AI Essay Reviewer

AI Essay Reviewer — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Computer audition

    Computer audition

    Computer audition (CA) or machine listening is the general field of study of algorithms and systems for audio interpretation by machines. Since the notion of what it means for a machine to "hear" is very broad and somewhat vague, computer audition attempts to bring together several disciplines that originally dealt with specific problems or had a concrete application in mind. The engineer Paris Smaragdis, interviewed in Technology Review, talks about these systems — "software that uses sound to locate people moving through rooms, monitor machinery for impending breakdowns, or activate traffic cameras to record accidents." Inspired by models of human audition, CA deals with questions of representation, transduction, grouping, use of musical knowledge and general sound semantics for the purpose of performing intelligent operations on audio and music signals by the computer. Technically this requires a combination of methods from the fields of signal processing, auditory modelling, music perception and cognition, pattern recognition, and machine learning, as well as more traditional methods of artificial intelligence for musical knowledge representation. == Applications == Like computer vision versus image processing, computer audition versus audio engineering deals with understanding of audio rather than processing. It also differs from problems of speech understanding by machine since it deals with general audio signals, such as natural sounds and musical recordings. Applications of computer audition are widely varying, and include search for sounds, genre recognition, acoustic monitoring, music transcription, score following, audio texture, music improvisation, emotion in audio and so on. == Related disciplines == Computer Audition overlaps with the following disciplines: Music information retrieval: methods for search and analysis of similarity between music signals. Auditory scene analysis: understanding and description of audio sources and events. Computational musicology and mathematical music theory: use of algorithms that employ musical knowledge for analysis of music data. Computer music: use of computers in creative musical applications. Machine musicianship: audition driven interactive music systems. == Areas of study == Since audio signals are interpreted by the human ear–brain system, that complex perceptual mechanism should be simulated somehow in software for "machine listening". In other words, to perform on par with humans, the computer should hear and understand audio content much as humans do. Analyzing audio accurately involves several fields: electrical engineering (spectrum analysis, filtering, and audio transforms); artificial intelligence (machine learning and sound classification); psychoacoustics (sound perception); cognitive sciences (neuroscience and artificial intelligence); acoustics (physics of sound production); and music (harmony, rhythm, and timbre). Furthermore, audio transformations such as pitch shifting, time stretching, and sound object filtering, should be perceptually and musically meaningful. For best results, these transformations require perceptual understanding of spectral models, high-level feature extraction, and sound analysis/synthesis. Finally, structuring and coding the content of an audio file (sound and metadata) could benefit from efficient compression schemes, which discard inaudible information in the sound. Computational models of music and sound perception and cognition can lead to a more meaningful representation, a more intuitive digital manipulation and generation of sound and music in musical human-machine interfaces. The study of CA could be roughly divided into the following sub-problems: Representation: signal and symbolic. This aspect deals with time-frequency representations, both in terms of notes and spectral models, including pattern playback and audio texture. Feature extraction: sound descriptors, segmentation, onset, pitch and envelope detection, chroma, and auditory representations. Musical knowledge structures: analysis of tonality, rhythm, and harmonies. Sound similarity: methods for comparison between sounds, sound identification, novelty detection, segmentation, and clustering. Sequence modeling: matching and alignment between signals and note sequences. Source separation: methods of grouping of simultaneous sounds, such as multiple pitch detection and time-frequency clustering methods. Auditory cognition: modeling of emotions, anticipation and familiarity, auditory surprise, and analysis of musical structure. Multi-modal analysis: finding correspondences between textual, visual, and audio signals. === Representation issues === Computer audition deals with audio signals that can be represented in a variety of fashions, from direct encoding of digital audio in two or more channels to symbolically represented synthesis instructions. Audio signals are usually represented in terms of analogue or digital recordings. Digital recordings are samples of acoustic waveform or parameters of audio compression algorithms. One of the unique properties of musical signals is that they often combine different types of representations, such as graphical scores and sequences of performance actions that are encoded as MIDI files. Since audio signals usually comprise multiple sound sources, then unlike speech signals that can be efficiently described in terms of specific models (such as source-filter model), it is hard to devise a parametric representation for general audio. Parametric audio representations usually use filter banks or sinusoidal models to capture multiple sound parameters, sometimes increasing the representation size in order to capture internal structure in the signal. Additional types of data that are relevant for computer audition are textual descriptions of audio contents, such as annotations, reviews, and visual information in the case of audio-visual recordings. === Features === Description of contents of general audio signals usually requires extraction of features that capture specific aspects of the audio signal. Generally speaking, one could divide the features into signal or mathematical descriptors such as energy, description of spectral shape etc., statistical characterization such as change or novelty detection, special representations that are better adapted to the nature of musical signals or the auditory system, such as logarithmic growth of sensitivity (bandwidth) in frequency or octave invariance (chroma). Since parametric models in audio usually require very many parameters, the features are used to summarize properties of multiple parameters in a more compact or salient representation. === Musical knowledge === Finding specific musical structures is possible by using musical knowledge as well as supervised and unsupervised machine learning methods. Examples of this include detection of tonality according to distribution of frequencies that correspond to patterns of occurrence of notes in musical scales, distribution of note onset times for detection of beat structure, distribution of energies in different frequencies to detect musical chords and so on. === Sound similarity and sequence modeling === Comparison of sounds can be done by comparison of features with or without reference to time. In some cases an overall similarity can be assessed by close values of features between two sounds. In other cases when temporal structure is important, methods of dynamic time warping need to be applied to "correct" for different temporal scales of acoustic events. Finding repetitions and similar sub-sequences of sonic events is important for tasks such as texture synthesis and machine improvisation. === Source separation === Since one of the basic characteristics of general audio is that it comprises multiple simultaneously sounding sources, such as multiple musical instruments, people talking, machine noises or animal vocalization, the ability to identify and separate individual sources is very desirable. Unfortunately, there are no methods that can solve this problem in a robust fashion. Existing methods of source separation rely sometimes on correlation between different audio channels in multi-channel recordings. The ability to separate sources from stereo signals requires different techniques than those usually applied in communications where multiple sensors are available. Other source separation methods rely on training or clustering of features in mono recording, such as tracking harmonically related partials for multiple pitch detection. Some methods, before explicit recognition, rely on revealing structures in data without knowing the structures (like recognizing objects in abstract pictures without attributing them meaningful labels) by finding the least complex data representations, for instance describing audio scenes as generated by a few tone patterns and their trajectories (polyphonic voices) and acoustical contours drawn by a tone (c

    Read more →
  • Cortana (virtual assistant)

    Cortana (virtual assistant)

    Cortana is a discontinued virtual assistant developed by Microsoft that used the Bing search engine to perform tasks such as setting reminders and answering questions for users. Cortana was available in English, Portuguese, French, German, Italian, Spanish, Chinese, and Japanese language editions, depending on the software platform and region in which it was used. In 2019, Microsoft began reducing the prevalence of Cortana and converting it from an assistant into different software integrations. It was split from the Windows 10 search bar in April 2019. In January 2020, the Cortana mobile app was removed from certain markets, and on March 31, 2021, the Cortana mobile app was shut down globally. On June 2, 2023, Microsoft announced that support for the Cortana standalone app on Microsoft Windows would end in late 2023 and would be replaced by Microsoft Copilot, an AI chatbot. Support for Cortana in the Microsoft Outlook and Microsoft 365 mobile apps was discontinued in fall of 2023. == History == === Beginnings (2009–2014) === The development of Cortana started in 2009 in the Microsoft Speech products team with general manager Zig Serafin and Chief Scientist Larry Heck. Heck and Serafin established the vision, mission, and long-range plan for Microsoft's digital personal assistant and they built a team with the expertise to create the initial prototypes for Cortana. Some of the key researchers in these early efforts included Microsoft Research researchers Dilek Hakkani-Tür, Gokhan Tur, Andreas Stolcke, and Malcolm Slaney, research software developer Madhu Chinthakunta, and user experience designer Lisa Stifelman. To develop the Cortana digital assistant, the team interviewed human personal assistants. The interviews inspired a number of unique features in Cortana, including the assistant's "notebook" feature. Originally, Cortana was meant to be only a codename, but a petition on Windows Phone's UserVoice site proved to be popular and made the codename official. Cortana was demonstrated for the first time at the Microsoft Build developer conference in San Francisco in April 2014. It was launched as a key ingredient of Microsoft's planned "makeover" of future operating systems for Windows Phone and Windows. It was named after Cortana, a synthetic intelligence character in Microsoft's Halo video game franchise originating in Bungie folklore, with Jen Taylor, the character's voice actress, returning to voice the personal assistant's US-specific version. === Expansion (2015–2018) === In January 2015, Microsoft announced the availability of Cortana for Windows 10 desktops and mobile devices as part of merging Windows Phone into the operating system at large. On May 26, 2015, Microsoft announced that Cortana would also be available on other mobile platforms. An Android release was set for July 2015, but the Android APK file containing Cortana was leaked ahead of its release. It was officially released, along with an iOS version, in December 2015. During E3 2015, Microsoft announced that Cortana would come to the Xbox One as part of a universally designed Windows 10 update for the console. Microsoft integrated Cortana into numerous products such as Microsoft Edge. Microsoft's Cortana assistant was deeply integrated into the browser. Cortana was able to find opening hours when on restaurant sites, show retail coupons for websites, or show weather information in the address bar. At the Worldwide Partners Conference 2015 Microsoft demonstrated Cortana integration with products such as GigJam. Conversely, Microsoft announced in late April 2016 that it would block anything other than Bing and Edge from being used to complete Cortana searches, again raising questions of anti-competitive practices by the company. Microsoft's "Windows in the car" concept included Cortana. The concept makes it possible for drivers to make restaurant reservations and see places before they go there. At Microsoft Build 2016, Microsoft announced plans to integrate Cortana into Skype (Microsoft's video-conferencing and instant messaging service) as a bot to allow users to order food, book trips, transcribe video messages and make calendar appointments through Cortana in addition to other bots. As of 2016, Cortana was able to underline certain words and phrases in Skype conversations that relate to contacts and corporations. A writer from Engadget has criticised the Cortana integration in Skype for responding only to very specific keywords, feeling as if she was "chatting with a search engine" due to the impersonal way the bots replied to certain words such as "Hello" causing the Bing Music bot to bring up Adele's song of that name. Microsoft also announced at Microsoft Build 2016 that Cortana would be able to cloud-synchronise notifications between Windows 10 Mobile's and Windows 10's Action Center, as well as notifications from Android devices. In December 2016, Microsoft announced the preview of Calendar.help, a service that enabled people to delegate the scheduling of meetings to Cortana. Users interact with Cortana by including her in email conversations. Cortana would then check people's availability in Outlook Calendar or Google Calendar, and work with others Cc'd on the email to schedule the meeting. The service relied on automation and human-based computation. In May 2017, Microsoft announced INVOKE, a voice-activated speaker featuring Cortana, in collaboration with Harman Kardon. The premium speaker has a cylindrical design and offers 360-degree sound, the ability to make and receive calls with Skype, and all of the other features currently available with Cortana. In 2017, Microsoft partnered with Amazon to integrate Echo and Cortana with each other, allowing users of each smart assistant to summon the other via a command. This feature preview was released in August 2018. Windows 10 users were able to just say "Hey Cortana, open Alexa" and Echo users were able to say "Alexa, open Cortana" to summon the other assistant. === Decreasing focus and discontinuation (2019–2024) === In January 2019, Microsoft CEO Satya Nadella stated that he no longer saw Cortana as a direct competitor against Alexa and Siri. Shortly thereafter, Microsoft began reducing the prevalence of Cortana and converting it from an assistant into different software integrations. It was split from the Windows 10 search bar in April 2019. In January 2020, the Cortana mobile app was removed from certain markets, and then, on July 24, 2020, Cortana was removed from the Xbox dashboard as part of a redesign. On January 31, 2021, Microsoft removed the Cortana mobile application in many markets, including the UK, Australia, Germany, Mexico, China, Spain, Canada, and India. On March 31, 2021, Microsoft shut down the Cortana apps globally for iOS and Android and removed the apps entirely from their corresponding app stores. To access previously recorded content, users had to use Cortana on Windows 10 or other specialized Microsoft applications. Microsoft also reduced emphasis on Cortana in Windows with the 2021 release of Windows 11. Cortana was not used during the device setup process or pinned to the taskbar by default. On June 2, 2023, Microsoft announced the Cortana standalone app on Windows 10 and Windows 11 which would shut down later in the year. In its support article, Microsoft listed several alternatives, most of which have since been rebranded as Microsoft Copilot. They also added that the change would not impact Cortana in Office 365 and Teams environments. On August 11, 2023, Microsoft updated the Cortana standalone app in Windows, informing that it was deprecated and can no longer be used. Microsoft's support article announcing the deprecation of Cortana was updated to reflect this change. Along with the deprecation of the standalone app, it was announced that Cortana support in Teams mobile, Microsoft Teams displays, and Teams rooms would end in late 2023. The support article states that Cortana in the “Play my emails” feature of the Microsoft Outlook mobile app would continue to be available. Later in June 2024, the support article was updated, stating that Cortana in the voice search and the "Play my emails" feature is now removed from the Microsoft Outlook mobile app, officially marking the discontinuation of Cortana across all Microsoft products. On May 22, 2024, Microsoft announced the Windows 11 24H2 update, which removed Cortana, Tips, and WordPad from systems. == Functionality == Cortana was able to set reminders, recognize natural voice without the requirement for keyboard input, and answer questions using information from the Bing search engine. Searches using Windows 10 are made only with the Microsoft Bing search engine, and all links will open with Microsoft Edge, except when a screen reader such as Narrator was being used, where the links will open in Internet Explorer. Windows Phone 8.1's universal Bing SmartSearch features were incorporated into Cortana, which replaced the

    Read more →
  • Is an AI Background Remover Worth It in 2026?

    Is an AI Background Remover Worth It in 2026?

    Comparing the best AI background remover? An AI background remover is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI background remover slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

    Read more →
  • AI Paraphrasing Tools Reviews: What Actually Works in 2026

    AI Paraphrasing Tools Reviews: What Actually Works in 2026

    Comparing the best AI paraphrasing tool? An AI paraphrasing tool is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI paraphrasing tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

    Read more →
  • Vote Compass

    Vote Compass

    Vote Compass is an interactive, online voting advice application developed by political scientists and run during election campaigns. It surveys users about their political views and, based on their responses, calculates the individual alignment of each user with the parties or candidates running in a given election contest. It is operated by a social enterprise called Vox Pop Labs in partnership with locale-specific news organizations, including the Wall Street Journal, Vox Media, the Canadian and Australian Broadcasting Corporations, Television New Zealand, France24, RTL Group, and Grupo Globo. Vote Compass also operates under the trademarks Boussole électorale and Wahl-Navi for French- and German-language iterations, respectively. == Background == Vote Compass was developed by Clifton van der Linden, a professor in the Department of Political Science at McMaster University. It is run by van der Linden along with a team of social and statistical scientists from Vox Pop Labs. Although inspired by European Voting Advice Applications, van der Linden explicitly rejects this terminology, arguing that Vote Compass was "never intended to account for every variable that influences voter choice and its results should not be interpreted as voting advice." == Methodology == Using a Likert scale, users indicate their responses to a series of policy propositions designed to discriminate between candidates' policies on prominent issues relevant to the election. Propositions are crafted in collaboration with political scientists local to each jurisdiction in which Vote Compass is run. Based on a candidate or political party's public disclosures (i.e. party manifestos, policy proposals, official websites, speeches, media releases, statements made in the legislature, etc.) they are calibrated on the same propositions and scales as are users. A series of aggregation algorithms calculate the overall distance between the user and the candidates or parties. There have been claims that Vote Compass surveys have the potential to become push polling, if the survey questions posed are poorly designed.

    Read more →
  • Bonnie Webber

    Bonnie Webber

    Bonnie Lynn Nash-Webber (born August 30, 1946) is a computational linguist. She is an honorary professor of intelligent systems in the Institute for Language, Cognition and Computation (ILCC) at the University of Edinburgh. == Education and career == Webber completed her PhD at Harvard University in 1978, advised by Bill Woods, while at the same time working with Woods at Bolt Beranek and Newman. == Career and research == Webber was appointed a professor at the University of Pennsylvania for 20 years before moving to Edinburgh in 1998. She has many academic descendants through her student at Pennsylvania, Martha E. Pollack. After retiring from the University of Edinburgh in 2016, she was listed by the university as an honorary professor. === Publications === Webber's doctoral dissertation, A Formal Approach to Discourse Anaphora, used formal logic to model the meanings of natural-language statements; it was published by Garland Publishers in 1979 in their Outstanding Dissertations in Linguistics Series. With Norman Badler and Cary Phillips, Webber is a co-author of the book Simulating Humans: Computer Graphics Animation and Control (Oxford University Press, 1993). With Aravind Joshi and Ivan Sag she is a co-editor of Elements of Discourse Understanding, with Nils Nilsson she is co-editor of Readings in Artificial Intelligence, and with Barbara Grosz and Karen Spärck Jones she is co-editor of Readings in Natural Language Processing. === Awards and honours === Webber was appointed a Founding Fellow of the Association for the Advancement of Artificial Intelligence (AAAI) in 1990, and was elected a Fellow of the Royal Society of Edinburgh (FRSE) in 2004. She served as president of the Association for Computational Linguistics (ACL) in 1980, and became a Fellow of the Association for Computational Linguistics in 2012, "for significant contributions to discourse structure and discourse-based interpretation". In 2020, she was awarded the Association for Computational Linguistics Lifetime Achievement Award.

    Read more →
  • Best AI Virtual Assistants in 2026

    Best AI Virtual Assistants in 2026

    Shopping for the best AI virtual assistant? An AI virtual assistant is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI virtual assistant slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

    Read more →
  • Top 10 AI Presentation Makers Compared (2026)

    Top 10 AI Presentation Makers Compared (2026)

    Trying to pick the best AI presentation maker? An AI presentation maker is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI presentation maker slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

    Read more →
  • Spreading activation

    Spreading activation

    Spreading activation is a method for searching associative networks, biological and artificial neural networks, or semantic networks. The search process is initiated by labeling a set of source nodes (e.g. concepts in a semantic network) with weights or "activation" and then iteratively propagating or "spreading" that activation out to other nodes linked to the source nodes. Most often these "weights" are real values that decay as activation propagates through the network. When the weights are discrete this process is often referred to as marker passing. Activation may originate from alternate paths, identified by distinct markers, and terminate when two alternate paths reach the same node. However brain studies show that several different brain areas play an important role in semantic processing. Spreading activation in semantic networks as a model were invented in cognitive psychology to model the fan out effect. Spreading activation can also be applied in information retrieval, by means of a network of nodes representing documents and terms contained in those documents. == Cognitive psychology == As it relates to cognitive psychology, spreading activation is the theory of how the brain iterates through a network of associated ideas to retrieve specific information. The spreading activation theory presents the array of concepts within our memory as cognitive units, each consisting of a node and its associated elements or characteristics, all connected together by edges. A spreading activation network can be represented schematically, in a sort of web diagram with shorter lines between two nodes meaning the ideas are more closely related and will typically be associated more quickly to the original concept. In memory psychology, the spreading activation model holds that people organize their knowledge of the world based on their personal experiences, which in turn form the network of ideas that is the person's knowledge of the world. When a word (the target) is preceded by an associated word (the prime) in word recognition tasks, participants seem to perform better in the amount of time that it takes them to respond. For instance, subjects respond faster to the word "doctor" when it is preceded by "nurse" than when it is preceded by an unrelated word like "carrot". This semantic priming effect with words that are close in meaning within the cognitive network has been seen in a wide range of tasks given by experimenters, ranging from sentence verification to lexical decision and naming. As another example, if the original concept is "red" and the concept "vehicles" is primed, they are much more likely to say "fire engine" instead of something unrelated to vehicles, such as "cherries". If instead "fruits" was primed, they would likely name "cherries" and continue on from there. The activation of pathways in the network has everything to do with how closely linked two concepts are by meaning, as well as how a subject is primed. == Algorithm == A directed graph is populated by Nodes[ 1...N ] each having an associated activation value A [ i ] which is a real number in the range [0.0 ... 1.0]. A Link[ i, j ] connects source node[ i ] with target node[ j ]. Each edge has an associated weight W [ i, j ] usually a real number in the range [0.0 ... 1.0]. Parameters: Firing threshold F, a real number in the range [0.0 ... 1.0] Decay factor D, a real number in the range [0.0 ... 1.0] Steps: Initialize the graph setting all activation values A [ i ] to zero. Set one or more origin nodes to an initial activation value greater than the firing threshold F. A typical initial value is 1.0. For each unfired node [ i ] in the graph having an activation value A [ i ] greater than the node firing threshold F: For each Link [ i, j ] connecting the source node [ i ] with target node [ j ], adjust A [ j ] = A [ j ] + (A [ i ] W [ i, j ] D) where D is the decay factor. If a target node receives an adjustment to its activation value so that it would exceed 1.0, then set its new activation value to 1.0. Likewise maintain 0.0 as a lower bound on the target node's activation value should it receive an adjustment to below 0.0. Once a node has fired it may not fire again, although variations of the basic algorithm permit repeated firings and loops through the graph. Nodes receiving a new activation value that exceeds the firing threshold F are marked for firing on the next spreading activation cycle. If activation originates from more than one node, a variation of the algorithm permits marker passing to distinguish the paths by which activation is spread over the graph The procedure terminates when either there are no more nodes to fire or in the case of marker passing from multiple origins, when a node is reached from more than one path. Variations of the algorithm that permit repeated node firings and activation loops in the graph, terminate after a steady activation state, with respect to some delta, is reached, or when a maximum number of iterations is exceeded. == Examples ==

    Read more →
  • Andrew McCallum

    Andrew McCallum

    Andrew McCallum is an American professor in the computer science department at University of Massachusetts Amherst. His primary specialties are in machine learning, natural language processing, information extraction, information integration, and social network analysis. == Career == McCallum graduated summa cum laude from Dartmouth College in 1989. He completed his Ph.D. at the University of Rochester in 1995 under the supervision of Dana H. Ballard. McCallum was then a postdoctoral fellow, working with Sebastian Thrun and Tom M. Mitchell at Carnegie Mellon University. From 1998 to 2000, he was a Research Scientist and Research Coordinator at Justsystem Pittsburgh Research Center. From 2000 to 2002, he was Vice President of Research and Development at WhizBang Labs, and Director of its Pittsburgh office. Since 2002, he has worked as a professor of computer science at the University of Massachusetts Amherst. In 2020, he also joined Google as a part-time research scientist. He was elected as a fellow of the Association for the Advancement of Artificial Intelligence in 2009, and as an Association for Computing Machinery in 2017. From 2014 to 2017, he was the President of International Machine Learning Society (IMLS), which organizes the International Conference on Machine Learning. He is also the director of the Center for Data Science at UMass, leading a new partnership with the Chan and Zuckerberg Initiative. In 2018, the initiative made an initial grant of 5.5 million to the center, supporting research to facilitate new ways for scientists to explore and discover research articles. == Main contributions == In collaboration with John D. Lafferty and Fernando Pereira, McCallum developed conditional random fields, first described in a paper presented at the International Conference on Machine Learning (ICML). In 2011 this research paper won the ICML "Test of Time" (10-year best paper) award. McCallum has written several widely used open-source software toolkits for machine learning, natural language processing and other text processing, including Rainbow, Mallet (software project), and FACTORIE. In addition, he was instrumental in publishing the Enron Corpus, a large collection of emails that has been used as a basis for a number of academic studies of social networking and language. McCallum instigated and directs the nonprofit project OpenReview.net, an online platform that aims to promote openness in scientific communication, particularly the peer review process, by providing a flexible cloud-based web interface and underlying database API.

    Read more →
  • How to Choose an AI Image Generator

    How to Choose an AI Image Generator

    Shopping for the best AI image generator? An AI image generator is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI image generator slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

    Read more →
  • How to Choose an AI Bug Finder

    How to Choose an AI Bug Finder

    Comparing the best AI bug finder? An AI bug finder is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI bug finder slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

    Read more →
  • Joseph Stanislaus Ostoja-Kotkowski

    Joseph Stanislaus Ostoja-Kotkowski

    Joseph Stanislaus Ostoja-Kotkowski AM, FRSA (also known as J. S. Ostoja-Kotkowski, Ostoja and Stan Ostoja-Kotkowski; 28 December 1922 – 2 April 1994) was best known for his ground-breaking work in chromasonics, laser kinetics and 'sound and image' productions. He earned recognition in Australia and overseas for his pioneering work in laser sound and image technology. His work included painting (instrumental in developing geometric art in Australia), photography, film-making, theatre design, fabric design, murals, kinetic and static sculpture, stained glass, vitreous enamel murals, op-collages, computer graphics, and laser art. Ostoja flourished between 1940 and 1994. Ostoja's films are still being exhibited. == Biography == Joseph Stanislaus Ostoja-Kotkowski was born in Golub, Poland, on 28 December 1922, descending from an old noble family that was part of the Clan of Ostoja. He studied drawing under Olgierd Vetesco in Przasnysz from 1940-1945. After winning a scholarship, he completed his studies at the Düsseldorf Academy of Fine Arts in Germany in 1949. In 1950 Ostoja migrated to Australia, arriving in Melbourne where he supported himself with work as a labourer. He enrolled at the Victorian School of Fine Arts National Gallery School under Alan Sumner and William Dargie 1950-1955 and there introduced the new abstract expression of Europe both to lecturers and students. He settled in the Adelaide Hills, South Australia, on the Booth estate at Stirling, living under the patronage of the Booth family for over 40 years (Freya Booth, the wife of Edward Stirling Booth, was a daughter of the artist Sir Hans Heysen). His first one-man exhibition was also in South Australia at the Royal Society of Arts, Adelaide. In 1956 Ostoja met and collaborated with Ian Davidson in the production of the short film Five South Australian Artists, and became involved in stage and theatre set design. He co-produced several experimental films again with Ian Davidson, including The Quest of Time in 1957 Ostoja's work in abstract expression began to receive accolades. He won the Cornell Prize for the canvas Form in Landscape. He started to design sets for theatre and dance including for Six Characters in Search of an Author by Luigi Pirandello (1957); the South Australian production of Samuel Beckett's Waiting for Godot (1958); Gaetano Donizetti's Elixir of Love, with novel light settings and modulations, for the Elder Conservatorium of the University of Adelaide which used his techniques for their Opera Workshops (1959); for The Egg; and for two performances of the South Australian Ballet Theatre with light/colour abstract presentations (1959). 1960 This year he designed sets for a new opera group which would eventually grow into the South Australian Opera Company. Among other theatrical events, he designed and executed the scenery for Moon on a Rainbow Shawl by Errol John, and The Teahouse of the August Moon by John Patrick, (a production by the University of Adelaide Theatre Guild). He received artistic satisfaction but little financial reward for these efforts. In this year also, he staged a visual production on the theme of Orpheus, using dance, music and voice with several projectors. This was the first attempt at quadraphonic sound in Australia, working in collaboration with Derek Jolly, who provided the sound and projection equipment. It was also the first demonstration of "Chromasonics" - the science of translating sound into visual images. Ostoja then designed innovative "abstracted" scenery for a production of The Marriage of Figaro and Benjamin Britten's The Turn of the Screw. 1961 Ostoja designed the sets for the controversial South Australian production of Patrick White's The Ham Funeral - also Alan Seymour's Swamp Creatures, both performed by the University of Adelaide Theatre Guild. He designed and constructed six stained glass windows for the Refectory at the University of Adelaide. In this period Ostoja designed special lights and gauzes for difficult effects required in an ambitious production of the opera Don Carlos by the Opera Workshop, for the Elder Conservatorium. 1962 Ostoja designed and built sets for the production of J.B, by Archibald MacLeish, for the second Adelaide Festival of Arts. He exhibited vitreous enamel works in Melbourne's Argus Gallery. Max Harris, in The Bulletin of 20 October 1962, praised Ostoja's sets for My Cousin from Fiji in Union Theatre, Adelaide, and his technique of rear screen projections as later adopted throughout Australia. 1963 Ostoja continued to develop Multi-Image projections, demonstrating for the first time in Australia the concept later to be known as 'audio-visuals!'. Ostoja gave Sir Herbert Read, the art critic, a personal viewing of one of his visual presentations. At Christmas, in the Elder Conservatorium, collaborating again with Derek Jolly, Ostoja gave what was probably the world's first "visual concert", using special projectors and incorporating music, colours and shapes. 1964 With fellow Adelaide artist John Dallwitz, Ostoja co-designed the first of several experimental dance and stage productions in the Adelaide Festival of Arts Sound and Image. The production featured Adelaide dancer Elizabeth_Cameron_Dalman. Also for the Adelaide Festival of Arts of that year, he designed the largest light mosaic ever staged up to that time, upon the facade of an 11-storey building. Ostoja was invited to New Zealand, and exhibited the first electronically generated images in Australia in Melbourne, at the Argus Gallery. His design for the 50-foot (15 m) bas-relief mural for the new B.P. building in Melbourne was the subject of a film which won the "Blue Ribbon" Award in the American Film Festival in New York. 1965 Ostoja designed and made the first light kinetic mural in Australia, and continued to evolve theatrical works using multi-screen and Multi-projector techniques. The Production of Jean Genet's The Balcony was very controversial. With Elizabeth Dalman, Ostoja produced new dance forms for Melbourne Television. He introduced Op Art to Australia, both at South Yarra Gallery in Melbourne, and Gallery A in Sydney. 1966 With John Dallwitz, Ostoja was invited by the Adelaide Festival of Arts to present more experimental theatre, Sound and image 1966. This highly acclaimed production incorporated Australian poetry into the sound, electronic music, and visual images and featured the dancer Antonio Rodrigues. The architect Robin Boyd commissioned Ostoja to design two large Op murals for the Australian Pavilion entrance at the Expo 67. Ostoja was awarded a Churchill Fellowship, which enabled him to have extensive world travel, comparing art and technology in many countries. He began to work with language, contemporary poetry and prose, and computers. 1967 John Dallwitz and Ostoja presented Sound and Image at the Festival of Perth. In Berne, Switzerland, Ostoja received the "Excellence F.I.A.P." Award for innovative photography. 1968 At the Adelaide Festival of Arts, Ostoja and John Dallwitz collaborated again to stage Sound and Image. This was the first theatre production in the world to use a laser beam. It also included the first science fiction play (The Veldt by Ray Bradbury) performed in Australia. Ostoja's theatre methods were increasingly attracting the attention of critics to how plays were staged. "Chromasonics", developed and introduced by Ostoja, was now being used extensively in the entertainment industry. 1969 Ostoja staged Krzysztof Penderecki's St. Luke Passion, a controversial, contemporary religious work. The South Australian The Advertiser wrote an extensive critique of Ostoja's work. Robin Boyd commissioned Ostoja to build a "Chromasonic" exhibit located in the Space Tube at the Australian Pavilion for Expo '70 in Osaka. 1970 Ostoja presented an Australian Aboriginal Dreamtime theme in his "Sound and Image" theatre, working with leading contemporary figures in poetry, music and dance. This was the first production of its kind in Australia, and appeared after the Festival in Melbourne, Sydney, Canberra and Perth. Ostoja's Space Scape mural, sixty feet long by ten feet high, won the Australia-wide competition for a mural for Adelaide Airport. His 120 feet (37 m) high 'light and sound' structure for the Adelaide Festival was the first of its kind in the world. 1971 Ostoja awarded a Creative Arts Fellowship at the Australian National University, Canberra. His 18-month stay resulted in the design and building of a "Chromasonics unit-laser", a 100 feet (30 m) Chromasonic tower, and a world premiere of a Synchronos concert. 1972 With Don Burrows and Don Banks, Ostoja presented Synchronos 72, where one could "hear the colours and see the sounds". Ostoja added Cymatics, developed during the Fellowship, to his workshop repertoire. He was invited to exhibit his photography in the National Gallery, Melbourne. 1973 Ostoja received a Fellowship from the Australian American Education Associatio

    Read more →
  • Forrest N. Iandola

    Forrest N. Iandola

    Forrest N. Iandola is an American computer scientist specializing in efficient AI. == Career == Iandola earned a PhD in Electrical Engineering and Computer Science from UC Berkeley in 2016, advised by Kurt Keutzer. As part of his dissertation, he co-authored SqueezeNet, a deep neural network for image classification optimized for smartphones and other mobile devices. Iandola and Keutzer went on to co-found DeepScale. The firm squeezes deep neural networks onto low-cost automotive-grade processors for use in driver assistance systems. Tesla acquired DeepScale in 2019. In 2020, he co-authored SqueezeBERT, an efficient neural network for natural language processing. In 2022, he joined Meta as an AI research scientist. His research at Meta includes developing efficient AI models, such as EfficientSAM and MobileLLM.

    Read more →
  • Glottochronology

    Glottochronology

    Glottochronology (from Attic Greek γλῶττα 'tongue, language' and χρόνος 'time') is the part of lexicostatistics which involves comparative linguistics and deals with the chronological relationship between languages. The idea was developed by Morris Swadesh in the 1950s in his article on Salish internal relationships. He developed the idea under two assumptions: there indeed exists a relatively stable basic vocabulary (referred to as Swadesh lists) in all languages of the world; and, any replacements happen in a way analogous to radioactive decay in a constant percentage per time elapsed. Using mathematics and statistics, Swadesh developed an equation to determine when languages separated and give an approximate time of when the separation occurred. His methods aimed to aid linguistic anthropologists by giving them a definitive way to determine a separation date between two languages. The formula provides an approximate number of centuries since two languages were supposed to have separated from a singular common ancestor. His methods also purported to provide information on when ancient languages may have existed. Despite multiple studies and literature containing the information of glottochronology, it is not widely used today and is surrounded with controversy. Glottochronology tracks language separation from thousands of years ago but many linguists are skeptical of the concept because it is more of a 'probability' rather than a 'certainty.' On the other hand, some linguists may say that glottochronology is gaining traction because of its relatedness to archaeological dates. Glottochronology is not as accurate as archaeological data, but some linguists still believe that it can provide a solid estimate. Over time many different extensions of the Swadesh method evolved; however, Swadesh's original method is so well known that 'glottochronology' is usually associated with him. == Methodology == The original method of glottochronology presumed that the core vocabulary of a language is replaced at a constant (or constant average) rate across all languages and cultures and so can be used to measure the passage of time. The process makes use of a list of lexical terms and morphemes which are similar to multiple languages. Lists were compiled by Morris Swadesh and assumed to be resistant against borrowing (originally designed in 1952 as a list of 200 items, but the refined 100-word list in Swadesh (1955) is much more common among modern day linguists). The core vocabulary was designed to encompass concepts common to every human language such as personal pronouns, body parts, heavenly bodies and living beings, verbs of basic actions, numerals, basic adjectives, kin terms, and natural occurrences and events. Through a basic word list, one eliminates concepts that are specific to a particular culture or time period. It has been found through differentiating word lists that the ideal is really impossible and that the meaning set may need to be tailored to the languages being compared. Word lists are not homogenous throughout studies and they are often changed and designed to suit both languages being studied. Linguists find that it is difficult to find a word list where all words used are culturally unbiased. Many alternative word lists have been compiled by other linguists and often use fewer meaning slots. The percentage of cognates (words with a common origin) in the word lists is then measured. The larger the percentage of cognates, the more recently the two languages being compared are presumed to have separated. === Glottochronologic constant === Determining word lists rely on morpheme decay or change in vocabulary. Morpheme decay must stay at a constant rate for glottochronology to be applied to a language. This leads to a critique of the glottochronologic formula because some linguists argue that the morpheme decay rate is not guaranteed to stay the same throughout history. American Linguist Robert Lees obtained a value for the "glottochronological constant" (r) of words by considering the known changes in 13 pairs of languages using the 200 word list. He obtained a value of 0.8048 ± 0.0176 with 90% confidence. For his 100-word list Swadesh obtained a value of 0.86, the higher value reflecting the elimination of semantically unstable words. === Divergence time === The basic formula of glottochronology proposed by Morris Swadesh is: t = − ln ⁡ ( c ) 2 ln ⁡ ( r ) {\displaystyle t=-{\frac {\ln(c)}{2\ln(r)}}} t = a given period of time from one stage of the language to another (measured in millennia), c = proportion of wordlist items retained at the end of that period and r = rate of replacement for that word list. By testing historically verifiable cases in which t is known by nonlinguistic data (such as the approximate distance from Classical Latin to modern Romance languages), Swadesh arrived at the empirical value of approximately 0.14 for L, (c?) which means that the rate of replacement constitutes around 14 words from the 100-wordlist per millennium. This is represented in the table below. === Results === Glottochronology was applied to a range of language families, including Salishan, Indo-European, Japonic, Afro-Asiatic, Chinese and Mayan and other American languages. For Amerind, correlations have been obtained with radiocarbon dating and blood groups as well as archaeology. === Example Wordlist === Below is an example of a basic word list composed of basic Turkish words and their English translations. == Discussion == The concept of language change is old, and its history is reviewed in Hymes (1973) and Wells (1973). In some sense, glottochronology is a reconstruction of history and can often be closely related to archaeology. Many linguistic studies find the success of glottochronology to be found alongside archaeological data. Glottochronology itself dates back to the mid-20th century. An introduction to the subject is given in Embleton (1986) and in McMahon and McMahon (2005). Glottochronology has been controversial ever since, partly because of issues of accuracy but also because of the question of whether its basis is sound (for example, Bergsland 1958; Bergsland and Vogt 1962; Fodor 1961; Chrétien 1962; Guy 1980). The concerns have been addressed by Dobson et al. (1972), Dyen (1973) and Kruskal, Dyen and Black (1973). The assumption of a single-word replacement rate can distort the divergence-time estimate when borrowed words are included (Thomason and Kaufman 1988). The presentations vary from "Why linguists don't do dates" to the one by Starostin discussed below. Since its original inception, glottochronology has been rejected by many linguists, mostly Indo-Europeanists of the school of the traditional comparative method. Criticisms have been answered in particular around three points of discussion: Criticism levelled against the higher stability of lexemes in Swadesh lists alone (Haarmann 1990) misses the point because a certain amount of losses only enables the computations (Sankoff 1970). The non-homogeneity of word lists often leads to lack of understanding between linguists. Linguists also have difficulties finding a completely unbiased list of basic cultural words. it can take a long time for linguists to find a viable word list which can take several test lists to find a usable list. Traditional glottochronology presumes that language changes at a stable rate. Thus, in Bergsland & Vogt (1962), the authors make an impressive demonstration, on the basis of actual language data verifiable by extralinguistic sources, that the "rate of change" for Icelandic constituted around 4% per millennium, but for closely connected Riksmal (Literary Norwegian), it would amount to as much as 20% (Swadesh's proposed "constant rate" was supposed to be around 14% per millennium). That and several other similar examples effectively proved that Swadesh's formula would not work on all available material, which is a serious accusation since evidence that can be used to "calibrate" the meaning of L (language history recorded during prolonged periods of time) is not overwhelmingly large in the first place. It is highly likely that the chance of replacement is different for every word or feature ("each word has its own history", among hundreds of other sources:). That global assumption has been modified and downgraded to single words, even in single languages, in many newer attempts (see below). There is a lack of understanding of Swadesh's mathematical/statistical methods. Some linguists reject the methods in full because the statistics lead to 'probabilities' when linguists trust 'certainties' more. A serious argument is that language change arises from socio-historical events that are, of course, unforeseeable and, therefore, uncomputable. == Modifications == Somewhere in between the original concept of Swadesh and the rejection of glottochronology in its entirety lies the idea that glottochronology as a formal method of linguistic

    Read more →