed at MITRE. It was the first open source client honeypot and is a mix of Perl, C++, and Ruby. HoneyClient is state-based and detects attacks on Windows clients by monitoring files, process events, and registry entries. It has integrated the Capture-HPC real-time integrity checker to perform this detection. HoneyClient also contains a crawler, so it can be seeded with a list of initial URLs from which to start and can then continue to traverse web sites in search of client-side malware. === HoneyMonkey (dead since 2010) === HoneyMonkey [3] is a web browser based (IE) high interaction client honeypot implemented by Microsoft in 2005. It is not available for download. HoneyMonkey is state based and detects attacks on clients by monitoring files, registry, and processes. A unique characteristic of HoneyMonkey is its layered approach to interacting with servers in order to identify zero-day exploits. HoneyMonkey initially crawls the web with a vulnerable configuration. Once an attack has been identified, the server is reexamined with a fully patched configuration. If the attack is still detected, one can conclude that the attack utilizes an exploit for which no patch has been publicly released yet and therefore is quite dangerous. === SHELIA (dead since 2009) === Shelia [4] is a high interaction client honeypot developed by Joan Robert Rocaspana at Vrije Universiteit Amsterdam. It integrates with an email reader and processes each email it receives (URLs & attachments). Depending on the type of URL or attachment received, it opens a different client application (e.g. browser, office application, etc.) It monitors whether executable instructions are executed in data area of memory (which would indicate a buffer overflow exploit has been triggered). With such an approach, SHELIA is not only able to detect exploits, but is able to actually ward off exploits from triggering. === UW Spycrawler === The Spycrawler [5] developed at the University of Washington is yet another browser based (Mozilla) high interaction client honeypot developed by Moshchuk et al. in 2005. This client honeypot is not available for download. The Spycrawler is state based and detects attacks on clients by monitoring files, processes, registry, and browser crashes. Spycrawlers detection mechanism is event based. Further, it increases the passage of time of the virtual machine the Spycrawler is operating in to overcome (or rather reduce the impact of) time bombs. === Web Exploit Finder === WEF [6] is an implementation of an automatic drive-by-download – detection in a virtualized environment, developed by Thomas Müller, Benjamin Mack and Mehmet Arziman, three students from the Hochschule der Medien (HdM), Stuttgart during the summer term in 2006. WEF can be used as an active HoneyNet with a complete virtualization architecture underneath for rollbacks of compromised virtualized machines. == Low interaction == Low interaction client honeypots differ from high interaction client honeypots in that they do not utilize an entire real system, but rather use lightweight or simulated clients to interact with the server. (in the browser world, they are similar to web crawlers). Responses from servers are examined directly to assess whether an attack has taken place. This could be done, for example, by examining the response for the presence of malicious strings. Low interaction client honeypots are easier to deploy and operate than high interaction client honeypots and also perform better. However, they are likely to have a lower detection rate since attacks have to be known to the client honeypot in order for it to detect them; new attacks are likely to go unnoticed. They also suffer from the problem of evasion by exploits, which may be exacerbated due to their simplicity, thus making it easier for an exploit to detect the presence of the client honeypot. === HoneyC === HoneyC [7] is a low interaction client honeypot developed at Victoria University of Wellington by Christian Seifert in 2006. HoneyC is a platform independent open source framework written in Ruby. It currently concentrates driving a web browser simulator to interact with servers. Malicious servers are detected by statically examining the web server's response for malicious strings through the usage of Snort signatures. === Monkey-Spider (dead since 2008) === Monkey-Spider [8] is a low-interaction client honeypot i

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  • List of color palettes

    List of color palettes

    The following is a list that contains color palettes for notable computer graphics, terminals and video game consoles. Only a simulated image using a palette and its name are given. Main articles are linked from the name of each palette, test charts, sample colours, simulated images, and further technical details (including references). During older eras of computing, manufacturers developed many different display systems often in a competitive, non-collaborative basis (with a few exceptions in the VESA consortium), creating many proprietary, non-standard different instances of display hardware. Often, as with early personal and home computers, a given machine employed its unique display subsystem, also with its unique color palette. Furthermore, software developers had made use of the color abilities of distinct display systems in many different ways. The result is that there is no single common standard nomenclature or classification taxonomy which can encompass every computer color palette. In order to organize the material, color palettes have been grouped following certain criteria. First, generic monochrome and full RGB repertories common to various computer display systems are listed. Then, usual color repertories used for display systems that employ indexed color techniques. And finally, specific manufacturers' color palettes implemented in many representative early personal computers and video game consoles of various brands. The list for personal computer palettes is split into two categories: 8-bit and 16-bit machines. This is not intended as a true strict categorization of such machines, because mixed architectures also exist (16-bit processors with an 8-bit data bus or 32-bit processors with a 16-bit data bus, among others). The distinction is based more on broad 8-bit and 16-bit computer ages or generations (around 1975–1985 and 1985–1995, respectively) and their associated state of the art in color display capabilities. The following is the common color test chart and sample image used to render each palette in this list: See further details in the summary paragraph of the corresponding article. == List of monochrome and RGB palettes == In this article, the term monochrome palette means a set of intensities for a monochrome display, and the term RGB palette is defined as the complete set of combinations a given RGB display can offer by mixing all the possible intensities of the red, green, and blue primaries available in its hardware. These are generic complete repertories of colors to produce black and white and RGB color pictures by the display hardware, not necessarily the total number of such colors that can be simultaneously displayed in a given text or graphic mode of any machine. RGB is the most common method to produce colors for displays; so these complete RGB color repertories have every possible combination of R-G-B triplets within any given maximum number of levels per component. For specific hardware and different methods to produce colors than RGB, see the List of computer hardware palettes and the List of video game consoles sections. For various software arrangements and sorts of colors, including other possible full RGB arrangements within 8-bit depth displays, see the List of software palettes section. === Monochrome palettes === These palettes only have shades of gray. === Dichrome palettes === Each permuted pair of red, green, and blue (16-bit color palette, with 65,536 colors). For example, "additive red green" has zero blue and "subtractive red green" has full blue. === Regular RGB palettes === These full RGB palettes employ the same number of bits to store the relative intensity for the red, green and blue components of every image's pixel color. Thus, they have the same number of levels per channel and the total number of possible colors is always the cube of a power of two. It should be understood that 'when developed' many of these formats were directly related to the size of some host computers 'natural word length' in bytes—the amount of memory in bits held by a single memory address such that the CPU can grab or put it in one operation. === Non-regular RGB palettes === These are also RGB palettes, in the sense defined above (except for 4-bit RGBI, which has an intensity bit that affects all channels at once), but either they do not have the same number of levels for each primary channel, or the numbers are not powers of two, so are not represented as separate bit fields. All of these have been used in popular personal computers. == List of software palettes == Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the later 1980s and early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's color palette. Usual selections of colors in limited subsets (generally 16 or 256) of the full palette includes some RGB level arrangements commonly used with the 8 bpp palettes as master palettes or universal palettes (i.e., palettes for multipurpose uses). These are some representative software palettes, but any selection can be made in such types of systems. === System specific palettes === These are selections of colors officially employed as system palettes in some popular operating systems for personal computers that feature 8-bit displays. === RGB arrangements === These are selections of colors based on evenly ordered RGB levels, mainly used as master palettes to display any kind of image within the limitations of the 8-bit pixel depth. === Other common uses of software palettes === == List of computer hardware palettes == In old personal computers and terminals that offered color displays, some color palettes were chosen algorithmically to provide the most diverse set of colors for a given palette size, and others were chosen to assure the availability of certain colors. In many early home computers, especially when the palette choices were determined at the hardware level by resistor combinations, the palette was determined by the manufacturer. Many early models output composite video colors. When seen on TV devices, the perception of the colors may not correspond with the value levels for the color values employed (most noticeable with NTSC TV color system). For current RGB display systems for PCs (Super VGA, etc.), see the 16-bit RGB and 24-bit RGB for High Color (thousands) and True Color (millions of colors) modes. For video game consoles, see the List of video game consoles section. For every model, their main different graphical color modes are listed based exclusively in the way they handle colors on screen, not all their different screen modes. The list is organized roughly historically by video hardware, not by branch. They are listed according to the original model of each system, which means that extended versions, clones, and compatibles also support the original palette. === Terminals and 8-bit machines === === 16-bit machines === === Video game console palettes === Color palettes of some of the most popular video game consoles. The criteria are the same as those of the List of computer hardware palettes section.

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  • Comparison of machine learning software

    Comparison of machine learning software

    The following tables are a comparison of machine learning software such as software frameworks, libraries, and computer programs used for machine learning. == Machine learning software == == Other comparisons == == Machine learning helper libraries and platforms == Apache OpenNLP — natural language processing toolkit CUDA — GPU computing platform used to accelerate machine learning and deep learning workloads Horovod — distributed training framework for deep learning Hugging Face Transformers — library of pretrained transformer models built on other machine learning frameworks Kubeflow — machine learning platform for Kubernetes Mallet — toolkit for natural language processing and text analysis NumPy — numerical computing library used in machine learning OpenCV — computer vision library with machine learning functions ONNX — open format for representing machine learning models pandas — data analysis and data preparation library used in machine learning PlaidML — tensor compiler and backend for machine learning frameworks Polars — Dataframe library used for machine learning data preparation and analysis PyArrow — columnar data library used in machine learning data processing ROOT (TMVA) — data analysis framework with machine learning tools SciPy — scientific computing and optimization library used in machine learning == Online development environments for machine learning == Google Colab — hosted Jupyter Notebook environment commonly used for machine learning and deep learning JupyterLab — notebook-based development environment for machine learning and data science Jupyter Notebook — interactive notebook environment used for machine learning and data science Kaggle — online data science and machine learning platform

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  • Qapital

    Qapital

    Qapital is a personal finance mobile application (app) for the iOS and Android operating systems, developed by Qapital, LLC. The app is designed to motivate users to save money through a gamification of their spending behavior. It moves money from a user's checking account to a separate Qapital account, when certain rules are triggered. Its database is used by psychology professor Dan Ariely to study consumer behavior. Qapital was released in Sweden in 2013, then in the US in early 2015. The application was later withdrawn from the Swedish market in April 2015, in order to focus on the US market. == History == The idea for Qapital was conceived by ex-bankers in Sweden. The software was designed by twin brothers Daniel and Andreas Källbom of Studio Källbom and released in Sweden in December 2013. The original software was a personal finance dashboard, similar to Mint.com, to show its users how they spent their money. Qapital introduced the app into the US market with a different design in 2014 and started focusing exclusively on the US market. The app was re-designed to focus on building savings rather than managing personal finances. The Swedish version shut down in April 2015. The app was initially restricted to the iOS platform, but an Android version was released at the end of 2015. Shortly after its US launch, Qapital invited psychology professor Dan Ariely to join its team as its "chief behavioral economist". He uses the app's database to conduct research into behavioral economics and Qapital in turn uses Ariely's research in design and programming decisions. In 2017, Qapital added checking and debit card services to the app. == Concept and features == Qapital is a free personal finance app for iOS and Android devices, intended to encourage its users to save money. Qapital directs each of its users to set savings goals, then automatically transfers money from their checking account to an account for savings, when a rule established in the app is met. It uses the "if this then that" (IFTTT) rule-based web-service. For example, one rule could be that if a user purchases a cup of coffee, then the app will round up the charge to the nearest dollar and deposit the difference into savings. Users connect their bank accounts to Qapital, so it knows when purchases are made. When a rule is met, money for savings are transferred to a Qapital account operated in partnership with Lincoln Savings Bank. As of 2015, Qapital can connect to more than 180 other apps, such as Facebook, Twitter, Dropbox and Instagram. For example, connecting to Jawbone allows the user to set a rule that if they take a certain number of steps during the day, a set amount of money is transferred to savings. The app also allows users to monitor activity among their other financial accounts, such as deposits and withdrawals. == Reception == In an October 2015 review, PC Magazine gave Qapital four out of five marks and an editor rating of "excellent." The review praised the app for having a "lovely design" and criticized it for being a, "bit simplistic in some of its rules." Bankrate, in a May 2015 review, gave the app a score of 3/5 for "ease of use," 5/5 for "features," 4/5 for "effectiveness," 4/5 for "value," for a total score of 16/20. The reviewer criticized Qapital's savings account for providing a low-interest rate, but concluded that its numerous features make the app "intriguing" and "it would be difficult to find a standard bank app more fun to use than Qapital."

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  • Multi-model database

    Multi-model database

    In the field of database design, a multi-model database is a database management system designed to support multiple data models against a single, integrated backend. In contrast, most database management systems are organized around a single data model that determines how data can be organized, stored, and manipulated. Document, graph, relational, and key–value models are examples of data models that may be supported by a multi-model database. == Background == The relational data model became popular after its publication by Edgar F. Codd in 1970. Due to increasing requirements for horizontal scalability and fault tolerance, NoSQL databases became prominent after 2009. NoSQL databases use a variety of data models, with document, graph, and key–value models being popular. A multi-model database is a database that can store, index and query data in more than one model. For some time, databases have primarily supported only one model, such as: relational database, document-oriented database, graph database or triplestore. A database that combines many of these is multi-model. This should not be confused with multimodal database systems such as Pixeltable or ApertureDB, which focus on unified management of different media types (images, video, audio, text) rather than different data models. For some time, it was all but forgotten (or considered irrelevant) that there were any other database models besides relational. The relational model and notion of third normal form were the default standard for all data storage. However, prior to the dominance of relational data modeling, from about 1980 to 2005, the hierarchical database model was commonly used. Since 2000 or 2010, many NoSQL models that are non-relational, including documents, triples, key–value stores and graphs are popular. Arguably, geospatial data, temporal data, and text data are also separate models, though indexed, queryable text data is generally termed a "search engine" rather than a database. The first time the word "multi-model" has been associated to the databases was on May 30, 2012 in Cologne, Germany, during the Luca Garulli's key note "NoSQL Adoption – What’s the Next Step?". Luca Garulli envisioned the evolution of the 1st generation NoSQL products into new products with more features able to be used by multiple use cases. The idea of multi-model databases can be traced back to Object–Relational Data Management Systems (ORDBMS) in the early 1990s and in a more broader scope even to federated and integrated DBMSs in the early 1980s. An ORDBMS system manages different types of data such as relational, object, text and spatial by plugging domain specific data types, functions and index implementations into the DBMS kernels. A multi-model database is most directly a response to the "polyglot persistence" approach of knitting together multiple database products, each handing a different model, to achieve a multi-model capability as described by Martin Fowler. This strategy has two major disadvantages: it leads to a significant increase in operational complexity, and there is no support for maintaining data consistency across the separate data stores, so multi-model databases have begun to fill in this gap. Multi-model databases are intended to offer the data modeling advantages of polyglot persistence, without its disadvantages. Operational complexity, in particular, is reduced through the use of a single data store. == Benchmarking multi-model databases == As more and more platforms are proposed to deal with multi-model data, there are a few works on benchmarking multi-model databases. For instance, Pluciennik, Oliveira, and UniBench reviewed existing multi-model databases and made an evaluation effort towards comparing multi-model databases and other SQL and NoSQL databases respectively. They pointed out that the advantages of multi-model databases over single-model databases are as follows : == Architecture == The main difference between the available multi-model databases is related to their architectures. Multi-model databases can support different models either within the engine or via different layers on top of the engine. Some products may provide an engine which supports documents and graphs while others provide layers on top of a key-key store. With a layered architecture, each data model is provided via its own component. == User-defined data models == In addition to offering multiple data models in a single data store, some databases allow developers to easily define custom data models. This capability is enabled by ACID transactions with high performance and scalability. In order for a custom data model to support concurrent updates, the database must be able to synchronize updates across multiple keys. ACID transactions, if they are sufficiently performant, allow such synchronization. JSON documents, graphs, and relational tables can all be implemented in a manner that inherits the horizontal scalability and fault-tolerance of the underlying data store. == Theoretical Foundation for Multi-Model Databases == The traditional theory of relations is not enough to accurately describe multi-model database systems. Recent research is focused on developing a new theoretical foundation for these systems. Category theory can provide a unified, rigorous language for modeling, integrating, and transforming different data models. By representing multi-model data as sets and their relationships as functions or relations within the Set category, we can create a formal framework to describe, manipulate, and understand various data models and how they interact.

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  • CPU modes

    CPU modes

    CPU modes (also called processor modes, CPU states, CPU privilege levels and other names) are operating modes for the central processing unit of most computer architectures that place restrictions on the type and scope of operations that can be performed by instructions being executed by the CPU. For example, this design allows an operating system to run with more privileges than application software by running the operating systems and applications in different modes. Ideally, only highly trusted kernel code is allowed to execute in the unrestricted mode; everything else (including non-supervisory portions of the operating system) runs in a restricted mode and must use a system call (via interrupt) to request the kernel perform on its behalf any operation that could damage or compromise the system, making it impossible for untrusted programs to alter or damage other programs (or the computing system itself). Device drivers are designed to be part of the kernel due to the need for frequent I/O access. Multiple modes can be implemented, e.g. allowing a hypervisor to run multiple operating system supervisors beneath it, which is the basic design of many virtual machine systems available today. == Mode types == The unrestricted mode is often called kernel mode, but many other designations exist (master mode, supervisor mode, privileged mode, etc.). Restricted modes are usually referred to as user modes, but are also known by many other names (slave mode, problem state, etc.). Hypervisor Hypervisor mode is used to support virtualization, allowing the simultaneous operation of multiple operating systems. Kernel and user In kernel mode, the CPU may perform any operation allowed by its architecture; any instruction may be executed, any I/O operation initiated, any area of memory accessed, and so on. In the other CPU modes, certain restrictions on CPU operations are enforced by the hardware. Typically, certain instructions are not permitted (especially those—including I/O operations—that could alter the global state of the machine), some memory areas cannot be accessed, etc. User-mode capabilities of the CPU are typically a subset of those available in kernel mode, but in some cases, such as hardware emulation of non-native architectures, they may be significantly different from those available in standard kernel mode. Some CPU architectures support more modes than those, often with a hierarchy of privileges. These architectures are often said to have ring-based security, wherein the hierarchy of privileges resembles a set of concentric rings, with the kernel mode in the center. Multics hardware was the first significant implementation of ring security, but many other hardware platforms have been designed along similar lines, including the Intel 80286 protected mode, and the IA-64 as well, though it is referred to by a different name in these cases. Mode protection may extend to resources beyond the CPU hardware itself. Hardware registers track the current operating mode of the CPU, but additional virtual-memory registers, page-table entries, and other data may track mode identifiers for other resources. For example, a CPU may be operating in Ring 0 as indicated by a status word in the CPU itself, but every access to memory may additionally be validated against a separate ring number for the virtual-memory segment targeted by the access, and/or against a ring number for the physical page (if any) being targeted. This has been demonstrated with the PSP handheld system. Hardware that meets the Popek and Goldberg virtualization requirements makes writing software to efficiently support a virtual machine much simpler. Such a system can run software that "believes" it is running in supervisor mode, but is actually running in user mode. == Architectures == Several computer systems introduced in the 1960s, such as the IBM System/360, DEC PDP-6/PDP-10, the GE-600/Honeywell 6000 series, and the Burroughs B5000 series and B6500 series, support two CPU modes; a mode that grants full privileges to code running in that mode, and a mode that prevents direct access to input/output devices and some other hardware facilities to code running in that mode. The first mode is referred to by names such as supervisor state (System/360), executive mode (PDP-6/PDP-10), master mode (GE-600 series), control mode (B5000 series), and control state (B6500 series). The second mode is referred to by names such as problem state (System/360), user mode (PDP-6/PDP-10), slave mode (GE-600 series), and normal state (B6500 series); there are multiple non-control modes in the B5000 series. === RISC-V === RISC-V has three main CPU modes: User Mode (U), Supervisor Mode (S), and Machine Mode (M). Virtualization is supported via an orthogonal CSR setting instead of a fourth mode.

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  • Double descent

    Double descent

    Double descent in statistics and machine learning is the phenomenon where a model's error rate on the test set initially decreases with the number of parameters, then peaks, then decreases again. This phenomenon has been considered surprising, as it contradicts assumptions about overfitting in classical machine learning. The increase usually occurs near the interpolation threshold, where the number of parameters is the same as the number of training data points (the model is just large enough to fit the training data). Or, more precisely, it is the maximum number of samples on which the model/training procedure achieves approximately on average 0 training error. == History == Early observations of what would later be called double descent in specific models date back to 1989. The term "double descent" was coined by Belkin et. al. in 2019, when the phenomenon gained popularity as a broader concept exhibited by many models. The latter development was prompted by a perceived contradiction between the conventional wisdom that too many parameters in the model result in a significant overfitting error (an extrapolation of the bias–variance tradeoff), and the empirical observations in the 2010s that some modern machine learning techniques tend to perform better with larger models. == Theoretical models == Double descent occurs in linear regression with isotropic Gaussian covariates and isotropic Gaussian noise. A model of double descent at the thermodynamic limit has been analyzed using the replica trick, and the result has been confirmed numerically. A number of works have suggested that double descent can be explained using the concept of effective dimension: While a network may have a large number of parameters, in practice only a subset of those parameters are relevant for generalization performance, as measured by the local Hessian curvature. This explanation is formalized through PAC-Bayes compression-based generalization bounds, which show that less complex models are expected to generalize better under a Solomonoff prior.

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  • Immediate mode (computer graphics)

    Immediate mode (computer graphics)

    Immediate mode is an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display, or in which the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering), without the use of extensive indirection – thus immediate – to retained resources. It does not preclude the use of double-buffering. Retained mode is an alternative approach. Historically, retained mode has been the dominant style in GUI libraries; however, both can coexist in the same library and are not necessarily exclusive in practice. == Overview == In immediate mode, the scene (complete object model of the rendering primitives) is retained in the memory space of the client, instead of the graphics library. This implies that in an immediate mode application, the lists of graphical objects to be rendered are kept by the client and are not saved by the graphics library API. The application must re-issue all drawing commands required to describe the entire scene each time a new frame is required, regardless of actual changes. This method provides on the one hand a maximum of control and flexibility to the application program, but on the other hand it also generates continuous work load on the CPU. Examples of immediate mode rendering systems include Direct2D, OpenGL and Quartz. There are some immediate mode GUIs that are particularly suitable when used in conjunction with immediate mode rendering systems. == Immediate mode primitive rendering == Primitive vertex attribute data may be inserted frame by frame into a command buffer by a rendering API. This involves significant bandwidth and processor time (especially if the graphics processing unit is on a separate bus), but may be advantageous for data generated dynamically by the CPU. It is less common since the advent of increasingly versatile shaders, with which a graphics processing unit may generate increasingly complex effects without the need for CPU intervention. == Immediate mode rendering with vertex buffers == Although drawing commands have to be re-issued for each new frame, modern systems using this method are generally able to avoid the unnecessary duplication of more memory-intensive display data by referring to that unchanging data (via indirection) (e.g. textures and vertex buffers) in the drawing commands. == Immediate mode GUI == Graphical user interfaces traditionally use retained mode-style API design, but immediate mode GUIs instead use an immediate mode-style API design, in which user code directly specifies the GUI elements to draw in the user input loop. For example, rather than having a CreateButton() function that a user would call once to instantiate a button, an immediate-mode GUI API may have a DoButton() function which should be called whenever the button should be on screen. The technique was developed by Casey Muratori in 2002. Prominent implementations include Omar Cornut's Dear ImGui in C++, Nic Barker's Clay in C and Micha Mettke's Nuklear in C.

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  • Pray.com

    Pray.com

    Pray.com is a Christian social networking service and mobile application designed to facilitate religious communities. Launched in 2016, it was founded by Steve Gatena, Michael Lynn, Ryan Beck and Matthew Potter. The platform offers features for social networking, daily prayers, sermons, biblical content, and podcasts. The COVID-19 pandemic significantly increased Pray.com's user base, with downloads surging by 955%. During this period, the platform collaborated with churches to support virtual ministry services as in-person gatherings were restricted. The Federal Election Commission issued an opinion in 2021 that allows the platform to feature members of the United States Congress. Pray.com serves as a specialized social media platform for religious groups. Congregations can establish their own groups where members and leaders can participate in discussions, livestream services, and manage donations. Additionally, users can join "prayer communities" to post and respond to prayer requests. For those who subscribe to premium services, the platform provides access to biblically-inspired meditations and bedtime stories, and Bible stories for children. Pray.com also produces Radio drama-style productions with notable actors such as Kristen Bell and Blair Underwood narrating biblical stories. == History == === Funding and development === Pray.com has secured significant funding to support its development and growth. In 2017, the platform raised $2 million in seed funding from Science Inc., Greylock Partners, and Spark Capital. This was followed by a Series A funding round in March 2018, in which the company secured an additional $14 million from TPG Growth, Science Inc., and Greylock Partners. Founder Steve Gatena has highlighted difficulties in securing funding, noting some venture capitalists' negative attitudes towards faith-based technology. === Clinical studies === There have been clinical studies on Pray.com. In one study, the app was found to be acceptable and easy to use among racial and ethnic minority groups, with participants reporting improved mental health and well-being. Greater app use was associated with better outcomes, though low and variable usage suggests the need for further research to fully understand its impact. Another study examined Pray.com's impact on mental health by assigning 192 participants to use the app freely, use its meditative prayer function, or not use it at all. Over two months, participants reported overall improvements in mental health and well-being. Although no significant differences were found between groups, greater app usage correlated with better mental health outcomes. This suggests that religiously based mobile apps may help improve mental health and well-being. Another study of pray.com had similar findings. === National Day of Prayer === Pray first hosted a National Day of Prayer event in 2020 when it streamed to nearly one million viewers on Facebook. In 2021, Pray hosted a virtual event for the National Day of Prayer in the United States. The event featured remarks from public figures including United States President Joe Biden and former Vice President Mike Pence. President Biden spoke of his faith and prayed for an end to the COVID-19 pandemic. Biden remarked: "It means the world to me to know that there are people across the country who include Jill and me in their prayers. And I hope you know that you and your families are in our prayers as well. Today I am praying for the end of this great COVID crisis." The event featured musical performances from Gary Valenciano, Brooke Ligertwood from the Christian band Hillsong Worship, Lecrae, Heather Headley and Michael Neale. Other notable speakers included Ronnie Floyd, Ed Young, Mark Driscoll, and Samuel Rodriguez. Pray.com partnered with Sirius XM, DirecTV and Facebook to stream the event across multiple platforms. Pray.com was featured as a pop-up channel on Sirius XM, channel 154, to host the prayer event and celebrate people of all faith. === Partnerships and sponsorships === In 2024, Pray.com partnered with Sting Ray Robb as the primary sponsor for his No. 41 Chevrolet in the 2024 NTT IndyCar Series. The partnership, highlighting Robb's Christian faith, aims to engage younger audiences with faith-based content. The car, featuring Pray.com's branding, was set to debut at the Firestone Grand Prix of St. Petersburg. A partnership with Palantir Technologies for use of its AI systems was also announced in 2024. === Censorship in China === The app was removed from Apple's App Store in China as part of the country's broader efforts to restrict access to religious content. The app was targeted due to China's stringent regulations on religious material, particularly content distributed through digital platforms. The removal aligns with China's ongoing campaign to control online religious expression and maintain state-approved religious activities.

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