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  • Common data model

    Common data model

    A common data model (CDM) can refer to any standardised data model which allows for data and information exchange between different applications and data sources. Common data models aim to standardise logical infrastructure so that related applications can "operate on and share the same data", and can be seen as a way to "organize data from many sources that are in different formats into a standard structure". A common data model has been described as one of the components of a "strong information system". A standardised common data model has also been described as a typical component of a well designed agile application besides a common communication protocol. Providing a single common data model within an organisation is one of the typical tasks of a data warehouse. == Examples of common data models == === Border crossings === X-trans.eu was a cross-border pilot project between the Free State of Bavaria (Germany) and Upper Austria with the aim of developing a faster procedure for the application and approval of cross-border large-capacity transports. The portal was based on a common data model that contained all the information required for approval. === Climate data === The Climate Data Store Common Data Model is a common data model set up by the Copernicus Climate Change Service for harmonising essential climate variables from different sources and data providers. === General information technology === Within service-oriented architecture, S-RAMP is a specification released by HP, IBM, Software AG, TIBCO, and Red Hat which defines a common data model for SOA repositories as well as an interaction protocol to facilitate the use of common tooling and sharing of data. Content Management Interoperability Services (CMIS) is an open standard for inter-operation of different content management systems over the internet, and provides a common data model for typed files and folders used with version control. The NetCDF software libraries for array-oriented scientific data implements a common data model called the NetCDF Java common data model, which consists of three layers built on top of each other to add successively richer semantics. === Health === Within genomic and medical data, the Observational Medical Outcomes Partnership (OMOP) research program established under the U.S. National Institutes of Health has created a common data model for claims and electronic health records which can accommodate data from different sources around the world. PCORnet, which was developed by the Patient-Centered Outcomes Research Institute, is another common data model for health data including electronic health records and patient claims. The Sentinel Common Data Model was initially started as Mini-Sentinel in 2008. It is used by the Sentinel Initiative of the USA's Food and Drug Administration. The Generalized Data Model was first published in 2019. It was designed to be a stand-alone data model as well as to allow for further transformation into other data models (e.g., OMOP, PCORNet, Sentinel). It has a hierarchical structure to flexibly capture relationships among data elements. The JANUS clinical trial data repository also provides a common data model which is based on the SDTM standard to represent clinical data submitted to regulatory agencies, such as tabulation datasets, patient profiles, listings, etc. === Logistics === SX000i is a specification developed jointly by the Aerospace and Defence Industries Association of Europe (ASD) and the American Aerospace Industries Association (AIA) to provide information, guidance and instructions to ensure compatibility and the commonality. The associated SX002D specification contains a common data model. === Microsoft Common Data Model === The Microsoft Common Data Model is a collection of many standardised extensible data schemas with entities, attributes, semantic metadata, and relationships, which represent commonly used concepts and activities in various businesses areas. It is maintained by Microsoft and its partners, and is published on GitHub. Microsoft's Common Data Model is used amongst others in Microsoft Dataverse and with various Microsoft Power Platform and Microsoft Dynamics 365 services. === Rail transport === RailTopoModel is a common data model for the railway sector. === Other === There are many more examples of various common data models for different uses published by different sources.

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  • Muller automaton

    Muller automaton

    In automata theory, a Muller automaton is a type of an ω-automaton. The acceptance condition separates a Muller automaton from other ω-automata. The Muller automaton is defined using a Muller acceptance condition, i.e. the set of all states visited infinitely often must be an element of the acceptance set. Both deterministic and non-deterministic Muller automata recognize the ω-regular languages. They are named after David E. Muller, an American mathematician and computer scientist, who invented them in 1963. == Formal definition == Formally, a deterministic Muller-automaton is a tuple A = (Q,Σ,δ,q0,F) that consists of the following information: Q is a finite set. The elements of Q are called the states of A. Σ is a finite set called the alphabet of A. δ: Q × Σ → Q is a function, called the transition function of A. q0 is an element of Q, called the initial state. F is a set of sets of states. Formally, F ⊆ P(Q) where P(Q) is powerset of Q. F defines the acceptance condition. A accepts exactly those runs in which the set of infinitely often occurring states is an element of F In a non-deterministic Muller automaton, the transition function δ is replaced with a transition relation Δ that returns a set of states and the initial state q0 is replaced by a set of initial states Q0. Generally, 'Muller automaton' refers to a non-deterministic Muller automaton. For more comprehensive formalisation look at ω-automaton. == Equivalence with other ω-automata == The Muller automata are equally expressive as parity automata, Rabin automata, Streett automata, and non-deterministic Büchi automata, to mention some, and strictly more expressive than the deterministic Büchi automata. The equivalence of the above automata and non-deterministic Muller automata can be shown very easily as the accepting conditions of these automata can be emulated using the acceptance condition of Muller automata and vice versa. McNaughton's theorem demonstrates the equivalence of non-deterministic Büchi automaton and deterministic Muller automaton. Thus, deterministic and non-deterministic Muller automata are equivalent in terms of the languages they can accept. == Transformation to non-deterministic Muller automata == Following is a list of automata constructions that each transforms a type of ω-automata to a non-deterministic Muller automaton. From Büchi automata If B is the set of final states in a Büchi automaton with the set of states Q, we can construct a Muller automaton with same set of states, transition function and initial state with the Muller accepting condition as F = { X | X ∈ P(Q) ∧ X ∩ B ≠ ∅}. From Rabin automata/parity automata Similarly, the Rabin conditions ( E j , F j ) {\displaystyle (E_{j},F_{j})} can be emulated by constructing the acceptance set in the Muller automaton as all sets F ⊆ Q {\displaystyle F\subseteq Q} that satisfy F ∩ E j = ∅ {\displaystyle F\cap E_{j}=\emptyset } and F ∩ F j ≠ ∅ {\displaystyle F\cap F_{j}\neq \emptyset } , for some j. Note that this covers the case of parity automata too, as the parity acceptance condition can be expressed as a Rabin acceptance condition easily. From Streett automata The Streett conditions ( E j , F j ) {\displaystyle (E_{j},F_{j})} can be emulated by constructing the acceptance set in the Muller automaton as all sets F ⊆ Q {\displaystyle F\subseteq Q} that satisfy F ∩ F j = ∅ ⟹ F ∩ E j = ∅ {\displaystyle F\cap F_{j}=\emptyset \implies F\cap E_{j}=\emptyset } , for all j. == Transformation to deterministic Muller automata == From Büchi automaton McNaughton's theorem provides a procedure to transform any non-deterministic Büchi automaton into a deterministic Muller automaton.

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  • Alexander Gammerman

    Alexander Gammerman

    Alexander Gammerman (born 2 November 1944) is a British computer scientist, and professor at Royal Holloway University of London. He is the co-inventor of conformal prediction. He is the founding director of the Centre for Machine Learning at Royal Holloway, University of London, and a Fellow of the Royal Statistical Society. == Career == Gammerman's academic career has been pursued in the Soviet Union and the United Kingdom. He started working as a Research Fellow in the Agrophysical Research Institute, St. Petersburg. In 1983, he emigrated to the United Kingdom and was appointed as a lecturer in the Computer Science Department at Heriot-Watt University, Edinburgh. Together with Roger Thatcher, Gammerman published several articles on Bayesian inference. In 1993, he was appointed to the established chair in Computer Science at University of London tenable at Royal Holloway and Bedford New College, where he served as the Head of Computer Science department from 1995 to 2005. In 1998, the Centre for Reliable Machine Learning was established, and Gammerman became the first director of the centre. Gammerman has written 7 books. == Honours and awards == In 1996, Gammerman received the P.W. Allen Award from the Forensic Science Society. In 2006, he became an Honorary Professor, at University College London. In 2009, he became a Distinguished Professor at Complutense University of Madrid, Spain. In 2019, he received a research grant funded by the energy company Centrica about predicting the time to the next failure of equipment. In 2020, he received the Amazon Research Award for the project titled Conformal Martingales for Change-Point Detection == Selected books == Measures of Complexity (2016), Springer, ISBN 3319357786. Algorithmic Learning in a Random World (2005), Springer, ISBN 0387001522. Causal Models and Intelligent Data Management (1999), Springer, ISBN 978-3-642-58648-4. Probabilistic Reasoning and Bayesian Belief Networks (1998), Nelson Thornes Ltd, ISBN 1872474268. Computational Learning and Probabilistic Reasoning (1996), Wiley, ISBN 0471962791.

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  • Sumio Watanabe

    Sumio Watanabe

    Sumio Watanabe (渡辺 澄夫, Watanabe Sumio; born 1959) is a Japanese mathematician and engineer working in probability theory, applied algebraic geometry and Bayesian statistics. He is currently a professor at Tokyo Institute of Technology in the Department of Computational Intelligence and Systems Science. He is the author of the text, Algebraic Geometry and Statistical Learning Theory, which proposes a generalization of Fisher's regular statistical theory to singular statistical models. == Books == Mathematical Theory of Bayesian Statistics, CRC Press, 2018, ISBN 9781482238068 Algebraic Geometry and Statistical Learning Theory, Cambridge University Press, 2009.

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  • Coalition for App Fairness

    Coalition for App Fairness

    The Coalition for App Fairness (CAF) is a coalition comprised by companies, who aim to reach a fairer deal for the inclusion of their apps into the Apple App Store or the Google Play Store. The organization's executive director is Meghan DiMuzio and its headquarters are located in Washington, D.C. == Background == In July 2015, Spotify launched an email campaign to urge its App Store subscribers to cancel their subscriptions and start new ones through its website, bypassing the 30% transaction fee for in-app purchases required for iOS applications by technology company Apple Inc. A later update to the Spotify app on iOS was rejected by Apple, prompting Spotify's general counsel Horacio Gutierrez to write a letter to Apple's then-general counsel Bruce Sewell, stating: "This latest episode raises serious concerns under both U.S. and EU competition law. It continues a troubling pattern of behavior by Apple to exclude and diminish the competitiveness of Spotify on iOS and as a rival to Apple Music, particularly when seen against the backdrop of Apple's previous anticompetitive conduct aimed at Spotify … we cannot stand by as Apple uses the App Store approval process as a weapon to harm competitors." In August 2020, Epic Games updated their Fortnite Battle Royale game app on both Apple's App Store and Google's Google Play to include its own storefront that offered a 20% discount on V-Bucks, the in-game currency, if players bought through there rather than through the app stores' storefront, both which take a 30% revenue cut of the sale. Both Apple and Google removed the Fortnite app within hours, as this alternate storefront violated their terms of use that required all in-app purchases to be made through their storefronts. Epic immediately filed lawsuits against both companies challenging their storefront policies on antitrust principles, arguing that their non-negotiable 30% revenue cut is too high and the restrictions against alternate storefronts anticompetitive. Apple countersued Epic over its behavior, leading to a highly publicized 2021 bench trial. Ultimately, Epic largely lost its lawsuit against Apple, though the court did order Apple to allow developers to point users to alternative payment methods. Conversely, Epic won its antitrust lawsuit against Google in late 2023. == Foundation == On 24 September 2020, Epic Games joined forces with thirteen other prominent companies—including the music streaming platform Spotify, Tinder owner Match Group, the encrypted mail service Proton Mail, and the crypto currency website Blockchain.com—to establish the Coalition for App Fairness. It also includes Basecamp. The coalition criticizes the fact that for now the app stores of both Apple and Google charge their clients a 30% fee on any purchases made over their stores. Apple and Google defended themselves by arguing that the 30% transaction fee is a standard in the industry while the Coalition for App Fairness states that there is no other transaction fee which is even close to the 30%. In October 2020, it was reported that the coalition grew from 13 to 40 members since its foundation and received more than 400 applications for membership. In October 2025, X (formerly Twitter) joined CAF. This was seen as a larger pushback in the industry against Apple and Google, and a step towards hopefully passing the Bipartisan Open App Markets Act. == Aims == The group has broadened their demands for the app stores and now also aim for a better treatment for the apps available in the App Store. They claim that Apple favors its own services before other services available on the market and unjustifiably excludes other apps from their App Store. The group has also been viewing other transaction fees like the 5% fee which is charged by credit card companies, and states that Apple charges up to 600% more and would like the 30% fee, which was only included in 2011 by Apple, adapted to a comparable percentage that charge other providers of payment solutions. Its demands are mainly directed at Apple's strict control over its App Store, but to a lesser extent are also directed towards Google. Google allows apps to be downloaded over an independent web link or also another App Store, such as the Epic Game App Store. The organization emphasizes that no app developer should come into the position in which they are discriminated and are not granted the same rights as to the developers of the owner of the app store. == Reactions == In October 2020, Microsoft presented a new framework concerning the access to its Windows 10 operating system by app stores other than the one offered by Microsoft. The new framework is based on the demands of the Coalition for App Fairness. Microsoft emphasized though, that these principles would not apply to the Xbox. In December 2020, Apple announced that they would be lowering the revenue cut Apple takes for app developers making $1M or less from 30% to 15% if app developers fill out an application for the lowered revenue cut. In March 2021, Google followed suit by also lowering the revenue cut from the Play Store from 30% to 15% for the first million in revenue earned by a developer each year. == Notable members == Members listed are notable companies listed as members the groups website: Blockchain.com Deezer Epic Games European Digital SME Alliance Fanfix Life360 Masimo Nium Proton Mail Spotify TapTap Threema Vipps

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  • Deterministic acyclic finite state automaton

    Deterministic acyclic finite state automaton

    In computer science, a deterministic acyclic finite state automaton (DAFSA), is a data structure that represents a set of strings, and allows for a query operation that tests whether a given string belongs to the set in time proportional to its length. Algorithms exist to construct and maintain such automata, while keeping them minimal. DAFSA is the rediscovery of a data structure called Directed Acyclic Word Graph (DAWG), although the same name had already been given to a different data structure which is related to suffix automaton. A DAFSA is a special case of a finite state recognizer that takes the form of a directed acyclic graph with a single source vertex (a vertex with no incoming edges), in which each edge of the graph is labeled by a letter or symbol, and in which each vertex has at most one outgoing edge for each possible letter or symbol. The strings represented by the DAFSA are formed by the symbols on paths in the graph from the source vertex to any sink vertex (a vertex with no outgoing edges). In fact, a deterministic finite state automaton is acyclic if and only if it recognizes a finite set of strings. == History == Blumer et al first defined terminology Directed Acyclic Word Graph (DAWG) in 1983. Appel and Jacobsen used the same naming for a different data structure in 1988. Independent of earlier work, Daciuk et al rediscovered the latter data structure in 2000 but called it DAFSA. == Comparison to tries == By allowing the same vertices to be reached by multiple paths, a DAFSA may use significantly fewer vertices than the strongly related trie data structure. Consider, for example, the four English words "tap", "taps", "top", and "tops". A trie for those four words would have 12 vertices, one for each of the strings formed as a prefix of one of these words, or for one of the words followed by the end-of-string marker. However, a DAFSA can represent these same four words using only six vertices vi for 0 ≤ i ≤ 5, and the following edges: an edge from v0 to v1 labeled "t", two edges from v1 to v2 labeled "a" and "o", an edge from v2 to v3 labeled "p", an edge v3 to v4 labeled "s", and edges from v3 and v4 to v5 labeled with the end-of-string marker. There is a tradeoff between memory and functionality, because a standard DAFSA can tell you if a word exists within it, but it cannot point you to auxiliary information about that word, whereas a trie can. The primary difference between DAFSA and trie is the elimination of suffix and infix redundancy in storing strings. The trie eliminates prefix redundancy since all common prefixes are shared between strings, such as between doctors and doctorate the doctor prefix is shared. In a DAFSA common suffixes are also shared, for words that have the same set of possible suffixes as each other. For dictionary sets of common English words, this translates into major memory usage reduction. Because the terminal nodes of a DAFSA can be reached by multiple paths, a DAFSA cannot directly store auxiliary information relating to each path, e.g. a word's frequency in the English language. However, if for each node we store the number of unique paths through that point in the structure, we can use it to retrieve the index of a word, or a word given its index. The auxiliary information can then be stored in an array.

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  • Conversational AI Platforms: Free vs Paid (2026)

    Conversational AI Platforms: Free vs Paid (2026)

    Comparing the best conversational AI platform? An conversational AI platform is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right conversational AI platform slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Cobham's theorem

    Cobham's theorem

    Cobham's theorem is a theorem in combinatorics on words that has important connections with number theory, notably transcendental numbers, and automata theory. Informally, the theorem gives the condition for the members of a set S of natural numbers written in bases b1 and base b2 to be recognised by finite automata. Specifically, consider bases b1 and b2 such that they are not powers of the same integer. Cobham's theorem states that S written in bases b1 and b2 is recognised by finite automata if and only if S differs by a finite set from a finite union of arithmetic progressions. The theorem was proved by Alan Cobham in 1969 and has since given rise to many extensions and generalisations. == Definitions == Let n > 0 {\displaystyle n>0} be an integer. The representation of a natural number n {\textstyle n} in base b {\textstyle b} is the sequence of digits n 0 n 1 ⋯ n h {\displaystyle n_{0}n_{1}\cdots n_{h}} such that n = n 0 + n 1 b + ⋯ + n h b h {\displaystyle n=n_{0}+n_{1}b+\cdots +n_{h}b^{h}} where 0 ≤ n 0 , n 1 , … , n h < b {\displaystyle 0\leq n_{0},n_{1},\ldots ,n_{h} 0 {\displaystyle n_{h}>0} . The word n 0 n 1 ⋯ n h {\displaystyle n_{0}n_{1}\cdots n_{h}} is often denoted ⟨ n ⟩ b {\displaystyle \langle n\rangle _{b}} , or more simply, n b {\displaystyle n_{b}} . A set of natural numbers S is recognisable in base b {\textstyle b} or more simply b {\textstyle b} -recognisable or b {\textstyle b} -automatic if the set { n b ∣ n ∈ S } {\displaystyle \{n_{b}\mid n\in S\}} of the representations of its elements in base b {\displaystyle b} is a language recognisable by a finite automaton on the alphabet { 0 , 1 , … , b − 1 } {\displaystyle \{0,1,\ldots ,b-1\}} . Two positive integers k {\displaystyle k} and ℓ {\displaystyle \ell } are multiplicatively independent if there are no non-negative integers p {\displaystyle p} and q {\displaystyle q} such that k p = ℓ q {\displaystyle k^{p}=\ell ^{q}} . For example, 2 and 3 are multiplicatively independent, but 8 and 16 are not since 8 4 = 16 3 {\displaystyle 8^{4}=16^{3}} . Two integers are multiplicatively dependent if and only if they are powers of a same third integer. == Problem statements == === Original problem statement === More equivalent statements of the theorem have been given. The original version by Cobham is the following: Another way to state the theorem is by using automatic sequences. Cobham himself calls them "uniform tag sequences." The following form is found in Allouche and Shallit's book:We can show that the characteristic sequence of a set of natural numbers S recognisable by finite automata in base k is a k-automatic sequence and that conversely, for all k-automatic sequences u {\displaystyle u} and all integers 0 ≤ i < k {\displaystyle 0\leq i 1 {\displaystyle \alpha >1} is the dominant eigenvalue of the matrix of morphism f {\displaystyle f} , namely, the matrix M ( f ) = ( m x , y ) x ∈ B , y ∈ A {\displaystyle M(f)=(m_{x,y})_{x\in B,y\in A}} , where m x , y {\displaystyle m_{x,y}} is the number of occurrences of the letter x {\displaystyle x} in the word f ( y ) {\displaystyle f(y)} . A set S of natural numbers is α {\displaystyle \alpha } -recognisable if its characteristic sequence s {\displaystyle s} is α {\displaystyle \alpha } -substitutive. A last definition: a Perron number is an algebraic number z > 1 {\displaystyle z>1} such that all its conjugates belong to the disc { z ′ ∈ C , | z ′ | < z } {\displaystyle \{z'\in \mathbb {C} ,|z'| Read more →

  • Grammar induction

    Grammar induction

    Grammar induction (or grammatical inference) is the process in machine learning of learning a formal grammar (usually as a collection of re-write rules or productions or alternatively as a finite-state machine or automaton of some kind) from a set of observations, thus constructing a model which accounts for the characteristics of the observed objects. More generally, grammatical inference is that branch of machine learning where the instance space consists of discrete combinatorial objects such as strings, trees and graphs. == Grammar classes == Grammatical inference has often been very focused on the problem of learning finite-state machines of various types (see the article Induction of regular languages for details on these approaches), since there have been efficient algorithms for this problem since the 1980s. Since the beginning of the century, these approaches have been extended to the problem of inference of context-free grammars and richer formalisms, such as multiple context-free grammars and parallel multiple context-free grammars. Other classes of grammars for which grammatical inference has been studied are combinatory categorial grammars, stochastic context-free grammars, contextual grammars and pattern languages. == Learning models == The simplest form of learning is where the learning algorithm merely receives a set of examples drawn from the language in question: the aim is to learn the language from examples of it (and, rarely, from counter-examples, that is, example that do not belong to the language). However, other learning models have been studied. One frequently studied alternative is the case where the learner can ask membership queries as in the exact query learning model or minimally adequate teacher model introduced by Angluin. == Methodologies == There is a wide variety of methods for grammatical inference. Two of the classic sources are Fu (1977) and Fu (1982). Duda, Hart & Stork (2001) also devote a brief section to the problem, and cite a number of references. The basic trial-and-error method they present is discussed below. For approaches to infer subclasses of regular languages in particular, see Induction of regular languages. A more recent textbook is de la Higuera (2010), which covers the theory of grammatical inference of regular languages and finite state automata. D'Ulizia, Ferri and Grifoni provide a survey that explores grammatical inference methods for natural languages. === Induction of probabilistic grammars === There are several methods for induction of probabilistic context-free grammars. === Grammatical inference by trial-and-error === The method proposed in Section 8.7 of Duda, Hart & Stork (2001) suggests successively guessing grammar rules (productions) and testing them against positive and negative observations. The rule set is expanded so as to be able to generate each positive example, but if a given rule set also generates a negative example, it must be discarded. This particular approach can be characterized as "hypothesis testing" and bears some similarity to Mitchel's version space algorithm. The Duda, Hart & Stork (2001) text provide a simple example which nicely illustrates the process, but the feasibility of such an unguided trial-and-error approach for more substantial problems is dubious. === Grammatical inference by genetic algorithms === Grammatical induction using evolutionary algorithms is the process of evolving a representation of the grammar of a target language through some evolutionary process. Formal grammars can easily be represented as tree structures of production rules that can be subjected to evolutionary operators. Algorithms of this sort stem from the genetic programming paradigm pioneered by John Koza. Other early work on simple formal languages used the binary string representation of genetic algorithms, but the inherently hierarchical structure of grammars couched in the EBNF language made trees a more flexible approach. Koza represented Lisp programs as trees. He was able to find analogues to the genetic operators within the standard set of tree operators. For example, swapping sub-trees is equivalent to the corresponding process of genetic crossover, where sub-strings of a genetic code are transplanted into an individual of the next generation. Fitness is measured by scoring the output from the functions of the Lisp code. Similar analogues between the tree structured lisp representation and the representation of grammars as trees, made the application of genetic programming techniques possible for grammar induction. In the case of grammar induction, the transplantation of sub-trees corresponds to the swapping of production rules that enable the parsing of phrases from some language. The fitness operator for the grammar is based upon some measure of how well it performed in parsing some group of sentences from the target language. In a tree representation of a grammar, a terminal symbol of a production rule corresponds to a leaf node of the tree. Its parent nodes corresponds to a non-terminal symbol (e.g. a noun phrase or a verb phrase) in the rule set. Ultimately, the root node might correspond to a sentence non-terminal. === Grammatical inference by greedy algorithms === Like all greedy algorithms, greedy grammar inference algorithms make, in iterative manner, decisions that seem to be the best at that stage. The decisions made usually deal with things like the creation of new rules, the removal of existing rules, the choice of a rule to be applied or the merging of some existing rules. Because there are several ways to define 'the stage' and 'the best', there are also several greedy grammar inference algorithms. These context-free grammar generating algorithms make the decision after every read symbol: Lempel-Ziv-Welch algorithm creates a context-free grammar in a deterministic way such that it is necessary to store only the start rule of the generated grammar. Sequitur and its modifications. These context-free grammar generating algorithms first read the whole given symbol-sequence and then start to make decisions: Byte pair encoding and its optimizations. === Distributional learning === A more recent approach is based on distributional learning. Algorithms using these approaches have been applied to learning context-free grammars and mildly context-sensitive languages and have been proven to be correct and efficient for large subclasses of these grammars. === Learning of pattern languages === Angluin defines a pattern to be "a string of constant symbols from Σ and variable symbols from a disjoint set". The language of such a pattern is the set of all its nonempty ground instances i.e. all strings resulting from consistent replacement of its variable symbols by nonempty strings of constant symbols. A pattern is called descriptive for a finite input set of strings if its language is minimal (with respect to set inclusion) among all pattern languages subsuming the input set. Angluin gives a polynomial algorithm to compute, for a given input string set, all descriptive patterns in one variable x. To this end, she builds an automaton representing all possibly relevant patterns; using sophisticated arguments about word lengths, which rely on x being the only variable, the state count can be drastically reduced. Erlebach et al. give a more efficient version of Angluin's pattern learning algorithm, as well as a parallelized version. Arimura et al. show that a language class obtained from limited unions of patterns can be learned in polynomial time. === Pattern theory === Pattern theory, formulated by Ulf Grenander, is a mathematical formalism to describe knowledge of the world as patterns. It differs from other approaches to artificial intelligence in that it does not begin by prescribing algorithms and machinery to recognize and classify patterns; rather, it prescribes a vocabulary to articulate and recast the pattern concepts in precise language. In addition to the new algebraic vocabulary, its statistical approach was novel in its aim to: Identify the hidden variables of a data set using real world data rather than artificial stimuli, which was commonplace at the time. Formulate prior distributions for hidden variables and models for the observed variables that form the vertices of a Gibbs-like graph. Study the randomness and variability of these graphs. Create the basic classes of stochastic models applied by listing the deformations of the patterns. Synthesize (sample) from the models, not just analyze signals with it. Broad in its mathematical coverage, pattern theory spans algebra and statistics, as well as local topological and global entropic properties. == Applications == The principle of grammar induction has been applied to other aspects of natural language processing, and has been applied (among many other problems) to semantic parsing, natural language understanding, example-based translation, language acquisition, grammar-based compre

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  • AI Paragraph Rewriters: Free vs Paid (2026)

    AI Paragraph Rewriters: Free vs Paid (2026)

    Curious about the best AI paragraph rewriter? An AI paragraph rewriter is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI paragraph rewriter slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Best AI Presentation Makers in 2026

    Best AI Presentation Makers in 2026

    In search of the best AI presentation maker? An AI presentation maker is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI presentation maker slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Joseph Keshet

    Joseph Keshet

    Joseph (Yossi) Keshet (Hebrew: יוסף (יוסי) קשת; born: 28 February 1973) is an Israeli professor in the Electrical and Computer Engineering Faculty of the Technion, where he is the director of the Speech, Language, and Deep Learning Lab. His research focuses on human speech processing and machine learning. == Early life and education == Keshet was born in Tel-Aviv. He graduated from the Amal School and began his academic studies at the Department of Electrical Engineering-Systems at Tel-Aviv University in 1991 and received his B.Sc. (Cum Laude) in 1994. Keshet served in the IDF Unit 8200 from 1995 to 2002 as the head of the speech processing research section in the R&D Center. During his service, he received a national award from the Administration for the Development of Weapons and Technological Infrastructure (Maf’at). Keshet was award his M.Sc. from the same department after he completed his Israel Defense Force service in 2002. His Dissertation was titled: Stop consonant spotting in continuous speech and was supervised by Dan Chazan from IBM Research Labs, Haifa. He continued his Ph.D. studies at the Hebrew University of Jerusalem until 2008. Prof. Yoram Singer supervised his thesis on Large Margin Algorithms for Discriminative Continuous Speech. == Career == Keshet was a Research Associate (postdoc) at IDIAP Research Institute, Martigny, Switzerland in 2007, and joined the TTI-Chicago and Department of Computer Science, University of Chicago, Chicago, IL in 2009 as Research Assistant Professor. In 2013, he returned to Israel and joined the Computer Science department at Bar-Ilan University as a senior lecturer and head of the Speech, Language, and Deep Learning Lab. In 2020, Keshet became a Founding Venture Partner at the Disruptive AI Venture Capital. In the same year, he also joined Amazon in Tel-Aviv as an Amazon Scholar. In 2022, Keshet joined the Faculty of Electrical and Computer Engineering at the Technion. == Research == Keshet's research work focuses on both machine learning and computational study of human speech and language. His work on speech and language concentrates on speech processing, speech recognition, acoustic phonetics, and pathological speech. In machine learning, Keshet is focused on deep learning and structured tasks. According to Google Scholar (September 2020), Keshet is one of the 15 most cited researchers in the field of spoken language processing. The algorithms that were developed in the Speech, Language, and Deep Learning Lab can analyze different pathological conditions in the throat and vocal cords based on the subject's voice. Other algorithms showed that the voice can be used to estimate physical and emotional state of the speaker. Another research led by Keshet suggested that it is possible to fool structured AI systems (like Google Voice). == Membership in professional societies == Keshet is the founder and chair of the Machine Learning for Speech and Language Processing Special Interest Group (SIGML) of the International Speech Communication Association (ISCA), from 2011. He is a senior member of the IEEE Signal Processing Society since 2018 and a member of ISCA since 2002. == Publications == Prof. Keshet has authored more than 70 scientific publications and edited one book. === Book === Joseph Keshet and Samy Bengio, Eds., Automatic Speech and Speaker Recognition: Large Margin and Kernel Methods, John Wiley & Sons, March 2009. === Selected articles === Jacob T. Cohen, Alma Cohen, Limor Benyamini, Yossi Adi, Joseph Keshet, Predicting glottal closure insufficiency using fundamental frequency contour analysis, Head & Neck, Journal of the Sciences and Specialities of the Head and Neck, Volume 41, Issue 7, pp. 2324–2331, July 2019. Yehoshua Dissen, Jacob Goldberger, and Joseph Keshet, Formant Estimation and Tracking: A Deep Learning Approach, Journal of the Acoustical Society of America, 145 (2), February 2019. Joseph Keshet, Automatic speech recognition: A primer for speech-language pathology researchers, International Journal of Speech-Language Pathology, Vol. 20 No. 6, pp. 599–609, 2018. Yossi Adi, Carsten Baum, Moustapha Cisse, Benny Pinkas, Joseph Keshet, Turning Your Weakness Into a Strength: Watermarking Deep Neural Networks by Backdooring, Usenix, 2018. Tzeviya Fuchs, Joseph Keshet, Spoken Term Detection Automatically Adjusted for a Given Threshold, IEEE Journal of Selected Topics in Signal Processing, Dec 2017, Volume 11, Issue 8, pp. 1–8. Moustapha Cisse, Yossi Adi, Natalia Neverova, Joseph Keshet, Houdini: Fooling Deep Structured Visual and Speech Recognition Models with Adversarial Examples, Neural Information and Processing Systems (NIPS), 2017. Joseph Keshet, Subhransu Maji, Tamir Hazan, and Tommi Jaakkola, Perturbation Models and PAC-Bayesian Generalization Bounds, in Perturbations, Optimization, and Statistics, Tamir Hazan, George Papandreou, and Daniel Tarlow, Eds., The MIT Press, 2016. Matthew Goldrick, Joseph Keshet, Erin Gustafson, Jordana Heller, and Jeremy Needle, Automatic Analysis of Slips of the Tongue: Insights into the Cognitive Architecture of Speech Production, Cognition, 149, 31–39, 2016. Joseph Keshet, Optimizing the Measure of Performance in Structured Prediction, in Advanced Structured Prediction, Sebastian Nowozin, Peter V. Gehler, Jeremy January, and Christoph H. Lampert, Eds., The MIT Press, 2014. Morgan Sonderegger and Joseph Keshet, Automatic Measurement of Voice Onset Time using Discriminative Structured Prediction, Journal of the Acoustical Society of America, Vol. 132, Issue 6, pp. 3965−3979, 2012. David McAllester, Tamir Hazan and Joseph Keshet, Direct Loss Minimization for Structured Prediction, The 24th Annual Conference on Neural Information Processing Systems (NIPS), 2010. Joseph Keshet, David Grangier and Samy Bengio, Discriminative Keyword Spotting, Speech Communication, Volume 51, Issue 4, pp. 317–329, April 2009. == Personal life == Keshet is married to Lital. They have three children.

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  • Rendering equation

    Rendering equation

    In computer graphics, the rendering equation is an integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted light and reflected light. It was independently introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The equation is important in the theory of physically based rendering, describing the relationships between the bidirectional reflectance distribution function (BRDF) and the radiometric quantities used in rendering. The rendering equation is defined at every point on every surface in the scene being rendered, including points hidden from the camera. The incoming light quantities on the right side of the equation usually come from the left (outgoing) side at other points in the scene (ray casting can be used to find these other points). The radiosity rendering method solves a discrete approximation of this system of equations. In distributed ray tracing, the integral on the right side of the equation may be evaluated using Monte Carlo integration by randomly sampling possible incoming light directions. Path tracing improves and simplifies this method. The rendering equation can be extended to handle effects such as fluorescence (in which some absorbed energy is re-emitted at different wavelengths) and can support transparent and translucent materials by using a bidirectional scattering distribution function (BSDF) in place of a BRDF. The theory of path tracing sometimes uses a path integral (integral over possible paths from a light source to a point) instead of the integral over possible incoming directions. == Equation form == The rendering equation may be written in the form L o ( x , ω o , λ , t ) = L e ( x , ω o , λ , t ) + L r ( x , ω o , λ , t ) {\displaystyle L_{\text{o}}(\mathbf {x} ,\omega _{\text{o}},\lambda ,t)=L_{\text{e}}(\mathbf {x} ,\omega _{\text{o}},\lambda ,t)+L_{\text{r}}(\mathbf {x} ,\omega _{\text{o}},\lambda ,t)} L r ( x , ω o , λ , t ) = ∫ Ω f r ( x , ω i , ω o , λ , t ) L i ( x , ω i , λ , t ) ( ω i ⋅ n ) d ⁡ ω i {\displaystyle L_{\text{r}}(\mathbf {x} ,\omega _{\text{o}},\lambda ,t)=\int _{\Omega }f_{\text{r}}(\mathbf {x} ,\omega _{\text{i}},\omega _{\text{o}},\lambda ,t)L_{\text{i}}(\mathbf {x} ,\omega _{\text{i}},\lambda ,t)(\omega _{\text{i}}\cdot \mathbf {n} )\operatorname {d} \omega _{\text{i}}} where L o ( x , ω o , λ , t ) {\displaystyle L_{\text{o}}(\mathbf {x} ,\omega _{\text{o}},\lambda ,t)} is the total spectral radiance of wavelength λ {\displaystyle \lambda } directed outward along direction ω o {\displaystyle \omega _{\text{o}}} at time t {\displaystyle t} , from a particular position x {\displaystyle \mathbf {x} } x {\displaystyle \mathbf {x} } is the location in space ω o {\displaystyle \omega _{\text{o}}} is the direction of the outgoing light λ {\displaystyle \lambda } is a particular wavelength of light t {\displaystyle t} is time L e ( x , ω o , λ , t ) {\displaystyle L_{\text{e}}(\mathbf {x} ,\omega _{\text{o}},\lambda ,t)} is emitted spectral radiance L r ( x , ω o , λ , t ) {\displaystyle L_{\text{r}}(\mathbf {x} ,\omega _{\text{o}},\lambda ,t)} is reflected spectral radiance ∫ Ω … d ⁡ ω i {\displaystyle \int _{\Omega }\dots \operatorname {d} \omega _{\text{i}}} is an integral over Ω {\displaystyle \Omega } Ω {\displaystyle \Omega } is the unit hemisphere centered around n {\displaystyle \mathbf {n} } containing all possible values for ω i {\displaystyle \omega _{\text{i}}} where ω i ⋅ n > 0 {\displaystyle \omega _{\text{i}}\cdot \mathbf {n} >0} f r ( x , ω i , ω o , λ , t ) {\displaystyle f_{\text{r}}(\mathbf {x} ,\omega _{\text{i}},\omega _{\text{o}},\lambda ,t)} is the bidirectional reflectance distribution function, the proportion of light reflected from ω i {\displaystyle \omega _{\text{i}}} to ω o {\displaystyle \omega _{\text{o}}} at position x {\displaystyle \mathbf {x} } , time t {\displaystyle t} , and at wavelength λ {\displaystyle \lambda } ω i {\displaystyle \omega _{\text{i}}} is the negative direction of the incoming light L i ( x , ω i , λ , t ) {\displaystyle L_{\text{i}}(\mathbf {x} ,\omega _{\text{i}},\lambda ,t)} is spectral radiance of wavelength λ {\displaystyle \lambda } coming inward toward x {\displaystyle \mathbf {x} } from direction ω i {\displaystyle \omega _{\text{i}}} at time t {\displaystyle t} n {\displaystyle \mathbf {n} } is the surface normal at x {\displaystyle \mathbf {x} } ω i ⋅ n {\displaystyle \omega _{\text{i}}\cdot \mathbf {n} } is the weakening factor of outward irradiance due to incident angle, as the light flux is smeared across a surface whose area is larger than the projected area perpendicular to the ray. This is often written as cos ⁡ θ i {\displaystyle \cos \theta _{i}} . Two noteworthy features are: its linearity—it is composed only of multiplications and additions, and its spatial homogeneity—it is the same in all positions and orientations. These mean a wide range of factorings and rearrangements of the equation are possible. It is a Fredholm integral equation of the second kind, similar to those that arise in quantum field theory. Note this equation's spectral and time dependence — L o {\displaystyle L_{\text{o}}} may be sampled at or integrated over sections of the visible spectrum to obtain, for example, a trichromatic color sample. A pixel value for a single frame in an animation may be obtained by fixing t ; {\displaystyle t;} motion blur can be produced by averaging L o {\displaystyle L_{\text{o}}} over some given time interval (by integrating over the time interval and dividing by the length of the interval). Note that a solution to the rendering equation is the function L o {\displaystyle L_{\text{o}}} . The function L i {\displaystyle L_{\text{i}}} is related to L o {\displaystyle L_{\text{o}}} via a ray-tracing operation: The incoming radiance from some direction at one point is the outgoing radiance at some other point in the opposite direction. == Applications == Solving the rendering equation for any given scene is the primary challenge in realistic rendering. One approach to solving the equation is based on finite element methods, leading to the radiosity algorithm. Another approach using Monte Carlo methods has led to many different algorithms including path tracing, photon mapping, and Metropolis light transport, among others. == Limitations == Although the equation is very general, it does not capture every aspect of light reflection. Some missing aspects include the following: Transmission, which occurs when light is transmitted through the surface, such as when it hits a glass object or a water surface, Subsurface scattering, where the spatial locations for incoming and departing light are different. Surfaces rendered without accounting for subsurface scattering may appear unnaturally opaque — however, it is not necessary to account for this if transmission is included in the equation, since that will effectively include also light scattered under the surface, Polarization, where different light polarizations will sometimes have different reflection distributions, for example when light bounces at a water surface, Phosphorescence, which occurs when light or other electromagnetic radiation is absorbed at one moment and emitted at a later moment, usually with a longer wavelength (unless the absorbed electromagnetic radiation is very intense), Interference, where the wave properties of light are exhibited, Fluorescence, where the absorbed and emitted light have different wavelengths, Non-linear effects, where very intense light can increase the energy level of an electron with more energy than that of a single photon (this can occur if the electron is hit by two photons at the same time), and emission of light with higher frequency than the frequency of the light that hit the surface suddenly becomes possible, and Doppler effect, where light that bounces off an object moving at a very high speed will get its wavelength changed: if the light bounces off an object that is moving towards it, the light will be blueshifted and the photons will be packed more closely so the photon flux will be increased; if it bounces off an object moving away from it, it will be redshifted and the photon flux will be decreased. This effect becomes apparent only at speeds comparable to the speed of light, which is not the case for most rendering applications. For scenes that are either not composed of simple surfaces in a vacuum or for which the travel time for light is an important factor, researchers have generalized the rendering equation to produce a volume rendering equation suitable for volume rendering and a transient rendering equation for use with data from a time-of-flight camera.

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  • How to Choose an AI Avatar Generator

    How to Choose an AI Avatar Generator

    Trying to pick the best AI avatar generator? An AI avatar generator is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI avatar generator slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Lior Ron (business executive)

    Lior Ron (business executive)

    Lior Ron (born March 16, 1977) is an Israeli businessman. He is the founder, chairman and former CEO of logistics technology company Uber Freight, co-founder of self-driving truck company Otto, and COO of self-driving technology company Waabi. == Early life and education == Ron grew up in Israel near Haifa. He attended the Technion – Israel Institute of Technology in Haifa, where he earned a bachelor's degree in computer science in 1997. He then joined Israeli Army Intelligence, where he served until 2004. After the Army, he earned a master's degree in computer science at Technion, incorporating artificial intelligence as he developed a biomedical device to assist patients suffering with Parkinson's disease. He then moved to California and earned an MBA from The Stanford Graduate School of Business. His undergraduate work and master's thesis were centered around AI when it was still in its early stages. == Career == === Google === In 2007, Ron joined Google as the Product Lead for Google Maps. He then worked at Motorola Mobility after it was acquired by Google, and in Google's robotics research effort. === Otto === In 2016, Ron left Google to found Otto, a company that makes self-driving kits to retrofit big rig trucks. Quoted in Wired, Ron said he left Google because he “felt an obligation to bring this technology to society sooner rather than later.” Otto launched in May 2016, and was acquired by Uber in late July of the same year. The Uber partnership allowed Ron and Otto the opportunity to develop a freight marketplace for truck drivers. === Uber Freight === On May 18, 2017, Ron and Uber launched Uber Freight, a unit of Uber initially designed as an app connecting long-haul truck drivers with companies in need of cargo shipping, with Ron as CEO. In August 2018, Uber Freight launched a new digital platform focused on shippers, to help them find the right driver for their needs. In 2021, Uber Freight acquired Transplace for $2.25 billion, expanding its services to include managed transportation, logistics software, and consulting. With Ron as CEO, Uber Freight has evolved into a full-scale logistics technology company for shippers and drivers, as Ron introduced more advanced generative AI capabilities to Uber Freight's software and Insights AI logistics platform. In September 2024, the company announced it manages nearly $20 billion in freight, and serves one in three Fortune 500 companies. In May 2025, the company launched the transportation industry's first large-scale AI-powered logistics network, with its large language model embedded directly into its transportation management system. === Waabi === On August 12, 2025, it was reported that Ron had been named chief operating officer of Waabi, a company developing autonomous driving technology using artificial intelligence. He remains as chairman of Uber Freight, with Rebecca Tinucci taking over as CEO. == Controversy == Ron co-founded Otto with Anthony Levandowski, who faces a lawsuit brought in 2017 from Google's parent company Alphabet that alleges Levandowski stole trade secrets while working for Alphabet's self-driving car division before he and Ron co-founded Otto.

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